1 /************************************************************** 2 * 3 * Licensed to the Apache Software Foundation (ASF) under one 4 * or more contributor license agreements. See the NOTICE file 5 * distributed with this work for additional information 6 * regarding copyright ownership. The ASF licenses this file 7 * to you under the Apache License, Version 2.0 (the 8 * "License"); you may not use this file except in compliance 9 * with the License. You may obtain a copy of the License at 10 * 11 * http://www.apache.org/licenses/LICENSE-2.0 12 * 13 * Unless required by applicable law or agreed to in writing, 14 * software distributed under the License is distributed on an 15 * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY 16 * KIND, either express or implied. See the License for the 17 * specific language governing permissions and limitations 18 * under the License. 19 * 20 *************************************************************/ 21 22 23 24 // MARKER(update_precomp.py): autogen include statement, do not remove 25 #include "precompiled_svx.hxx" 26 27 #include <svx/sdr/contact/viewcontactofe3dsphere.hxx> 28 #include <svx/sphere3d.hxx> 29 #include <drawinglayer/primitive3d/sdrsphereprimitive3d.hxx> 30 #include <svx/sdr/primitive2d/sdrattributecreator.hxx> 31 #include <svx/sdr/primitive3d/sdrattributecreator3d.hxx> 32 33 ////////////////////////////////////////////////////////////////////////////// 34 35 namespace sdr 36 { 37 namespace contact 38 { ViewContactOfE3dSphere(E3dSphereObj & rSphere)39 ViewContactOfE3dSphere::ViewContactOfE3dSphere(E3dSphereObj& rSphere) 40 : ViewContactOfE3d(rSphere) 41 { 42 } 43 ~ViewContactOfE3dSphere()44 ViewContactOfE3dSphere::~ViewContactOfE3dSphere() 45 { 46 } 47 createViewIndependentPrimitive3DSequence() const48 drawinglayer::primitive3d::Primitive3DSequence ViewContactOfE3dSphere::createViewIndependentPrimitive3DSequence() const 49 { 50 drawinglayer::primitive3d::Primitive3DSequence xRetval; 51 const SfxItemSet& rItemSet = GetE3dSphereObj().GetMergedItemSet(); 52 const drawinglayer::attribute::SdrLineFillShadowAttribute3D aAttribute( 53 drawinglayer::primitive2d::createNewSdrLineFillShadowAttribute(rItemSet, false)); 54 55 // get sphere center and size for geometry 56 basegfx::B3DRange aSphereRange; 57 const basegfx::B3DPoint aSpherePosition(GetE3dSphereObj().Center()); 58 const basegfx::B3DVector aSphereSize(GetE3dSphereObj().Size()); 59 basegfx::B3DHomMatrix aWorldTransform; 60 61 aWorldTransform.translate(-0.5, -0.5, -0.5); 62 aWorldTransform.scale(aSphereSize.getX(), aSphereSize.getY(), aSphereSize.getZ()); 63 aWorldTransform.translate(aSpherePosition.getX(), aSpherePosition.getY(), aSpherePosition.getZ()); 64 65 // get 3D Object Attributes 66 drawinglayer::attribute::Sdr3DObjectAttribute* pSdr3DObjectAttribute = drawinglayer::primitive2d::createNewSdr3DObjectAttribute(rItemSet); 67 68 // get segment count 69 const sal_uInt32 nHorizontalSegments(GetE3dSphereObj().GetHorizontalSegments()); 70 const sal_uInt32 nVerticalSegments(GetE3dSphereObj().GetVerticalSegments()); 71 72 // calculate texture size, use radii for (2 * PI * r) to get a perfect 73 // mapping on the sphere 74 const basegfx::B2DVector aTextureSize( 75 F_PI * ((aSphereSize.getX() + aSphereSize.getZ()) / 2.0), // PI * d 76 F_PI2 * aSphereSize.getY()); // half outline, (PI * d)/2 -> PI/2 * d 77 78 // create primitive and add 79 const drawinglayer::primitive3d::Primitive3DReference xReference( 80 new drawinglayer::primitive3d::SdrSpherePrimitive3D( 81 aWorldTransform, aTextureSize, aAttribute, *pSdr3DObjectAttribute, 82 nHorizontalSegments, nVerticalSegments)); 83 xRetval = drawinglayer::primitive3d::Primitive3DSequence(&xReference, 1); 84 85 // delete 3D Object Attributes 86 delete pSdr3DObjectAttribute; 87 88 return xRetval; 89 } 90 } // end of namespace contact 91 } // end of namespace sdr 92 93 ////////////////////////////////////////////////////////////////////////////// 94 // eof 95