xref: /trunk/main/drawinglayer/source/processor2d/vclpixelprocessor2d.cxx (revision 408a4873fc8bcc602c90ea4598886bb71abf0675)
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21 
22 
23 
24 // MARKER(update_precomp.py): autogen include statement, do not remove
25 #include "precompiled_drawinglayer.hxx"
26 
27 #include <drawinglayer/processor2d/vclpixelprocessor2d.hxx>
28 #include <vcl/outdev.hxx>
29 #include <drawinglayer/primitive2d/drawinglayer_primitivetypes2d.hxx>
30 #include <drawinglayer/primitive2d/textprimitive2d.hxx>
31 #include <drawinglayer/primitive2d/polypolygonprimitive2d.hxx>
32 #include <drawinglayer/primitive2d/polygonprimitive2d.hxx>
33 #include <drawinglayer/primitive2d/bitmapprimitive2d.hxx>
34 #include <drawinglayer/primitive2d/rendergraphicprimitive2d.hxx>
35 #include <drawinglayer/primitive2d/fillbitmapprimitive2d.hxx>
36 #include <drawinglayer/primitive2d/metafileprimitive2d.hxx>
37 #include <drawinglayer/primitive2d/maskprimitive2d.hxx>
38 #include <drawinglayer/primitive2d/modifiedcolorprimitive2d.hxx>
39 #include <drawinglayer/primitive2d/transparenceprimitive2d.hxx>
40 #include <drawinglayer/primitive2d/transformprimitive2d.hxx>
41 #include <drawinglayer/primitive2d/markerarrayprimitive2d.hxx>
42 #include <drawinglayer/primitive2d/pointarrayprimitive2d.hxx>
43 #include <drawinglayer/primitive2d/wrongspellprimitive2d.hxx>
44 #include <drawinglayer/primitive2d/controlprimitive2d.hxx>
45 #include <com/sun/star/awt/XWindow2.hpp>
46 #include <drawinglayer/primitive2d/unifiedtransparenceprimitive2d.hxx>
47 #include <drawinglayer/primitive2d/pagepreviewprimitive2d.hxx>
48 #include <drawinglayer/primitive2d/chartprimitive2d.hxx>
49 #include <helperchartrenderer.hxx>
50 #include <helperwrongspellrenderer.hxx>
51 #include <drawinglayer/primitive2d/fillhatchprimitive2d.hxx>
52 #include <basegfx/polygon/b2dpolygontools.hxx>
53 #include <vcl/hatch.hxx>
54 #include <tools/diagnose_ex.h>
55 #include <com/sun/star/awt/PosSize.hpp>
56 #include <drawinglayer/primitive2d/invertprimitive2d.hxx>
57 #include <cstdio>
58 #include <drawinglayer/primitive2d/backgroundcolorprimitive2d.hxx>
59 #include <basegfx/matrix/b2dhommatrixtools.hxx>
60 #include <drawinglayer/primitive2d/epsprimitive2d.hxx>
61 
62 #include <toolkit/helper/vclunohelper.hxx>
63 #include <vcl/window.hxx>
64 
65 //////////////////////////////////////////////////////////////////////////////
66 
67 using namespace com::sun::star;
68 
69 //////////////////////////////////////////////////////////////////////////////
70 
71 namespace drawinglayer
72 {
73     namespace processor2d
74     {
75         VclPixelProcessor2D::VclPixelProcessor2D(const geometry::ViewInformation2D& rViewInformation, OutputDevice& rOutDev)
76         :   VclProcessor2D(rViewInformation, rOutDev),
77             maOriginalMapMode(rOutDev.GetMapMode())
78         {
79             // prepare maCurrentTransformation matrix with viewTransformation to target directly to pixels
80             maCurrentTransformation = rViewInformation.getObjectToViewTransformation();
81 
82             // prepare output directly to pixels
83             mpOutputDevice->Push(PUSH_MAPMODE);
84             mpOutputDevice->SetMapMode();
85 
86             // react on AntiAliasing settings
87             if(getOptionsDrawinglayer().IsAntiAliasing())
88             {
89                 mpOutputDevice->SetAntialiasing(mpOutputDevice->GetAntialiasing() | ANTIALIASING_ENABLE_B2DDRAW);
90             }
91             else
92             {
93                 mpOutputDevice->SetAntialiasing(mpOutputDevice->GetAntialiasing() & ~ANTIALIASING_ENABLE_B2DDRAW);
94             }
95         }
96 
97         VclPixelProcessor2D::~VclPixelProcessor2D()
98         {
99             // restore MapMode
100             mpOutputDevice->Pop();
101 
102             // restore AntiAliasing
