xref: /trunk/main/canvas/source/vcl/canvascustomsprite.cxx (revision cdf0e10c4e3984b49a9502b011690b615761d4a3)
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27*cdf0e10cSrcweir 
28*cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove
29*cdf0e10cSrcweir #include "precompiled_canvas.hxx"
30*cdf0e10cSrcweir 
31*cdf0e10cSrcweir #include <canvas/debug.hxx>
32*cdf0e10cSrcweir #include <tools/diagnose_ex.h>
33*cdf0e10cSrcweir #include <canvas/verbosetrace.hxx>
34*cdf0e10cSrcweir 
35*cdf0e10cSrcweir #include <rtl/math.hxx>
36*cdf0e10cSrcweir 
37*cdf0e10cSrcweir #include <vcl/outdev.hxx>
38*cdf0e10cSrcweir #include <vcl/bitmap.hxx>
39*cdf0e10cSrcweir #include <vcl/alpha.hxx>
40*cdf0e10cSrcweir #include <vcl/bitmapex.hxx>
41*cdf0e10cSrcweir #include <vcl/canvastools.hxx>
42*cdf0e10cSrcweir 
43*cdf0e10cSrcweir #include <basegfx/matrix/b2dhommatrix.hxx>
44*cdf0e10cSrcweir #include <basegfx/point/b2dpoint.hxx>
45*cdf0e10cSrcweir #include <basegfx/tools/canvastools.hxx>
46*cdf0e10cSrcweir #include <basegfx/polygon/b2dpolygon.hxx>
47*cdf0e10cSrcweir #include <basegfx/polygon/b2dpolygontools.hxx>
48*cdf0e10cSrcweir #include <basegfx/polygon/b2dpolypolygontools.hxx>
49*cdf0e10cSrcweir #include <basegfx/numeric/ftools.hxx>
50*cdf0e10cSrcweir 
51*cdf0e10cSrcweir #include <canvas/canvastools.hxx>
52*cdf0e10cSrcweir 
53*cdf0e10cSrcweir #include "canvascustomsprite.hxx"
54*cdf0e10cSrcweir 
55*cdf0e10cSrcweir 
56*cdf0e10cSrcweir using namespace ::com::sun::star;
57*cdf0e10cSrcweir 
58*cdf0e10cSrcweir 
59*cdf0e10cSrcweir namespace vclcanvas
60*cdf0e10cSrcweir {
61*cdf0e10cSrcweir 
62*cdf0e10cSrcweir     CanvasCustomSprite::CanvasCustomSprite( const geometry::RealSize2D&               rSpriteSize,
63*cdf0e10cSrcweir                                             rendering::XGraphicDevice&                rDevice,
64*cdf0e10cSrcweir                                             const ::canvas::SpriteSurface::Reference& rOwningSpriteCanvas,
65*cdf0e10cSrcweir                                             const OutDevProviderSharedPtr&            rOutDevProvider,
66*cdf0e10cSrcweir                                             bool                                      bShowSpriteBounds )
67*cdf0e10cSrcweir     {
68*cdf0e10cSrcweir         ENSURE_OR_THROW( rOwningSpriteCanvas.get() &&
69*cdf0e10cSrcweir                          rOutDevProvider,
70*cdf0e10cSrcweir                          "CanvasCustomSprite::CanvasCustomSprite(): Invalid sprite canvas" );
71*cdf0e10cSrcweir 
72*cdf0e10cSrcweir         // setup back buffer
73*cdf0e10cSrcweir         // -----------------
74*cdf0e10cSrcweir 
75*cdf0e10cSrcweir         const ::Size aSize(
76*cdf0e10cSrcweir             static_cast<sal_Int32>( ::std::max( 1.0,
77*cdf0e10cSrcweir                                                 ceil( rSpriteSize.Width ))),  // round up to nearest int,
78*cdf0e10cSrcweir                                                                               // enforce sprite to have at
79*cdf0e10cSrcweir                                                                               // least (1,1) pixel size
80*cdf0e10cSrcweir             static_cast<sal_Int32>( ::std::max( 1.0,
81*cdf0e10cSrcweir                                                 ceil( rSpriteSize.Height ))) );
82*cdf0e10cSrcweir 
