xref: /aoo42x/main/svtools/source/control/scrwin.cxx (revision 79aad27f)
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21 
22 
23 
24 // MARKER(update_precomp.py): autogen include statement, do not remove
25 #include "precompiled_svtools.hxx"
26 
27 #define _SVT_SCRWIN_CXX
28 #include <svtools/scrwin.hxx>
29 
30 //===================================================================
31 
ImpInitialize(ScrollableWindowFlags nFlags)32 void ScrollableWindow::ImpInitialize( ScrollableWindowFlags nFlags )
33 {
34 	bHandleDragging = (sal_Bool) ( nFlags & SCRWIN_THUMBDRAGGING );
35 	bVCenter = (nFlags & SCRWIN_VCENTER) == SCRWIN_VCENTER;
36 	bHCenter = (nFlags & SCRWIN_HCENTER) == SCRWIN_HCENTER;
37 	bScrolling = sal_False;
38 
39 	// set the handlers for the scrollbars
40 	aVScroll.SetScrollHdl( LINK(this, ScrollableWindow, ScrollHdl) );
41 	aHScroll.SetScrollHdl( LINK(this, ScrollableWindow, ScrollHdl) );
42 	aVScroll.SetEndScrollHdl( LINK(this, ScrollableWindow, EndScrollHdl) );
43 	aHScroll.SetEndScrollHdl( LINK(this, ScrollableWindow, EndScrollHdl) );
44 
45 	nColumnPixW = nLinePixH = GetSettings().GetStyleSettings().GetScrollBarSize();
46 }
47 
48 //-------------------------------------------------------------------
49 
ScrollableWindow(Window * pParent,WinBits nBits,ScrollableWindowFlags nFlags)50 ScrollableWindow::ScrollableWindow( Window* pParent, WinBits nBits,
51 									ScrollableWindowFlags nFlags ) :
52 	Window( pParent, WinBits(nBits|WB_CLIPCHILDREN) ),
53 	aVScroll( this, WinBits(WB_VSCROLL | WB_DRAG) ),
54 	aHScroll( this, WinBits(WB_HSCROLL | WB_DRAG) ),
55 	aCornerWin( this )
56 {
57 	ImpInitialize( nFlags );
58 }
59 
60 //-------------------------------------------------------------------
61 
ScrollableWindow(Window * pParent,const ResId & rId,ScrollableWindowFlags nFlags)62 ScrollableWindow::ScrollableWindow( Window* pParent, const ResId& rId,
63 									ScrollableWindowFlags nFlags ) :
64 	Window( pParent, rId ),
65 	aVScroll( this, WinBits(WB_VSCROLL | WB_DRAG) ),
66 	aHScroll( this, WinBits(WB_HSCROLL | WB_DRAG) ),
67 	aCornerWin( this )
68 {
69 	ImpInitialize( nFlags );
70 }
71 
72 // -----------------------------------------------------------------------
73 
Command(const CommandEvent & rCEvt)74 void ScrollableWindow::Command( const CommandEvent& rCEvt )
75 {
76 	if ( (rCEvt.GetCommand() == COMMAND_WHEEL) ||
77 		 (rCEvt.GetCommand() == COMMAND_STARTAUTOSCROLL) ||
78 		 (rCEvt.GetCommand() == COMMAND_AUTOSCROLL) )
79 	{
80 		ScrollBar* pHScrBar;
81 		ScrollBar* pVScrBar;
82 		if ( aHScroll.IsVisible() )
83 			pHScrBar = &aHScroll;
84 		else
85 			pHScrBar = NULL;
86 		if ( aVScroll.IsVisible() )
87 			pVScrBar = &aVScroll;
88 		else
89 			pVScrBar = NULL;
90 		if ( HandleScrollCommand( rCEvt, pHScrBar, pVScrBar ) )
91 			return;
92 	}
93 
94 	Window::Command( rCEvt );
95 }
96 
97 //-------------------------------------------------------------------
98 
DataChanged(const DataChangedEvent & rDCEvt)99 void ScrollableWindow::DataChanged( const DataChangedEvent& rDCEvt )
100 {
101 	if ( (rDCEvt.GetType() == DATACHANGED_SETTINGS) &&
102 		 (rDCEvt.GetFlags() & SETTINGS_STYLE) )
103 	{
104 		Resize();
