1*f6e50924SAndrew Rist /************************************************************** 2cdf0e10cSrcweir * 3*f6e50924SAndrew Rist * Licensed to the Apache Software Foundation (ASF) under one 4*f6e50924SAndrew Rist * or more contributor license agreements. See the NOTICE file 5*f6e50924SAndrew Rist * distributed with this work for additional information 6*f6e50924SAndrew Rist * regarding copyright ownership. The ASF licenses this file 7*f6e50924SAndrew Rist * to you under the Apache License, Version 2.0 (the 8*f6e50924SAndrew Rist * "License"); you may not use this file except in compliance 9*f6e50924SAndrew Rist * with the License. You may obtain a copy of the License at 10*f6e50924SAndrew Rist * 11*f6e50924SAndrew Rist * http://www.apache.org/licenses/LICENSE-2.0 12*f6e50924SAndrew Rist * 13*f6e50924SAndrew Rist * Unless required by applicable law or agreed to in writing, 14*f6e50924SAndrew Rist * software distributed under the License is distributed on an 15*f6e50924SAndrew Rist * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY 16*f6e50924SAndrew Rist * KIND, either express or implied. See the License for the 17*f6e50924SAndrew Rist * specific language governing permissions and limitations 18*f6e50924SAndrew Rist * under the License. 19*f6e50924SAndrew Rist * 20*f6e50924SAndrew Rist *************************************************************/ 21*f6e50924SAndrew Rist 22*f6e50924SAndrew Rist 23cdf0e10cSrcweir 24cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove 25cdf0e10cSrcweir #include "precompiled_svx.hxx" 26cdf0e10cSrcweir 27cdf0e10cSrcweir #include <svx/sdr/contact/viewcontactofe3dpolygon.hxx> 28cdf0e10cSrcweir #include <svx/polygn3d.hxx> 29cdf0e10cSrcweir #include <drawinglayer/primitive3d/sdrpolypolygonprimitive3d.hxx> 30cdf0e10cSrcweir #include <svx/sdr/primitive2d/sdrattributecreator.hxx> 31cdf0e10cSrcweir #include <svx/sdr/primitive3d/sdrattributecreator3d.hxx> 32cdf0e10cSrcweir #include <basegfx/polygon/b3dpolygon.hxx> 33cdf0e10cSrcweir #include <basegfx/polygon/b3dpolypolygontools.hxx> 34cdf0e10cSrcweir 35cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////// 36cdf0e10cSrcweir 37cdf0e10cSrcweir namespace sdr 38cdf0e10cSrcweir { 39cdf0e10cSrcweir namespace contact 40cdf0e10cSrcweir { ViewContactOfE3dPolygon(E3dPolygonObj & rPolygon)41cdf0e10cSrcweir ViewContactOfE3dPolygon::ViewContactOfE3dPolygon(E3dPolygonObj& rPolygon) 42cdf0e10cSrcweir : ViewContactOfE3d(rPolygon) 43cdf0e10cSrcweir { 44cdf0e10cSrcweir } 45cdf0e10cSrcweir ~ViewContactOfE3dPolygon()46cdf0e10cSrcweir ViewContactOfE3dPolygon::~ViewContactOfE3dPolygon() 47cdf0e10cSrcweir { 48cdf0e10cSrcweir } 49cdf0e10cSrcweir createViewIndependentPrimitive3DSequence() const50cdf0e10cSrcweir drawinglayer::primitive3d::Primitive3DSequence ViewContactOfE3dPolygon::createViewIndependentPrimitive3DSequence() const 51cdf0e10cSrcweir { 52cdf0e10cSrcweir drawinglayer::primitive3d::Primitive3DSequence xRetval; 53cdf0e10cSrcweir const SfxItemSet& rItemSet = GetE3dPolygonObj().GetMergedItemSet(); 54cdf0e10cSrcweir const bool bSuppressFill(GetE3dPolygonObj().GetLineOnly()); 55cdf0e10cSrcweir const drawinglayer::attribute::SdrLineFillShadowAttribute3D