xref: /trunk/main/drawinglayer/source/processor2d/vclpixelprocessor2d.cxx (revision cdf0e10c4e3984b49a9502b011690b615761d4a3)
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27*cdf0e10cSrcweir 
28*cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove
29*cdf0e10cSrcweir #include "precompiled_drawinglayer.hxx"
30*cdf0e10cSrcweir 
31*cdf0e10cSrcweir #include <drawinglayer/processor2d/vclpixelprocessor2d.hxx>
32*cdf0e10cSrcweir #include <vcl/outdev.hxx>
33*cdf0e10cSrcweir #include <drawinglayer/primitive2d/drawinglayer_primitivetypes2d.hxx>
34*cdf0e10cSrcweir #include <drawinglayer/primitive2d/textprimitive2d.hxx>
35*cdf0e10cSrcweir #include <drawinglayer/primitive2d/polypolygonprimitive2d.hxx>
36*cdf0e10cSrcweir #include <drawinglayer/primitive2d/polygonprimitive2d.hxx>
37*cdf0e10cSrcweir #include <drawinglayer/primitive2d/bitmapprimitive2d.hxx>
38*cdf0e10cSrcweir #include <drawinglayer/primitive2d/rendergraphicprimitive2d.hxx>
39*cdf0e10cSrcweir #include <drawinglayer/primitive2d/fillbitmapprimitive2d.hxx>
40*cdf0e10cSrcweir #include <drawinglayer/primitive2d/metafileprimitive2d.hxx>
41*cdf0e10cSrcweir #include <drawinglayer/primitive2d/maskprimitive2d.hxx>
42*cdf0e10cSrcweir #include <drawinglayer/primitive2d/modifiedcolorprimitive2d.hxx>
43*cdf0e10cSrcweir #include <drawinglayer/primitive2d/transparenceprimitive2d.hxx>
44*cdf0e10cSrcweir #include <drawinglayer/primitive2d/transformprimitive2d.hxx>
45*cdf0e10cSrcweir #include <drawinglayer/primitive2d/markerarrayprimitive2d.hxx>
46*cdf0e10cSrcweir #include <drawinglayer/primitive2d/pointarrayprimitive2d.hxx>
47*cdf0e10cSrcweir #include <drawinglayer/primitive2d/wrongspellprimitive2d.hxx>
48*cdf0e10cSrcweir #include <drawinglayer/primitive2d/controlprimitive2d.hxx>
49*cdf0e10cSrcweir #include <com/sun/star/awt/XWindow2.hpp>
50*cdf0e10cSrcweir #include <drawinglayer/primitive2d/unifiedtransparenceprimitive2d.hxx>
51*cdf0e10cSrcweir #include <drawinglayer/primitive2d/pagepreviewprimitive2d.hxx>
52*cdf0e10cSrcweir #include <drawinglayer/primitive2d/chartprimitive2d.hxx>
53*cdf0e10cSrcweir #include <helperchartrenderer.hxx>
54*cdf0e10cSrcweir #include <helperwrongspellrenderer.hxx>
55*cdf0e10cSrcweir #include <drawinglayer/primitive2d/fillhatchprimitive2d.hxx>
56*cdf0e10cSrcweir #include <basegfx/polygon/b2dpolygontools.hxx>
57*cdf0e10cSrcweir #include <vcl/hatch.hxx>
58*cdf0e10cSrcweir #include <tools/diagnose_ex.h>
59*cdf0e10cSrcweir #include <com/sun/star/awt/PosSize.hpp>
60*cdf0e10cSrcweir #include <drawinglayer/primitive2d/invertprimitive2d.hxx>
61*cdf0e10cSrcweir #include <cstdio>
62*cdf0e10cSrcweir #include <drawinglayer/primitive2d/backgroundcolorprimitive2d.hxx>
63*cdf0e10cSrcweir #include <basegfx/matrix/b2dhommatrixtools.hxx>
64*cdf0e10cSrcweir #include <drawinglayer/primitive2d/epsprimitive2d.hxx>
65*cdf0e10cSrcweir 
66*cdf0e10cSrcweir #include <toolkit/helper/vclunohelper.hxx>
67*cdf0e10cSrcweir #include <vcl/window.hxx>
68*cdf0e10cSrcweir 
69*cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
70*cdf0e10cSrcweir 
71*cdf0e10cSrcweir using namespace com::sun::star;
72*cdf0e10cSrcweir 
73*cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
74*cdf0e10cSrcweir 
75*cdf0e10cSrcweir namespace drawinglayer
76*cdf0e10cSrcweir {
77*cdf0e10cSrcweir     namespace processor2d
78*cdf0e10cSrcweir     {
79*cdf0e10cSrcweir         VclPixelProcessor2D::VclPixelProcessor2D(const geometry::ViewInformation2D& rViewInformation, OutputDevice& rOutDev)
80*cdf0e10cSrcweir         :   VclProcessor2D(rViewInformation, rOutDev),
81*cdf0e10cSrcweir             maOriginalMapMode(rOutDev.GetMapMode())
82*cdf0e10cSrcweir         {
83*cdf0e10cSrcweir             // prepare maCurrentTransformation matrix with viewTransformation to target directly to pixels
84*cdf0e10cSrcweir             maCurrentTransformation = rViewInformation.getObjectToViewTransformation();
85*cdf0e10cSrcweir 
86*cdf0e10cSrcweir             // prepare output directly to pixels
87*cdf0e10cSrcweir             mpOutputDevice->Push(PUSH_MAPMODE);
88*cdf0e10cSrcweir             mpOutputDevice->SetMapMode();
89*cdf0e10cSrcweir 
90*cdf0e10cSrcweir             // react on AntiAliasing settings
91*cdf0e10cSrcweir             if(getOptionsDrawinglayer().IsAntiAliasing())
92*cdf0e10cSrcweir             {
93*cdf0e10cSrcweir                 mpOutputDevice->SetAntialiasing(mpOutputDevice->GetAntialiasing() | ANTIALIASING_ENABLE_B2DDRAW);
94*cdf0e10cSrcweir             }
95*cdf0e10cSrcweir             else
96*cdf0e10cSrcweir             {
97*cdf0e10cSrcweir                 mpOutputDevice->SetAntialiasing(mpOutputDevice->GetAntialiasing() & ~ANTIALIASING_ENABLE_B2DDRAW);
98*cdf0e10cSrcweir             }
99*cdf0e10cSrcweir         }
100*cdf0e10cSrcweir 
101*cdf0e10cSrcweir         VclPixelProcessor2D::~VclPixelProcessor2D()
102*cdf0e10cSrcweir         {
103*cdf0e10cSrcweir             // restore MapMode
104*cdf0e10cSrcweir             mpOutputDevice->Pop();
105*cdf0e10cSrcweir 
106*cdf0e10cSrcweir             // restore AntiAliasing
107*cdf0e10cSrcweir             mpOutputDevice->SetAntialiasing(mpOutputDevice->GetAntialiasing() & ~ANTIALIASING_ENABLE_B2DDRAW);
