xref: /trunk/main/drawinglayer/source/processor2d/vclpixelprocessor2d.cxx (revision cf95e506d878062e6ceb23537680a7b9094c8460)
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21 
22 
23 
24 // MARKER(update_precomp.py): autogen include statement, do not remove
25 #include "precompiled_drawinglayer.hxx"
26 
27 #include <drawinglayer/processor2d/vclpixelprocessor2d.hxx>
28 #include <vcl/outdev.hxx>
29 #include <drawinglayer/primitive2d/drawinglayer_primitivetypes2d.hxx>
30 #include <drawinglayer/primitive2d/textprimitive2d.hxx>
31 #include <drawinglayer/primitive2d/polypolygonprimitive2d.hxx>
32 #include <drawinglayer/primitive2d/polygonprimitive2d.hxx>
33 #include <drawinglayer/primitive2d/bitmapprimitive2d.hxx>
34 #include <drawinglayer/primitive2d/fillgraphicprimitive2d.hxx>
35 #include <drawinglayer/primitive2d/metafileprimitive2d.hxx>
36 #include <drawinglayer/primitive2d/maskprimitive2d.hxx>
37 #include <drawinglayer/primitive2d/modifiedcolorprimitive2d.hxx>
38 #include <drawinglayer/primitive2d/transparenceprimitive2d.hxx>
39 #include <drawinglayer/primitive2d/transformprimitive2d.hxx>
40 #include <drawinglayer/primitive2d/markerarrayprimitive2d.hxx>
41 #include <drawinglayer/primitive2d/pointarrayprimitive2d.hxx>
42 #include <drawinglayer/primitive2d/wrongspellprimitive2d.hxx>
43 #include <drawinglayer/primitive2d/controlprimitive2d.hxx>
44 #include <com/sun/star/awt/XWindow2.hpp>
45 #include <drawinglayer/primitive2d/unifiedtransparenceprimitive2d.hxx>
46 #include <drawinglayer/primitive2d/pagepreviewprimitive2d.hxx>
47 #include <helperwrongspellrenderer.hxx>
48 #include <drawinglayer/primitive2d/fillhatchprimitive2d.hxx>
49 #include <basegfx/polygon/b2dpolygontools.hxx>
50 #include <vcl/hatch.hxx>
51 #include <tools/diagnose_ex.h>
52 #include <com/sun/star/awt/PosSize.hpp>
53 #include <drawinglayer/primitive2d/invertprimitive2d.hxx>
54 #include <cstdio>
55 #include <drawinglayer/primitive2d/backgroundcolorprimitive2d.hxx>
56 #include <basegfx/matrix/b2dhommatrixtools.hxx>
57 #include <drawinglayer/primitive2d/epsprimitive2d.hxx>
58 #include <drawinglayer/primitive2d/svggradientprimitive2d.hxx>
59 #include <toolkit/helper/vclunohelper.hxx>
60 #include <vcl/window.hxx>
61 
62 //////////////////////////////////////////////////////////////////////////////
63 
64 using namespace com::sun::star;
65 
66 //////////////////////////////////////////////////////////////////////////////
67 
68 namespace drawinglayer
69 {
70     namespace processor2d
71     {
72         VclPixelProcessor2D::VclPixelProcessor2D(const geometry::ViewInformation2D& rViewInformation, OutputDevice& rOutDev)
73         :   VclProcessor2D(rViewInformation, rOutDev)
74         {
75             // prepare maCurrentTransformation matrix with viewTransformation to target directly to pixels
76             maCurrentTransformation = rViewInformation.getObjectToViewTransformation();
77 
78             // prepare output directly to pixels
79             mpOutputDevice->Push(PUSH_MAPMODE);
80             mpOutputDevice->SetMapMode();
81 
82             // react on AntiAliasing settings
83             if(getOptionsDrawinglayer().IsAntiAliasing())
84             {
85                 mpOutputDevice->SetAntialiasing(mpOutputDevice->GetAntialiasing() | ANTIALIASING_ENABLE_B2DDRAW);
86             }
87             else
88             {
89                 mpOutputDevice->SetAntialiasing(mpOutputDevice->GetAntialiasing() & ~ANTIALIASING_ENABLE_B2DDRAW);
90             }
91         }
92 
93         VclPixelProcessor2D::~VclPixelProcessor2D()
94         {
95             // restore MapMode
96             mpOutputDevice->Pop();
97 
98             // restore AntiAliasing
99             mpOutputDevice->SetAntialiasing(mpOutputDevice->GetAntialiasing() & ~ANTIALIASING_ENABLE_B2DDRAW);
100         }
101 
102         void VclPixelProcessor2D::processBasePrimitive2D(const primitive2d::BasePrimitive2D& rCandidate)
103         {
104             switch(rCandidate.getPrimitive2DID())
105             {
106                 case PRIMITIVE2D_ID_WRONGSPELLPRIMITIVE2D :
107                 {
108                     // directdraw of wrong spell primitive; added test possibility to check wrong spell decompose
109                     static bool bHandleWrongSpellDirectly(true);
110 
111                     if(bHandleWrongSpellDirectly)
112                     {
