xref: /trunk/main/canvas/source/vcl/canvashelper.cxx (revision cdf0e10c4e3984b49a9502b011690b615761d4a3)
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27*cdf0e10cSrcweir 
28*cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove
29*cdf0e10cSrcweir #include "precompiled_canvas.hxx"
30*cdf0e10cSrcweir 
31*cdf0e10cSrcweir #include <canvas/debug.hxx>
32*cdf0e10cSrcweir #include <tools/diagnose_ex.h>
33*cdf0e10cSrcweir 
34*cdf0e10cSrcweir #include <rtl/math.hxx>
35*cdf0e10cSrcweir 
36*cdf0e10cSrcweir #include <com/sun/star/rendering/CompositeOperation.hpp>
37*cdf0e10cSrcweir #include <com/sun/star/util/Endianness.hpp>
38*cdf0e10cSrcweir #include <com/sun/star/rendering/TextDirection.hpp>
39*cdf0e10cSrcweir #include <com/sun/star/rendering/TexturingMode.hpp>
40*cdf0e10cSrcweir #include <com/sun/star/rendering/PathCapType.hpp>
41*cdf0e10cSrcweir #include <com/sun/star/rendering/PathJoinType.hpp>
42*cdf0e10cSrcweir 
43*cdf0e10cSrcweir #include <tools/poly.hxx>
44*cdf0e10cSrcweir #include <vcl/window.hxx>
45*cdf0e10cSrcweir #include <vcl/bitmapex.hxx>
46*cdf0e10cSrcweir #include <vcl/bmpacc.hxx>
47*cdf0e10cSrcweir #include <vcl/canvastools.hxx>
48*cdf0e10cSrcweir 
49*cdf0e10cSrcweir #include <basegfx/matrix/b2dhommatrix.hxx>
50*cdf0e10cSrcweir #include <basegfx/range/b2drectangle.hxx>
51*cdf0e10cSrcweir #include <basegfx/point/b2dpoint.hxx>
52*cdf0e10cSrcweir #include <basegfx/vector/b2dsize.hxx>
53*cdf0e10cSrcweir #include <basegfx/polygon/b2dpolygon.hxx>
54*cdf0e10cSrcweir #include <basegfx/polygon/b2dpolygontools.hxx>
55*cdf0e10cSrcweir #include <basegfx/polygon/b2dpolypolygontools.hxx>
56*cdf0e10cSrcweir #include <basegfx/polygon/b2dlinegeometry.hxx>
57*cdf0e10cSrcweir #include <basegfx/tools/canvastools.hxx>
58*cdf0e10cSrcweir #include <basegfx/numeric/ftools.hxx>
59*cdf0e10cSrcweir 
60*cdf0e10cSrcweir #include <utility>
61*cdf0e10cSrcweir 
62*cdf0e10cSrcweir #include <comphelper/sequence.hxx>
63*cdf0e10cSrcweir #include <canvas/canvastools.hxx>
64*cdf0e10cSrcweir 
65*cdf0e10cSrcweir #include "textlayout.hxx"
66*cdf0e10cSrcweir #include "canvashelper.hxx"
67*cdf0e10cSrcweir #include "canvasbitmap.hxx"
68*cdf0e10cSrcweir #include "impltools.hxx"
69*cdf0e10cSrcweir #include "canvasfont.hxx"
70*cdf0e10cSrcweir 
71*cdf0e10cSrcweir 
72*cdf0e10cSrcweir using namespace ::com::sun::star;
73*cdf0e10cSrcweir 
74*cdf0e10cSrcweir namespace vclcanvas
75*cdf0e10cSrcweir {
76*cdf0e10cSrcweir     namespace
77*cdf0e10cSrcweir     {
78*cdf0e10cSrcweir         basegfx::B2DLineJoin b2DJoineFromJoin( sal_Int8 nJoinType )
79*cdf0e10cSrcweir         {
80*cdf0e10cSrcweir             switch( nJoinType )
81*cdf0e10cSrcweir             {
82*cdf0e10cSrcweir                 case rendering::PathJoinType::NONE:
83*cdf0e10cSrcweir                     return basegfx::B2DLINEJOIN_NONE;
84*cdf0e10cSrcweir 
85*cdf0e10cSrcweir                 case rendering::PathJoinType::MITER:
86*cdf0e10cSrcweir                     return basegfx::B2DLINEJOIN_MITER;
87*cdf0e10cSrcweir 
88*cdf0e10cSrcweir                 case rendering::PathJoinType::ROUND:
89*cdf0e10cSrcweir                     return basegfx::B2DLINEJOIN_ROUND;
90*cdf0e10cSrcweir 
91*cdf0e10cSrcweir                 case rendering::PathJoinType::BEVEL:
92*cdf0e10cSrcweir                     return basegfx::B2DLINEJOIN_BEVEL;
93*cdf0e10cSrcweir 
94*cdf0e10cSrcweir                 default:
95*cdf0e10cSrcweir                     ENSURE_OR_THROW( false,
96*cdf0e10cSrcweir                                       "b2DJoineFromJoin(): Unexpected join type" );
97*cdf0e10cSrcweir             }
98*cdf0e10cSrcweir 
99*cdf0e10cSrcweir             return basegfx::B2DLINEJOIN_NONE;
100*cdf0e10cSrcweir         }
101*cdf0e10cSrcweir     }
102*cdf0e10cSrcweir 
103*cdf0e10cSrcweir     CanvasHelper::CanvasHelper() :
104*cdf0e10cSrcweir         mpDevice(),
105*cdf0e10cSrcweir         mpProtectedOutDev(),
106*cdf0e10cSrcweir         mpOutDev(),
107*cdf0e10cSrcweir         mp2ndOutDev(),
108*cdf0e10cSrcweir         mbHaveAlpha( false )
109*cdf0e10cSrcweir     {
110*cdf0e10cSrcweir     }
111*cdf0e10cSrcweir 
112*cdf0e10cSrcweir     void CanvasHelper::disposing()
113*cdf0e10cSrcweir     {
114*cdf0e10cSrcweir         mpDevice = NULL;
115*cdf0e10cSrcweir         mpProtectedOutDev.reset();
116*cdf0e10cSrcweir         mpOutDev.reset();
117*cdf0e10cSrcweir         mp2ndOutDev.reset();
118*cdf0e10cSrcweir     }
119*cdf0e10cSrcweir 
120*cdf0e10cSrcweir     void CanvasHelper::init( rendering::XGraphicDevice&     rDevice,
121*cdf0e10cSrcweir                              const OutDevProviderSharedPtr& rOutDev,
122*cdf0e10cSrcweir                              bool                           bProtect,
123*cdf0e10cSrcweir                              bool                           bHaveAlpha )
124*cdf0e10cSrcweir     {
125*cdf0e10cSrcweir         // cast away const, need to change refcount (as this is
126*cdf0e10cSrcweir         // ~invisible to client code, still logically const)
127*cdf0e10cSrcweir         mpDevice    = &rDevice;
128*cdf0e10cSrcweir         mbHaveAlpha = bHaveAlpha;
129*cdf0e10cSrcweir 
130*cdf0e10cSrcweir         setOutDev( rOutDev, bProtect );
131*cdf0e10cSrcweir     }
132*cdf0e10cSrcweir 
133*cdf0e10cSrcweir     void CanvasHelper::setOutDev( const OutDevProviderSharedPtr& rOutDev,
134*cdf0e10cSrcweir                                   bool                           bProtect )
135*cdf0e10cSrcweir     {
136*cdf0e10cSrcweir         if( bProtect )
137*cdf0e10cSrcweir             mpProtectedOutDev = rOutDev;
138*cdf0e10cSrcweir         else
139*cdf0e10cSrcweir             mpProtectedOutDev.reset();
140*cdf0e10cSrcweir 
141*cdf0e10cSrcweir         mpOutDev = rOutDev;
142*cdf0e10cSrcweir     }
143*cdf0e10cSrcweir 
144*cdf0e10cSrcweir     void CanvasHelper::setBackgroundOutDev( const OutDevProviderSharedPtr& rOutDev )
145*cdf0e10cSrcweir     {
146*cdf0e10cSrcweir         mp2ndOutDev = rOutDev;
147*cdf0e10cSrcweir         mp2ndOutDev->getOutDev().EnableMapMode( sal_False );
148*cdf0e10cSrcweir     }
149*cdf0e10cSrcweir 
150*cdf0e10cSrcweir     void CanvasHelper::clear()
151*cdf0e10cSrcweir     {
152*cdf0e10cSrcweir         // are we disposed?
153*cdf0e10cSrcweir         if( mpOutDev )
154*cdf0e10cSrcweir         {
155*cdf0e10cSrcweir             OutputDevice& rOutDev( mpOutDev->getOutDev() );
156*cdf0e10cSrcweir             tools::OutDevStateKeeper aStateKeeper( mpProtectedOutDev );
157*cdf0e10cSrcweir 
158*cdf0e10cSrcweir             rOutDev.EnableMapMode( sal_False );
159*cdf0e10cSrcweir             rOutDev.SetLineColor( COL_WHITE );
160*cdf0e10cSrcweir             rOutDev.SetFillColor( COL_WHITE );
161*cdf0e10cSrcweir             rOutDev.DrawRect( Rectangle( Point(),
162*cdf0e10cSrcweir                                          rOutDev.GetOutputSizePixel()) );
163*cdf0e10cSrcweir 
164*cdf0e10cSrcweir             if( mp2ndOutDev )
165*cdf0e10cSrcweir             {
166*cdf0e10cSrcweir                 OutputDevice& rOutDev2( mp2ndOutDev->getOutDev() );
167*cdf0e10cSrcweir 
168*cdf0e10cSrcweir                 rOutDev2.SetDrawMode( DRAWMODE_DEFAULT );
169*cdf0e10cSrcweir                 rOutDev2.EnableMapMode( sal_False );
170*cdf0e10cSrcweir                 rOutDev2.SetLineColor( COL_WHITE );
171*cdf0e10cSrcweir                 rOutDev2.SetFillColor( COL_WHITE );
172*cdf0e10cSrcweir                 rOutDev2.DrawRect( Rectangle( Point(),
173*cdf0e10cSrcweir                                               rOutDev2.GetOutputSizePixel()) );
174*cdf0e10cSrcweir                 rOutDev2.SetDrawMode( DRAWMODE_BLACKLINE | DRAWMODE_BLACKFILL | DRAWMODE_BLACKTEXT |
175*cdf0e10cSrcweir                                       DRAWMODE_BLACKGRADIENT | DRAWMODE_BLACKBITMAP );
176*cdf0e10cSrcweir             }
177*cdf0e10cSrcweir         }
178*cdf0e10cSrcweir     }
179*cdf0e10cSrcweir 
180*cdf0e10cSrcweir     void CanvasHelper::drawPoint( const rendering::XCanvas*     ,
181*cdf0e10cSrcweir                                   const geometry::RealPoint2D&  aPoint,
182*cdf0e10cSrcweir                                   const rendering::ViewState&   viewState,
183*cdf0e10cSrcweir                                   const rendering::RenderState& renderState )
184*cdf0e10cSrcweir     {
185*cdf0e10cSrcweir         // are we disposed?
186*cdf0e10cSrcweir         if( mpOutDev )
187*cdf0e10cSrcweir         {
188*cdf0e10cSrcweir             // nope, render
189*cdf0e10cSrcweir             tools::OutDevStateKeeper aStateKeeper( mpProtectedOutDev );
190*cdf0e10cSrcweir             setupOutDevState( viewState, renderState, LINE_COLOR );
191*cdf0e10cSrcweir 
192*cdf0e10cSrcweir             const Point aOutPoint( tools::mapRealPoint2D( aPoint,
193*cdf0e10cSrcweir                                                           viewState, renderState ) );
194*cdf0e10cSrcweir             // TODO(F1): alpha
195*cdf0e10cSrcweir             mpOutDev->getOutDev().DrawPixel( aOutPoint );
196*cdf0e10cSrcweir 
197*cdf0e10cSrcweir             if( mp2ndOutDev )
198*cdf0e10cSrcweir                 mp2ndOutDev->getOutDev().DrawPixel( aOutPoint );
199*cdf0e10cSrcweir         }
200*cdf0e10cSrcweir     }
201*cdf0e10cSrcweir 
202*cdf0e10cSrcweir     void CanvasHelper::drawLine( const rendering::XCanvas*      ,
203*cdf0e10cSrcweir                                  const geometry::RealPoint2D&   aStartRealPoint2D,
204*cdf0e10cSrcweir                                  const geometry::RealPoint2D&   aEndRealPoint2D,
205*cdf0e10cSrcweir                                  const rendering::ViewState&    viewState,
206*cdf0e10cSrcweir                                  const rendering::RenderState&  renderState )
207*cdf0e10cSrcweir     {
208*cdf0e10cSrcweir         // are we disposed?
