xref: /trunk/main/drawinglayer/source/processor2d/vclpixelprocessor2d.cxx (revision 78d93489f4e07472f855ba1036067e842ae02f88)
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21 
22 
23 
24 // MARKER(update_precomp.py): autogen include statement, do not remove
25 #include "precompiled_drawinglayer.hxx"
26 
27 #include <drawinglayer/processor2d/vclpixelprocessor2d.hxx>
28 #include <vcl/outdev.hxx>
29 #include <drawinglayer/primitive2d/drawinglayer_primitivetypes2d.hxx>
30 #include <drawinglayer/primitive2d/textprimitive2d.hxx>
31 #include <drawinglayer/primitive2d/polypolygonprimitive2d.hxx>
32 #include <drawinglayer/primitive2d/polygonprimitive2d.hxx>
33 #include <drawinglayer/primitive2d/bitmapprimitive2d.hxx>
34 #include <drawinglayer/primitive2d/fillbitmapprimitive2d.hxx>
35 #include <drawinglayer/primitive2d/metafileprimitive2d.hxx>
36 #include <drawinglayer/primitive2d/maskprimitive2d.hxx>
37 #include <drawinglayer/primitive2d/modifiedcolorprimitive2d.hxx>
38 #include <drawinglayer/primitive2d/transparenceprimitive2d.hxx>
39 #include <drawinglayer/primitive2d/transformprimitive2d.hxx>
40 #include <drawinglayer/primitive2d/markerarrayprimitive2d.hxx>
41 #include <drawinglayer/primitive2d/pointarrayprimitive2d.hxx>
42 #include <drawinglayer/primitive2d/wrongspellprimitive2d.hxx>
43 #include <drawinglayer/primitive2d/controlprimitive2d.hxx>
44 #include <com/sun/star/awt/XWindow2.hpp>
45 #include <drawinglayer/primitive2d/unifiedtransparenceprimitive2d.hxx>
46 #include <drawinglayer/primitive2d/pagepreviewprimitive2d.hxx>
47 #include <helperwrongspellrenderer.hxx>
48 #include <drawinglayer/primitive2d/fillhatchprimitive2d.hxx>
49 #include <basegfx/polygon/b2dpolygontools.hxx>
50 #include <vcl/hatch.hxx>
51 #include <tools/diagnose_ex.h>
52 #include <com/sun/star/awt/PosSize.hpp>
53 #include <drawinglayer/primitive2d/invertprimitive2d.hxx>
54 #include <cstdio>
55 #include <drawinglayer/primitive2d/backgroundcolorprimitive2d.hxx>
56 #include <basegfx/matrix/b2dhommatrixtools.hxx>
57 #include <drawinglayer/primitive2d/epsprimitive2d.hxx>
58 
59 #include <toolkit/helper/vclunohelper.hxx>
60 #include <vcl/window.hxx>
61 
62 //////////////////////////////////////////////////////////////////////////////
63 
64 using namespace com::sun::star;
65 
66 //////////////////////////////////////////////////////////////////////////////
67 
68 namespace drawinglayer
69 {
70     namespace processor2d
71     {
72         VclPixelProcessor2D::VclPixelProcessor2D(const geometry::ViewInformation2D& rViewInformation, OutputDevice& rOutDev)
73         :   VclProcessor2D(rViewInformation, rOutDev),
74             maOriginalMapMode(rOutDev.GetMapMode())
75         {
76             // prepare maCurrentTransformation matrix with viewTransformation to target directly to pixels
77             maCurrentTransformation = rViewInformation.getObjectToViewTransformation();
78 
79             // prepare output directly to pixels
80             mpOutputDevice->Push(PUSH_MAPMODE);
81             mpOutputDevice->SetMapMode();
82 
83             // react on AntiAliasing settings
84             if(getOptionsDrawinglayer().IsAntiAliasing())
85             {
86                 mpOutputDevice->SetAntialiasing(mpOutputDevice->GetAntialiasing() | ANTIALIASING_ENABLE_B2DDRAW);
87             }
88             else
89             {
90                 mpOutputDevice->SetAntialiasing(mpOutputDevice->GetAntialiasing() & ~ANTIALIASING_ENABLE_B2DDRAW);
91             }
92         }
93 
94         VclPixelProcessor2D::~VclPixelProcessor2D()
95         {
96             // restore MapMode
97             mpOutputDevice->Pop();
98 
99             // restore AntiAliasing
100             mpOutputDevice->SetAntialiasing(mpOutputDevice->GetAntialiasing() & ~ANTIALIASING_ENABLE_B2DDRAW);
101         }
102 
