xref: /trunk/main/drawinglayer/source/primitive3d/sdrextrudeprimitive3d.cxx (revision 6e2947abcd32c68d8b41a6b46ee7d63b91c825fe)
1464702f4SAndrew Rist /**************************************************************
2cdf0e10cSrcweir  *
3464702f4SAndrew Rist  * Licensed to the Apache Software Foundation (ASF) under one
4464702f4SAndrew Rist  * or more contributor license agreements.  See the NOTICE file
5464702f4SAndrew Rist  * distributed with this work for additional information
6464702f4SAndrew Rist  * regarding copyright ownership.  The ASF licenses this file
7464702f4SAndrew Rist  * to you under the Apache License, Version 2.0 (the
8464702f4SAndrew Rist  * "License"); you may not use this file except in compliance
9464702f4SAndrew Rist  * with the License.  You may obtain a copy of the License at
10cdf0e10cSrcweir  *
11464702f4SAndrew Rist  *   http://www.apache.org/licenses/LICENSE-2.0
12cdf0e10cSrcweir  *
13464702f4SAndrew Rist  * Unless required by applicable law or agreed to in writing,
14464702f4SAndrew Rist  * software distributed under the License is distributed on an
15464702f4SAndrew Rist  * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
16464702f4SAndrew Rist  * KIND, either express or implied.  See the License for the
17464702f4SAndrew Rist  * specific language governing permissions and limitations
18464702f4SAndrew Rist  * under the License.
19cdf0e10cSrcweir  *
20464702f4SAndrew Rist  *************************************************************/
21464702f4SAndrew Rist 
22464702f4SAndrew Rist 
23cdf0e10cSrcweir 
24cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove
25cdf0e10cSrcweir #include "precompiled_drawinglayer.hxx"
26cdf0e10cSrcweir 
27cdf0e10cSrcweir #include <drawinglayer/primitive3d/sdrextrudeprimitive3d.hxx>
28cdf0e10cSrcweir #include <basegfx/matrix/b2dhommatrix.hxx>
29cdf0e10cSrcweir #include <basegfx/polygon/b2dpolygontools.hxx>
30cdf0e10cSrcweir #include <basegfx/polygon/b3dpolypolygontools.hxx>
31cdf0e10cSrcweir #include <drawinglayer/primitive3d/sdrdecompositiontools3d.hxx>
32cdf0e10cSrcweir #include <basegfx/tools/canvastools.hxx>
33cdf0e10cSrcweir #include <drawinglayer/primitive3d/drawinglayer_primitivetypes3d.hxx>
34cdf0e10cSrcweir #include <drawinglayer/geometry/viewinformation3d.hxx>
35cdf0e10cSrcweir #include <drawinglayer/attribute/sdrfillattribute.hxx>
36cdf0e10cSrcweir #include <drawinglayer/attribute/sdrlineattribute.hxx>
37cdf0e10cSrcweir #include <drawinglayer/attribute/sdrshadowattribute.hxx>
38cdf0e10cSrcweir 
39cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
40cdf0e10cSrcweir 
41cdf0e10cSrcweir using namespace com::sun::star;
42cdf0e10cSrcweir 
43cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
44cdf0e10cSrcweir 
45cdf0e10cSrcweir namespace drawinglayer
46cdf0e10cSrcweir {
47cdf0e10cSrcweir     namespace primitive3d
48cdf0e10cSrcweir     {
create3DDecomposition(const geometry::ViewInformation3D & rViewInformation) const49cdf0e10cSrcweir         Primitive3DSequence SdrExtrudePrimitive3D::create3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const
50cdf0e10cSrcweir         {
51cdf0e10cSrcweir             Primitive3DSequence aRetval;
52cdf0e10cSrcweir 
53cdf0e10cSrcweir             // get slices
54cdf0e10cSrcweir             const Slice3DVector& rSliceVector = getSlices();
55cdf0e10cSrcweir 
56cdf0e10cSrcweir             if(rSliceVector.size())
57cdf0e10cSrcweir             {
58cdf0e10cSrcweir                 sal_uInt32 a;
59cdf0e10cSrcweir 
60cdf0e10cSrcweir                 // decide what to create
61cdf0e10cSrcweir                 const ::com::sun::star::drawing::NormalsKind eNormalsKind(getSdr3DObjectAttribute().getNormalsKind());
62cdf0e10cSrcweir                 const bool bCreateNormals(::com::sun::star::drawing::NormalsKind_SPECIFIC == eNormalsKind);
63cdf0e10cSrcweir                 const bool bCreateTextureCoordiantesX(::com::sun::star::drawing::TextureProjectionMode_OBJECTSPECIFIC == getSdr3DObjectAttribute().getTextureProjectionX());
64cdf0e10cSrcweir                 const bool bCreateTextureCoordiantesY(::com::sun::star::drawing::TextureProjectionMode_OBJECTSPECIFIC == getSdr3DObjectAttribute().getTextureProjectionY());
65cdf0e10cSrcweir                 double fRelativeTextureWidth(1.0);
66cdf0e10cSrcweir                 basegfx::B2DHomMatrix aTexTransform;
67cdf0e10cSrcweir 
68cdf0e10cSrcweir                 if(!getSdrLFSAttribute().getFill().isDefault() && (bCreateTextureCoordiantesX || bCreateTextureCoordiantesY))
69cdf0e10cSrcweir                 {
70cdf0e10cSrcweir                     const basegfx::B2DPolygon aFirstPolygon(maCorrectedPolyPolygon.getB2DPolygon(0L));
71cdf0e10cSrcweir                     const double fFrontLength(basegfx::tools::getLength(aFirstPolygon));
72cdf0e10cSrcweir                     const double fFrontArea(basegfx::tools::getArea(aFirstPolygon));
73cdf0e10cSrcweir                     const double fSqrtFrontArea(sqrt(fFrontArea));