209*cdf0e10cSrcweir         if( mpOutDev )
210*cdf0e10cSrcweir         {
211*cdf0e10cSrcweir             // nope, render
212*cdf0e10cSrcweir             tools::OutDevStateKeeper aStateKeeper( mpProtectedOutDev );
213*cdf0e10cSrcweir             setupOutDevState( viewState, renderState, LINE_COLOR );
214*cdf0e10cSrcweir 
215*cdf0e10cSrcweir             const Point aStartPoint( tools::mapRealPoint2D( aStartRealPoint2D,
216*cdf0e10cSrcweir                                                             viewState, renderState ) );
217*cdf0e10cSrcweir             const Point aEndPoint( tools::mapRealPoint2D( aEndRealPoint2D,
218*cdf0e10cSrcweir                                                           viewState, renderState ) );
219*cdf0e10cSrcweir             // TODO(F2): alpha
220*cdf0e10cSrcweir             mpOutDev->getOutDev().DrawLine( aStartPoint, aEndPoint );
221*cdf0e10cSrcweir 
222*cdf0e10cSrcweir             if( mp2ndOutDev )
223*cdf0e10cSrcweir                 mp2ndOutDev->getOutDev().DrawLine( aStartPoint, aEndPoint );
224*cdf0e10cSrcweir         }
225*cdf0e10cSrcweir     }
226*cdf0e10cSrcweir 
227*cdf0e10cSrcweir     void CanvasHelper::drawBezier( const rendering::XCanvas*            ,
228*cdf0e10cSrcweir                                    const geometry::RealBezierSegment2D& aBezierSegment,
229*cdf0e10cSrcweir                                    const geometry::RealPoint2D&         _aEndPoint,
230*cdf0e10cSrcweir                                    const rendering::ViewState&          viewState,
231*cdf0e10cSrcweir                                    const rendering::RenderState&        renderState )
232*cdf0e10cSrcweir     {
233*cdf0e10cSrcweir         if( mpOutDev )
234*cdf0e10cSrcweir         {
235*cdf0e10cSrcweir             tools::OutDevStateKeeper aStateKeeper( mpProtectedOutDev );
236*cdf0e10cSrcweir             setupOutDevState( viewState, renderState, LINE_COLOR );
237*cdf0e10cSrcweir 
238*cdf0e10cSrcweir             const Point& rStartPoint( tools::mapRealPoint2D( geometry::RealPoint2D(aBezierSegment.Px,
239*cdf0e10cSrcweir                                                                                    aBezierSegment.Py),
240*cdf0e10cSrcweir                                                             viewState, renderState ) );
241*cdf0e10cSrcweir             const Point& rCtrlPoint1( tools::mapRealPoint2D( geometry::RealPoint2D(aBezierSegment.C1x,
242*cdf0e10cSrcweir                                                                                    aBezierSegment.C1y),
243*cdf0e10cSrcweir                                                             viewState, renderState ) );
244*cdf0e10cSrcweir             const Point& rCtrlPoint2( tools::mapRealPoint2D( geometry::RealPoint2D(aBezierSegment.C2x,
245*cdf0e10cSrcweir                                                                                    aBezierSegment.C2y),
246*cdf0e10cSrcweir                                                              viewState, renderState ) );
247*cdf0e10cSrcweir             const Point& rEndPoint( tools::mapRealPoint2D( _aEndPoint,
248*cdf0e10cSrcweir                                                            viewState, renderState ) );
249*cdf0e10cSrcweir 
250*cdf0e10cSrcweir             ::Polygon aPoly(4);
251*cdf0e10cSrcweir             aPoly.SetPoint( rStartPoint, 0 );
252*cdf0e10cSrcweir             aPoly.SetFlags( 0, POLY_NORMAL );
253*cdf0e10cSrcweir             aPoly.SetPoint( rCtrlPoint1, 1 );
254*cdf0e10cSrcweir             aPoly.SetFlags( 1, POLY_CONTROL );
255*cdf0e10cSrcweir             aPoly.SetPoint( rCtrlPoint2, 2 );
256*cdf0e10cSrcweir             aPoly.SetFlags( 2, POLY_CONTROL );
257*cdf0e10cSrcweir             aPoly.SetPoint( rEndPoint, 3 );
258*cdf0e10cSrcweir             aPoly.SetFlags( 3, POLY_NORMAL );
259*cdf0e10cSrcweir 
260*cdf0e10cSrcweir             // TODO(F2): alpha
261*cdf0e10cSrcweir             mpOutDev->getOutDev().DrawPolygon( aPoly );
262*cdf0e10cSrcweir             if( mp2ndOutDev )
263*cdf0e10cSrcweir                 mp2ndOutDev->getOutDev().DrawPolygon( aPoly );
264*cdf0e10cSrcweir         }
265*cdf0e10cSrcweir     }
266*cdf0e10cSrcweir 
267*cdf0e10cSrcweir     uno::Reference< rendering::XCachedPrimitive > CanvasHelper::drawPolyPolygon( const rendering::XCanvas*                          ,
268*cdf0e10cSrcweir                                                                                  const uno::Reference< rendering::XPolyPolygon2D >& xPolyPolygon,
269*cdf0e10cSrcweir                                                                                  const rendering::ViewState&                        viewState,
270*cdf0e10cSrcweir                                                                                  const rendering::RenderState&                      renderState )
271*cdf0e10cSrcweir     {
272*cdf0e10cSrcweir         ENSURE_ARG_OR_THROW( xPolyPolygon.is(),
273*cdf0e10cSrcweir                          "polygon is NULL");
274*cdf0e10cSrcweir 
275*cdf0e10cSrcweir         if( mpOutDev )
276*cdf0e10cSrcweir         {
277*cdf0e10cSrcweir             tools::OutDevStateKeeper aStateKeeper( mpProtectedOutDev );
278*cdf0e10cSrcweir             setupOutDevState( viewState, renderState, LINE_COLOR );
279*cdf0e10cSrcweir 
280*cdf0e10cSrcweir             const ::basegfx::B2DPolyPolygon& rPolyPoly(
281*cdf0e10cSrcweir                 ::basegfx::unotools::b2DPolyPolygonFromXPolyPolygon2D(xPolyPolygon) );
282*cdf0e10cSrcweir             const PolyPolygon aPolyPoly( tools::mapPolyPolygon( rPolyPoly, viewState, renderState ) );
283*cdf0e10cSrcweir 
284*cdf0e10cSrcweir             if( rPolyPoly.isClosed() )
285*cdf0e10cSrcweir             {
286*cdf0e10cSrcweir                 mpOutDev->getOutDev().DrawPolyPolygon( aPolyPoly );
287*cdf0e10cSrcweir 
288*cdf0e10cSrcweir                 if( mp2ndOutDev )
289*cdf0e10cSrcweir                     mp2ndOutDev->getOutDev().DrawPolyPolygon( aPolyPoly );
290*cdf0e10cSrcweir             }
291*cdf0e10cSrcweir             else
292*cdf0e10cSrcweir             {
293*cdf0e10cSrcweir                 // mixed open/closed state. Cannot render open polygon
294*cdf0e10cSrcweir                 // via DrawPolyPolygon(), since that implicitley
295*cdf0e10cSrcweir                 // closed every polygon. OTOH, no need to distinguish
296*cdf0e10cSrcweir                 // further and render closed polygons via
297*cdf0e10cSrcweir                 // DrawPolygon(), and open ones via DrawPolyLine():
298*cdf0e10cSrcweir                 // closed polygons will simply already contain the
299*cdf0e10cSrcweir                 // closing segment.
300*cdf0e10cSrcweir                 sal_uInt16 nSize( aPolyPoly.Count() );
301*cdf0e10cSrcweir 
302*cdf0e10cSrcweir                 for( sal_uInt16 i=0; i<nSize; ++i )
303*cdf0e10cSrcweir                 {
304*cdf0e10cSrcweir                     mpOutDev->getOutDev().DrawPolyLine( aPolyPoly[i] );
305*cdf0e10cSrcweir 
306*cdf0e10cSrcweir                     if( mp2ndOutDev )
307*cdf0e10cSrcweir                         mp2ndOutDev->getOutDev().DrawPolyLine( aPolyPoly[i] );
308*cdf0e10cSrcweir                 }
309*cdf0e10cSrcweir             }
310*cdf0e10cSrcweir         }
311*cdf0e10cSrcweir 
312*cdf0e10cSrcweir         // TODO(P1): Provide caching here.
313*cdf0e10cSrcweir         return uno::Reference< rendering::XCachedPrimitive >(NULL);
314*cdf0e10cSrcweir     }
315*cdf0e10cSrcweir 
316*cdf0e10cSrcweir     uno::Reference< rendering::XCachedPrimitive > CanvasHelper::strokePolyPolygon( const rendering::XCanvas*                            ,
317*cdf0e10cSrcweir                                                                                    const uno::Reference< rendering::XPolyPolygon2D >&   xPolyPolygon,
318*cdf0e10cSrcweir                                                                                    const rendering::ViewState&                          viewState,
319*cdf0e10cSrcweir                                                                                    const rendering::RenderState&                        renderState,
320*cdf0e10cSrcweir                                                                                    const rendering::StrokeAttributes&                   strokeAttributes )
321*cdf0e10cSrcweir     {
322*cdf0e10cSrcweir         ENSURE_ARG_OR_THROW( xPolyPolygon.is(),
323*cdf0e10cSrcweir                          "polygon is NULL");
324*cdf0e10cSrcweir 
325*cdf0e10cSrcweir         if( mpOutDev )
326*cdf0e10cSrcweir         {
327*cdf0e10cSrcweir             tools::OutDevStateKeeper aStateKeeper( mpProtectedOutDev );
328*cdf0e10cSrcweir 
329*cdf0e10cSrcweir             ::basegfx::B2DHomMatrix aMatrix;
330*cdf0e10cSrcweir             ::canvas::tools::mergeViewAndRenderTransform(aMatrix, viewState, renderState);
331*cdf0e10cSrcweir 
332*cdf0e10cSrcweir             ::basegfx::B2DSize aLinePixelSize(strokeAttributes.StrokeWidth,
333*cdf0e10cSrcweir                                               strokeAttributes.StrokeWidth);
334*cdf0e10cSrcweir             aLinePixelSize *= aMatrix;
335*cdf0e10cSrcweir 
336*cdf0e10cSrcweir             ::basegfx::B2DPolyPolygon aPolyPoly(
337*cdf0e10cSrcweir                 ::basegfx::unotools::b2DPolyPolygonFromXPolyPolygon2D(xPolyPolygon) );
338*cdf0e10cSrcweir 
339*cdf0e10cSrcweir             if( aPolyPoly.areControlPointsUsed() )
340*cdf0e10cSrcweir             {
341*cdf0e10cSrcweir                 // AW: Not needed for ApplyLineDashing anymore; should be removed
342*cdf0e10cSrcweir                 aPolyPoly = ::basegfx::tools::adaptiveSubdivideByAngle(aPolyPoly);
343*cdf0e10cSrcweir             }
344*cdf0e10cSrcweir 
345*cdf0e10cSrcweir             // apply dashing, if any
346*cdf0e10cSrcweir             if( strokeAttributes.DashArray.getLength() )
347*cdf0e10cSrcweir             {
348*cdf0e10cSrcweir                 const ::std::vector<double>& aDashArray(
349*cdf0e10cSrcweir                     ::comphelper::sequenceToContainer< ::std::vector<double> >(strokeAttributes.DashArray) );
350*cdf0e10cSrcweir 
351*cdf0e10cSrcweir                 ::basegfx::B2DPolyPolygon aDashedPolyPoly;
352*cdf0e10cSrcweir 
353*cdf0e10cSrcweir                 for( sal_uInt32 i=0; i<aPolyPoly.count(); ++i )
354*cdf0e10cSrcweir                 {
355*cdf0e10cSrcweir                     // AW: new interface; You may also get gaps in the same run now
356*cdf0e10cSrcweir                     basegfx::tools::applyLineDashing(aPolyPoly.getB2DPolygon(i), aDashArray, &aDashedPolyPoly);
357*cdf0e10cSrcweir                     //aDashedPolyPoly.append(
358*cdf0e10cSrcweir                     //    ::basegfx::tools::applyLineDashing( aPolyPoly.getB2DPolygon(i),
359*cdf0e10cSrcweir                     //                                        aDashArray ) );
360*cdf0e10cSrcweir                 }
361*cdf0e10cSrcweir 
362*cdf0e10cSrcweir                 aPolyPoly = aDashedPolyPoly;
363*cdf0e10cSrcweir             }
364*cdf0e10cSrcweir 
365*cdf0e10cSrcweir             ::basegfx::B2DPolyPolygon aStrokedPolyPoly;
366*cdf0e10cSrcweir             if( aLinePixelSize.getLength() < 1.42 )
367*cdf0e10cSrcweir             {
368*cdf0e10cSrcweir                 // line width < 1.0 in device pixel, thus, output as a
369*cdf0e10cSrcweir                 // simple hairline poly-polygon
370*cdf0e10cSrcweir                 setupOutDevState( viewState, renderState, LINE_COLOR );
371*cdf0e10cSrcweir 
372*cdf0e10cSrcweir                 aStrokedPolyPoly = aPolyPoly;
373*cdf0e10cSrcweir             }
374*cdf0e10cSrcweir             else
375*cdf0e10cSrcweir             {
376*cdf0e10cSrcweir                 // render as a 'thick' line
377*cdf0e10cSrcweir                 setupOutDevState( viewState, renderState, FILL_COLOR );
378*cdf0e10cSrcweir 
379*cdf0e10cSrcweir                 for( sal_uInt32 i=0; i<aPolyPoly.count(); ++i )
380*cdf0e10cSrcweir                 {
381*cdf0e10cSrcweir                     // TODO(F2): Use MiterLimit from StrokeAttributes,
382*cdf0e10cSrcweir                     // need to convert it here to angle.
