xref: /trunk/main/drawinglayer/source/primitive2d/embedded3dprimitive2d.cxx (revision cdf0e10c4e3984b49a9502b011690b615761d4a3)
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27*cdf0e10cSrcweir 
28*cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove
29*cdf0e10cSrcweir #include "precompiled_drawinglayer.hxx"
30*cdf0e10cSrcweir 
31*cdf0e10cSrcweir #include <drawinglayer/primitive2d/embedded3dprimitive2d.hxx>
32*cdf0e10cSrcweir #include <basegfx/polygon/b2dpolygon.hxx>
33*cdf0e10cSrcweir #include <basegfx/polygon/b2dpolygontools.hxx>
34*cdf0e10cSrcweir #include <basegfx/color/bcolor.hxx>
35*cdf0e10cSrcweir #include <drawinglayer/primitive2d/polygonprimitive2d.hxx>
36*cdf0e10cSrcweir #include <basegfx/tools/canvastools.hxx>
37*cdf0e10cSrcweir #include <drawinglayer/geometry/viewinformation2d.hxx>
38*cdf0e10cSrcweir #include <drawinglayer/primitive2d/drawinglayer_primitivetypes2d.hxx>
39*cdf0e10cSrcweir #include <drawinglayer/geometry/viewinformation3d.hxx>
40*cdf0e10cSrcweir #include <drawinglayer/processor3d/shadow3dextractor.hxx>
41*cdf0e10cSrcweir 
42*cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
43*cdf0e10cSrcweir 
44*cdf0e10cSrcweir using namespace com::sun::star;
45*cdf0e10cSrcweir 
46*cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
47*cdf0e10cSrcweir 
48*cdf0e10cSrcweir namespace drawinglayer
49*cdf0e10cSrcweir {
50*cdf0e10cSrcweir     namespace primitive2d
51*cdf0e10cSrcweir     {
52*cdf0e10cSrcweir         bool Embedded3DPrimitive2D::impGetShadow3D(const geometry::ViewInformation2D& /*rViewInformation*/) const
53*cdf0e10cSrcweir         {
54*cdf0e10cSrcweir             osl::MutexGuard aGuard( m_aMutex );
55*cdf0e10cSrcweir 
56*cdf0e10cSrcweir             // create on demand
57*cdf0e10cSrcweir             if(!mbShadow3DChecked && getChildren3D().hasElements())
58*cdf0e10cSrcweir             {
59*cdf0e10cSrcweir                 // create shadow extraction processor
60*cdf0e10cSrcweir                 processor3d::Shadow3DExtractingProcessor aShadowProcessor(
61*cdf0e10cSrcweir                     getViewInformation3D(),
62*cdf0e10cSrcweir                     getObjectTransformation(),
63*cdf0e10cSrcweir                     getLightNormal(),
64*cdf0e10cSrcweir                     getShadowSlant(),
65*cdf0e10cSrcweir                     getScene3DRange());
66*cdf0e10cSrcweir 
67*cdf0e10cSrcweir                 // process local primitives
68*cdf0e10cSrcweir                 aShadowProcessor.process(getChildren3D());
69*cdf0e10cSrcweir 
70*cdf0e10cSrcweir                 // fetch result and set checked flag
71*cdf0e10cSrcweir                 const_cast< Embedded3DPrimitive2D* >(this)->maShadowPrimitives = aShadowProcessor.getPrimitive2DSequence();
72*cdf0e10cSrcweir                 const_cast< Embedded3DPrimitive2D* >(this)->mbShadow3DChecked = true;
73*cdf0e10cSrcweir             }
74*cdf0e10cSrcweir 
75*cdf0e10cSrcweir             // return if there are shadow primitives
76*cdf0e10cSrcweir             return maShadowPrimitives.hasElements();
77*cdf0e10cSrcweir         }
78*cdf0e10cSrcweir 
79*cdf0e10cSrcweir         Primitive2DSequence Embedded3DPrimitive2D::create2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const
80*cdf0e10cSrcweir         {
81*cdf0e10cSrcweir             // use info to create a yellow 2d rectangle, similar to empty 3d scenes and/or groups
82*cdf0e10cSrcweir             const basegfx::B2DRange aLocal2DRange(getB2DRange(rViewInformation));
83*cdf0e10cSrcweir             const basegfx::B2DPolygon aOutline(basegfx::tools::createPolygonFromRect(aLocal2DRange));
84*cdf0e10cSrcweir             const basegfx::BColor aYellow(1.0, 1.0, 0.0);
85*cdf0e10cSrcweir             const Primitive2DReference xRef(new PolygonHairlinePrimitive2D(aOutline, aYellow));
86*cdf0e10cSrcweir 
87*cdf0e10cSrcweir             return Primitive2DSequence(&xRef, 1L);
88*cdf0e10cSrcweir         }
89*cdf0e10cSrcweir 
90*cdf0e10cSrcweir         Embedded3DPrimitive2D::Embedded3DPrimitive2D(
91*cdf0e10cSrcweir             const primitive3d::Primitive3DSequence& rxChildren3D,
92*cdf0e10cSrcweir             const basegfx::B2DHomMatrix& rObjectTransformation,
93*cdf0e10cSrcweir             const geometry::ViewInformation3D& rViewInformation3D,
94*cdf0e10cSrcweir             const basegfx::B3DVector& rLightNormal,
95*cdf0e10cSrcweir             double fShadowSlant,
96*cdf0e10cSrcweir             const basegfx::B3DRange& rScene3DRange)
97*cdf0e10cSrcweir         :   BufferedDecompositionPrimitive2D(),
