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See the 18*cdf0e10cSrcweir * GNU Lesser General Public License version 3 for more details 19*cdf0e10cSrcweir * (a copy is included in the LICENSE file that accompanied this code). 20*cdf0e10cSrcweir * 21*cdf0e10cSrcweir * You should have received a copy of the GNU Lesser General Public License 22*cdf0e10cSrcweir * version 3 along with OpenOffice.org. If not, see 23*cdf0e10cSrcweir * <http://www.openoffice.org/license.html> 24*cdf0e10cSrcweir * for a copy of the LGPLv3 License. 25*cdf0e10cSrcweir * 26*cdf0e10cSrcweir ************************************************************************/ 27*cdf0e10cSrcweir 28*cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove 29*cdf0e10cSrcweir #include "precompiled_svx.hxx" 30*cdf0e10cSrcweir #include <svx/sdr/animation/scheduler.hxx> 31*cdf0e10cSrcweir 32*cdf0e10cSrcweir #include <vector> 33*cdf0e10cSrcweir 34*cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////// 35*cdf0e10cSrcweir // event class 36*cdf0e10cSrcweir 37*cdf0e10cSrcweir namespace sdr 38*cdf0e10cSrcweir { 39*cdf0e10cSrcweir namespace animation 40*cdf0e10cSrcweir { 41*cdf0e10cSrcweir Event::Event(sal_uInt32 nTime) 42*cdf0e10cSrcweir : mnTime(nTime), 43*cdf0e10cSrcweir mpNext(0L) 44*cdf0e10cSrcweir { 45*cdf0e10cSrcweir } 46*cdf0e10cSrcweir 47*cdf0e10cSrcweir Event::~Event() 48*cdf0e10cSrcweir { 49*cdf0e10cSrcweir } 50*cdf0e10cSrcweir 51*cdf0e10cSrcweir Event* Event::GetNext() const 52*cdf0e10cSrcweir { 53*cdf0e10cSrcweir return mpNext; 54*cdf0e10cSrcweir } 55*cdf0e10cSrcweir 56*cdf0e10cSrcweir void Event::SetNext(Event* pNew) 57*cdf0e10cSrcweir { 58*cdf0e10cSrcweir if(pNew != mpNext) 59*cdf0e10cSrcweir { 60*cdf0e10cSrcweir mpNext = pNew; 61*cdf0e10cSrcweir } 62*cdf0e10cSrcweir } 63*cdf0e10cSrcweir 64*cdf0e10cSrcweir sal_uInt32 Event::GetTime() const 65*cdf0e10cSrcweir { 66*cdf0e10cSrcweir return mnTime; 67*cdf0e10cSrcweir } 68*cdf0e10cSrcweir 69*cdf0e10cSrcweir void Event::SetTime(sal_uInt32 nNew) 70*cdf0e10cSrcweir { 71*cdf0e10cSrcweir if(mnTime != nNew) 72*cdf0e10cSrcweir { 73*cdf0e10cSrcweir mnTime = nNew; 74*cdf0e10cSrcweir } 75*cdf0e10cSrcweir } 76*cdf0e10cSrcweir } // end of namespace animation 77*cdf0e10cSrcweir } // end of namespace sdr 78*cdf0e10cSrcweir 79*cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////// 80*cdf0e10cSrcweir // eventlist class 81*cdf0e10cSrcweir 82*cdf0e10cSrcweir namespace sdr 83*cdf0e10cSrcweir { 84*cdf0e10cSrcweir namespace animation 85*cdf0e10cSrcweir { 86*cdf0e10cSrcweir EventList::EventList() 87*cdf0e10cSrcweir : mpHead(0L) 88*cdf0e10cSrcweir { 89*cdf0e10cSrcweir } 90*cdf0e10cSrcweir 91*cdf0e10cSrcweir EventList::~EventList() 92*cdf0e10cSrcweir { 93*cdf0e10cSrcweir Clear(); 94*cdf0e10cSrcweir } 95*cdf0e10cSrcweir 96*cdf0e10cSrcweir void EventList::Insert(Event* pNew) 97*cdf0e10cSrcweir { 98*cdf0e10cSrcweir if(pNew) 99*cdf0e10cSrcweir { 100*cdf0e10cSrcweir Event* pCurrent = mpHead; 101*cdf0e10cSrcweir Event* pPrev = 0L; 102*cdf0e10cSrcweir 103*cdf0e10cSrcweir while(pCurrent && pCurrent->GetTime() < pNew->GetTime()) 104*cdf0e10cSrcweir { 105*cdf0e10cSrcweir pPrev = pCurrent; 106*cdf0e10cSrcweir pCurrent = pCurrent->GetNext(); 107*cdf0e10cSrcweir } 108*cdf0e10cSrcweir 109*cdf0e10cSrcweir if(pPrev) 110*cdf0e10cSrcweir { 111*cdf0e10cSrcweir pNew->SetNext(pPrev->GetNext()); 112*cdf0e10cSrcweir pPrev->SetNext(pNew); 113*cdf0e10cSrcweir } 114*cdf0e10cSrcweir else 115*cdf0e10cSrcweir { 116*cdf0e10cSrcweir pNew->SetNext(mpHead); 117*cdf0e10cSrcweir mpHead = pNew; 118*cdf0e10cSrcweir } 119*cdf0e10cSrcweir } 120*cdf0e10cSrcweir } 121*cdf0e10cSrcweir 122*cdf0e10cSrcweir void EventList::Remove(Event* pOld) 123*cdf0e10cSrcweir { 124*cdf0e10cSrcweir if(pOld && mpHead) 125*cdf0e10cSrcweir { 126*cdf0e10cSrcweir Event* pCurrent = mpHead; 127*cdf0e10cSrcweir Event* pPrev = 0L; 128*cdf0e10cSrcweir 129*cdf0e10cSrcweir while(pCurrent && pCurrent != pOld) 130*cdf0e10cSrcweir { 131*cdf0e10cSrcweir pPrev = pCurrent; 132*cdf0e10cSrcweir pCurrent = pCurrent->GetNext(); 133*cdf0e10cSrcweir } 134*cdf0e10cSrcweir 135*cdf0e10cSrcweir if(pPrev) 136*cdf0e10cSrcweir { 137*cdf0e10cSrcweir pPrev->SetNext(pOld->GetNext()); 138*cdf0e10cSrcweir } 139*cdf0e10cSrcweir else 140*cdf0e10cSrcweir { 141*cdf0e10cSrcweir mpHead = pOld->GetNext(); 142*cdf0e10cSrcweir } 143*cdf0e10cSrcweir 144*cdf0e10cSrcweir pOld->SetNext(0L); 145*cdf0e10cSrcweir } 146*cdf0e10cSrcweir } 147*cdf0e10cSrcweir 148*cdf0e10cSrcweir void EventList::Clear() 149*cdf0e10cSrcweir { 150*cdf0e10cSrcweir while(mpHead) 151*cdf0e10cSrcweir { 152*cdf0e10cSrcweir Event* pNext = mpHead->GetNext(); 153*cdf0e10cSrcweir mpHead->SetNext(0L); 154*cdf0e10cSrcweir mpHead = pNext; 155*cdf0e10cSrcweir } 156*cdf0e10cSrcweir } 157*cdf0e10cSrcweir 158*cdf0e10cSrcweir Event* EventList::GetFirst() 159*cdf0e10cSrcweir { 160*cdf0e10cSrcweir return mpHead; 161*cdf0e10cSrcweir } 162*cdf0e10cSrcweir } // end of namespace animation 163*cdf0e10cSrcweir } // end of namespace sdr 164*cdf0e10cSrcweir 165*cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////// 166*cdf0e10cSrcweir // scheduler class 167*cdf0e10cSrcweir 168*cdf0e10cSrcweir namespace sdr 169*cdf0e10cSrcweir { 170*cdf0e10cSrcweir