1464702f4SAndrew Rist /************************************************************** 2cdf0e10cSrcweir * 3464702f4SAndrew Rist * Licensed to the Apache Software Foundation (ASF) under one 4464702f4SAndrew Rist * or more contributor license agreements. See the NOTICE file 5464702f4SAndrew Rist * distributed with this work for additional information 6464702f4SAndrew Rist * regarding copyright ownership. The ASF licenses this file 7464702f4SAndrew Rist * to you under the Apache License, Version 2.0 (the 8464702f4SAndrew Rist * "License"); you may not use this file except in compliance 9464702f4SAndrew Rist * with the License. You may obtain a copy of the License at 10cdf0e10cSrcweir * 11464702f4SAndrew Rist * http://www.apache.org/licenses/LICENSE-2.0 12cdf0e10cSrcweir * 13464702f4SAndrew Rist * Unless required by applicable law or agreed to in writing, 14464702f4SAndrew Rist * software distributed under the License is distributed on an 15464702f4SAndrew Rist * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY 16464702f4SAndrew Rist * KIND, either express or implied. See the License for the 17464702f4SAndrew Rist * specific language governing permissions and limitations 18464702f4SAndrew Rist * under the License. 19cdf0e10cSrcweir * 20464702f4SAndrew Rist *************************************************************/ 21464702f4SAndrew Rist 22cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove 23cdf0e10cSrcweir #include "precompiled_drawinglayer.hxx" 24cdf0e10cSrcweir 25cdf0e10cSrcweir #include <drawinglayer/primitive3d/sdrextrudelathetools3d.hxx> 26cdf0e10cSrcweir #include <basegfx/polygon/b2dpolypolygon.hxx> 27cdf0e10cSrcweir #include <basegfx/range/b2drange.hxx> 28cdf0e10cSrcweir #include <basegfx/polygon/b2dpolypolygontools.hxx> 29cdf0e10cSrcweir #include <basegfx/matrix/b2dhommatrix.hxx> 30cdf0e10cSrcweir #include <basegfx/point/b3dpoint.hxx> 31cdf0e10cSrcweir #include <basegfx/polygon/b3dpolygon.hxx> 32cdf0e10cSrcweir #include <basegfx/polygon/b3dpolygontools.hxx> 33cdf0e10cSrcweir #include <basegfx/polygon/b3dpolypolygontools.hxx> 34cdf0e10cSrcweir #include <basegfx/range/b3drange.hxx> 35cdf0e10cSrcweir #include <basegfx/matrix/b3dhommatrix.hxx> 36cdf0e10cSrcweir #include <basegfx/polygon/b2dpolygontools.hxx> 37cdf0e10cSrcweir #include <drawinglayer/geometry/viewinformation3d.hxx> 38cdf0e10cSrcweir #include <numeric> 39cdf0e10cSrcweir 40*dcaf07f7SJohn Bampton // decomposition helpers for extrude/lathe (rotation) objects 41cdf0e10cSrcweir 42cdf0e10cSrcweir namespace 43cdf0e10cSrcweir { 44cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////// 45cdf0e10cSrcweir // common helpers 46cdf0e10cSrcweir impScalePolyPolygonOnCenter(const basegfx::B2DPolyPolygon & rSource,double fScale)47cdf0e10cSrcweir basegfx::B2DPolyPolygon impScalePolyPolygonOnCenter( 48cdf0e10cSrcweir const basegfx::B2DPolyPolygon& rSource, 49cdf0e10cSrcweir double fScale) 50cdf0e10cSrcweir { 51cdf0e10cSrcweir basegfx::B2DPolyPolygon aRetval(rSource); 52cdf0e10cSrcweir 53cdf0e10cSrcweir if(!basegfx::fTools::equalZero(fScale)) 54cdf0e10cSrcweir { 55cdf0e10cSrcweir const basegfx::B2DRange aRange(basegfx::tools::getRange(rSource)); 56cdf0e10cSrcweir const basegfx::B2DPoint aCenter(aRange.getCenter()); 57cdf0e10cSrcweir basegfx::B2DHomMatrix aTrans; 58cdf0e10cSrcweir 59cdf0e10cSrcweir aTrans.translate(-aCenter.getX(), -aCenter.getY()); 60cdf0e10cSrcweir aTrans.scale(fScale, fScale); 61cdf0e10cSrcweir aTrans.translate(aCenter.getX(), aCenter.getY()); 62cdf0e10cSrcweir aRetval.transform(aTrans); 63cdf0e10cSrcweir } 64cdf0e10cSrcweir 65cdf0e10cSrcweir return aRetval; 66cdf0e10cSrcweir } 67cdf0e10cSrcweir impGetOuterPolyPolygon(basegfx::B2DPolyPolygon & rPolygon,basegfx::B2DPolyPolygon & rOuterPolyPolygon,double fOffset,bool bCharacterMode)68cdf0e10cSrcweir void impGetOuterPolyPolygon( 69cdf0e10cSrcweir basegfx::B2DPolyPolygon& rPolygon, 70cdf0e10cSrcweir basegfx::B2DPolyPolygon& rOuterPolyPolygon, 71cdf0e10cSrcweir double fOffset, 72cdf0e10cSrcweir bool bCharacterMode) 73cdf0e10cSrcweir { 74cdf0e10cSrcweir rOuterPolyPolygon = rPolygon; 75cdf0e10cSrcweir 76cdf0e10cSrcweir if(basegfx::fTools::more(fOffset, 0.0)) 77cdf0e10cSrcweir { 78cdf0e10cSrcweir if(bCharacterMode) 79cdf0e10cSrcweir { 80cdf0e10cSrcweir // grow the outside polygon and scale all polygons to original size. This is done 81cdf0e10cSrcweir // to avoid a shrink which potentially would lead to self-intersections, but changes 82cdf0e10cSrcweir // the original polygon -> not a precision step, so e.g. not usable for charts 83cdf0e10cSrcweir const basegfx::B2DRange aRange(basegfx::tools::getRange(rPolygon)); 84cdf0e10cSrcweir rPolygon = basegfx::tools::growInNormalDirection(rPolygon, fOffset); 85cdf0e10cSrcweir const basegfx::B2DRange aGrownRange(basegfx::tools::getRange(rPolygon)); 86cdf0e10cSrcweir const double fScaleX(basegfx::fTools::equalZero(aGrownRange.getWidth()) ? 1.0 : aRange.getWidth() / aGrownRange.getWidth()); 87cdf0e10cSrcweir const double fScaleY(basegfx::fTools::equalZero(aGrownRange.getHeight())? 1.0 : aRange.getHeight() / aGrownRange.getHeight()); 88cdf0e10cSrcweir basegfx::B2DHomMatrix aScaleTrans; 89cdf0e10cSrcweir 90cdf0e10cSrcweir aScaleTrans.translate(-aGrownRange.getMinX(), -aGrownRange.getMinY()); 91cdf0e10cSrcweir aScaleTrans.scale(fScaleX, fScaleY); 92cdf0e10cSrcweir aScaleTrans.translate(aRange.getMinX(), aRange.getMinY()); 93cdf0e10cSrcweir rPolygon.transform(aScaleTrans); 94cdf0e10cSrcweir rOuterPolyPolygon.transform(aScaleTrans); 95cdf0e10cSrcweir } 96cdf0e10cSrcweir else 97cdf0e10cSrcweir { 98cdf0e10cSrcweir // use more precision, shrink the outer polygons. Since this may lead to self-intersections, 99cdf0e10cSrcweir // some kind of correction should be applied here after that step 100cdf0e10cSrcweir rOuterPolyPolygon = basegfx::tools::growInNormalDirection(rPolygon, -fOffset); 101cdf0e10cSrcweir basegfx::tools::correctGrowShrinkPolygonPair(rPolygon, rOuterPolyPolygon); 102cdf0e10cSrcweir } 103cdf0e10cSrcweir } 104cdf0e10cSrcweir } 105cdf0e10cSrcweir impAddInBetweenFill(basegfx::B3DPolyPolygon & rTarget,const basegfx::B3DPolyPolygon & rPolA,const basegfx::B3DPolyPolygon & rPolB,double fTexVerStart,double fTexVerStop,bool bCreateNormals,bool bCreateTextureCoordinates)106cdf0e10cSrcweir void impAddInBetweenFill( 107cdf0e10cSrcweir basegfx::B3DPolyPolygon& rTarget, 108cdf0e10cSrcweir const basegfx::B3DPolyPolygon& rPolA, 109cdf0e10cSrcweir const basegfx::B3DPolyPolygon& rPolB, 110cdf0e10cSrcweir double fTexVerStart, 111cdf0e10cSrcweir double fTexVerStop, 112cdf0e10cSrcweir bool bCreateNormals, 113cdf0e10cSrcweir bool bCreateTextureCoordinates) 114cdf0e10cSrcweir { 115cdf0e10cSrcweir OSL_ENSURE(rPolA.count() == rPolB.count(), "impAddInBetweenFill: unequally sized polygons (!)"); 116080bd379SArmin Le Grand const sal_uInt32 nPolygonCount(::std::min(rPolA.count(), rPolB.count())); 117cdf0e10cSrcweir 118cdf0e10cSrcweir for(sal_uInt32 a(0L); a < nPolygonCount; a++) 119cdf0e10cSrcweir { 120cdf0e10cSrcweir const basegfx::B3DPolygon aSubA(rPolA.getB3DPolygon(a)); 121cdf0e10cSrcweir const basegfx::B3DPolygon aSubB(rPolB.getB3DPolygon(a)); 122cdf0e10cSrcweir OSL_ENSURE(aSubA.count() == aSubB.count(), "impAddInBetweenFill: unequally sized polygons (!)"); 123080bd379SArmin Le Grand const sal_uInt32 nPointCount(::std::min(aSubA.count(), aSubB.count())); 124cdf0e10cSrcweir 125cdf0e10cSrcweir if(nPointCount) 126cdf0e10cSrcweir { 127cdf0e10cSrcweir const sal_uInt32 nEdgeCount(aSubA.isClosed() ? nPointCount : nPointCount - 1L); 128cdf0e10cSrcweir double fTexHorMultiplicatorA(0.0), fTexHorMultiplicatorB(0.0); 129cdf0e10cSrcweir double fPolygonPosA(0.0), fPolygonPosB(0.0); 130cdf0e10cSrcweir 131cdf0e10cSrcweir if(bCreateTextureCoordinates) 132cdf0e10cSrcweir { 133cdf0e10cSrcweir const double fPolygonLengthA(basegfx::tools::getLength(aSubA)); 134cdf0e10cSrcweir fTexHorMultiplicatorA = basegfx::fTools::equalZero(fPolygonLengthA) ? 1.0 : 1.0 / fPolygonLengthA; 135cdf0e10cSrcweir 136cdf0e10cSrcweir const double fPolygonLengthB(basegfx::tools::getLength(aSubB)); 137cdf0e10cSrcweir fTexHorMultiplicatorB = basegfx::fTools::equalZero(fPolygonLengthB) ? 1.0 : 1.0 / fPolygonLengthB; 138cdf0e10cSrcweir } 139cdf0e10cSrcweir 140cdf0e10cSrcweir for(sal_uInt32 b(0L); b < nEdgeCount; b++) 141cdf0e10cSrcweir { 142cdf0e10cSrcweir const sal_uInt32 nIndexA(b); 143cdf0e10cSrcweir const sal_uInt32 nIndexB((b + 1L) % nPointCount); 144cdf0e10cSrcweir 145cdf0e10cSrcweir const basegfx::B3DPoint aStartA(aSubA.getB3DPoint(nIndexA)); 146cdf0e10cSrcweir const basegfx::B3DPoint aEndA(aSubA.getB3DPoint(nIndexB)); 147cdf0e10cSrcweir const basegfx::B3DPoint aStartB(aSubB.getB3DPoint(nIndexA)); 148cdf0e10cSrcweir const basegfx::B3DPoint aEndB(aSubB.getB3DPoint(nIndexB)); 149cdf0e10cSrcweir 150cdf0e10cSrcweir basegfx::B3DPolygon aNew; 151cdf0e10cSrcweir aNew.setClosed(true); 152cdf0e10cSrcweir 153cdf0e10cSrcweir aNew.append(aStartA); 154cdf0e10cSrcweir aNew.append(aStartB); 155cdf0e10cSrcweir aNew.append(aEndB); 156cdf0e10cSrcweir aNew.append(aEndA); 157cdf0e10cSrcweir 158cdf0e10cSrcweir if(bCreateNormals) 159cdf0e10cSrcweir { 160cdf0e10cSrcweir aNew.setNormal(0L, aSubA.getNormal(nIndexA)); 161cdf0e10cSrcweir aNew.setNormal(1L, aSubB.getNormal(nIndexA)); 162cdf0e10cSrcweir aNew.setNormal(2L, aSubB.getNormal(nIndexB)); 163cdf0e10cSrcweir aNew.setNormal(3L, aSubA.getNormal(nIndexB)); 164cdf0e10cSrcweir } 165cdf0e10cSrcweir 166cdf0e10cSrcweir if(bCreateTextureCoordinates) 167cdf0e10cSrcweir { 168cdf0e10cSrcweir const double fRelTexAL(fPolygonPosA * fTexHorMultiplicatorA); 169cdf0e10cSrcweir const double fEdgeLengthA(basegfx::B3DVector(aEndA - aStartA).getLength()); 170cdf0e10cSrcweir fPolygonPosA += fEdgeLengthA; 171cdf0e10cSrcweir const double fRelTexAR(fPolygonPosA * fTexHorMultiplicatorA); 172cdf0e10cSrcweir 173cdf0e10cSrcweir const double fRelTexBL(fPolygonPosB * fTexHorMultiplicatorB); 174cdf0e10cSrcweir const double fEdgeLengthB(basegfx::B3DVector(aEndB - aStartB).getLength()); 175cdf0e10cSrcweir fPolygonPosB += fEdgeLengthB; 176cdf0e10cSrcweir const double fRelTexBR(fPolygonPosB * fTexHorMultiplicatorB); 177cdf0e10cSrcweir 178cdf0e10cSrcweir aNew.setTextureCoordinate(0L, basegfx::B2DPoint(fRelTexAL, fTexVerStart)); 179cdf0e10cSrcweir aNew.setTextureCoordinate(1L, basegfx::B2DPoint(fRelTexBL, fTexVerStop)); 180cdf0e10cSrcweir aNew.setTextureCoordinate(2L, basegfx::B2DPoint(fRelTexBR, fTexVerStop)); 181cdf0e10cSrcweir aNew.setTextureCoordinate(3L, basegfx::B2DPoint(fRelTexAR, fTexVerStart)); 182cdf0e10cSrcweir } 183cdf0e10cSrcweir 184cdf0e10cSrcweir rTarget.append(aNew); 185cdf0e10cSrcweir } 186cdf0e10cSrcweir } 187cdf0e10cSrcweir } 188cdf0e10cSrcweir } 189cdf0e10cSrcweir impSetNormal(basegfx::B3DPolyPolygon & rCandidate,const basegfx::B3DVector & rNormal)190cdf0e10cSrcweir void impSetNormal( 191cdf0e10cSrcweir basegfx::B3DPolyPolygon& rCandidate, 192cdf0e10cSrcweir const basegfx::B3DVector& rNormal) 193cdf0e10cSrcweir { 194cdf0e10cSrcweir for(sal_uInt32 a(0L); a < rCandidate.count(); a++) 195cdf0e10cSrcweir { 196cdf0e10cSrcweir basegfx::B3DPolygon aSub(rCandidate.getB3DPolygon(a)); 197cdf0e10cSrcweir 198cdf0e10cSrcweir for(sal_uInt32 b(0L); b < aSub.count(); b++) 199cdf0e10cSrcweir { 200cdf0e10cSrcweir aSub.setNormal(b, rNormal); 201cdf0e10cSrcweir } 202cdf0e10cSrcweir 203cdf0e10cSrcweir rCandidate.setB3DPolygon(a, aSub); 204cdf0e10cSrcweir } 205cdf0e10cSrcweir } 206cdf0e10cSrcweir impCreateInBetweenNormals(basegfx::B3DPolyPolygon & rPolA,basegfx::B3DPolyPolygon & rPolB,bool bSmoothHorizontalNormals)207cdf0e10cSrcweir void impCreateInBetweenNormals( 208cdf0e10cSrcweir basegfx::B3DPolyPolygon& rPolA, 209cdf0e10cSrcweir basegfx::B3DPolyPolygon& rPolB, 210cdf0e10cSrcweir bool bSmoothHorizontalNormals) 211cdf0e10cSrcweir { 212cdf0e10cSrcweir OSL_ENSURE(rPolA.count() == rPolB.count(), "sdrExtrudePrimitive3D: unequally sized polygons (!)"); 213080bd379SArmin Le Grand const sal_uInt32 