xref: /trunk/main/drawinglayer/source/primitive3d/sdrdecompositiontools3d.cxx (revision cdf0e10c4e3984b49a9502b011690b615761d4a3)
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27 
28 // MARKER(update_precomp.py): autogen include statement, do not remove
29 #include "precompiled_drawinglayer.hxx"
30 
31 #include <drawinglayer/primitive3d/sdrdecompositiontools3d.hxx>
32 #include <basegfx/polygon/b3dpolygon.hxx>
33 #include <drawinglayer/attribute/strokeattribute.hxx>
34 #include <drawinglayer/primitive3d/baseprimitive3d.hxx>
35 #include <drawinglayer/primitive3d/polygonprimitive3d.hxx>
36 #include <basegfx/polygon/b3dpolypolygon.hxx>
37 #include <drawinglayer/primitive3d/polypolygonprimitive3d.hxx>
38 #include <vcl/vclenum.hxx>
39 #include <drawinglayer/attribute/fillbitmapattribute.hxx>
40 #include <drawinglayer/attribute/sdrfillbitmapattribute.hxx>
41 #include <vcl/bmpacc.hxx>
42 #include <basegfx/polygon/b3dpolypolygontools.hxx>
43 #include <drawinglayer/primitive3d/textureprimitive3d.hxx>
44 #include <drawinglayer/primitive3d/modifiedcolorprimitive3d.hxx>
45 #include <drawinglayer/primitive3d/hatchtextureprimitive3d.hxx>
46 #include <drawinglayer/primitive3d/shadowprimitive3d.hxx>
47 #include <basegfx/range/b2drange.hxx>
48 #include <drawinglayer/attribute/sdrlineattribute.hxx>
49 #include <drawinglayer/attribute/sdrobjectattribute3d.hxx>
50 #include <drawinglayer/attribute/sdrfillattribute.hxx>
51 #include <drawinglayer/attribute/sdrshadowattribute.hxx>
52 #include <drawinglayer/primitive3d/hiddengeometryprimitive3d.hxx>
53 
54 //////////////////////////////////////////////////////////////////////////////
55 
56 namespace drawinglayer
57 {
58     namespace primitive3d
59     {
60         basegfx::B3DRange getRangeFrom3DGeometry(::std::vector< basegfx::B3DPolyPolygon >& rFill)
61         {
62             basegfx::B3DRange aRetval;
63 
64             for(sal_uInt32 a(0); a < rFill.size(); a++)
65             {
66                 aRetval.expand(basegfx::tools::getRange(rFill[a]));
67             }
68 
69             return aRetval;
70         }
71 
72         void applyNormalsKindSphereTo3DGeometry(::std::vector< basegfx::B3DPolyPolygon >& rFill, const basegfx::B3DRange& rRange)
73         {
74             // create sphere normals
75             const basegfx::B3DPoint aCenter(rRange.getCenter());
76 
77             for(sal_uInt32 a(0); a < rFill.size(); a++)
78             {
79                 rFill[a] = basegfx::tools::applyDefaultNormalsSphere(rFill[a], aCenter);
80             }
81         }
82 
83         void applyNormalsKindFlatTo3DGeometry(::std::vector< basegfx::B3DPolyPolygon >& rFill)
84         {
85             for(sal_uInt32 a(0); a < rFill.size(); a++)
86             {
87                 rFill[a].clearNormals();
88             }
89         }
90 
91         void applyNormalsInvertTo3DGeometry(::std::vector< basegfx::B3DPolyPolygon >& rFill)
92         {
93             // invert normals
94             for(sal_uInt32 a(0); a < rFill.size(); a++)
95             {
96                 rFill[a] = basegfx::tools::invertNormals(rFill[a]);
97             }
98         }
99 
100         void applyTextureTo3DGeometry(
101             ::com::sun::star::drawing::TextureProjectionMode eModeX,
102             ::com::sun::star::drawing::TextureProjectionMode eModeY,
103             ::std::vector< basegfx::B3DPolyPolygon >& rFill,
104             const basegfx::B3DRange& rRange,
105             const basegfx::B2DVector& rTextureSize)
106         {
107             sal_uInt32 a;
108 
109             // handle texture coordinates X
110             const bool bParallelX(::com::sun::star::drawing::TextureProjectionMode_PARALLEL == eModeX);
111             const bool bSphereX(!bParallelX && (::com::sun::star::drawing::TextureProjectionMode_SPHERE == eModeX));
112 
113             // handle texture coordinates Y
114             const bool bParallelY(::com::sun::star::drawing::TextureProjectionMode_PARALLEL == eModeY);
115             const bool bSphereY(!bParallelY && (::com::sun::star::drawing::TextureProjectionMode_SPHERE == eModeY));
116 
117             if(bParallelX || bParallelY)
118             {
119                 // apply parallel texture coordinates in X and/or Y
120                 for(a = 0; a < rFill.size(); a++)
121                 {
122                     rFill[a] = basegfx::tools::applyDefaultTextureCoordinatesParallel(rFill[a], rRange, bParallelX, bParallelY);
123                 }
124             }
125 
126             if(bSphereX || bSphereY)
127             {
128                 // apply spherical texture coordinates in X and/or Y
129                 const basegfx::B3DPoint aCenter(rRange.getCenter());
130 
131                 for(a = 0; a < rFill.size(); a++)
132                 {
133                     rFill[a] = basegfx::tools::applyDefaultTextureCoordinatesSphere(rFill[a], aCenter, bSphereX, bSphereY);
134                 }
135             }
136 
137             // transform texture coordinates to texture size
138             basegfx::B2DHomMatrix aTexMatrix;
