xref: /trunk/main/drawinglayer/inc/drawinglayer/attribute/sdrlightattribute3d.hxx (revision cdf0e10c4e3984b49a9502b011690b615761d4a3)
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35 
36 #ifndef INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRLIGHTATTRIBUTE3D_HXX
37 #define INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRLIGHTATTRIBUTE3D_HXX
38 
39 #include <sal/types.h>
40 
41 //////////////////////////////////////////////////////////////////////////////
42 // predefines
43 
44 namespace basegfx {
45     class BColor;
46     class B3DVector;
47 }
48 
49 namespace drawinglayer { namespace attribute {
50     class ImpSdr3DLightAttribute;
51 }}
52 
53 //////////////////////////////////////////////////////////////////////////////
54 
55 namespace drawinglayer
56 {
57     namespace attribute
58     {
59         class Sdr3DLightAttribute
60         {
61         private:
62             ImpSdr3DLightAttribute*             mpSdr3DLightAttribute;
63 
64         public:
65             // constructors/destructor
66             Sdr3DLightAttribute(
67                 const basegfx::BColor& rColor,
68                 const basegfx::B3DVector& rDirection,
69                 bool bSpecular);
70             Sdr3DLightAttribute(const basegfx::BColor& rColor);
71             Sdr3DLightAttribute();
72             Sdr3DLightAttribute(const Sdr3DLightAttribute& rCandidate);
73             ~Sdr3DLightAttribute();
74 
75             // assignment operator
76             Sdr3DLightAttribute& operator=(const Sdr3DLightAttribute& rCandidate);
77 
78             // checks if the incarnation is default constructed
79             bool isDefault() const;
80 
81             // compare operator
82             bool operator==(const Sdr3DLightAttribute& rCandidate) const;
83 
84             // data read access
85             const basegfx::BColor& getColor() const;
86             const basegfx::B3DVector& getDirection() const;
87             bool getSpecular() const;
88         };
89     } // end of namespace attribute
90 } // end of namespace drawinglayer
91 
92 //////////////////////////////////////////////////////////////////////////////
93 
94 #endif //INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRLIGHTATTRIBUTE3D_HXX
95 
96 // eof
97