113                         const primitive2d::WrongSpellPrimitive2D& rWrongSpellPrimitive = static_cast< const primitive2d::WrongSpellPrimitive2D& >(rCandidate);
114 
115                         if(!renderWrongSpellPrimitive2D(
116                             rWrongSpellPrimitive,
117                             *mpOutputDevice,
118                             maCurrentTransformation,
119                             maBColorModifierStack))
120                         {
121                             // fallback to decomposition (MetaFile)
122                             process(rWrongSpellPrimitive.get2DDecomposition(getViewInformation2D()));
123                         }
124                     }
125                     else
126                     {
127                         process(rCandidate.get2DDecomposition(getViewInformation2D()));
128                     }
129                     break;
130                 }
131                 case PRIMITIVE2D_ID_TEXTSIMPLEPORTIONPRIMITIVE2D :
132                 {
133                     // directdraw of text simple portion; added test possibility to check text decompose
134                     static bool bForceSimpleTextDecomposition(false);
135 
136                     // Adapt evtl. used special DrawMode
137                     const sal_uInt32 nOriginalDrawMode(mpOutputDevice->GetDrawMode());
138                     adaptTextToFillDrawMode();
139 
140                     if(!bForceSimpleTextDecomposition && getOptionsDrawinglayer().IsRenderSimpleTextDirect())
141                     {
142                         RenderTextSimpleOrDecoratedPortionPrimitive2D(static_cast< const primitive2d::TextSimplePortionPrimitive2D& >(rCandidate));
143                     }
144                     else
145                     {
146                         process(rCandidate.get2DDecomposition(getViewInformation2D()));
147                     }
148 
149                     // restore DrawMode
150                     mpOutputDevice->SetDrawMode(nOriginalDrawMode);
151 
152                     break;
153                 }
154                 case PRIMITIVE2D_ID_TEXTDECORATEDPORTIONPRIMITIVE2D :
155                 {
156                     // directdraw of text simple portion; added test possibility to check text decompose
157                     static bool bForceComplexTextDecomposition(false);
158 
159                     // Adapt evtl. used special DrawMode
160                     const sal_uInt32 nOriginalDrawMode(mpOutputDevice->GetDrawMode());
161                     adaptTextToFillDrawMode();
162 
163                     if(!bForceComplexTextDecomposition && getOptionsDrawinglayer().IsRenderDecoratedTextDirect())
164                     {
165                         RenderTextSimpleOrDecoratedPortionPrimitive2D(static_cast< const primitive2d::TextSimplePortionPrimitive2D& >(rCandidate));
166                     }
167                     else
168                     {
169                         process(rCandidate.get2DDecomposition(getViewInformation2D()));
170                     }
171 
172                     // restore DrawMode
173                     mpOutputDevice->SetDrawMode(nOriginalDrawMode);
174 
175                     break;
176                 }
177                 case PRIMITIVE2D_ID_POLYGONHAIRLINEPRIMITIVE2D :
178                 {
179                     // direct draw of hairline
180                     RenderPolygonHairlinePrimitive2D(static_cast< const primitive2d::PolygonHairlinePrimitive2D& >(rCandidate), true);
181                     break;
182                 }
183                 case PRIMITIVE2D_ID_BITMAPPRIMITIVE2D :
184                 {
185                     // direct draw of transformed BitmapEx primitive
186                     const primitive2d::BitmapPrimitive2D& rBitmapCandidate = static_cast< const primitive2d::BitmapPrimitive2D& >(rCandidate);
187 
188                     // check if graphic content is inside discrete local ViewPort
189                     const basegfx::B2DRange& rDiscreteViewPort(getViewInformation2D().getDiscreteViewport());
190                     const basegfx::B2DHomMatrix aLocalTransform(maCurrentTransformation * rBitmapCandidate.getTransform());
191 
192                     if(!rDiscreteViewPort.isEmpty())
193                     {
194                         basegfx::B2DRange aUnitRange(0.0, 0.0, 1.0, 1.0);
