xref: /trunk/main/drawinglayer/source/primitive2d/embedded3dprimitive2d.cxx (revision cf6516809c57e1bb0a940545cca99cdad54d4ce2)
1*464702f4SAndrew Rist /**************************************************************
2cdf0e10cSrcweir  *
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21*464702f4SAndrew Rist 
22*464702f4SAndrew Rist 
23cdf0e10cSrcweir 
24cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove
25cdf0e10cSrcweir #include "precompiled_drawinglayer.hxx"
26cdf0e10cSrcweir 
27cdf0e10cSrcweir #include <drawinglayer/primitive2d/embedded3dprimitive2d.hxx>
28cdf0e10cSrcweir #include <basegfx/polygon/b2dpolygon.hxx>
29cdf0e10cSrcweir #include <basegfx/polygon/b2dpolygontools.hxx>
30cdf0e10cSrcweir #include <basegfx/color/bcolor.hxx>
31cdf0e10cSrcweir #include <drawinglayer/primitive2d/polygonprimitive2d.hxx>
32cdf0e10cSrcweir #include <basegfx/tools/canvastools.hxx>
33cdf0e10cSrcweir #include <drawinglayer/geometry/viewinformation2d.hxx>
34cdf0e10cSrcweir #include <drawinglayer/primitive2d/drawinglayer_primitivetypes2d.hxx>
35cdf0e10cSrcweir #include <drawinglayer/geometry/viewinformation3d.hxx>
36cdf0e10cSrcweir #include <drawinglayer/processor3d/shadow3dextractor.hxx>
37cdf0e10cSrcweir 
38cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
39cdf0e10cSrcweir 
40cdf0e10cSrcweir using namespace com::sun::star;
41cdf0e10cSrcweir 
42cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
43cdf0e10cSrcweir 
44cdf0e10cSrcweir namespace drawinglayer
45cdf0e10cSrcweir {
46cdf0e10cSrcweir     namespace primitive2d
47cdf0e10cSrcweir     {
impGetShadow3D(const geometry::ViewInformation2D &) const48cdf0e10cSrcweir         bool Embedded3DPrimitive2D::impGetShadow3D(const geometry::ViewInformation2D& /*rViewInformation*/) const
49cdf0e10cSrcweir         {
50cdf0e10cSrcweir             osl::MutexGuard aGuard( m_aMutex );
51cdf0e10cSrcweir 
52cdf0e10cSrcweir             // create on demand
53cdf0e10cSrcweir             if(!mbShadow3DChecked && getChildren3D().hasElements())
54cdf0e10cSrcweir             {
55cdf0e10cSrcweir                 // create shadow extraction processor
56cdf0e10cSrcweir                 processor3d::Shadow3DExtractingProcessor aShadowProcessor(
57cdf0e10cSrcweir                     getViewInformation3D(),
58cdf0e10cSrcweir                     getObjectTransformation(),
59cdf0e10cSrcweir                     getLightNormal(),
60cdf0e10cSrcweir                     getShadowSlant(),
61cdf0e10cSrcweir                     getScene3DRange());
62cdf0e10cSrcweir 
63cdf0e10cSrcweir                 // process local primitives
64cdf0e10cSrcweir                 aShadowProcessor.process(getChildren3D());
65cdf0e10cSrcweir 
66cdf0e10cSrcweir                 // fetch result and set checked flag
67cdf0e10cSrcweir                 const_cast< Embedded3DPrimitive2D* >(this)->maShadowPrimitives = aShadowProcessor.getPrimitive2DSequence();
68cdf0e10cSrcweir                 const_cast< Embedded3DPrimitive2D* >(this)->mbShadow3DChecked = true;
69cdf0e10cSrcweir             }
70cdf0e10cSrcweir 
71cdf0e10cSrcweir             // return if there are shadow primitives
72cdf0e10cSrcweir             return maShadowPrimitives.hasElements();