108*cdf0e10cSrcweir         }
109*cdf0e10cSrcweir 
110*cdf0e10cSrcweir         void VclPixelProcessor2D::processBasePrimitive2D(const primitive2d::BasePrimitive2D& rCandidate)
111*cdf0e10cSrcweir         {
112*cdf0e10cSrcweir             switch(rCandidate.getPrimitive2DID())
113*cdf0e10cSrcweir             {
114*cdf0e10cSrcweir                 case PRIMITIVE2D_ID_WRONGSPELLPRIMITIVE2D :
115*cdf0e10cSrcweir                 {
116*cdf0e10cSrcweir                     // directdraw of wrong spell primitive; added test possibility to check wrong spell decompose
117*cdf0e10cSrcweir                     static bool bHandleWrongSpellDirectly(true);
118*cdf0e10cSrcweir 
119*cdf0e10cSrcweir                     if(bHandleWrongSpellDirectly)
120*cdf0e10cSrcweir                     {
121*cdf0e10cSrcweir                         const primitive2d::WrongSpellPrimitive2D& rWrongSpellPrimitive = static_cast< const primitive2d::WrongSpellPrimitive2D& >(rCandidate);
122*cdf0e10cSrcweir 
123*cdf0e10cSrcweir                         if(!renderWrongSpellPrimitive2D(
124*cdf0e10cSrcweir                             rWrongSpellPrimitive,
125*cdf0e10cSrcweir                             *mpOutputDevice,
126*cdf0e10cSrcweir                             maCurrentTransformation,
127*cdf0e10cSrcweir                             maBColorModifierStack))
128*cdf0e10cSrcweir                         {
129*cdf0e10cSrcweir                             // fallback to decomposition (MetaFile)
130*cdf0e10cSrcweir                             process(rWrongSpellPrimitive.get2DDecomposition(getViewInformation2D()));
131*cdf0e10cSrcweir                         }
132*cdf0e10cSrcweir                     }
133*cdf0e10cSrcweir                     else
134*cdf0e10cSrcweir                     {
135*cdf0e10cSrcweir                         process(rCandidate.get2DDecomposition(getViewInformation2D()));
136*cdf0e10cSrcweir                     }
137*cdf0e10cSrcweir                     break;
138*cdf0e10cSrcweir                 }
139*cdf0e10cSrcweir                 case PRIMITIVE2D_ID_TEXTSIMPLEPORTIONPRIMITIVE2D :
140*cdf0e10cSrcweir                 {
141*cdf0e10cSrcweir                     // directdraw of text simple portion; added test possibility to check text decompose
142*cdf0e10cSrcweir                     static bool bForceSimpleTextDecomposition(false);
143*cdf0e10cSrcweir 
144*cdf0e10cSrcweir                     // Adapt evtl. used special DrawMode
145*cdf0e10cSrcweir                     const sal_uInt32 nOriginalDrawMode(mpOutputDevice->GetDrawMode());
146*cdf0e10cSrcweir                     adaptTextToFillDrawMode();
147*cdf0e10cSrcweir 
148*cdf0e10cSrcweir                     if(!bForceSimpleTextDecomposition && getOptionsDrawinglayer().IsRenderSimpleTextDirect())
149*cdf0e10cSrcweir                     {
150*cdf0e10cSrcweir                         RenderTextSimpleOrDecoratedPortionPrimitive2D(static_cast< const primitive2d::TextSimplePortionPrimitive2D& >(rCandidate));
151*cdf0e10cSrcweir                     }
152*cdf0e10cSrcweir                     else
153*cdf0e10cSrcweir                     {
154*cdf0e10cSrcweir                         process(rCandidate.get2DDecomposition(getViewInformation2D()));
155*cdf0e10cSrcweir                     }
156*cdf0e10cSrcweir 
157*cdf0e10cSrcweir                     // restore DrawMode
158*cdf0e10cSrcweir                     mpOutputDevice->SetDrawMode(nOriginalDrawMode);
159*cdf0e10cSrcweir 
160*cdf0e10cSrcweir                     break;
161*cdf0e10cSrcweir                 }
162*cdf0e10cSrcweir                 case PRIMITIVE2D_ID_TEXTDECORATEDPORTIONPRIMITIVE2D :
163*cdf0e10cSrcweir                 {
164*cdf0e10cSrcweir                     // directdraw of text simple portion; added test possibility to check text decompose
165*cdf0e10cSrcweir                     static bool bForceComplexTextDecomposition(false);
166*cdf0e10cSrcweir 
167*cdf0e10cSrcweir                     // Adapt evtl. used special DrawMode
168*cdf0e10cSrcweir                     const sal_uInt32 nOriginalDrawMode(mpOutputDevice->GetDrawMode());
169*cdf0e10cSrcweir                     adaptTextToFillDrawMode();
170*cdf0e10cSrcweir 
171*cdf0e10cSrcweir                     if(!bForceComplexTextDecomposition && getOptionsDrawinglayer().IsRenderDecoratedTextDirect())
172*cdf0e10cSrcweir                     {
173*cdf0e10cSrcweir                         RenderTextSimpleOrDecoratedPortionPrimitive2D(static_cast< const primitive2d::TextSimplePortionPrimitive2D& >(rCandidate));
174*cdf0e10cSrcweir                     }
175*cdf0e10cSrcweir                     else
176*cdf0e10cSrcweir                     {
177*cdf0e10cSrcweir                         process(rCandidate.get2DDecomposition(getViewInformation2D()));
178*cdf0e10cSrcweir                     }
179*cdf0e10cSrcweir 
180*cdf0e10cSrcweir                     // restore DrawMode
181*cdf0e10cSrcweir                     mpOutputDevice->SetDrawMode(nOriginalDrawMode);
182*cdf0e10cSrcweir 
183*cdf0e10cSrcweir                     break;
184*cdf0e10cSrcweir                 }
