1f6e50924SAndrew Rist /************************************************************** 2cdf0e10cSrcweir * 3f6e50924SAndrew Rist * Licensed to the Apache Software Foundation (ASF) under one 4f6e50924SAndrew Rist * or more contributor license agreements. See the NOTICE file 5f6e50924SAndrew Rist * distributed with this work for additional information 6f6e50924SAndrew Rist * regarding copyright ownership. The ASF licenses this file 7f6e50924SAndrew Rist * to you under the Apache License, Version 2.0 (the 8f6e50924SAndrew Rist * "License"); you may not use this file except in compliance 9f6e50924SAndrew Rist * with the License. You may obtain a copy of the License at 10f6e50924SAndrew Rist * 11f6e50924SAndrew Rist * http://www.apache.org/licenses/LICENSE-2.0 12f6e50924SAndrew Rist * 13f6e50924SAndrew Rist * Unless required by applicable law or agreed to in writing, 14f6e50924SAndrew Rist * software distributed under the License is distributed on an 15f6e50924SAndrew Rist * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY 16f6e50924SAndrew Rist * KIND, either express or implied. See the License for the 17f6e50924SAndrew Rist * specific language governing permissions and limitations 18f6e50924SAndrew Rist * under the License. 19f6e50924SAndrew Rist * 20f6e50924SAndrew Rist *************************************************************/ 21f6e50924SAndrew Rist 22f6e50924SAndrew Rist 23cdf0e10cSrcweir 24cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove 25cdf0e10cSrcweir #include "precompiled_svx.hxx" 26cdf0e10cSrcweir 27*1cd65da9SArmin Le Grand #include <svx/sdr/overlay/overlayrectangle.hxx> 28cdf0e10cSrcweir #include <vcl/outdev.hxx> 29cdf0e10cSrcweir #include <basegfx/matrix/b2dhommatrix.hxx> 30cdf0e10cSrcweir #include <basegfx/polygon/b2dpolygontools.hxx> 31cdf0e10cSrcweir #include <basegfx/polygon/b2dpolygon.hxx> 32cdf0e10cSrcweir #include <basegfx/numeric/ftools.hxx> 33cdf0e10cSrcweir #include <svx/sdr/overlay/overlaytools.hxx> 34*1cd65da9SArmin Le Grand #include <svx/sdr/overlay/overlaymanager.hxx> 35*1cd65da9SArmin Le Grand #include <vcl/svapp.hxx> 36cdf0e10cSrcweir 37cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////// 38cdf0e10cSrcweir 39cdf0e10cSrcweir namespace sdr 40cdf0e10cSrcweir { 41cdf0e10cSrcweir namespace overlay 42cdf0e10cSrcweir { createOverlayObjectPrimitive2DSequence()43*1cd65da9SArmin Le Grand drawinglayer::primitive2d::Primitive2DSequence OverlayRectangle::createOverlayObjectPrimitive2DSequence() 44cdf0e10cSrcweir { 45cdf0e10cSrcweir const basegfx::B2DRange aHatchRange(getBasePosition(), getSecondPosition()); 46*1cd65da9SArmin Le Grand basegfx::BColor aColor(getBaseColor().getBColor()); 47*1cd65da9SArmin Le Grand static double fChange(0.1); // just small optical change, do not make it annoying 48*1cd65da9SArmin Le Grand 49*1cd65da9SArmin Le Grand if(mbOverlayState) 50*1cd65da9SArmin Le Grand { 51*1cd65da9SArmin Le Grand aColor += basegfx::B3DTuple(fChange, fChange, fChange); 52*1cd65da9SArmin Le Grand aColor.clamp(); 53*1cd65da9SArmin Le Grand } 54*1cd65da9SArmin Le Grand else 55*1cd65da9SArmin Le Grand { 56*1cd65da9SArmin Le Grand aColor -= basegfx::B3DTuple(fChange, fChange, fChange); 57*1cd65da9SArmin Le Grand aColor.clamp(); 58*1cd65da9SArmin Le Grand } 59*1cd65da9SArmin Le Grand 60cdf0e10cSrcweir const drawinglayer::primitive2d::Primitive2DReference aReference( 61*1cd65da9SArmin Le Grand new drawinglayer::primitive2d::OverlayRectanglePrimitive( 62cdf0e10cSrcweir aHatchRange, 63*1cd65da9SArmin Le Grand aColor, 64*1cd65da9SArmin Le Grand getTransparence(), 65cdf0e10cSrcweir getDiscreteGrow(), 66cdf0e10cSrcweir getDiscreteShrink(), 67cdf0e10cSrcweir getRotation())); 68cdf0e10cSrcweir 69cdf0e10cSrcweir return drawinglayer::primitive2d::Primitive2DSequence(&aReference, 1); 70cdf0e10cSrcweir } 71cdf0e10cSrcweir OverlayRectangle(const basegfx::B2DPoint & rBasePosition,const basegfx::B2DPoint & rSecondPosition,const Color & rHatchColor,double fTransparence,double fDiscreteGrow,double fDiscreteShrink,double fRotation,sal_uInt32 nBlinkTime,bool bAnimate)72*1cd65da9SArmin Le Grand