1*cde9e8dcSAndrew Rist /************************************************************** 2cdf0e10cSrcweir * 3*cde9e8dcSAndrew Rist * Licensed to the Apache Software Foundation (ASF) under one 4*cde9e8dcSAndrew Rist * or more contributor license agreements. See the NOTICE file 5*cde9e8dcSAndrew Rist * distributed with this work for additional information 6*cde9e8dcSAndrew Rist * regarding copyright ownership. The ASF licenses this file 7*cde9e8dcSAndrew Rist * to you under the Apache License, Version 2.0 (the 8*cde9e8dcSAndrew Rist * "License"); you may not use this file except in compliance 9*cde9e8dcSAndrew Rist * with the License. You may obtain a copy of the License at 10cdf0e10cSrcweir * 11*cde9e8dcSAndrew Rist * http://www.apache.org/licenses/LICENSE-2.0 12cdf0e10cSrcweir * 13*cde9e8dcSAndrew Rist * Unless required by applicable law or agreed to in writing, 14*cde9e8dcSAndrew Rist * software distributed under the License is distributed on an 15*cde9e8dcSAndrew Rist * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY 16*cde9e8dcSAndrew Rist * KIND, either express or implied. See the License for the 17*cde9e8dcSAndrew Rist * specific language governing permissions and limitations 18*cde9e8dcSAndrew Rist * under the License. 19cdf0e10cSrcweir * 20*cde9e8dcSAndrew Rist *************************************************************/ 21*cde9e8dcSAndrew Rist 22*cde9e8dcSAndrew Rist 23cdf0e10cSrcweir 24cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove 25cdf0e10cSrcweir #include "precompiled_chart2.hxx" 26cdf0e10cSrcweir 27cdf0e10cSrcweir #include "tp_3D_SceneGeometry.hxx" 28cdf0e10cSrcweir #include "tp_3D_SceneGeometry.hrc" 29cdf0e10cSrcweir #include "ResId.hxx" 30cdf0e10cSrcweir #include "NoWarningThisInCTOR.hxx" 31cdf0e10cSrcweir #include "BaseGFXHelper.hxx" 32cdf0e10cSrcweir #include "macros.hxx" 33cdf0e10cSrcweir #include "DiagramHelper.hxx" 34cdf0e10cSrcweir #include "ChartTypeHelper.hxx" 35cdf0e10cSrcweir #include "ThreeDHelper.hxx" 36cdf0e10cSrcweir #include <rtl/math.hxx> 37cdf0e10cSrcweir #include <editeng/unoprnms.hxx> 38cdf0e10cSrcweir #include <com/sun/star/drawing/ProjectionMode.hpp> 39cdf0e10cSrcweir 40cdf0e10cSrcweir //............................................................................. 41cdf0e10cSrcweir namespace chart 42cdf0e10cSrcweir { 43cdf0e10cSrcweir //............................................................................. 