1*cdf0e10cSrcweir /************************************************************************* 2*cdf0e10cSrcweir * 3*cdf0e10cSrcweir * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. 4*cdf0e10cSrcweir * 5*cdf0e10cSrcweir * Copyright 2000, 2010 Oracle and/or its affiliates. 6*cdf0e10cSrcweir * 7*cdf0e10cSrcweir * OpenOffice.org - a multi-platform office productivity suite 8*cdf0e10cSrcweir * 9*cdf0e10cSrcweir * This file is part of OpenOffice.org. 10*cdf0e10cSrcweir * 11*cdf0e10cSrcweir * OpenOffice.org is free software: you can redistribute it and/or modify 12*cdf0e10cSrcweir * it under the terms of the GNU Lesser General Public License version 3 13*cdf0e10cSrcweir * only, as published by the Free Software Foundation. 14*cdf0e10cSrcweir * 15*cdf0e10cSrcweir * OpenOffice.org is distributed in the hope that it will be useful, 16*cdf0e10cSrcweir * but WITHOUT ANY WARRANTY; without even the implied warranty of 17*cdf0e10cSrcweir * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 18*cdf0e10cSrcweir * GNU Lesser General Public License version 3 for more details 19*cdf0e10cSrcweir * (a copy is included in the LICENSE file that accompanied this code). 20*cdf0e10cSrcweir * 21*cdf0e10cSrcweir * You should have received a copy of the GNU Lesser General Public License 22*cdf0e10cSrcweir * version 3 along with OpenOffice.org. If not, see 23*cdf0e10cSrcweir * <http://www.openoffice.org/license.html> 24*cdf0e10cSrcweir * for a copy of the LGPLv3 License. 25*cdf0e10cSrcweir * 26*cdf0e10cSrcweir ************************************************************************/ 27*cdf0e10cSrcweir 28*cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove 29*cdf0e10cSrcweir #include "precompiled_drawinglayer.hxx" 30*cdf0e10cSrcweir 31*cdf0e10cSrcweir #include <drawinglayer/primitive2d/embedded3dprimitive2d.hxx> 32*cdf0e10cSrcweir #include <basegfx/polygon/b2dpolygon.hxx> 33*cdf0e10cSrcweir #include <basegfx/polygon/b2dpolygontools.hxx> 34*cdf0e10cSrcweir #include <basegfx/color/bcolor.hxx> 35*cdf0e10cSrcweir #include <drawinglayer/primitive2d/polygonprimitive2d.hxx> 36*cdf0e10cSrcweir #include <basegfx/tools/canvastools.hxx> 37*cdf0e10cSrcweir #include <drawinglayer/geometry/viewinformation2d.hxx> 38*cdf0e10cSrcweir #include <drawinglayer/primitive2d/drawinglayer_primitivetypes2d.hxx> 39*cdf0e10cSrcweir #include <drawinglayer/geometry/viewinformation3d.hxx> 40*cdf0e10cSrcweir #include <drawinglayer/processor3d/shadow3dextractor.hxx> 41*cdf0e10cSrcweir 42*cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////// 43*cdf0e10cSrcweir 44*cdf0e10cSrcweir using namespace com::sun::star; 45*cdf0e10cSrcweir 46*cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////// 47*cdf0e10cSrcweir 48*cdf0e10cSrcweir namespace drawinglayer 49*cdf0e10cSrcweir { 50*cdf0e10cSrcweir namespace primitive2d 51*cdf0e10cSrcweir { 52*cdf0e10cSrcweir bool Embedded3DPrimitive2D::impGetShadow3D(const geometry::ViewInformation2D& /*rViewInformation*/) const 53*cdf0e10cSrcweir { 54*cdf0e10cSrcweir osl::MutexGuard aGuard( m_aMutex ); 