xref: /trunk/main/drawinglayer/source/attribute/materialattribute3d.cxx (revision cdf0e10c4e3984b49a9502b011690b615761d4a3)
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27 
28 // MARKER(update_precomp.py): autogen include statement, do not remove
29 #include "precompiled_drawinglayer.hxx"
30 
31 #include <drawinglayer/attribute/materialattribute3d.hxx>
32 #include <basegfx/color/bcolor.hxx>
33 
34 //////////////////////////////////////////////////////////////////////////////
35 
36 namespace drawinglayer
37 {
38     namespace attribute
39     {
40         class ImpMaterialAttribute3D
41         {
42         public:
43             // refcounter
44             sal_uInt32                              mnRefCount;
45 
46             // materialAttribute3D definitions
47             basegfx::BColor                         maColor;                // object color
48             basegfx::BColor                         maSpecular;             // material specular color
49             basegfx::BColor                         maEmission;             // material emissive color
50             sal_uInt16                              mnSpecularIntensity;    // material specular intensity [0..128]
51 
52             ImpMaterialAttribute3D(const basegfx::BColor& rColor, const basegfx::BColor& rSpecular, const basegfx::BColor& rEmission, sal_uInt16 nSpecularIntensity)
53             :   mnRefCount(0),
54                 maColor(rColor),
55                 maSpecular(rSpecular),
56                 maEmission(rEmission),
57                 mnSpecularIntensity(nSpecularIntensity)
58             {
59             }
60 
61             ImpMaterialAttribute3D(const basegfx::BColor& rColor)
62             :   mnRefCount(0),
63                 maColor(rColor),
64                 maSpecular(1.0, 1.0, 1.0),
65                 maEmission(),
66                 mnSpecularIntensity(15)
67             {
68             }
69 
70             // data read access
71             const basegfx::BColor& getColor() const { return maColor; }
72             const basegfx::BColor& getSpecular() const { return maSpecular; }
73             const basegfx::BColor& getEmission() const { return maEmission; }
74             sal_uInt16 getSpecularIntensity() const { return mnSpecularIntensity; }
75 
76             bool operator==(const ImpMaterialAttribute3D& rCandidate) const
77             {
78                 return (getColor() == rCandidate.getColor()
79                     && getSpecular() == rCandidate.getSpecular()
80                     && getEmission() == rCandidate.getEmission()
81                     && getSpecularIntensity() == rCandidate.getSpecularIntensity());
82             }
83 
84             static ImpMaterialAttribute3D* get_global_default()
85             {
86                 static ImpMaterialAttribute3D* pDefault = 0;
87 
88                 if(!pDefault)
89                 {
90                     pDefault = new ImpMaterialAttribute3D(
91                         basegfx::BColor(),
92                         basegfx::BColor(),
93                         basegfx::BColor(),
94                         0);
95 
96                     // never delete; start with RefCount 1, not 0
97                     pDefault->mnRefCount++;
98                 }
99 
100                 return pDefault;
101             }
102         };
103 
104         MaterialAttribute3D::MaterialAttribute3D(
105             const basegfx::BColor& rColor,
106             const basegfx::BColor& rSpecular,
107             const basegfx::BColor& rEmission,
108             sal_uInt16 nSpecularIntensity)
109         :   mpMaterialAttribute3D(new ImpMaterialAttribute3D(
110                 rColor, rSpecular, rEmission, nSpecularIntensity))
111         {
112         }
113 
114         MaterialAttribute3D::MaterialAttribute3D(
115             const basegfx::BColor& rColor)
116         :   mpMaterialAttribute3D(new ImpMaterialAttribute3D(rColor))
117         {
118         }
119 
120         MaterialAttribute3D::MaterialAttribute3D()
121         :   mpMaterialAttribute3D(ImpMaterialAttribute3D::get_global_default())
122         {
123             mpMaterialAttribute3D->mnRefCount++;
124         }
125 
126         MaterialAttribute3D::MaterialAttribute3D(const MaterialAttribute3D& rCandidate)
127         :   mpMaterialAttribute3D(rCandidate.mpMaterialAttribute3D)
128         {
129             mpMaterialAttribute3D->mnRefCount++;
130         }
131 
132         MaterialAttribute3D::~MaterialAttribute3D()
133         {
134             if(mpMaterialAttribute3D->mnRefCount)
135             {
136                 mpMaterialAttribute3D->mnRefCount--;
137             }
138             else
139             {
140                 delete mpMaterialAttribute3D;
141             }
142         }
143 
144         bool MaterialAttribute3D::isDefault() const
145         {
146             return mpMaterialAttribute3D == ImpMaterialAttribute3D::get_global_default();
147         }
148 
149         MaterialAttribute3D& MaterialAttribute3D::operator=(const MaterialAttribute3D& rCandidate)
150         {
151             if(rCandidate.mpMaterialAttribute3D != mpMaterialAttribute3D)
152             {
153                 if(mpMaterialAttribute3D->mnRefCount)
154                 {
155                     mpMaterialAttribute3D->mnRefCount--;
156                 }
157                 else
158                 {
159                     delete mpMaterialAttribute3D;
160                 }
161 
162                 mpMaterialAttribute3D = rCandidate.mpMaterialAttribute3D;
163                 mpMaterialAttribute3D->mnRefCount++;
164             }
165 
166             return *this;
167         }
168 
169         bool MaterialAttribute3D::operator==(const MaterialAttribute3D& rCandidate) const
170         {
171             if(rCandidate.mpMaterialAttribute3D == mpMaterialAttribute3D)
172             {
173                 return true;
174             }
175 
176             if(rCandidate.isDefault() != isDefault())
177             {
178                 return false;
179             }
180 
181             return (*rCandidate.mpMaterialAttribute3D == *mpMaterialAttribute3D);
182         }
183 
184         const basegfx::BColor& MaterialAttribute3D::getColor() const
185         {
186             return mpMaterialAttribute3D->getColor();
187         }
188 
189         const basegfx::BColor& MaterialAttribute3D::getSpecular() const
190         {
191             return mpMaterialAttribute3D->getSpecular();
192         }
193 
194         const basegfx::BColor& MaterialAttribute3D::getEmission() const
195         {
196             return mpMaterialAttribute3D->getEmission();
197         }
198 
199         sal_uInt16 MaterialAttribute3D::getSpecularIntensity() const
200         {
201             return mpMaterialAttribute3D->getSpecularIntensity();
202         }
203     } // end of namespace attribute
204 } // end of namespace drawinglayer
205 
206 //////////////////////////////////////////////////////////////////////////////
207 // eof
208