OverlayRectangle::OverlayRectangle( 73cdf0e10cSrcweir const basegfx::B2DPoint& rBasePosition, 74cdf0e10cSrcweir const basegfx::B2DPoint& rSecondPosition, 75cdf0e10cSrcweir const Color& rHatchColor, 76*1cd65da9SArmin Le Grand double fTransparence, 77cdf0e10cSrcweir double fDiscreteGrow, 78cdf0e10cSrcweir double fDiscreteShrink, 79*1cd65da9SArmin Le Grand double fRotation, 80*1cd65da9SArmin Le Grand sal_uInt32 nBlinkTime, 81*1cd65da9SArmin Le Grand bool bAnimate) 82cdf0e10cSrcweir : OverlayObjectWithBasePosition(rBasePosition, rHatchColor), 83cdf0e10cSrcweir maSecondPosition(rSecondPosition), 84*1cd65da9SArmin Le Grand mfTransparence(fTransparence), 85cdf0e10cSrcweir mfDiscreteGrow(fDiscreteGrow), 86cdf0e10cSrcweir mfDiscreteShrink(fDiscreteShrink), 87*1cd65da9SArmin Le Grand mfRotation(fRotation), 88*1cd65da9SArmin Le Grand mnBlinkTime(nBlinkTime), 89*1cd65da9SArmin Le Grand mbOverlayState(false) 90cdf0e10cSrcweir { 91*1cd65da9SArmin Le Grand if(Application::GetSettings().GetStyleSettings().GetHighContrastMode()) 92*1cd65da9SArmin Le Grand { 93*1cd65da9SArmin Le Grand // no animation in high contrast mode 94*1cd65da9SArmin Le Grand bAnimate = false; 95*1cd65da9SArmin Le Grand } 96*1cd65da9SArmin Le Grand 97*1cd65da9SArmin Le Grand // set AllowsAnimation flag to mark this object as animation capable 98*1cd65da9SArmin Le Grand mbAllowsAnimation = bAnimate; 99*1cd65da9SArmin Le Grand 100*1cd65da9SArmin Le Grand // #i53216# check blink time value range 101*1cd65da9SArmin Le Grand mnBlinkTime = impCheckBlinkTimeValueRange(mnBlinkTime); 102cdf0e10cSrcweir } 103cdf0e10cSrcweir setSecondPosition(const basegfx::B2DPoint & rNew)104*1cd65da9SArmin Le Grand void OverlayRectangle::setSecondPosition(const basegfx::B2DPoint& rNew) 105cdf0e10cSrcweir { 106cdf0e10cSrcweir if(rNew != maSecondPosition) 107cdf0e10cSrcweir { 108cdf0e10cSrcweir // remember new value 109cdf0e10cSrcweir maSecondPosition = rNew; 110cdf0e10cSrcweir 111cdf0e10cSrcweir // register change (after change) 112cdf0e10cSrcweir objectChange(); 113cdf0e10cSrcweir } 114cdf0e10cSrcweir } 115*1cd65da9SArmin Le Grand setBlinkTime(sal_uInt32 nNew)116*1cd65da9SArmin Le Grand void OverlayRectangle::setBlinkTime(sal_uInt32 nNew) 117*1cd65da9SArmin Le Grand { 118*1cd65da9SArmin Le Grand if(mnBlinkTime != nNew) 119*1cd65da9SArmin Le Grand { 120*1cd65da9SArmin Le Grand // remember new value 121*1cd65da9SArmin Le Grand mnBlinkTime = nNew; 122*1cd65da9SArmin Le Grand 123*1cd65da9SArmin Le Grand // #i53216# check blink time value range 124*1cd65da9SArmin Le Grand mnBlinkTime = impCheckBlinkTimeValueRange(mnBlinkTime); 125*1cd65da9SArmin Le Grand 126*1cd65da9SArmin Le Grand // register change (after change) 127*1cd65da9SArmin Le Grand objectChange(); 128*1cd65da9SArmin Le Grand } 129*1cd65da9SArmin Le Grand } 130*1cd65da9SArmin Le Grand Trigger(sal_uInt32 nTime)131*1cd65da9SArmin Le Grand void OverlayRectangle::Trigger(sal_uInt32 nTime) 132*1cd65da9SArmin Le Grand { 133*1cd65da9SArmin Le Grand if(getOverlayManager()) 134*1cd65da9SArmin Le Grand { 135*1cd65da9SArmin Le Grand // #i53216# produce event after nTime + x 136*1cd65da9SArmin Le Grand SetTime(nTime + mnBlinkTime); 137*1cd65da9SArmin Le Grand 138*1cd65da9SArmin Le Grand // switch state 139*1cd65da9SArmin Le Grand if(mbOverlayState) 140*1cd65da9SArmin Le Grand { 141*1cd65da9SArmin Le Grand mbOverlayState = false; 142*1cd65da9SArmin Le Grand } 143*1cd65da9SArmin Le Grand else 144*1cd65da9SArmin Le Grand { 145*1cd65da9SArmin Le Grand mbOverlayState = true; 146*1cd65da9SArmin Le Grand } 147*1cd65da9SArmin Le Grand 148*1cd65da9SArmin Le Grand // re-insert me as event 149*1cd65da9SArmin Le Grand getOverlayManager()->InsertEvent(this); 150*1cd65da9SArmin Le Grand 151*1cd65da9SArmin Le Grand // register change (after change) 152*1cd65da9SArmin Le Grand objectChange(); 153*1cd65da9SArmin Le Grand } 154*1cd65da9SArmin Le Grand } 155cdf0e10cSrcweir } // end of namespace overlay 156cdf0e10cSrcweir } // end of namespace sdr 157cdf0e10cSrcweir 158cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////// 159cdf0e10cSrcweir // eof 160