83*cdf0e10cSrcweir         // create content backbuffer in screen depth
84*cdf0e10cSrcweir         BackBufferSharedPtr pBackBuffer( new BackBuffer( rOutDevProvider->getOutDev() ) );
85*cdf0e10cSrcweir         pBackBuffer->setSize( aSize );
86*cdf0e10cSrcweir 
87*cdf0e10cSrcweir         // create mask backbuffer, with one bit color depth
88*cdf0e10cSrcweir         BackBufferSharedPtr pBackBufferMask( new BackBuffer( rOutDevProvider->getOutDev(),
89*cdf0e10cSrcweir                                                              true ) );
90*cdf0e10cSrcweir         pBackBufferMask->setSize( aSize );
91*cdf0e10cSrcweir 
92*cdf0e10cSrcweir         // TODO(F1): Implement alpha vdev (could prolly enable
93*cdf0e10cSrcweir         // antialiasing again, then)
94*cdf0e10cSrcweir 
95*cdf0e10cSrcweir         // disable font antialiasing (causes ugly shadows otherwise)
96*cdf0e10cSrcweir         pBackBuffer->getOutDev().SetAntialiasing( ANTIALIASING_DISABLE_TEXT );
97*cdf0e10cSrcweir         pBackBufferMask->getOutDev().SetAntialiasing( ANTIALIASING_DISABLE_TEXT );
98*cdf0e10cSrcweir 
99*cdf0e10cSrcweir         // set mask vdev drawmode, such that everything is painted
100*cdf0e10cSrcweir         // black. That leaves us with a binary image, white for
101*cdf0e10cSrcweir         // background, black for painted content
102*cdf0e10cSrcweir         pBackBufferMask->getOutDev().SetDrawMode( DRAWMODE_BLACKLINE | DRAWMODE_BLACKFILL | DRAWMODE_BLACKTEXT |
103*cdf0e10cSrcweir                                                   DRAWMODE_BLACKGRADIENT | DRAWMODE_BLACKBITMAP );
104*cdf0e10cSrcweir 
105*cdf0e10cSrcweir 
106*cdf0e10cSrcweir         // setup canvas helper
107*cdf0e10cSrcweir         // -------------------
108*cdf0e10cSrcweir 
109*cdf0e10cSrcweir         // always render into back buffer, don't preserve state (it's
110*cdf0e10cSrcweir         // our private VDev, after all), have notion of alpha
111*cdf0e10cSrcweir         maCanvasHelper.init( rDevice,
112*cdf0e10cSrcweir                              pBackBuffer,
113*cdf0e10cSrcweir                              false,
114*cdf0e10cSrcweir                              true );
115*cdf0e10cSrcweir         maCanvasHelper.setBackgroundOutDev( pBackBufferMask );
116*cdf0e10cSrcweir 
117*cdf0e10cSrcweir 
118*cdf0e10cSrcweir         // setup sprite helper
119*cdf0e10cSrcweir         // -------------------
120*cdf0e10cSrcweir 
121*cdf0e10cSrcweir         maSpriteHelper.init( rSpriteSize,
122*cdf0e10cSrcweir                              rOwningSpriteCanvas,
123*cdf0e10cSrcweir                              pBackBuffer,
124*cdf0e10cSrcweir                              pBackBufferMask,
125*cdf0e10cSrcweir                              bShowSpriteBounds );
126*cdf0e10cSrcweir 
127*cdf0e10cSrcweir         // clear sprite to 100% transparent
128*cdf0e10cSrcweir         maCanvasHelper.clear();
129*cdf0e10cSrcweir     }
130*cdf0e10cSrcweir 
131*cdf0e10cSrcweir     void SAL_CALL CanvasCustomSprite::disposing()
132*cdf0e10cSrcweir     {
133*cdf0e10cSrcweir         tools::LocalGuard aGuard;
134*cdf0e10cSrcweir 
135*cdf0e10cSrcweir         // forward to parent
136*cdf0e10cSrcweir         CanvasCustomSpriteBaseT::disposing();
137*cdf0e10cSrcweir     }
138*cdf0e10cSrcweir 
139*cdf0e10cSrcweir #define IMPLEMENTATION_NAME "VCLCanvas.CanvasCustomSprite"
