1*3334a7e6SAndrew Rist /************************************************************** 2cdf0e10cSrcweir * 3*3334a7e6SAndrew Rist * Licensed to the Apache Software Foundation (ASF) under one 4*3334a7e6SAndrew Rist * or more contributor license agreements. See the NOTICE file 5*3334a7e6SAndrew Rist * distributed with this work for additional information 6*3334a7e6SAndrew Rist * regarding copyright ownership. The ASF licenses this file 7*3334a7e6SAndrew Rist * to you under the Apache License, Version 2.0 (the 8*3334a7e6SAndrew Rist * "License"); you may not use this file except in compliance 9*3334a7e6SAndrew Rist * with the License. You may obtain a copy of the License at 10*3334a7e6SAndrew Rist * 11*3334a7e6SAndrew Rist * http://www.apache.org/licenses/LICENSE-2.0 12*3334a7e6SAndrew Rist * 13*3334a7e6SAndrew Rist * Unless required by applicable law or agreed to in writing, 14*3334a7e6SAndrew Rist * software distributed under the License is distributed on an 15*3334a7e6SAndrew Rist * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY 16*3334a7e6SAndrew Rist * KIND, either express or implied. See the License for the 17*3334a7e6SAndrew Rist * specific language governing permissions and limitations 18*3334a7e6SAndrew Rist * under the License. 19*3334a7e6SAndrew Rist * 20*3334a7e6SAndrew Rist *************************************************************/ 21*3334a7e6SAndrew Rist 22*3334a7e6SAndrew Rist 23cdf0e10cSrcweir 24cdf0e10cSrcweir #ifndef _SDR_OVERLAY_OVERLAYMANAGERBUFFERED_HXX 25cdf0e10cSrcweir #define _SDR_OVERLAY_OVERLAYMANAGERBUFFERED_HXX 26cdf0e10cSrcweir 27cdf0e10cSrcweir #include <svx/sdr/overlay/overlaymanager.hxx> 28cdf0e10cSrcweir #include <basegfx/range/b2irange.hxx> 29cdf0e10cSrcweir #include <vcl/virdev.hxx> 30cdf0e10cSrcweir 31cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////// 32cdf0e10cSrcweir // predeclarations 33cdf0e10cSrcweir 34cdf0e10cSrcweir class VirtualDevice; 35cdf0e10cSrcweir 36cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////// 37cdf0e10cSrcweir 38cdf0e10cSrcweir namespace sdr 39cdf0e10cSrcweir { 40cdf0e10cSrcweir namespace overlay 41cdf0e10cSrcweir { 42cdf0e10cSrcweir class OverlayManagerBuffered : public OverlayManager 43cdf0e10cSrcweir { 44cdf0e10cSrcweir protected: 45cdf0e10cSrcweir // The VirtualDevice for draw window content buffering, this 46cdf0e10cSrcweir // is the view content without overlay 47cdf0e10cSrcweir VirtualDevice maBufferDevice; 48cdf0e10cSrcweir 49cdf0e10cSrcweir // #i73602# The VirtualDevice for OverlayPaint buffering. This 50cdf0e10cSrcweir // is an extra device to avoid flickering of overlay paints 51cdf0e10cSrcweir VirtualDevice maOutputBufferDevice; 52cdf0e10cSrcweir 53cdf0e10cSrcweir // Timer for buffering 54cdf0e10cSrcweir Timer maBufferTimer; 55cdf0e10cSrcweir 56cdf0e10cSrcweir // Range for buffering (in pixel to be independent from mapMode) 57cdf0e10cSrcweir basegfx::B2IRange maBufferRememberedRangePixel; 58cdf0e10cSrcweir 59cdf0e10cSrcweir // bitfield 60cdf0e10cSrcweir // Flag to decide if PreRendering shall be used for overlay refreshes. 61cdf0e10cSrcweir // Default is false. 62cdf0e10cSrcweir unsigned mbRefreshWithPreRendering : 1; 63cdf0e10cSrcweir 64cdf0e10cSrcweir // link for timer 65cdf0e10cSrcweir DECL_LINK(ImpBufferTimerHandler, AutoTimer*); 66cdf0e10cSrcweir 67cdf0e10cSrcweir // Internal methods for buffering 68cdf0e10cSrcweir void ImpPrepareBufferDevice(); 69cdf0e10cSrcweir void ImpRestoreBackground() const ; 70cdf0e10cSrcweir void ImpRestoreBackground(const Region& rRegionPixel) const; 71cdf0e10cSrcweir void ImpSaveBackground(const Region& rRegion, OutputDevice* pPreRenderDevice = 0L); 72cdf0e10cSrcweir 73cdf0e10cSrcweir public: 74cdf0e10cSrcweir // when handing over another OverlayManager at construction, the OverlayObjects 75cdf0e10cSrcweir // will be taken over from it. The new one will have added all OverlayObjects 76cdf0e10cSrcweir // while the handed over one will have none 77cdf0e10cSrcweir OverlayManagerBuffered( 78cdf0e10cSrcweir OutputDevice& rOutputDevice, 79cdf0e10cSrcweir OverlayManager* pOldOverlayManager = 0, 80cdf0e10cSrcweir bool bRefreshWithPreRendering = false); 81cdf0e10cSrcweir virtual ~OverlayManagerBuffered(); 82cdf0e10cSrcweir 83cdf0e10cSrcweir // complete redraw 84cdf0e10cSrcweir virtual void completeRedraw(const Region& rRegion, OutputDevice* pPreRenderDevice = 0L) const; 85cdf0e10cSrcweir 86cdf0e10cSrcweir // flush. Do buffered updates. 87cdf0e10cSrcweir virtual void flush(); 88cdf0e10cSrcweir 89cdf0e10cSrcweir // #i68597# part of content gets copied, react on it 90cdf0e10cSrcweir virtual void copyArea(const Point& rDestPt, const Point& rSrcPt, const Size& rSrcSize); 91cdf0e10cSrcweir 92cdf0e10cSrcweir // restore part of background. Implemented form buffered versions only. 93cdf0e10cSrcweir virtual void restoreBackground(const Region& rRegion) const; 94cdf0e10cSrcweir 95cdf0e10cSrcweir // invalidate the given range at local OutputDevice 96cdf0e10cSrcweir virtual void invalidateRange(const basegfx::B2DRange& rRange); 97cdf0e10cSrcweir 98cdf0e10cSrcweir // access to RefreshWithPreRendering Flag 99cdf0e10cSrcweir bool DoRefreshWithPreRendering() const { return mbRefreshWithPreRendering; } 100cdf0e10cSrcweir void SetRefreshWithPreRendering(bool bNew); 101cdf0e10cSrcweir }; 102cdf0e10cSrcweir } // end of namespace overlay 103cdf0e10cSrcweir } // end of namespace sdr 104cdf0e10cSrcweir 105cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////// 106cdf0e10cSrcweir 107cdf0e10cSrcweir #endif //_SDR_OVERLAY_OVERLAYMANAGERBUFFERED_HXX 108cdf0e10cSrcweir 109cdf0e10cSrcweir // eof 110