103             mpOutputDevice->SetAntialiasing(mpOutputDevice->GetAntialiasing() & ~ANTIALIASING_ENABLE_B2DDRAW);
104         }
105 
106         void VclPixelProcessor2D::processBasePrimitive2D(const primitive2d::BasePrimitive2D& rCandidate)
107         {
108             switch(rCandidate.getPrimitive2DID())
109             {
110                 case PRIMITIVE2D_ID_WRONGSPELLPRIMITIVE2D :
111                 {
112                     // directdraw of wrong spell primitive; added test possibility to check wrong spell decompose
113                     static bool bHandleWrongSpellDirectly(true);
114 
115                     if(bHandleWrongSpellDirectly)
116                     {
117                         const primitive2d::WrongSpellPrimitive2D& rWrongSpellPrimitive = static_cast< const primitive2d::WrongSpellPrimitive2D& >(rCandidate);
118 
119                         if(!renderWrongSpellPrimitive2D(
120                             rWrongSpellPrimitive,
121                             *mpOutputDevice,
122                             maCurrentTransformation,
123                             maBColorModifierStack))
124                         {
125                             // fallback to decomposition (MetaFile)
126                             process(rWrongSpellPrimitive.get2DDecomposition(getViewInformation2D()));
127                         }
128                     }
129                     else
130                     {
131                         process(rCandidate.get2DDecomposition(getViewInformation2D()));
132                     }
133                     break;
134                 }
135                 case PRIMITIVE2D_ID_TEXTSIMPLEPORTIONPRIMITIVE2D :
136                 {
137                     // directdraw of text simple portion; added test possibility to check text decompose
138                     static bool bForceSimpleTextDecomposition(false);
139 
140                     // Adapt evtl. used special DrawMode
141                     const sal_uInt32 nOriginalDrawMode(mpOutputDevice->GetDrawMode());
142                     adaptTextToFillDrawMode();
143 
144                     if(!bForceSimpleTextDecomposition && getOptionsDrawinglayer().IsRenderSimpleTextDirect())
145                     {
146                         RenderTextSimpleOrDecoratedPortionPrimitive2D(static_cast< const primitive2d::TextSimplePortionPrimitive2D& >(rCandidate));
147                     }
148                     else
149                     {
150                         process(rCandidate.get2DDecomposition(getViewInformation2D()));
151                     }
152 
153                     // restore DrawMode
154                     mpOutputDevice->SetDrawMode(nOriginalDrawMode);
155 
156                     break;
157                 }
158                 case PRIMITIVE2D_ID_TEXTDECORATEDPORTIONPRIMITIVE2D :
159                 {
160                     // directdraw of text simple portion; added test possibility to check text decompose
161                     static bool bForceComplexTextDecomposition(false);
162 
163                     // Adapt evtl. used special DrawMode
164                     const sal_uInt32 nOriginalDrawMode(mpOutputDevice->GetDrawMode());
165                     adaptTextToFillDrawMode();
166 
167                     if(!bForceComplexTextDecomposition && getOptionsDrawinglayer().IsRenderDecoratedTextDirect())
168                     {
169                         RenderTextSimpleOrDecoratedPortionPrimitive2D(static_cast< const primitive2d::TextSimplePortionPrimitive2D& >(rCandidate));
170                     }
171                     else
172                     {
173                         process(rCandidate.get2DDecomposition(getViewInformation2D()));
174                     }
175 
176                     // restore DrawMode
177                     mpOutputDevice->SetDrawMode(nOriginalDrawMode);
178 
179                     break;