nPolygonCount(::std::min(rPolA.count(), rPolB.count())); 214cdf0e10cSrcweir 215080bd379SArmin Le Grand for(sal_uInt32 a(0L); a < nPolygonCount; a++) 216cdf0e10cSrcweir { 217cdf0e10cSrcweir basegfx::B3DPolygon aSubA(rPolA.getB3DPolygon(a)); 218cdf0e10cSrcweir basegfx::B3DPolygon aSubB(rPolB.getB3DPolygon(a)); 219cdf0e10cSrcweir OSL_ENSURE(aSubA.count() == aSubB.count(), "sdrExtrudePrimitive3D: unequally sized polygons (!)"); 220080bd379SArmin Le Grand const sal_uInt32 nPointCount(::std::min(aSubA.count(), aSubB.count())); 221cdf0e10cSrcweir 222cdf0e10cSrcweir if(nPointCount) 223cdf0e10cSrcweir { 224cdf0e10cSrcweir basegfx::B3DPoint aPrevA(aSubA.getB3DPoint(nPointCount - 1L)); 225cdf0e10cSrcweir basegfx::B3DPoint aCurrA(aSubA.getB3DPoint(0L)); 226cdf0e10cSrcweir const bool bClosed(aSubA.isClosed()); 227cdf0e10cSrcweir 228cdf0e10cSrcweir for(sal_uInt32 b(0L); b < nPointCount; b++) 229cdf0e10cSrcweir { 230cdf0e10cSrcweir const sal_uInt32 nIndNext((b + 1L) % nPointCount); 231cdf0e10cSrcweir const basegfx::B3DPoint aNextA(aSubA.getB3DPoint(nIndNext)); 232cdf0e10cSrcweir const basegfx::B3DPoint aCurrB(aSubB.getB3DPoint(b)); 233cdf0e10cSrcweir 234cdf0e10cSrcweir // vector to back 235cdf0e10cSrcweir basegfx::B3DVector aDepth(aCurrB - aCurrA); 236cdf0e10cSrcweir aDepth.normalize(); 237cdf0e10cSrcweir 238cdf0e10cSrcweir if(aDepth.equalZero()) 239cdf0e10cSrcweir { 240cdf0e10cSrcweir // no difference, try to get depth from next point 241cdf0e10cSrcweir const basegfx::B3DPoint aNextB(aSubB.getB3DPoint(nIndNext)); 242cdf0e10cSrcweir aDepth = aNextB - aNextA; 243cdf0e10cSrcweir aDepth.normalize(); 244cdf0e10cSrcweir } 245cdf0e10cSrcweir 246cdf0e10cSrcweir // vector to left (correct for non-closed lines) 247cdf0e10cSrcweir const bool bFirstAndNotClosed(!bClosed && 0L == b); 248cdf0e10cSrcweir basegfx::B3DVector aLeft(bFirstAndNotClosed ? aCurrA - aNextA : aPrevA - aCurrA); 249cdf0e10cSrcweir aLeft.normalize(); 250cdf0e10cSrcweir 251cdf0e10cSrcweir // create left normal 252cdf0e10cSrcweir const basegfx::B3DVector aNormalLeft(aDepth.getPerpendicular(aLeft)); 253cdf0e10cSrcweir 254cdf0e10cSrcweir if(bSmoothHorizontalNormals) 255cdf0e10cSrcweir { 256cdf0e10cSrcweir // vector to right (correct for non-closed lines) 257cdf0e10cSrcweir const bool bLastAndNotClosed(!bClosed && b + 1L == nPointCount); 258cdf0e10cSrcweir basegfx::B3DVector aRight(bLastAndNotClosed ? aCurrA - aPrevA : aNextA - aCurrA); 259cdf0e10cSrcweir aRight.normalize(); 260cdf0e10cSrcweir 261cdf0e10cSrcweir // create right normal 262cdf0e10cSrcweir const basegfx::B3DVector aNormalRight(aRight.getPerpendicular(aDepth)); 263cdf0e10cSrcweir 264cdf0e10cSrcweir // create smoothed in-between normal 265cdf0e10cSrcweir basegfx::B3DVector aNewNormal(aNormalLeft + aNormalRight); 266cdf0e10cSrcweir aNewNormal.normalize(); 267cdf0e10cSrcweir 268cdf0e10cSrcweir // set as new normal at polygons 269cdf0e10cSrcweir aSubA.setNormal(b, aNewNormal); 270cdf0e10cSrcweir aSubB.setNormal(b, aNewNormal); 271cdf0e10cSrcweir } 272cdf0e10cSrcweir else 273cdf0e10cSrcweir { 274cdf0e10cSrcweir // set aNormalLeft as new normal at polygons 275cdf0e10cSrcweir aSubA.setNormal(b, aNormalLeft); 276cdf0e10cSrcweir aSubB.setNormal(b, aNormalLeft); 277cdf0e10cSrcweir } 278cdf0e10cSrcweir 279cdf0e10cSrcweir // prepare next step 280cdf0e10cSrcweir aPrevA = aCurrA; 281cdf0e10cSrcweir aCurrA = aNextA; 282cdf0e10cSrcweir } 283cdf0e10cSrcweir 284cdf0e10cSrcweir rPolA.setB3DPolygon(a, aSubA); 285cdf0e10cSrcweir rPolB.setB3DPolygon(a, aSubB); 286cdf0e10cSrcweir } 287cdf0e10cSrcweir } 288cdf0e10cSrcweir } 289cdf0e10cSrcweir impMixNormals(basegfx::B3DPolyPolygon & rPolA,const basegfx::B3DPolyPolygon & rPolB,double fWeightA)290cdf0e10cSrcweir void impMixNormals( 291cdf0e10cSrcweir basegfx::B3DPolyPolygon& rPolA, 292cdf0e10cSrcweir const basegfx::B3DPolyPolygon& rPolB, 293cdf0e10cSrcweir double fWeightA) 294cdf0e10cSrcweir { 295cdf0e10cSrcweir const double fWeightB(1.0 - fWeightA); 296cdf0e10cSrcweir OSL_ENSURE(rPolA.count() == rPolB.count(), "sdrExtrudePrimitive3D: unequally sized polygons (!)"); 297080bd379SArmin Le Grand const sal_uInt32 nPolygonCount(::std::min(rPolA.count(), rPolB.count())); 298cdf0e10cSrcweir 299080bd379SArmin Le Grand for(sal_uInt32 a(0L); a < nPolygonCount; a++) 300cdf0e10cSrcweir { 301cdf0e10cSrcweir basegfx::B3DPolygon aSubA(rPolA.getB3DPolygon(a)); 302cdf0e10cSrcweir const basegfx::B3DPolygon aSubB(rPolB.getB3DPolygon(a)); 303cdf0e10cSrcweir OSL_ENSURE(aSubA.count() == aSubB.count(), "sdrExtrudePrimitive3D: unequally sized polygons (!)"); 304080bd379SArmin Le Grand const sal_uInt32 nPointCount(::std::min(aSubA.count(), aSubB.count())); 305cdf0e10cSrcweir 306cdf0e10cSrcweir for(sal_uInt32 b(0L); b < nPointCount; b++) 307cdf0e10cSrcweir { 308cdf0e10cSrcweir const basegfx::B3DVector aVA(aSubA.getNormal(b) * fWeightA); 309cdf0e10cSrcweir const basegfx::B3DVector aVB(aSubB.getNormal(b) * fWeightB); 310cdf0e10cSrcweir basegfx::B3DVector aVNew(aVA + aVB); 311cdf0e10cSrcweir aVNew.normalize(); 312cdf0e10cSrcweir aSubA.setNormal(b, aVNew); 313cdf0e10cSrcweir } 314cdf0e10cSrcweir 315cdf0e10cSrcweir rPolA.setB3DPolygon(a, aSubA); 316cdf0e10cSrcweir } 317cdf0e10cSrcweir } 318cdf0e10cSrcweir impHasCutWith(const basegfx::B2DPolygon & rPoly,const basegfx::B2DPoint & rStart,const basegfx::B2DPoint & rEnd)319cdf0e10cSrcweir bool impHasCutWith(const basegfx::B2DPolygon& rPoly, const basegfx::B2DPoint& rStart, const basegfx::B2DPoint& rEnd) 320cdf0e10cSrcweir { 321cdf0e10cSrcweir // polygon is closed, one of the points is a member 322cdf0e10cSrcweir const sal_uInt32 nPointCount(rPoly.count()); 323cdf0e10cSrcweir 324cdf0e10cSrcweir if(nPointCount) 325cdf0e10cSrcweir { 326cdf0e10cSrcweir basegfx::B2DPoint aCurrent(rPoly.getB2DPoint(0)); 327cdf0e10cSrcweir const basegfx::B2DVector aVector(rEnd - rStart); 328cdf0e10cSrcweir 329cdf0e10cSrcweir for(sal_uInt32 a(0); a < nPointCount; a++) 330cdf0e10cSrcweir { 331cdf0e10cSrcweir const sal_uInt32 nNextIndex((a + 1) % nPointCount); 332cdf0e10cSrcweir const basegfx::B2DPoint aNext(rPoly.getB2DPoint(nNextIndex)); 333cdf0e10cSrcweir const basegfx::B2DVector aEdgeVector(aNext - aCurrent); 334cdf0e10cSrcweir 335cdf0e10cSrcweir if(basegfx::tools::findCut( 336cdf0e10cSrcweir rStart, aVector, 337cdf0e10cSrcweir aCurrent, aEdgeVector)) 338cdf0e10cSrcweir { 339cdf0e10cSrcweir return true; 340cdf0e10cSrcweir } 341cdf0e10cSrcweir 342cdf0e10cSrcweir aCurrent = aNext; 343cdf0e10cSrcweir } 344cdf0e10cSrcweir } 345cdf0e10cSrcweir 346cdf0e10cSrcweir return false; 347cdf0e10cSrcweir } 348cdf0e10cSrcweir } // end of anonymous namespace 349cdf0e10cSrcweir 350cdf0e10cSrcweir ////////////////////////////////////////////////////////////////////////////// 351cdf0e10cSrcweir 352cdf0e10cSrcweir namespace drawinglayer 353cdf0e10cSrcweir { 354cdf0e10cSrcweir namespace primitive3d 355cdf0e10cSrcweir { createLatheSlices(Slice3DVector & rSliceVector,const basegfx::B2DPolyPolygon & rSource,double fBackScale,double fDiagonal,double fRotation,sal_uInt32 nSteps,bool bCharacterMode,bool bCloseFront,bool bCloseBack)356cdf0e10cSrcweir void createLatheSlices( 357cdf0e10cSrcweir Slice3DVector& rSliceVector, 358cdf0e10cSrcweir const basegfx::B2DPolyPolygon& rSource, 359cdf0e10cSrcweir double fBackScale, 360cdf0e10cSrcweir double fDiagonal, 361cdf0e10cSrcweir double fRotation, 362cdf0e10cSrcweir sal_uInt32 nSteps, 363cdf0e10cSrcweir bool bCharacterMode, 364cdf0e10cSrcweir bool bCloseFront, 365cdf0e10cSrcweir bool bCloseBack) 366cdf0e10cSrcweir { 367cdf0e10cSrcweir if(basegfx::fTools::equalZero(fRotation) || 0L == nSteps) 368cdf0e10cSrcweir { 369cdf0e10cSrcweir // no rotation or no steps, just one plane 370cdf0e10cSrcweir rSliceVector.push_back(Slice3D(rSource, basegfx::B3DHomMatrix())); 371cdf0e10cSrcweir } 372cdf0e10cSrcweir else 373cdf0e10cSrcweir { 374cdf0e10cSrcweir const bool bBackScale(!basegfx::fTools::equal(fBackScale, 1.0)); 375cdf0e10cSrcweir const bool bClosedRotation(!bBackScale && basegfx::fTools::equal(fRotation, F_2PI)); 376cdf0e10cSrcweir basegfx::B2DPolyPolygon aFront(rSource); 377cdf0e10cSrcweir basegfx::B2DPolyPolygon aBack(rSource); 378cdf0e10cSrcweir basegfx::B3DHomMatrix aTransformBack; 379cdf0e10cSrcweir basegfx::B2DPolyPolygon aOuterBack; 380cdf0e10cSrcweir 381cdf0e10cSrcweir if(bClosedRotation) 382cdf0e10cSrcweir { 383cdf0e10cSrcweir bCloseFront = bCloseBack = false; 384cdf0e10cSrcweir } 385cdf0e10cSrcweir 386cdf0e10cSrcweir if(bBackScale) 387cdf0e10cSrcweir { 388cdf0e10cSrcweir // avoid null zoom 389cdf0e10cSrcweir if(basegfx::fTools::equalZero(fBackScale)) 390cdf0e10cSrcweir { 391cdf0e10cSrcweir fBackScale = 0.000001; 392cdf0e10cSrcweir } 393cdf0e10cSrcweir 394cdf0e10cSrcweir // back is scaled compared to front, create scaled version 395cdf0e10cSrcweir aBack = impScalePolyPolygonOnCenter(aBack, fBackScale); 396cdf0e10cSrcweir } 397cdf0e10cSrcweir 398cdf0e10cSrcweir if(bCloseFront || bCloseBack) 399cdf0e10cSrcweir { 400cdf0e10cSrcweir const basegfx::B2DRange aBaseRange(basegfx::tools::getRange(aFront)); 401cdf0e10cSrcweir const double fOuterLength(aBaseRange.getMaxX() * fRotation); 402cdf0e10cSrcweir const double fInnerLength(aBaseRange.getMinX() * fRotation); 403cdf0e10cSrcweir const double fAverageLength((fOuterLength + fInnerLength) * 0.5); 404cdf0e10cSrcweir 405cdf0e10cSrcweir if(bCloseFront) 406cdf0e10cSrcweir { 407cdf0e10cSrcweir const double fOffsetLen((fAverageLength / 12.0) * fDiagonal); 408cdf0e10cSrcweir basegfx::B2DPolyPolygon aOuterFront; 409cdf0e10cSrcweir impGetOuterPolyPolygon(aFront, aOuterFront, fOffsetLen, bCharacterMode); 410cdf0e10cSrcweir basegfx::B3DHomMatrix aTransform; 411cdf0e10cSrcweir aTransform.translate(0.0, 0.0, fOffsetLen); 412cdf0e10cSrcweir rSliceVector.push_back(Slice3D(aOuterFront, aTransform, SLICETYPE3D_FRONTCAP)); 413cdf0e10cSrcweir } 414cdf0e10cSrcweir 415cdf0e10cSrcweir if(bCloseBack) 416cdf0e10cSrcweir { 417cdf0e10cSrcweir const double fOffsetLen((fAverageLength / 12.0) * fDiagonal); 418cdf0e10cSrcweir impGetOuterPolyPolygon(aBack, aOuterBack, fOffsetLen, bCharacterMode); 419cdf0e10cSrcweir aTransformBack.translate(0.0, 0.0, -fOffsetLen); 420cdf0e10cSrcweir aTransformBack.rotate(0.0, fRotation, 0.0); 421cdf0e10cSrcweir } 422cdf0e10cSrcweir } 423cdf0e10cSrcweir 424cdf0e10cSrcweir // add start polygon (a = 0L) 425cdf0e10cSrcweir if(!bClosedRotation) 426cdf0e10cSrcweir { 427cdf0e10cSrcweir rSliceVector.push_back(Slice3D(aFront, basegfx::B3DHomMatrix())); 428cdf0e10cSrcweir } 429cdf0e10cSrcweir 430cdf0e10cSrcweir // create segments (a + 1 .. nSteps) 431cdf0e10cSrcweir const double fStepSize(1.0 / (double)nSteps); 432cdf0e10cSrcweir 433cdf0e10cSrcweir for(sal_uInt32 a(0L); a < nSteps; a++) 434cdf0e10cSrcweir { 435cdf0e10cSrcweir const double fStep((double)(a + 1L) * fStepSize); 436cdf0e10cSrcweir basegfx::B2DPolyPolygon aNewPoly(bBackScale ? basegfx::tools::interpolate(aFront, aBack, fStep) : aFront); 437cdf0e10cSrcweir basegfx::B3DHomMatrix aNewMat; 438cdf0e10cSrcweir aNewMat.rotate(0.0, fRotation * fStep, 0.0); 439cdf0e10cSrcweir rSliceVector.push_back(Slice3D(aNewPoly, aNewMat)); 440cdf0e10cSrcweir } 441cdf0e10cSrcweir 442cdf0e10cSrcweir if(bCloseBack) 443cdf0e10cSrcweir { 444cdf0e10cSrcweir rSliceVector.push_back(Slice3D(aOuterBack, aTransformBack, SLICETYPE3D_BACKCAP)); 445cdf0e10cSrcweir } 446cdf0e10cSrcweir } 447cdf0e10cSrcweir } 448cdf0e10cSrcweir createExtrudeSlices(Slice3DVector & rSliceVector,const basegfx::B2DPolyPolygon & rSource,double fBackScale,double fDiagonal,double fDepth,bool bCharacterMode,bool bCloseFront,bool bCloseBack)449cdf0e10cSrcweir void createExtrudeSlices( 450cdf0e10cSrcweir Slice3DVector& rSliceVector, 451cdf0e10cSrcweir const basegfx::B2DPolyPolygon& rSource, 452cdf0e10cSrcweir double fBackScale, 453cdf0e10cSrcweir double fDiagonal, 454cdf0e10cSrcweir double fDepth, 455cdf0e10cSrcweir bool bCharacterMode, 456cdf0e10cSrcweir bool bCloseFront, 457cdf0e10cSrcweir bool bCloseBack) 458cdf0e10cSrcweir { 