383*cdf0e10cSrcweir 
384*cdf0e10cSrcweir                     // TODO(F2): Also use Cap settings from
385*cdf0e10cSrcweir                     // StrokeAttributes, the
386*cdf0e10cSrcweir                     // createAreaGeometryForLineStartEnd() method does not
387*cdf0e10cSrcweir                     // seem to fit very well here
388*cdf0e10cSrcweir 
389*cdf0e10cSrcweir                     // AW: New interface, will create bezier polygons now
390*cdf0e10cSrcweir                     aStrokedPolyPoly.append(basegfx::tools::createAreaGeometry(
391*cdf0e10cSrcweir                         aPolyPoly.getB2DPolygon(i), strokeAttributes.StrokeWidth*0.5, b2DJoineFromJoin(strokeAttributes.JoinType)));
392*cdf0e10cSrcweir                     //aStrokedPolyPoly.append(
393*cdf0e10cSrcweir                     //    ::basegfx::tools::createAreaGeometryForPolygon( aPolyPoly.getB2DPolygon(i),
394*cdf0e10cSrcweir                     //                                                    strokeAttributes.StrokeWidth*0.5,
395*cdf0e10cSrcweir                     //                                                    b2DJoineFromJoin(strokeAttributes.JoinType) ) );
396*cdf0e10cSrcweir                 }
397*cdf0e10cSrcweir             }
398*cdf0e10cSrcweir 
399*cdf0e10cSrcweir             // transform only _now_, all the StrokeAttributes are in
400*cdf0e10cSrcweir             // user coordinates.
401*cdf0e10cSrcweir             aStrokedPolyPoly.transform( aMatrix );
402*cdf0e10cSrcweir 
403*cdf0e10cSrcweir             const PolyPolygon aVCLPolyPoly( aStrokedPolyPoly );
404*cdf0e10cSrcweir 
405*cdf0e10cSrcweir             // TODO(F2): When using alpha here, must handle that via
406*cdf0e10cSrcweir             // temporary surface or somesuch.
407*cdf0e10cSrcweir 
408*cdf0e10cSrcweir             // Note: the generated stroke poly-polygon is NOT free of
409*cdf0e10cSrcweir             // self-intersections. Therefore, if we would render it
410*cdf0e10cSrcweir             // via OutDev::DrawPolyPolygon(), on/off fill would
411*cdf0e10cSrcweir             // generate off areas on those self-intersections.
412*cdf0e10cSrcweir             sal_uInt16 nSize( aVCLPolyPoly.Count() );
413*cdf0e10cSrcweir 
414*cdf0e10cSrcweir             for( sal_uInt16 i=0; i<nSize; ++i )
415*cdf0e10cSrcweir             {
416*cdf0e10cSrcweir                 if( aStrokedPolyPoly.getB2DPolygon( i ).isClosed() ) {
417*cdf0e10cSrcweir                     mpOutDev->getOutDev().DrawPolygon( aVCLPolyPoly[i] );
418*cdf0e10cSrcweir                     if( mp2ndOutDev )
419*cdf0e10cSrcweir                         mp2ndOutDev->getOutDev().DrawPolygon( aVCLPolyPoly[i] );
420*cdf0e10cSrcweir                 } else {
421*cdf0e10cSrcweir                     const sal_uInt16 nPolySize = aVCLPolyPoly[i].GetSize();
422*cdf0e10cSrcweir                     if( nPolySize ) {
423*cdf0e10cSrcweir                         Point rPrevPoint = aVCLPolyPoly[i].GetPoint( 0 );
424*cdf0e10cSrcweir                         Point rPoint;
425*cdf0e10cSrcweir 
426*cdf0e10cSrcweir                         for( sal_uInt16 j=1; j<nPolySize; j++ ) {
427*cdf0e10cSrcweir                             rPoint = aVCLPolyPoly[i].GetPoint( j );
428*cdf0e10cSrcweir                             mpOutDev->getOutDev().DrawLine( rPrevPoint, rPoint );
429*cdf0e10cSrcweir                             if( mp2ndOutDev )
430*cdf0e10cSrcweir                                 mp2ndOutDev->getOutDev().DrawLine( rPrevPoint, rPoint );
431*cdf0e10cSrcweir                             rPrevPoint = rPoint;
432*cdf0e10cSrcweir                         }
433*cdf0e10cSrcweir                     }
434*cdf0e10cSrcweir                 }
435*cdf0e10cSrcweir             }
436*cdf0e10cSrcweir         }
437*cdf0e10cSrcweir 
438*cdf0e10cSrcweir         // TODO(P1): Provide caching here.
439*cdf0e10cSrcweir         return uno::Reference< rendering::XCachedPrimitive >(NULL);
440*cdf0e10cSrcweir     }
441*cdf0e10cSrcweir 
442*cdf0e10cSrcweir     uno::Reference< rendering::XCachedPrimitive > CanvasHelper::strokeTexturedPolyPolygon( const rendering::XCanvas*                            ,
443*cdf0e10cSrcweir                                                                                            const uno::Reference< rendering::XPolyPolygon2D >&   ,
444*cdf0e10cSrcweir                                                                                            const rendering::ViewState&                          ,
445*cdf0e10cSrcweir                                                                                            const rendering::RenderState&                        ,
446*cdf0e10cSrcweir                                                                                            const uno::Sequence< rendering::Texture >&           ,
447*cdf0e10cSrcweir                                                                                            const rendering::StrokeAttributes&                    )
448*cdf0e10cSrcweir     {
449*cdf0e10cSrcweir         return uno::Reference< rendering::XCachedPrimitive >(NULL);
450*cdf0e10cSrcweir     }
451*cdf0e10cSrcweir 
452*cdf0e10cSrcweir     uno::Reference< rendering::XCachedPrimitive > CanvasHelper::strokeTextureMappedPolyPolygon( const rendering::XCanvas*                           ,
453*cdf0e10cSrcweir                                                                                                 const uno::Reference< rendering::XPolyPolygon2D >&  ,
454*cdf0e10cSrcweir                                                                                                 const rendering::ViewState&                         ,
455*cdf0e10cSrcweir                                                                                                 const rendering::RenderState&                       ,
456*cdf0e10cSrcweir                                                                                                 const uno::Sequence< rendering::Texture >&          ,
457*cdf0e10cSrcweir                                                                                                 const uno::Reference< geometry::XMapping2D >&       ,
458*cdf0e10cSrcweir                                                                                                 const rendering::StrokeAttributes&                   )
459*cdf0e10cSrcweir     {
460*cdf0e10cSrcweir         return uno::Reference< rendering::XCachedPrimitive >(NULL);
461*cdf0e10cSrcweir     }
462*cdf0e10cSrcweir 
463*cdf0e10cSrcweir     uno::Reference< rendering::XPolyPolygon2D >   CanvasHelper::queryStrokeShapes( const rendering::XCanvas*                            ,
464*cdf0e10cSrcweir                                                                                    const uno::Reference< rendering::XPolyPolygon2D >&   ,
465*cdf0e10cSrcweir                                                                                    const rendering::ViewState&                          ,
466*cdf0e10cSrcweir                                                                                    const rendering::RenderState&                        ,
467*cdf0e10cSrcweir                                                                                    const rendering::StrokeAttributes&                    )
468*cdf0e10cSrcweir     {
469*cdf0e10cSrcweir         return uno::Reference< rendering::XPolyPolygon2D >(NULL);
470*cdf0e10cSrcweir     }
471*cdf0e10cSrcweir 
472*cdf0e10cSrcweir     uno::Reference< rendering::XCachedPrimitive > CanvasHelper::fillPolyPolygon( const rendering::XCanvas*                          ,
473*cdf0e10cSrcweir                                                                                  const uno::Reference< rendering::XPolyPolygon2D >& xPolyPolygon,
474*cdf0e10cSrcweir                                                                                  const rendering::ViewState&                        viewState,
475*cdf0e10cSrcweir                                                                                  const rendering::RenderState&                      renderState )
476*cdf0e10cSrcweir     {
477*cdf0e10cSrcweir         ENSURE_ARG_OR_THROW( xPolyPolygon.is(),
478*cdf0e10cSrcweir                          "polygon is NULL");
479*cdf0e10cSrcweir 
480*cdf0e10cSrcweir         if( mpOutDev )
481*cdf0e10cSrcweir         {
482*cdf0e10cSrcweir             tools::OutDevStateKeeper aStateKeeper( mpProtectedOutDev );
483*cdf0e10cSrcweir 
484*cdf0e10cSrcweir             const int nTransparency( setupOutDevState( viewState, renderState, FILL_COLOR ) );
485*cdf0e10cSrcweir             const int nTransPercent( (nTransparency * 100 + 128) / 255 );  // normal rounding, no truncation here
486*cdf0e10cSrcweir             ::basegfx::B2DPolyPolygon aB2DPolyPoly(
487*cdf0e10cSrcweir                 ::basegfx::unotools::b2DPolyPolygonFromXPolyPolygon2D(xPolyPolygon));
488*cdf0e10cSrcweir             aB2DPolyPoly.setClosed(true); // ensure closed poly, otherwise VCL does not fill
489*cdf0e10cSrcweir             const PolyPolygon aPolyPoly( tools::mapPolyPolygon(
490*cdf0e10cSrcweir                                              aB2DPolyPoly,
491*cdf0e10cSrcweir                                              viewState, renderState ) );
492*cdf0e10cSrcweir             const bool bSourceAlpha( renderState.CompositeOperation == rendering::CompositeOperation::SOURCE );
493*cdf0e10cSrcweir             if( !nTransparency || bSourceAlpha )
494*cdf0e10cSrcweir             {
495*cdf0e10cSrcweir                 mpOutDev->getOutDev().DrawPolyPolygon( aPolyPoly );
496*cdf0e10cSrcweir             }
497*cdf0e10cSrcweir             else
498*cdf0e10cSrcweir             {
499*cdf0e10cSrcweir                 mpOutDev->getOutDev().DrawTransparent( aPolyPoly, (sal_uInt16)nTransPercent );
500*cdf0e10cSrcweir             }
501*cdf0e10cSrcweir 
502*cdf0e10cSrcweir             if( mp2ndOutDev )
503*cdf0e10cSrcweir             {
504*cdf0e10cSrcweir                 if( !nTransparency || bSourceAlpha )
505*cdf0e10cSrcweir                 {
506*cdf0e10cSrcweir                     // HACK. Normally, CanvasHelper does not care
507*cdf0e10cSrcweir                     // about actually what mp2ndOutDev is...
508*cdf0e10cSrcweir                     if( bSourceAlpha && nTransparency == 255 )
509*cdf0e10cSrcweir                     {
510*cdf0e10cSrcweir                         mp2ndOutDev->getOutDev().SetDrawMode( DRAWMODE_WHITELINE | DRAWMODE_WHITEFILL | DRAWMODE_WHITETEXT |
511*cdf0e10cSrcweir                                                               DRAWMODE_WHITEGRADIENT | DRAWMODE_WHITEBITMAP );
512*cdf0e10cSrcweir                         mp2ndOutDev->getOutDev().SetFillColor( COL_WHITE );
513*cdf0e10cSrcweir                         mp2ndOutDev->getOutDev().DrawPolyPolygon( aPolyPoly );
514*cdf0e10cSrcweir                         mp2ndOutDev->getOutDev().SetDrawMode( DRAWMODE_BLACKLINE | DRAWMODE_BLACKFILL | DRAWMODE_BLACKTEXT |
515*cdf0e10cSrcweir                                                               DRAWMODE_BLACKGRADIENT | DRAWMODE_BLACKBITMAP );
516*cdf0e10cSrcweir                     }
517*cdf0e10cSrcweir                     else
518*cdf0e10cSrcweir                     {
519*cdf0e10cSrcweir                         mp2ndOutDev->getOutDev().DrawPolyPolygon( aPolyPoly );
520*cdf0e10cSrcweir                     }
521*cdf0e10cSrcweir                 }
522*cdf0e10cSrcweir                 else
523*cdf0e10cSrcweir                 {
524*cdf0e10cSrcweir                     mp2ndOutDev->getOutDev().DrawTransparent( aPolyPoly, (sal_uInt16)nTransPercent );
525*cdf0e10cSrcweir                 }
526*cdf0e10cSrcweir             }
527*cdf0e10cSrcweir         }
528*cdf0e10cSrcweir 
529*cdf0e10cSrcweir         // TODO(P1): Provide caching here.