74cdf0e10cSrcweir                     fRelativeTextureWidth = basegfx::fTools::equalZero(fSqrtFrontArea) ? 1.0 : fFrontLength / fSqrtFrontArea;
75cdf0e10cSrcweir                     fRelativeTextureWidth = (double)((sal_uInt32)(fRelativeTextureWidth - 0.5));
76cdf0e10cSrcweir 
77cdf0e10cSrcweir                     if(fRelativeTextureWidth < 1.0)
78cdf0e10cSrcweir                     {
79cdf0e10cSrcweir                         fRelativeTextureWidth = 1.0;
80cdf0e10cSrcweir                     }
81cdf0e10cSrcweir 
82cdf0e10cSrcweir                     aTexTransform.translate(-0.5, -0.5);
83cdf0e10cSrcweir                     aTexTransform.scale(-1.0, -1.0);
84cdf0e10cSrcweir                     aTexTransform.translate(0.5, 0.5);
85cdf0e10cSrcweir                     aTexTransform.scale(fRelativeTextureWidth, 1.0);
86cdf0e10cSrcweir                 }
87cdf0e10cSrcweir 
88cdf0e10cSrcweir                 // create geometry
89cdf0e10cSrcweir                 ::std::vector< basegfx::B3DPolyPolygon > aFill;
90cdf0e10cSrcweir                 extractPlanesFromSlice(aFill, rSliceVector,
91cdf0e10cSrcweir                     bCreateNormals, getSmoothHorizontalNormals(), getSmoothNormals(), getSmoothLids(), false,
92cdf0e10cSrcweir                     0.5, 0.6, bCreateTextureCoordiantesX || bCreateTextureCoordiantesY, aTexTransform);
93cdf0e10cSrcweir 
94cdf0e10cSrcweir                 // get full range
95cdf0e10cSrcweir                 const basegfx::B3DRange aRange(getRangeFrom3DGeometry(aFill));
96cdf0e10cSrcweir 
97cdf0e10cSrcweir                 // normal creation
98cdf0e10cSrcweir                 if(!getSdrLFSAttribute().getFill().isDefault())
99cdf0e10cSrcweir                 {
100cdf0e10cSrcweir                     if(::com::sun::star::drawing::NormalsKind_SPHERE == eNormalsKind)
101cdf0e10cSrcweir                     {
102cdf0e10cSrcweir                         applyNormalsKindSphereTo3DGeometry(aFill, aRange);
103cdf0e10cSrcweir                     }
104cdf0e10cSrcweir                     else if(::com::sun::star::drawing::NormalsKind_FLAT == eNormalsKind)
105cdf0e10cSrcweir                     {
106cdf0e10cSrcweir                         applyNormalsKindFlatTo3DGeometry(aFill);
107cdf0e10cSrcweir                     }
108cdf0e10cSrcweir 
109cdf0e10cSrcweir                     if(getSdr3DObjectAttribute().getNormalsInvert())
110cdf0e10cSrcweir                     {
111cdf0e10cSrcweir                         applyNormalsInvertTo3DGeometry(aFill);
112cdf0e10cSrcweir                     }
113cdf0e10cSrcweir                 }
114cdf0e10cSrcweir 
115cdf0e10cSrcweir                 // texture coordinates
116cdf0e10cSrcweir                 if(!getSdrLFSAttribute().getFill().isDefault())
117cdf0e10cSrcweir                 {
118cdf0e10cSrcweir                     applyTextureTo3DGeometry(
119cdf0e10cSrcweir                         getSdr3DObjectAttribute().getTextureProjectionX(),
120cdf0e10cSrcweir                         getSdr3DObjectAttribute().getTextureProjectionY(),
121cdf0e10cSrcweir                         aFill,
122cdf0e10cSrcweir                         aRange,
123cdf0e10cSrcweir                         getTextureSize());
124cdf0e10cSrcweir                 }
125cdf0e10cSrcweir 
126cdf0e10cSrcweir                 if(!getSdrLFSAttribute().getFill().isDefault())
127cdf0e10cSrcweir                 {
128cdf0e10cSrcweir                     // add fill
129cdf0e10cSrcweir                     aRetval = create3DPolyPolygonFillPrimitives(
130cdf0e10cSrcweir                         aFill,
131cdf0e10cSrcweir                         getTransform(),
132cdf0e10cSrcweir                         getTextureSize(),
133cdf0e10cSrcweir                         getSdr3DObjectAttribute(),
134cdf0e10cSrcweir                         getSdrLFSAttribute().getFill(),
135cdf0e10cSrcweir                         getSdrLFSAttribute().getFillFloatTransGradient());
136cdf0e10cSrcweir                 }
137cdf0e10cSrcweir                 else
138cdf0e10cSrcweir                 {
139cdf0e10cSrcweir                     // create simplified 3d hit test geometry
140cdf0e10cSrcweir                     aRetval = createHiddenGeometryPrimitives3D(
141cdf0e10cSrcweir                         aFill,
142cdf0e10cSrcweir                         getTransform(),
143cdf0e10cSrcweir                         getTextureSize(),
144cdf0e10cSrcweir                         getSdr3DObjectAttribute());
145cdf0e10cSrcweir                 }
146cdf0e10cSrcweir 
147cdf0e10cSrcweir                 // add line
148cdf0e10cSrcweir                 if(!getSdrLFSAttribute().getLine().isDefault())
149cdf0e10cSrcweir                 {
150cdf0e10cSrcweir                     if(getSdr3DObjectAttribute().getReducedLineGeometry())
151cdf0e10cSrcweir                     {
152cdf0e10cSrcweir                         // create geometric outlines with reduced line geometry for chart.