185*cdf0e10cSrcweir                 case PRIMITIVE2D_ID_POLYGONHAIRLINEPRIMITIVE2D :
186*cdf0e10cSrcweir                 {
187*cdf0e10cSrcweir                     // direct draw of hairline
188*cdf0e10cSrcweir                     RenderPolygonHairlinePrimitive2D(static_cast< const primitive2d::PolygonHairlinePrimitive2D& >(rCandidate), true);
189*cdf0e10cSrcweir                     break;
190*cdf0e10cSrcweir                 }
191*cdf0e10cSrcweir                 case PRIMITIVE2D_ID_BITMAPPRIMITIVE2D :
192*cdf0e10cSrcweir                 {
193*cdf0e10cSrcweir                     // direct draw of transformed BitmapEx primitive
194*cdf0e10cSrcweir                     RenderBitmapPrimitive2D(static_cast< const primitive2d::BitmapPrimitive2D& >(rCandidate));
195*cdf0e10cSrcweir                     break;
196*cdf0e10cSrcweir                 }
197*cdf0e10cSrcweir                 case PRIMITIVE2D_ID_RENDERGRAPHICPRIMITIVE2D :
198*cdf0e10cSrcweir                 {
199*cdf0e10cSrcweir                     // direct draw of transformed BitmapEx primitive
200*cdf0e10cSrcweir                     RenderRenderGraphicPrimitive2D(static_cast< const primitive2d::RenderGraphicPrimitive2D& >(rCandidate));
201*cdf0e10cSrcweir                     break;
202*cdf0e10cSrcweir                 }
203*cdf0e10cSrcweir                 case PRIMITIVE2D_ID_FILLBITMAPPRIMITIVE2D :
204*cdf0e10cSrcweir                 {
205*cdf0e10cSrcweir                     // direct draw of fillBitmapPrimitive
206*cdf0e10cSrcweir                     RenderFillBitmapPrimitive2D(static_cast< const primitive2d::FillBitmapPrimitive2D& >(rCandidate));
207*cdf0e10cSrcweir                     break;
208*cdf0e10cSrcweir                 }
209*cdf0e10cSrcweir                 case PRIMITIVE2D_ID_POLYPOLYGONGRADIENTPRIMITIVE2D :
210*cdf0e10cSrcweir                 {
211*cdf0e10cSrcweir                     // direct draw of gradient
212*cdf0e10cSrcweir                     RenderPolyPolygonGradientPrimitive2D(static_cast< const primitive2d::PolyPolygonGradientPrimitive2D& >(rCandidate));
213*cdf0e10cSrcweir                     break;
214*cdf0e10cSrcweir                 }
215*cdf0e10cSrcweir                 case PRIMITIVE2D_ID_POLYPOLYGONBITMAPPRIMITIVE2D :
216*cdf0e10cSrcweir                 {
217*cdf0e10cSrcweir                     // direct draw of bitmap
218*cdf0e10cSrcweir                     RenderPolyPolygonBitmapPrimitive2D(static_cast< const primitive2d::PolyPolygonBitmapPrimitive2D& >(rCandidate));
219*cdf0e10cSrcweir                     break;
220*cdf0e10cSrcweir                 }
221*cdf0e10cSrcweir                 case PRIMITIVE2D_ID_POLYPOLYGONCOLORPRIMITIVE2D :
222*cdf0e10cSrcweir                 {
223*cdf0e10cSrcweir                     // direct draw of PolyPolygon with color
224*cdf0e10cSrcweir                     RenderPolyPolygonColorPrimitive2D(static_cast< const primitive2d::PolyPolygonColorPrimitive2D& >(rCandidate));
225*cdf0e10cSrcweir                     break;
226*cdf0e10cSrcweir                 }
227*cdf0e10cSrcweir                 case PRIMITIVE2D_ID_METAFILEPRIMITIVE2D :
228*cdf0e10cSrcweir                 {
229*cdf0e10cSrcweir                     // #i98289#
230*cdf0e10cSrcweir                     const bool bForceLineSnap(getOptionsDrawinglayer().IsAntiAliasing() && getOptionsDrawinglayer().IsSnapHorVerLinesToDiscrete());
231*cdf0e10cSrcweir                     const sal_uInt16 nOldAntiAliase(mpOutputDevice->GetAntialiasing());
232*cdf0e10cSrcweir 
233*cdf0e10cSrcweir                     if(bForceLineSnap)
234*cdf0e10cSrcweir                     {
235*cdf0e10cSrcweir                         mpOutputDevice->SetAntialiasing(nOldAntiAliase | ANTIALIASING_PIXELSNAPHAIRLINE);
236*cdf0e10cSrcweir                     }
237*cdf0e10cSrcweir 
238*cdf0e10cSrcweir                     static bool bTestMetaFilePrimitiveDecomposition(true);
239*cdf0e10cSrcweir                     if(bTestMetaFilePrimitiveDecomposition)
240*cdf0e10cSrcweir                     {
241*cdf0e10cSrcweir                         // use new Metafile decomposition
242*cdf0e10cSrcweir                         process(rCandidate.get2DDecomposition(getViewInformation2D()));
243*cdf0e10cSrcweir                     }
244*cdf0e10cSrcweir                     else
245*cdf0e10cSrcweir                     {
246*cdf0e10cSrcweir                         // direct draw of MetaFile
247*cdf0e10cSrcweir                         RenderMetafilePrimitive2D(static_cast< const primitive2d::MetafilePrimitive2D& >(rCandidate));
248*cdf0e10cSrcweir                     }
249*cdf0e10cSrcweir 
250*cdf0e10cSrcweir                     if(bForceLineSnap)
251*cdf0e10cSrcweir                     {
252*cdf0e10cSrcweir                         mpOutputDevice->SetAntialiasing(nOldAntiAliase);
253*cdf0e10cSrcweir                     }
254*cdf0e10cSrcweir 
255*cdf0e10cSrcweir                     break;
256*cdf0e10cSrcweir                 }
257*cdf0e10cSrcweir                 case PRIMITIVE2D_ID_MASKPRIMITIVE2D :
258*cdf0e10cSrcweir                 {
259*cdf0e10cSrcweir                     // mask group.
