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27*cdf0e10cSrcweir 
28*cdf0e10cSrcweir #include "udlg_module.hxx"
29*cdf0e10cSrcweir #include "udlg_global.hrc"
30*cdf0e10cSrcweir #include "roadmapskeleton.hrc"
31*cdf0e10cSrcweir #include "roadmapskeleton.hxx"
32*cdf0e10cSrcweir #include "roadmapskeletonpages.hxx"
33*cdf0e10cSrcweir 
34*cdf0e10cSrcweir //........................................................................
35*cdf0e10cSrcweir namespace udlg
36*cdf0e10cSrcweir {
37*cdf0e10cSrcweir //........................................................................
38*cdf0e10cSrcweir 
39*cdf0e10cSrcweir #define STATE_WELCOME       0
40*cdf0e10cSrcweir #define STATE_PREPARE       1
41*cdf0e10cSrcweir #define STATE_SETUP         2
42*cdf0e10cSrcweir #define STATE_FINISH        3
43*cdf0e10cSrcweir 
44*cdf0e10cSrcweir #define PATH_DEFAULT        1
45*cdf0e10cSrcweir 
46*cdf0e10cSrcweir 	//====================================================================
47*cdf0e10cSrcweir 	//= RoadmapSkeletonDialog
48*cdf0e10cSrcweir 	//====================================================================
49*cdf0e10cSrcweir 	//--------------------------------------------------------------------
50*cdf0e10cSrcweir     RoadmapSkeletonDialog::RoadmapSkeletonDialog( const ::comphelper::ComponentContext& _rContext, Window* _pParent )
51*cdf0e10cSrcweir         :RoadmapSkeletonDialog_Base( _pParent, UdlgResId( DLG_ROADMAP_SKELETON ) )
52*cdf0e10cSrcweir         ,m_aContext( _rContext )
53*cdf0e10cSrcweir     {
54*cdf0e10cSrcweir         String sTitlePrepare( UdlgResId( STR_STATE_WELCOME ) );
55*cdf0e10cSrcweir         String sTitleStoreAs( UdlgResId( STR_STATE_PREPARE ) );
56*cdf0e10cSrcweir         String sTitleMigrate( UdlgResId( STR_STATE_SETUP ) );
57*cdf0e10cSrcweir         String sTitleSummary( UdlgResId( STR_STATE_FINISH ) );
58*cdf0e10cSrcweir         FreeResource();
59*cdf0e10cSrcweir 
60*cdf0e10cSrcweir         describeState( STATE_WELCOME,    sTitlePrepare, &WelcomePage::Create     );
61*cdf0e10cSrcweir         describeState( STATE_PREPARE,    sTitleStoreAs, &PreparationPage::Create );
62*cdf0e10cSrcweir         describeState( STATE_SETUP,      sTitleMigrate, &SetupPage::Create       );
63*cdf0e10cSrcweir         describeState( STATE_FINISH,     sTitleSummary, &FinishPage::Create      );
64*cdf0e10cSrcweir 
65*cdf0e10cSrcweir         declarePath( PATH_DEFAULT, STATE_WELCOME, STATE_PREPARE, STATE_SETUP, STATE_FINISH, WZS_INVALID_STATE );
66*cdf0e10cSrcweir 
67*cdf0e10cSrcweir         SetPageSizePixel( LogicToPixel( ::Size( TAB_PAGE_WIDTH, TAB_PAGE_HEIGHT ), MAP_APPFONT ) );
68*cdf0e10cSrcweir         ShowButtonFixedLine( true );
69*cdf0e10cSrcweir         SetRoadmapInteractive( true );
70*cdf0e10cSrcweir         enableAutomaticNextButtonState();
71*cdf0e10cSrcweir         defaultButton( WZB_NEXT );
72*cdf0e10cSrcweir         enableButtons( WZB_FINISH, true );
73*cdf0e10cSrcweir         ActivatePage();
74*cdf0e10cSrcweir     }
75*cdf0e10cSrcweir 
76*cdf0e10cSrcweir 	//--------------------------------------------------------------------
77*cdf0e10cSrcweir     RoadmapSkeletonDialog::~RoadmapSkeletonDialog()
78*cdf0e10cSrcweir     {
79*cdf0e10cSrcweir     }
80*cdf0e10cSrcweir 
81*cdf0e10cSrcweir 	//--------------------------------------------------------------------
82*cdf0e10cSrcweir     void RoadmapSkeletonDialog::enterState( WizardState _nState )
83*cdf0e10cSrcweir     {
84*cdf0e10cSrcweir         RoadmapSkeletonDialog_Base::enterState( _nState );
85*cdf0e10cSrcweir     }
86*cdf0e10cSrcweir 
87*cdf0e10cSrcweir 	//--------------------------------------------------------------------
88*cdf0e10cSrcweir     sal_Bool RoadmapSkeletonDialog::prepareLeaveCurrentState( CommitPageReason _eReason )
89*cdf0e10cSrcweir     {
90*cdf0e10cSrcweir         return RoadmapSkeletonDialog_Base::prepareLeaveCurrentState( _eReason );
91*cdf0e10cSrcweir     }
92*cdf0e10cSrcweir 
93*cdf0e10cSrcweir 	//--------------------------------------------------------------------
94*cdf0e10cSrcweir     sal_Bool RoadmapSkeletonDialog::leaveState( WizardState _nState )
95*cdf0e10cSrcweir     {
96*cdf0e10cSrcweir         return RoadmapSkeletonDialog_Base::leaveState( _nState );
97*cdf0e10cSrcweir     }
98*cdf0e10cSrcweir 
99*cdf0e10cSrcweir 	//--------------------------------------------------------------------
100*cdf0e10cSrcweir     RoadmapSkeletonDialog::WizardState RoadmapSkeletonDialog::determineNextState( WizardState _nCurrentState ) const
101*cdf0e10cSrcweir     {
102*cdf0e10cSrcweir         return RoadmapSkeletonDialog_Base::determineNextState( _nCurrentState );
103*cdf0e10cSrcweir     }
104*cdf0e10cSrcweir 
105*cdf0e10cSrcweir 	//--------------------------------------------------------------------
106*cdf0e10cSrcweir     sal_Bool RoadmapSkeletonDialog::onFinish()
107*cdf0e10cSrcweir     {
108*cdf0e10cSrcweir         return RoadmapSkeletonDialog_Base::onFinish();
109*cdf0e10cSrcweir     }
110*cdf0e10cSrcweir 
111*cdf0e10cSrcweir //........................................................................
112*cdf0e10cSrcweir } // namespace udlg
113*cdf0e10cSrcweir //........................................................................
114