180                 }
181                 case PRIMITIVE2D_ID_POLYGONHAIRLINEPRIMITIVE2D :
182                 {
183                     // direct draw of hairline
184                     RenderPolygonHairlinePrimitive2D(static_cast< const primitive2d::PolygonHairlinePrimitive2D& >(rCandidate), true);
185                     break;
186                 }
187                 case PRIMITIVE2D_ID_BITMAPPRIMITIVE2D :
188                 {
189                     // direct draw of transformed BitmapEx primitive
190                     RenderBitmapPrimitive2D(static_cast< const primitive2d::BitmapPrimitive2D& >(rCandidate));
191                     break;
192                 }
193                 case PRIMITIVE2D_ID_RENDERGRAPHICPRIMITIVE2D :
194                 {
195                     // direct draw of transformed BitmapEx primitive
196                     RenderRenderGraphicPrimitive2D(static_cast< const primitive2d::RenderGraphicPrimitive2D& >(rCandidate));
197                     break;
198                 }
199                 case PRIMITIVE2D_ID_FILLBITMAPPRIMITIVE2D :
200                 {
201                     // direct draw of fillBitmapPrimitive
202                     RenderFillBitmapPrimitive2D(static_cast< const primitive2d::FillBitmapPrimitive2D& >(rCandidate));
203                     break;
204                 }
205                 case PRIMITIVE2D_ID_POLYPOLYGONGRADIENTPRIMITIVE2D :
206                 {
207                     // direct draw of gradient
208                     RenderPolyPolygonGradientPrimitive2D(static_cast< const primitive2d::PolyPolygonGradientPrimitive2D& >(rCandidate));
209                     break;
210                 }
211                 case PRIMITIVE2D_ID_POLYPOLYGONBITMAPPRIMITIVE2D :
212                 {
213                     // direct draw of bitmap
214                     RenderPolyPolygonBitmapPrimitive2D(static_cast< const primitive2d::PolyPolygonBitmapPrimitive2D& >(rCandidate));
215                     break;
216                 }
217                 case PRIMITIVE2D_ID_POLYPOLYGONCOLORPRIMITIVE2D :
218                 {
219                     // direct draw of PolyPolygon with color
220                     RenderPolyPolygonColorPrimitive2D(static_cast< const primitive2d::PolyPolygonColorPrimitive2D& >(rCandidate));
221                     break;
222                 }
223                 case PRIMITIVE2D_ID_METAFILEPRIMITIVE2D :
224                 {
225                     // #i98289#
226                     const bool bForceLineSnap(getOptionsDrawinglayer().IsAntiAliasing() && getOptionsDrawinglayer().IsSnapHorVerLinesToDiscrete());
227                     const sal_uInt16 nOldAntiAliase(mpOutputDevice->GetAntialiasing());
228 
229                     if(bForceLineSnap)
230                     {
231                         mpOutputDevice->SetAntialiasing(nOldAntiAliase | ANTIALIASING_PIXELSNAPHAIRLINE);
232                     }
233 
234                     static bool bTestMetaFilePrimitiveDecomposition(true);
235                     if(bTestMetaFilePrimitiveDecomposition)
236                     {
237                         // use new Metafile decomposition
238                         process(rCandidate.get2DDecomposition(getViewInformation2D()));
239                     }
240                     else
241                     {
242                         // direct draw of MetaFile
243                         RenderMetafilePrimitive2D(static_cast< const primitive2d::MetafilePrimitive2D& >(rCandidate));
244                     }
245 
246                     if(bForceLineSnap)
247                     {
248                         mpOutputDevice->SetAntialiasing(nOldAntiAliase);
249                     }
250 
251                     break;
252                 }
253                 case PRIMITIVE2D_ID_MASKPRIMITIVE2D :
254                 {
255                     // mask group.