260*cdf0e10cSrcweir                     RenderMaskPrimitive2DPixel(static_cast< const primitive2d::MaskPrimitive2D& >(rCandidate));
261*cdf0e10cSrcweir                     break;
262*cdf0e10cSrcweir                 }
263*cdf0e10cSrcweir                 case PRIMITIVE2D_ID_MODIFIEDCOLORPRIMITIVE2D :
264*cdf0e10cSrcweir                 {
265*cdf0e10cSrcweir                     // modified color group. Force output to unified color.
266*cdf0e10cSrcweir                     RenderModifiedColorPrimitive2D(static_cast< const primitive2d::ModifiedColorPrimitive2D& >(rCandidate));
267*cdf0e10cSrcweir                     break;
268*cdf0e10cSrcweir                 }
269*cdf0e10cSrcweir                 case PRIMITIVE2D_ID_UNIFIEDTRANSPARENCEPRIMITIVE2D :
270*cdf0e10cSrcweir                 {
271*cdf0e10cSrcweir                     // Detect if a single PolyPolygonColorPrimitive2D is contained; in that case,
272*cdf0e10cSrcweir                     // use the faster OutputDevice::DrawTransparent method
273*cdf0e10cSrcweir                     const primitive2d::UnifiedTransparencePrimitive2D& rUniTransparenceCandidate = static_cast< const primitive2d::UnifiedTransparencePrimitive2D& >(rCandidate);
274*cdf0e10cSrcweir                     const primitive2d::Primitive2DSequence rContent = rUniTransparenceCandidate.getChildren();
275*cdf0e10cSrcweir 
276*cdf0e10cSrcweir                     if(rContent.hasElements())
277*cdf0e10cSrcweir                     {
278*cdf0e10cSrcweir                         if(0.0 == rUniTransparenceCandidate.getTransparence())
279*cdf0e10cSrcweir                         {
280*cdf0e10cSrcweir                             // not transparent at all, use content
281*cdf0e10cSrcweir                             process(rUniTransparenceCandidate.getChildren());
282*cdf0e10cSrcweir                         }
283*cdf0e10cSrcweir                         else if(rUniTransparenceCandidate.getTransparence() > 0.0 && rUniTransparenceCandidate.getTransparence() < 1.0)
284*cdf0e10cSrcweir                         {
285*cdf0e10cSrcweir                             bool bDrawTransparentUsed(false);
286*cdf0e10cSrcweir 
287*cdf0e10cSrcweir                             // since DEV300 m33 DrawTransparent is supported in VCL (for some targets
288*cdf0e10cSrcweir                             // natively), so i am now enabling this shortcut
289*cdf0e10cSrcweir                             static bool bAllowUsingDrawTransparent(true);
290*cdf0e10cSrcweir 
291*cdf0e10cSrcweir                             if(bAllowUsingDrawTransparent && 1 == rContent.getLength())
292*cdf0e10cSrcweir                             {
293*cdf0e10cSrcweir                                 const primitive2d::Primitive2DReference xReference(rContent[0]);
294*cdf0e10cSrcweir                                 const primitive2d::BasePrimitive2D* pBasePrimitive = dynamic_cast< const primitive2d::BasePrimitive2D* >(xReference.get());
295*cdf0e10cSrcweir 
296*cdf0e10cSrcweir                                 if(pBasePrimitive)
297*cdf0e10cSrcweir                                 {
298*cdf0e10cSrcweir                                     switch(pBasePrimitive->getPrimitive2DID())
299*cdf0e10cSrcweir                                     {
300*cdf0e10cSrcweir                                         case PRIMITIVE2D_ID_POLYPOLYGONCOLORPRIMITIVE2D:
301*cdf0e10cSrcweir                                         {
302*cdf0e10cSrcweir                                             // single transparent PolyPolygon identified, use directly
303*cdf0e10cSrcweir                                             const primitive2d::PolyPolygonColorPrimitive2D* pPoPoColor = static_cast< const primitive2d::PolyPolygonColorPrimitive2D* >(pBasePrimitive);
304*cdf0e10cSrcweir                                             OSL_ENSURE(pPoPoColor, "OOps, PrimitiveID and PrimitiveType do not match (!)");
305*cdf0e10cSrcweir                                             const basegfx::BColor aPolygonColor(maBColorModifierStack.getModifiedColor(pPoPoColor->getBColor()));
306*cdf0e10cSrcweir                                             mpOutputDevice->SetFillColor(Color(aPolygonColor));
307*cdf0e10cSrcweir                                             mpOutputDevice->SetLineColor();
308*cdf0e10cSrcweir 
309*cdf0e10cSrcweir                                             basegfx::B2DPolyPolygon aLocalPolyPolygon(pPoPoColor->getB2DPolyPolygon());
310*cdf0e10cSrcweir                                             aLocalPolyPolygon.transform(maCurrentTransformation);
311*cdf0e10cSrcweir 
312*cdf0e10cSrcweir                                             mpOutputDevice->DrawTransparent(aLocalPolyPolygon, rUniTransparenceCandidate.getTransparence());
313*cdf0e10cSrcweir                                             bDrawTransparentUsed = true;
314*cdf0e10cSrcweir                                             break;
315*cdf0e10cSrcweir                                         }
316*cdf0e10cSrcweir                                         // #i# need to wait for #i101378# which is in CWS vcl112 to directly paint transparent hairlines
317*cdf0e10cSrcweir                                         //case PRIMITIVE2D_ID_POLYGONHAIRLINEPRIMITIVE2D:
318*cdf0e10cSrcweir                                         //{
319*cdf0e10cSrcweir                                         //  // single transparent PolygonHairlinePrimitive2D identified, use directly
320*cdf0e10cSrcweir                                         //  const primitive2d::PolygonHairlinePrimitive2D* pPoHair = static_cast< const primitive2d::PolygonHairlinePrimitive2D* >(pBasePrimitive);
321*cdf0e10cSrcweir                                         //  OSL_ENSURE(pPoHair, "OOps, PrimitiveID and PrimitiveType do not match (!)");
322*cdf0e10cSrcweir                                         //  break;
323*cdf0e10cSrcweir                                         //}
324*cdf0e10cSrcweir                                     }
325*cdf0e10cSrcweir                                 }
326*cdf0e10cSrcweir                             }
327*cdf0e10cSrcweir 
328*cdf0e10cSrcweir                             if(!bDrawTransparentUsed)
329*cdf0e10cSrcweir                             {
330*cdf0e10cSrcweir                                 // unified sub-transparence. Draw to VDev first.