103         void VclPixelProcessor2D::processBasePrimitive2D(const primitive2d::BasePrimitive2D& rCandidate)
104         {
105             switch(rCandidate.getPrimitive2DID())
106             {
107                 case PRIMITIVE2D_ID_WRONGSPELLPRIMITIVE2D :
108                 {
109                     // directdraw of wrong spell primitive; added test possibility to check wrong spell decompose
110                     static bool bHandleWrongSpellDirectly(true);
111 
112                     if(bHandleWrongSpellDirectly)
113                     {
114                         const primitive2d::WrongSpellPrimitive2D& rWrongSpellPrimitive = static_cast< const primitive2d::WrongSpellPrimitive2D& >(rCandidate);
115 
116                         if(!renderWrongSpellPrimitive2D(
117                             rWrongSpellPrimitive,
118                             *mpOutputDevice,
119                             maCurrentTransformation,
120                             maBColorModifierStack))
121                         {
122                             // fallback to decomposition (MetaFile)
123                             process(rWrongSpellPrimitive.get2DDecomposition(getViewInformation2D()));
124                         }
125                     }
126                     else
127                     {
128                         process(rCandidate.get2DDecomposition(getViewInformation2D()));
129                     }
130                     break;
131                 }
132                 case PRIMITIVE2D_ID_TEXTSIMPLEPORTIONPRIMITIVE2D :
133                 {
134                     // directdraw of text simple portion; added test possibility to check text decompose
135                     static bool bForceSimpleTextDecomposition(false);
136 
137                     // Adapt evtl. used special DrawMode
138                     const sal_uInt32 nOriginalDrawMode(mpOutputDevice->GetDrawMode());
139                     adaptTextToFillDrawMode();
140 
141                     if(!bForceSimpleTextDecomposition && getOptionsDrawinglayer().IsRenderSimpleTextDirect())
142                     {
143                         RenderTextSimpleOrDecoratedPortionPrimitive2D(static_cast< const primitive2d::TextSimplePortionPrimitive2D& >(rCandidate));
144                     }
145                     else
146                     {
147                         process(rCandidate.get2DDecomposition(getViewInformation2D()));
148                     }
149 
150                     // restore DrawMode
151                     mpOutputDevice->SetDrawMode(nOriginalDrawMode);
152 
153                     break;
154                 }
155                 case PRIMITIVE2D_ID_TEXTDECORATEDPORTIONPRIMITIVE2D :
156                 {
157                     // directdraw of text simple portion; added test possibility to check text decompose
158                     static bool bForceComplexTextDecomposition(false);
159 
160                     // Adapt evtl. used special DrawMode
161                     const sal_uInt32 nOriginalDrawMode(mpOutputDevice->GetDrawMode());
162                     adaptTextToFillDrawMode();
163 
164                     if(!bForceComplexTextDecomposition && getOptionsDrawinglayer().IsRenderDecoratedTextDirect())
165                     {
166                         RenderTextSimpleOrDecoratedPortionPrimitive2D(static_cast< const primitive2d::TextSimplePortionPrimitive2D& >(rCandidate));
167                     }
168                     else
169                     {
170                         process(rCandidate.get2DDecomposition(getViewInformation2D()));
171                     }
172 
173                     // restore DrawMode
174                     mpOutputDevice->SetDrawMode(nOriginalDrawMode);
175 
176                     break;
177                 }
178                 case PRIMITIVE2D_ID_POLYGONHAIRLINEPRIMITIVE2D :