459cdf0e10cSrcweir if(basegfx::fTools::equalZero(fDepth)) 460cdf0e10cSrcweir { 461cdf0e10cSrcweir // no depth, just one plane 462cdf0e10cSrcweir rSliceVector.push_back(Slice3D(rSource, basegfx::B3DHomMatrix())); 463cdf0e10cSrcweir } 464cdf0e10cSrcweir else 465cdf0e10cSrcweir { 466cdf0e10cSrcweir // there is depth, create Polygons for front,back and their default depth positions 467cdf0e10cSrcweir basegfx::B2DPolyPolygon aFront(rSource); 468cdf0e10cSrcweir basegfx::B2DPolyPolygon aBack(rSource); 469cdf0e10cSrcweir const bool bBackScale(!basegfx::fTools::equal(fBackScale, 1.0)); 470cdf0e10cSrcweir double fZFront(fDepth); // default depth for aFront 471cdf0e10cSrcweir double fZBack(0.0); // default depth for aBack 472cdf0e10cSrcweir basegfx::B2DPolyPolygon aOuterBack; 473cdf0e10cSrcweir 474cdf0e10cSrcweir if(bBackScale) 475cdf0e10cSrcweir { 476cdf0e10cSrcweir // avoid null zoom 477cdf0e10cSrcweir if(basegfx::fTools::equalZero(fBackScale)) 478cdf0e10cSrcweir { 479cdf0e10cSrcweir fBackScale = 0.000001; 480cdf0e10cSrcweir } 481cdf0e10cSrcweir 482cdf0e10cSrcweir // aFront is scaled compared to aBack, create scaled version 483cdf0e10cSrcweir aFront = impScalePolyPolygonOnCenter(aFront, fBackScale); 484cdf0e10cSrcweir } 485cdf0e10cSrcweir 486cdf0e10cSrcweir if(bCloseFront) 487cdf0e10cSrcweir { 488cdf0e10cSrcweir const double fOffset(fDepth * fDiagonal * 0.5); 489cdf0e10cSrcweir fZFront = fDepth - fOffset; 490cdf0e10cSrcweir basegfx::B2DPolyPolygon aOuterFront; 491cdf0e10cSrcweir impGetOuterPolyPolygon(aFront, aOuterFront, fOffset, bCharacterMode); 492cdf0e10cSrcweir basegfx::B3DHomMatrix aTransformFront; 493cdf0e10cSrcweir aTransformFront.translate(0.0, 0.0, fDepth); 494cdf0e10cSrcweir rSliceVector.push_back(Slice3D(aOuterFront, aTransformFront, SLICETYPE3D_FRONTCAP)); 495cdf0e10cSrcweir } 496cdf0e10cSrcweir 497cdf0e10cSrcweir if(bCloseBack) 498cdf0e10cSrcweir { 499cdf0e10cSrcweir const double fOffset(fDepth * fDiagonal * 0.5); 500cdf0e10cSrcweir fZBack = fOffset; 501cdf0e10cSrcweir impGetOuterPolyPolygon(aBack, aOuterBack, fOffset, bCharacterMode); 502cdf0e10cSrcweir } 503cdf0e10cSrcweir 504cdf0e10cSrcweir // add front and back polygons at evtl. changed depths 505cdf0e10cSrcweir { 506cdf0e10cSrcweir basegfx::B3DHomMatrix aTransformA, aTransformB; 507cdf0e10cSrcweir 508cdf0e10cSrcweir aTransformA.translate(0.0, 0.0, fZFront); 509cdf0e10cSrcweir rSliceVector.push_back(Slice3D(aFront, aTransformA)); 510cdf0e10cSrcweir 511cdf0e10cSrcweir aTransformB.translate(0.0, 0.0, fZBack); 512cdf0e10cSrcweir rSliceVector.push_back(Slice3D(aBack, aTransformB)); 513cdf0e10cSrcweir } 514cdf0e10cSrcweir 515cdf0e10cSrcweir if(bCloseBack) 516cdf0e10cSrcweir { 517cdf0e10cSrcweir rSliceVector.push_back(Slice3D(aOuterBack, basegfx::B3DHomMatrix(), SLICETYPE3D_BACKCAP)); 518cdf0e10cSrcweir } 519cdf0e10cSrcweir } 520cdf0e10cSrcweir } 521cdf0e10cSrcweir extractHorizontalLinesFromSlice(const Slice3DVector & rSliceVector,bool bCloseHorLines)522cdf0e10cSrcweir basegfx::B3DPolyPolygon extractHorizontalLinesFromSlice(const Slice3DVector& rSliceVector, bool bCloseHorLines) 523cdf0e10cSrcweir { 524cdf0e10cSrcweir basegfx::B3DPolyPolygon aRetval; 525cdf0e10cSrcweir const sal_uInt32 nNumSlices(rSliceVector.size()); 526cdf0e10cSrcweir 527cdf0e10cSrcweir if(nNumSlices) 528cdf0e10cSrcweir { 529cdf0e10cSrcweir const sal_uInt32 nSlideSubPolygonCount(rSliceVector[0].getB3DPolyPolygon().count()); 530cdf0e10cSrcweir 531cdf0e10cSrcweir for(sal_uInt32 b(0); b < nSlideSubPolygonCount; b++) 532cdf0e10cSrcweir { 533cdf0e10cSrcweir const sal_uInt32 nSubPolygonPointCount(rSliceVector[0].getB3DPolyPolygon().getB3DPolygon(b).count()); 534cdf0e10cSrcweir 535cdf0e10cSrcweir for(sal_uInt32 c(0); c < nSubPolygonPointCount; c++) 536cdf0e10cSrcweir { 537cdf0e10cSrcweir basegfx::B3DPolygon aNew; 538cdf0e10cSrcweir 539cdf0e10cSrcweir for(sal_uInt32 d(0); d < nNumSlices; d++) 540cdf0e10cSrcweir { 541080bd379SArmin Le Grand const bool bSamePolygonCount(nSlideSubPolygonCount == rSliceVector[d].getB3DPolyPolygon().count()); 542080bd379SArmin Le Grand const bool bSamePointCount(nSubPolygonPointCount == rSliceVector[d].getB3DPolyPolygon().getB3DPolygon(b).count()); 543080bd379SArmin Le Grand 544080bd379SArmin Le Grand if(bSamePolygonCount && bSamePointCount) 545080bd379SArmin Le Grand { 546cdf0e10cSrcweir aNew.append(rSliceVector[d].getB3DPolyPolygon().getB3DPolygon(b).getB3DPoint(c)); 547cdf0e10cSrcweir } 548080bd379SArmin Le Grand else 549080bd379SArmin Le Grand { 550080bd379SArmin Le Grand OSL_ENSURE(bSamePolygonCount, "Slice PolyPolygon with different Polygon count (!)"); 551080bd379SArmin Le Grand OSL_ENSURE(bSamePointCount, "Slice Polygon with different point count (!)"); 552080bd379SArmin Le Grand } 553080bd379SArmin Le Grand } 554cdf0e10cSrcweir 555cdf0e10cSrcweir aNew.setClosed(bCloseHorLines); 556cdf0e10cSrcweir aRetval.append(aNew); 557cdf0e10cSrcweir } 558cdf0e10cSrcweir } 559cdf0e10cSrcweir } 560cdf0e10cSrcweir 561cdf0e10cSrcweir return aRetval; 562cdf0e10cSrcweir } 563cdf0e10cSrcweir extractVerticalLinesFromSlice(const Slice3DVector & rSliceVector)564cdf0e10cSrcweir basegfx::B3DPolyPolygon extractVerticalLinesFromSlice(const Slice3DVector& rSliceVector) 565cdf0e10cSrcweir { 566cdf0e10cSrcweir basegfx::B3DPolyPolygon aRetval; 567cdf0e10cSrcweir const sal_uInt32 nNumSlices(rSliceVector.size()); 568cdf0e10cSrcweir 569cdf0e10cSrcweir for(sal_uInt32 a(0L); a < nNumSlices; a++) 570cdf0e10cSrcweir { 571cdf0e10cSrcweir aRetval.append(rSliceVector[a].getB3DPolyPolygon()); 572cdf0e10cSrcweir } 573cdf0e10cSrcweir 574cdf0e10cSrcweir return aRetval; 575cdf0e10cSrcweir } 576cdf0e10cSrcweir extractPlanesFromSlice(::std::vector<basegfx::B3DPolyPolygon> & rFill,const Slice3DVector & rSliceVector,bool bCreateNormals,bool bSmoothHorizontalNormals,bool bSmoothNormals,bool bSmoothLids,bool bClosed,double fSmoothNormalsMix,double fSmoothLidsMix,bool bCreateTextureCoordinates,const basegfx::B2DHomMatrix & rTexTransform)577cdf0e10cSrcweir