44cdf0e10cSrcweir 45cdf0e10cSrcweir using namespace ::com::sun::star; 46cdf0e10cSrcweir //using namespace ::com::sun::star::chart2; 47cdf0e10cSrcweir 48cdf0e10cSrcweir namespace 49cdf0e10cSrcweir { 50cdf0e10cSrcweir 51cdf0e10cSrcweir void lcl_shiftAngleToValidRange( sal_Int64& rnAngleDegree ) 52cdf0e10cSrcweir { 53cdf0e10cSrcweir //valid range: ]-180,180] 54cdf0e10cSrcweir while( rnAngleDegree<=-180 ) 55cdf0e10cSrcweir rnAngleDegree+=360; 56cdf0e10cSrcweir while( rnAngleDegree>180 ) 57cdf0e10cSrcweir rnAngleDegree-=360; 58cdf0e10cSrcweir } 59cdf0e10cSrcweir 60cdf0e10cSrcweir void lcl_SetMetricFieldLimits( MetricField& rField, sal_Int64 nLimit ) 61cdf0e10cSrcweir { 62cdf0e10cSrcweir rField.SetMin(-1*nLimit); 63cdf0e10cSrcweir rField.SetFirst(-1*nLimit); 64cdf0e10cSrcweir rField.SetMax(nLimit); 65cdf0e10cSrcweir rField.SetLast(nLimit); 66cdf0e10cSrcweir } 67cdf0e10cSrcweir 68cdf0e10cSrcweir } 69cdf0e10cSrcweir ThreeD_SceneGeometry_TabPage::ThreeD_SceneGeometry_TabPage( Window* pWindow 70cdf0e10cSrcweir , const uno::Reference< beans::XPropertySet > & xSceneProperties 71cdf0e10cSrcweir , ControllerLockHelper & rControllerLockHelper ) 72cdf0e10cSrcweir : TabPage ( pWindow, SchResId( TP_3D_SCENEGEOMETRY ) ) 73cdf0e10cSrcweir , m_xSceneProperties( xSceneProperties ) 74cdf0e10cSrcweir , m_aCbxRightAngledAxes( this, SchResId( CBX_RIGHT_ANGLED_AXES ) ) 75cdf0e10cSrcweir , m_aFtXRotation ( this, SchResId( FT_X_ROTATION ) ) 76cdf0e10cSrcweir , m_aMFXRotation ( this, SchResId( MTR_FLD_X_ROTATION ) ) 77cdf0e10cSrcweir , m_aFtYRotation ( this, SchResId( FT_Y_ROTATION ) ) 78cdf0e10cSrcweir , m_aMFYRotation ( this, SchResId( MTR_FLD_Y_ROTATION ) ) 79cdf0e10cSrcweir , m_aFtZRotation ( this, SchResId( FT_Z_ROTATION ) ) 80cdf0e10cSrcweir , m_aMFZRotation ( this, SchResId( MTR_FLD_Z_ROTATION ) ) 81cdf0e10cSrcweir , m_aCbxPerspective ( this, SchResId( CBX_PERSPECTIVE ) ) 82cdf0e10cSrcweir , m_aMFPerspective ( this, SchResId( MTR_FLD_PERSPECTIVE ) ) 83cdf0e10cSrcweir , m_nXRotation(0) 84cdf0e10cSrcweir , m_nYRotation(0) 85cdf0e10cSrcweir , m_nZRotation(0) 86cdf0e10cSrcweir , m_bAngleChangePending( false ) 87cdf0e10cSrcweir , m_bPerspectiveChangePending( false ) 88cdf0e10cSrcweir , m_rControllerLockHelper( rControllerLockHelper ) 89cdf0e10cSrcweir { 90cdf0e10cSrcweir FreeResource(); 91cdf0e10cSrcweir 92cdf0e10cSrcweir double fXAngle, fYAngle, fZAngle; 93cdf0e10cSrcweir ThreeDHelper::getRotationAngleFromDiagram( m_xSceneProperties, fXAngle, fYAngle, fZAngle ); 94cdf0e10cSrcweir 95cdf0e10cSrcweir fXAngle = BaseGFXHelper::Rad2Deg( fXAngle ); 96cdf0e10cSrcweir fYAngle = BaseGFXHelper::Rad2Deg( fYAngle ); 97cdf0e10cSrcweir fZAngle = BaseGFXHelper::Rad2Deg( fZAngle ); 98cdf0e10cSrcweir 99cdf0e10cSrcweir DBG_ASSERT( fZAngle>=-90 && fZAngle<=90, "z angle is out of valid range" ); 100cdf0e10cSrcweir 