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27*cdf0e10cSrcweir 
28*cdf0e10cSrcweir #ifndef _SDR_OVERLAY_OVERLAYMANAGERBUFFERED_HXX
29*cdf0e10cSrcweir #define _SDR_OVERLAY_OVERLAYMANAGERBUFFERED_HXX
30*cdf0e10cSrcweir 
31*cdf0e10cSrcweir #include <svx/sdr/overlay/overlaymanager.hxx>
32*cdf0e10cSrcweir #include <basegfx/range/b2irange.hxx>
33*cdf0e10cSrcweir #include <vcl/virdev.hxx>
34*cdf0e10cSrcweir 
35*cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
36*cdf0e10cSrcweir // predeclarations
37*cdf0e10cSrcweir 
38*cdf0e10cSrcweir class VirtualDevice;
39*cdf0e10cSrcweir 
40*cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
41*cdf0e10cSrcweir 
42*cdf0e10cSrcweir namespace sdr
43*cdf0e10cSrcweir {
44*cdf0e10cSrcweir 	namespace overlay
45*cdf0e10cSrcweir 	{
46*cdf0e10cSrcweir 		class OverlayManagerBuffered : public OverlayManager
47*cdf0e10cSrcweir 		{
48*cdf0e10cSrcweir 		protected:
49*cdf0e10cSrcweir 			// The VirtualDevice for draw window content buffering, this
50*cdf0e10cSrcweir 			// is the view content without overlay
51*cdf0e10cSrcweir 			VirtualDevice							maBufferDevice;
52*cdf0e10cSrcweir 
53*cdf0e10cSrcweir 			// #i73602# The VirtualDevice for OverlayPaint buffering. This
54*cdf0e10cSrcweir 			// is an extra device to avoid flickering of overlay paints
55*cdf0e10cSrcweir 			VirtualDevice							maOutputBufferDevice;
56*cdf0e10cSrcweir 
57*cdf0e10cSrcweir 			// Timer for buffering
58*cdf0e10cSrcweir 			Timer									maBufferTimer;
59*cdf0e10cSrcweir 
60*cdf0e10cSrcweir 			// Range for buffering (in pixel to be independent from mapMode)
61*cdf0e10cSrcweir 			basegfx::B2IRange						maBufferRememberedRangePixel;
62*cdf0e10cSrcweir 
63*cdf0e10cSrcweir 			// bitfield
64*cdf0e10cSrcweir 			// Flag to decide if PreRendering shall be used for overlay refreshes.
65*cdf0e10cSrcweir 			// Default is false.
66*cdf0e10cSrcweir 			unsigned								mbRefreshWithPreRendering : 1;
67*cdf0e10cSrcweir 
68*cdf0e10cSrcweir 			// link for timer
69*cdf0e10cSrcweir 			DECL_LINK(ImpBufferTimerHandler, AutoTimer*);
70*cdf0e10cSrcweir 
71*cdf0e10cSrcweir 			// Internal methods for buffering
72*cdf0e10cSrcweir 			void ImpPrepareBufferDevice();
73*cdf0e10cSrcweir 			void ImpRestoreBackground() const ;
74*cdf0e10cSrcweir 			void ImpRestoreBackground(const Region& rRegionPixel) const;
75*cdf0e10cSrcweir 			void ImpSaveBackground(const Region& rRegion, OutputDevice* pPreRenderDevice = 0L);
76*cdf0e10cSrcweir 
77*cdf0e10cSrcweir 		public:
78*cdf0e10cSrcweir 			// when handing over another OverlayManager at construction, the OverlayObjects
79*cdf0e10cSrcweir 			// will be taken over from it. The new one will have added all OverlayObjects
80*cdf0e10cSrcweir 			// while the handed over one will have none
81*cdf0e10cSrcweir 			OverlayManagerBuffered(
82*cdf0e10cSrcweir 				OutputDevice& rOutputDevice,
83*cdf0e10cSrcweir 				OverlayManager* pOldOverlayManager = 0,
84*cdf0e10cSrcweir 				bool bRefreshWithPreRendering = false);
85*cdf0e10cSrcweir 			virtual ~OverlayManagerBuffered();
86*cdf0e10cSrcweir 
87*cdf0e10cSrcweir 			// complete redraw
88*cdf0e10cSrcweir 			virtual void completeRedraw(const Region& rRegion, OutputDevice* pPreRenderDevice = 0L) const;
89*cdf0e10cSrcweir 
90*cdf0e10cSrcweir 			// flush. Do buffered updates.
91*cdf0e10cSrcweir 			virtual void flush();
92*cdf0e10cSrcweir 
93*cdf0e10cSrcweir 			// #i68597# part of content gets copied, react on it
94*cdf0e10cSrcweir 			virtual void copyArea(const Point& rDestPt, const Point& rSrcPt, const Size& rSrcSize);
95*cdf0e10cSrcweir 
96*cdf0e10cSrcweir 			// restore part of background. Implemented form buffered versions only.
97*cdf0e10cSrcweir 			virtual void restoreBackground(const Region& rRegion) const;
98*cdf0e10cSrcweir 
99*cdf0e10cSrcweir 			// invalidate the given range at local OutputDevice
100*cdf0e10cSrcweir 			virtual void invalidateRange(const basegfx::B2DRange& rRange);
101*cdf0e10cSrcweir 
102*cdf0e10cSrcweir 			// access to RefreshWithPreRendering Flag
103*cdf0e10cSrcweir 			bool DoRefreshWithPreRendering() const { return mbRefreshWithPreRendering; }
104*cdf0e10cSrcweir 			void SetRefreshWithPreRendering(bool bNew);
105*cdf0e10cSrcweir 		};
106*cdf0e10cSrcweir 	} // end of namespace overlay
107*cdf0e10cSrcweir } // end of namespace sdr
108*cdf0e10cSrcweir 
109*cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
110*cdf0e10cSrcweir 
111*cdf0e10cSrcweir #endif //_SDR_OVERLAY_OVERLAYMANAGERBUFFERED_HXX
112*cdf0e10cSrcweir 
113*cdf0e10cSrcweir // eof
114