109dbbe93SAndrew Rist /************************************************************** 2cdf0e10cSrcweir * 309dbbe93SAndrew Rist * Licensed to the Apache Software Foundation (ASF) under one 409dbbe93SAndrew Rist * or more contributor license agreements. See the NOTICE file 509dbbe93SAndrew Rist * distributed with this work for additional information 609dbbe93SAndrew Rist * regarding copyright ownership. The ASF licenses this file 709dbbe93SAndrew Rist * to you under the Apache License, Version 2.0 (the 809dbbe93SAndrew Rist * "License"); you may not use this file except in compliance 909dbbe93SAndrew Rist * with the License. You may obtain a copy of the License at 10cdf0e10cSrcweir * 1109dbbe93SAndrew Rist * http://www.apache.org/licenses/LICENSE-2.0 12cdf0e10cSrcweir * 1309dbbe93SAndrew Rist * Unless required by applicable law or agreed to in writing, 1409dbbe93SAndrew Rist * software distributed under the License is distributed on an 1509dbbe93SAndrew Rist * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY 1609dbbe93SAndrew Rist * KIND, either express or implied. See the License for the 1709dbbe93SAndrew Rist * specific language governing permissions and limitations 1809dbbe93SAndrew Rist * under the License. 19cdf0e10cSrcweir * 2009dbbe93SAndrew Rist *************************************************************/ 2109dbbe93SAndrew Rist 22cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove 23cdf0e10cSrcweir #include "precompiled_basegfx.hxx" 24cdf0e10cSrcweir #include <basegfx/curve/b2dquadraticbezier.hxx> 25cdf0e10cSrcweir #include <basegfx/numeric/ftools.hxx> 26cdf0e10cSrcweir 27cdf0e10cSrcweir namespace basegfx 28cdf0e10cSrcweir { B2DQuadraticBezier(const B2DQuadraticBezier & rBezier)29cdf0e10cSrcweir B2DQuadraticBezier::B2DQuadraticBezier(const B2DQuadraticBezier& rBezier) 30cdf0e10cSrcweir : maStartPoint(rBezier.maStartPoint), 31cdf0e10cSrcweir maEndPoint(rBezier.maEndPoint), 32cdf0e10cSrcweir maControlPoint(rBezier.maControlPoint) 33cdf0e10cSrcweir { 34cdf0e10cSrcweir } 35cdf0e10cSrcweir B2DQuadraticBezier()36cdf0e10cSrcweir B2DQuadraticBezier::B2DQuadraticBezier() 37cdf0e10cSrcweir { 38cdf0e10cSrcweir } 39cdf0e10cSrcweir B2DQuadraticBezier(const::basegfx::B2DPoint & rStart,const::basegfx::B2DPoint & rEnd)40cdf0e10cSrcweir B2DQuadraticBezier::B2DQuadraticBezier(const ::basegfx::B2DPoint& rStart, const ::basegfx::B2DPoint& rEnd) 41cdf0e10cSrcweir : maStartPoint(rStart), 42cdf0e10cSrcweir maEndPoint(rEnd) 43cdf0e10cSrcweir { 44cdf0e10cSrcweir } 45cdf0e10cSrcweir B2DQuadraticBezier(const::basegfx::B2DPoint & rStart,const::basegfx::B2DPoint & rControl,const::basegfx::B2DPoint & rEnd)46cdf0e10cSrcweir B2DQuadraticBezier::B2DQuadraticBezier(const ::basegfx::B2DPoint& rStart, const ::basegfx::B2DPoint& rControl, const ::basegfx::B2DPoint& rEnd) 47cdf0e10cSrcweir : maStartPoint(rStart), 48cdf0e10cSrcweir maEndPoint(rEnd), 49cdf0e10cSrcweir maControlPoint(rControl) 50cdf0e10cSrcweir { 51cdf0e10cSrcweir } 52cdf0e10cSrcweir ~B2DQuadraticBezier()53cdf0e10cSrcweir B2DQuadraticBezier::~B2DQuadraticBezier() 54cdf0e10cSrcweir { 55cdf0e10cSrcweir } 56cdf0e10cSrcweir 57cdf0e10cSrcweir // assignment operator operator =(const B2DQuadraticBezier & rBezier)58cdf0e10cSrcweir B2DQuadraticBezier& B2DQuadraticBezier::operator=(const B2DQuadraticBezier& rBezier) 59cdf0e10cSrcweir { 60cdf0e10cSrcweir maStartPoint = rBezier.maStartPoint; 61cdf0e10cSrcweir maEndPoint = rBezier.maEndPoint; 62cdf0e10cSrcweir maControlPoint = rBezier.maControlPoint; 63cdf0e10cSrcweir 64cdf0e10cSrcweir return *this; 65cdf0e10cSrcweir } 66cdf0e10cSrcweir 67cdf0e10cSrcweir // compare operators operator ==(const B2DQuadraticBezier & rBezier) const68cdf0e10cSrcweir bool B2DQuadraticBezier::operator==(const B2DQuadraticBezier& rBezier) const 69cdf0e10cSrcweir { 70cdf0e10cSrcweir return ( 71cdf0e10cSrcweir maStartPoint == rBezier.maStartPoint 72cdf0e10cSrcweir && maEndPoint == rBezier.maEndPoint 73cdf0e10cSrcweir && maControlPoint == rBezier.maControlPoint 74cdf0e10cSrcweir ); 75cdf0e10cSrcweir } 76cdf0e10cSrcweir operator !=(const B2DQuadraticBezier & rBezier) const77cdf0e10cSrcweir bool B2DQuadraticBezier::operator!=(const B2DQuadraticBezier& rBezier) const 78cdf0e10cSrcweir { 79cdf0e10cSrcweir return ( 80cdf0e10cSrcweir maStartPoint != rBezier.maStartPoint 81cdf0e10cSrcweir || maEndPoint != rBezier.maEndPoint 82cdf0e10cSrcweir || maControlPoint != rBezier.maControlPoint 83cdf0e10cSrcweir ); 84cdf0e10cSrcweir } 85cdf0e10cSrcweir 86cdf0e10cSrcweir // test if control vector is used isBezier() const87cdf0e10cSrcweir bool B2DQuadraticBezier::isBezier() const 88cdf0e10cSrcweir { 89cdf0e10cSrcweir // if control vector is empty, bezier is not used 90cdf0e10cSrcweir if(maControlPoint == maStartPoint || maControlPoint == maEndPoint) 91cdf0e10cSrcweir return false; 92cdf0e10cSrcweir 93cdf0e10cSrcweir return true; 94cdf0e10cSrcweir } 95cdf0e10cSrcweir } // end of namespace basegfx 96cdf0e10cSrcweir 97*42fb6e95Smseidel /* vim: set noet sw=4 ts=4: */ 98