101cdf0e10cSrcweir lcl_SetMetricFieldLimits( m_aMFZRotation, 90 ); 102cdf0e10cSrcweir 103cdf0e10cSrcweir m_nXRotation = ::basegfx::fround(fXAngle*pow(10.0,m_aMFXRotation.GetDecimalDigits())); 104cdf0e10cSrcweir m_nYRotation = ::basegfx::fround(-1.0*fYAngle*pow(10.0,m_aMFYRotation.GetDecimalDigits())); 105cdf0e10cSrcweir m_nZRotation = ::basegfx::fround(-1.0*fZAngle*pow(10.0,m_aMFZRotation.GetDecimalDigits())); 106cdf0e10cSrcweir 107cdf0e10cSrcweir lcl_shiftAngleToValidRange( m_nXRotation ); 108cdf0e10cSrcweir lcl_shiftAngleToValidRange( m_nYRotation ); 109cdf0e10cSrcweir lcl_shiftAngleToValidRange( m_nZRotation ); 110cdf0e10cSrcweir 111cdf0e10cSrcweir m_aMFXRotation.SetValue(m_nXRotation); 112cdf0e10cSrcweir m_aMFYRotation.SetValue(m_nYRotation); 113cdf0e10cSrcweir m_aMFZRotation.SetValue(m_nZRotation); 114cdf0e10cSrcweir 115cdf0e10cSrcweir const sal_uLong nTimeout = 4*EDIT_UPDATEDATA_TIMEOUT; 116cdf0e10cSrcweir Link aAngleChangedLink( LINK( this, ThreeD_SceneGeometry_TabPage, AngleChanged )); 117cdf0e10cSrcweir Link aAngleEditedLink( LINK( this, ThreeD_SceneGeometry_TabPage, AngleEdited )); 118cdf0e10cSrcweir 119cdf0e10cSrcweir m_aMFXRotation.EnableUpdateData( nTimeout ); 120cdf0e10cSrcweir m_aMFXRotation.SetUpdateDataHdl( aAngleChangedLink ); 121cdf0e10cSrcweir m_aMFXRotation.SetModifyHdl( aAngleEditedLink ); 122cdf0e10cSrcweir 123cdf0e10cSrcweir m_aMFYRotation.EnableUpdateData( nTimeout ); 124cdf0e10cSrcweir m_aMFYRotation.SetUpdateDataHdl( aAngleChangedLink ); 125cdf0e10cSrcweir m_aMFYRotation.SetModifyHdl( aAngleEditedLink ); 126cdf0e10cSrcweir 127cdf0e10cSrcweir m_aMFZRotation.EnableUpdateData( nTimeout ); 128cdf0e10cSrcweir m_aMFZRotation.SetUpdateDataHdl( aAngleChangedLink ); 129cdf0e10cSrcweir m_aMFZRotation.SetModifyHdl( aAngleEditedLink ); 130cdf0e10cSrcweir 131cdf0e10cSrcweir drawing::ProjectionMode aProjectionMode = drawing::ProjectionMode_PERSPECTIVE; 132cdf0e10cSrcweir m_xSceneProperties->getPropertyValue( C2U("D3DScenePerspective")) >>= aProjectionMode; 133cdf0e10cSrcweir m_aCbxPerspective.Check( aProjectionMode == drawing::ProjectionMode_PERSPECTIVE ); 134cdf0e10cSrcweir m_aCbxPerspective.SetToggleHdl( LINK( this, ThreeD_SceneGeometry_TabPage, PerspectiveToggled )); 135cdf0e10cSrcweir 136cdf0e10cSrcweir sal_Int32 nPerspectivePercentage = 20; 137cdf0e10cSrcweir m_xSceneProperties->getPropertyValue( C2U("Perspective")) >>= nPerspectivePercentage; 138cdf0e10cSrcweir m_aMFPerspective.SetValue( nPerspectivePercentage ); 139cdf0e10cSrcweir 140cdf0e10cSrcweir m_aMFPerspective.EnableUpdateData( nTimeout ); 141cdf0e10cSrcweir