aAttribute( 56cdf0e10cSrcweir drawinglayer::primitive2d::createNewSdrLineFillShadowAttribute(rItemSet, bSuppressFill)); 57cdf0e10cSrcweir 58cdf0e10cSrcweir // get extrude geometry 59cdf0e10cSrcweir basegfx::B3DPolyPolygon aPolyPolygon3D(GetE3dPolygonObj().GetPolyPolygon3D()); 60cdf0e10cSrcweir const basegfx::B3DPolyPolygon aPolyNormals3D(GetE3dPolygonObj().GetPolyNormals3D()); 61cdf0e10cSrcweir const basegfx::B2DPolyPolygon aPolyTexture2D(GetE3dPolygonObj().GetPolyTexture2D()); 62cdf0e10cSrcweir const bool bNormals(aPolyNormals3D.count() && aPolyNormals3D.count() == aPolyPolygon3D.count()); 63cdf0e10cSrcweir const bool bTexture(aPolyTexture2D.count() && aPolyTexture2D.count() == aPolyPolygon3D.count()); 64cdf0e10cSrcweir 65cdf0e10cSrcweir if(bNormals || bTexture) 66cdf0e10cSrcweir { 67cdf0e10cSrcweir for(sal_uInt32 a(0L); a < aPolyPolygon3D.count(); a++) 68cdf0e10cSrcweir { 69cdf0e10cSrcweir basegfx::B3DPolygon aCandidate3D(aPolyPolygon3D.getB3DPolygon(a)); 70cdf0e10cSrcweir basegfx::B3DPolygon aNormals3D; 71cdf0e10cSrcweir basegfx::B2DPolygon aTexture2D; 72cdf0e10cSrcweir 73cdf0e10cSrcweir if(bNormals) 74cdf0e10cSrcweir { 75cdf0e10cSrcweir aNormals3D = aPolyNormals3D.getB3DPolygon(a); 76cdf0e10cSrcweir } 77cdf0e10cSrcweir 78cdf0e10cSrcweir if(bTexture) 79cdf0e10cSrcweir { 80cdf0e10cSrcweir aTexture2D = aPolyTexture2D.getB2DPolygon(a); 81cdf0e10cSrcweir } 82cdf0e10cSrcweir 83cdf0e10cSrcweir for(sal_uInt32 b(0L); b < aCandidate3D.count(); b++) 84cdf0e10cSrcweir { 85cdf0e10cSrcweir if(bNormals) 86cdf0e10cSrcweir { 87cdf0e10cSrcweir sal_uInt32 nNormalCount = aNormals3D.count(); 88cdf0e10cSrcweir if( b < nNormalCount ) 89cdf0e10cSrcweir aCandidate3D.setNormal(b, aNormals3D.getB3DPoint(b)); 90cdf0e10cSrcweir else if( nNormalCount > 0 ) 91cdf0e10cSrcweir aCandidate3D.setNormal(b, aNormals3D.getB3DPoint(0)); 92cdf0e10cSrcweir } 93cdf0e10cSrcweir if(bTexture) 94cdf0e10cSrcweir { 95cdf0e10cSrcweir sal_uInt32 nTextureCount = aTexture2D.count(); 96cdf0e10cSrcweir if( b < nTextureCount ) 97cdf0e10cSrcweir aCandidate3D.setTextureCoordinate(b, aTexture2D.getB2DPoint(b)); 98cdf0e10cSrcweir else if( nTextureCount > 0 ) 99cdf0e10cSrcweir aCandidate3D.setTextureCoordinate(b, aTexture2D.getB2DPoint(0)); 100cdf0e10cSrcweir } 101cdf0e10cSrcweir } 102cdf0e10cSrcweir 103cdf0e10cSrcweir aPolyPolygon3D.setB3DPolygon(a, aCandidate3D); 104cdf0e10cSrcweir } 105cdf0e10cSrcweir } 106cdf0e10cSrcweir 107cdf0e10cSrcweir // get 3D Object Attributes 108cdf0e10cSrcweir drawinglayer::attribute::Sdr3DObjectAttribute* pSdr3DObjectAttribute = drawinglayer::primitive2d::createNewSdr3DObjectAttribute(rItemSet); 109cdf0e10cSrcweir 110cdf0e10cSrcweir // calculate texture size 111cdf0e10cSrcweir basegfx::B2DVector aTextureSize(1.0, 1.0); 112cdf0e10cSrcweir 113cdf0e10cSrcweir if(bTexture) 114cdf0e10cSrcweir { 115cdf0e10cSrcweir // #i98314# 116cdf0e10cSrcweir // create texture size from object's size 117cdf0e10cSrcweir const basegfx::B3DRange aObjectRange(basegfx::tools::getRange(aPolyPolygon3D)); 118cdf0e10cSrcweir 119cdf0e10cSrcweir double fWidth(0.0); 120cdf0e10cSrcweir double fHeight(0.0); 121cdf0e10cSrcweir 