55*cdf0e10cSrcweir 56*cdf0e10cSrcweir // create on demand 57*cdf0e10cSrcweir if(!mbShadow3DChecked && getChildren3D().hasElements()) 58*cdf0e10cSrcweir { 59*cdf0e10cSrcweir // create shadow extraction processor 60*cdf0e10cSrcweir processor3d::Shadow3DExtractingProcessor aShadowProcessor( 61*cdf0e10cSrcweir getViewInformation3D(), 62*cdf0e10cSrcweir getObjectTransformation(), 63*cdf0e10cSrcweir getLightNormal(), 64*cdf0e10cSrcweir getShadowSlant(), 65*cdf0e10cSrcweir getScene3DRange()); 66*cdf0e10cSrcweir 67*cdf0e10cSrcweir // process local primitives 68*cdf0e10cSrcweir aShadowProcessor.process(getChildren3D()); 69*cdf0e10cSrcweir 70*cdf0e10cSrcweir // fetch result and set checked flag 71*cdf0e10cSrcweir const_cast< Embedded3DPrimitive2D* >(this)->maShadowPrimitives = aShadowProcessor.getPrimitive2DSequence(); 72*cdf0e10cSrcweir const_cast< Embedded3DPrimitive2D* >(this)->mbShadow3DChecked = true; 73*cdf0e10cSrcweir } 74*cdf0e10cSrcweir 75*cdf0e10cSrcweir // return if there are shadow primitives 76*cdf0e10cSrcweir return maShadowPrimitives.hasElements(); 77*cdf0e10cSrcweir } 78*cdf0e10cSrcweir 79*cdf0e10cSrcweir Primitive2DSequence Embedded3DPrimitive2D::create2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const 80*cdf0e10cSrcweir { 81*cdf0e10cSrcweir // use info to create a yellow 2d rectangle, similar to empty 3d scenes and/or groups 82*cdf0e10cSrcweir const basegfx::B2DRange aLocal2DRange(getB2DRange(rViewInformation)); 83*cdf0e10cSrcweir const basegfx::B2DPolygon aOutline(basegfx::tools::createPolygonFromRect(aLocal2DRange)); 84*cdf0e10cSrcweir const basegfx::BColor aYellow(1.0, 1.0, 0.0); 85*cdf0e10cSrcweir const Primitive2DReference xRef(new PolygonHairlinePrimitive2D(aOutline, aYellow)); 86*cdf0e10cSrcweir 87*cdf0e10cSrcweir return Primitive2DSequence(&xRef, 1L); 88*cdf0e10cSrcweir } 89*cdf0e10cSrcweir 90*cdf0e10cSrcweir Embedded3DPrimitive2D::Embedded3DPrimitive2D( 91*cdf0e10cSrcweir const primitive3d::Primitive3DSequence& rxChildren3D, 92*cdf0e10cSrcweir const basegfx::B2DHomMatrix& rObjectTransformation, 93*cdf0e10cSrcweir const geometry::ViewInformation3D& rViewInformation3D, 94*cdf0e10cSrcweir const basegfx::B3DVector& rLightNormal, 95*cdf0e10cSrcweir double fShadowSlant, 96*cdf0e10cSrcweir const basegfx::B3DRange& rScene3DRange) 97*cdf0e10cSrcweir : BufferedDecompositionPrimitive2D(), 98*cdf0e10cSrcweir mxChildren3D(rxChildren3D), 99*cdf0e10cSrcweir maObjectTransformation(rObjectTransformation), 100*cdf0e10cSrcweir maViewInformation3D(rViewInformation3D), 101*cdf0e10cSrcweir maLightNormal(rLightNormal), 102*cdf0e10cSrcweir mfShadowSlant(fShadowSlant), 103*cdf0e10cSrcweir maScene3DRange(rScene3DRange), 104*cdf0e10cSrcweir maShadowPrimitives(), 105*cdf0e10cSrcweir maB2DRange(), 106*cdf0e10cSrcweir mbShadow3DChecked(false) 107*cdf0e10cSrcweir { 108*cdf0e10cSrcweir maLightNormal.normalize(); 109*cdf0e10cSrcweir } 110*cdf0e10cSrcweir 111*cdf0e10cSrcweir bool Embedded3DPrimitive2D::operator==(const BasePrimitive2D& rPrimitive) const 112*cdf0e10cSrcweir { 113*cdf0e10cSrcweir