256                     RenderMaskPrimitive2DPixel(static_cast< const primitive2d::MaskPrimitive2D& >(rCandidate));
257                     break;
258                 }
259                 case PRIMITIVE2D_ID_MODIFIEDCOLORPRIMITIVE2D :
260                 {
261                     // modified color group. Force output to unified color.
262                     RenderModifiedColorPrimitive2D(static_cast< const primitive2d::ModifiedColorPrimitive2D& >(rCandidate));
263                     break;
264                 }
265                 case PRIMITIVE2D_ID_UNIFIEDTRANSPARENCEPRIMITIVE2D :
266                 {
267                     // Detect if a single PolyPolygonColorPrimitive2D is contained; in that case,
268                     // use the faster OutputDevice::DrawTransparent method
269                     const primitive2d::UnifiedTransparencePrimitive2D& rUniTransparenceCandidate = static_cast< const primitive2d::UnifiedTransparencePrimitive2D& >(rCandidate);
270                     const primitive2d::Primitive2DSequence rContent = rUniTransparenceCandidate.getChildren();
271 
272                     if(rContent.hasElements())
273                     {
274                         if(0.0 == rUniTransparenceCandidate.getTransparence())
275                         {
276                             // not transparent at all, use content
277                             process(rUniTransparenceCandidate.getChildren());
278                         }
279                         else if(rUniTransparenceCandidate.getTransparence() > 0.0 && rUniTransparenceCandidate.getTransparence() < 1.0)
280                         {
281                             bool bDrawTransparentUsed(false);
282 
283                             // since DEV300 m33 DrawTransparent is supported in VCL (for some targets
284                             // natively), so i am now enabling this shortcut
285                             static bool bAllowUsingDrawTransparent(true);
286 
287                             if(bAllowUsingDrawTransparent && 1 == rContent.getLength())
288                             {
289                                 const primitive2d::Primitive2DReference xReference(rContent[0]);
290                                 const primitive2d::BasePrimitive2D* pBasePrimitive = dynamic_cast< const primitive2d::BasePrimitive2D* >(xReference.get());
291 
292                                 if(pBasePrimitive)
293                                 {
294                                     switch(pBasePrimitive->getPrimitive2DID())
295                                     {
296                                         case PRIMITIVE2D_ID_POLYPOLYGONCOLORPRIMITIVE2D:
297                                         {
298                                             // single transparent PolyPolygon identified, use directly
299                                             const primitive2d::PolyPolygonColorPrimitive2D* pPoPoColor = static_cast< const primitive2d::PolyPolygonColorPrimitive2D* >(pBasePrimitive);
300                                             OSL_ENSURE(pPoPoColor, "OOps, PrimitiveID and PrimitiveType do not match (!)");
301                                             const basegfx::BColor aPolygonColor(maBColorModifierStack.getModifiedColor(pPoPoColor->getBColor()));
302                                             mpOutputDevice->SetFillColor(Color(aPolygonColor));
303                                             mpOutputDevice->SetLineColor();
304 
305                                             basegfx::B2DPolyPolygon aLocalPolyPolygon(pPoPoColor->getB2DPolyPolygon());
306                                             aLocalPolyPolygon.transform(maCurrentTransformation);
307 
308                                             mpOutputDevice->DrawTransparent(aLocalPolyPolygon, rUniTransparenceCandidate.getTransparence());
309                                             bDrawTransparentUsed = true;
310                                             break;
311                                         }
312                                         // #i# need to wait for #i101378# which is in CWS vcl112 to directly paint transparent hairlines
313                                         //case PRIMITIVE2D_ID_POLYGONHAIRLINEPRIMITIVE2D:
314                                         //{
315                                         //  // single transparent PolygonHairlinePrimitive2D identified, use directly
316                                         //  const primitive2d::PolygonHairlinePrimitive2D* pPoHair = static_cast< const primitive2d::PolygonHairlinePrimitive2D* >(pBasePrimitive);
317                                         //  OSL_ENSURE(pPoHair, "OOps, PrimitiveID and PrimitiveType do not match (!)");
318                                         //  break;
319                                         //}
320                                     }
321                                 }
322                             }
323 
324                             if(!bDrawTransparentUsed)
325                             {
326                                 // unified sub-transparence. Draw to VDev first.