139             aTexMatrix.scale(rTextureSize.getX(), rTextureSize.getY());
140 
141             for(a = 0; a < rFill.size(); a++)
142             {
143                 rFill[a].transformTextureCoordiantes(aTexMatrix);
144             }
145         }
146 
147         Primitive3DSequence create3DPolyPolygonLinePrimitives(
148             const basegfx::B3DPolyPolygon& rUnitPolyPolygon,
149             const basegfx::B3DHomMatrix& rObjectTransform,
150             const attribute::SdrLineAttribute& rLine)
151         {
152             // prepare fully scaled polyPolygon
153             basegfx::B3DPolyPolygon aScaledPolyPolygon(rUnitPolyPolygon);
154             aScaledPolyPolygon.transform(rObjectTransform);
155 
156             // create line and stroke attribute
157             const attribute::LineAttribute aLineAttribute(rLine.getColor(), rLine.getWidth(), rLine.getJoin());
158             const attribute::StrokeAttribute aStrokeAttribute(rLine.getDotDashArray(), rLine.getFullDotDashLen());
159 
160             // create primitives
161             Primitive3DSequence aRetval(aScaledPolyPolygon.count());
162 
163             for(sal_uInt32 a(0L); a < aScaledPolyPolygon.count(); a++)
164             {
165                 const Primitive3DReference xRef(new PolygonStrokePrimitive3D(aScaledPolyPolygon.getB3DPolygon(a), aLineAttribute, aStrokeAttribute));
166                 aRetval[a] = xRef;
167             }
168 
169             if(0.0 != rLine.getTransparence())
170             {
171                 // create UnifiedTransparenceTexturePrimitive3D, add created primitives and exchange
172                 const Primitive3DReference xRef(new UnifiedTransparenceTexturePrimitive3D(rLine.getTransparence(), aRetval));
173                 aRetval = Primitive3DSequence(&xRef, 1L);
174             }
175 
176             return aRetval;
177         }
178 
179         Primitive3DSequence create3DPolyPolygonFillPrimitives(
180             const ::std::vector< basegfx::B3DPolyPolygon >& r3DPolyPolygonVector,
181             const basegfx::B3DHomMatrix& rObjectTransform,
182             const basegfx::B2DVector& rTextureSize,
183             const attribute::Sdr3DObjectAttribute& aSdr3DObjectAttribute,
184             const attribute::SdrFillAttribute& rFill,
185             const attribute::FillGradientAttribute& rFillGradient)
186         {
187             Primitive3DSequence aRetval;
188 
189             if(r3DPolyPolygonVector.size())
190             {
191                 // create list of simple fill primitives
192                 aRetval.realloc(r3DPolyPolygonVector.size());
193 
194                 for(sal_uInt32 a(0L); a < r3DPolyPolygonVector.size(); a++)
195                 {
196                     // get scaled PolyPolygon
197                     basegfx::B3DPolyPolygon aScaledPolyPolygon(r3DPolyPolygonVector[a]);
198                     aScaledPolyPolygon.transform(rObjectTransform);
199 
200                     if(aScaledPolyPolygon.areNormalsUsed())
201                     {
202                         aScaledPolyPolygon.transformNormals(rObjectTransform);
203                     }
204 
205                     const Primitive3DReference xRef(new PolyPolygonMaterialPrimitive3D(
206                         aScaledPolyPolygon,
207                         aSdr3DObjectAttribute.getMaterial(),
208                         aSdr3DObjectAttribute.getDoubleSided()));
209                     aRetval[a] = xRef;
210                 }
211 
212                 // look for and evtl. build texture sub-group primitive
213                 if(!rFill.getGradient().isDefault()
214                     || !rFill.getHatch().isDefault()
215                     || !rFill.getBitmap().isDefault())
216                 {
217                     bool bModulate(::com::sun::star::drawing::TextureMode_MODULATE == aSdr3DObjectAttribute.getTextureMode());
218                     bool bFilter(aSdr3DObjectAttribute.getTextureFilter());
219                     BasePrimitive3D* pNewTexturePrimitive3D = 0;
220 
221                     if(!rFill.getGradient().isDefault())
222                     {
223                         // create gradientTexture3D with sublist, add to local aRetval
224                         pNewTexturePrimitive3D = new GradientTexturePrimitive3D(
225                             rFill.getGradient(),
226                             aRetval,
227                             rTextureSize,
228                             bModulate,
229                             bFilter);
230                     }
231                     else if(!rFill.getHatch().isDefault())
232                     {
233                         // create hatchTexture3D with sublist, add to local aRetval
234                         pNewTexturePrimitive3D = new HatchTexturePrimitive3D(
235                             rFill.getHatch(),
236                             aRetval,
237                             rTextureSize,
238                             bModulate,
239                             bFilter);
