xref: /trunk/main/drawinglayer/source/primitive2d/groupprimitive2d.cxx (revision 1ecadb572e7010ff3b3382ad9bf179dbc6efadbb)
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27 
28 // MARKER(update_precomp.py): autogen include statement, do not remove
29 #include "precompiled_drawinglayer.hxx"
30 
31 #include <drawinglayer/primitive2d/groupprimitive2d.hxx>
32 #include <drawinglayer/primitive2d/drawinglayer_primitivetypes2d.hxx>
33 
34 //////////////////////////////////////////////////////////////////////////////
35 
36 using namespace com::sun::star;
37 
38 //////////////////////////////////////////////////////////////////////////////
39 
40 namespace drawinglayer
41 {
42     namespace primitive2d
43     {
44         GroupPrimitive2D::GroupPrimitive2D( const Primitive2DSequence& rChildren )
45         :   BasePrimitive2D(),
46             maChildren(rChildren)
47         {
48         }
49 
50         /** The compare opertator uses the Sequence::==operator, so only checking if
51             the rererences are equal. All non-equal references are interpreted as
52             non-equal.
53          */
54         bool GroupPrimitive2D::operator==( const BasePrimitive2D& rPrimitive ) const
55         {
56             if(BasePrimitive2D::operator==(rPrimitive))
57             {
58                 const GroupPrimitive2D& rCompare = static_cast< const GroupPrimitive2D& >(rPrimitive);
59 
60                 return (arePrimitive2DSequencesEqual(getChildren(), rCompare.getChildren()));
61             }
62 
63             return false;
64         }
65 
66         /// default: just return children, so all renderers not supporting group will use it's content
67         Primitive2DSequence GroupPrimitive2D::get2DDecomposition(const geometry::ViewInformation2D& /*rViewInformation*/) const
68         {
69             return getChildren();
70         }
71 
72         // provide unique ID
73         ImplPrimitrive2DIDBlock(GroupPrimitive2D, PRIMITIVE2D_ID_GROUPPRIMITIVE2D)
74 
75     } // end of namespace primitive2d
76 } // end of namespace drawinglayer
77 
78 //////////////////////////////////////////////////////////////////////////////
79 // eof
80