73cdf0e10cSrcweir         }
74cdf0e10cSrcweir 
create2DDecomposition(const geometry::ViewInformation2D & rViewInformation) const75cdf0e10cSrcweir         Primitive2DSequence Embedded3DPrimitive2D::create2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const
76cdf0e10cSrcweir         {
77cdf0e10cSrcweir             // use info to create a yellow 2d rectangle, similar to empty 3d scenes and/or groups
78cdf0e10cSrcweir             const basegfx::B2DRange aLocal2DRange(getB2DRange(rViewInformation));
79cdf0e10cSrcweir             const basegfx::B2DPolygon aOutline(basegfx::tools::createPolygonFromRect(aLocal2DRange));
80cdf0e10cSrcweir             const basegfx::BColor aYellow(1.0, 1.0, 0.0);
81cdf0e10cSrcweir             const Primitive2DReference xRef(new PolygonHairlinePrimitive2D(aOutline, aYellow));
82cdf0e10cSrcweir 
83cdf0e10cSrcweir             return Primitive2DSequence(&xRef, 1L);
84cdf0e10cSrcweir         }
85cdf0e10cSrcweir 
Embedded3DPrimitive2D(const primitive3d::Primitive3DSequence & rxChildren3D,const basegfx::B2DHomMatrix & rObjectTransformation,const geometry::ViewInformation3D & rViewInformation3D,const basegfx::B3DVector & rLightNormal,double fShadowSlant,const basegfx::B3DRange & rScene3DRange)86cdf0e10cSrcweir         Embedded3DPrimitive2D::Embedded3DPrimitive2D(
87cdf0e10cSrcweir             const primitive3d::Primitive3DSequence& rxChildren3D,
88cdf0e10cSrcweir             const basegfx::B2DHomMatrix& rObjectTransformation,
89cdf0e10cSrcweir             const geometry::ViewInformation3D& rViewInformation3D,
90cdf0e10cSrcweir             const basegfx::B3DVector& rLightNormal,
91cdf0e10cSrcweir             double fShadowSlant,
92cdf0e10cSrcweir             const basegfx::B3DRange& rScene3DRange)
93cdf0e10cSrcweir         :   BufferedDecompositionPrimitive2D(),
94cdf0e10cSrcweir             mxChildren3D(rxChildren3D),
95cdf0e10cSrcweir             maObjectTransformation(rObjectTransformation),
96cdf0e10cSrcweir             maViewInformation3D(rViewInformation3D),
97cdf0e10cSrcweir             maLightNormal(rLightNormal),
98cdf0e10cSrcweir             mfShadowSlant(fShadowSlant),
99cdf0e10cSrcweir             maScene3DRange(rScene3DRange),
100cdf0e10cSrcweir             maShadowPrimitives(),
101cdf0e10cSrcweir             maB2DRange(),
102cdf0e10cSrcweir             mbShadow3DChecked(false)
103cdf0e10cSrcweir         {
104cdf0e10cSrcweir             maLightNormal.normalize();
105cdf0e10cSrcweir         }
106cdf0e10cSrcweir 
operator ==(const BasePrimitive2D & rPrimitive) const107cdf0e10cSrcweir         bool Embedded3DPrimitive2D::operator==(const BasePrimitive2D& rPrimitive) const
108cdf0e10cSrcweir         {
109cdf0e10cSrcweir             if(BufferedDecompositionPrimitive2D::operator==(rPrimitive))
110cdf0e10cSrcweir             {
111cdf0e10cSrcweir                 const Embedded3DPrimitive2D& rCompare = static_cast< const Embedded3DPrimitive2D& >(rPrimitive);
112cdf0e10cSrcweir 
113cdf0e10cSrcweir                 return (primitive3d::arePrimitive3DSequencesEqual(getChildren3D(), rCompare.getChildren3D())
114cdf0e10cSrcweir                     && getObjectTransformation() == rCompare.getObjectTransformation()
