1 /**************************************************************
2 *
3 * Licensed to the Apache Software Foundation (ASF) under one
4 * or more contributor license agreements. See the NOTICE file
5 * distributed with this work for additional information
6 * regarding copyright ownership. The ASF licenses this file
7 * to you under the Apache License, Version 2.0 (the
8 * "License"); you may not use this file except in compliance
9 * with the License. You may obtain a copy of the License at
10 *
11 * http://www.apache.org/licenses/LICENSE-2.0
12 *
13 * Unless required by applicable law or agreed to in writing,
14 * software distributed under the License is distributed on an
15 * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
16 * KIND, either express or implied. See the License for the
17 * specific language governing permissions and limitations
18 * under the License.
19 *
20 *************************************************************/
21
22
23
24 // MARKER(update_precomp.py): autogen include statement, do not remove
25 #include "precompiled_svx.hxx"
26
27 #include <tools/shl.hxx>
28 #include "svx/svditer.hxx"
29 #include <svx/svdpool.hxx>
30 #include <svx/svdmodel.hxx>
31 #include <svx/svxids.hrc>
32 #include <svx/xtable.hxx>
33 #include <svx/fmview.hxx>
34 #include <svx/dialogs.hrc>
35 #include <svx/dialmgr.hxx>
36 #include "svx/globl3d.hxx"
37 #include <svx/obj3d.hxx>
38 #include <svx/polysc3d.hxx>
39 #include <svx/e3ditem.hxx>
40 #include <editeng/colritem.hxx>
41 #include <svx/lathe3d.hxx>
42 #include <svx/sphere3d.hxx>
43 #include <svx/extrud3d.hxx>
44 #include <svx/e3dundo.hxx>
45 #include <svx/view3d.hxx>
46 #include <svx/cube3d.hxx>
47 #include <svx/xflclit.hxx>
48 #include <svx/svdogrp.hxx>
49 #include <svx/e3dsceneupdater.hxx>
50
51 /*************************************************************************
52 |*
53 |* Konvertierung in Polygone
54 |*
55 \************************************************************************/
56
ConvertMarkedToPolyObj(sal_Bool bLineToArea)57 void E3dView::ConvertMarkedToPolyObj(sal_Bool bLineToArea)
58 {
59 SdrObject* pNewObj = NULL;
60
61 if (GetMarkedObjectCount() == 1)
62 {
63 SdrObject* pObj = GetMarkedObjectByIndex(0);
64
65 if (pObj && pObj->ISA(E3dPolyScene))
66 {
67 sal_Bool bBezier = sal_False;
68 pNewObj = ((E3dPolyScene*) pObj)->ConvertToPolyObj(bBezier, bLineToArea);
69
70 if (pNewObj)
71 {
72 BegUndo(SVX_RESSTR(RID_SVX_3D_UNDO_EXTRUDE));
73 ReplaceObjectAtView(pObj, *GetSdrPageView(), pNewObj);
74 EndUndo();
75 }
76 }
77 }
78
79 if (!pNewObj)
80 {
81 SdrView::ConvertMarkedToPolyObj(bLineToArea);
82 }
83 }
84
85 /*************************************************************************
86 |*
87 |* Get3DAttributes
88 |*
89 \************************************************************************/
90
Imp_E3dView_InorderRun3DObjects(const SdrObject * pObj,sal_uInt32 & rMask)91 void Imp_E3dView_InorderRun3DObjects(const SdrObject* pObj, sal_uInt32& rMask)
92 {
93 if(pObj->ISA(E3dLatheObj))
94 {
95 rMask |= 0x0001;
96 }
97 else if(pObj->ISA(E3dExtrudeObj))
98 {
99 rMask |= 0x0002;
100 }
101 else if(pObj->ISA(E3dSphereObj))
102 {
103 rMask |= 0x0004;
104 }
105 else if(pObj->ISA(E3dCubeObj))
106 {
107 rMask |= 0x0008;
108 }
109 else if(pObj->IsGroupObject())
110 {
111 SdrObjList* pList = pObj->GetSubList();
112 for(sal_uInt32 a(0); a < pList->GetObjCount(); a++)
113 Imp_E3dView_InorderRun3DObjects(pList->GetObj(a), rMask);