331*cdf0e10cSrcweir                                 RenderUnifiedTransparencePrimitive2D(rUniTransparenceCandidate);
332*cdf0e10cSrcweir                             }
333*cdf0e10cSrcweir                         }
334*cdf0e10cSrcweir                     }
335*cdf0e10cSrcweir 
336*cdf0e10cSrcweir                     break;
337*cdf0e10cSrcweir                 }
338*cdf0e10cSrcweir                 case PRIMITIVE2D_ID_TRANSPARENCEPRIMITIVE2D :
339*cdf0e10cSrcweir                 {
340*cdf0e10cSrcweir                     // sub-transparence group. Draw to VDev first.
341*cdf0e10cSrcweir                     RenderTransparencePrimitive2D(static_cast< const primitive2d::TransparencePrimitive2D& >(rCandidate));
342*cdf0e10cSrcweir                     break;
343*cdf0e10cSrcweir                 }
344*cdf0e10cSrcweir                 case PRIMITIVE2D_ID_TRANSFORMPRIMITIVE2D :
345*cdf0e10cSrcweir                 {
346*cdf0e10cSrcweir                     // transform group.
347*cdf0e10cSrcweir                     RenderTransformPrimitive2D(static_cast< const primitive2d::TransformPrimitive2D& >(rCandidate));
348*cdf0e10cSrcweir                     break;
349*cdf0e10cSrcweir                 }
350*cdf0e10cSrcweir                 case PRIMITIVE2D_ID_PAGEPREVIEWPRIMITIVE2D :
351*cdf0e10cSrcweir                 {
352*cdf0e10cSrcweir                     // new XDrawPage for ViewInformation2D
353*cdf0e10cSrcweir                     RenderPagePreviewPrimitive2D(static_cast< const primitive2d::PagePreviewPrimitive2D& >(rCandidate));
354*cdf0e10cSrcweir                     break;
355*cdf0e10cSrcweir                 }
356*cdf0e10cSrcweir                 case PRIMITIVE2D_ID_MARKERARRAYPRIMITIVE2D :
357*cdf0e10cSrcweir                 {
358*cdf0e10cSrcweir                     // marker array
359*cdf0e10cSrcweir                     RenderMarkerArrayPrimitive2D(static_cast< const primitive2d::MarkerArrayPrimitive2D& >(rCandidate));
360*cdf0e10cSrcweir                     break;
361*cdf0e10cSrcweir                 }
362*cdf0e10cSrcweir                 case PRIMITIVE2D_ID_POINTARRAYPRIMITIVE2D :
363*cdf0e10cSrcweir                 {
364*cdf0e10cSrcweir                     // point array
365*cdf0e10cSrcweir                     RenderPointArrayPrimitive2D(static_cast< const primitive2d::PointArrayPrimitive2D& >(rCandidate));
366*cdf0e10cSrcweir                     break;
367*cdf0e10cSrcweir                 }
368*cdf0e10cSrcweir                 case PRIMITIVE2D_ID_CONTROLPRIMITIVE2D :
369*cdf0e10cSrcweir                 {
370*cdf0e10cSrcweir                     // control primitive
371*cdf0e10cSrcweir                     const primitive2d::ControlPrimitive2D& rControlPrimitive = static_cast< const primitive2d::ControlPrimitive2D& >(rCandidate);
372*cdf0e10cSrcweir                     const uno::Reference< awt::XControl >& rXControl(rControlPrimitive.getXControl());
373*cdf0e10cSrcweir 
374*cdf0e10cSrcweir                     try
375*cdf0e10cSrcweir                     {
376*cdf0e10cSrcweir                         // remember old graphics and create new
377*cdf0e10cSrcweir                         uno::Reference< awt::XView > xControlView(rXControl, uno::UNO_QUERY_THROW);
378*cdf0e10cSrcweir                         const uno::Reference< awt::XGraphics > xOriginalGraphics(xControlView->getGraphics());
379*cdf0e10cSrcweir                         const uno::Reference< awt::XGraphics > xNewGraphics(mpOutputDevice->CreateUnoGraphics());
380*cdf0e10cSrcweir 
381*cdf0e10cSrcweir                         if(xNewGraphics.is())
382*cdf0e10cSrcweir                         {
383*cdf0e10cSrcweir                             // link graphics and view
384*cdf0e10cSrcweir                             xControlView->setGraphics(xNewGraphics);
385*cdf0e10cSrcweir 
386*cdf0e10cSrcweir                             // get position
387*cdf0e10cSrcweir                             const basegfx::B2DHomMatrix aObjectToPixel(maCurrentTransformation * rControlPrimitive.getTransform());
388*cdf0e10cSrcweir                             const basegfx::B2DPoint aTopLeftPixel(aObjectToPixel * basegfx::B2DPoint(0.0, 0.0));
389*cdf0e10cSrcweir 
390*cdf0e10cSrcweir                             // find out if the control is already visualized as a VCL-ChildWindow. If yes,
391*cdf0e10cSrcweir                             // it does not need to be painted at all.