179                 {
180                     // direct draw of hairline
181                     RenderPolygonHairlinePrimitive2D(static_cast< const primitive2d::PolygonHairlinePrimitive2D& >(rCandidate), true);
182                     break;
183                 }
184                 case PRIMITIVE2D_ID_BITMAPPRIMITIVE2D :
185                 {
186                     // direct draw of transformed BitmapEx primitive
187                     RenderBitmapPrimitive2D(static_cast< const primitive2d::BitmapPrimitive2D& >(rCandidate));
188                     break;
189                 }
190                 case PRIMITIVE2D_ID_FILLBITMAPPRIMITIVE2D :
191                 {
192                     // direct draw of fillBitmapPrimitive
193                     RenderFillBitmapPrimitive2D(static_cast< const primitive2d::FillBitmapPrimitive2D& >(rCandidate));
194                     break;
195                 }
196                 case PRIMITIVE2D_ID_POLYPOLYGONGRADIENTPRIMITIVE2D :
197                 {
198                     // direct draw of gradient
199                     RenderPolyPolygonGradientPrimitive2D(static_cast< const primitive2d::PolyPolygonGradientPrimitive2D& >(rCandidate));
200                     break;
201                 }
202                 case PRIMITIVE2D_ID_POLYPOLYGONBITMAPPRIMITIVE2D :
203                 {
204                     // direct draw of bitmap
205                     RenderPolyPolygonBitmapPrimitive2D(static_cast< const primitive2d::PolyPolygonBitmapPrimitive2D& >(rCandidate));
206                     break;
207                 }
208                 case PRIMITIVE2D_ID_POLYPOLYGONCOLORPRIMITIVE2D :
209                 {
210                     // direct draw of PolyPolygon with color
211                     RenderPolyPolygonColorPrimitive2D(static_cast< const primitive2d::PolyPolygonColorPrimitive2D& >(rCandidate));
212                     break;
213                 }
214                 case PRIMITIVE2D_ID_METAFILEPRIMITIVE2D :
215                 {
216                     // #i98289#
217                     const bool bForceLineSnap(getOptionsDrawinglayer().IsAntiAliasing() && getOptionsDrawinglayer().IsSnapHorVerLinesToDiscrete());
218                     const sal_uInt16 nOldAntiAliase(mpOutputDevice->GetAntialiasing());
219 
220                     if(bForceLineSnap)
221                     {
222                         mpOutputDevice->SetAntialiasing(nOldAntiAliase | ANTIALIASING_PIXELSNAPHAIRLINE);
223                     }
224 
225                     static bool bTestMetaFilePrimitiveDecomposition(true);
226                     if(bTestMetaFilePrimitiveDecomposition)
227                     {
228                         // use new Metafile decomposition
229                         process(rCandidate.get2DDecomposition(getViewInformation2D()));
230                     }
231                     else
232                     {
233                         // direct draw of MetaFile
234                         RenderMetafilePrimitive2D(static_cast< const primitive2d::MetafilePrimitive2D& >(rCandidate));
235                     }
236 
237                     if(bForceLineSnap)
238                     {
239                         mpOutputDevice->SetAntialiasing(nOldAntiAliase);
240                     }
241 
242                     break;
243                 }
244                 case PRIMITIVE2D_ID_MASKPRIMITIVE2D :
245                 {
246                     // mask group.
247                     RenderMaskPrimitive2DPixel(static_cast< const primitive2d::MaskPrimitive2D& >(rCandidate));
248                     break;
249                 }
250                 case PRIMITIVE2D_ID_MODIFIEDCOLORPRIMITIVE2D :
251                 {
252                     // modified color group. Force output to unified color.