if(BufferedDecompositionPrimitive2D::operator==(rPrimitive)) 114*cdf0e10cSrcweir { 115*cdf0e10cSrcweir const Embedded3DPrimitive2D& rCompare = static_cast< const Embedded3DPrimitive2D& >(rPrimitive); 116*cdf0e10cSrcweir 117*cdf0e10cSrcweir return (primitive3d::arePrimitive3DSequencesEqual(getChildren3D(), rCompare.getChildren3D()) 118*cdf0e10cSrcweir && getObjectTransformation() == rCompare.getObjectTransformation() 119*cdf0e10cSrcweir && getViewInformation3D() == rCompare.getViewInformation3D() 120*cdf0e10cSrcweir && getLightNormal() == rCompare.getLightNormal() 121*cdf0e10cSrcweir && getShadowSlant() == rCompare.getShadowSlant() 122*cdf0e10cSrcweir && getScene3DRange() == rCompare.getScene3DRange()); 123*cdf0e10cSrcweir } 124*cdf0e10cSrcweir 125*cdf0e10cSrcweir return false; 126*cdf0e10cSrcweir } 127*cdf0e10cSrcweir 128*cdf0e10cSrcweir basegfx::B2DRange Embedded3DPrimitive2D::getB2DRange(const geometry::ViewInformation2D& rViewInformation) const 129*cdf0e10cSrcweir { 130*cdf0e10cSrcweir if(maB2DRange.isEmpty()) 131*cdf0e10cSrcweir { 132*cdf0e10cSrcweir // use the 3d transformation stack to create a projection of the 3D range 133*cdf0e10cSrcweir basegfx::B3DRange a3DRange(primitive3d::getB3DRangeFromPrimitive3DSequence(getChildren3D(), getViewInformation3D())); 134*cdf0e10cSrcweir a3DRange.transform(getViewInformation3D().getObjectToView()); 135*cdf0e10cSrcweir 136*cdf0e10cSrcweir // create 2d range from projected 3d and transform with scene's object transformation 137*cdf0e10cSrcweir basegfx::B2DRange aNewRange; 138*cdf0e10cSrcweir aNewRange.expand(basegfx::B2DPoint(a3DRange.getMinX(), a3DRange.getMinY())); 139*cdf0e10cSrcweir aNewRange.expand(basegfx::B2DPoint(a3DRange.getMaxX(), a3DRange.getMaxY())); 140*cdf0e10cSrcweir aNewRange.transform(getObjectTransformation()); 141*cdf0e10cSrcweir 142*cdf0e10cSrcweir // cehck for 3D shadows and their 2D projections. If those exist, they need to be 143*cdf0e10cSrcweir // taken into account 144*cdf0e10cSrcweir if(impGetShadow3D(rViewInformation)) 145*cdf0e10cSrcweir { 146*cdf0e10cSrcweir const basegfx::B2DRange aShadow2DRange(getB2DRangeFromPrimitive2DSequence(maShadowPrimitives, rViewInformation)); 147*cdf0e10cSrcweir 148*cdf0e10cSrcweir if(!aShadow2DRange.isEmpty()) 149*cdf0e10cSrcweir { 150*cdf0e10cSrcweir aNewRange.expand(aShadow2DRange); 151*cdf0e10cSrcweir } 152*cdf0e10cSrcweir } 153*cdf0e10cSrcweir 154*cdf0e10cSrcweir // assign to buffered value 155*cdf0e10cSrcweir const_cast< Embedded3DPrimitive2D* >(this)->maB2DRange = aNewRange; 156*cdf0e10cSrcweir } 157*cdf0e10cSrcweir 158*cdf0e10cSrcweir return maB2DRange; 159*cdf0e10cSrcweir } 160*cdf0e10cSrcweir 161*cdf0e10cSrcweir // provide unique ID 162*cdf0e10cSrcweir ImplPrimitrive2DIDBlock(Embedded3DPrimitive2D, PRIMITIVE2D_ID_EMBEDDED3DPRIMITIVE2D) 163*cdf0e10cSrcweir 164*cdf0e10cSrcweir } // end of namespace primitive2d 165*cdf0e10cSrcweir } // end of namespace drawinglayer 166*cdf0e10cSrcweir 167*cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////// 168*cdf0e10cSrcweir // eof 169