392*cdf0e10cSrcweir                             uno::Reference< awt::XWindow2 > xControlWindow(rXControl, uno::UNO_QUERY_THROW);
393*cdf0e10cSrcweir                             const bool bControlIsVisibleAsChildWindow(rXControl->getPeer().is() && xControlWindow->isVisible());
394*cdf0e10cSrcweir 
395*cdf0e10cSrcweir                             if(!bControlIsVisibleAsChildWindow)
396*cdf0e10cSrcweir                             {
397*cdf0e10cSrcweir                                 // draw it. Do not forget to use the evtl. offsetted origin of the target device,
398*cdf0e10cSrcweir                                 // e.g. when used with mask/transparence buffer device
399*cdf0e10cSrcweir                                 const Point aOrigin(mpOutputDevice->GetMapMode().GetOrigin());
400*cdf0e10cSrcweir                                 xControlView->draw(
401*cdf0e10cSrcweir                                     aOrigin.X() + basegfx::fround(aTopLeftPixel.getX()),
402*cdf0e10cSrcweir                                     aOrigin.Y() + basegfx::fround(aTopLeftPixel.getY()));
403*cdf0e10cSrcweir                             }
404*cdf0e10cSrcweir 
405*cdf0e10cSrcweir                             // restore original graphics
406*cdf0e10cSrcweir                             xControlView->setGraphics(xOriginalGraphics);
407*cdf0e10cSrcweir                         }
408*cdf0e10cSrcweir                     }
409*cdf0e10cSrcweir                     catch(const uno::Exception&)
410*cdf0e10cSrcweir                     {
411*cdf0e10cSrcweir                         // #i116763# removing since there is a good alternative when the xControlView
412*cdf0e10cSrcweir                         // is not found and it is allowed to happen
413*cdf0e10cSrcweir                         // DBG_UNHANDLED_EXCEPTION();
414*cdf0e10cSrcweir 
415*cdf0e10cSrcweir                         // process recursively and use the decomposition as Bitmap
416*cdf0e10cSrcweir                         process(rCandidate.get2DDecomposition(getViewInformation2D()));
417*cdf0e10cSrcweir                     }
418*cdf0e10cSrcweir 
419*cdf0e10cSrcweir                     break;
420*cdf0e10cSrcweir                 }
421*cdf0e10cSrcweir                 case PRIMITIVE2D_ID_POLYGONSTROKEPRIMITIVE2D:
422*cdf0e10cSrcweir                 {
423*cdf0e10cSrcweir                     // the stroke primitive may be decomposed to filled polygons. To keep
424*cdf0e10cSrcweir                     // evtl. set DrawModes aka DRAWMODE_BLACKLINE, DRAWMODE_GRAYLINE,
425*cdf0e10cSrcweir                     // DRAWMODE_GHOSTEDLINE, DRAWMODE_WHITELINE or DRAWMODE_SETTINGSLINE
426*cdf0e10cSrcweir                     // working, these need to be copied to the corresponding fill modes
427*cdf0e10cSrcweir                     const sal_uInt32 nOriginalDrawMode(mpOutputDevice->GetDrawMode());
428*cdf0e10cSrcweir                     adaptLineToFillDrawMode();
429*cdf0e10cSrcweir 
430*cdf0e10cSrcweir                     // polygon stroke primitive
431*cdf0e10cSrcweir                     static bool bSuppressFatToHairlineCorrection(false);
432*cdf0e10cSrcweir 
433*cdf0e10cSrcweir                     if(bSuppressFatToHairlineCorrection)
434*cdf0e10cSrcweir                     {
435*cdf0e10cSrcweir                         // remeber that we enter a PolygonStrokePrimitive2D decomposition,
436*cdf0e10cSrcweir                         // used for AA thick line drawing
437*cdf0e10cSrcweir                         mnPolygonStrokePrimitive2D++;
438*cdf0e10cSrcweir 
439*cdf0e10cSrcweir                         // with AA there is no need to handle thin lines special
440*cdf0e10cSrcweir                         process(rCandidate.get2DDecomposition(getViewInformation2D()));
441*cdf0e10cSrcweir 
442*cdf0e10cSrcweir                         // leave PolygonStrokePrimitive2D
443*cdf0e10cSrcweir                         mnPolygonStrokePrimitive2D--;
444*cdf0e10cSrcweir                     }
445*cdf0e10cSrcweir                     else
446*cdf0e10cSrcweir                     {
447*cdf0e10cSrcweir                         // Lines with 1 and 2 pixel width without AA need special treatment since their vsiualisation
448*cdf0e10cSrcweir                         // as filled polygons is geometrically corret but looks wrong since polygon filling avoids
449*cdf0e10cSrcweir                         // the right and bottom pixels. The used method evaluates that and takes the correct action,
450*cdf0e10cSrcweir                         // including calling recursively with decomposition if line is wide enough
451*cdf0e10cSrcweir                         const primitive2d::PolygonStrokePrimitive2D& rPolygonStrokePrimitive = static_cast< const primitive2d::PolygonStrokePrimitive2D& >(rCandidate);
452*cdf0e10cSrcweir 
453*cdf0e10cSrcweir                         RenderPolygonStrokePrimitive2D(rPolygonStrokePrimitive);
454*cdf0e10cSrcweir                     }
455*cdf0e10cSrcweir 
456*cdf0e10cSrcweir                     // restore DrawMode
457*cdf0e10cSrcweir                     mpOutputDevice->SetDrawMode(nOriginalDrawMode);
458*cdf0e10cSrcweir 
459*cdf0e10cSrcweir                     break;
460*cdf0e10cSrcweir                 }
461*cdf0e10cSrcweir                 case PRIMITIVE2D_ID_CHARTPRIMITIVE2D :
462*cdf0e10cSrcweir                 {
463*cdf0e10cSrcweir                     // chart primitive in pixel renderer; restore original DrawMode during call
464*cdf0e10cSrcweir                     // since the evtl. used ChartPrettyPainter will use the MapMode
465*cdf0e10cSrcweir                     const primitive2d::ChartPrimitive2D& rChartPrimitive = static_cast< const primitive2d::ChartPrimitive2D& >(rCandidate);
466*cdf0e10cSrcweir                     mpOutputDevice->Push(PUSH_MAPMODE);
467*cdf0e10cSrcweir                     mpOutputDevice->SetMapMode(maOriginalMapMode);
468*cdf0e10cSrcweir 
469*cdf0e10cSrcweir                     if(!renderChartPrimitive2D(
470*cdf0e10cSrcweir                         rChartPrimitive,
471*cdf0e10cSrcweir                         *mpOutputDevice,
472*cdf0e10cSrcweir                         getViewInformation2D()))
473*cdf0e10cSrcweir                     {
474*cdf0e10cSrcweir                         // fallback to decomposition (MetaFile)
475*cdf0e10cSrcweir                         process(rChartPrimitive.get2DDecomposition(getViewInformation2D()));
476*cdf0e10cSrcweir                     }
477*cdf0e10cSrcweir 
478*cdf0e10cSrcweir                     mpOutputDevice->Pop();
479*cdf0e10cSrcweir                     break;
480*cdf0e10cSrcweir                 }
481*cdf0e10cSrcweir                 case PRIMITIVE2D_ID_FILLHATCHPRIMITIVE2D :
482*cdf0e10cSrcweir                 {
483*cdf0e10cSrcweir                     static bool bForceIgnoreHatchSmoothing(false);
484*cdf0e10cSrcweir 
485*cdf0e10cSrcweir                     if(bForceIgnoreHatchSmoothing || getOptionsDrawinglayer().IsAntiAliasing())
486*cdf0e10cSrcweir                     {
487*cdf0e10cSrcweir                         // if AA is used (or ignore smoothing is on), there is no need to smooth
488*cdf0e10cSrcweir                         // hatch painting, use decomposition
489*cdf0e10cSrcweir                         process(rCandidate.get2DDecomposition(getViewInformation2D()));
490*cdf0e10cSrcweir                     }
491*cdf0e10cSrcweir                     else
492*cdf0e10cSrcweir                     {
493*cdf0e10cSrcweir                         // without AA, use VCL to draw the hatch. It snaps hatch distances to the next pixel
494*cdf0e10cSrcweir                         // and forces hatch distance to be >= 3 pixels to make the hatch display look smoother.