m_aMFPerspective.SetUpdateDataHdl( LINK( this, ThreeD_SceneGeometry_TabPage, PerspectiveChanged ) ); 142cdf0e10cSrcweir m_aMFPerspective.SetModifyHdl( LINK( this, ThreeD_SceneGeometry_TabPage, PerspectiveEdited ) ); 143cdf0e10cSrcweir m_aMFPerspective.Enable( m_aCbxPerspective.IsChecked() ); 144cdf0e10cSrcweir 145cdf0e10cSrcweir 146cdf0e10cSrcweir //RightAngledAxes 147cdf0e10cSrcweir sal_Bool bRightAngledAxes = false; 148cdf0e10cSrcweir 149cdf0e10cSrcweir uno::Reference< chart2::XDiagram > xDiagram( m_xSceneProperties, uno::UNO_QUERY ); 150cdf0e10cSrcweir if( ChartTypeHelper::isSupportingRightAngledAxes( 151cdf0e10cSrcweir DiagramHelper::getChartTypeByIndex( xDiagram, 0 ) ) ) 152cdf0e10cSrcweir { 153cdf0e10cSrcweir m_xSceneProperties->getPropertyValue( C2U("RightAngledAxes")) >>= bRightAngledAxes; 154cdf0e10cSrcweir m_aCbxRightAngledAxes.SetToggleHdl( LINK( this, ThreeD_SceneGeometry_TabPage, RightAngledAxesToggled )); 155cdf0e10cSrcweir m_aCbxRightAngledAxes.Check( bRightAngledAxes ); 156cdf0e10cSrcweir } 157cdf0e10cSrcweir else 158cdf0e10cSrcweir { 159cdf0e10cSrcweir m_aCbxRightAngledAxes.Enable(false); 160cdf0e10cSrcweir } 161cdf0e10cSrcweir m_aMFPerspective.SetAccessibleName(m_aCbxPerspective.GetText()); 162cdf0e10cSrcweir m_aMFPerspective.SetAccessibleRelationLabeledBy(&m_aCbxPerspective); 163cdf0e10cSrcweir } 164cdf0e10cSrcweir 165cdf0e10cSrcweir ThreeD_SceneGeometry_TabPage::~ThreeD_SceneGeometry_TabPage() 166cdf0e10cSrcweir { 167cdf0e10cSrcweir } 168cdf0e10cSrcweir 169cdf0e10cSrcweir void ThreeD_SceneGeometry_TabPage::commitPendingChanges() 170cdf0e10cSrcweir { 171cdf0e10cSrcweir ControllerLockHelperGuard aGuard( m_rControllerLockHelper ); 172cdf0e10cSrcweir 173cdf0e10cSrcweir if( m_bAngleChangePending ) 174cdf0e10cSrcweir applyAnglesToModel(); 175cdf0e10cSrcweir if( m_bPerspectiveChangePending ) 176cdf0e10cSrcweir applyPerspectiveToModel(); 177cdf0e10cSrcweir } 178cdf0e10cSrcweir 179cdf0e10cSrcweir void ThreeD_SceneGeometry_TabPage::applyAnglesToModel() 180cdf0e10cSrcweir { 181cdf0e10cSrcweir ControllerLockHelperGuard aGuard( m_rControllerLockHelper ); 182cdf0e10cSrcweir 183cdf0e10cSrcweir double fXAngle = 0.0, fYAngle = 0.0, fZAngle = 0.0; 184cdf0e10cSrcweir 185cdf0e10cSrcweir if( !m_aMFZRotation.IsEmptyFieldValue() ) 186cdf0e10cSrcweir m_nZRotation = m_aMFZRotation.GetValue(); 187cdf0e10cSrcweir 188cdf0e10cSrcweir fXAngle = double(m_nXRotation)/double(pow(10.0,m_aMFXRotation.GetDecimalDigits())); 189cdf0e10cSrcweir fYAngle = double(-1.0*m_nYRotation)/double(pow(10.0,m_aMFYRotation.GetDecimalDigits())); 190cdf0e10cSrcweir fZAngle = double(-1.0*m_nZRotation)/double(pow(10.0,m_aMFZRotation.GetDecimalDigits())); 