namespace animation 171*cdf0e10cSrcweir { 172*cdf0e10cSrcweir Scheduler::Scheduler() 173*cdf0e10cSrcweir : mnTime(0L), 174*cdf0e10cSrcweir mnDeltaTime(0L), 175*cdf0e10cSrcweir mbIsPaused(false) 176*cdf0e10cSrcweir { 177*cdf0e10cSrcweir } 178*cdf0e10cSrcweir 179*cdf0e10cSrcweir Scheduler::~Scheduler() 180*cdf0e10cSrcweir { 181*cdf0e10cSrcweir Stop(); 182*cdf0e10cSrcweir } 183*cdf0e10cSrcweir 184*cdf0e10cSrcweir void Scheduler::Timeout() 185*cdf0e10cSrcweir { 186*cdf0e10cSrcweir // stop timer and add time 187*cdf0e10cSrcweir Stop(); 188*cdf0e10cSrcweir mnTime += mnDeltaTime; 189*cdf0e10cSrcweir 190*cdf0e10cSrcweir // execute events 191*cdf0e10cSrcweir triggerEvents(); 192*cdf0e10cSrcweir 193*cdf0e10cSrcweir // re-start or stop timer according to event list 194*cdf0e10cSrcweir checkTimeout(); 195*cdf0e10cSrcweir } 196*cdf0e10cSrcweir 197*cdf0e10cSrcweir void Scheduler::triggerEvents() 198*cdf0e10cSrcweir { 199*cdf0e10cSrcweir Event* pNextEvent = maList.GetFirst(); 200*cdf0e10cSrcweir 201*cdf0e10cSrcweir if(pNextEvent) 202*cdf0e10cSrcweir { 203*cdf0e10cSrcweir // copy events which need to be executed to a vector. Remove them from 204*cdf0e10cSrcweir // the scheduler 205*cdf0e10cSrcweir ::std::vector< Event* > EventPointerVector; 206*cdf0e10cSrcweir 207*cdf0e10cSrcweir while(pNextEvent && pNextEvent->GetTime() <= mnTime) 208*cdf0e10cSrcweir { 209*cdf0e10cSrcweir maList.Remove(pNextEvent); 210*cdf0e10cSrcweir EventPointerVector.push_back(pNextEvent); 211*cdf0e10cSrcweir pNextEvent = maList.GetFirst(); 212*cdf0e10cSrcweir } 213*cdf0e10cSrcweir 214*cdf0e10cSrcweir // execute events from the vector 215*cdf0e10cSrcweir for(::std::vector< Event* >::iterator aCandidate = EventPointerVector.begin(); 216*cdf0e10cSrcweir aCandidate != EventPointerVector.end(); aCandidate++) 217*cdf0e10cSrcweir { 218*cdf0e10cSrcweir // trigger event. This may re-insert the event to the scheduler again 219*cdf0e10cSrcweir (*aCandidate)->Trigger(mnTime); 220*cdf0e10cSrcweir } 221*cdf0e10cSrcweir } 222*cdf0e10cSrcweir } 223*cdf0e10cSrcweir 224*cdf0e10cSrcweir void Scheduler::checkTimeout() 225*cdf0e10cSrcweir { 226*cdf0e10cSrcweir // re-start or stop timer according to event list 227*cdf0e10cSrcweir if(!IsPaused() && maList.GetFirst()) 228*cdf0e10cSrcweir { 229*cdf0e10cSrcweir mnDeltaTime = maList.GetFirst()->GetTime() - mnTime; 230*cdf0e10cSrcweir 231*cdf0e10cSrcweir if(0L != mnDeltaTime) 232*cdf0e10cSrcweir { 233*cdf0e10cSrcweir SetTimeout(mnDeltaTime); 234*cdf0e10cSrcweir Start(); 235*cdf0e10cSrcweir } 236*cdf0e10cSrcweir } 237*cdf0e10cSrcweir else 238*cdf0e10cSrcweir { 239*cdf0e10cSrcweir Stop(); 240*cdf0e10cSrcweir } 241*cdf0e10cSrcweir } 242*cdf0e10cSrcweir 243*cdf0e10cSrcweir sal_uInt32 Scheduler::GetTime() 244*cdf0e10cSrcweir { 245*cdf0e10cSrcweir return mnTime; 246*cdf0e10cSrcweir } 247*cdf0e10cSrcweir 248*cdf0e10cSrcweir // #i38135# 249*cdf0e10cSrcweir void Scheduler::SetTime(sal_uInt32 nTime) 250*cdf0e10cSrcweir { 251*cdf0e10cSrcweir // reset time 252*cdf0e10cSrcweir Stop(); 253*cdf0e10cSrcweir mnTime = nTime; 254*cdf0e10cSrcweir 255*cdf0e10cSrcweir // get event pointer 256*cdf0e10cSrcweir Event* pEvent = maList.GetFirst(); 257*cdf0e10cSrcweir 258*cdf0e10cSrcweir if(pEvent) 259*cdf0e10cSrcweir { 260*cdf0e10cSrcweir // retet event time points 261*cdf0e10cSrcweir while(pEvent) 262*cdf0e10cSrcweir { 263*cdf0e10cSrcweir pEvent->SetTime(nTime); 264*cdf0e10cSrcweir pEvent = pEvent->GetNext(); 265*cdf0e10cSrcweir } 266*cdf0e10cSrcweir 267*cdf0e10cSrcweir if(!IsPaused()) 268*cdf0e10cSrcweir { 269*cdf0e10cSrcweir // without delta time, init events by triggering them. This will invalidate 270*cdf0e10cSrcweir // painted objects and add them to the scheduler again 271*cdf0e10cSrcweir mnDeltaTime = 0L; 272*cdf0e10cSrcweir triggerEvents(); 273*cdf0e10cSrcweir checkTimeout(); 274*cdf0e10cSrcweir } 275*cdf0e10cSrcweir } 276*cdf0e10cSrcweir } 277*cdf0e10cSrcweir 278*cdf0e10cSrcweir void Scheduler::Reset(sal_uInt32 nTime) 279*cdf0e10cSrcweir { 280*cdf0e10cSrcweir mnTime = nTime; 281*cdf0e10cSrcweir mnDeltaTime = 0L; 282*cdf0e10cSrcweir maList.Clear(); 283*cdf0e10cSrcweir } 284*cdf0e10cSrcweir 285*cdf0e10cSrcweir void Scheduler::InsertEvent(Event* pNew) 286*cdf0e10cSrcweir { 287*cdf0e10cSrcweir if(pNew) 288*cdf0e10cSrcweir { 289*cdf0e10cSrcweir maList.Insert(pNew); 290*cdf0e10cSrcweir checkTimeout(); 291*cdf0e10cSrcweir } 292*cdf0e10cSrcweir } 293*cdf0e10cSrcweir 294*cdf0e10cSrcweir void Scheduler::RemoveEvent(Event* pOld) 295*cdf0e10cSrcweir { 296*cdf0e10cSrcweir if(pOld && maList.GetFirst()) 297*cdf0e10cSrcweir { 298*cdf0e10cSrcweir maList.Remove(pOld); 299*cdf0e10cSrcweir checkTimeout(); 300*cdf0e10cSrcweir } 301*cdf0e10cSrcweir } 302*cdf0e10cSrcweir 303*cdf0e10cSrcweir void Scheduler::SetPaused(bool bNew) 304*cdf0e10cSrcweir { 305*cdf0e10cSrcweir if(bNew != mbIsPaused) 306*cdf0e10cSrcweir { 307*cdf0e10cSrcweir mbIsPaused = bNew; 308*cdf0e10cSrcweir checkTimeout(); 309*cdf0e10cSrcweir } 310*cdf0e10cSrcweir } 311*cdf0e10cSrcweir } // end of namespace animation 312*cdf0e10cSrcweir } // end of namespace sdr 313*cdf0e10cSrcweir 314*cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////// 315*cdf0e10cSrcweir // eof 316