240                     }
241                     else // if(!rFill.getBitmap().isDefault())
242                     {
243                         // create bitmapTexture3D with sublist, add to local aRetval
244                         basegfx::B2DRange aTexRange(0.0, 0.0, rTextureSize.getX(), rTextureSize.getY());
245 
246                         pNewTexturePrimitive3D = new BitmapTexturePrimitive3D(
247                             rFill.getBitmap().getFillBitmapAttribute(aTexRange),
248                             aRetval,
249                             rTextureSize,
250                             bModulate,
251                             bFilter);
252                     }
253 
254                     // exchange aRetval content with texture group
255                     const Primitive3DReference xRef(pNewTexturePrimitive3D);
256                     aRetval = Primitive3DSequence(&xRef, 1L);
257 
258                     if(::com::sun::star::drawing::TextureKind2_LUMINANCE == aSdr3DObjectAttribute.getTextureKind())
259                     {
260                         // use modified color primitive to force textures to gray
261                         const basegfx::BColorModifier aBColorModifier(basegfx::BColor(), 0.0, basegfx::BCOLORMODIFYMODE_GRAY);
262                         const Primitive3DReference xRef2(new ModifiedColorPrimitive3D(aRetval, aBColorModifier));
263                         aRetval = Primitive3DSequence(&xRef2, 1L);
264                     }
265                 }
266 
267                 if(0.0 != rFill.getTransparence())
268                 {
269                     // create UnifiedTransparenceTexturePrimitive3D with sublist and exchange
270                     const Primitive3DReference xRef(new UnifiedTransparenceTexturePrimitive3D(rFill.getTransparence(), aRetval));
271                     aRetval = Primitive3DSequence(&xRef, 1L);
272                 }
273                 else if(!rFillGradient.isDefault())
274                 {
275                     // create TransparenceTexturePrimitive3D with sublist and exchange
276                     const Primitive3DReference xRef(new TransparenceTexturePrimitive3D(rFillGradient, aRetval, rTextureSize));
277                     aRetval = Primitive3DSequence(&xRef, 1L);
278                 }
279             }
280 
281             return aRetval;
282         }
283 
284         Primitive3DSequence createShadowPrimitive3D(
285             const Primitive3DSequence& rSource,
286             const attribute::SdrShadowAttribute& rShadow,
287             bool bShadow3D)
288         {
289             // create Shadow primitives. Uses already created primitives
290             if(rSource.hasElements() && !basegfx::fTools::moreOrEqual(rShadow.getTransparence(), 1.0))
291             {
292                 // prepare new list for shadow geometry
293                 basegfx::B2DHomMatrix aShadowOffset;
294                 aShadowOffset.set(0, 2, rShadow.getOffset().getX());
295                 aShadowOffset.set(1, 2, rShadow.getOffset().getY());
296 
297                 // create shadow primitive and add primitives
298                 const Primitive3DReference xRef(new ShadowPrimitive3D(aShadowOffset, rShadow.getColor(), rShadow.getTransparence(), bShadow3D, rSource));
299                 return Primitive3DSequence(&xRef, 1L);
300             }
301             else
302             {
303                 return Primitive3DSequence();
304             }
305         }
306 
307         Primitive3DSequence createHiddenGeometryPrimitives3D(
308             const ::std::vector< basegfx::B3DPolyPolygon >& r3DPolyPolygonVector,
309             const basegfx::B3DHomMatrix& rObjectTransform,
310             const basegfx::B2DVector& rTextureSize,
311             const attribute::Sdr3DObjectAttribute& aSdr3DObjectAttribute)
312         {
313             // create hidden sub-geometry which can be used for HitTest
314             // and BoundRect calculations, but will not be visualized
315             const attribute::SdrFillAttribute aSimplifiedFillAttribute(
316                 0.0,
317                 basegfx::BColor(),
318                 attribute::FillGradientAttribute(),
319                 attribute::FillHatchAttribute(),
320                 attribute::SdrFillBitmapAttribute());
321 
322             const Primitive3DReference aHidden(
323                 new HiddenGeometryPrimitive3D(
324                     create3DPolyPolygonFillPrimitives(
325                         r3DPolyPolygonVector,
326                         rObjectTransform,
327                         rTextureSize,
328                         aSdr3DObjectAttribute,
329                         aSimplifiedFillAttribute,
330                         attribute::FillGradientAttribute())));
331 
332             return Primitive3DSequence(&aHidden, 1);
333         }
334 
335     } // end of namespace primitive3d
336 } // end of namespace drawinglayer
337 
338 //////////////////////////////////////////////////////////////////////////////
339 // eof
340