122cdf0e10cSrcweir // this is a polygon object, so Width/Height and/or Depth may be zero (e.g. left 123cdf0e10cSrcweir // wall of chart). Take this into account 124cdf0e10cSrcweir if(basegfx::fTools::equalZero(aObjectRange.getWidth())) 125cdf0e10cSrcweir { 126cdf0e10cSrcweir // width is zero, use height and depth 127cdf0e10cSrcweir fWidth = aObjectRange.getHeight(); 128cdf0e10cSrcweir fHeight = aObjectRange.getDepth(); 129cdf0e10cSrcweir } 130cdf0e10cSrcweir else if(basegfx::fTools::equalZero(aObjectRange.getHeight())) 131cdf0e10cSrcweir { 132cdf0e10cSrcweir // height is zero, use width and depth 133cdf0e10cSrcweir fWidth = aObjectRange.getWidth(); 134cdf0e10cSrcweir fHeight = aObjectRange.getDepth(); 135cdf0e10cSrcweir } 136cdf0e10cSrcweir else 137cdf0e10cSrcweir { 138cdf0e10cSrcweir // use width and height 139cdf0e10cSrcweir fWidth = aObjectRange.getWidth(); 140cdf0e10cSrcweir fHeight = aObjectRange.getHeight(); 141cdf0e10cSrcweir } 142cdf0e10cSrcweir 143cdf0e10cSrcweir if(basegfx::fTools::lessOrEqual(fWidth, 0.0) ||basegfx::fTools::lessOrEqual(fHeight, 0.0)) 144cdf0e10cSrcweir { 145cdf0e10cSrcweir // no texture; fallback to very small size 146cdf0e10cSrcweir aTextureSize.setX(0.01); 147cdf0e10cSrcweir aTextureSize.setY(0.01); 148cdf0e10cSrcweir } 149cdf0e10cSrcweir else 150cdf0e10cSrcweir { 151cdf0e10cSrcweir aTextureSize.setX(fWidth); 152cdf0e10cSrcweir aTextureSize.setY(fHeight); 153cdf0e10cSrcweir } 154cdf0e10cSrcweir } 155cdf0e10cSrcweir 156cdf0e10cSrcweir // #i98295# 157cdf0e10cSrcweir // unfortunately, this SdrObject type which allows a free 3d geometry definition was defined 158cdf0e10cSrcweir // wrong topologically in relation to it's plane normal and 3D visibility when it was invented 159cdf0e10cSrcweir // a long time ago. Since the API allows creation of this SDrObject type, it is not possible to 160cdf0e10cSrcweir // simply change this definition. Only the chart should use it, and at least this object type 161cdf0e10cSrcweir // only exists at Runtime (is not saved and/or loaded in any FileFormat). Still someone external 162cdf0e10cSrcweir // may have used it in it's API. To not risk wrong 3D lightings, i have to switch the orientation 163cdf0e10cSrcweir // of the polygon here 164cdf0e10cSrcweir aPolyPolygon3D.flip(); 165cdf0e10cSrcweir 166cdf0e10cSrcweir // create primitive and add 167cdf0e10cSrcweir const basegfx::B3DHomMatrix aWorldTransform; 168cdf0e10cSrcweir const drawinglayer::primitive3d::Primitive3DReference xReference( 169cdf0e10cSrcweir new drawinglayer::primitive3d::SdrPolyPolygonPrimitive3D( 170cdf0e10cSrcweir aPolyPolygon3D, aWorldTransform, aTextureSize, aAttribute, *pSdr3DObjectAttribute)); 171cdf0e10cSrcweir xRetval = drawinglayer::primitive3d::Primitive3DSequence(&xReference, 1); 172cdf0e10cSrcweir 173cdf0e10cSrcweir // delete 3D Object Attributes 174cdf0e10cSrcweir delete pSdr3DObjectAttribute; 175cdf0e10cSrcweir 176cdf0e10cSrcweir return xRetval; 177cdf0e10cSrcweir } 178cdf0e10cSrcweir } // end of namespace contact 179cdf0e10cSrcweir } // end of namespace sdr 180cdf0e10cSrcweir 181cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////// 182cdf0e10cSrcweir // eof 183