327                                 RenderUnifiedTransparencePrimitive2D(rUniTransparenceCandidate);
328                             }
329                         }
330                     }
331 
332                     break;
333                 }
334                 case PRIMITIVE2D_ID_TRANSPARENCEPRIMITIVE2D :
335                 {
336                     // sub-transparence group. Draw to VDev first.
337                     RenderTransparencePrimitive2D(static_cast< const primitive2d::TransparencePrimitive2D& >(rCandidate));
338                     break;
339                 }
340                 case PRIMITIVE2D_ID_TRANSFORMPRIMITIVE2D :
341                 {
342                     // transform group.
343                     RenderTransformPrimitive2D(static_cast< const primitive2d::TransformPrimitive2D& >(rCandidate));
344                     break;
345                 }
346                 case PRIMITIVE2D_ID_PAGEPREVIEWPRIMITIVE2D :
347                 {
348                     // new XDrawPage for ViewInformation2D
349                     RenderPagePreviewPrimitive2D(static_cast< const primitive2d::PagePreviewPrimitive2D& >(rCandidate));
350                     break;
351                 }
352                 case PRIMITIVE2D_ID_MARKERARRAYPRIMITIVE2D :
353                 {
354                     // marker array
355                     RenderMarkerArrayPrimitive2D(static_cast< const primitive2d::MarkerArrayPrimitive2D& >(rCandidate));
356                     break;
357                 }
358                 case PRIMITIVE2D_ID_POINTARRAYPRIMITIVE2D :
359                 {
360                     // point array
361                     RenderPointArrayPrimitive2D(static_cast< const primitive2d::PointArrayPrimitive2D& >(rCandidate));
362                     break;
363                 }
364                 case PRIMITIVE2D_ID_CONTROLPRIMITIVE2D :
365                 {
366                     // control primitive
367                     const primitive2d::ControlPrimitive2D& rControlPrimitive = static_cast< const primitive2d::ControlPrimitive2D& >(rCandidate);
368                     const uno::Reference< awt::XControl >& rXControl(rControlPrimitive.getXControl());
369 
370                     try
371                     {
372                         // remember old graphics and create new
373                         uno::Reference< awt::XView > xControlView(rXControl, uno::UNO_QUERY_THROW);
374                         const uno::Reference< awt::XGraphics > xOriginalGraphics(xControlView->getGraphics());
375                         const uno::Reference< awt::XGraphics > xNewGraphics(mpOutputDevice->CreateUnoGraphics());
376 
377                         if(xNewGraphics.is())
378                         {
379                             // link graphics and view
380                             xControlView->setGraphics(xNewGraphics);
381 
382                             // get position
383                             const basegfx::B2DHomMatrix aObjectToPixel(maCurrentTransformation * rControlPrimitive.getTransform());
384                             const basegfx::B2DPoint aTopLeftPixel(aObjectToPixel * basegfx::B2DPoint(0.0, 0.0));
385 
386                             // find out if the control is already visualized as a VCL-ChildWindow. If yes,
387                             // it does not need to be painted at all.