105 		Invalidate();
106 	}
107 
108 	Window::DataChanged( rDCEvt );
109 }
110 
111 //-------------------------------------------------------------------
112 
GetOutputSizePixel() const113 Size __EXPORT ScrollableWindow::GetOutputSizePixel() const
114 {
115 	Size aSz( Window::GetOutputSizePixel() );
116 
117 	long nTmp = GetSettings().GetStyleSettings().GetScrollBarSize();
118 	if ( aHScroll.IsVisible() )
119 		aSz.Height() -= nTmp;
120 	if ( aVScroll.IsVisible() )
121 		aSz.Width() -= nTmp;
122 	return aSz;
123 }
124 
125 //-------------------------------------------------------------------
126 
GetOutputSize() const127 Size ScrollableWindow::GetOutputSize() const
128 {
129 	return PixelToLogic( GetOutputSizePixel() );
130 }
131 
132 //-------------------------------------------------------------------
133 
IMPL_LINK(ScrollableWindow,EndScrollHdl,ScrollBar *,pScroll)134 IMPL_LINK( ScrollableWindow, EndScrollHdl, ScrollBar *, pScroll )
135 {
136 	// notify the start of scrolling, if not already scrolling
137 	if ( !bScrolling )
138 		StartScroll(), bScrolling = sal_True;
139 
140 	// get the delta in logic coordinates
141 	Size aDelta( PixelToLogic( Size( aHScroll.GetDelta(), aVScroll.GetDelta() ) ) );
142 
143 	// scroll the window, if this is not already done
144 	if ( !bHandleDragging )
145 	{
146 		if ( pScroll == &aHScroll )
147 			Scroll( aDelta.Width(), 0 );
148 		else
149 			Scroll( 0, aDelta.Height() );
150 	}
151 
152 	// notify the end of scrolling
153 	bScrolling = sal_False;
154 	EndScroll( aDelta.Width(), aDelta.Height() );
155 	return 0;
156 }
157 
158 //-------------------------------------------------------------------
159 
IMPL_LINK(ScrollableWindow,ScrollHdl,ScrollBar *,pScroll)160 IMPL_LINK( ScrollableWindow, ScrollHdl, ScrollBar *, pScroll )
161 {
162 	// notify the start of scrolling, if not already scrolling
163 	if ( !bScrolling )
164 		StartScroll(), bScrolling = sal_True;
165 
166 	if ( bHandleDragging )
167 	{
168 		// get the delta in logic coordinates
169 		Size aDelta( PixelToLogic(
170 			Size( aHScroll.GetDelta(), aVScroll.GetDelta() ) ) );
171 		if ( pScroll == &aHScroll )
172 			Scroll( aDelta.Width(), 0 );
173 		else
174 			Scroll( 0, aDelta.Height() );
175 	}
176 	return 0;
177 }
178 
179 //-------------------------------------------------------------------
180 
Resize()181 void __EXPORT ScrollableWindow::Resize()
182 {
183 	// get the new output-size in pixel
184 	Size aOutPixSz = Window::GetOutputSizePixel();
185 
186 	// determine the size of the output-area and if we need scrollbars
187 	const long nScrSize = GetSettings().GetStyleSettings().GetScrollBarSize();
188 	sal_Bool bVVisible = sal_False; // by default no vertical-ScrollBar
189 	sal_Bool bHVisible = sal_False; // by default no horizontal-ScrollBar
190 	sal_Bool bChanged;			// determines if a visiblility was changed
191 	do
192 	{
193 		bChanged = sal_False;
194 
195 		// does we need a vertical ScrollBar
196 		if ( aOutPixSz.Width() < aTotPixSz.Width() && !bHVisible )
197 		{	bHVisible = sal_True;
198 			aOutPixSz.Height() -= nScrSize;
199 			bChanged = sal_True;
200 		}
201 
202 		// does we need a horizontal ScrollBar