195 
196                         aUnitRange.transform(aLocalTransform);
197 
198                         if(!aUnitRange.overlaps(rDiscreteViewPort))
199                         {
200                             // content is outside discrete local ViewPort
201                             break;
202                         }
203                     }
204 
205                     RenderBitmapPrimitive2D(static_cast< const primitive2d::BitmapPrimitive2D& >(rCandidate));
206                     break;
207                 }
208                 case PRIMITIVE2D_ID_FILLGRAPHICPRIMITIVE2D :
209                 {
210                     // direct draw of fillBitmapPrimitive
211                     RenderFillGraphicPrimitive2D(static_cast< const primitive2d::FillGraphicPrimitive2D& >(rCandidate));
212                     break;
213                 }
214                 case PRIMITIVE2D_ID_POLYPOLYGONGRADIENTPRIMITIVE2D :
215                 {
216                     // direct draw of gradient
217                     const primitive2d::PolyPolygonGradientPrimitive2D& rPolygonCandidate = static_cast< const primitive2d::PolyPolygonGradientPrimitive2D& >(rCandidate);
218                     const attribute::FillGradientAttribute& rGradient(rPolygonCandidate.getFillGradient());
219                     basegfx::BColor aStartColor(maBColorModifierStack.getModifiedColor(rGradient.getStartColor()));
220                     basegfx::BColor aEndColor(maBColorModifierStack.getModifiedColor(rGradient.getEndColor()));
221                     basegfx::B2DPolyPolygon aLocalPolyPolygon(rPolygonCandidate.getB2DPolyPolygon());
222 
223                     if(aLocalPolyPolygon.count())
224                     {
225                         aLocalPolyPolygon.transform(maCurrentTransformation);
226 
227                         if(aStartColor == aEndColor)
228                         {
229                             // no gradient at all, draw as polygon in AA and non-AA case
230                             mpOutputDevice->SetLineColor();
231                             mpOutputDevice->SetFillColor(Color(aStartColor));
232                             mpOutputDevice->DrawPolyPolygon(aLocalPolyPolygon);
233                         }
234                         else
235                         {
236                             // use the primitive decomposition of the metafile
237                             process(rPolygonCandidate.get2DDecomposition(getViewInformation2D()));
238                         }
239                     }
240                     break;
241                 }
242                 case PRIMITIVE2D_ID_POLYPOLYGONGRAPHICPRIMITIVE2D :
243                 {
244                     // direct draw of bitmap
245                     RenderPolyPolygonGraphicPrimitive2D(static_cast< const primitive2d::PolyPolygonGraphicPrimitive2D& >(rCandidate));
246                     break;
247                 }
248                 case PRIMITIVE2D_ID_POLYPOLYGONCOLORPRIMITIVE2D :
249                 {
250                     // direct draw of PolyPolygon with color
251                     RenderPolyPolygonColorPrimitive2D(static_cast< const primitive2d::PolyPolygonColorPrimitive2D& >(rCandidate));
252                     break;
253                 }
254                 case PRIMITIVE2D_ID_METAFILEPRIMITIVE2D :
255                 {
256                     // #i98289#
257                     const bool bForceLineSnap(getOptionsDrawinglayer().IsAntiAliasing() && getOptionsDrawinglayer().IsSnapHorVerLinesToDiscrete());
258                     const sal_uInt16 nOldAntiAliase(mpOutputDevice->GetAntialiasing());
259 
260                     if(bForceLineSnap)
261                     {
262                         mpOutputDevice->SetAntialiasing(nOldAntiAliase | ANTIALIASING_PIXELSNAPHAIRLINE);
263                     }
264 
265                     // use new Metafile decomposition
266                     process(rCandidate.get2DDecomposition(getViewInformation2D()));
267 
268                     if(bForceLineSnap)
269                     {
270                         mpOutputDevice->SetAntialiasing(nOldAntiAliase);
271                     }
272 
273                     break;
274                 }
275                 case PRIMITIVE2D_ID_MASKPRIMITIVE2D :
276                 {
277                     // mask group.