void extractPlanesFromSlice( 578cdf0e10cSrcweir ::std::vector< basegfx::B3DPolyPolygon >& rFill, 579cdf0e10cSrcweir const Slice3DVector& rSliceVector, 580cdf0e10cSrcweir bool bCreateNormals, 581cdf0e10cSrcweir bool bSmoothHorizontalNormals, 582cdf0e10cSrcweir bool bSmoothNormals, 583cdf0e10cSrcweir bool bSmoothLids, 584cdf0e10cSrcweir bool bClosed, 585cdf0e10cSrcweir double fSmoothNormalsMix, 586cdf0e10cSrcweir double fSmoothLidsMix, 587cdf0e10cSrcweir bool bCreateTextureCoordinates, 588cdf0e10cSrcweir const basegfx::B2DHomMatrix& rTexTransform) 589cdf0e10cSrcweir { 590cdf0e10cSrcweir const sal_uInt32 nNumSlices(rSliceVector.size()); 591cdf0e10cSrcweir 592cdf0e10cSrcweir if(nNumSlices) 593cdf0e10cSrcweir { 594cdf0e10cSrcweir // common parameters 595cdf0e10cSrcweir const sal_uInt32 nLoopCount(bClosed ? nNumSlices : nNumSlices - 1L); 596cdf0e10cSrcweir basegfx::B3DPolyPolygon aEdgeRounding; 597cdf0e10cSrcweir sal_uInt32 a; 598cdf0e10cSrcweir 599c64e43daSmseidel // texture parameters 600cdf0e10cSrcweir double fInvTexHeight(1.0); 601cdf0e10cSrcweir double fTexHeightPos(0.0); 602cdf0e10cSrcweir double fTexStart(0.0); 603cdf0e10cSrcweir double fTexStop(1.0); 604cdf0e10cSrcweir ::std::vector<double> aTexHeightArray; 605cdf0e10cSrcweir basegfx::B3DRange aTexRangeFront; 606cdf0e10cSrcweir basegfx::B3DRange aTexRangeBack; 607cdf0e10cSrcweir 608cdf0e10cSrcweir if(bCreateTextureCoordinates) 609cdf0e10cSrcweir { 610cdf0e10cSrcweir aTexRangeFront = basegfx::tools::getRange(rSliceVector[0L].getB3DPolyPolygon()); 611cdf0e10cSrcweir aTexRangeBack = basegfx::tools::getRange(rSliceVector[nNumSlices - 1L].getB3DPolyPolygon()); 612cdf0e10cSrcweir 613cdf0e10cSrcweir if(aTexRangeBack.getDepth() > aTexRangeBack.getWidth()) 614cdf0e10cSrcweir { 615cdf0e10cSrcweir // last polygon is rotated so that depth is bigger than width, exchange X and Z 616cdf0e10cSrcweir // for making applyDefaultTextureCoordinatesParallel use Z instead of X for 617cdf0e10cSrcweir // horizontal texture coordinate 618cdf0e10cSrcweir aTexRangeBack = basegfx::B3DRange( 619cdf0e10cSrcweir aTexRangeBack.getMinZ(), aTexRangeBack.getMinY(), aTexRangeBack.getMinX(), 620cdf0e10cSrcweir aTexRangeBack.getMaxZ(), aTexRangeBack.getMaxY(), aTexRangeBack.getMaxX()); 621cdf0e10cSrcweir } 622cdf0e10cSrcweir 623cdf0e10cSrcweir basegfx::B3DPoint aCenter(basegfx::tools::getRange(rSliceVector[0L].getB3DPolyPolygon()).getCenter()); 624cdf0e10cSrcweir 625cdf0e10cSrcweir for(a = 0L; a < nLoopCount; a++) 626cdf0e10cSrcweir { 627cdf0e10cSrcweir const basegfx::B3DPoint aNextCenter(basegfx::tools::getRange(rSliceVector[(a + 1L) % nNumSlices].getB3DPolyPolygon()).getCenter()); 628cdf0e10cSrcweir const double fLength(basegfx::B3DVector(aNextCenter - aCenter).getLength()); 629cdf0e10cSrcweir aTexHeightArray.push_back(fLength); 630cdf0e10cSrcweir aCenter = aNextCenter; 631cdf0e10cSrcweir } 632cdf0e10cSrcweir 633cdf0e10cSrcweir const double fTexHeight(::std::accumulate(aTexHeightArray.begin(), aTexHeightArray.end(), 0.0)); 634cdf0e10cSrcweir 635cdf0e10cSrcweir if(!basegfx::fTools::equalZero(fTexHeight)) 636cdf0e10cSrcweir { 637cdf0e10cSrcweir fInvTexHeight = 1.0 / fTexHeight; 638cdf0e10cSrcweir } 639cdf0e10cSrcweir } 640cdf0e10cSrcweir 641cdf0e10cSrcweir if(nLoopCount) 642cdf0e10cSrcweir { 643cdf0e10cSrcweir for(a = 0L; a < nLoopCount; a++) 644cdf0e10cSrcweir { 645cdf0e10cSrcweir const Slice3D& rSliceA(rSliceVector[a]); 646cdf0e10cSrcweir const Slice3D& rSliceB(rSliceVector[(a + 1L) % nNumSlices]); 647cdf0e10cSrcweir const bool bAcceptPair(SLICETYPE3D_REGULAR == rSliceA.getSliceType() && SLICETYPE3D_REGULAR == rSliceB.getSliceType()); 648cdf0e10cSrcweir basegfx::B3DPolyPolygon aPolA(rSliceA.getB3DPolyPolygon()); 649cdf0e10cSrcweir basegfx::B3DPolyPolygon aPolB(rSliceB.getB3DPolyPolygon()); 650cdf0e10cSrcweir 651cdf0e10cSrcweir if(bAcceptPair) 652cdf0e10cSrcweir { 653cdf0e10cSrcweir if(bCreateNormals) 654cdf0e10cSrcweir { 655cdf0e10cSrcweir impCreateInBetweenNormals(aPolB, aPolA, bSmoothHorizontalNormals); 656cdf0e10cSrcweir } 657cdf0e10cSrcweir 658cdf0e10cSrcweir { 659cdf0e10cSrcweir const sal_uInt32 nIndPrev((a + nNumSlices - 1L) % nNumSlices); 660cdf0e10cSrcweir const Slice3D& rSlicePrev(rSliceVector[nIndPrev]); 661cdf0e10cSrcweir basegfx::B3DPolyPolygon aPrev(rSlicePrev.getB3DPolyPolygon()); 662cdf0e10cSrcweir basegfx::B3DPolyPolygon aPolAA(rSliceA.getB3DPolyPolygon()); 663cdf0e10cSrcweir 664cdf0e10cSrcweir if(SLICETYPE3D_FRONTCAP == rSlicePrev.getSliceType()) 665cdf0e10cSrcweir { 666cdf0e10cSrcweir basegfx::B3DPolyPolygon aFront(rSlicePrev.getB3DPolyPolygon()); 667cdf0e10cSrcweir const bool bHasSlant(aPolAA != aPrev); 668cdf0e10cSrcweir 669cdf0e10cSrcweir if(bCreateTextureCoordinates) 670cdf0e10cSrcweir { 671cdf0e10cSrcweir aFront = basegfx::tools::applyDefaultTextureCoordinatesParallel(aFront, aTexRangeFront); 672cdf0e10cSrcweir } 673cdf0e10cSrcweir 674cdf0e10cSrcweir if(bCreateNormals) 675cdf0e10cSrcweir { 676cdf0e10cSrcweir basegfx::B3DVector aNormal(0.0, 0.0, -1.0); 677cdf0e10cSrcweir 678cdf0e10cSrcweir if(aFront.count()) 679cdf0e10cSrcweir { 680cdf0e10cSrcweir aNormal = -aFront.getB3DPolygon(0L).getNormal(); 681cdf0e10cSrcweir } 682cdf0e10cSrcweir 683cdf0e10cSrcweir impSetNormal(aFront, aNormal); 684cdf0e10cSrcweir 685cdf0e10cSrcweir if(bHasSlant) 686cdf0e10cSrcweir { 687cdf0e10cSrcweir impCreateInBetweenNormals(aPolAA, aPrev, bSmoothHorizontalNormals); 688cdf0e10cSrcweir 689cdf0e10cSrcweir if(bSmoothNormals) 690cdf0e10cSrcweir { 691cdf0e10cSrcweir // smooth and copy 692cdf0e10cSrcweir impMixNormals(aPolA, aPolAA, fSmoothNormalsMix); 693cdf0e10cSrcweir aPolAA = aPolA; 694cdf0e10cSrcweir } 695cdf0e10cSrcweir else 696cdf0e10cSrcweir { 697cdf0e10cSrcweir // take over from surface 698cdf0e10cSrcweir aPolAA = aPolA; 699cdf0e10cSrcweir } 700cdf0e10cSrcweir 701cdf0e10cSrcweir if(bSmoothLids) 702cdf0e10cSrcweir { 703cdf0e10cSrcweir // smooth and copy 704cdf0e10cSrcweir impMixNormals(aFront, aPrev, fSmoothLidsMix); 705cdf0e10cSrcweir