253                     RenderModifiedColorPrimitive2D(static_cast< const primitive2d::ModifiedColorPrimitive2D& >(rCandidate));
254                     break;
255                 }
256                 case PRIMITIVE2D_ID_UNIFIEDTRANSPARENCEPRIMITIVE2D :
257                 {
258                     // Detect if a single PolyPolygonColorPrimitive2D is contained; in that case,
259                     // use the faster OutputDevice::DrawTransparent method
260                     const primitive2d::UnifiedTransparencePrimitive2D& rUniTransparenceCandidate = static_cast< const primitive2d::UnifiedTransparencePrimitive2D& >(rCandidate);
261                     const primitive2d::Primitive2DSequence rContent = rUniTransparenceCandidate.getChildren();
262 
263                     if(rContent.hasElements())
264                     {
265                         if(0.0 == rUniTransparenceCandidate.getTransparence())
266                         {
267                             // not transparent at all, use content
268                             process(rUniTransparenceCandidate.getChildren());
269                         }
270                         else if(rUniTransparenceCandidate.getTransparence() > 0.0 && rUniTransparenceCandidate.getTransparence() < 1.0)
271                         {
272                             bool bDrawTransparentUsed(false);
273 
274                             // since DEV300 m33 DrawTransparent is supported in VCL (for some targets
275                             // natively), so i am now enabling this shortcut
276                             static bool bAllowUsingDrawTransparent(true);
277 
278                             if(bAllowUsingDrawTransparent && 1 == rContent.getLength())
279                             {
280                                 const primitive2d::Primitive2DReference xReference(rContent[0]);
281                                 const primitive2d::BasePrimitive2D* pBasePrimitive = dynamic_cast< const primitive2d::BasePrimitive2D* >(xReference.get());
282 
283                                 if(pBasePrimitive)
284                                 {
285                                     switch(pBasePrimitive->getPrimitive2DID())
286                                     {
287                                         case PRIMITIVE2D_ID_POLYPOLYGONCOLORPRIMITIVE2D:
288                                         {
289                                             // single transparent PolyPolygon identified, use directly
290                                             const primitive2d::PolyPolygonColorPrimitive2D* pPoPoColor = static_cast< const primitive2d::PolyPolygonColorPrimitive2D* >(pBasePrimitive);
291                                             OSL_ENSURE(pPoPoColor, "OOps, PrimitiveID and PrimitiveType do not match (!)");
292                                             const basegfx::BColor aPolygonColor(maBColorModifierStack.getModifiedColor(pPoPoColor->getBColor()));
293                                             mpOutputDevice->SetFillColor(Color(aPolygonColor));
294                                             mpOutputDevice->SetLineColor();
295 
296                                             basegfx::B2DPolyPolygon aLocalPolyPolygon(pPoPoColor->getB2DPolyPolygon());
297                                             aLocalPolyPolygon.transform(maCurrentTransformation);
298 
299                                             mpOutputDevice->DrawTransparent(aLocalPolyPolygon, rUniTransparenceCandidate.getTransparence());
300                                             bDrawTransparentUsed = true;
301                                             break;
302                                         }
303                                         // #i# need to wait for #i101378# which is in CWS vcl112 to directly paint transparent hairlines
304                                         //case PRIMITIVE2D_ID_POLYGONHAIRLINEPRIMITIVE2D:
305                                         //{
306                                         //  // single transparent PolygonHairlinePrimitive2D identified, use directly
307                                         //  const primitive2d::PolygonHairlinePrimitive2D* pPoHair = static_cast< const primitive2d::PolygonHairlinePrimitive2D* >(pBasePrimitive);
308                                         //  OSL_ENSURE(pPoHair, "OOps, PrimitiveID and PrimitiveType do not match (!)");
309                                         //  break;
310                                         //}
311                                     }
312                                 }
313                             }
314 
315                             if(!bDrawTransparentUsed)
316                             {
317                                 // unified sub-transparence. Draw to VDev first.
318                                 RenderUnifiedTransparencePrimitive2D(rUniTransparenceCandidate);
319                             }
320                         }
321                     }
322 
323                     break;
324                 }
325                 case PRIMITIVE2D_ID_TRANSPARENCEPRIMITIVE2D :
326                 {
327                     // sub-transparence group. Draw to VDev first.
328                     RenderTransparencePrimitive2D(static_cast< const primitive2d::TransparencePrimitive2D& >(rCandidate));
329                     break;
330                 }
331                 case PRIMITIVE2D_ID_TRANSFORMPRIMITIVE2D :
332                 {
333                     // transform group.