278                     RenderMaskPrimitive2DPixel(static_cast< const primitive2d::MaskPrimitive2D& >(rCandidate));
279                     break;
280                 }
281                 case PRIMITIVE2D_ID_MODIFIEDCOLORPRIMITIVE2D :
282                 {
283                     // modified color group. Force output to unified color.
284                     RenderModifiedColorPrimitive2D(static_cast< const primitive2d::ModifiedColorPrimitive2D& >(rCandidate));
285                     break;
286                 }
287                 case PRIMITIVE2D_ID_UNIFIEDTRANSPARENCEPRIMITIVE2D :
288                 {
289                     // Detect if a single PolyPolygonColorPrimitive2D is contained; in that case,
290                     // use the faster OutputDevice::DrawTransparent method
291                     const primitive2d::UnifiedTransparencePrimitive2D& rUniTransparenceCandidate = static_cast< const primitive2d::UnifiedTransparencePrimitive2D& >(rCandidate);
292                     const primitive2d::Primitive2DSequence rContent = rUniTransparenceCandidate.getChildren();
293 
294                     if(rContent.hasElements())
295                     {
296                         if(0.0 == rUniTransparenceCandidate.getTransparence())
297                         {
298                             // not transparent at all, use content
299                             process(rUniTransparenceCandidate.getChildren());
300                         }
301                         else if(rUniTransparenceCandidate.getTransparence() > 0.0 && rUniTransparenceCandidate.getTransparence() < 1.0)
302                         {
303                             bool bDrawTransparentUsed(false);
304 
305                             // since DEV300 m33 DrawTransparent is supported in VCL (for some targets
306                             // natively), so i am now enabling this shortcut
307                             static bool bAllowUsingDrawTransparent(true);
308 
309                             if(bAllowUsingDrawTransparent && 1 == rContent.getLength())
310                             {
311                                 const primitive2d::Primitive2DReference xReference(rContent[0]);
312                                 const primitive2d::BasePrimitive2D* pBasePrimitive = dynamic_cast< const primitive2d::BasePrimitive2D* >(xReference.get());
313 
314                                 if(pBasePrimitive)
315                                 {
316                                     switch(pBasePrimitive->getPrimitive2DID())
317                                     {
318                                         case PRIMITIVE2D_ID_POLYPOLYGONCOLORPRIMITIVE2D:
319                                         {
320                                             // single transparent PolyPolygon identified, use directly
321                                             const primitive2d::PolyPolygonColorPrimitive2D* pPoPoColor = static_cast< const primitive2d::PolyPolygonColorPrimitive2D* >(pBasePrimitive);
322                                             OSL_ENSURE(pPoPoColor, "OOps, PrimitiveID and PrimitiveType do not match (!)");
323                                             const basegfx::BColor aPolygonColor(maBColorModifierStack.getModifiedColor(pPoPoColor->getBColor()));
324                                             mpOutputDevice->SetFillColor(Color(aPolygonColor));
325                                             mpOutputDevice->SetLineColor();
326 
327                                             basegfx::B2DPolyPolygon aLocalPolyPolygon(pPoPoColor->getB2DPolyPolygon());
328                                             aLocalPolyPolygon.transform(maCurrentTransformation);
329 
330                                             mpOutputDevice->DrawTransparent(aLocalPolyPolygon, rUniTransparenceCandidate.getTransparence());
331                                             bDrawTransparentUsed = true;
332                                             break;
333                                         }
334                                         // #i# need to wait for #i101378# which is in CWS vcl112 to directly paint transparent hairlines
335                                         //case PRIMITIVE2D_ID_POLYGONHAIRLINEPRIMITIVE2D:
336                                         //{
337                                         //  // single transparent PolygonHairlinePrimitive2D identified, use directly
338                                         //  const primitive2d::PolygonHairlinePrimitive2D* pPoHair = static_cast< const primitive2d::PolygonHairlinePrimitive2D* >(pBasePrimitive);
339                                         //  OSL_ENSURE(pPoHair, "OOps, PrimitiveID and PrimitiveType do not match (!)");
340                                         //  break;
341                                         //}
342                                     }
343                                 }
344                             }
345 
346                             if(!bDrawTransparentUsed)
347                             {
348                                 // unified sub-transparence. Draw to VDev first.