530*cdf0e10cSrcweir         return uno::Reference< rendering::XCachedPrimitive >(NULL);
531*cdf0e10cSrcweir     }
532*cdf0e10cSrcweir 
533*cdf0e10cSrcweir     uno::Reference< rendering::XCachedPrimitive > CanvasHelper::fillTextureMappedPolyPolygon( const rendering::XCanvas*                             ,
534*cdf0e10cSrcweir                                                                                               const uno::Reference< rendering::XPolyPolygon2D >&    ,
535*cdf0e10cSrcweir                                                                                               const rendering::ViewState&                           ,
536*cdf0e10cSrcweir                                                                                               const rendering::RenderState&                         ,
537*cdf0e10cSrcweir                                                                                               const uno::Sequence< rendering::Texture >&            ,
538*cdf0e10cSrcweir                                                                                               const uno::Reference< geometry::XMapping2D >&              )
539*cdf0e10cSrcweir     {
540*cdf0e10cSrcweir         return uno::Reference< rendering::XCachedPrimitive >(NULL);
541*cdf0e10cSrcweir     }
542*cdf0e10cSrcweir 
543*cdf0e10cSrcweir     uno::Reference< rendering::XCanvasFont > CanvasHelper::createFont( const rendering::XCanvas*                        ,
544*cdf0e10cSrcweir                                                                        const rendering::FontRequest&                    fontRequest,
545*cdf0e10cSrcweir                                                                        const uno::Sequence< beans::PropertyValue >&     extraFontProperties,
546*cdf0e10cSrcweir                                                                        const geometry::Matrix2D&                        fontMatrix )
547*cdf0e10cSrcweir     {
548*cdf0e10cSrcweir         if( mpOutDev && mpDevice )
549*cdf0e10cSrcweir         {
550*cdf0e10cSrcweir             // TODO(F2): font properties and font matrix
551*cdf0e10cSrcweir             return uno::Reference< rendering::XCanvasFont >(
552*cdf0e10cSrcweir                     new CanvasFont(fontRequest, extraFontProperties, fontMatrix,
553*cdf0e10cSrcweir                                    *mpDevice, mpOutDev) );
554*cdf0e10cSrcweir         }
555*cdf0e10cSrcweir 
556*cdf0e10cSrcweir         return uno::Reference< rendering::XCanvasFont >();
557*cdf0e10cSrcweir     }
558*cdf0e10cSrcweir 
559*cdf0e10cSrcweir     uno::Sequence< rendering::FontInfo > CanvasHelper::queryAvailableFonts( const rendering::XCanvas*                       ,
560*cdf0e10cSrcweir                                                                             const rendering::FontInfo&                      ,
561*cdf0e10cSrcweir                                                                             const uno::Sequence< beans::PropertyValue >&     )
562*cdf0e10cSrcweir     {
563*cdf0e10cSrcweir         // TODO(F2)
564*cdf0e10cSrcweir         return uno::Sequence< rendering::FontInfo >();
565*cdf0e10cSrcweir     }
566*cdf0e10cSrcweir 
567*cdf0e10cSrcweir     uno::Reference< rendering::XCachedPrimitive > CanvasHelper::drawText( const rendering::XCanvas*                         ,
568*cdf0e10cSrcweir                                                                           const rendering::StringContext&                   text,
569*cdf0e10cSrcweir                                                                           const uno::Reference< rendering::XCanvasFont >&   xFont,
570*cdf0e10cSrcweir                                                                           const rendering::ViewState&                       viewState,
571*cdf0e10cSrcweir                                                                           const rendering::RenderState&                     renderState,
572*cdf0e10cSrcweir                                                                           sal_Int8                                          textDirection )
573*cdf0e10cSrcweir     {
574*cdf0e10cSrcweir         ENSURE_ARG_OR_THROW( xFont.is(),
575*cdf0e10cSrcweir                          "font is NULL");
576*cdf0e10cSrcweir 
577*cdf0e10cSrcweir         if( mpOutDev )
578*cdf0e10cSrcweir         {
579*cdf0e10cSrcweir             tools::OutDevStateKeeper aStateKeeper( mpProtectedOutDev );
580*cdf0e10cSrcweir 
581*cdf0e10cSrcweir             ::Point aOutpos;
582*cdf0e10cSrcweir             if( !setupTextOutput( aOutpos, viewState, renderState, xFont ) )
583*cdf0e10cSrcweir                 return uno::Reference< rendering::XCachedPrimitive >(NULL); // no output necessary
584*cdf0e10cSrcweir 
585*cdf0e10cSrcweir             // change text direction and layout mode
586*cdf0e10cSrcweir             sal_uIntPtr nLayoutMode(0);
587*cdf0e10cSrcweir             switch( textDirection )
588*cdf0e10cSrcweir             {
589*cdf0e10cSrcweir                 case rendering::TextDirection::WEAK_LEFT_TO_RIGHT:
590*cdf0e10cSrcweir                     nLayoutMode |= TEXT_LAYOUT_BIDI_LTR;
591*cdf0e10cSrcweir                     // FALLTHROUGH intended
592*cdf0e10cSrcweir                 case rendering::TextDirection::STRONG_LEFT_TO_RIGHT:
593*cdf0e10cSrcweir                     nLayoutMode |= TEXT_LAYOUT_BIDI_LTR | TEXT_LAYOUT_BIDI_STRONG;
594*cdf0e10cSrcweir                     nLayoutMode |= TEXT_LAYOUT_TEXTORIGIN_LEFT;
595*cdf0e10cSrcweir                     break;
596*cdf0e10cSrcweir 
597*cdf0e10cSrcweir                 case rendering::TextDirection::WEAK_RIGHT_TO_LEFT:
598*cdf0e10cSrcweir                     nLayoutMode |= TEXT_LAYOUT_BIDI_RTL;
599*cdf0e10cSrcweir                     // FALLTHROUGH intended
600*cdf0e10cSrcweir                 case rendering::TextDirection::STRONG_RIGHT_TO_LEFT:
601*cdf0e10cSrcweir                     nLayoutMode |= TEXT_LAYOUT_BIDI_RTL | TEXT_LAYOUT_BIDI_STRONG;
602*cdf0e10cSrcweir                     nLayoutMode |= TEXT_LAYOUT_TEXTORIGIN_RIGHT;
603*cdf0e10cSrcweir                     break;
604*cdf0e10cSrcweir             }
605*cdf0e10cSrcweir 
606*cdf0e10cSrcweir             // TODO(F2): alpha
607*cdf0e10cSrcweir             mpOutDev->getOutDev().SetLayoutMode( nLayoutMode );
608*cdf0e10cSrcweir             mpOutDev->getOutDev().DrawText( aOutpos,
609*cdf0e10cSrcweir                                             text.Text,
610*cdf0e10cSrcweir                                             ::canvas::tools::numeric_cast<sal_uInt16>(text.StartPosition),
611*cdf0e10cSrcweir                                             ::canvas::tools::numeric_cast<sal_uInt16>(text.Length) );
612*cdf0e10cSrcweir 
613*cdf0e10cSrcweir             if( mp2ndOutDev )
614*cdf0e10cSrcweir             {
615*cdf0e10cSrcweir                 mp2ndOutDev->getOutDev().SetLayoutMode( nLayoutMode );
616*cdf0e10cSrcweir                 mp2ndOutDev->getOutDev().DrawText( aOutpos,
617*cdf0e10cSrcweir                                                    text.Text,
618*cdf0e10cSrcweir                                                    ::canvas::tools::numeric_cast<sal_uInt16>(text.StartPosition),
619*cdf0e10cSrcweir                                                    ::canvas::tools::numeric_cast<sal_uInt16>(text.Length) );
620*cdf0e10cSrcweir             }
621*cdf0e10cSrcweir         }
622*cdf0e10cSrcweir 
623*cdf0e10cSrcweir         return uno::Reference< rendering::XCachedPrimitive >(NULL);
624*cdf0e10cSrcweir     }
625*cdf0e10cSrcweir 
626*cdf0e10cSrcweir     uno::Reference< rendering::XCachedPrimitive > CanvasHelper::drawTextLayout( const rendering::XCanvas*                       ,
627*cdf0e10cSrcweir                                                                                 const uno::Reference< rendering::XTextLayout >& xLayoutedText,
628*cdf0e10cSrcweir                                                                                 const rendering::ViewState&                     viewState,
629*cdf0e10cSrcweir                                                                                 const rendering::RenderState&                   renderState )
630*cdf0e10cSrcweir     {
631*cdf0e10cSrcweir         ENSURE_ARG_OR_THROW( xLayoutedText.is(),
632*cdf0e10cSrcweir                          "layout is NULL");
633*cdf0e10cSrcweir 
634*cdf0e10cSrcweir         TextLayout* pTextLayout = dynamic_cast< TextLayout* >( xLayoutedText.get() );
635*cdf0e10cSrcweir 
636*cdf0e10cSrcweir         if( pTextLayout )
637*cdf0e10cSrcweir         {
638*cdf0e10cSrcweir             if( mpOutDev )
639*cdf0e10cSrcweir             {
640*cdf0e10cSrcweir                 tools::OutDevStateKeeper aStateKeeper( mpProtectedOutDev );
641*cdf0e10cSrcweir 
642*cdf0e10cSrcweir                 // TODO(T3): Race condition. We're taking the font
643*cdf0e10cSrcweir                 // from xLayoutedText, and then calling draw() at it,
644*cdf0e10cSrcweir                 // without exclusive access. Move setupTextOutput(),
645*cdf0e10cSrcweir                 // e.g. to impltools?
646*cdf0e10cSrcweir 
647*cdf0e10cSrcweir                 ::Point aOutpos;
648*cdf0e10cSrcweir                 if( !setupTextOutput( aOutpos, viewState, renderState, xLayoutedText->getFont() ) )
649*cdf0e10cSrcweir                     return uno::Reference< rendering::XCachedPrimitive >(NULL); // no output necessary
650*cdf0e10cSrcweir 
651*cdf0e10cSrcweir                 // TODO(F2): What about the offset scalings?
652*cdf0e10cSrcweir                 // TODO(F2): alpha
653*cdf0e10cSrcweir                 pTextLayout->draw( mpOutDev->getOutDev(), aOutpos, viewState, renderState );
654*cdf0e10cSrcweir 
655*cdf0e10cSrcweir                 if( mp2ndOutDev )
656*cdf0e10cSrcweir                     pTextLayout->draw( mp2ndOutDev->getOutDev(), aOutpos, viewState, renderState );
657*cdf0e10cSrcweir             }
658*cdf0e10cSrcweir         }
659*cdf0e10cSrcweir         else
660*cdf0e10cSrcweir         {
661*cdf0e10cSrcweir             ENSURE_ARG_OR_THROW( false,
662*cdf0e10cSrcweir                                  "TextLayout not compatible with this canvas" );
663*cdf0e10cSrcweir         }
664*cdf0e10cSrcweir 
665*cdf0e10cSrcweir         return uno::Reference< rendering::XCachedPrimitive >(NULL);
666*cdf0e10cSrcweir     }
667*cdf0e10cSrcweir 
668*cdf0e10cSrcweir     uno::Reference< rendering::XCachedPrimitive > CanvasHelper::implDrawBitmap( const rendering::XCanvas*                   pCanvas,
669*cdf0e10cSrcweir                                                                                 const uno::Reference< rendering::XBitmap >& xBitmap,
670*cdf0e10cSrcweir                                                                                 const rendering::ViewState&                 viewState,
671*cdf0e10cSrcweir                                                                                 const rendering::RenderState&               renderState,
672*cdf0e10cSrcweir                                                                                 bool                                        bModulateColors )
673*cdf0e10cSrcweir     {
674*cdf0e10cSrcweir         ENSURE_ARG_OR_THROW( xBitmap.is(),
675*cdf0e10cSrcweir                              "bitmap is NULL");
676*cdf0e10cSrcweir 
677*cdf0e10cSrcweir         ::canvas::tools::verifyInput( renderState,
678*cdf0e10cSrcweir                                       BOOST_CURRENT_FUNCTION,
679*cdf0e10cSrcweir                                       mpDevice,
680*cdf0e10cSrcweir                                       4,
681*cdf0e10cSrcweir                                       bModulateColors ? 3 : 0 );
682*cdf0e10cSrcweir 
683*cdf0e10cSrcweir         if( mpOutDev )
684*cdf0e10cSrcweir         {
685*cdf0e10cSrcweir             tools::OutDevStateKeeper aStateKeeper( mpProtectedOutDev );
686*cdf0e10cSrcweir             setupOutDevState( viewState, renderState, IGNORE_COLOR );
687*cdf0e10cSrcweir 
688*cdf0e10cSrcweir             ::basegfx::B2DHomMatrix aMatrix;
689*cdf0e10cSrcweir             ::canvas::tools::mergeViewAndRenderTransform(aMatrix, viewState, renderState);
690*cdf0e10cSrcweir 
691*cdf0e10cSrcweir             ::basegfx::B2DPoint aOutputPos( 0.0, 0.0 );
692*cdf0e10cSrcweir             aOutputPos *= aMatrix;
693*cdf0e10cSrcweir 
694*cdf0e10cSrcweir             BitmapEx aBmpEx( tools::bitmapExFromXBitmap(xBitmap) );
695*cdf0e10cSrcweir 
696*cdf0e10cSrcweir             // TODO(F2): Implement modulation again for other color
697*cdf0e10cSrcweir             // channels (currently, works only for alpha). Note: this
698*cdf0e10cSrcweir             // is already implemented in transformBitmap()
699*cdf0e10cSrcweir             if( bModulateColors &&
700*cdf0e10cSrcweir                 renderState.DeviceColor.getLength() > 3 )
701*cdf0e10cSrcweir             {
702*cdf0e10cSrcweir                 // optimize away the case where alpha modulation value
703*cdf0e10cSrcweir                 // is 1.0 - we then simply switch off modulation at all
704*cdf0e10cSrcweir                 bModulateColors = !::rtl::math::approxEqual(
705*cdf0e10cSrcweir                     renderState.DeviceColor[3], 1.0);
706*cdf0e10cSrcweir             }
707*cdf0e10cSrcweir 
708*cdf0e10cSrcweir             // check whether we can render bitmap as-is: must not
709*cdf0e10cSrcweir             // modulate colors, matrix must either be the identity
710*cdf0e10cSrcweir             // transform (that's clear), _or_ contain only
711*cdf0e10cSrcweir             // translational components.