114 }
115 }
116
Get3DAttributes(E3dScene * pInScene,sal_Bool) const117 SfxItemSet E3dView::Get3DAttributes(E3dScene* pInScene, sal_Bool /*bOnly3DAttr*/) const
118 {
119 // ItemSet mit entspr. Bereich anlegen
120 SfxItemSet aSet(
121 pMod->GetItemPool(),
122 SDRATTR_START, SDRATTR_END,
123 SID_ATTR_3D_INTERN, SID_ATTR_3D_INTERN,
124 0, 0);
125
126 sal_uInt32 nSelectedItems(0L);
127
128 if(pInScene)
129 {
130 // special scene
131 aSet.Put(pInScene->GetMergedItemSet());
132 }
133 else
134 {
135 // get attributes from all selected objects
136 MergeAttrFromMarked(aSet, sal_False);
137
138 // calc flags for SID_ATTR_3D_INTERN
139 const SdrMarkList& rMarkList = GetMarkedObjectList();
140 sal_uInt32 nMarkCnt(rMarkList.GetMarkCount());
141
142 for(sal_uInt32 a(0); a < nMarkCnt; a++)
143 {
144 SdrObject* pObj = GetMarkedObjectByIndex(a);
145 Imp_E3dView_InorderRun3DObjects(pObj, nSelectedItems);
146 }
147 }
148
149 // setze SID_ATTR_3D_INTERN auf den Status der selektierten Objekte
150 aSet.Put(SfxUInt32Item(SID_ATTR_3D_INTERN, nSelectedItems));
151
152 // DefaultValues pflegen
153 if(!nSelectedItems && !pInScene)
154 {
155 // Defaults holen und hinzufuegen
156 SfxItemSet aDefaultSet(pMod->GetItemPool(), SDRATTR_3D_FIRST, SDRATTR_3D_LAST);
157 GetAttributes(aDefaultSet);
158 aSet.Put(aDefaultSet);
159
160 // ... aber keine Linien fuer 3D
161 aSet.Put(XLineStyleItem (XLINE_NONE));
162
163 // #84061# new defaults for distance and focal length
164 aSet.Put(Svx3DDistanceItem(100));
165 aSet.Put(Svx3DFocalLengthItem(10000));
166 }
167
168 // ItemSet zurueckgeben
169 return(aSet);
170 }
171
172 /*************************************************************************
173 |*
174 |* Set3DAttributes:
175 |*
176 \************************************************************************/
177
Set3DAttributes(const SfxItemSet & rAttr,E3dScene * pInScene,sal_Bool bReplaceAll)178 void E3dView::Set3DAttributes( const SfxItemSet& rAttr, E3dScene* pInScene, sal_Bool bReplaceAll)
179 {
180 sal_uInt32 nSelectedItems(0L);
181
182 if(pInScene)
183 {
184 //pInScene->SetItemSetAndBroadcast(rAttr, bReplaceAll);
185 pInScene->SetMergedItemSetAndBroadcast(rAttr, bReplaceAll);
186 }
187 else
188 {
189 // #i94832# removed usage of E3DModifySceneSnapRectUpdater here.
190 // They are not needed here, they are already handled in SetAttrToMarked
191
192 // set at selected objects
193 SetAttrToMarked(rAttr, bReplaceAll);
194
195 // old run
196 const SdrMarkList& rMarkList = GetMarkedObjectList();
197 const sal_uInt32 nMarkCnt(rMarkList.GetMarkCount());
198
199 for(sal_uInt32 a(0); a < nMarkCnt; a++)
200 {
201 SdrObject* pObj = GetMarkedObjectByIndex(a);
202 Imp_E3dView_InorderRun3DObjects(pObj, nSelectedItems);
203 }
204 }
205
206 // DefaultValues pflegen
207 if(!nSelectedItems && !pInScene)
208 {
209 // Defaults setzen
210 SfxItemSet aDefaultSet(pMod->GetItemPool(), SDRATTR_3D_FIRST, SDRATTR_3D_LAST);
211 aDefaultSet.Put(rAttr);
212 SetAttributes(aDefaultSet);
213
214 }
215 }
216
GetDefaultCamPosZ()217 double E3dView::GetDefaultCamPosZ()
218 {
219 return (double)((const SfxUInt32Item&)pMod->GetItemPool().GetDefaultItem(SDRATTR_3DSCENE_DISTANCE)).GetValue();
220 }
221
GetDefaultCamFocal()222 double E3dView::GetDefaultCamFocal()
223 {
224 return (double)((const SfxUInt32Item&)pMod->GetItemPool().GetDefaultItem(SDRATTR_3DSCENE_FOCAL_LENGTH)).GetValue();
225 }
226
227