388                             uno::Reference< awt::XWindow2 > xControlWindow(rXControl, uno::UNO_QUERY_THROW);
389                             const bool bControlIsVisibleAsChildWindow(rXControl->getPeer().is() && xControlWindow->isVisible());
390 
391                             if(!bControlIsVisibleAsChildWindow)
392                             {
393                                 // draw it. Do not forget to use the evtl. offsetted origin of the target device,
394                                 // e.g. when used with mask/transparence buffer device
395                                 const Point aOrigin(mpOutputDevice->GetMapMode().GetOrigin());
396                                 xControlView->draw(
397                                     aOrigin.X() + basegfx::fround(aTopLeftPixel.getX()),
398                                     aOrigin.Y() + basegfx::fround(aTopLeftPixel.getY()));
399                             }
400 
401                             // restore original graphics
402                             xControlView->setGraphics(xOriginalGraphics);
403                         }
404                     }
405                     catch(const uno::Exception&)
406                     {
407                         // #i116763# removing since there is a good alternative when the xControlView
408                         // is not found and it is allowed to happen
409                         // DBG_UNHANDLED_EXCEPTION();
410 
411                         // process recursively and use the decomposition as Bitmap
412                         process(rCandidate.get2DDecomposition(getViewInformation2D()));
413                     }
414 
415                     break;
416                 }
417                 case PRIMITIVE2D_ID_POLYGONSTROKEPRIMITIVE2D:
418                 {
419                     // the stroke primitive may be decomposed to filled polygons. To keep
420                     // evtl. set DrawModes aka DRAWMODE_BLACKLINE, DRAWMODE_GRAYLINE,
421                     // DRAWMODE_GHOSTEDLINE, DRAWMODE_WHITELINE or DRAWMODE_SETTINGSLINE
422                     // working, these need to be copied to the corresponding fill modes
423                     const sal_uInt32 nOriginalDrawMode(mpOutputDevice->GetDrawMode());
424                     adaptLineToFillDrawMode();
425 
426                     // polygon stroke primitive
427                     static bool bSuppressFatToHairlineCorrection(false);
428 
429                     if(bSuppressFatToHairlineCorrection)
430                     {
431                         // remeber that we enter a PolygonStrokePrimitive2D decomposition,
432                         // used for AA thick line drawing
433                         mnPolygonStrokePrimitive2D++;
434 
435                         // with AA there is no need to handle thin lines special
436                         process(rCandidate.get2DDecomposition(getViewInformation2D()));
437 
438                         // leave PolygonStrokePrimitive2D
439                         mnPolygonStrokePrimitive2D--;
440                     }
441                     else
442                     {
443                         // Lines with 1 and 2 pixel width without AA need special treatment since their vsiualisation
444                         // as filled polygons is geometrically corret but looks wrong since polygon filling avoids
445                         // the right and bottom pixels. The used method evaluates that and takes the correct action,
446                         // including calling recursively with decomposition if line is wide enough
447                         const primitive2d::PolygonStrokePrimitive2D& rPolygonStrokePrimitive = static_cast< const primitive2d::PolygonStrokePrimitive2D& >(rCandidate);
448 
449                         RenderPolygonStrokePrimitive2D(rPolygonStrokePrimitive);
450                     }
451 
452                     // restore DrawMode
453                     mpOutputDevice->SetDrawMode(nOriginalDrawMode);
454 
455                     break;
456                 }
457                 case PRIMITIVE2D_ID_CHARTPRIMITIVE2D :
458                 {
459                     // chart primitive in pixel renderer; restore original DrawMode during call
460                     // since the evtl. used ChartPrettyPainter will use the MapMode
461                     const primitive2d::ChartPrimitive2D& rChartPrimitive = static_cast< const primitive2d::ChartPrimitive2D& >(rCandidate);
462                     mpOutputDevice->Push(PUSH_MAPMODE);
463                     mpOutputDevice->SetMapMode(maOriginalMapMode);
464 
465                     if(!renderChartPrimitive2D(
466                         rChartPrimitive,
467                         *mpOutputDevice,
468                         getViewInformation2D()))
469                     {
470                         // fallback to decomposition (MetaFile)
471                         process(rChartPrimitive.get2DDecomposition(getViewInformation2D()));
472                     }
473 
474                     mpOutputDevice->Pop();
475                     break;
476                 }
477                 case PRIMITIVE2D_ID_FILLHATCHPRIMITIVE2D :
478                 {
479                     static bool bForceIgnoreHatchSmoothing(false);
480 
481                     if(bForceIgnoreHatchSmoothing || getOptionsDrawinglayer().IsAntiAliasing())
482                     {
483                         // if AA is used (or ignore smoothing is on), there is no need to smooth
484                         // hatch painting, use decomposition
485                         process(rCandidate.get2DDecomposition(getViewInformation2D()));
486                     }
487                     else
488                     {
489                         // without AA, use VCL to draw the hatch. It snaps hatch distances to the next pixel
490                         // and forces hatch distance to be >= 3 pixels to make the hatch display look smoother.