495*cdf0e10cSrcweir                         // This is wrong in principle, but looks nicer. This could also be done here directly
496*cdf0e10cSrcweir                         // without VCL usage if needed
497*cdf0e10cSrcweir                         const primitive2d::FillHatchPrimitive2D& rFillHatchPrimitive = static_cast< const primitive2d::FillHatchPrimitive2D& >(rCandidate);
498*cdf0e10cSrcweir                         const attribute::FillHatchAttribute& rFillHatchAttributes = rFillHatchPrimitive.getFillHatch();
499*cdf0e10cSrcweir 
500*cdf0e10cSrcweir                         // create hatch polygon in range size and discrete coordinates
501*cdf0e10cSrcweir                         basegfx::B2DRange aHatchRange(rFillHatchPrimitive.getObjectRange());
502*cdf0e10cSrcweir                         aHatchRange.transform(maCurrentTransformation);
503*cdf0e10cSrcweir                         const basegfx::B2DPolygon aHatchPolygon(basegfx::tools::createPolygonFromRect(aHatchRange));
504*cdf0e10cSrcweir 
505*cdf0e10cSrcweir                         if(rFillHatchAttributes.isFillBackground())
506*cdf0e10cSrcweir                         {
507*cdf0e10cSrcweir                             // #i111846# background fill is active; draw fill polygon
508*cdf0e10cSrcweir                             const basegfx::BColor aPolygonColor(maBColorModifierStack.getModifiedColor(rFillHatchPrimitive.getBColor()));
509*cdf0e10cSrcweir 
510*cdf0e10cSrcweir                             mpOutputDevice->SetFillColor(Color(aPolygonColor));
511*cdf0e10cSrcweir                             mpOutputDevice->SetLineColor();
512*cdf0e10cSrcweir                             mpOutputDevice->DrawPolygon(aHatchPolygon);
513*cdf0e10cSrcweir                         }
514*cdf0e10cSrcweir 
515*cdf0e10cSrcweir                         // set hatch line color
516*cdf0e10cSrcweir                         const basegfx::BColor aHatchColor(maBColorModifierStack.getModifiedColor(rFillHatchPrimitive.getBColor()));
517*cdf0e10cSrcweir                         mpOutputDevice->SetFillColor();
518*cdf0e10cSrcweir                         mpOutputDevice->SetLineColor(Color(aHatchColor));
519*cdf0e10cSrcweir 
520*cdf0e10cSrcweir                         // get hatch style
521*cdf0e10cSrcweir                         HatchStyle eHatchStyle(HATCH_SINGLE);
522*cdf0e10cSrcweir 
523*cdf0e10cSrcweir                         switch(rFillHatchAttributes.getStyle())
524*cdf0e10cSrcweir                         {
525*cdf0e10cSrcweir                             default : // HATCHSTYLE_SINGLE
526*cdf0e10cSrcweir                             {
527*cdf0e10cSrcweir                                 break;
528*cdf0e10cSrcweir                             }
529*cdf0e10cSrcweir                             case attribute::HATCHSTYLE_DOUBLE :
530*cdf0e10cSrcweir                             {
531*cdf0e10cSrcweir                                 eHatchStyle = HATCH_DOUBLE;
532*cdf0e10cSrcweir                                 break;
533*cdf0e10cSrcweir                             }
534*cdf0e10cSrcweir                             case attribute::HATCHSTYLE_TRIPLE :
535*cdf0e10cSrcweir                             {
536*cdf0e10cSrcweir                                 eHatchStyle = HATCH_TRIPLE;
537*cdf0e10cSrcweir                                 break;
538*cdf0e10cSrcweir                             }
539*cdf0e10cSrcweir                         }
540*cdf0e10cSrcweir 
541*cdf0e10cSrcweir                         // create hatch
542*cdf0e10cSrcweir                         const basegfx::B2DVector aDiscreteDistance(maCurrentTransformation * basegfx::B2DVector(rFillHatchAttributes.getDistance(), 0.0));
543*cdf0e10cSrcweir                         const sal_uInt32 nDistance(basegfx::fround(aDiscreteDistance.getLength()));
544*cdf0e10cSrcweir                         const sal_uInt16 nAngle10((sal_uInt16)basegfx::fround(rFillHatchAttributes.getAngle() / F_PI1800));
545*cdf0e10cSrcweir                         ::Hatch aVCLHatch(eHatchStyle, Color(rFillHatchAttributes.getColor()), nDistance, nAngle10);
546*cdf0e10cSrcweir 
547*cdf0e10cSrcweir                         // draw hatch using VCL
548*cdf0e10cSrcweir                         mpOutputDevice->DrawHatch(PolyPolygon(Polygon(aHatchPolygon)), aVCLHatch);
549*cdf0e10cSrcweir                     }
550*cdf0e10cSrcweir                     break;
551*cdf0e10cSrcweir                 }
552*cdf0e10cSrcweir                 case PRIMITIVE2D_ID_BACKGROUNDCOLORPRIMITIVE2D :
553*cdf0e10cSrcweir                 {
554*cdf0e10cSrcweir                     // #i98404# Handle directly, especially when AA is active
555*cdf0e10cSrcweir                     const primitive2d::BackgroundColorPrimitive2D& rPrimitive = static_cast< const primitive2d::BackgroundColorPrimitive2D& >(rCandidate);