712*cdf0e10cSrcweir             if( !bModulateColors &&
713*cdf0e10cSrcweir                 (aMatrix.isIdentity() ||
714*cdf0e10cSrcweir                  (::basegfx::fTools::equalZero( aMatrix.get(0,1) ) &&
715*cdf0e10cSrcweir                   ::basegfx::fTools::equalZero( aMatrix.get(1,0) ) &&
716*cdf0e10cSrcweir                   ::rtl::math::approxEqual(aMatrix.get(0,0), 1.0) &&
717*cdf0e10cSrcweir                   ::rtl::math::approxEqual(aMatrix.get(1,1), 1.0)) ) )
718*cdf0e10cSrcweir             {
719*cdf0e10cSrcweir                 // optimized case: identity matrix, or only
720*cdf0e10cSrcweir                 // translational components.
721*cdf0e10cSrcweir                 mpOutDev->getOutDev().DrawBitmapEx( ::vcl::unotools::pointFromB2DPoint( aOutputPos ),
722*cdf0e10cSrcweir                                                     aBmpEx );
723*cdf0e10cSrcweir 
724*cdf0e10cSrcweir                 if( mp2ndOutDev )
725*cdf0e10cSrcweir                     mp2ndOutDev->getOutDev().DrawBitmapEx( ::vcl::unotools::pointFromB2DPoint( aOutputPos ),
726*cdf0e10cSrcweir                                                            aBmpEx );
727*cdf0e10cSrcweir 
728*cdf0e10cSrcweir                 // Returning a cache object is not useful, the XBitmap
729*cdf0e10cSrcweir                 // itself serves this purpose
730*cdf0e10cSrcweir                 return uno::Reference< rendering::XCachedPrimitive >(NULL);
731*cdf0e10cSrcweir             }
732*cdf0e10cSrcweir             else
733*cdf0e10cSrcweir             {
734*cdf0e10cSrcweir                 // Matrix contains non-trivial transformation (or
735*cdf0e10cSrcweir                 // color modulation is requested), decompose to check
736*cdf0e10cSrcweir                 // whether GraphicObject suffices
737*cdf0e10cSrcweir                 ::basegfx::B2DVector aScale;
738*cdf0e10cSrcweir                 double               nRotate;
739*cdf0e10cSrcweir                 double               nShearX;
740*cdf0e10cSrcweir                 aMatrix.decompose( aScale, aOutputPos, nRotate, nShearX );
741*cdf0e10cSrcweir 
742*cdf0e10cSrcweir                 GraphicAttr             aGrfAttr;
743*cdf0e10cSrcweir                 GraphicObjectSharedPtr  pGrfObj;
744*cdf0e10cSrcweir 
745*cdf0e10cSrcweir                 ::Size aBmpSize( aBmpEx.GetSizePixel() );
746*cdf0e10cSrcweir 
747*cdf0e10cSrcweir                 // setup alpha modulation
748*cdf0e10cSrcweir                 if( bModulateColors )
749*cdf0e10cSrcweir                 {
750*cdf0e10cSrcweir                     const double nAlphaModulation( renderState.DeviceColor[3] );
751*cdf0e10cSrcweir 
752*cdf0e10cSrcweir                     // TODO(F1): Note that the GraphicManager has a
753*cdf0e10cSrcweir                     // subtle difference in how it calculates the
754*cdf0e10cSrcweir                     // resulting alpha value: it's using the inverse
755*cdf0e10cSrcweir                     // alpha values (i.e. 'transparency'), and
756*cdf0e10cSrcweir                     // calculates transOrig + transModulate, instead
757*cdf0e10cSrcweir                     // of transOrig + transModulate -
758*cdf0e10cSrcweir                     // transOrig*transModulate (which would be
759*cdf0e10cSrcweir                     // equivalent to the origAlpha*modulateAlpha the
760*cdf0e10cSrcweir                     // DX canvas performs)
761*cdf0e10cSrcweir                     aGrfAttr.SetTransparency(
762*cdf0e10cSrcweir                         static_cast< sal_uInt8 >(
763*cdf0e10cSrcweir                             ::basegfx::fround( 255.0*( 1.0 - nAlphaModulation ) ) ) );
764*cdf0e10cSrcweir                 }
765*cdf0e10cSrcweir 
766*cdf0e10cSrcweir                 if( ::basegfx::fTools::equalZero( nShearX ) )
767*cdf0e10cSrcweir                 {
768*cdf0e10cSrcweir                     // no shear, GraphicObject is enough (the
769*cdf0e10cSrcweir                     // GraphicObject only supports scaling, rotation
770*cdf0e10cSrcweir                     // and translation)
771*cdf0e10cSrcweir 
772*cdf0e10cSrcweir                     // #i75339# don't apply mirror flags, having
773*cdf0e10cSrcweir                     // negative size values is enough to make
774*cdf0e10cSrcweir                     // GraphicObject flip the bitmap
775*cdf0e10cSrcweir 
776*cdf0e10cSrcweir                     // The angle has to be mapped from radian to tenths of
777*cdf0e10cSrcweir                     // degress with the orientation reversed: [0,2Pi) ->
778*cdf0e10cSrcweir                     // (3600,0].  Note that the original angle may have
779*cdf0e10cSrcweir                     // values outside the [0,2Pi) interval.
780*cdf0e10cSrcweir                     const double nAngleInTenthOfDegrees (3600.0 - nRotate * 3600.0 / (2*M_PI));
781*cdf0e10cSrcweir                     aGrfAttr.SetRotation( static_cast< sal_uInt16 >(::basegfx::fround(nAngleInTenthOfDegrees)) );
782*cdf0e10cSrcweir 
783*cdf0e10cSrcweir                     pGrfObj.reset( new GraphicObject( aBmpEx ) );
784*cdf0e10cSrcweir                 }
785*cdf0e10cSrcweir                 else
786*cdf0e10cSrcweir                 {
787*cdf0e10cSrcweir                     // modify output position, to account for the fact
788*cdf0e10cSrcweir                     // that transformBitmap() always normalizes its output
789*cdf0e10cSrcweir                     // bitmap into the smallest enclosing box.
790*cdf0e10cSrcweir                     ::basegfx::B2DRectangle aDestRect;
791*cdf0e10cSrcweir                     ::canvas::tools::calcTransformedRectBounds( aDestRect,
792*cdf0e10cSrcweir                                                                 ::basegfx::B2DRectangle(0,
793*cdf0e10cSrcweir                                                                                         0,
794*cdf0e10cSrcweir                                                                                         aBmpSize.Width(),
795*cdf0e10cSrcweir                                                                                         aBmpSize.Height()),
796*cdf0e10cSrcweir                                                                 aMatrix );
797*cdf0e10cSrcweir 
798*cdf0e10cSrcweir                     aOutputPos.setX( aDestRect.getMinX() );
799*cdf0e10cSrcweir                     aOutputPos.setY( aDestRect.getMinY() );
800*cdf0e10cSrcweir 
801*cdf0e10cSrcweir                     // complex transformation, use generic affine bitmap
802*cdf0e10cSrcweir                     // transformation
803*cdf0e10cSrcweir                     aBmpEx = tools::transformBitmap( aBmpEx,
804*cdf0e10cSrcweir                                                      aMatrix,
805*cdf0e10cSrcweir                                                      renderState.DeviceColor,
806*cdf0e10cSrcweir                                                      tools::MODULATE_NONE );
807*cdf0e10cSrcweir 
808*cdf0e10cSrcweir                     pGrfObj.reset( new GraphicObject( aBmpEx ) );
809*cdf0e10cSrcweir 
810*cdf0e10cSrcweir                     // clear scale values, generated bitmap already
811*cdf0e10cSrcweir                     // contains scaling
812*cdf0e10cSrcweir                     aScale.setX( 1.0 ); aScale.setY( 1.0 );
813*cdf0e10cSrcweir 
814*cdf0e10cSrcweir                     // update bitmap size, bitmap has changed above.
815*cdf0e10cSrcweir                     aBmpSize = aBmpEx.GetSizePixel();
816*cdf0e10cSrcweir                 }
817*cdf0e10cSrcweir 
818*cdf0e10cSrcweir                 // output GraphicObject
819*cdf0e10cSrcweir                 const ::Point aPt( ::vcl::unotools::pointFromB2DPoint( aOutputPos ) );
820*cdf0e10cSrcweir                 const ::Size  aSz( ::basegfx::fround( aScale.getX() * aBmpSize.Width() ),
821*cdf0e10cSrcweir                                    ::basegfx::fround( aScale.getY() * aBmpSize.Height() ) );
822*cdf0e10cSrcweir 
823*cdf0e10cSrcweir                 pGrfObj->Draw( &mpOutDev->getOutDev(),
824*cdf0e10cSrcweir                                aPt,
825*cdf0e10cSrcweir                                aSz,
826*cdf0e10cSrcweir                                &aGrfAttr );
827*cdf0e10cSrcweir 
828*cdf0e10cSrcweir                 if( mp2ndOutDev )
829*cdf0e10cSrcweir                     pGrfObj->Draw( &mp2ndOutDev->getOutDev(),
830*cdf0e10cSrcweir                                    aPt,
831*cdf0e10cSrcweir                                    aSz,
832*cdf0e10cSrcweir                                    &aGrfAttr );
833*cdf0e10cSrcweir 
834*cdf0e10cSrcweir                 // created GraphicObject, which possibly cached
835*cdf0e10cSrcweir                 // display bitmap - return cache object, to retain
836*cdf0e10cSrcweir                 // that information.