491                         // This is wrong in principle, but looks nicer. This could also be done here directly
492                         // without VCL usage if needed
493                         const primitive2d::FillHatchPrimitive2D& rFillHatchPrimitive = static_cast< const primitive2d::FillHatchPrimitive2D& >(rCandidate);
494                         const attribute::FillHatchAttribute& rFillHatchAttributes = rFillHatchPrimitive.getFillHatch();
495 
496                         // create hatch polygon in range size and discrete coordinates
497                         basegfx::B2DRange aHatchRange(rFillHatchPrimitive.getObjectRange());
498                         aHatchRange.transform(maCurrentTransformation);
499                         const basegfx::B2DPolygon aHatchPolygon(basegfx::tools::createPolygonFromRect(aHatchRange));
500 
501                         if(rFillHatchAttributes.isFillBackground())
502                         {
503                             // #i111846# background fill is active; draw fill polygon
504                             const basegfx::BColor aPolygonColor(maBColorModifierStack.getModifiedColor(rFillHatchPrimitive.getBColor()));
505 
506                             mpOutputDevice->SetFillColor(Color(aPolygonColor));
507                             mpOutputDevice->SetLineColor();
508                             mpOutputDevice->DrawPolygon(aHatchPolygon);
509                         }
510 
511                         // set hatch line color
512                         const basegfx::BColor aHatchColor(maBColorModifierStack.getModifiedColor(rFillHatchPrimitive.getBColor()));
513                         mpOutputDevice->SetFillColor();
514                         mpOutputDevice->SetLineColor(Color(aHatchColor));
515 
516                         // get hatch style
517                         HatchStyle eHatchStyle(HATCH_SINGLE);
518 
519                         switch(rFillHatchAttributes.getStyle())
520                         {
521                             default : // HATCHSTYLE_SINGLE
522                             {
523                                 break;
524                             }
525                             case attribute::HATCHSTYLE_DOUBLE :
526                             {
527                                 eHatchStyle = HATCH_DOUBLE;
528                                 break;
529                             }
530                             case attribute::HATCHSTYLE_TRIPLE :
531                             {
532                                 eHatchStyle = HATCH_TRIPLE;
533                                 break;
534                             }
535                         }
536 
537                         // create hatch
538                         const basegfx::B2DVector aDiscreteDistance(maCurrentTransformation * basegfx::B2DVector(rFillHatchAttributes.getDistance(), 0.0));
539                         const sal_uInt32 nDistance(basegfx::fround(aDiscreteDistance.getLength()));
540                         const sal_uInt16 nAngle10((sal_uInt16)basegfx::fround(rFillHatchAttributes.getAngle() / F_PI1800));
541                         ::Hatch aVCLHatch(eHatchStyle, Color(rFillHatchAttributes.getColor()), nDistance, nAngle10);
542 
543                         // draw hatch using VCL
544                         mpOutputDevice->DrawHatch(PolyPolygon(Polygon(aHatchPolygon)), aVCLHatch);
545                     }
546                     break;
547                 }
548                 case PRIMITIVE2D_ID_BACKGROUNDCOLORPRIMITIVE2D :
549                 {
550                     // #i98404# Handle directly, especially when AA is active