556*cdf0e10cSrcweir                     const sal_uInt16 nOriginalAA(mpOutputDevice->GetAntialiasing());
557*cdf0e10cSrcweir 
558*cdf0e10cSrcweir                     // switch AA off in all cases
559*cdf0e10cSrcweir                     mpOutputDevice->SetAntialiasing(mpOutputDevice->GetAntialiasing() & ~ANTIALIASING_ENABLE_B2DDRAW);
560*cdf0e10cSrcweir 
561*cdf0e10cSrcweir                     // create color for fill
562*cdf0e10cSrcweir                     const basegfx::BColor aPolygonColor(maBColorModifierStack.getModifiedColor(rPrimitive.getBColor()));
563*cdf0e10cSrcweir                     mpOutputDevice->SetFillColor(Color(aPolygonColor));
564*cdf0e10cSrcweir                     mpOutputDevice->SetLineColor();
565*cdf0e10cSrcweir 
566*cdf0e10cSrcweir                     // create rectangle for fill
567*cdf0e10cSrcweir                     const basegfx::B2DRange& aViewport(getViewInformation2D().getDiscreteViewport());
568*cdf0e10cSrcweir                     const Rectangle aRectangle(
569*cdf0e10cSrcweir                         (sal_Int32)floor(aViewport.getMinX()), (sal_Int32)floor(aViewport.getMinY()),
570*cdf0e10cSrcweir                         (sal_Int32)ceil(aViewport.getMaxX()), (sal_Int32)ceil(aViewport.getMaxY()));
571*cdf0e10cSrcweir                     mpOutputDevice->DrawRect(aRectangle);
572*cdf0e10cSrcweir 
573*cdf0e10cSrcweir                     // restore AA setting
574*cdf0e10cSrcweir                     mpOutputDevice->SetAntialiasing(nOriginalAA);
575*cdf0e10cSrcweir                     break;
576*cdf0e10cSrcweir                 }
577*cdf0e10cSrcweir                 case PRIMITIVE2D_ID_TEXTHIERARCHYEDITPRIMITIVE2D :
578*cdf0e10cSrcweir                 {
579*cdf0e10cSrcweir                     // #i97628#
580*cdf0e10cSrcweir                     // This primitive means that the content is derived from an active text edit,
581*cdf0e10cSrcweir                     // not from model data itself. Some renderers need to suppress this content, e.g.
582*cdf0e10cSrcweir                     // the pixel renderer used for displaying the edit view (like this one). It's
583*cdf0e10cSrcweir                     // not to be suppressed by the MetaFile renderers, so that the edited text is
584*cdf0e10cSrcweir                     // part of the MetaFile, e.g. needed for presentation previews.
585*cdf0e10cSrcweir                     // Action: Ignore here, do nothing.
586*cdf0e10cSrcweir                     break;
587*cdf0e10cSrcweir                 }
588*cdf0e10cSrcweir                 case PRIMITIVE2D_ID_INVERTPRIMITIVE2D :
589*cdf0e10cSrcweir                 {
590*cdf0e10cSrcweir                     // invert primitive (currently only used for HighContrast fallback for selection in SW and SC).
591*cdf0e10cSrcweir                     // Set OutDev to XOR and switch AA off (XOR does not work with AA)
592*cdf0e10cSrcweir                     mpOutputDevice->Push();
593*cdf0e10cSrcweir                     mpOutputDevice->SetRasterOp( ROP_XOR );
594*cdf0e10cSrcweir                     const sal_uInt16 nAntiAliasing(mpOutputDevice->GetAntialiasing());
595*cdf0e10cSrcweir                     mpOutputDevice->SetAntialiasing(nAntiAliasing & ~ANTIALIASING_ENABLE_B2DDRAW);
596*cdf0e10cSrcweir 
597*cdf0e10cSrcweir                     // process content recursively
598*cdf0e10cSrcweir                     process(rCandidate.get2DDecomposition(getViewInformation2D()));
599*cdf0e10cSrcweir 
600*cdf0e10cSrcweir                     // restore OutDev
601*cdf0e10cSrcweir                     mpOutputDevice->Pop();
602*cdf0e10cSrcweir                     mpOutputDevice->SetAntialiasing(nAntiAliasing);
603*cdf0e10cSrcweir                     break;
604*cdf0e10cSrcweir                 }
605*cdf0e10cSrcweir                 case PRIMITIVE2D_ID_EPSPRIMITIVE2D :
606*cdf0e10cSrcweir                 {
607*cdf0e10cSrcweir                     RenderEpsPrimitive2D(static_cast< const primitive2d::EpsPrimitive2D& >(rCandidate));
608*cdf0e10cSrcweir                     break;
609*cdf0e10cSrcweir                 }
610*cdf0e10cSrcweir                 default :
611*cdf0e10cSrcweir                 {
612*cdf0e10cSrcweir                     // process recursively
613*cdf0e10cSrcweir                     process(rCandidate.get2DDecomposition(getViewInformation2D()));
614*cdf0e10cSrcweir                     break;
615*cdf0e10cSrcweir                 }
616*cdf0e10cSrcweir             }
617*cdf0e10cSrcweir         }
618*cdf0e10cSrcweir     } // end of namespace processor2d
619*cdf0e10cSrcweir } // end of namespace drawinglayer
620*cdf0e10cSrcweir 
621*cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
622*cdf0e10cSrcweir // eof
623