aPrev = aFront; 706cdf0e10cSrcweir } 707cdf0e10cSrcweir else 708cdf0e10cSrcweir { 709cdf0e10cSrcweir // take over from front 710cdf0e10cSrcweir aPrev = aFront; 711cdf0e10cSrcweir } 712cdf0e10cSrcweir } 713cdf0e10cSrcweir else 714cdf0e10cSrcweir { 715cdf0e10cSrcweir if(bSmoothNormals) 716cdf0e10cSrcweir { 717cdf0e10cSrcweir // smooth 718cdf0e10cSrcweir impMixNormals(aPolA, aFront, fSmoothNormalsMix); 719cdf0e10cSrcweir } 720cdf0e10cSrcweir 721cdf0e10cSrcweir if(bSmoothLids) 722cdf0e10cSrcweir { 723cdf0e10cSrcweir // smooth and copy 724cdf0e10cSrcweir impMixNormals(aFront, aPolA, fSmoothLidsMix); 725cdf0e10cSrcweir aPolA = aFront; 726cdf0e10cSrcweir } 727cdf0e10cSrcweir } 728cdf0e10cSrcweir } 729cdf0e10cSrcweir 730cdf0e10cSrcweir if(bHasSlant) 731cdf0e10cSrcweir { 732cdf0e10cSrcweir if(bCreateTextureCoordinates) 733cdf0e10cSrcweir { 734cdf0e10cSrcweir fTexStart = fTexHeightPos * fInvTexHeight; 735cdf0e10cSrcweir fTexStop = (fTexHeightPos - aTexHeightArray[(a + nLoopCount - 1L) % nLoopCount]) * fInvTexHeight; 736cdf0e10cSrcweir } 737cdf0e10cSrcweir 738cdf0e10cSrcweir impAddInBetweenFill(aEdgeRounding, aPolAA, aPrev, fTexStart, fTexStop, bCreateNormals, bCreateTextureCoordinates); 739cdf0e10cSrcweir } 740cdf0e10cSrcweir 741cdf0e10cSrcweir aFront.flip(); 742cdf0e10cSrcweir rFill.push_back(aFront); 743cdf0e10cSrcweir } 744cdf0e10cSrcweir else 745cdf0e10cSrcweir { 746cdf0e10cSrcweir if(bCreateNormals && bSmoothNormals && (nIndPrev != a + 1L)) 747cdf0e10cSrcweir { 748cdf0e10cSrcweir impCreateInBetweenNormals(aPolAA, aPrev, bSmoothHorizontalNormals); 749cdf0e10cSrcweir impMixNormals(aPolA, aPolAA, 0.5); 750cdf0e10cSrcweir } 751cdf0e10cSrcweir } 752cdf0e10cSrcweir } 753cdf0e10cSrcweir 754cdf0e10cSrcweir { 755cdf0e10cSrcweir const sal_uInt32 nIndNext((a + 2L) % nNumSlices); 756cdf0e10cSrcweir const Slice3D& rSliceNext(rSliceVector[nIndNext]); 757cdf0e10cSrcweir basegfx::B3DPolyPolygon aNext(rSliceNext.getB3DPolyPolygon()); 758cdf0e10cSrcweir basegfx::B3DPolyPolygon aPolBB(rSliceB.getB3DPolyPolygon()); 759cdf0e10cSrcweir 760cdf0e10cSrcweir if(SLICETYPE3D_BACKCAP == rSliceNext.getSliceType()) 761cdf0e10cSrcweir { 762cdf0e10cSrcweir basegfx::B3DPolyPolygon aBack(rSliceNext.getB3DPolyPolygon()); 763cdf0e10cSrcweir const bool bHasSlant(aPolBB != aNext); 764cdf0e10cSrcweir 765cdf0e10cSrcweir if(bCreateTextureCoordinates) 766cdf0e10cSrcweir { 767cdf0e10cSrcweir aBack = basegfx::tools::applyDefaultTextureCoordinatesParallel(aBack, aTexRangeBack); 768cdf0e10cSrcweir } 769cdf0e10cSrcweir 770cdf0e10cSrcweir if(bCreateNormals) 771cdf0e10cSrcweir { 772cdf0e10cSrcweir const basegfx::B3DVector aNormal(aBack.count() ? aBack.getB3DPolygon(0L).getNormal() : basegfx::B3DVector(0.0, 0.0, 1.0)); 773cdf0e10cSrcweir impSetNormal(aBack, aNormal); 774cdf0e10cSrcweir 775cdf0e10cSrcweir if(bHasSlant) 776cdf0e10cSrcweir { 777cdf0e10cSrcweir impCreateInBetweenNormals(aNext, aPolBB, bSmoothHorizontalNormals); 778cdf0e10cSrcweir 779cdf0e10cSrcweir if(bSmoothNormals) 780cdf0e10cSrcweir { 781cdf0e10cSrcweir // smooth and copy 782cdf0e10cSrcweir impMixNormals(aPolB, aPolBB, fSmoothNormalsMix); 783cdf0e10cSrcweir aPolBB = aPolB; 784cdf0e10cSrcweir } 785cdf0e10cSrcweir else 786cdf0e10cSrcweir { 787cdf0e10cSrcweir // take over from surface 788cdf0e10cSrcweir aPolBB = aPolB; 789cdf0e10cSrcweir } 790cdf0e10cSrcweir 791cdf0e10cSrcweir if(bSmoothLids) 792cdf0e10cSrcweir { 793cdf0e10cSrcweir // smooth and copy 794cdf0e10cSrcweir impMixNormals(aBack, aNext, fSmoothLidsMix); 795cdf0e10cSrcweir aNext = aBack; 796cdf0e10cSrcweir } 797cdf0e10cSrcweir else 798cdf0e10cSrcweir { 799cdf0e10cSrcweir // take over from back 800cdf0e10cSrcweir aNext = aBack; 801cdf0e10cSrcweir } 802cdf0e10cSrcweir } 803cdf0e10cSrcweir else 804cdf0e10cSrcweir { 805cdf0e10cSrcweir if(bSmoothNormals) 806cdf0e10cSrcweir { 807cdf0e10cSrcweir // smooth 808cdf0e10cSrcweir impMixNormals(aPolB, aBack, fSmoothNormalsMix); 809cdf0e10cSrcweir } 810cdf0e10cSrcweir 811cdf0e10cSrcweir if(bSmoothLids) 812cdf0e10cSrcweir { 813cdf0e10cSrcweir // smooth and copy 814cdf0e10cSrcweir impMixNormals(aBack, aPolB, fSmoothLidsMix); 815cdf0e10cSrcweir aPolB = aBack; 816cdf0e10cSrcweir } 817cdf0e10cSrcweir } 818cdf0e10cSrcweir } 819cdf0e10cSrcweir 820cdf0e10cSrcweir if(bHasSlant) 821cdf0e10cSrcweir { 822cdf0e10cSrcweir if(bCreateTextureCoordinates) 823cdf0e10cSrcweir { 824cdf0e10cSrcweir fTexStart = (fTexHeightPos + aTexHeightArray[a] + aTexHeightArray[(a + 1L) % nLoopCount]) * fInvTexHeight; 825cdf0e10cSrcweir fTexStop = (fTexHeightPos + aTexHeightArray[a]) * fInvTexHeight; 826cdf0e10cSrcweir } 827cdf0e10cSrcweir 828cdf0e10cSrcweir impAddInBetweenFill(aEdgeRounding, aNext, aPolBB, fTexStart, fTexStop, bCreateNormals, bCreateTextureCoordinates); 829cdf0e10cSrcweir } 830cdf0e10cSrcweir 831cdf0e10cSrcweir rFill.push_back(aBack); 832cdf0e10cSrcweir } 833cdf0e10cSrcweir else 834cdf0e10cSrcweir { 835cdf0e10cSrcweir if(bCreateNormals && bSmoothNormals && (nIndNext != a)) 836cdf0e10cSrcweir { 837cdf0e10cSrcweir impCreateInBetweenNormals(aNext, aPolBB, bSmoothHorizontalNormals); 838cdf0e10cSrcweir impMixNormals(aPolB, aPolBB, 0.5); 839cdf0e10cSrcweir } 840cdf0e10cSrcweir } 841cdf0e10cSrcweir } 842cdf0e10cSrcweir 843cdf0e10cSrcweir if(bCreateTextureCoordinates) 844cdf0e10cSrcweir { 845cdf0e10cSrcweir fTexStart = (fTexHeightPos + aTexHeightArray[a]) * fInvTexHeight; 846cdf0e10cSrcweir fTexStop = fTexHeightPos * fInvTexHeight; 847cdf0e10cSrcweir } 848cdf0e10cSrcweir 849cdf0e10cSrcweir impAddInBetweenFill(aEdgeRounding, aPolB, aPolA, fTexStart, fTexStop, bCreateNormals, bCreateTextureCoordinates); 850cdf0e10cSrcweir } 851cdf0e10cSrcweir 852cdf0e10cSrcweir if(bCreateTextureCoordinates) 853cdf0e10cSrcweir { 854cdf0e10cSrcweir fTexHeightPos += aTexHeightArray[a]; 855cdf0e10cSrcweir } 856cdf0e10cSrcweir } 857cdf0e10cSrcweir } 858cdf0e10cSrcweir else 859cdf0e10cSrcweir { 860cdf0e10cSrcweir // no loop, but a single slice (1 == nNumSlices), create a filling from the