334                     RenderTransformPrimitive2D(static_cast< const primitive2d::TransformPrimitive2D& >(rCandidate));
335                     break;
336                 }
337                 case PRIMITIVE2D_ID_PAGEPREVIEWPRIMITIVE2D :
338                 {
339                     // new XDrawPage for ViewInformation2D
340                     RenderPagePreviewPrimitive2D(static_cast< const primitive2d::PagePreviewPrimitive2D& >(rCandidate));
341                     break;
342                 }
343                 case PRIMITIVE2D_ID_MARKERARRAYPRIMITIVE2D :
344                 {
345                     // marker array
346                     RenderMarkerArrayPrimitive2D(static_cast< const primitive2d::MarkerArrayPrimitive2D& >(rCandidate));
347                     break;
348                 }
349                 case PRIMITIVE2D_ID_POINTARRAYPRIMITIVE2D :
350                 {
351                     // point array
352                     RenderPointArrayPrimitive2D(static_cast< const primitive2d::PointArrayPrimitive2D& >(rCandidate));
353                     break;
354                 }
355                 case PRIMITIVE2D_ID_CONTROLPRIMITIVE2D :
356                 {
357                     // control primitive
358                     const primitive2d::ControlPrimitive2D& rControlPrimitive = static_cast< const primitive2d::ControlPrimitive2D& >(rCandidate);
359                     const uno::Reference< awt::XControl >& rXControl(rControlPrimitive.getXControl());
360 
361                     try
362                     {
363                         // remember old graphics and create new
364                         uno::Reference< awt::XView > xControlView(rXControl, uno::UNO_QUERY_THROW);
365                         const uno::Reference< awt::XGraphics > xOriginalGraphics(xControlView->getGraphics());
366                         const uno::Reference< awt::XGraphics > xNewGraphics(mpOutputDevice->CreateUnoGraphics());
367 
368                         if(xNewGraphics.is())
369                         {
370                             // link graphics and view
371                             xControlView->setGraphics(xNewGraphics);
372 
373                             // get position
374                             const basegfx::B2DHomMatrix aObjectToPixel(maCurrentTransformation * rControlPrimitive.getTransform());
375                             const basegfx::B2DPoint aTopLeftPixel(aObjectToPixel * basegfx::B2DPoint(0.0, 0.0));
376 
377                             // find out if the control is already visualized as a VCL-ChildWindow. If yes,
378                             // it does not need to be painted at all.
379                             uno::Reference< awt::XWindow2 > xControlWindow(rXControl, uno::UNO_QUERY_THROW);
380                             const bool bControlIsVisibleAsChildWindow(rXControl->getPeer().is() && xControlWindow->isVisible());
381 
382                             if(!bControlIsVisibleAsChildWindow)
383                             {
384                                 // draw it. Do not forget to use the evtl. offsetted origin of the target device,
385                                 // e.g. when used with mask/transparence buffer device
386                                 const Point aOrigin(mpOutputDevice->GetMapMode().GetOrigin());
387                                 xControlView->draw(
388                                     aOrigin.X() + basegfx::fround(aTopLeftPixel.getX()),
389                                     aOrigin.Y() + basegfx::fround(aTopLeftPixel.getY()));
390                             }
391 
392                             // restore original graphics
393                             xControlView->setGraphics(xOriginalGraphics);
394                         }
395                     }
396                     catch(const uno::Exception&)
397                     {
398                         // #i116763# removing since there is a good alternative when the xControlView
399                         // is not found and it is allowed to happen
400                         // DBG_UNHANDLED_EXCEPTION();
401 
402                         // process recursively and use the decomposition as Bitmap
403                         process(rCandidate.get2DDecomposition(getViewInformation2D()));
404                     }
405 
406                     break;
407                 }
408                 case PRIMITIVE2D_ID_POLYGONSTROKEPRIMITIVE2D:
409                 {
410                     // the stroke primitive may be decomposed to filled polygons. To keep
411                     // evtl. set DrawModes aka DRAWMODE_BLACKLINE, DRAWMODE_GRAYLINE,
412                     // DRAWMODE_GHOSTEDLINE, DRAWMODE_WHITELINE or DRAWMODE_SETTINGSLINE
413                     // working, these need to be copied to the corresponding fill modes
414                     const sal_uInt32 nOriginalDrawMode(mpOutputDevice->GetDrawMode());
415                     adaptLineToFillDrawMode();
416 
417                     // polygon stroke primitive