837*cdf0e10cSrcweir                 return uno::Reference< rendering::XCachedPrimitive >(
838*cdf0e10cSrcweir                     new CachedBitmap( pGrfObj,
839*cdf0e10cSrcweir                                       aPt,
840*cdf0e10cSrcweir                                       aSz,
841*cdf0e10cSrcweir                                       aGrfAttr,
842*cdf0e10cSrcweir                                       viewState,
843*cdf0e10cSrcweir                                       renderState,
844*cdf0e10cSrcweir                                       // cast away const, need to
845*cdf0e10cSrcweir                                       // change refcount (as this is
846*cdf0e10cSrcweir                                       // ~invisible to client code,
847*cdf0e10cSrcweir                                       // still logically const)
848*cdf0e10cSrcweir                                       const_cast< rendering::XCanvas* >(pCanvas)) );
849*cdf0e10cSrcweir             }
850*cdf0e10cSrcweir         }
851*cdf0e10cSrcweir 
852*cdf0e10cSrcweir         // Nothing rendered
853*cdf0e10cSrcweir         return uno::Reference< rendering::XCachedPrimitive >(NULL);
854*cdf0e10cSrcweir     }
855*cdf0e10cSrcweir 
856*cdf0e10cSrcweir     uno::Reference< rendering::XCachedPrimitive > CanvasHelper::drawBitmap( const rendering::XCanvas*                   pCanvas,
857*cdf0e10cSrcweir                                                                             const uno::Reference< rendering::XBitmap >& xBitmap,
858*cdf0e10cSrcweir                                                                             const rendering::ViewState&                 viewState,
859*cdf0e10cSrcweir                                                                             const rendering::RenderState&               renderState )
860*cdf0e10cSrcweir     {
861*cdf0e10cSrcweir         return implDrawBitmap( pCanvas,
862*cdf0e10cSrcweir                                xBitmap,
863*cdf0e10cSrcweir                                viewState,
864*cdf0e10cSrcweir                                renderState,
865*cdf0e10cSrcweir                                false );
866*cdf0e10cSrcweir     }
867*cdf0e10cSrcweir 
868*cdf0e10cSrcweir     uno::Reference< rendering::XCachedPrimitive > CanvasHelper::drawBitmapModulated( const rendering::XCanvas*                      pCanvas,
869*cdf0e10cSrcweir                                                                                      const uno::Reference< rendering::XBitmap >&    xBitmap,
870*cdf0e10cSrcweir                                                                                      const rendering::ViewState&                    viewState,
871*cdf0e10cSrcweir                                                                                      const rendering::RenderState&                  renderState )
872*cdf0e10cSrcweir     {
873*cdf0e10cSrcweir         return implDrawBitmap( pCanvas,
874*cdf0e10cSrcweir                                xBitmap,
875*cdf0e10cSrcweir                                viewState,
876*cdf0e10cSrcweir                                renderState,
877*cdf0e10cSrcweir                                true );
878*cdf0e10cSrcweir     }
879*cdf0e10cSrcweir 
880*cdf0e10cSrcweir     uno::Reference< rendering::XGraphicDevice > CanvasHelper::getDevice()
881*cdf0e10cSrcweir     {
882*cdf0e10cSrcweir         // cast away const, need to change refcount (as this is
883*cdf0e10cSrcweir         // ~invisible to client code, still logically const)
884*cdf0e10cSrcweir         return uno::Reference< rendering::XGraphicDevice >(mpDevice);
885*cdf0e10cSrcweir     }
886*cdf0e10cSrcweir 
887*cdf0e10cSrcweir     void CanvasHelper::copyRect( const rendering::XCanvas*                          ,
888*cdf0e10cSrcweir                                  const uno::Reference< rendering::XBitmapCanvas >&  ,
889*cdf0e10cSrcweir                                  const geometry::RealRectangle2D&                   ,
890*cdf0e10cSrcweir                                  const rendering::ViewState&                        ,
891*cdf0e10cSrcweir                                  const rendering::RenderState&                      ,
892*cdf0e10cSrcweir                                  const geometry::RealRectangle2D&                   ,
893*cdf0e10cSrcweir                                  const rendering::ViewState&                        ,
894*cdf0e10cSrcweir                                  const rendering::RenderState&                       )
895*cdf0e10cSrcweir     {
896*cdf0e10cSrcweir         // TODO(F1)
897*cdf0e10cSrcweir     }
898*cdf0e10cSrcweir 
899*cdf0e10cSrcweir     geometry::IntegerSize2D CanvasHelper::getSize()
900*cdf0e10cSrcweir     {
901*cdf0e10cSrcweir         if( !mpOutDev.get() )
902*cdf0e10cSrcweir             return geometry::IntegerSize2D(); // we're disposed
903*cdf0e10cSrcweir 
904*cdf0e10cSrcweir         return ::vcl::unotools::integerSize2DFromSize( mpOutDev->getOutDev().GetOutputSizePixel() );
905*cdf0e10cSrcweir     }
906*cdf0e10cSrcweir 
907*cdf0e10cSrcweir     uno::Reference< rendering::XBitmap > CanvasHelper::getScaledBitmap( const geometry::RealSize2D& newSize,
908*cdf0e10cSrcweir                                                                         sal_Bool                    beFast )
909*cdf0e10cSrcweir     {
910*cdf0e10cSrcweir         if( !mpOutDev.get() || !mpDevice )
911*cdf0e10cSrcweir             return uno::Reference< rendering::XBitmap >(); // we're disposed
912*cdf0e10cSrcweir 
913*cdf0e10cSrcweir         OutputDevice& rOutDev( mpOutDev->getOutDev() );
914*cdf0e10cSrcweir 
915*cdf0e10cSrcweir         tools::OutDevStateKeeper aStateKeeper( mpProtectedOutDev );
916*cdf0e10cSrcweir         rOutDev.EnableMapMode( sal_False );
917*cdf0e10cSrcweir 
918*cdf0e10cSrcweir         // TODO(F2): Support alpha vdev canvas here
919*cdf0e10cSrcweir         const Point aEmptyPoint(0,0);
920*cdf0e10cSrcweir         const Size  aBmpSize( rOutDev.GetOutputSizePixel() );
921*cdf0e10cSrcweir 
922*cdf0e10cSrcweir         Bitmap aBitmap( rOutDev.GetBitmap(aEmptyPoint, aBmpSize) );
923*cdf0e10cSrcweir 
924*cdf0e10cSrcweir         aBitmap.Scale( ::vcl::unotools::sizeFromRealSize2D(newSize),
925*cdf0e10cSrcweir                        beFast ? BMP_SCALE_FAST : BMP_SCALE_INTERPOLATE );
926*cdf0e10cSrcweir 
927*cdf0e10cSrcweir         return uno::Reference< rendering::XBitmap >(
928*cdf0e10cSrcweir             new CanvasBitmap( aBitmap, *mpDevice, mpOutDev ) );
929*cdf0e10cSrcweir     }
930*cdf0e10cSrcweir 
931*cdf0e10cSrcweir     uno::Sequence< sal_Int8 > CanvasHelper::getData( rendering::IntegerBitmapLayout&     rLayout,
932*cdf0e10cSrcweir                                                      const geometry::IntegerRectangle2D& rect )
933*cdf0e10cSrcweir     {
934*cdf0e10cSrcweir         if( !mpOutDev.get() )
935*cdf0e10cSrcweir             return uno::Sequence< sal_Int8 >(); // we're disposed
936*cdf0e10cSrcweir 
937*cdf0e10cSrcweir         rLayout = getMemoryLayout();
938*cdf0e10cSrcweir 
939*cdf0e10cSrcweir         // TODO(F2): Support alpha canvas here
940*cdf0e10cSrcweir         const Rectangle aRect( ::vcl::unotools::rectangleFromIntegerRectangle2D(rect) );
941*cdf0e10cSrcweir 
942*cdf0e10cSrcweir         OutputDevice& rOutDev( mpOutDev->getOutDev() );
943*cdf0e10cSrcweir 
944*cdf0e10cSrcweir         tools::OutDevStateKeeper aStateKeeper( mpProtectedOutDev );
945*cdf0e10cSrcweir         rOutDev.EnableMapMode( sal_False );
946*cdf0e10cSrcweir 
947*cdf0e10cSrcweir         Bitmap aBitmap( rOutDev.GetBitmap(aRect.TopLeft(),
948*cdf0e10cSrcweir                                           aRect.GetSize()) );
949*cdf0e10cSrcweir 
950*cdf0e10cSrcweir         ScopedBitmapReadAccess pReadAccess( aBitmap.AcquireReadAccess(),
951*cdf0e10cSrcweir                                             aBitmap );
952*cdf0e10cSrcweir 
953*cdf0e10cSrcweir         ENSURE_OR_THROW( pReadAccess.get() != NULL,
954*cdf0e10cSrcweir                          "Could not acquire read access to OutDev bitmap" );
955*cdf0e10cSrcweir 
956*cdf0e10cSrcweir         const sal_Int32 nWidth( rect.X2 - rect.X1 );
957*cdf0e10cSrcweir         const sal_Int32 nHeight( rect.Y2 - rect.Y1 );
958*cdf0e10cSrcweir 
959*cdf0e10cSrcweir         rLayout.ScanLines = nHeight;
960*cdf0e10cSrcweir         rLayout.ScanLineBytes = nWidth*4;
961*cdf0e10cSrcweir         rLayout.ScanLineStride = rLayout.ScanLineBytes;
962*cdf0e10cSrcweir 
963*cdf0e10cSrcweir         uno::Sequence< sal_Int8 > aRes( 4*nWidth*nHeight );
964*cdf0e10cSrcweir         sal_Int8* pRes = aRes.getArray();
965*cdf0e10cSrcweir 
966*cdf0e10cSrcweir         int nCurrPos(0);
967*cdf0e10cSrcweir         for( int y=0; y<nHeight; ++y )
968*cdf0e10cSrcweir         {
969*cdf0e10cSrcweir             for( int x=0; x<nWidth; ++x )
970*cdf0e10cSrcweir             {
971*cdf0e10cSrcweir                 pRes[ nCurrPos++ ] = pReadAccess->GetColor( y, x ).GetRed();
972*cdf0e10cSrcweir                 pRes[ nCurrPos++ ] = pReadAccess->GetColor( y, x ).GetGreen();
973*cdf0e10cSrcweir                 pRes[ nCurrPos++ ] = pReadAccess->GetColor( y, x ).GetBlue();
974*cdf0e10cSrcweir                 pRes[ nCurrPos++ ] = -1;
975*cdf0e10cSrcweir             }
976*cdf0e10cSrcweir         }
977*cdf0e10cSrcweir 
978*cdf0e10cSrcweir         return aRes;
979*cdf0e10cSrcweir     }
980*cdf0e10cSrcweir 
981*cdf0e10cSrcweir     void CanvasHelper::setData( const uno::Sequence< sal_Int8 >&        data,
982*cdf0e10cSrcweir                                 const rendering::IntegerBitmapLayout&   aLayout,
983*cdf0e10cSrcweir                                 const geometry::IntegerRectangle2D&     rect )
984*cdf0e10cSrcweir     {
985*cdf0e10cSrcweir         if( !mpOutDev.get() )
986*cdf0e10cSrcweir             return; // we're disposed
987*cdf0e10cSrcweir 
988*cdf0e10cSrcweir         const rendering::IntegerBitmapLayout aRefLayout( getMemoryLayout() );
989*cdf0e10cSrcweir         ENSURE_ARG_OR_THROW( aRefLayout.PlaneStride != aLayout.PlaneStride ||
990*cdf0e10cSrcweir                              aRefLayout.ColorSpace  != aLayout.ColorSpace ||
991*cdf0e10cSrcweir                              aRefLayout.Palette     != aLayout.Palette ||
992*cdf0e10cSrcweir                              aRefLayout.IsMsbFirst  != aLayout.IsMsbFirst,
993*cdf0e10cSrcweir                              "Mismatching memory layout" );
994*cdf0e10cSrcweir 
995*cdf0e10cSrcweir         OutputDevice& rOutDev( mpOutDev->getOutDev() );
996*cdf0e10cSrcweir 
997*cdf0e10cSrcweir         tools::OutDevStateKeeper aStateKeeper( mpProtectedOutDev );
998*cdf0e10cSrcweir         rOutDev.EnableMapMode( sal_False );
999*cdf0e10cSrcweir 
1000*cdf0e10cSrcweir         const Rectangle aRect( ::vcl::unotools::rectangleFromIntegerRectangle2D(rect) );
1001*cdf0e10cSrcweir         const sal_uInt16    nBitCount( ::std::min( (sal_uInt16)24U,
1002*cdf0e10cSrcweir                                                (sal_uInt16)rOutDev.GetBitCount() ) );
1003*cdf0e10cSrcweir         const BitmapPalette* pPalette = NULL;
1004*cdf0e10cSrcweir 
1005*cdf0e10cSrcweir         if( nBitCount <= 8 )
1006*cdf0e10cSrcweir         {
1007*cdf0e10cSrcweir             // TODO(Q1): Extract this to a common place, e.g. GraphicDevice
1008*cdf0e10cSrcweir 
1009*cdf0e10cSrcweir             // try to determine palette from output device (by
1010*cdf0e10cSrcweir             // extracting a 1,1 bitmap, and querying it)
1011*cdf0e10cSrcweir             const Point aEmptyPoint;
1012*cdf0e10cSrcweir             const Size  aSize(1,1);
1013*cdf0e10cSrcweir             Bitmap aTmpBitmap( rOutDev.GetBitmap( aEmptyPoint,
1014*cdf0e10cSrcweir                                                   aSize ) );
1015*cdf0e10cSrcweir 
1016*cdf0e10cSrcweir             ScopedBitmapReadAccess pReadAccess( aTmpBitmap.AcquireReadAccess(),
1017*cdf0e10cSrcweir                                                 aTmpBitmap );
1018*cdf0e10cSrcweir 
1019*cdf0e10cSrcweir             pPalette = &pReadAccess->GetPalette();
1020*cdf0e10cSrcweir         }
1021*cdf0e10cSrcweir 
1022*cdf0e10cSrcweir         // TODO(F2): Support alpha canvas here
1023*cdf0e10cSrcweir         Bitmap aBitmap( aRect.GetSize(), nBitCount, pPalette );
1024*cdf0e10cSrcweir 
1025*cdf0e10cSrcweir         bool bCopyBack( false ); // only copy something back, if we
1026*cdf0e10cSrcweir                                  // actually changed some pixel
1027*cdf0e10cSrcweir         {
1028*cdf0e10cSrcweir             ScopedBitmapWriteAccess pWriteAccess( aBitmap.AcquireWriteAccess(),
1029*cdf0e10cSrcweir                                                   aBitmap );
1030*cdf0e10cSrcweir 
1031*cdf0e10cSrcweir             ENSURE_OR_THROW( pWriteAccess.get() != NULL,
1032*cdf0e10cSrcweir                              "Could not acquire write access to OutDev bitmap" );
1033*cdf0e10cSrcweir 
1034*cdf0e10cSrcweir             // for the time being, always read as RGB
1035*cdf0e10cSrcweir             const sal_Int32 nWidth( rect.X2 - rect.X1 );
1036*cdf0e10cSrcweir             const sal_Int32 nHeight( rect.Y2 - rect.Y1 );
1037*cdf0e10cSrcweir             int x, y, nCurrPos(0);
1038*cdf0e10cSrcweir             for( y=0; y<nHeight; ++y )
1039*cdf0e10cSrcweir             {
1040*cdf0e10cSrcweir                 switch( pWriteAccess->GetScanlineFormat() )
1041*cdf0e10cSrcweir                 {
1042*cdf0e10cSrcweir                     case BMP_FORMAT_8BIT_PAL:
1043*cdf0e10cSrcweir                     {
1044*cdf0e10cSrcweir                         Scanline pScan = pWriteAccess->GetScanline( y );
1045*cdf0e10cSrcweir 
1046*cdf0e10cSrcweir                         for( x=0; x<nWidth; ++x )
1047*cdf0e10cSrcweir                         {
1048*cdf0e10cSrcweir                             *pScan++ = (sal_uInt8)pWriteAccess->GetBestPaletteIndex(
1049*cdf0e10cSrcweir                                 BitmapColor( data[ nCurrPos ],
1050*cdf0e10cSrcweir                                              data[ nCurrPos+1 ],
1051*cdf0e10cSrcweir                                              data[ nCurrPos+2 ] ) );
1052*cdf0e10cSrcweir 
1053*cdf0e10cSrcweir                             nCurrPos += 4;
1054*cdf0e10cSrcweir                         }
1055*cdf0e10cSrcweir                     }
1056*cdf0e10cSrcweir                     break;
1057*cdf0e10cSrcweir 
1058*cdf0e10cSrcweir                     case BMP_FORMAT_24BIT_TC_BGR:
1059*cdf0e10cSrcweir                     {
1060*cdf0e10cSrcweir                         Scanline pScan = pWriteAccess->GetScanline( y );
1061*cdf0e10cSrcweir 
1062*cdf0e10cSrcweir                         for( x=0; x<nWidth; ++x )
1063*cdf0e10cSrcweir                         {
1064*cdf0e10cSrcweir                             *pScan++ = data[ nCurrPos+2 ];
1065*cdf0e10cSrcweir                             *pScan++ = data[ nCurrPos+1 ];
1066*cdf0e10cSrcweir                             *pScan++ = data[ nCurrPos   ];
1067*cdf0e10cSrcweir 
1068*cdf0e10cSrcweir                             nCurrPos += 4;
1069*cdf0e10cSrcweir                         }
1070*cdf0e10cSrcweir                     }
1071*cdf0e10cSrcweir                     break;
1072*cdf0e10cSrcweir 
1073*cdf0e10cSrcweir                     case BMP_FORMAT_24BIT_TC_RGB:
1074*cdf0e10cSrcweir                     {
1075*cdf0e10cSrcweir                         Scanline pScan = pWriteAccess->GetScanline( y );
1076*cdf0e10cSrcweir 
1077*cdf0e10cSrcweir                         for( x=0; x<nWidth; ++x )
1078*cdf0e10cSrcweir                         {
1079*cdf0e10cSrcweir                             *pScan++ = data[ nCurrPos   ];
1080*cdf0e10cSrcweir                             *pScan++ = data[ nCurrPos+1 ];
1081*cdf0e10cSrcweir                             *pScan++ = data[ nCurrPos+2 ];
1082*cdf0e10cSrcweir 
1083*cdf0e10cSrcweir                             nCurrPos += 4;
1084*cdf0e10cSrcweir                         }
1085*cdf0e10cSrcweir                     }
1086*cdf0e10cSrcweir                     break;
1087*cdf0e10cSrcweir 
1088*cdf0e10cSrcweir                     default:
1089*cdf0e10cSrcweir                     {
1090*cdf0e10cSrcweir                         for( x=0; x<nWidth; ++x )
1091*cdf0e10cSrcweir                         {
1092*cdf0e10cSrcweir                             pWriteAccess->SetPixel( y, x, BitmapColor( data[ nCurrPos   ],
1093*cdf0e10cSrcweir                                                                        data[ nCurrPos+1 ],
1094*cdf0e10cSrcweir                                                                        data[ nCurrPos+2 ] ) );
1095*cdf0e10cSrcweir                             nCurrPos += 4;
1096*cdf0e10cSrcweir                         }
1097*cdf0e10cSrcweir                     }
1098*cdf0e10cSrcweir                     break;
1099*cdf0e10cSrcweir                 }
1100*cdf0e10cSrcweir             }
1101*cdf0e10cSrcweir 
1102*cdf0e10cSrcweir             bCopyBack = true;
1103*cdf0e10cSrcweir         }
1104*cdf0e10cSrcweir 
1105*cdf0e10cSrcweir         // copy back only here, since the BitmapAccessors must be
1106*cdf0e10cSrcweir         // destroyed beforehand
1107*cdf0e10cSrcweir         if( bCopyBack )
1108*cdf0e10cSrcweir         {
1109*cdf0e10cSrcweir             // TODO(F2): Support alpha canvas here
1110*cdf0e10cSrcweir             rOutDev.DrawBitmap(aRect.TopLeft(), aBitmap);
1111*cdf0e10cSrcweir         }
1112*cdf0e10cSrcweir     }
1113*cdf0e10cSrcweir 
1114*cdf0e10cSrcweir     void CanvasHelper::setPixel( const uno::Sequence< sal_Int8 >&       color,
1115*cdf0e10cSrcweir                                  const rendering::IntegerBitmapLayout&  rLayout,
1116*cdf0e10cSrcweir                                  const geometry::IntegerPoint2D&        pos )
1117*cdf0e10cSrcweir     {
1118*cdf0e10cSrcweir         if( !mpOutDev.get() )
1119*cdf0e10cSrcweir             return; // we're disposed
1120*cdf0e10cSrcweir 
1121*cdf0e10cSrcweir         OutputDevice& rOutDev( mpOutDev->getOutDev() );
1122*cdf0e10cSrcweir 
1123*cdf0e10cSrcweir         tools::OutDevStateKeeper aStateKeeper( mpProtectedOutDev );
1124*cdf0e10cSrcweir         rOutDev.EnableMapMode( sal_False );
1125*cdf0e10cSrcweir 
1126*cdf0e10cSrcweir         const Size aBmpSize( rOutDev.GetOutputSizePixel() );
1127*cdf0e10cSrcweir 
1128*cdf0e10cSrcweir         ENSURE_ARG_OR_THROW( pos.X >= 0 && pos.X < aBmpSize.Width(),
1129*cdf0e10cSrcweir                              "X coordinate out of bounds" );
1130*cdf0e10cSrcweir         ENSURE_ARG_OR_THROW( pos.Y >= 0 && pos.Y < aBmpSize.Height(),
1131*cdf0e10cSrcweir                              "Y coordinate out of bounds" );
1132*cdf0e10cSrcweir         ENSURE_ARG_OR_THROW( color.getLength() > 3,
1133*cdf0e10cSrcweir                              "not enough color components" );
1134*cdf0e10cSrcweir 
1135*cdf0e10cSrcweir         const rendering::IntegerBitmapLayout aRefLayout( getMemoryLayout() );
1136*cdf0e10cSrcweir         ENSURE_ARG_OR_THROW( aRefLayout.PlaneStride != rLayout.PlaneStride ||
1137*cdf0e10cSrcweir                              aRefLayout.ColorSpace  != rLayout.ColorSpace ||
1138*cdf0e10cSrcweir                              aRefLayout.Palette     != rLayout.Palette ||
1139*cdf0e10cSrcweir                              aRefLayout.IsMsbFirst  != rLayout.IsMsbFirst,
1140*cdf0e10cSrcweir                              "Mismatching memory layout" );
1141*cdf0e10cSrcweir 
1142*cdf0e10cSrcweir         // TODO(F2): Support alpha canvas here
1143*cdf0e10cSrcweir         rOutDev.DrawPixel( ::vcl::unotools::pointFromIntegerPoint2D( pos ),
1144*cdf0e10cSrcweir                            ::canvas::tools::stdIntSequenceToColor( color ));
1145*cdf0e10cSrcweir     }
1146*cdf0e10cSrcweir 
1147*cdf0e10cSrcweir     uno::Sequence< sal_Int8 > CanvasHelper::getPixel( rendering::IntegerBitmapLayout& rLayout,
1148*cdf0e10cSrcweir                                                       const geometry::IntegerPoint2D& pos )
1149*cdf0e10cSrcweir     {
1150*cdf0e10cSrcweir         if( !mpOutDev.get() )
1151*cdf0e10cSrcweir             return uno::Sequence< sal_Int8 >(); // we're disposed
1152*cdf0e10cSrcweir 
1153*cdf0e10cSrcweir         rLayout = getMemoryLayout();
1154*cdf0e10cSrcweir         rLayout.ScanLines = 1;
1155*cdf0e10cSrcweir         rLayout.ScanLineBytes = 4;
1156*cdf0e10cSrcweir         rLayout.ScanLineStride = rLayout.ScanLineBytes;
1157*cdf0e10cSrcweir 
1158*cdf0e10cSrcweir         OutputDevice& rOutDev( mpOutDev->getOutDev() );
1159*cdf0e10cSrcweir 
1160*cdf0e10cSrcweir         tools::OutDevStateKeeper aStateKeeper( mpProtectedOutDev );
1161*cdf0e10cSrcweir         rOutDev.EnableMapMode( sal_False );
1162*cdf0e10cSrcweir 
1163*cdf0e10cSrcweir         const Size aBmpSize( rOutDev.GetOutputSizePixel() );
1164*cdf0e10cSrcweir 
1165*cdf0e10cSrcweir         ENSURE_ARG_OR_THROW( pos.X >= 0 && pos.X < aBmpSize.Width(),
1166*cdf0e10cSrcweir                              "X coordinate out of bounds" );
1167*cdf0e10cSrcweir         ENSURE_ARG_OR_THROW( pos.Y >= 0 && pos.Y < aBmpSize.Height(),
1168*cdf0e10cSrcweir                              "Y coordinate out of bounds" );
1169*cdf0e10cSrcweir 
1170*cdf0e10cSrcweir         // TODO(F2): Support alpha canvas here
1171*cdf0e10cSrcweir         return ::canvas::tools::colorToStdIntSequence(
1172*cdf0e10cSrcweir             rOutDev.GetPixel(
1173*cdf0e10cSrcweir                 ::vcl::unotools::pointFromIntegerPoint2D( pos )));
1174*cdf0e10cSrcweir     }
1175*cdf0e10cSrcweir 
1176*cdf0e10cSrcweir     rendering::IntegerBitmapLayout CanvasHelper::getMemoryLayout()
1177*cdf0e10cSrcweir     {
1178*cdf0e10cSrcweir         if( !mpOutDev.get() )
1179*cdf0e10cSrcweir             return rendering::IntegerBitmapLayout(); // we're disposed
1180*cdf0e10cSrcweir 
1181*cdf0e10cSrcweir         return ::canvas::tools::getStdMemoryLayout(getSize());
1182*cdf0e10cSrcweir     }
1183*cdf0e10cSrcweir 
1184*cdf0e10cSrcweir     int CanvasHelper::setupOutDevState( const rendering::ViewState&     viewState,
1185*cdf0e10cSrcweir                                         const rendering::RenderState&   renderState,
1186*cdf0e10cSrcweir                                         ColorType                       eColorType ) const
1187*cdf0e10cSrcweir     {
1188*cdf0e10cSrcweir         ENSURE_OR_THROW( mpOutDev.get(),
1189*cdf0e10cSrcweir                          "outdev null. Are we disposed?" );
1190*cdf0e10cSrcweir 
1191*cdf0e10cSrcweir         ::canvas::tools::verifyInput( renderState,
1192*cdf0e10cSrcweir                                       BOOST_CURRENT_FUNCTION,
1193*cdf0e10cSrcweir                                       mpDevice,
1194*cdf0e10cSrcweir                                       2,
1195*cdf0e10cSrcweir                                       eColorType == IGNORE_COLOR ? 0 : 3 );
1196*cdf0e10cSrcweir 
1197*cdf0e10cSrcweir         OutputDevice& rOutDev( mpOutDev->getOutDev() );
1198*cdf0e10cSrcweir         OutputDevice* p2ndOutDev = NULL;
1199*cdf0e10cSrcweir 
1200*cdf0e10cSrcweir         rOutDev.EnableMapMode( sal_False );
1201*cdf0e10cSrcweir 
1202*cdf0e10cSrcweir         if( mp2ndOutDev )
1203*cdf0e10cSrcweir             p2ndOutDev = &mp2ndOutDev->getOutDev();
1204*cdf0e10cSrcweir 
1205*cdf0e10cSrcweir         int nTransparency(0);
1206*cdf0e10cSrcweir 
1207*cdf0e10cSrcweir         // TODO(P2): Don't change clipping all the time, maintain current clip
1208*cdf0e10cSrcweir         // state and change only when update is necessary
1209*cdf0e10cSrcweir 
1210*cdf0e10cSrcweir         // accumulate non-empty clips into one region
1211*cdf0e10cSrcweir         // ==========================================
1212*cdf0e10cSrcweir 
1213*cdf0e10cSrcweir         Region aClipRegion( REGION_NULL );
1214*cdf0e10cSrcweir 
1215*cdf0e10cSrcweir         if( viewState.Clip.is() )
1216*cdf0e10cSrcweir         {
1217*cdf0e10cSrcweir             ::basegfx::B2DPolyPolygon aClipPoly(
1218*cdf0e10cSrcweir                 ::basegfx::unotools::b2DPolyPolygonFromXPolyPolygon2D(viewState.Clip) );
1219*cdf0e10cSrcweir 
1220*cdf0e10cSrcweir             if( aClipPoly.count() )
1221*cdf0e10cSrcweir             {
1222*cdf0e10cSrcweir                 // setup non-empty clipping
1223*cdf0e10cSrcweir                 ::basegfx::B2DHomMatrix aMatrix;
1224*cdf0e10cSrcweir                 aClipPoly.transform(
1225*cdf0e10cSrcweir                     ::basegfx::unotools::homMatrixFromAffineMatrix( aMatrix,
1226*cdf0e10cSrcweir                                                                     viewState.AffineTransform ) );
1227*cdf0e10cSrcweir 
1228*cdf0e10cSrcweir                 aClipRegion = Region::GetRegionFromPolyPolygon( ::PolyPolygon( aClipPoly ) );
1229*cdf0e10cSrcweir             }
1230*cdf0e10cSrcweir             else
1231*cdf0e10cSrcweir             {
1232*cdf0e10cSrcweir                 // clip polygon is empty
1233*cdf0e10cSrcweir                 aClipRegion.SetEmpty();
1234*cdf0e10cSrcweir             }
1235*cdf0e10cSrcweir         }
1236*cdf0e10cSrcweir 
1237*cdf0e10cSrcweir         if( renderState.Clip.is() )
1238*cdf0e10cSrcweir         {
1239*cdf0e10cSrcweir             ::basegfx::B2DPolyPolygon aClipPoly(
1240*cdf0e10cSrcweir                 ::basegfx::unotools::b2DPolyPolygonFromXPolyPolygon2D(renderState.Clip) );
1241*cdf0e10cSrcweir 
1242*cdf0e10cSrcweir             ::basegfx::B2DHomMatrix aMatrix;
1243*cdf0e10cSrcweir             aClipPoly.transform(
1244*cdf0e10cSrcweir                 ::canvas::tools::mergeViewAndRenderTransform( aMatrix,
1245*cdf0e10cSrcweir                                                               viewState,
1246*cdf0e10cSrcweir                                                               renderState ) );
1247*cdf0e10cSrcweir 
1248*cdf0e10cSrcweir             if( aClipPoly.count() )
1249*cdf0e10cSrcweir             {
1250*cdf0e10cSrcweir                 // setup non-empty clipping
1251*cdf0e10cSrcweir                 Region aRegion = Region::GetRegionFromPolyPolygon( ::PolyPolygon( aClipPoly ) );
1252*cdf0e10cSrcweir                 aClipRegion.Intersect( aRegion );
1253*cdf0e10cSrcweir             }
1254*cdf0e10cSrcweir             else
1255*cdf0e10cSrcweir             {
1256*cdf0e10cSrcweir                 // clip polygon is empty
1257*cdf0e10cSrcweir                 aClipRegion.SetEmpty();
1258*cdf0e10cSrcweir             }
1259*cdf0e10cSrcweir         }
1260*cdf0e10cSrcweir 
1261*cdf0e10cSrcweir         // setup accumulated clip region. Note that setting an
1262*cdf0e10cSrcweir         // empty clip region denotes "clip everything" on the
1263*cdf0e10cSrcweir         // OutputDevice (which is why we translate that into
1264*cdf0e10cSrcweir         // SetClipRegion() here). When both view and render clip
1265*cdf0e10cSrcweir         // are empty, aClipRegion remains default-constructed,
1266*cdf0e10cSrcweir         // i.e. empty, too.