153cdf0e10cSrcweir                         const basegfx::B3DPolyPolygon aVerLine(extractVerticalLinesFromSlice(rSliceVector));
154cdf0e10cSrcweir                         const sal_uInt32 nCount(aVerLine.count());
155cdf0e10cSrcweir                         basegfx::B3DPolyPolygon aReducedLoops;
156cdf0e10cSrcweir                         basegfx::B3DPolyPolygon aNewLineGeometry;
157cdf0e10cSrcweir 
158cdf0e10cSrcweir                         // sort out doubles (front and back planes when no edge rounding is done). Since
159cdf0e10cSrcweir                         // this is a line geometry merged from PolyPolygons, loop over all Polygons
160cdf0e10cSrcweir                         for(a = 0; a < nCount; a++)
161cdf0e10cSrcweir                         {
162cdf0e10cSrcweir                             const sal_uInt32 nReducedCount(aReducedLoops.count());
163cdf0e10cSrcweir                             const basegfx::B3DPolygon aCandidate(aVerLine.getB3DPolygon(a));
164cdf0e10cSrcweir                             bool bAdd(true);
165cdf0e10cSrcweir 
166cdf0e10cSrcweir                             if(nReducedCount)
167cdf0e10cSrcweir                             {
168cdf0e10cSrcweir                                 for(sal_uInt32 b(0); bAdd && b < nReducedCount; b++)
169cdf0e10cSrcweir                                 {
170cdf0e10cSrcweir                                     if(aCandidate == aReducedLoops.getB3DPolygon(b))
171cdf0e10cSrcweir                                     {
172cdf0e10cSrcweir                                         bAdd = false;
173cdf0e10cSrcweir                                     }
174cdf0e10cSrcweir                                 }
175cdf0e10cSrcweir                             }
176cdf0e10cSrcweir 
177cdf0e10cSrcweir                             if(bAdd)
178cdf0e10cSrcweir                             {
179cdf0e10cSrcweir                                 aReducedLoops.append(aCandidate);
180cdf0e10cSrcweir                             }
181cdf0e10cSrcweir                         }
182cdf0e10cSrcweir 
183cdf0e10cSrcweir                         // from here work with reduced loops and reduced count without changing them
184cdf0e10cSrcweir                         const sal_uInt32 nReducedCount(aReducedLoops.count());
185cdf0e10cSrcweir 
186cdf0e10cSrcweir                         if(nReducedCount > 1)
187cdf0e10cSrcweir                         {
188cdf0e10cSrcweir                             for(sal_uInt32 b(1); b < nReducedCount; b++)
189cdf0e10cSrcweir                             {
190cdf0e10cSrcweir                                 // get loop pair
191cdf0e10cSrcweir                                 const basegfx::B3DPolygon aCandA(aReducedLoops.getB3DPolygon(b - 1));
192cdf0e10cSrcweir                                 const basegfx::B3DPolygon aCandB(aReducedLoops.getB3DPolygon(b));
193cdf0e10cSrcweir 
194cdf0e10cSrcweir                                 // for each loop pair create the connection edges
195cdf0e10cSrcweir                                 createReducedOutlines(
196cdf0e10cSrcweir                                     rViewInformation,
197cdf0e10cSrcweir                                     getTransform(),
198cdf0e10cSrcweir                                     aCandA,
199cdf0e10cSrcweir                                     aCandB,
200cdf0e10cSrcweir                                     aNewLineGeometry);
201cdf0e10cSrcweir                             }
202cdf0e10cSrcweir                         }
203cdf0e10cSrcweir 
204cdf0e10cSrcweir                         // add reduced loops themselves
205cdf0e10cSrcweir                         aNewLineGeometry.append(aReducedLoops);
206cdf0e10cSrcweir 
207cdf0e10cSrcweir                         // to create vertical edges at non-C1/C2 steady loops, use maCorrectedPolyPolygon
208cdf0e10cSrcweir                         // directly since the 3D Polygons do not suport this.