203 		if ( aOutPixSz.Height() < aTotPixSz.Height() && !bVVisible )
204 		{	bVVisible = sal_True;
205 			aOutPixSz.Width() -= nScrSize;
206 			bChanged = sal_True;
207 		}
208 
209 	}
210 	while ( bChanged );   // until no visibility has changed
211 
212 	// store the old offset and map-mode
213 	MapMode aMap( GetMapMode() );
214 	Point aOldPixOffset( aPixOffset );
215 
216 	// justify (right/bottom borders should never exceed the virtual window)
217 	Size aPixDelta;
218 	if ( aPixOffset.X() < 0 &&
219 		 aPixOffset.X() + aTotPixSz.Width() < aOutPixSz.Width() )
220 		aPixDelta.Width() =
221 			aOutPixSz.Width() - ( aPixOffset.X() + aTotPixSz.Width() );
222 	if ( aPixOffset.Y() < 0 &&
223 		 aPixOffset.Y() + aTotPixSz.Height() < aOutPixSz.Height() )
224 		aPixDelta.Height() =
225 			aOutPixSz.Height() - ( aPixOffset.Y() + aTotPixSz.Height() );
226 	if ( aPixDelta.Width() || aPixDelta.Height() )
227 	{
228 		aPixOffset.X() += aPixDelta.Width();
229 		aPixOffset.Y() += aPixDelta.Height();
230 	}
231 
232 	// for axis without scrollbar restore the origin
233 	if ( !bVVisible || !bHVisible )
234 	{
235 		aPixOffset = Point(
236 					 bHVisible
237 					 ? aPixOffset.X()
238 					 : ( bHCenter
239 							? (aOutPixSz.Width()-aTotPixSz.Width()) / 2
240 							: 0 ),
241 					 bVVisible
242 					 ? aPixOffset.Y()
243 					 : ( bVCenter
244 							? (aOutPixSz.Height()-aTotPixSz.Height()) / 2
245 							: 0 ) );
246 	}
247 	if ( bHVisible && !aHScroll.IsVisible() )
248 		aPixOffset.X() = 0;
249 	if ( bVVisible && !aVScroll.IsVisible() )
250 		aPixOffset.Y() = 0;
251 
252 	// select the shifted map-mode
253 	if ( aPixOffset != aOldPixOffset )
254 	{
255 		Window::SetMapMode( MapMode( MAP_PIXEL ) );
256 		Window::Scroll(
257 			aPixOffset.X() - aOldPixOffset.X(),
258 			aPixOffset.Y() - aOldPixOffset.Y() );
259 		SetMapMode( aMap );
260 	}
261 
262 	// show or hide scrollbars
263 	aVScroll.Show( bVVisible );
264 	aHScroll.Show( bHVisible );
265 
266 	// disable painting in the corner between the scrollbars
267 	if ( bVVisible && bHVisible )
268 	{
269 		aCornerWin.SetPosSizePixel(Point(aOutPixSz.Width(), aOutPixSz.Height()),
270 			Size(nScrSize, nScrSize) );
271 		aCornerWin.Show();
272 	}
273 	else
274 		aCornerWin.Hide();
275 
276 	// resize scrollbars and set their ranges
277 	if ( bHVisible )
278 	{
279 		aHScroll.SetPosSizePixel(
280 			Point( 0, aOutPixSz.Height() ),
281 			Size( aOutPixSz.Width(), nScrSize ) );
282 		aHScroll.SetRange( Range( 0, aTotPixSz.Width() ) );
283 		aHScroll.SetPageSize( aOutPixSz.Width() );
284 		aHScroll.SetVisibleSize( aOutPixSz.Width() );
285 		aHScroll.SetLineSize( nColumnPixW );
286 		aHScroll.SetThumbPos( -aPixOffset.X() );
287 	}
288 	if ( bVVisible )
289 	{
290 		aVScroll.SetPosSizePixel(
291 			Point( aOutPixSz.Width(), 0 ),
292 			Size( nScrSize,aOutPixSz.Height() ) );
293 		aVScroll.SetRange( Range( 0, aTotPixSz.Height() ) );
294 		aVScroll.SetPageSize( aOutPixSz.Height() );
295 		aVScroll.SetVisibleSize( aOutPixSz.Height() );
296 		aVScroll.SetLineSize( nLinePixH );
297 		aVScroll.SetThumbPos( -aPixOffset.Y() );
298 	}
299 }
300 
301 //-------------------------------------------------------------------