140*cdf0e10cSrcweir #define SERVICE_NAME "com.sun.star.rendering.CanvasCustomSprite"
141*cdf0e10cSrcweir 
142*cdf0e10cSrcweir     ::rtl::OUString SAL_CALL CanvasCustomSprite::getImplementationName() throw( uno::RuntimeException )
143*cdf0e10cSrcweir     {
144*cdf0e10cSrcweir         return ::rtl::OUString( RTL_CONSTASCII_USTRINGPARAM( IMPLEMENTATION_NAME ) );
145*cdf0e10cSrcweir     }
146*cdf0e10cSrcweir 
147*cdf0e10cSrcweir     sal_Bool SAL_CALL CanvasCustomSprite::supportsService( const ::rtl::OUString& ServiceName ) throw( uno::RuntimeException )
148*cdf0e10cSrcweir     {
149*cdf0e10cSrcweir         return ServiceName.equalsAsciiL( RTL_CONSTASCII_STRINGPARAM ( SERVICE_NAME ) );
150*cdf0e10cSrcweir     }
151*cdf0e10cSrcweir 
152*cdf0e10cSrcweir     uno::Sequence< ::rtl::OUString > SAL_CALL CanvasCustomSprite::getSupportedServiceNames()  throw( uno::RuntimeException )
153*cdf0e10cSrcweir     {
154*cdf0e10cSrcweir         uno::Sequence< ::rtl::OUString > aRet(1);
155*cdf0e10cSrcweir         aRet[0] = ::rtl::OUString( RTL_CONSTASCII_USTRINGPARAM ( SERVICE_NAME ) );
156*cdf0e10cSrcweir 
157*cdf0e10cSrcweir         return aRet;
158*cdf0e10cSrcweir     }
159*cdf0e10cSrcweir 
160*cdf0e10cSrcweir     // Sprite
161*cdf0e10cSrcweir     void CanvasCustomSprite::redraw( OutputDevice& rOutDev,
162*cdf0e10cSrcweir                                      bool          bBufferedUpdate ) const
163*cdf0e10cSrcweir     {
164*cdf0e10cSrcweir         tools::LocalGuard aGuard;
165*cdf0e10cSrcweir 
166*cdf0e10cSrcweir         redraw( rOutDev, maSpriteHelper.getPosPixel(), bBufferedUpdate );
167*cdf0e10cSrcweir     }
168*cdf0e10cSrcweir 
169*cdf0e10cSrcweir     void CanvasCustomSprite::redraw( OutputDevice&              rOutDev,
170*cdf0e10cSrcweir                                      const ::basegfx::B2DPoint& rOrigOutputPos,
171*cdf0e10cSrcweir                                      bool                       bBufferedUpdate ) const
172*cdf0e10cSrcweir     {
173*cdf0e10cSrcweir         tools::LocalGuard aGuard;
174*cdf0e10cSrcweir 
175*cdf0e10cSrcweir         maSpriteHelper.redraw( rOutDev,
176*cdf0e10cSrcweir                                rOrigOutputPos,
177*cdf0e10cSrcweir                                mbSurfaceDirty,
178*cdf0e10cSrcweir                                bBufferedUpdate );
179*cdf0e10cSrcweir 
180*cdf0e10cSrcweir         mbSurfaceDirty = false;
181*cdf0e10cSrcweir     }
182*cdf0e10cSrcweir 
183*cdf0e10cSrcweir     bool CanvasCustomSprite::repaint( const GraphicObjectSharedPtr& rGrf,
184*cdf0e10cSrcweir                                       const rendering::ViewState&   viewState,
185*cdf0e10cSrcweir                                       const rendering::RenderState& renderState,
186*cdf0e10cSrcweir                                       const ::Point&                rPt,
187*cdf0e10cSrcweir                                       const ::Size&                 rSz,
188*cdf0e10cSrcweir                                       const GraphicAttr&            rAttr ) const
189*cdf0e10cSrcweir     {
190*cdf0e10cSrcweir         tools::LocalGuard aGuard;
191*cdf0e10cSrcweir 
192*cdf0e10cSrcweir         mbSurfaceDirty = true;
193*cdf0e10cSrcweir 
194*cdf0e10cSrcweir         return maCanvasHelper.repaint( rGrf, viewState, renderState, rPt, rSz, rAttr );
195*cdf0e10cSrcweir     }
196*cdf0e10cSrcweir 
197*cdf0e10cSrcweir }
198