single 861cdf0e10cSrcweir // front plane 862cdf0e10cSrcweir const Slice3D& rSlice(rSliceVector[0]); 863cdf0e10cSrcweir basegfx::B3DPolyPolygon aFront(rSlice.getB3DPolyPolygon()); 864cdf0e10cSrcweir 865cdf0e10cSrcweir if(bCreateTextureCoordinates) 866cdf0e10cSrcweir { 867cdf0e10cSrcweir aFront = basegfx::tools::applyDefaultTextureCoordinatesParallel(aFront, aTexRangeFront); 868cdf0e10cSrcweir } 869cdf0e10cSrcweir 870cdf0e10cSrcweir if(bCreateNormals) 871cdf0e10cSrcweir { 872cdf0e10cSrcweir basegfx::B3DVector aNormal(0.0, 0.0, -1.0); 873cdf0e10cSrcweir 874cdf0e10cSrcweir if(aFront.count()) 875cdf0e10cSrcweir { 876cdf0e10cSrcweir aNormal = -aFront.getB3DPolygon(0L).getNormal(); 877cdf0e10cSrcweir } 878cdf0e10cSrcweir 879cdf0e10cSrcweir impSetNormal(aFront, aNormal); 880cdf0e10cSrcweir } 881cdf0e10cSrcweir 882cdf0e10cSrcweir aFront.flip(); 883cdf0e10cSrcweir rFill.push_back(aFront); 884cdf0e10cSrcweir } 885cdf0e10cSrcweir 886cdf0e10cSrcweir if(bCreateTextureCoordinates) 887cdf0e10cSrcweir { 888cdf0e10cSrcweir aEdgeRounding.transformTextureCoordiantes(rTexTransform); 889cdf0e10cSrcweir } 890cdf0e10cSrcweir 891cdf0e10cSrcweir for(a = 0L; a < aEdgeRounding.count(); a++) 892cdf0e10cSrcweir { 893cdf0e10cSrcweir rFill.push_back(basegfx::B3DPolyPolygon(aEdgeRounding.getB3DPolygon(a))); 894cdf0e10cSrcweir } 895cdf0e10cSrcweir } 896cdf0e10cSrcweir } 897cdf0e10cSrcweir createReducedOutlines(const geometry::ViewInformation3D & rViewInformation,const basegfx::B3DHomMatrix & rObjectTransform,const basegfx::B3DPolygon & rLoopA,const basegfx::B3DPolygon & rLoopB,basegfx::B3DPolyPolygon & rTarget)898cdf0e10cSrcweir void createReducedOutlines( 899cdf0e10cSrcweir const geometry::ViewInformation3D& rViewInformation, 900cdf0e10cSrcweir const basegfx::B3DHomMatrix& rObjectTransform, 901cdf0e10cSrcweir const basegfx::B3DPolygon& rLoopA, 902cdf0e10cSrcweir const basegfx::B3DPolygon& rLoopB, 903cdf0e10cSrcweir basegfx::B3DPolyPolygon& rTarget) 904cdf0e10cSrcweir { 905cdf0e10cSrcweir const sal_uInt32 nPointCount(rLoopA.count()); 906cdf0e10cSrcweir 907cdf0e10cSrcweir // with idetic polygons there are no outlines 908cdf0e10cSrcweir if(rLoopA != rLoopB) 909cdf0e10cSrcweir { 910cdf0e10cSrcweir if(nPointCount && nPointCount == rLoopB.count()) 911cdf0e10cSrcweir { 912cdf0e10cSrcweir const basegfx::B3DHomMatrix aObjectTransform(rViewInformation.getObjectToView() * rObjectTransform); 913cdf0e10cSrcweir const basegfx::B2DPolygon a2DLoopA(basegfx::tools::createB2DPolygonFromB3DPolygon(rLoopA, aObjectTransform)); 914cdf0e10cSrcweir const basegfx::B2DPolygon a2DLoopB(basegfx::tools::createB2DPolygonFromB3DPolygon(rLoopB, aObjectTransform)); 915cdf0e10cSrcweir const basegfx::B2DPoint a2DCenterA(a2DLoopA.getB2DRange().getCenter()); 916cdf0e10cSrcweir const basegfx::B2DPoint a2DCenterB(a2DLoopB.getB2DRange().getCenter()); 917cdf0e10cSrcweir 918cdf0e10cSrcweir // without detectable Y-Axis there are no outlines 919cdf0e10cSrcweir if(!a2DCenterA.equal(a2DCenterB)) 920cdf0e10cSrcweir { 921cdf0e10cSrcweir // search for outmost left and right inter-loop-edges which do not cut the loops 922cdf0e10cSrcweir const basegfx::B2DPoint aCommonCenter(basegfx::average(a2DCenterA, a2DCenterB)); 923cdf0e10cSrcweir const basegfx::B2DVector aAxisVector(a2DCenterA - a2DCenterB); 924cdf0e10cSrcweir double fMaxLeft(0.0); 925cdf0e10cSrcweir double fMaxRight(0.0); 926cdf0e10cSrcweir sal_uInt32 nIndexLeft(0); 927cdf0e10cSrcweir sal_uInt32 nIndexRight(0); 928cdf0e10cSrcweir 929cdf0e10cSrcweir for(sal_uInt32 a(0); a < nPointCount; a++) 930cdf0e10cSrcweir { 931cdf0e10cSrcweir const basegfx::B2DPoint aStart(a2DLoopA.getB2DPoint(a)); 932cdf0e10cSrcweir const basegfx::B2DPoint aEnd(a2DLoopB.getB2DPoint(a)); 933cdf0e10cSrcweir const basegfx::B2DPoint aMiddle(basegfx::average(aStart, aEnd)); 934cdf0e10cSrcweir 935cdf0e10cSrcweir if(!basegfx::tools::isInside(a2DLoopA, aMiddle)) 936cdf0e10cSrcweir { 937cdf0e10cSrcweir if(!basegfx::tools::isInside(a2DLoopB, aMiddle)) 938cdf0e10cSrcweir { 939cdf0e10cSrcweir if(!impHasCutWith(a2DLoopA, aStart, aEnd)) 940cdf0e10cSrcweir { 941cdf0e10cSrcweir if(!impHasCutWith(a2DLoopB, aStart, aEnd)) 942cdf0e10cSrcweir { 943cdf0e10cSrcweir const basegfx::B2DVector aCandidateVector(aMiddle - aCommonCenter); 944cdf0e10cSrcweir const double fCross(aCandidateVector.cross(aAxisVector)); 945cdf0e10cSrcweir const double fDistance(aCandidateVector.getLength()); 946cdf0e10cSrcweir 947cdf0e10cSrcweir if(fCross > 0.0) 948cdf0e10cSrcweir { 949cdf0e10cSrcweir if(fDistance > fMaxLeft) 950cdf0e10cSrcweir { 951cdf0e10cSrcweir fMaxLeft = fDistance; 952cdf0e10cSrcweir nIndexLeft = a; 953cdf0e10cSrcweir } 954cdf0e10cSrcweir } 955cdf0e10cSrcweir else if(fCross < 0.0) 956cdf0e10cSrcweir { 957cdf0e10cSrcweir if(fDistance > fMaxRight) 958cdf0e10cSrcweir { 959cdf0e10cSrcweir fMaxRight = fDistance; 960cdf0e10cSrcweir nIndexRight = a; 961cdf0e10cSrcweir } 962cdf0e10cSrcweir } 963cdf0e10cSrcweir } 964cdf0e10cSrcweir } 965cdf0e10cSrcweir } 966cdf0e10cSrcweir } 967cdf0e10cSrcweir } 968cdf0e10cSrcweir 969cdf0e10cSrcweir if(fMaxLeft != 0.0) 970cdf0e10cSrcweir { 971cdf0e10cSrcweir basegfx::B3DPolygon aToBeAdded; 972cdf0e10cSrcweir aToBeAdded.append(rLoopA.getB3DPoint(nIndexLeft)); 973cdf0e10cSrcweir aToBeAdded.append(rLoopB.getB3DPoint(nIndexLeft)); 974cdf0e10cSrcweir rTarget.append(aToBeAdded); 975cdf0e10cSrcweir } 976cdf0e10cSrcweir 977cdf0e10cSrcweir if(fMaxRight != 0.0) 978cdf0e10cSrcweir { 979cdf0e10cSrcweir basegfx::B3DPolygon aToBeAdded; 980cdf0e10cSrcweir aToBeAdded.append(rLoopA.getB3DPoint(nIndexRight)); 981cdf0e10cSrcweir aToBeAdded.append(rLoopB.getB3DPoint(nIndexRight)); 982cdf0e10cSrcweir rTarget.append(aToBeAdded); 983cdf0e10cSrcweir } 984cdf0e10cSrcweir } 985cdf0e10cSrcweir } 986cdf0e10cSrcweir } 987cdf0e10cSrcweir } 988cdf0e10cSrcweir 989cdf0e10cSrcweir } // end of namespace primitive3d 990cdf0e10cSrcweir } // end of namespace drawinglayer 991cdf0e10cSrcweir 992c64e43daSmseidel /* vim: set noet sw=4 ts=4: */ 993