xref: /aoo42x/main/svx/inc/float3d.hrc (revision 1cfd1a1a)
1/**************************************************************
2 *
3 * Licensed to the Apache Software Foundation (ASF) under one
4 * or more contributor license agreements.  See the NOTICE file
5 * distributed with this work for additional information
6 * regarding copyright ownership.  The ASF licenses this file
7 * to you under the Apache License, Version 2.0 (the
8 * "License"); you may not use this file except in compliance
9 * with the License.  You may obtain a copy of the License at
10 *
11 *   http://www.apache.org/licenses/LICENSE-2.0
12 *
13 * Unless required by applicable law or agreed to in writing,
14 * software distributed under the License is distributed on an
15 * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
16 * KIND, either express or implied.  See the License for the
17 * specific language governing permissions and limitations
18 * under the License.
19 *
20 *************************************************************/
21
22
23#include <svx/dialogs.hrc>
24
25//#define FLT_WIN_3D                827
26
27#define BTN_GEO					2
28#define BTN_REPRESENTATION		3
29#define BTN_LIGHT				4
30#define BTN_TEXTURE				5
31#define BTN_MATERIAL			6
32#define BTN_UPDATE				7
33#define BTN_ASSIGN				8
34
35// Unterer Teil
36#define BTN_PERSPECTIVE			9
37#define BTN_CHANGE_TO_3D		10
38#define BTN_LATHE_OBJ			11
39#define CTL_PREVIEW				12
40#define CTL_LIGHT_PREVIEW		13
41
42// Geometrie
43#define FT_HORIZONTAL			24
44#define NUM_HORIZONTAL			25
45#define FT_VERTICAL				26
46#define NUM_VERTICAL			27
47#define FL_SEGMENTS                    28
48#define FT_PERCENT_DIAGONAL		29
49#define MTR_PERCENT_DIAGONAL	30
50#define FT_BACKSCALE			31
51#define MTR_BACKSCALE			32
52#define FT_END_ANGLE			33
53#define MTR_END_ANGLE			34
54#define FT_DEPTH				35
55#define MTR_DEPTH				36
56#define FL_GEOMETRIE                   37
57
58#define BTN_NORMALS_OBJ			38
59#define BTN_NORMALS_FLAT		39
60#define BTN_NORMALS_SPHERE		40
61#define BTN_TWO_SIDED_LIGHTING	41
62#define BTN_NORMALS_INVERT		42
63#define FL_NORMALS                             43
64
65#define BTN_DOUBLE_SIDED 		44
66
67// Darstellung
68#define FT_SHADEMODE			45
69#define LB_SHADEMODE			46
70#define BTN_SHADOW_3D           47
71#define FT_SLANT                48
72#define MTR_SLANT               49
73#define FL_SHADOW              50
74#define FT_DISTANCE				51
75#define MTR_DISTANCE			52
76#define FT_FOCAL_LENGTH 		53
77#define MTR_FOCAL_LENGTH 		54
78#define FL_CAMERA              55
79#define FL_REPRESENTATION      56
80
81// Beleuchtung
82#define BTN_LIGHT_1				60
83#define BTN_LIGHT_2				61
84#define BTN_LIGHT_3				62
85#define BTN_LIGHT_4				63
86#define BTN_LIGHT_5				64
87#define BTN_LIGHT_6				65
88#define BTN_LIGHT_7				66
89#define BTN_LIGHT_8				67
90#define LB_LIGHT_1  			68
91#define LB_LIGHT_2  			69
92#define LB_LIGHT_3  			70
93#define LB_LIGHT_4  			71
94#define LB_LIGHT_5  			72
95#define LB_LIGHT_6  			73
96#define LB_LIGHT_7  			74
97#define LB_LIGHT_8  			75
98#define BTN_LIGHT_COLOR			76
99#define FT_LIGHTSOURCE                 77
100#define LB_AMBIENTLIGHT			78
101#define BTN_AMBIENT_COLOR		79
102#define FT_AMBIENTLIGHT                80
103#define FL_LIGHT                               81
104
105// Texturen
106#define FT_TEX_KIND				90
107#define BTN_TEX_LUMINANCE		91
108#define BTN_TEX_COLOR			92
109#define FT_TEX_MODE				93
110#define BTN_TEX_REPLACE			94
111#define BTN_TEX_MODULATE		95
112#define BTN_TEX_BLEND			96
113#define FT_TEX_PROJECTION_X		97
114#define BTN_TEX_PARALLEL_X		98
115#define BTN_TEX_CIRCLE_X		99
116#define BTN_TEX_OBJECT_X		100
117#define FT_TEX_PROJECTION_Y		101
118#define BTN_TEX_PARALLEL_Y		102
119#define BTN_TEX_CIRCLE_Y		103
120#define BTN_TEX_OBJECT_Y		104
121#define FT_TEX_FILTER			105
122#define BTN_TEX_FILTER			106
123#define FL_TEXTURE                             107
124
125// Material
126//#define CTL_MATERIAL				110
127#define FL_MATERIAL                            111
128
129#define FT_MAT_COLOR				112
130#define LB_MAT_COLOR				113
131#define BTN_MAT_COLOR				114
132#define FT_MAT_EMISSION				115
133#define LB_MAT_EMISSION				116
134#define BTN_EMISSION_COLOR          117
135#define FT_MAT_SPECULAR				118
136#define LB_MAT_SPECULAR				119
137#define BTN_SPECULAR_COLOR          120
138#define FT_MAT_SPECULAR_INTENSITY	121
139#define MTR_MAT_SPECULAR_INTENSITY	122
140#define FL_MAT_SPECULAR                        123
141#define FT_MAT_FAVORITES   			124
142#define LB_MAT_FAVORITES   			125
143
144
145//#define BTN_MAT_FAVORITES   		125
146//#define BTN_MAT_EDITOR      		126
147
148
149// high contrast
150#define BMP_GEO_H					130
151#define BMP_REPRESENTATION_H		131
152#define BMP_LIGHT_H					132
153#define BMP_TEXTURE_H				133
154#define BMP_MATERIAL_H				134
155#define BMP_UPDATE_H				135
156#define BMP_ASSIGN_H				136
157#define BMP_CHANGE_TO_3D_H			137
158#define BMP_LATHE_OBJ_H				138
159#define BMP_PERSPECTIVE_H			139
160#define BMP_NORMALS_OBJ_H			142
161#define BMP_NORMALS_FLAT_H			143
162#define BMP_NORMALS_SPHERE_H		144
163#define BMP_NORMALS_INVERT_H		145
164#define BMP_TWO_SIDED_LIGHTING_H	146
165#define BMP_DOUBLE_SIDED_H			147
166#define BMP_SHADOW_3D_H				148
167#define BMP_3DLIGHT_H				149
168#define BMP_LIGHT_COLOR_H			150
169#define BMP_AMBIENT_COLOR_H			151
170#define BMP_TEX_LUMINANCE_H			152
171#define BMP_TEX_COLOR_H				153
172#define BMP_TEX_REPLACE_H			154
173#define BMP_TEX_MODULATE_H			155
174#define BMP_TEX_BLEND_H				156
175#define BMP_TEX_OBJECT_H			157
176#define BMP_TEX_PARALLEL_H			158
177#define BMP_TEX_CIRCLE_H			159
178#define BMP_TEX_FILTER_H			160
179#define BMP_COLORDLG_H				161
180