349                                 RenderUnifiedTransparencePrimitive2D(rUniTransparenceCandidate);
350                             }
351                         }
352                     }
353 
354                     break;
355                 }
356                 case PRIMITIVE2D_ID_TRANSPARENCEPRIMITIVE2D :
357                 {
358                     // sub-transparence group. Draw to VDev first.
359                     RenderTransparencePrimitive2D(static_cast< const primitive2d::TransparencePrimitive2D& >(rCandidate));
360                     break;
361                 }
362                 case PRIMITIVE2D_ID_TRANSFORMPRIMITIVE2D :
363                 {
364                     // transform group.
365                     RenderTransformPrimitive2D(static_cast< const primitive2d::TransformPrimitive2D& >(rCandidate));
366                     break;
367                 }
368                 case PRIMITIVE2D_ID_PAGEPREVIEWPRIMITIVE2D :
369                 {
370                     // new XDrawPage for ViewInformation2D
371                     RenderPagePreviewPrimitive2D(static_cast< const primitive2d::PagePreviewPrimitive2D& >(rCandidate));
372                     break;
373                 }
374                 case PRIMITIVE2D_ID_MARKERARRAYPRIMITIVE2D :
375                 {
376                     // marker array
377                     RenderMarkerArrayPrimitive2D(static_cast< const primitive2d::MarkerArrayPrimitive2D& >(rCandidate));
378                     break;
379                 }
380                 case PRIMITIVE2D_ID_POINTARRAYPRIMITIVE2D :
381                 {
382                     // point array
383                     RenderPointArrayPrimitive2D(static_cast< const primitive2d::PointArrayPrimitive2D& >(rCandidate));
384                     break;
385                 }
386                 case PRIMITIVE2D_ID_CONTROLPRIMITIVE2D :
387                 {
388                     // control primitive
389                     const primitive2d::ControlPrimitive2D& rControlPrimitive = static_cast< const primitive2d::ControlPrimitive2D& >(rCandidate);
390                     const uno::Reference< awt::XControl >& rXControl(rControlPrimitive.getXControl());
391 
392                     try
393                     {
394                         // remember old graphics and create new
395                         uno::Reference< awt::XView > xControlView(rXControl, uno::UNO_QUERY_THROW);
396                         const uno::Reference< awt::XGraphics > xOriginalGraphics(xControlView->getGraphics());
397                         const uno::Reference< awt::XGraphics > xNewGraphics(mpOutputDevice->CreateUnoGraphics());
398 
399                         if(xNewGraphics.is())
400                         {
401                             // link graphics and view
402                             xControlView->setGraphics(xNewGraphics);
403 
404                             // get position
405                             const basegfx::B2DHomMatrix aObjectToPixel(maCurrentTransformation * rControlPrimitive.getTransform());
406                             const basegfx::B2DPoint aTopLeftPixel(aObjectToPixel * basegfx::B2DPoint(0.0, 0.0));
407 
408                             // find out if the control is already visualized as a VCL-ChildWindow. If yes,
409                             // it does not need to be painted at all.
