1 /************************************************************** 2 * 3 * Licensed to the Apache Software Foundation (ASF) under one 4 * or more contributor license agreements. See the NOTICE file 5 * distributed with this work for additional information 6 * regarding copyright ownership. The ASF licenses this file 7 * to you under the Apache License, Version 2.0 (the 8 * "License"); you may not use this file except in compliance 9 * with the License. You may obtain a copy of the License at 10 * 11 * http://www.apache.org/licenses/LICENSE-2.0 12 * 13 * Unless required by applicable law or agreed to in writing, 14 * software distributed under the License is distributed on an 15 * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY 16 * KIND, either express or implied. See the License for the 17 * specific language governing permissions and limitations 18 * under the License. 19 * 20 *************************************************************/ 21 22 23 24 // MARKER(update_precomp.py): autogen include statement, do not remove 25 #include "precompiled_svx.hxx" 26 #include <svx/sdr/overlay/overlayanimatedbitmapex.hxx> 27 #include <vcl/salbtype.hxx> 28 #include <vcl/outdev.hxx> 29 #include <svx/sdr/overlay/overlaymanager.hxx> 30 #include <basegfx/matrix/b2dhommatrix.hxx> 31 #include <svx/sdr/overlay/overlaytools.hxx> 32 33 ////////////////////////////////////////////////////////////////////////////// 34 35 namespace sdr 36 { 37 namespace overlay 38 { createOverlayObjectPrimitive2DSequence()39 drawinglayer::primitive2d::Primitive2DSequence OverlayAnimatedBitmapEx::createOverlayObjectPrimitive2DSequence() 40 { 41 if(mbOverlayState) 42 { 43 const drawinglayer::primitive2d::Primitive2DReference aPrimitive( 44 new drawinglayer::primitive2d::OverlayBitmapExPrimitive( 45 getBitmapEx1(), 46 getBasePosition(), 47 getCenterX1(), 48 getCenterY1(), 49 getShearX(), 50 getRotation())); 51 52 return drawinglayer::primitive2d::Primitive2DSequence(&aPrimitive, 1); 53 } 54 else 55 { 56 const drawinglayer::primitive2d::Primitive2DReference aPrimitive( 57 new drawinglayer::primitive2d::OverlayBitmapExPrimitive( 58 getBitmapEx2(), 59 getBasePosition(), 60 getCenterX2(), 61 getCenterY2(), 62 getShearX(), 63 getRotation())); 64 65 return drawinglayer::primitive2d::Primitive2DSequence(&aPrimitive, 1); 66 } 67 } 68 OverlayAnimatedBitmapEx(const basegfx::B2DPoint & rBasePos,const BitmapEx & rBitmapEx1,const BitmapEx & rBitmapEx2,sal_uInt32 nBlinkTime,sal_uInt16 nCenX1,sal_uInt16 nCenY1,sal_uInt16 nCenX2,sal_uInt16 nCenY2,double fShearX,double fRotation)69 OverlayAnimatedBitmapEx::OverlayAnimatedBitmapEx( 70 const basegfx::B2DPoint& rBasePos, 71 const BitmapEx& rBitmapEx1, 72 const BitmapEx& rBitmapEx2, 73 sal_uInt32 nBlinkTime, 74 sal_uInt16 nCenX1, 75 sal_uInt16 nCenY1, 76 sal_uInt16 nCenX2, 77 sal_uInt16 nCenY2, 78 double fShearX, 79 double fRotation) 80 : OverlayObjectWithBasePosition(rBasePos, Color(COL_WHITE)), 81 maBitmapEx1(rBitmapEx1), 82 maBitmapEx2(rBitmapEx2), 83 mnCenterX1(nCenX1), mnCenterY1(nCenY1), 84 mnCenterX2(nCenX2), mnCenterY2(nCenY2), 85 mnBlinkTime(nBlinkTime), 86 mfShearX(fShearX), 87 mfRotation(fRotation), 88 mbOverlayState(false) 89 { 90 // set AllowsAnimation flag to mark this object as animation capable 91 mbAllowsAnimation = true; 92 93 // #i53216# check blink time value range 94 mnBlinkTime = impCheckBlinkTimeValueRange(mnBlinkTime); 95 } 96 ~OverlayAnimatedBitmapEx()97 OverlayAnimatedBitmapEx::~OverlayAnimatedBitmapEx() 98 { 99 } 100 setBitmapEx1(const BitmapEx & rNew)101 void OverlayAnimatedBitmapEx::setBitmapEx1(const BitmapEx& rNew) 102 { 103 if(rNew != maBitmapEx1) 104 { 105 // remember new Bitmap 106 maBitmapEx1 = rNew; 107 108 // register change (after change) 109 objectChange(); 110 } 111 } 112 setBitmapEx2(const BitmapEx & rNew)113 void OverlayAnimatedBitmapEx::setBitmapEx2(const BitmapEx& rNew) 114 { 115 if(rNew != maBitmapEx2) 116 { 117 // remember new Bitmap 118 maBitmapEx2 = rNew; 119 120 // register change (after change) 121 objectChange(); 122 } 123 } 124 setCenterXY1(sal_uInt16 nNewX,sal_uInt16 nNewY)125 void OverlayAnimatedBitmapEx::setCenterXY1(sal_uInt16 nNewX, sal_uInt16 nNewY) 126 { 127 if(nNewX != mnCenterX1 || nNewY != mnCenterY1) 128 { 129 // remember new values 130 if(nNewX != mnCenterX1) 131 { 132 mnCenterX1 = nNewX; 133 } 134 135 if(nNewY != mnCenterY1) 136 { 137 mnCenterY1 = nNewY; 138 } 139 140 // register change (after change) 141 objectChange(); 142 } 143 } 144 setCenterXY2(sal_uInt16 nNewX,sal_uInt16 nNewY)145 void OverlayAnimatedBitmapEx::setCenterXY2(sal_uInt16 nNewX, sal_uInt16 nNewY) 146 { 147 if(nNewX != mnCenterX2 || nNewY != mnCenterY2) 148 { 149 // remember new values 150 if(nNewX != mnCenterX2) 151 { 152 mnCenterX2 = nNewX; 153 } 154 155 if(nNewY != mnCenterY2) 156 { 157 mnCenterY2 = nNewY; 158 } 159 160 // register change (after change) 161 objectChange(); 162 } 163 } 164 setBlinkTime(sal_uInt32 nNew)165 void OverlayAnimatedBitmapEx::setBlinkTime(sal_uInt32 nNew) 166 { 167 if(mnBlinkTime != nNew) 168 { 169 // remember new value 170 mnBlinkTime = nNew; 171 172 // #i53216# check blink time value range 173 mnBlinkTime = impCheckBlinkTimeValueRange(mnBlinkTime); 174 175 // register change (after change) 176 objectChange(); 177 } 178 } 179 Trigger(sal_uInt32 nTime)180 void OverlayAnimatedBitmapEx::Trigger(sal_uInt32 nTime) 181 { 182 if(getOverlayManager()) 183 { 184 // #i53216# produce event after nTime + x 185 SetTime(nTime + mnBlinkTime); 186 187 // switch state 188 if(mbOverlayState) 189 { 190 mbOverlayState = false; 191 } 192 else 193 { 194 mbOverlayState = true; 195 } 196 197 // re-insert me as event 198 getOverlayManager()->InsertEvent(this); 199 200 // register change (after change) 201 objectChange(); 202 } 203 } 204 } // end of namespace overlay 205 } // end of namespace sdr 206 207 ////////////////////////////////////////////////////////////////////////////// 208 // eof 209