98*cdf0e10cSrcweir             mxChildren3D(rxChildren3D),
99*cdf0e10cSrcweir             maObjectTransformation(rObjectTransformation),
100*cdf0e10cSrcweir             maViewInformation3D(rViewInformation3D),
101*cdf0e10cSrcweir             maLightNormal(rLightNormal),
102*cdf0e10cSrcweir             mfShadowSlant(fShadowSlant),
103*cdf0e10cSrcweir             maScene3DRange(rScene3DRange),
104*cdf0e10cSrcweir             maShadowPrimitives(),
105*cdf0e10cSrcweir             maB2DRange(),
106*cdf0e10cSrcweir             mbShadow3DChecked(false)
107*cdf0e10cSrcweir         {
108*cdf0e10cSrcweir             maLightNormal.normalize();
109*cdf0e10cSrcweir         }
110*cdf0e10cSrcweir 
111*cdf0e10cSrcweir         bool Embedded3DPrimitive2D::operator==(const BasePrimitive2D& rPrimitive) const
112*cdf0e10cSrcweir         {
113*cdf0e10cSrcweir             if(BufferedDecompositionPrimitive2D::operator==(rPrimitive))
114*cdf0e10cSrcweir             {
115*cdf0e10cSrcweir                 const Embedded3DPrimitive2D& rCompare = static_cast< const Embedded3DPrimitive2D& >(rPrimitive);
116*cdf0e10cSrcweir 
117*cdf0e10cSrcweir                 return (primitive3d::arePrimitive3DSequencesEqual(getChildren3D(), rCompare.getChildren3D())
118*cdf0e10cSrcweir                     && getObjectTransformation() == rCompare.getObjectTransformation()
119*cdf0e10cSrcweir                     && getViewInformation3D() == rCompare.getViewInformation3D()
120*cdf0e10cSrcweir                     && getLightNormal() == rCompare.getLightNormal()
121*cdf0e10cSrcweir                     && getShadowSlant() == rCompare.getShadowSlant()
122*cdf0e10cSrcweir                     && getScene3DRange() == rCompare.getScene3DRange());
123*cdf0e10cSrcweir             }
124*cdf0e10cSrcweir 
125*cdf0e10cSrcweir             return false;
126*cdf0e10cSrcweir         }
127*cdf0e10cSrcweir 
128*cdf0e10cSrcweir         basegfx::B2DRange Embedded3DPrimitive2D::getB2DRange(const geometry::ViewInformation2D& rViewInformation) const
129*cdf0e10cSrcweir         {
130*cdf0e10cSrcweir             if(maB2DRange.isEmpty())
131*cdf0e10cSrcweir             {
132*cdf0e10cSrcweir                 // use the 3d transformation stack to create a projection of the 3D range
133*cdf0e10cSrcweir                 basegfx::B3DRange a3DRange(primitive3d::getB3DRangeFromPrimitive3DSequence(getChildren3D(), getViewInformation3D()));
134*cdf0e10cSrcweir                 a3DRange.transform(getViewInformation3D().getObjectToView());
135*cdf0e10cSrcweir 
136*cdf0e10cSrcweir                 // create 2d range from projected 3d and transform with scene's object transformation
137*cdf0e10cSrcweir                 basegfx::B2DRange aNewRange;
138*cdf0e10cSrcweir                 aNewRange.expand(basegfx::B2DPoint(a3DRange.getMinX(), a3DRange.getMinY()));
139*cdf0e10cSrcweir                 aNewRange.expand(basegfx::B2DPoint(a3DRange.getMaxX(), a3DRange.getMaxY()));
140*cdf0e10cSrcweir                 aNewRange.transform(getObjectTransformation());
141*cdf0e10cSrcweir 
142*cdf0e10cSrcweir                 // cehck for 3D shadows and their 2D projections. If those exist, they need to be
143*cdf0e10cSrcweir                 // taken into account
144*cdf0e10cSrcweir                 if(impGetShadow3D(rViewInformation))
145*cdf0e10cSrcweir                 {
146*cdf0e10cSrcweir                     const basegfx::B2DRange aShadow2DRange(getB2DRangeFromPrimitive2DSequence(maShadowPrimitives, rViewInformation));
147*cdf0e10cSrcweir 
148*cdf0e10cSrcweir                     if(!aShadow2DRange.isEmpty())
149*cdf0e10cSrcweir                     {
150*cdf0e10cSrcweir                         aNewRange.expand(aShadow2DRange);
151*cdf0e10cSrcweir                     }
152*cdf0e10cSrcweir                 }
153*cdf0e10cSrcweir 
154*cdf0e10cSrcweir                 // assign to buffered value
155*cdf0e10cSrcweir                 const_cast< Embedded3DPrimitive2D* >(this)->maB2DRange = aNewRange;
156*cdf0e10cSrcweir             }
157*cdf0e10cSrcweir 
158*cdf0e10cSrcweir             return maB2DRange;
159*cdf0e10cSrcweir         }
160*cdf0e10cSrcweir 
161*cdf0e10cSrcweir         // provide unique ID
162*cdf0e10cSrcweir         ImplPrimitrive2DIDBlock(Embedded3DPrimitive2D, PRIMITIVE2D_ID_EMBEDDED3DPRIMITIVE2D)
163*cdf0e10cSrcweir 
164*cdf0e10cSrcweir     } // end of namespace primitive2d
165*cdf0e10cSrcweir } // end of namespace drawinglayer
166*cdf0e10cSrcweir 
167*cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
168*cdf0e10cSrcweir // eof
169