115cdf0e10cSrcweir                     && getViewInformation3D() == rCompare.getViewInformation3D()
116cdf0e10cSrcweir                     && getLightNormal() == rCompare.getLightNormal()
117cdf0e10cSrcweir                     && getShadowSlant() == rCompare.getShadowSlant()
118cdf0e10cSrcweir                     && getScene3DRange() == rCompare.getScene3DRange());
119cdf0e10cSrcweir             }
120cdf0e10cSrcweir 
121cdf0e10cSrcweir             return false;
122cdf0e10cSrcweir         }
123cdf0e10cSrcweir 
getB2DRange(const geometry::ViewInformation2D & rViewInformation) const124cdf0e10cSrcweir         basegfx::B2DRange Embedded3DPrimitive2D::getB2DRange(const geometry::ViewInformation2D& rViewInformation) const
125cdf0e10cSrcweir         {
126cdf0e10cSrcweir             if(maB2DRange.isEmpty())
127cdf0e10cSrcweir             {
128cdf0e10cSrcweir                 // use the 3d transformation stack to create a projection of the 3D range
129cdf0e10cSrcweir                 basegfx::B3DRange a3DRange(primitive3d::getB3DRangeFromPrimitive3DSequence(getChildren3D(), getViewInformation3D()));
130cdf0e10cSrcweir                 a3DRange.transform(getViewInformation3D().getObjectToView());
131cdf0e10cSrcweir 
132cdf0e10cSrcweir                 // create 2d range from projected 3d and transform with scene's object transformation
133cdf0e10cSrcweir                 basegfx::B2DRange aNewRange;
134cdf0e10cSrcweir                 aNewRange.expand(basegfx::B2DPoint(a3DRange.getMinX(), a3DRange.getMinY()));
135cdf0e10cSrcweir                 aNewRange.expand(basegfx::B2DPoint(a3DRange.getMaxX(), a3DRange.getMaxY()));
136cdf0e10cSrcweir                 aNewRange.transform(getObjectTransformation());
137cdf0e10cSrcweir 
138cdf0e10cSrcweir                 // cehck for 3D shadows and their 2D projections. If those exist, they need to be
139cdf0e10cSrcweir                 // taken into account
140cdf0e10cSrcweir                 if(impGetShadow3D(rViewInformation))
141cdf0e10cSrcweir                 {
142cdf0e10cSrcweir                     const basegfx::B2DRange aShadow2DRange(getB2DRangeFromPrimitive2DSequence(maShadowPrimitives, rViewInformation));
143cdf0e10cSrcweir 
144cdf0e10cSrcweir                     if(!aShadow2DRange.isEmpty())
145cdf0e10cSrcweir                     {
146cdf0e10cSrcweir                         aNewRange.expand(aShadow2DRange);
147cdf0e10cSrcweir                     }
148cdf0e10cSrcweir                 }
149cdf0e10cSrcweir 
150cdf0e10cSrcweir                 // assign to buffered value
151cdf0e10cSrcweir                 const_cast< Embedded3DPrimitive2D* >(this)->maB2DRange = aNewRange;
152cdf0e10cSrcweir             }
153cdf0e10cSrcweir 
154cdf0e10cSrcweir             return maB2DRange;
155cdf0e10cSrcweir         }
156cdf0e10cSrcweir 
157cdf0e10cSrcweir         // provide unique ID
158cdf0e10cSrcweir         ImplPrimitrive2DIDBlock(Embedded3DPrimitive2D, PRIMITIVE2D_ID_EMBEDDED3DPRIMITIVE2D)
159cdf0e10cSrcweir 
160cdf0e10cSrcweir     } // end of namespace primitive2d
161cdf0e10cSrcweir } // end of namespace drawinglayer
162cdf0e10cSrcweir 
163cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
164cdf0e10cSrcweir // eof
165