191cdf0e10cSrcweir 192cdf0e10cSrcweir fXAngle = BaseGFXHelper::Deg2Rad( fXAngle ); 193cdf0e10cSrcweir fYAngle = BaseGFXHelper::Deg2Rad( fYAngle ); 194cdf0e10cSrcweir fZAngle = BaseGFXHelper::Deg2Rad( fZAngle ); 195cdf0e10cSrcweir 196cdf0e10cSrcweir ThreeDHelper::setRotationAngleToDiagram( m_xSceneProperties, fXAngle, fYAngle, fZAngle ); 197cdf0e10cSrcweir 198cdf0e10cSrcweir m_bAngleChangePending = false; 199cdf0e10cSrcweir } 200cdf0e10cSrcweir 201cdf0e10cSrcweir IMPL_LINK( ThreeD_SceneGeometry_TabPage, AngleEdited, void*, EMPTYARG ) 202cdf0e10cSrcweir { 203cdf0e10cSrcweir m_nXRotation = m_aMFXRotation.GetValue(); 204cdf0e10cSrcweir m_nYRotation = m_aMFYRotation.GetValue(); 205cdf0e10cSrcweir 206cdf0e10cSrcweir m_bAngleChangePending = true; 207cdf0e10cSrcweir return 0; 208cdf0e10cSrcweir } 209cdf0e10cSrcweir 210cdf0e10cSrcweir IMPL_LINK( ThreeD_SceneGeometry_TabPage, AngleChanged, void*, EMPTYARG ) 211cdf0e10cSrcweir { 212cdf0e10cSrcweir applyAnglesToModel(); 213cdf0e10cSrcweir return 0; 214cdf0e10cSrcweir } 215cdf0e10cSrcweir 216cdf0e10cSrcweir void ThreeD_SceneGeometry_TabPage::applyPerspectiveToModel() 217cdf0e10cSrcweir { 218cdf0e10cSrcweir ControllerLockHelperGuard aGuard( m_rControllerLockHelper ); 219cdf0e10cSrcweir 220cdf0e10cSrcweir drawing::ProjectionMode aMode = m_aCbxPerspective.IsChecked() 221cdf0e10cSrcweir ? drawing::ProjectionMode_PERSPECTIVE 222cdf0e10cSrcweir : drawing::ProjectionMode_PARALLEL; 223cdf0e10cSrcweir 224cdf0e10cSrcweir try 225cdf0e10cSrcweir { 226cdf0e10cSrcweir m_xSceneProperties->setPropertyValue( C2U("D3DScenePerspective"), uno::makeAny( aMode )); 227cdf0e10cSrcweir m_xSceneProperties->setPropertyValue( C2U("Perspective"), uno::makeAny( (sal_Int32)m_aMFPerspective.GetValue() )); 228cdf0e10cSrcweir } 229cdf0e10cSrcweir catch( const uno::Exception & ex ) 230cdf0e10cSrcweir { 231cdf0e10cSrcweir ASSERT_EXCEPTION( ex ); 232cdf0e10cSrcweir } 233cdf0e10cSrcweir 234cdf0e10cSrcweir m_bPerspectiveChangePending = false; 235cdf0e10cSrcweir } 236cdf0e10cSrcweir 237cdf0e10cSrcweir IMPL_LINK( ThreeD_SceneGeometry_TabPage, PerspectiveEdited, void*, EMPTYARG ) 238cdf0e10cSrcweir { 239cdf0e10cSrcweir m_bPerspectiveChangePending = true; 240cdf0e10cSrcweir return 0; 241cdf0e10cSrcweir } 242cdf0e10cSrcweir 243cdf0e10cSrcweir IMPL_LINK( ThreeD_SceneGeometry_TabPage, PerspectiveChanged, void*, EMPTYARG ) 244cdf0e10cSrcweir { 245cdf0e10cSrcweir applyPerspectiveToModel(); 246cdf0e10cSrcweir return 0; 247cdf0e10cSrcweir } 248cdf0e10cSrcweir 249cdf0e10cSrcweir IMPL_LINK( ThreeD_SceneGeometry_TabPage, PerspectiveToggled, void*, EMPTYARG ) 250cdf0e10cSrcweir { 251cdf0e10cSrcweir m_aMFPerspective.Enable( m_aCbxPerspective.IsChecked() ); 252cdf0e10cSrcweir applyPerspectiveToModel(); 253cdf0e10cSrcweir return 0; 254cdf0e10cSrcweir } 255cdf0e10cSrcweir 256cdf0e10cSrcweir IMPL_LINK( ThreeD_SceneGeometry_TabPage, RightAngledAxesToggled, void*, EMPTYARG ) 257cdf0e10cSrcweir { 258cdf0e10cSrcweir ControllerLockHelperGuard aGuard( m_rControllerLockHelper ); 259cdf0e10cSrcweir 260cdf0e10cSrcweir bool bEnableZ = !m_aCbxRightAngledAxes.IsChecked(); 261cdf0e10cSrcweir m_aFtZRotation.Enable( bEnableZ ); 262cdf0e10cSrcweir m_aMFZRotation.Enable( bEnableZ ); 263cdf0e10cSrcweir m_aMFZRotation.EnableEmptyFieldValue( !bEnableZ ); 264cdf0e10cSrcweir if( !bEnableZ ) 265cdf0e10cSrcweir { 266cdf0e10cSrcweir m_nXRotation = m_aMFXRotation.GetValue(); 267cdf0e10cSrcweir m_nYRotation = m_aMFYRotation.GetValue(); 268cdf0e10cSrcweir m_nZRotation = m_aMFZRotation.GetValue(); 269cdf0e10cSrcweir 270cdf0e10cSrcweir m_aMFXRotation.SetValue(static_cast<sal_Int64>(ThreeDHelper::getValueClippedToRange(static_cast<double>(m_nXRotation), ThreeDHelper::getXDegreeAngleLimitForRightAngledAxes()))); 271cdf0e10cSrcweir m_aMFYRotation.SetValue(static_cast<sal_Int64>(ThreeDHelper::getValueClippedToRange(static_cast<double>(m_nYRotation), ThreeDHelper::getYDegreeAngleLimitForRightAngledAxes()))); 272cdf0e10cSrcweir m_aMFZRotation.SetEmptyFieldValue(); 273cdf0e10cSrcweir 274cdf0e10cSrcweir lcl_SetMetricFieldLimits( m_aMFXRotation, static_cast<sal_Int64>(ThreeDHelper::getXDegreeAngleLimitForRightAngledAxes())); 275cdf0e10cSrcweir lcl_SetMetricFieldLimits( m_aMFYRotation, static_cast<sal_Int64>(ThreeDHelper::getYDegreeAngleLimitForRightAngledAxes())); 276cdf0e10cSrcweir } 277cdf0e10cSrcweir else 278cdf0e10cSrcweir { 279cdf0e10cSrcweir lcl_SetMetricFieldLimits( m_aMFXRotation, 180 ); 280cdf0e10cSrcweir lcl_SetMetricFieldLimits( m_aMFYRotation, 180 ); 281cdf0e10cSrcweir 282cdf0e10cSrcweir m_aMFXRotation.SetValue(m_nXRotation); 283cdf0e10cSrcweir m_aMFYRotation.SetValue(m_nYRotation); 284cdf0e10cSrcweir m_aMFZRotation.SetValue(m_nZRotation); 285cdf0e10cSrcweir } 286cdf0e10cSrcweir 287cdf0e10cSrcweir ThreeDHelper::switchRightAngledAxes( m_xSceneProperties, m_aCbxRightAngledAxes.IsChecked(), true /*bRotateLights*/ ); 288cdf0e10cSrcweir 289cdf0e10cSrcweir return 0; 290cdf0e10cSrcweir } 291cdf0e10cSrcweir 292cdf0e10cSrcweir //............................................................................. 293cdf0e10cSrcweir } //namespace chart 294cdf0e10cSrcweir //............................................................................. 295