209cdf0e10cSrcweir                         //
210cdf0e10cSrcweir                         // Unfortunately there is no bezier polygon provided by the chart module; one reason is
211cdf0e10cSrcweir                         // that the API for extrude wants a 3D polygon geometry (for historical reasons, i guess)
212cdf0e10cSrcweir                         // and those have no beziers. Another reason is that he chart module uses self-created
213cdf0e10cSrcweir                         // stuff to create the 2D geometry (in ShapeFactory::createPieSegment), but this geometry
214cdf0e10cSrcweir                         // does not contain bezier infos, either. The only way which is possible for now is to 'detect'
215cdf0e10cSrcweir                         // candidates for vertical edges of pie segments by looking for the angles in the polygon.
216cdf0e10cSrcweir                         //
217cdf0e10cSrcweir                         // This is all not very well designed ATM. Ideally, the ReducedLineGeometry is responsible
218cdf0e10cSrcweir                         // for creating the outer geometry edges (createReducedOutlines), but for special edges
219cdf0e10cSrcweir                         // like the vertical ones for pie center and both start/end, the incarnation with the
220cdf0e10cSrcweir                         // knowledge about that it needs to create those and IS a pie segment -> in this case,
221cdf0e10cSrcweir                         // the chart itself.
222cdf0e10cSrcweir                         const sal_uInt32 nPolyCount(maCorrectedPolyPolygon.count());
223cdf0e10cSrcweir 
224cdf0e10cSrcweir                         for(sal_uInt32 c(0); c < nPolyCount; c++)
225cdf0e10cSrcweir                         {
226cdf0e10cSrcweir                             const basegfx::B2DPolygon aCandidate(maCorrectedPolyPolygon.getB2DPolygon(c));
227cdf0e10cSrcweir                             const sal_uInt32 nPointCount(aCandidate.count());
228cdf0e10cSrcweir 
229cdf0e10cSrcweir                             if(nPointCount > 2)
230cdf0e10cSrcweir                             {
231cdf0e10cSrcweir                                 sal_uInt32 nIndexA(nPointCount);
232cdf0e10cSrcweir                                 sal_uInt32 nIndexB(nPointCount);
233cdf0e10cSrcweir                                 sal_uInt32 nIndexC(nPointCount);
234cdf0e10cSrcweir 
235cdf0e10cSrcweir                                 for(sal_uInt32 d(0); d < nPointCount; d++)
236cdf0e10cSrcweir                                 {
237cdf0e10cSrcweir                                     const sal_uInt32 nPrevInd((d + nPointCount - 1) % nPointCount);
238cdf0e10cSrcweir                                     const sal_uInt32 nNextInd((d + 1) % nPointCount);
239cdf0e10cSrcweir                                     const basegfx::B2DPoint aPoint(aCandidate.getB2DPoint(d));
240cdf0e10cSrcweir                                     const basegfx::B2DVector aPrev(aCandidate.getB2DPoint(nPrevInd) - aPoint);
241cdf0e10cSrcweir                                     const basegfx::B2DVector aNext(aCandidate.getB2DPoint(nNextInd) - aPoint);
242cdf0e10cSrcweir                                     const double fAngle(aPrev.angle(aNext));
243cdf0e10cSrcweir 
244cdf0e10cSrcweir                                     // take each angle which deviates more than 10% from going straight as
245cdf0e10cSrcweir                                     // special edge. This will detect the two outer edges of pie segments,
246cdf0e10cSrcweir                                     // but not always the center one (think about a near 180 degree pie)
247cdf0e10cSrcweir                                     if(F_PI - fabs(fAngle) > F_PI * 0.1)
248cdf0e10cSrcweir                                     {
249cdf0e10cSrcweir                                         if(nPointCount == nIndexA)
250cdf0e10cSrcweir                                         {
251cdf0e10cSrcweir                                             nIndexA = d;
252cdf0e10cSrcweir                                         }
253cdf0e10cSrcweir                                         else if(nPointCount == nIndexB)
254cdf0e10cSrcweir                                         {
255cdf0e10cSrcweir                                             nIndexB = d;
256cdf0e10cSrcweir                                         }
257cdf0e10cSrcweir                                         else if(nPointCount == nIndexC)
258cdf0e10cSrcweir                                         {
259cdf0e10cSrcweir                                             nIndexC = d;
260cdf0e10cSrcweir                                             d = nPointCount;
261cdf0e10cSrcweir                                         }
262cdf0e10cSrcweir                                     }
263cdf0e10cSrcweir                                 }
264cdf0e10cSrcweir 
265cdf0e10cSrcweir                                 const bool bIndexAUsed(nIndexA != nPointCount);
266cdf0e10cSrcweir                                 const bool bIndexBUsed(nIndexB != nPointCount);
267cdf0e10cSrcweir                                 bool bIndexCUsed(nIndexC != nPointCount);
268cdf0e10cSrcweir 
269cdf0e10cSrcweir                                 if(bIndexCUsed)
270cdf0e10cSrcweir                                 {
271cdf0e10cSrcweir                                     // already three special edges found, so the center one was already detected
272cdf0e10cSrcweir                                     // and does not need to be searched
273cdf0e10cSrcweir                                 }
274cdf0e10cSrcweir                                 else if(bIndexAUsed && bIndexBUsed)
275cdf0e10cSrcweir                                 {
276cdf0e10cSrcweir                                     // outer edges detected (they are approx. 90 degrees), but center one not.
