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27 
28 #include "precompiled_svx.hxx"
29 #include <svx/sdr/primitive2d/sdrconnectorprimitive2d.hxx>
30 #include <svx/sdr/primitive2d/sdrdecompositiontools.hxx>
31 #include <basegfx/matrix/b2dhommatrix.hxx>
32 #include <drawinglayer/primitive2d/groupprimitive2d.hxx>
33 #include <svx/sdr/primitive2d/svx_primitivetypes2d.hxx>
34 #include <drawinglayer/primitive2d/sdrdecompositiontools2d.hxx>
35 #include <basegfx/polygon/b2dpolypolygon.hxx>
36 
37 //////////////////////////////////////////////////////////////////////////////
38 
39 using namespace com::sun::star;
40 
41 //////////////////////////////////////////////////////////////////////////////
42 
43 namespace drawinglayer
44 {
45 	namespace primitive2d
46 	{
47 		Primitive2DSequence SdrConnectorPrimitive2D::create2DDecomposition(const geometry::ViewInformation2D& /*aViewInformation*/) const
48 		{
49 			Primitive2DSequence aRetval;
50 
51 			// add line
52 			if(getSdrLSTAttribute().getLine().isDefault())
53 			{
54 				// create invisible line for HitTest/BoundRect
55 				appendPrimitive2DReferenceToPrimitive2DSequence(aRetval,
56 					createHiddenGeometryPrimitives2D(
57                         false,
58 						basegfx::B2DPolyPolygon(getUnitPolygon())));
59 			}
60 			else
61 			{
62 				appendPrimitive2DReferenceToPrimitive2DSequence(aRetval,
63                     createPolygonLinePrimitive(
64                         getUnitPolygon(),
65                         basegfx::B2DHomMatrix(),
66                         getSdrLSTAttribute().getLine(),
67                         getSdrLSTAttribute().getLineStartEnd()));
68 			}
69 
70 			// add text
71 			if(!getSdrLSTAttribute().getText().isDefault())
72 			{
73 				appendPrimitive2DReferenceToPrimitive2DSequence(aRetval,
74                     createTextPrimitive(
75                         basegfx::B2DPolyPolygon(getUnitPolygon()),
76                         basegfx::B2DHomMatrix(),
77                         getSdrLSTAttribute().getText(),
78                         getSdrLSTAttribute().getLine(),
79                         false,
80                         false,
81                         false));
82 			}
83 
84 			// add shadow
85 			if(!getSdrLSTAttribute().getShadow().isDefault())
86 			{
87                 aRetval = createEmbeddedShadowPrimitive(
88                     aRetval,
89                     getSdrLSTAttribute().getShadow());
90 			}
91 
92 			return aRetval;
93 		}
94 
95 		SdrConnectorPrimitive2D::SdrConnectorPrimitive2D(
96 			const attribute::SdrLineShadowTextAttribute& rSdrLSTAttribute,
97 			const ::basegfx::B2DPolygon& rUnitPolygon)
98 		:	BufferedDecompositionPrimitive2D(),
99 			maSdrLSTAttribute(rSdrLSTAttribute),
100 			maUnitPolygon(rUnitPolygon)
101 		{
102 		}
103 
104 		bool SdrConnectorPrimitive2D::operator==(const BasePrimitive2D& rPrimitive) const
105 		{
106 			if(BufferedDecompositionPrimitive2D::operator==(rPrimitive))
107 			{
108 				const SdrConnectorPrimitive2D& rCompare = (SdrConnectorPrimitive2D&)rPrimitive;
109 
110 				return (getUnitPolygon() == rCompare.getUnitPolygon()
111 					&& getSdrLSTAttribute() == rCompare.getSdrLSTAttribute());
112 			}
113 
114 			return false;
115 		}
116 
117 		// provide unique ID
118 		ImplPrimitrive2DIDBlock(SdrConnectorPrimitive2D, PRIMITIVE2D_ID_SDRCONNECTORPRIMITIVE2D)
119 
120 	} // end of namespace primitive2d
121 } // end of namespace drawinglayer
122 
123 //////////////////////////////////////////////////////////////////////////////
124 // eof
125