302 
StartScroll()303 void __EXPORT ScrollableWindow::StartScroll()
304 {
305 }
306 
307 //-------------------------------------------------------------------
308 
EndScroll(long,long)309 void __EXPORT ScrollableWindow::EndScroll( long, long )
310 {
311 }
312 
313 //-------------------------------------------------------------------
314 
SetMapMode(const MapMode & rNewMapMode)315 void ScrollableWindow::SetMapMode( const MapMode& rNewMapMode )
316 {
317 	MapMode aMap( rNewMapMode );
318 	aMap.SetOrigin( aMap.GetOrigin() + PixelToLogic( aPixOffset, aMap ) );
319 	Window::SetMapMode( aMap );
320 }
321 
322 //-------------------------------------------------------------------
323 
GetMapMode() const324 MapMode ScrollableWindow::GetMapMode() const
325 {
326 	MapMode aMap( Window::GetMapMode() );
327 	aMap.SetOrigin( aMap.GetOrigin() - PixelToLogic( aPixOffset ) );
328 	return aMap;
329 }
330 
331 //-------------------------------------------------------------------
332 
SetTotalSize(const Size & rNewSize)333 void ScrollableWindow::SetTotalSize( const Size& rNewSize )
334 {
335 	aTotPixSz = LogicToPixel( rNewSize );
336 	ScrollableWindow::Resize();
337 }
338 
339 //-------------------------------------------------------------------
340 
SetVisibleSize(const Size & rNewSize)341 void ScrollableWindow::SetVisibleSize( const Size& rNewSize )
342 {
343 	// get the rectangle, we wish to view
344 	Rectangle aWish( Point(0, 0), LogicToPixel(rNewSize) );
345 
346 	// get maximum rectangle for us from our parent-window (subst our border!)
347 	Rectangle aMax( Point(0, 0), GetParent()->GetOutputSizePixel() );
348 	aMax.Left() -=	( Window::GetSizePixel().Width() -
349 					Window::GetOutputSizePixel().Width() );
350 	aMax.Bottom() -= (Window::GetSizePixel().Height() -
351 					 Window::GetOutputSizePixel().Height());
352 
353 	Size aWill( aWish.GetIntersection(aMax).GetSize() );
354 	sal_Bool bHScroll = sal_False;
355 	const long nScrSize = GetSettings().GetStyleSettings().GetScrollBarSize();
356 	if ( aWill.Width() < aWish.GetSize().Width() )
357 	{	bHScroll = sal_True;
358 		aWill.Height() =
359 			Min( aWill.Height()+nScrSize, aMax.GetSize().Height() );
360 	}
361 	if ( aWill.Height() < aWish.GetSize().Height() )
362 		aWill.Width() =
363 			Min( aWill.Width()+nScrSize, aMax.GetSize().Width() );
364 	if ( !bHScroll && (aWill.Width() < aWish.GetSize().Width()) )
365 		aWill.Height() =
366 			Min( aWill.Height()+nScrSize, aMax.GetSize().Height() );
367 	Window::SetOutputSizePixel( aWill );
368 }
369 
370 //-------------------------------------------------------------------
371 
MakeVisible(const Rectangle & rTarget,sal_Bool bSloppy)372 sal_Bool ScrollableWindow::MakeVisible( const Rectangle& rTarget, sal_Bool bSloppy )
373 {
374 	Rectangle aTarget;
375 	Rectangle aTotRect( Point(0, 0), PixelToLogic( aTotPixSz ) );
376 
377 	if ( bSloppy )
378 	{
379 		aTarget = rTarget;
380 
381 		// at maximum to right border
382 		if ( aTarget.Right() > aTotRect.Right() )
383 		{
384 			long nDelta = aTarget.Right() - aTotRect.Right();
385 			aTarget.Left() -= nDelta;
386 			aTarget.Right() -= nDelta;
387 
388 			// too wide?