418                     static bool bSuppressFatToHairlineCorrection(false);
419 
420                     if(bSuppressFatToHairlineCorrection)
421                     {
422                         // remeber that we enter a PolygonStrokePrimitive2D decomposition,
423                         // used for AA thick line drawing
424                         mnPolygonStrokePrimitive2D++;
425 
426                         // with AA there is no need to handle thin lines special
427                         process(rCandidate.get2DDecomposition(getViewInformation2D()));
428 
429                         // leave PolygonStrokePrimitive2D
430                         mnPolygonStrokePrimitive2D--;
431                     }
432                     else
433                     {
434                         // Lines with 1 and 2 pixel width without AA need special treatment since their vsiualisation
435                         // as filled polygons is geometrically corret but looks wrong since polygon filling avoids
436                         // the right and bottom pixels. The used method evaluates that and takes the correct action,
437                         // including calling recursively with decomposition if line is wide enough
438                         const primitive2d::PolygonStrokePrimitive2D& rPolygonStrokePrimitive = static_cast< const primitive2d::PolygonStrokePrimitive2D& >(rCandidate);
439 
440                         RenderPolygonStrokePrimitive2D(rPolygonStrokePrimitive);
441                     }
442 
443                     // restore DrawMode
444                     mpOutputDevice->SetDrawMode(nOriginalDrawMode);
445 
446                     break;
447                 }
448                 case PRIMITIVE2D_ID_FILLHATCHPRIMITIVE2D :
449                 {
450                     static bool bForceIgnoreHatchSmoothing(false);
451 
452                     if(bForceIgnoreHatchSmoothing || getOptionsDrawinglayer().IsAntiAliasing())
453                     {
454                         // if AA is used (or ignore smoothing is on), there is no need to smooth
455                         // hatch painting, use decomposition
456                         process(rCandidate.get2DDecomposition(getViewInformation2D()));
457                     }
458                     else
459                     {
460                         // without AA, use VCL to draw the hatch. It snaps hatch distances to the next pixel
461                         // and forces hatch distance to be >= 3 pixels to make the hatch display look smoother.
462                         // This is wrong in principle, but looks nicer. This could also be done here directly
463                         // without VCL usage if needed
464                         const primitive2d::FillHatchPrimitive2D& rFillHatchPrimitive = static_cast< const primitive2d::FillHatchPrimitive2D& >(rCandidate);
465                         const attribute::FillHatchAttribute& rFillHatchAttributes = rFillHatchPrimitive.getFillHatch();
466 
467                         // create hatch polygon in range size and discrete coordinates
468                         basegfx::B2DRange aHatchRange(rFillHatchPrimitive.getObjectRange());
469                         aHatchRange.transform(maCurrentTransformation);
470                         const basegfx::B2DPolygon aHatchPolygon(basegfx::tools::createPolygonFromRect(aHatchRange));
471 
472                         if(rFillHatchAttributes.isFillBackground())
473                         {
474                             // #i111846# background fill is active; draw fill polygon
475                             const basegfx::BColor aPolygonColor(maBColorModifierStack.getModifiedColor(rFillHatchPrimitive.getBColor()));
476 
477                             mpOutputDevice->SetFillColor(Color(aPolygonColor));
478                             mpOutputDevice->SetLineColor();
479                             mpOutputDevice->DrawPolygon(aHatchPolygon);
480                         }
481 
482                         // set hatch line color
483                         const basegfx::BColor aHatchColor(maBColorModifierStack.getModifiedColor(rFillHatchPrimitive.getBColor()));
484                         mpOutputDevice->SetFillColor();
485                         mpOutputDevice->SetLineColor(Color(aHatchColor));
486 
487                         // get hatch style
488                         HatchStyle eHatchStyle(HATCH_SINGLE);
489 
490                         switch(rFillHatchAttributes.getStyle())
491                         {
492                             default : // HATCHSTYLE_SINGLE
493                             {
494                                 break;
495                             }
496                             case attribute::HATCHSTYLE_DOUBLE :
497                             {
498                                 eHatchStyle = HATCH_DOUBLE;
499                                 break;
500                             }