277cdf0e10cSrcweir                                     // Look with the knowledge that it's in-between the two found ones
278cdf0e10cSrcweir                                     if(((nIndexA + 2) % nPointCount) == nIndexB)
279cdf0e10cSrcweir                                     {
280cdf0e10cSrcweir                                         nIndexC = (nIndexA + 1) % nPointCount;
281cdf0e10cSrcweir                                     }
282cdf0e10cSrcweir                                     else if(((nIndexA + nPointCount - 2) % nPointCount) == nIndexB)
283cdf0e10cSrcweir                                     {
284cdf0e10cSrcweir                                         nIndexC = (nIndexA + nPointCount - 1) % nPointCount;
285cdf0e10cSrcweir                                     }
286cdf0e10cSrcweir 
287cdf0e10cSrcweir                                     bIndexCUsed = (nIndexC != nPointCount);
288cdf0e10cSrcweir                                 }
289cdf0e10cSrcweir 
290cdf0e10cSrcweir                                 if(bIndexAUsed)
291cdf0e10cSrcweir                                 {
292cdf0e10cSrcweir                                     const basegfx::B2DPoint aPoint(aCandidate.getB2DPoint(nIndexA));
293cdf0e10cSrcweir                                     const basegfx::B3DPoint aStart(aPoint.getX(), aPoint.getY(), 0.0);
294cdf0e10cSrcweir                                     const basegfx::B3DPoint aEnd(aPoint.getX(), aPoint.getY(), getDepth());
295cdf0e10cSrcweir                                     basegfx::B3DPolygon aToBeAdded;
296cdf0e10cSrcweir 
297cdf0e10cSrcweir                                     aToBeAdded.append(aStart);
298cdf0e10cSrcweir                                     aToBeAdded.append(aEnd);
299cdf0e10cSrcweir                                     aNewLineGeometry.append(aToBeAdded);
300cdf0e10cSrcweir                                 }
301cdf0e10cSrcweir 
302cdf0e10cSrcweir                                 if(bIndexBUsed)
303cdf0e10cSrcweir                                 {
304cdf0e10cSrcweir                                     const basegfx::B2DPoint aPoint(aCandidate.getB2DPoint(nIndexB));
305cdf0e10cSrcweir                                     const basegfx::B3DPoint aStart(aPoint.getX(), aPoint.getY(), 0.0);
306cdf0e10cSrcweir                                     const basegfx::B3DPoint aEnd(aPoint.getX(), aPoint.getY(), getDepth());
307cdf0e10cSrcweir                                     basegfx::B3DPolygon aToBeAdded;
308cdf0e10cSrcweir 
309cdf0e10cSrcweir                                     aToBeAdded.append(aStart);
310cdf0e10cSrcweir                                     aToBeAdded.append(aEnd);
311cdf0e10cSrcweir                                     aNewLineGeometry.append(aToBeAdded);
312cdf0e10cSrcweir                                 }
313cdf0e10cSrcweir 
314cdf0e10cSrcweir                                 if(bIndexCUsed)
315cdf0e10cSrcweir                                 {
316cdf0e10cSrcweir                                     const basegfx::B2DPoint aPoint(aCandidate.getB2DPoint(nIndexC));
317cdf0e10cSrcweir                                     const basegfx::B3DPoint aStart(aPoint.getX(), aPoint.getY(), 0.0);
318cdf0e10cSrcweir                                     const basegfx::B3DPoint aEnd(aPoint.getX(), aPoint.getY(), getDepth());
319cdf0e10cSrcweir                                     basegfx::B3DPolygon aToBeAdded;
320cdf0e10cSrcweir 
321cdf0e10cSrcweir                                     aToBeAdded.append(aStart);
322cdf0e10cSrcweir                                     aToBeAdded.append(aEnd);
323cdf0e10cSrcweir                                     aNewLineGeometry.append(aToBeAdded);
324cdf0e10cSrcweir                                 }
325cdf0e10cSrcweir                             }
326cdf0e10cSrcweir                         }
327cdf0e10cSrcweir 
328cdf0e10cSrcweir                         // append loops themselves
329cdf0e10cSrcweir                         aNewLineGeometry.append(aReducedLoops);
330cdf0e10cSrcweir 
331cdf0e10cSrcweir                         if(aNewLineGeometry.count())
332cdf0e10cSrcweir                         {
333cdf0e10cSrcweir                             const Primitive3DSequence aLines(create3DPolyPolygonLinePrimitives(
334cdf0e10cSrcweir                                 aNewLineGeometry, getTransform(), getSdrLFSAttribute().getLine()));