1267*cdf0e10cSrcweir         if( aClipRegion.IsNull() )
1268*cdf0e10cSrcweir         {
1269*cdf0e10cSrcweir             rOutDev.SetClipRegion();
1270*cdf0e10cSrcweir 
1271*cdf0e10cSrcweir             if( p2ndOutDev )
1272*cdf0e10cSrcweir                 p2ndOutDev->SetClipRegion();
1273*cdf0e10cSrcweir         }
1274*cdf0e10cSrcweir         else
1275*cdf0e10cSrcweir         {
1276*cdf0e10cSrcweir             rOutDev.SetClipRegion( aClipRegion );
1277*cdf0e10cSrcweir 
1278*cdf0e10cSrcweir             if( p2ndOutDev )
1279*cdf0e10cSrcweir                 p2ndOutDev->SetClipRegion( aClipRegion );
1280*cdf0e10cSrcweir         }
1281*cdf0e10cSrcweir 
1282*cdf0e10cSrcweir         if( eColorType != IGNORE_COLOR )
1283*cdf0e10cSrcweir         {
1284*cdf0e10cSrcweir             Color aColor( COL_WHITE );
1285*cdf0e10cSrcweir 
1286*cdf0e10cSrcweir             if( renderState.DeviceColor.getLength() > 2 )
1287*cdf0e10cSrcweir             {
1288*cdf0e10cSrcweir                 aColor = ::vcl::unotools::stdColorSpaceSequenceToColor(
1289*cdf0e10cSrcweir                     renderState.DeviceColor );
1290*cdf0e10cSrcweir             }
1291*cdf0e10cSrcweir 
1292*cdf0e10cSrcweir             // extract alpha, and make color opaque
1293*cdf0e10cSrcweir             // afterwards. Otherwise, OutputDevice won't draw anything
1294*cdf0e10cSrcweir             nTransparency = aColor.GetTransparency();
1295*cdf0e10cSrcweir             aColor.SetTransparency(0);
1296*cdf0e10cSrcweir 
1297*cdf0e10cSrcweir             switch( eColorType )
1298*cdf0e10cSrcweir             {
1299*cdf0e10cSrcweir                 case LINE_COLOR:
1300*cdf0e10cSrcweir                     rOutDev.SetLineColor( aColor );
1301*cdf0e10cSrcweir                     rOutDev.SetFillColor();
1302*cdf0e10cSrcweir 
1303*cdf0e10cSrcweir                     if( p2ndOutDev )
1304*cdf0e10cSrcweir                     {
1305*cdf0e10cSrcweir                         p2ndOutDev->SetLineColor( aColor );
1306*cdf0e10cSrcweir                         p2ndOutDev->SetFillColor();
1307*cdf0e10cSrcweir                     }
1308*cdf0e10cSrcweir                     break;
1309*cdf0e10cSrcweir 
1310*cdf0e10cSrcweir                 case FILL_COLOR:
1311*cdf0e10cSrcweir                     rOutDev.SetFillColor( aColor );
1312*cdf0e10cSrcweir                     rOutDev.SetLineColor();
1313*cdf0e10cSrcweir 
1314*cdf0e10cSrcweir                     if( p2ndOutDev )
1315*cdf0e10cSrcweir                     {
1316*cdf0e10cSrcweir                         p2ndOutDev->SetFillColor( aColor );
1317*cdf0e10cSrcweir                         p2ndOutDev->SetLineColor();
1318*cdf0e10cSrcweir                     }
1319*cdf0e10cSrcweir                     break;
1320*cdf0e10cSrcweir 
1321*cdf0e10cSrcweir                 case TEXT_COLOR:
1322*cdf0e10cSrcweir                     rOutDev.SetTextColor( aColor );
1323*cdf0e10cSrcweir 
1324*cdf0e10cSrcweir                     if( p2ndOutDev )
1325*cdf0e10cSrcweir                         p2ndOutDev->SetTextColor( aColor );
1326*cdf0e10cSrcweir                     break;
1327*cdf0e10cSrcweir 
1328*cdf0e10cSrcweir                 default:
1329*cdf0e10cSrcweir                     ENSURE_OR_THROW( false,
1330*cdf0e10cSrcweir                                      "Unexpected color type");
1331*cdf0e10cSrcweir                     break;
1332*cdf0e10cSrcweir             }
1333*cdf0e10cSrcweir         }
1334*cdf0e10cSrcweir 
1335*cdf0e10cSrcweir         return nTransparency;
1336*cdf0e10cSrcweir     }
1337*cdf0e10cSrcweir 
1338*cdf0e10cSrcweir     bool CanvasHelper::setupTextOutput( ::Point&                                        o_rOutPos,
1339*cdf0e10cSrcweir                                         const rendering::ViewState&                     viewState,
1340*cdf0e10cSrcweir                                         const rendering::RenderState&                   renderState,
1341*cdf0e10cSrcweir                                         const uno::Reference< rendering::XCanvasFont >& xFont   ) const
1342*cdf0e10cSrcweir     {
1343*cdf0e10cSrcweir         ENSURE_OR_THROW( mpOutDev.get(),
1344*cdf0e10cSrcweir                          "outdev null. Are we disposed?" );
1345*cdf0e10cSrcweir 
1346*cdf0e10cSrcweir         setupOutDevState( viewState, renderState, TEXT_COLOR );
1347*cdf0e10cSrcweir 
1348*cdf0e10cSrcweir         OutputDevice& rOutDev( mpOutDev->getOutDev() );
1349*cdf0e10cSrcweir 
1350*cdf0e10cSrcweir         ::Font aVCLFont;
1351*cdf0e10cSrcweir 
1352*cdf0e10cSrcweir         CanvasFont* pFont = dynamic_cast< CanvasFont* >( xFont.get() );
1353*cdf0e10cSrcweir 
1354*cdf0e10cSrcweir         ENSURE_ARG_OR_THROW( pFont,
1355*cdf0e10cSrcweir                              "Font not compatible with this canvas" );
1356*cdf0e10cSrcweir 
1357*cdf0e10cSrcweir         aVCLFont = pFont->getVCLFont();
1358*cdf0e10cSrcweir 
1359*cdf0e10cSrcweir         Color aColor( COL_BLACK );
1360*cdf0e10cSrcweir 
1361*cdf0e10cSrcweir         if( renderState.DeviceColor.getLength() > 2 )
1362*cdf0e10cSrcweir         {
1363*cdf0e10cSrcweir             aColor = ::vcl::unotools::stdColorSpaceSequenceToColor(
1364*cdf0e10cSrcweir                 renderState.DeviceColor );
1365*cdf0e10cSrcweir         }
1366*cdf0e10cSrcweir 
1367*cdf0e10cSrcweir         // setup font color
1368*cdf0e10cSrcweir         aVCLFont.SetColor( aColor );
1369*cdf0e10cSrcweir         aVCLFont.SetFillColor( aColor );
1370*cdf0e10cSrcweir 
1371*cdf0e10cSrcweir         // no need to replicate this for mp2ndOutDev, we're modifying only aVCLFont here.
1372*cdf0e10cSrcweir         if( !tools::setupFontTransform( o_rOutPos, aVCLFont, viewState, renderState, rOutDev ) )
1373*cdf0e10cSrcweir             return false;
1374*cdf0e10cSrcweir 
1375*cdf0e10cSrcweir         rOutDev.SetFont( aVCLFont );
1376*cdf0e10cSrcweir 
1377*cdf0e10cSrcweir         if( mp2ndOutDev )
1378*cdf0e10cSrcweir             mp2ndOutDev->getOutDev().SetFont( aVCLFont );
1379*cdf0e10cSrcweir 
1380*cdf0e10cSrcweir         return true;
1381*cdf0e10cSrcweir     }
1382*cdf0e10cSrcweir 
1383*cdf0e10cSrcweir     bool CanvasHelper::repaint( const GraphicObjectSharedPtr&   rGrf,
1384*cdf0e10cSrcweir                                 const rendering::ViewState&     viewState,
1385*cdf0e10cSrcweir                                 const rendering::RenderState&   renderState,
1386*cdf0e10cSrcweir                                 const ::Point&                  rPt,
1387*cdf0e10cSrcweir                                 const ::Size&                   rSz,
1388*cdf0e10cSrcweir                                 const GraphicAttr&              rAttr ) const
1389*cdf0e10cSrcweir     {
1390*cdf0e10cSrcweir         ENSURE_OR_RETURN_FALSE( rGrf,
1391*cdf0e10cSrcweir                           "Invalid Graphic" );
1392*cdf0e10cSrcweir 
1393*cdf0e10cSrcweir         if( !mpOutDev )
1394*cdf0e10cSrcweir             return false; // disposed
1395*cdf0e10cSrcweir         else
1396*cdf0e10cSrcweir         {
1397*cdf0e10cSrcweir             tools::OutDevStateKeeper aStateKeeper( mpProtectedOutDev );
1398*cdf0e10cSrcweir             setupOutDevState( viewState, renderState, IGNORE_COLOR );
1399*cdf0e10cSrcweir 
1400*cdf0e10cSrcweir             if( !rGrf->Draw( &mpOutDev->getOutDev(), rPt, rSz, &rAttr ) )
1401*cdf0e10cSrcweir                 return false;
1402*cdf0e10cSrcweir 
1403*cdf0e10cSrcweir             // #i80779# Redraw also into mask outdev
1404*cdf0e10cSrcweir             if( mp2ndOutDev )
1405*cdf0e10cSrcweir                 return rGrf->Draw( &mp2ndOutDev->getOutDev(), rPt, rSz, &rAttr );
1406*cdf0e10cSrcweir 
1407*cdf0e10cSrcweir             return true;
1408*cdf0e10cSrcweir         }
1409*cdf0e10cSrcweir     }
1410*cdf0e10cSrcweir 
1411*cdf0e10cSrcweir     void CanvasHelper::flush() const
1412*cdf0e10cSrcweir     {
1413*cdf0e10cSrcweir         if( mpOutDev && mpOutDev->getOutDev().GetOutDevType() == OUTDEV_WINDOW )
1414*cdf0e10cSrcweir         {
1415*cdf0e10cSrcweir             // TODO(Q3): Evil downcast. And what's more, Window::Flush is
1416*cdf0e10cSrcweir             // not even const. Wah.
1417*cdf0e10cSrcweir             static_cast<Window&>(mpOutDev->getOutDev()).Flush();
1418*cdf0e10cSrcweir         }
1419*cdf0e10cSrcweir 
1420*cdf0e10cSrcweir         if( mp2ndOutDev && mp2ndOutDev->getOutDev().GetOutDevType() == OUTDEV_WINDOW )
1421*cdf0e10cSrcweir         {
1422*cdf0e10cSrcweir             // TODO(Q3): Evil downcast. And what's more, Window::Flush is
1423*cdf0e10cSrcweir             // not even const. Wah.
1424*cdf0e10cSrcweir             static_cast<Window&>(mp2ndOutDev->getOutDev()).Flush();
1425*cdf0e10cSrcweir         }
1426*cdf0e10cSrcweir     }
1427*cdf0e10cSrcweir 
1428*cdf0e10cSrcweir }
1429