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21 
22 
23 
24 // MARKER(update_precomp.py): autogen include statement, do not remove
25 #include "precompiled_svx.hxx"
26 
27 #include <svx/sdr/contact/viewcontactofe3dextrude.hxx>
28 #include <svx/extrud3d.hxx>
29 #include <drawinglayer/primitive3d/sdrextrudeprimitive3d.hxx>
30 #include <svx/sdr/primitive2d/sdrattributecreator.hxx>
31 #include <svx/sdr/primitive3d/sdrattributecreator3d.hxx>
32 #include <basegfx/polygon/b2dpolypolygontools.hxx>
33 
34 //////////////////////////////////////////////////////////////////////////////
35 
36 namespace sdr
37 {
38 	namespace contact
39 	{
ViewContactOfE3dExtrude(E3dExtrudeObj & rExtrude)40 		ViewContactOfE3dExtrude::ViewContactOfE3dExtrude(E3dExtrudeObj& rExtrude)
41 		:	ViewContactOfE3d(rExtrude)
42 		{
43 		}
44 
~ViewContactOfE3dExtrude()45 		ViewContactOfE3dExtrude::~ViewContactOfE3dExtrude()
46 		{
47 		}
48 
createViewIndependentPrimitive3DSequence() const49 		drawinglayer::primitive3d::Primitive3DSequence ViewContactOfE3dExtrude::createViewIndependentPrimitive3DSequence() const
50 		{
51 			drawinglayer::primitive3d::Primitive3DSequence xRetval;
52 			const SfxItemSet& rItemSet = GetE3dExtrudeObj().GetMergedItemSet();
53 			const drawinglayer::attribute::SdrLineFillShadowAttribute3D aAttribute(
54 				drawinglayer::primitive2d::createNewSdrLineFillShadowAttribute(rItemSet, false));
55 
56 			// get extrude geometry
57 			const basegfx::B2DPolyPolygon aPolyPolygon(GetE3dExtrudeObj().GetExtrudePolygon());
58 
59 			// get 3D Object Attributes
60 			drawinglayer::attribute::Sdr3DObjectAttribute* pSdr3DObjectAttribute = drawinglayer::primitive2d::createNewSdr3DObjectAttribute(rItemSet);
61 
62 			// calculate texture size; use size of top/bottom cap to get a perfect mapping
63 			// for the caps. The in-between geometry will get a stretched size with a
64 			// relative factor size of caps to extrude depth
65 			const basegfx::B2DRange aRange(basegfx::tools::getRange(aPolyPolygon));
66 			const basegfx::B2DVector aTextureSize(aRange.getWidth(), aRange.getHeight());
67 
68 			// get more data
69 			const double fDepth((double)GetE3dExtrudeObj().GetExtrudeDepth());
70 			const double fDiagonal((double)GetE3dExtrudeObj().GetPercentDiagonal() / 100.0);
71 			const double fBackScale((double)GetE3dExtrudeObj().GetPercentBackScale() / 100.0);
72 			const bool bSmoothNormals(GetE3dExtrudeObj().GetSmoothNormals()); // Plane itself
73 			const bool bSmoothLids(GetE3dExtrudeObj().GetSmoothLids()); // Front/back
74 			const bool bCharacterMode(GetE3dExtrudeObj().GetCharacterMode());
75 			const bool bCloseFront(GetE3dExtrudeObj().GetCloseFront());
76 			const bool bCloseBack(GetE3dExtrudeObj().GetCloseBack());
77 
78 			// create primitive and add
79 			const basegfx::B3DHomMatrix aWorldTransform;
80 			const drawinglayer::primitive3d::Primitive3DReference xReference(
81 				new drawinglayer::primitive3d::SdrExtrudePrimitive3D(
82 					aWorldTransform, aTextureSize, aAttribute, *pSdr3DObjectAttribute,
83 					aPolyPolygon, fDepth, fDiagonal, fBackScale, bSmoothNormals, true, bSmoothLids,
84 					bCharacterMode, bCloseFront, bCloseBack));
85 			xRetval = drawinglayer::primitive3d::Primitive3DSequence(&xReference, 1);
86 
87 			// delete 3D Object Attributes
88 			delete pSdr3DObjectAttribute;
89 
90 			return xRetval;
91 		}
92 	} // end of namespace contact
93 } // end of namespace sdr
94 
95 //////////////////////////////////////////////////////////////////////////////
96 // eof
97