389 			if ( aTarget.Left() < aTotRect.Left() )
390 				aTarget.Left() = aTotRect.Left();
391 		}
392 
393 		// at maximum to bottom border
394 		if ( aTarget.Bottom() > aTotRect.Bottom() )
395 		{
396 			long nDelta = aTarget.Bottom() - aTotRect.Bottom();
397 			aTarget.Top() -= nDelta;
398 			aTarget.Bottom() -= nDelta;
399 
400 			// too high?
401 			if ( aTarget.Top() < aTotRect.Top() )
402 				aTarget.Top() = aTotRect.Top();
403 		}
404 
405 		// at maximum to left border
406 		if ( aTarget.Left() < aTotRect.Left() )
407 		{
408 			long nDelta = aTarget.Left() - aTotRect.Left();
409 			aTarget.Right() -= nDelta;
410 			aTarget.Left() -= nDelta;
411 
412 			// too wide?
413 			if ( aTarget.Right() > aTotRect.Right() )
414 				aTarget.Right() = aTotRect.Right();
415 		}
416 
417 		// at maximum to top border
418 		if ( aTarget.Top() < aTotRect.Top() )
419 		{
420 			long nDelta = aTarget.Top() - aTotRect.Top();
421 			aTarget.Bottom() -= nDelta;
422 			aTarget.Top() -= nDelta;
423 
424 			// too high?
425 			if ( aTarget.Bottom() > aTotRect.Bottom() )
426 				aTarget.Bottom() = aTotRect.Bottom();
427 		}
428 	}
429 	else
430 		aTarget = rTarget.GetIntersection( aTotRect );
431 
432 	// is the area already visible?
433 	Rectangle aVisArea( GetVisibleArea() );
434 	if ( aVisArea.IsInside(rTarget) )
435 		return sal_True;
436 
437 	// is there somewhat to scroll?
438 	if ( aVisArea.TopLeft() != aTarget.TopLeft() )
439 	{
440 		Rectangle aBox( aTarget.GetUnion(aVisArea) );
441 		long  nDeltaX = ( aBox.Right() - aVisArea.Right() ) +
442 						( aBox.Left() - aVisArea.Left() );
443 		long  nDeltaY = ( aBox.Top() - aVisArea.Top() ) +
444 						( aBox.Bottom() - aVisArea.Bottom() );
445 		Scroll( nDeltaX, nDeltaY );
446 	}
447 
448 	// determine if the target is completely visible
449 	return aVisArea.GetWidth() >= aTarget.GetWidth() &&
450 		   aVisArea.GetHeight() >= aTarget.GetHeight();
451 }
452 
453 //-------------------------------------------------------------------
454 
GetVisibleArea() const455 Rectangle ScrollableWindow::GetVisibleArea() const
456 {
457 	Point aTopLeft( PixelToLogic( Point() ) );
458 	Size aSz( GetOutputSize() );
459 	return Rectangle( aTopLeft, aSz );
460 }
461 
462 //-------------------------------------------------------------------
463 
SetLineSize(sal_uLong nHorz,sal_uLong nVert)464 void ScrollableWindow::SetLineSize( sal_uLong nHorz, sal_uLong nVert )
465 {
466 	Size aPixSz( LogicToPixel( Size(nHorz, nVert) ) );
467 	nColumnPixW = aPixSz.Width();
468 	nLinePixH = aPixSz.Height();
469 	aVScroll.SetLineSize( nLinePixH );
470 	aHScroll.SetLineSize( nColumnPixW );
471 }
472 
473 //-------------------------------------------------------------------
474 
Scroll(long nDeltaX,long nDeltaY,sal_uInt16)475 void ScrollableWindow::Scroll( long nDeltaX, long nDeltaY, sal_uInt16 )
476 {
477 	if ( !bScrolling )
478 		StartScroll();
479 
480 	// get the delta in pixel
481 	Size aDeltaPix( LogicToPixel( Size(nDeltaX, nDeltaY) ) );
482 	Size aOutPixSz( GetOutputSizePixel() );
483 	MapMode aMap( GetMapMode() );
484 	Point aNewPixOffset( aPixOffset );
485 
486 	// scrolling horizontally?