551                     const primitive2d::BackgroundColorPrimitive2D& rPrimitive = static_cast< const primitive2d::BackgroundColorPrimitive2D& >(rCandidate);
552                     const sal_uInt16 nOriginalAA(mpOutputDevice->GetAntialiasing());
553 
554                     // switch AA off in all cases
555                     mpOutputDevice->SetAntialiasing(mpOutputDevice->GetAntialiasing() & ~ANTIALIASING_ENABLE_B2DDRAW);
556 
557                     // create color for fill
558                     const basegfx::BColor aPolygonColor(maBColorModifierStack.getModifiedColor(rPrimitive.getBColor()));
559                     mpOutputDevice->SetFillColor(Color(aPolygonColor));
560                     mpOutputDevice->SetLineColor();
561 
562                     // create rectangle for fill
563                     const basegfx::B2DRange& aViewport(getViewInformation2D().getDiscreteViewport());
564                     const Rectangle aRectangle(
565                         (sal_Int32)floor(aViewport.getMinX()), (sal_Int32)floor(aViewport.getMinY()),
566                         (sal_Int32)ceil(aViewport.getMaxX()), (sal_Int32)ceil(aViewport.getMaxY()));
567                     mpOutputDevice->DrawRect(aRectangle);
568 
569                     // restore AA setting
570                     mpOutputDevice->SetAntialiasing(nOriginalAA);
571                     break;
572                 }
573                 case PRIMITIVE2D_ID_TEXTHIERARCHYEDITPRIMITIVE2D :
574                 {
575                     // #i97628#
576                     // This primitive means that the content is derived from an active text edit,
577                     // not from model data itself. Some renderers need to suppress this content, e.g.
578                     // the pixel renderer used for displaying the edit view (like this one). It's
579                     // not to be suppressed by the MetaFile renderers, so that the edited text is
580                     // part of the MetaFile, e.g. needed for presentation previews.
581                     // Action: Ignore here, do nothing.
582                     break;
583                 }
584                 case PRIMITIVE2D_ID_INVERTPRIMITIVE2D :
585                 {
586                     // invert primitive (currently only used for HighContrast fallback for selection in SW and SC).
587                     // Set OutDev to XOR and switch AA off (XOR does not work with AA)
588                     mpOutputDevice->Push();
589                     mpOutputDevice->SetRasterOp( ROP_XOR );
590                     const sal_uInt16 nAntiAliasing(mpOutputDevice->GetAntialiasing());
591                     mpOutputDevice->SetAntialiasing(nAntiAliasing & ~ANTIALIASING_ENABLE_B2DDRAW);
592 
593                     // process content recursively
594                     process(rCandidate.get2DDecomposition(getViewInformation2D()));
595 
596                     // restore OutDev
597                     mpOutputDevice->Pop();
598                     mpOutputDevice->SetAntialiasing(nAntiAliasing);
599                     break;
600                 }
601                 case PRIMITIVE2D_ID_EPSPRIMITIVE2D :
602                 {
603                     RenderEpsPrimitive2D(static_cast< const primitive2d::EpsPrimitive2D& >(rCandidate));
604                     break;
605                 }
606                 default :
607                 {
608                     // process recursively
609                     process(rCandidate.get2DDecomposition(getViewInformation2D()));
610                     break;
611                 }
612             }
613         }
614     } // end of namespace processor2d
615 } // end of namespace drawinglayer
616 
617 //////////////////////////////////////////////////////////////////////////////
618 // eof
619