1 /************************************************************** 2 * 3 * Licensed to the Apache Software Foundation (ASF) under one 4 * or more contributor license agreements. See the NOTICE file 5 * distributed with this work for additional information 6 * regarding copyright ownership. The ASF licenses this file 7 * to you under the Apache License, Version 2.0 (the 8 * "License"); you may not use this file except in compliance 9 * with the License. You may obtain a copy of the License at 10 * 11 * http://www.apache.org/licenses/LICENSE-2.0 12 * 13 * Unless required by applicable law or agreed to in writing, 14 * software distributed under the License is distributed on an 15 * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY 16 * KIND, either express or implied. See the License for the 17 * specific language governing permissions and limitations 18 * under the License. 19 * 20 *************************************************************/ 21 22 // MARKER(update_precomp.py): autogen include statement, do not remove 23 #include "precompiled_basegfx.hxx" 24 #include <basegfx/curve/b2dquadraticbezier.hxx> 25 #include <basegfx/numeric/ftools.hxx> 26 27 namespace basegfx 28 { 29 B2DQuadraticBezier::B2DQuadraticBezier(const B2DQuadraticBezier& rBezier) 30 : maStartPoint(rBezier.maStartPoint), 31 maEndPoint(rBezier.maEndPoint), 32 maControlPoint(rBezier.maControlPoint) 33 { 34 } 35 36 B2DQuadraticBezier::B2DQuadraticBezier() 37 { 38 } 39 40 B2DQuadraticBezier::B2DQuadraticBezier(const ::basegfx::B2DPoint& rStart, const ::basegfx::B2DPoint& rEnd) 41 : maStartPoint(rStart), 42 maEndPoint(rEnd) 43 { 44 } 45 46 B2DQuadraticBezier::B2DQuadraticBezier(const ::basegfx::B2DPoint& rStart, const ::basegfx::B2DPoint& rControl, const ::basegfx::B2DPoint& rEnd) 47 : maStartPoint(rStart), 48 maEndPoint(rEnd), 49 maControlPoint(rControl) 50 { 51 } 52 53 B2DQuadraticBezier::~B2DQuadraticBezier() 54 { 55 } 56 57 // assignment operator 58 B2DQuadraticBezier& B2DQuadraticBezier::operator=(const B2DQuadraticBezier& rBezier) 59 { 60 maStartPoint = rBezier.maStartPoint; 61 maEndPoint = rBezier.maEndPoint; 62 maControlPoint = rBezier.maControlPoint; 63 64 return *this; 65 } 66 67 // compare operators 68 bool B2DQuadraticBezier::operator==(const B2DQuadraticBezier& rBezier) const 69 { 70 return ( 71 maStartPoint == rBezier.maStartPoint 72 && maEndPoint == rBezier.maEndPoint 73 && maControlPoint == rBezier.maControlPoint 74 ); 75 } 76 77 bool B2DQuadraticBezier::operator!=(const B2DQuadraticBezier& rBezier) const 78 { 79 return ( 80 maStartPoint != rBezier.maStartPoint 81 || maEndPoint != rBezier.maEndPoint 82 || maControlPoint != rBezier.maControlPoint 83 ); 84 } 85 86 // test if control vector is used 87 bool B2DQuadraticBezier::isBezier() const 88 { 89 // if control vector is empty, bezier is not used 90 if(maControlPoint == maStartPoint || maControlPoint == maEndPoint) 91 return false; 92 93 return true; 94 } 95 } // end of namespace basegfx 96 97 /* vim: set noet sw=4 ts=4: */ 98