410                             uno::Reference< awt::XWindow2 > xControlWindow(rXControl, uno::UNO_QUERY_THROW);
411                             const bool bControlIsVisibleAsChildWindow(rXControl->getPeer().is() && xControlWindow->isVisible());
412 
413                             if(!bControlIsVisibleAsChildWindow)
414                             {
415                                 // draw it. Do not forget to use the evtl. offsetted origin of the target device,
416                                 // e.g. when used with mask/transparence buffer device
417                                 const Point aOrigin(mpOutputDevice->GetMapMode().GetOrigin());
418                                 xControlView->draw(
419                                     aOrigin.X() + basegfx::fround(aTopLeftPixel.getX()),
420                                     aOrigin.Y() + basegfx::fround(aTopLeftPixel.getY()));
421                             }
422 
423                             // restore original graphics
424                             xControlView->setGraphics(xOriginalGraphics);
425                         }
426                     }
427                     catch(const uno::Exception&)
428                     {
429                         // #i116763# removing since there is a good alternative when the xControlView
430                         // is not found and it is allowed to happen
431                         // DBG_UNHANDLED_EXCEPTION();
432 
433                         // process recursively and use the decomposition as Bitmap
434                         process(rCandidate.get2DDecomposition(getViewInformation2D()));
435                     }
436 
437                     break;
438                 }
439                 case PRIMITIVE2D_ID_POLYGONSTROKEPRIMITIVE2D:
440                 {
441                     // the stroke primitive may be decomposed to filled polygons. To keep
442                     // evtl. set DrawModes aka DRAWMODE_BLACKLINE, DRAWMODE_GRAYLINE,
443                     // DRAWMODE_GHOSTEDLINE, DRAWMODE_WHITELINE or DRAWMODE_SETTINGSLINE
444                     // working, these need to be copied to the corresponding fill modes
445                     const sal_uInt32 nOriginalDrawMode(mpOutputDevice->GetDrawMode());
446                     adaptLineToFillDrawMode();
447 
448                     // polygon stroke primitive
449                     static bool bSuppressFatToHairlineCorrection(false);
450 
451                     if(bSuppressFatToHairlineCorrection)
452                     {
453                         // remeber that we enter a PolygonStrokePrimitive2D decomposition,
454                         // used for AA thick line drawing
455                         mnPolygonStrokePrimitive2D++;
456 
457                         // with AA there is no need to handle thin lines special
458                         process(rCandidate.get2DDecomposition(getViewInformation2D()));
459 
460                         // leave PolygonStrokePrimitive2D
461                         mnPolygonStrokePrimitive2D--;
462                     }
463                     else
464                     {
465                         // Lines with 1 and 2 pixel width without AA need special treatment since their vsiualisation
466                         // as filled polygons is geometrically corret but looks wrong since polygon filling avoids
467                         // the right and bottom pixels. The used method evaluates that and takes the correct action,
468                         // including calling recursively with decomposition if line is wide enough
469                         const primitive2d::PolygonStrokePrimitive2D& rPolygonStrokePrimitive = static_cast< const primitive2d::PolygonStrokePrimitive2D& >(rCandidate);
470 
471                         RenderPolygonStrokePrimitive2D(rPolygonStrokePrimitive);
472                     }
473 
474                     // restore DrawMode
475                     mpOutputDevice->SetDrawMode(nOriginalDrawMode);
476 
477                     break;
478                 }
479                 case PRIMITIVE2D_ID_FILLHATCHPRIMITIVE2D :
480                 {
481                     static bool bForceIgnoreHatchSmoothing(false);
482 
483                     if(bForceIgnoreHatchSmoothing || getOptionsDrawinglayer().IsAntiAliasing())
484                     {
485                         // if AA is used (or ignore smoothing is on), there is no need to smooth
486                         // hatch painting, use decomposition
487                         process(rCandidate.get2DDecomposition(getViewInformation2D()));
488                     }
489                     else
490                     {
491                         // without AA, use VCL to draw the hatch. It snaps hatch distances to the next pixel
492                         // and forces hatch distance to be >= 3 pixels to make the hatch display look smoother.