335cdf0e10cSrcweir                             appendPrimitive3DSequenceToPrimitive3DSequence(aRetval, aLines);
336cdf0e10cSrcweir                         }
337cdf0e10cSrcweir                     }
338cdf0e10cSrcweir                     else
339cdf0e10cSrcweir                     {
340cdf0e10cSrcweir                         // extract line geometry from slices
341cdf0e10cSrcweir                         const basegfx::B3DPolyPolygon aHorLine(extractHorizontalLinesFromSlice(rSliceVector, false));
342cdf0e10cSrcweir                         const basegfx::B3DPolyPolygon aVerLine(extractVerticalLinesFromSlice(rSliceVector));
343cdf0e10cSrcweir 
344cdf0e10cSrcweir                         // add horizontal lines
345cdf0e10cSrcweir                         const Primitive3DSequence aHorLines(create3DPolyPolygonLinePrimitives(
346cdf0e10cSrcweir                             aHorLine, getTransform(), getSdrLFSAttribute().getLine()));
347cdf0e10cSrcweir                         appendPrimitive3DSequenceToPrimitive3DSequence(aRetval, aHorLines);
348cdf0e10cSrcweir 
349cdf0e10cSrcweir                         // add vertical lines
350cdf0e10cSrcweir                         const Primitive3DSequence aVerLines(create3DPolyPolygonLinePrimitives(
351cdf0e10cSrcweir                             aVerLine, getTransform(), getSdrLFSAttribute().getLine()));
352cdf0e10cSrcweir                         appendPrimitive3DSequenceToPrimitive3DSequence(aRetval, aVerLines);
353cdf0e10cSrcweir                     }
354cdf0e10cSrcweir                 }
355cdf0e10cSrcweir 
356cdf0e10cSrcweir                 // add shadow
357cdf0e10cSrcweir                 if(!getSdrLFSAttribute().getShadow().isDefault() && aRetval.hasElements())
358cdf0e10cSrcweir                 {
359cdf0e10cSrcweir                     const Primitive3DSequence aShadow(createShadowPrimitive3D(
360cdf0e10cSrcweir                         aRetval, getSdrLFSAttribute().getShadow(), getSdr3DObjectAttribute().getShadow3D()));
361cdf0e10cSrcweir                     appendPrimitive3DSequenceToPrimitive3DSequence(aRetval, aShadow);
362cdf0e10cSrcweir                 }
363cdf0e10cSrcweir             }
364cdf0e10cSrcweir 
365cdf0e10cSrcweir             return aRetval;
366cdf0e10cSrcweir         }
367cdf0e10cSrcweir 
impCreateSlices()368cdf0e10cSrcweir         void SdrExtrudePrimitive3D::impCreateSlices()
369cdf0e10cSrcweir         {
370cdf0e10cSrcweir             // prepare the polygon. No double points, correct orientations and a correct
371cdf0e10cSrcweir             // outmost polygon are needed
372080bd379SArmin Le Grand             // Also important: subdivide here to ensure equal point count for all slices (!)
373080bd379SArmin Le Grand             maCorrectedPolyPolygon = basegfx::tools::adaptiveSubdivideByAngle(getPolyPolygon());
374cdf0e10cSrcweir             maCorrectedPolyPolygon.removeDoublePoints();
375cdf0e10cSrcweir             maCorrectedPolyPolygon = basegfx::tools::correctOrientations(maCorrectedPolyPolygon);
376cdf0e10cSrcweir             maCorrectedPolyPolygon = basegfx::tools::correctOutmostPolygon(maCorrectedPolyPolygon);
377cdf0e10cSrcweir 
378cdf0e10cSrcweir             // prepare slices as geometry
379cdf0e10cSrcweir             createExtrudeSlices(maSlices, maCorrectedPolyPolygon, getBackScale(), getDiagonal(), getDepth(), getCharacterMode(), getCloseFront(), getCloseBack());
380cdf0e10cSrcweir         }
381cdf0e10cSrcweir 
getSlices() const382cdf0e10cSrcweir         const Slice3DVector& SdrExtrudePrimitive3D::getSlices() const
383cdf0e10cSrcweir         {
384cdf0e10cSrcweir             // This can be made dependent of  getSdrLFSAttribute().getFill() and getSdrLFSAttribute().getLine()
385cdf0e10cSrcweir             // again when no longer geometry is needed for non-visible 3D objects as it is now for chart
386cdf0e10cSrcweir             if(getPolyPolygon().count() && !maSlices.size())
387cdf0e10cSrcweir             {
388cdf0e10cSrcweir                 ::osl::Mutex m_mutex;
389cdf0e10cSrcweir                 const_cast< SdrExtrudePrimitive3D& >(*this).impCreateSlices();
390cdf0e10cSrcweir             }
391cdf0e10cSrcweir 
392cdf0e10cSrcweir             return maSlices;
393cdf0e10cSrcweir         }
394cdf0e10cSrcweir 