501                             case attribute::HATCHSTYLE_TRIPLE :
502                             {
503                                 eHatchStyle = HATCH_TRIPLE;
504                                 break;
505                             }
506                         }
507 
508                         // create hatch
509                         const basegfx::B2DVector aDiscreteDistance(maCurrentTransformation * basegfx::B2DVector(rFillHatchAttributes.getDistance(), 0.0));
510                         const sal_uInt32 nDistance(basegfx::fround(aDiscreteDistance.getLength()));
511                         const sal_uInt16 nAngle10((sal_uInt16)basegfx::fround(rFillHatchAttributes.getAngle() / F_PI1800));
512                         ::Hatch aVCLHatch(eHatchStyle, Color(rFillHatchAttributes.getColor()), nDistance, nAngle10);
513 
514                         // draw hatch using VCL
515                         mpOutputDevice->DrawHatch(PolyPolygon(Polygon(aHatchPolygon)), aVCLHatch);
516                     }
517                     break;
518                 }
519                 case PRIMITIVE2D_ID_BACKGROUNDCOLORPRIMITIVE2D :
520                 {
521                     // #i98404# Handle directly, especially when AA is active
522                     const primitive2d::BackgroundColorPrimitive2D& rPrimitive = static_cast< const primitive2d::BackgroundColorPrimitive2D& >(rCandidate);
523                     const sal_uInt16 nOriginalAA(mpOutputDevice->GetAntialiasing());
524 
525                     // switch AA off in all cases
526                     mpOutputDevice->SetAntialiasing(mpOutputDevice->GetAntialiasing() & ~ANTIALIASING_ENABLE_B2DDRAW);
527 
528                     // create color for fill
529                     const basegfx::BColor aPolygonColor(maBColorModifierStack.getModifiedColor(rPrimitive.getBColor()));
530                     mpOutputDevice->SetFillColor(Color(aPolygonColor));
531                     mpOutputDevice->SetLineColor();
532 
533                     // create rectangle for fill
534                     const basegfx::B2DRange& aViewport(getViewInformation2D().getDiscreteViewport());
535                     const Rectangle aRectangle(
536                         (sal_Int32)floor(aViewport.getMinX()), (sal_Int32)floor(aViewport.getMinY()),
537                         (sal_Int32)ceil(aViewport.getMaxX()), (sal_Int32)ceil(aViewport.getMaxY()));
538                     mpOutputDevice->DrawRect(aRectangle);
539 
540                     // restore AA setting
541                     mpOutputDevice->SetAntialiasing(nOriginalAA);
542                     break;
543                 }
544                 case PRIMITIVE2D_ID_TEXTHIERARCHYEDITPRIMITIVE2D :
545                 {
546                     // #i97628#
547                     // This primitive means that the content is derived from an active text edit,
548                     // not from model data itself. Some renderers need to suppress this content, e.g.
549                     // the pixel renderer used for displaying the edit view (like this one). It's
550                     // not to be suppressed by the MetaFile renderers, so that the edited text is
551                     // part of the MetaFile, e.g. needed for presentation previews.
552                     // Action: Ignore here, do nothing.
553                     break;
554                 }
555                 case PRIMITIVE2D_ID_INVERTPRIMITIVE2D :
556                 {
557                     // invert primitive (currently only used for HighContrast fallback for selection in SW and SC).
558                     // Set OutDev to XOR and switch AA off (XOR does not work with AA)
559                     mpOutputDevice->Push();
560                     mpOutputDevice->SetRasterOp( ROP_XOR );
561                     const sal_uInt16 nAntiAliasing(mpOutputDevice->GetAntialiasing());
562                     mpOutputDevice->SetAntialiasing(nAntiAliasing & ~ANTIALIASING_ENABLE_B2DDRAW);
563 
564                     // process content recursively
565                     process(rCandidate.get2DDecomposition(getViewInformation2D()));
566 
567                     // restore OutDev
568                     mpOutputDevice->Pop();
569                     mpOutputDevice->SetAntialiasing(nAntiAliasing);
570                     break;
571                 }
572                 case PRIMITIVE2D_ID_EPSPRIMITIVE2D :
573                 {
574                     RenderEpsPrimitive2D(static_cast< const primitive2d::EpsPrimitive2D& >(rCandidate));
575                     break;
576                 }
577                 default :
578                 {
579                     // process recursively
580                     process(rCandidate.get2DDecomposition(getViewInformation2D()));
581                     break;
582                 }
583             }
584         }
585     } // end of namespace processor2d
586 } // end of namespace drawinglayer
587 
588 //////////////////////////////////////////////////////////////////////////////
589 // eof
590