xref: /aoo42x/main/svx/source/svdraw/svditer.cxx (revision cdf0e10c)
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27 
28 // MARKER(update_precomp.py): autogen include statement, do not remove
29 #include "precompiled_svx.hxx"
30 #include "svx/svditer.hxx"
31 #include <svx/svdpage.hxx>
32 #include <svx/svdogrp.hxx>
33 #include <svx/svdobj.hxx>
34 #include <svx/svdmark.hxx>
35 
36 // #99190#
37 #include <svx/scene3d.hxx>
38 
39 SdrObjListIter::SdrObjListIter(const SdrObjList& rObjList, SdrIterMode eMode, sal_Bool bReverse)
40 :	maObjList(1024, 64, 64),
41 	mnIndex(0L),
42 	mbReverse(bReverse)
43 {
44 	ImpProcessObjectList(rObjList, eMode, sal_True);
45 	Reset();
46 }
47 
48 SdrObjListIter::SdrObjListIter(const SdrObjList& rObjList, sal_Bool bUseZOrder, SdrIterMode eMode, sal_Bool bReverse)
49 :	maObjList(1024, 64, 64),
50 	mnIndex(0L),
51 	mbReverse(bReverse)
52 {
53 	ImpProcessObjectList(rObjList, eMode, bUseZOrder);
54 	Reset();
55 }
56 
57 SdrObjListIter::SdrObjListIter( const SdrObject& rObj, SdrIterMode eMode, sal_Bool bReverse )
58 :	maObjList(1024, 64, 64),
59 	mnIndex(0L),
60 	mbReverse(bReverse)
61 {
62 	if ( rObj.ISA( SdrObjGroup ) )
63 		ImpProcessObjectList(*rObj.GetSubList(), eMode, sal_True);
64 	else
65 		maObjList.Insert( (void*)&rObj, LIST_APPEND );
66 	Reset();
67 }
68 
69 SdrObjListIter::SdrObjListIter( const SdrMarkList& rMarkList, SdrIterMode eMode, sal_Bool bReverse )
70 :	maObjList(1024, 64, 64),
71 	mnIndex(0L),
72 	mbReverse(bReverse)
73 {
74 	ImpProcessMarkList(rMarkList, eMode);
75 	Reset();
76 }
77 
78 void SdrObjListIter::ImpProcessObjectList(const SdrObjList& rObjList, SdrIterMode eMode, sal_Bool bUseZOrder)
79 {
80 	for( sal_uIntPtr nIdx = 0, nCount = rObjList.GetObjCount(); nIdx < nCount; ++nIdx )
81 	{
82 		SdrObject* pObj = bUseZOrder ?
83             rObjList.GetObj( nIdx ) : rObjList.GetObjectForNavigationPosition( nIdx );
84         OSL_ASSERT( pObj != 0 );
85         if( pObj )
86             ImpProcessObj( pObj, eMode, bUseZOrder );
87 	}
88 }
89 
90 void SdrObjListIter::ImpProcessMarkList( const SdrMarkList& rMarkList, SdrIterMode eMode )
91 {
92     for( sal_uIntPtr nIdx = 0, nCount = rMarkList.GetMarkCount(); nIdx < nCount; ++nIdx )
93         if( SdrObject* pObj = rMarkList.GetMark( nIdx )->GetMarkedSdrObj() )
94             ImpProcessObj( pObj, eMode, sal_False );
95 }
96 
97 void SdrObjListIter::ImpProcessObj(SdrObject* pObj, SdrIterMode eMode, sal_Bool bUseZOrder)
98 {
99     bool bIsGroup = pObj->IsGroupObject();
100     // #99190# 3D objects are no group objects, IsGroupObject()
101     // only tests if pSub is not null ptr :-(
102     if( bIsGroup && pObj->ISA( E3dObject ) && !pObj->ISA( E3dScene ) )
103         bIsGroup = false;
104 
105     if( !bIsGroup || (eMode != IM_DEEPNOGROUPS) )
106         maObjList.Insert( pObj, LIST_APPEND );
107 
108     if( bIsGroup && (eMode != IM_FLAT) )
109         ImpProcessObjectList( *pObj->GetSubList(), eMode, bUseZOrder );
110 }
111