SdrExtrudePrimitive3D(const basegfx::B3DHomMatrix & rTransform,const basegfx::B2DVector & rTextureSize,const attribute::SdrLineFillShadowAttribute3D & rSdrLFSAttribute,const attribute::Sdr3DObjectAttribute & rSdr3DObjectAttribute,const basegfx::B2DPolyPolygon & rPolyPolygon,double fDepth,double fDiagonal,double fBackScale,bool bSmoothNormals,bool bSmoothHorizontalNormals,bool bSmoothLids,bool bCharacterMode,bool bCloseFront,bool bCloseBack)395cdf0e10cSrcweir         SdrExtrudePrimitive3D::SdrExtrudePrimitive3D(
396cdf0e10cSrcweir             const basegfx::B3DHomMatrix& rTransform,
397cdf0e10cSrcweir             const basegfx::B2DVector& rTextureSize,
398cdf0e10cSrcweir             const attribute::SdrLineFillShadowAttribute3D& rSdrLFSAttribute,
399cdf0e10cSrcweir             const attribute::Sdr3DObjectAttribute& rSdr3DObjectAttribute,
400cdf0e10cSrcweir             const basegfx::B2DPolyPolygon& rPolyPolygon,
401cdf0e10cSrcweir             double fDepth,
402cdf0e10cSrcweir             double fDiagonal,
403cdf0e10cSrcweir             double fBackScale,
404cdf0e10cSrcweir             bool bSmoothNormals,
405cdf0e10cSrcweir             bool bSmoothHorizontalNormals,
406cdf0e10cSrcweir             bool bSmoothLids,
407cdf0e10cSrcweir             bool bCharacterMode,
408cdf0e10cSrcweir             bool bCloseFront,
409cdf0e10cSrcweir             bool bCloseBack)
410cdf0e10cSrcweir         :   SdrPrimitive3D(rTransform, rTextureSize, rSdrLFSAttribute, rSdr3DObjectAttribute),
411cdf0e10cSrcweir             maCorrectedPolyPolygon(),
412cdf0e10cSrcweir             maSlices(),
413cdf0e10cSrcweir             maPolyPolygon(rPolyPolygon),
414cdf0e10cSrcweir             mfDepth(fDepth),
415cdf0e10cSrcweir             mfDiagonal(fDiagonal),
416cdf0e10cSrcweir             mfBackScale(fBackScale),
417cdf0e10cSrcweir             mpLastRLGViewInformation(0),
418cdf0e10cSrcweir             mbSmoothNormals(bSmoothNormals),
419cdf0e10cSrcweir             mbSmoothHorizontalNormals(bSmoothHorizontalNormals),
420cdf0e10cSrcweir             mbSmoothLids(bSmoothLids),
421cdf0e10cSrcweir             mbCharacterMode(bCharacterMode),
422cdf0e10cSrcweir             mbCloseFront(bCloseFront),
423cdf0e10cSrcweir             mbCloseBack(bCloseBack)
424cdf0e10cSrcweir         {
425cdf0e10cSrcweir             // make sure depth is positive
426cdf0e10cSrcweir             if(basegfx::fTools::lessOrEqual(getDepth(), 0.0))
427cdf0e10cSrcweir             {
428cdf0e10cSrcweir                 mfDepth = 0.0;
429cdf0e10cSrcweir             }
430cdf0e10cSrcweir 
431cdf0e10cSrcweir             // make sure the percentage value getDiagonal() is between 0.0 and 1.0
432cdf0e10cSrcweir             if(basegfx::fTools::lessOrEqual(getDiagonal(), 0.0))
433cdf0e10cSrcweir             {
434cdf0e10cSrcweir                 mfDiagonal = 0.0;
435cdf0e10cSrcweir             }
436cdf0e10cSrcweir             else if(basegfx::fTools::moreOrEqual(getDiagonal(), 1.0))
437cdf0e10cSrcweir             {
438cdf0e10cSrcweir                 mfDiagonal = 1.0;
439cdf0e10cSrcweir             }
440cdf0e10cSrcweir 
441cdf0e10cSrcweir             // no close front/back when polygon is not closed
442cdf0e10cSrcweir             if(getPolyPolygon().count() && !getPolyPolygon().getB2DPolygon(0L).isClosed())
443cdf0e10cSrcweir             {
444cdf0e10cSrcweir                 mbCloseFront = mbCloseBack = false;
445cdf0e10cSrcweir             }
446cdf0e10cSrcweir 
447cdf0e10cSrcweir             // no edge rounding when not closing
448cdf0e10cSrcweir             if(!getCloseFront() && !getCloseBack())
449cdf0e10cSrcweir             {
450cdf0e10cSrcweir                 mfDiagonal = 0.0;
451cdf0e10cSrcweir             }
452cdf0e10cSrcweir         }
453cdf0e10cSrcweir 
~SdrExtrudePrimitive3D()454cdf0e10cSrcweir         SdrExtrudePrimitive3D::~SdrExtrudePrimitive3D()
455cdf0e10cSrcweir         {
456cdf0e10cSrcweir             if(mpLastRLGViewInformation)
457cdf0e10cSrcweir             {
458cdf0e10cSrcweir                 delete mpLastRLGViewInformation;
459cdf0e10cSrcweir             }
460cdf0e10cSrcweir         }
461cdf0e10cSrcweir 
operator ==(const BasePrimitive3D & rPrimitive) const462cdf0e10cSrcweir         bool SdrExtrudePrimitive3D::operator==(const BasePrimitive3D& rPrimitive) const
463cdf0e10cSrcweir         {
