1 /************************************************************************* 2 * 3 * OpenOffice.org - a multi-platform office productivity suite 4 * 5 * $RCSfile: sdrattribute3d.hxx,v $ 6 * 7 * $Revision: 1.4 $ 8 * 9 * last change: $Author: aw $ $Date: 2008-05-27 14:11:16 $ 10 * 11 * The Contents of this file are made available subject to 12 * the terms of GNU Lesser General Public License Version 2.1. 13 * 14 * 15 * GNU Lesser General Public License Version 2.1 16 * ============================================= 17 * Copyright 2005 by Sun Microsystems, Inc. 18 * 901 San Antonio Road, Palo Alto, CA 94303, USA 19 * 20 * This library is free software; you can redistribute it and/or 21 * modify it under the terms of the GNU Lesser General Public 22 * License version 2.1, as published by the Free Software Foundation. 23 * 24 * This library is distributed in the hope that it will be useful, 25 * but WITHOUT ANY WARRANTY; without even the implied warranty of 26 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 27 * Lesser General Public License for more details. 28 * 29 * You should have received a copy of the GNU Lesser General Public 30 * License along with this library; if not, write to the Free Software 31 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, 32 * MA 02111-1307 USA 33 * 34 ************************************************************************/ 35 36 #ifndef INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRLIGHTATTRIBUTE3D_HXX 37 #define INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRLIGHTATTRIBUTE3D_HXX 38 39 #include <drawinglayer/drawinglayerdllapi.h> 40 ////////////////////////////////////////////////////////////////////////////// 41 // predefines 42 43 namespace basegfx { 44 class BColor; 45 class B3DVector; 46 } 47 48 namespace drawinglayer { namespace attribute { 49 class ImpSdr3DLightAttribute; 50 }} 51 52 ////////////////////////////////////////////////////////////////////////////// 53 54 namespace drawinglayer 55 { 56 namespace attribute 57 { 58 class DRAWINGLAYER_DLLPUBLIC Sdr3DLightAttribute 59 { 60 private: 61 ImpSdr3DLightAttribute* mpSdr3DLightAttribute; 62 63 public: 64 // constructors/destructor 65 Sdr3DLightAttribute( 66 const basegfx::BColor& rColor, 67 const basegfx::B3DVector& rDirection, 68 bool bSpecular); 69 Sdr3DLightAttribute(const basegfx::BColor& rColor); 70 Sdr3DLightAttribute(); 71 Sdr3DLightAttribute(const Sdr3DLightAttribute& rCandidate); 72 ~Sdr3DLightAttribute(); 73 74 // assignment operator 75 Sdr3DLightAttribute& operator=(const Sdr3DLightAttribute& rCandidate); 76 77 // checks if the incarnation is default constructed 78 bool isDefault() const; 79 80 // compare operator 81 bool operator==(const Sdr3DLightAttribute& rCandidate) const; 82 83 // data read access 84 const basegfx::BColor& getColor() const; 85 const basegfx::B3DVector& getDirection() const; 86 bool getSpecular() const; 87 }; 88 } // end of namespace attribute 89 } // end of namespace drawinglayer 90 91 ////////////////////////////////////////////////////////////////////////////// 92 93 #endif //INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRLIGHTATTRIBUTE3D_HXX 94 95 // eof 96