487 	if ( nDeltaX != 0 )
488 	{
489 		aNewPixOffset.X() -= aDeltaPix.Width();
490 		if ( ( aOutPixSz.Width() - aNewPixOffset.X() ) > aTotPixSz.Width() )
491 			aNewPixOffset.X() = - ( aTotPixSz.Width() - aOutPixSz.Width() );
492 		else if ( aNewPixOffset.X() > 0 )
493 			aNewPixOffset.X() = 0;
494 	}
495 
496 	// scrolling vertically?
497 	if ( nDeltaY != 0 )
498 	{
499 		aNewPixOffset.Y() -= aDeltaPix.Height();
500 		if ( ( aOutPixSz.Height() - aNewPixOffset.Y() ) > aTotPixSz.Height() )
501 			aNewPixOffset.Y() = - ( aTotPixSz.Height() - aOutPixSz.Height() );
502 		else if ( aNewPixOffset.Y() > 0 )
503 			aNewPixOffset.Y() = 0;
504 	}
505 
506 	// recompute the logical scroll units
507 	aDeltaPix.Width() = aPixOffset.X() - aNewPixOffset.X();
508 	aDeltaPix.Height() = aPixOffset.Y() - aNewPixOffset.Y();
509 	Size aDelta( PixelToLogic(aDeltaPix) );
510 	nDeltaX = aDelta.Width();
511 	nDeltaY = aDelta.Height();
512 	aPixOffset = aNewPixOffset;
513 
514 	// scrolling?
515 	if ( nDeltaX != 0 || nDeltaY != 0 )
516 	{
517 		Update();
518 
519 		// does the new area overlap the old one?
520 		if ( Abs( (int)aDeltaPix.Height() ) < aOutPixSz.Height() ||
521 			 Abs( (int)aDeltaPix.Width() ) < aOutPixSz.Width() )
522 		{
523 			// scroll the overlapping area
524 			SetMapMode( aMap );
525 
526 			// never scroll the scrollbars itself!
527 			Window::Scroll(-nDeltaX, -nDeltaY,
528 				PixelToLogic( Rectangle( Point(0, 0), aOutPixSz ) ) );
529 		}
530 		else
531 		{
532 			// repaint all
533 			SetMapMode( aMap );
534 			Invalidate();
535 		}
536 
537 		Update();
538 	}
539 
540 	if ( !bScrolling )
541 	{
542 		EndScroll( nDeltaX, nDeltaY );
543 		if ( nDeltaX )
544 			aHScroll.SetThumbPos( -aPixOffset.X() );
545 		if ( nDeltaY )
546 			aVScroll.SetThumbPos( -aPixOffset.Y() );
547 	}
548 }
549 
550 //-------------------------------------------------------------------
551 
ScrollLines(long nLinesX,long nLinesY)552 void ScrollableWindow::ScrollLines( long nLinesX, long nLinesY )
553 {
554 	Size aDelta( PixelToLogic( Size( nColumnPixW, nLinePixH ) ) );
555 	Scroll( aDelta.Width()*nLinesX, aDelta.Height()*nLinesY );
556 }
557 
558 //-------------------------------------------------------------------
559 
ScrollPages(long nPagesX,sal_uLong nOverlapX,long nPagesY,sal_uLong nOverlapY)560 void ScrollableWindow::ScrollPages( long nPagesX, sal_uLong nOverlapX,
561 									long nPagesY, sal_uLong nOverlapY )
562 {
563 	Size aOutSz( GetVisibleArea().GetSize() );
564 	Scroll( nPagesX * aOutSz.Width() + (nPagesX>0 ? 1 : -1) * nOverlapX,
565 			nPagesY * aOutSz.Height() + (nPagesY>0 ? 1 : -1) * nOverlapY );
566 }
567 
568 
569