464cdf0e10cSrcweir             if(SdrPrimitive3D::operator==(rPrimitive))
465cdf0e10cSrcweir             {
466cdf0e10cSrcweir                 const SdrExtrudePrimitive3D& rCompare = static_cast< const SdrExtrudePrimitive3D& >(rPrimitive);
467cdf0e10cSrcweir 
468cdf0e10cSrcweir                 return (getPolyPolygon() == rCompare.getPolyPolygon()
469cdf0e10cSrcweir                     && getDepth() == rCompare.getDepth()
470cdf0e10cSrcweir                     && getDiagonal() == rCompare.getDiagonal()
471cdf0e10cSrcweir                     && getBackScale() == rCompare.getBackScale()
472cdf0e10cSrcweir                     && getSmoothNormals() == rCompare.getSmoothNormals()
473cdf0e10cSrcweir                     && getSmoothHorizontalNormals() == rCompare.getSmoothHorizontalNormals()
474cdf0e10cSrcweir                     && getSmoothLids() == rCompare.getSmoothLids()
475cdf0e10cSrcweir                     && getCharacterMode() == rCompare.getCharacterMode()
476cdf0e10cSrcweir                     && getCloseFront() == rCompare.getCloseFront()
477cdf0e10cSrcweir                     && getCloseBack() == rCompare.getCloseBack());
478cdf0e10cSrcweir             }
479cdf0e10cSrcweir 
480cdf0e10cSrcweir             return false;
481cdf0e10cSrcweir         }
482cdf0e10cSrcweir 
getB3DRange(const geometry::ViewInformation3D &) const483cdf0e10cSrcweir         basegfx::B3DRange SdrExtrudePrimitive3D::getB3DRange(const geometry::ViewInformation3D& /*rViewInformation*/) const
484cdf0e10cSrcweir         {
485*6e2947abSJohn Bampton             // use default from sdrPrimitive3D which uses transformation expanded by line width/2
486cdf0e10cSrcweir             // The parent implementation which uses the ranges of the decomposition would be more
487*6e2947abSJohn Bampton             // correct, but for historical reasons it is necessary to do the old method: To get
488cdf0e10cSrcweir             // the range of the non-transformed geometry and transform it then. This leads to different
489cdf0e10cSrcweir             // ranges where the new method is more correct, but the need to keep the old behaviour
490cdf0e10cSrcweir             // has priority here.
491cdf0e10cSrcweir             return get3DRangeFromSlices(getSlices());
492cdf0e10cSrcweir         }
493cdf0e10cSrcweir 
get3DDecomposition(const geometry::ViewInformation3D & rViewInformation) const494cdf0e10cSrcweir         Primitive3DSequence SdrExtrudePrimitive3D::get3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const
495cdf0e10cSrcweir         {
496cdf0e10cSrcweir             if(getSdr3DObjectAttribute().getReducedLineGeometry())
497cdf0e10cSrcweir             {
498cdf0e10cSrcweir                 if(!mpLastRLGViewInformation ||
499cdf0e10cSrcweir                     (getBuffered3DDecomposition().hasElements()
500cdf0e10cSrcweir                         && *mpLastRLGViewInformation != rViewInformation))
501cdf0e10cSrcweir                 {
502cdf0e10cSrcweir                     // conditions of last local decomposition with reduced lines have changed. Remember
503cdf0e10cSrcweir                     // new one and clear current decompositiopn
504cdf0e10cSrcweir                     ::osl::Mutex m_mutex;
505cdf0e10cSrcweir                     SdrExtrudePrimitive3D* pThat = const_cast< SdrExtrudePrimitive3D* >(this);
506cdf0e10cSrcweir                     pThat->setBuffered3DDecomposition(Primitive3DSequence());
507cdf0e10cSrcweir                     delete pThat->mpLastRLGViewInformation;
508cdf0e10cSrcweir                     pThat->mpLastRLGViewInformation = new geometry::ViewInformation3D(rViewInformation);
509cdf0e10cSrcweir                 }
510cdf0e10cSrcweir             }
511cdf0e10cSrcweir 
512cdf0e10cSrcweir             // no test for buffering needed, call parent
513cdf0e10cSrcweir             return SdrPrimitive3D::get3DDecomposition(rViewInformation);
514cdf0e10cSrcweir         }
515cdf0e10cSrcweir 
516cdf0e10cSrcweir         // provide unique ID
517cdf0e10cSrcweir         ImplPrimitrive3DIDBlock(SdrExtrudePrimitive3D, PRIMITIVE3D_ID_SDREXTRUDEPRIMITIVE3D)
518cdf0e10cSrcweir 
519cdf0e10cSrcweir     } // end of namespace primitive3d
520cdf0e10cSrcweir } // end of namespace drawinglayer
521cdf0e10cSrcweir 
522cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
523cdf0e10cSrcweir // eof
524