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2 *
3 * Licensed to the Apache Software Foundation (ASF) under one
4 * or more contributor license agreements. See the NOTICE file
5 * distributed with this work for additional information
6 * regarding copyright ownership. The ASF licenses this file
7 * to you under the Apache License, Version 2.0 (the
8 * "License"); you may not use this file except in compliance
9 * with the License. You may obtain a copy of the License at
10 *
11 * http://www.apache.org/licenses/LICENSE-2.0
12 *
13 * Unless required by applicable law or agreed to in writing,
14 * software distributed under the License is distributed on an
15 * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
16 * KIND, either express or implied. See the License for the
17 * specific language governing permissions and limitations
18 * under the License.
19 *
20 *************************************************************/
21
22
23
24 // MARKER(update_precomp.py): autogen include statement, do not remove
25 #include "precompiled_svx.hxx"
26
27 #include <svx/deflt3d.hxx>
28 #include <svx/cube3d.hxx>
29 #include <svx/svxids.hrc>
30 #include <editeng/colritem.hxx>
31 #include <svx/e3ditem.hxx>
32
33 /*************************************************************************
34 |*
35 |* Klasse zum verwalten der 3D-Default Attribute
36 |*
37 \************************************************************************/
38
39 // Konstruktor
E3dDefaultAttributes()40 E3dDefaultAttributes::E3dDefaultAttributes()
41 {
42 Reset();
43 }
44
Reset()45 void E3dDefaultAttributes::Reset()
46 {
47 // Compound-Objekt
48 bDefaultCreateNormals = sal_True;
49 bDefaultCreateTexture = sal_True;
50
51 // Cube-Objekt
52 aDefaultCubePos = basegfx::B3DPoint(-500.0, -500.0, -500.0);
53 aDefaultCubeSize = basegfx::B3DVector(1000.0, 1000.0, 1000.0);
54 nDefaultCubeSideFlags = CUBE_FULL;
55 bDefaultCubePosIsCenter = sal_False;
56
57 // Sphere-Objekt
58 aDefaultSphereCenter = basegfx::B3DPoint(0.0, 0.0, 0.0);
59 aDefaultSphereSize = basegfx::B3DPoint(1000.0, 1000.0, 1000.0);
60
61 // Lathe-Objekt
62 nDefaultLatheEndAngle = 3600;
63 bDefaultLatheSmoothed = sal_True;
64 bDefaultLatheSmoothFrontBack = sal_False;
65 bDefaultLatheCharacterMode = sal_False;
66 bDefaultLatheCloseFront = sal_True;
67 bDefaultLatheCloseBack = sal_True;
68
69 // Extrude-Objekt
70 bDefaultExtrudeSmoothed = sal_True;
71 bDefaultExtrudeSmoothFrontBack = sal_False;
72 bDefaultExtrudeCharacterMode = sal_False;
73 bDefaultExtrudeCloseFront = sal_True;
74 bDefaultExtrudeCloseBack = sal_True;
75 }
76
77 // eof
78