493                         // This is wrong in principle, but looks nicer. This could also be done here directly
494                         // without VCL usage if needed
495                         const primitive2d::FillHatchPrimitive2D& rFillHatchPrimitive = static_cast< const primitive2d::FillHatchPrimitive2D& >(rCandidate);
496                         const attribute::FillHatchAttribute& rFillHatchAttributes = rFillHatchPrimitive.getFillHatch();
497 
498                         // create hatch polygon in range size and discrete coordinates
499                         basegfx::B2DRange aHatchRange(rFillHatchPrimitive.getObjectRange());
500                         aHatchRange.transform(maCurrentTransformation);
501                         const basegfx::B2DPolygon aHatchPolygon(basegfx::tools::createPolygonFromRect(aHatchRange));
502 
503                         if(rFillHatchAttributes.isFillBackground())
504                         {
505                             // #i111846# background fill is active; draw fill polygon
506                             const basegfx::BColor aPolygonColor(maBColorModifierStack.getModifiedColor(rFillHatchPrimitive.getBColor()));
507 
508                             mpOutputDevice->SetFillColor(Color(aPolygonColor));
509                             mpOutputDevice->SetLineColor();
510                             mpOutputDevice->DrawPolygon(aHatchPolygon);
511                         }
512 
513                         // set hatch line color
514                         const basegfx::BColor aHatchColor(maBColorModifierStack.getModifiedColor(rFillHatchPrimitive.getBColor()));
515                         mpOutputDevice->SetFillColor();
516                         mpOutputDevice->SetLineColor(Color(aHatchColor));
517 
518                         // get hatch style
519                         HatchStyle eHatchStyle(HATCH_SINGLE);
520 
521                         switch(rFillHatchAttributes.getStyle())
522                         {
523                             default : // HATCHSTYLE_SINGLE
524                             {
525                                 break;
526                             }
527                             case attribute::HATCHSTYLE_DOUBLE :
528                             {
529                                 eHatchStyle = HATCH_DOUBLE;
530                                 break;
531                             }
532                             case attribute::HATCHSTYLE_TRIPLE :
533                             {
534                                 eHatchStyle = HATCH_TRIPLE;
535                                 break;
536                             }
537                         }
538 
539                         // create hatch
540                         const basegfx::B2DVector aDiscreteDistance(maCurrentTransformation * basegfx::B2DVector(rFillHatchAttributes.getDistance(), 0.0));
541                         const sal_uInt32 nDistance(basegfx::fround(aDiscreteDistance.getLength()));
542                         const sal_uInt16 nAngle10((sal_uInt16)basegfx::fround(rFillHatchAttributes.getAngle() / F_PI1800));
543                         ::Hatch aVCLHatch(eHatchStyle, Color(rFillHatchAttributes.getColor()), nDistance, nAngle10);
544 
545                         // draw hatch using VCL
546                         mpOutputDevice->DrawHatch(PolyPolygon(Polygon(aHatchPolygon)), aVCLHatch);
547                     }
548                     break;
549                 }
550                 case PRIMITIVE2D_ID_BACKGROUNDCOLORPRIMITIVE2D :
551                 {
552                     // #i98404# Handle directly, especially when AA is active
553                     const primitive2d::BackgroundColorPrimitive2D& rPrimitive = static_cast< const primitive2d::BackgroundColorPrimitive2D& >(rCandidate);
554                     const sal_uInt16 nOriginalAA(mpOutputDevice->GetAntialiasing());
555 
556                     // switch AA off in all cases
557                     mpOutputDevice->SetAntialiasing(mpOutputDevice->GetAntialiasing() & ~ANTIALIASING_ENABLE_B2DDRAW);
558 
559                     // create color for fill
560                     const basegfx::BColor aPolygonColor(maBColorModifierStack.getModifiedColor(rPrimitive.getBColor()));
561                     mpOutputDevice->SetFillColor(Color(aPolygonColor));
562                     mpOutputDevice->SetLineColor();
563 
564                     // create rectangle for fill
565                     const basegfx::B2DRange& aViewport(getViewInformation2D().getDiscreteViewport());
566                     const Rectangle aRectangle(
567                         (sal_Int32)floor(aViewport.getMinX()), (sal_Int32)floor(aViewport.getMinY()),
568                         (sal_Int32)ceil(aViewport.getMaxX()), (sal_Int32)ceil(aViewport.getMaxY()));
569                     mpOutputDevice->DrawRect(aRectangle);
570 
571                     // restore AA setting
572                     mpOutputDevice->SetAntialiasing(nOriginalAA);
573                     break;
574                 }
575                 case PRIMITIVE2D_ID_TEXTHIERARCHYEDITPRIMITIVE2D :
576                 {
577                     // #i97628#
578                     // This primitive means that the content is derived from an active text edit,
579                     // not from model data itself. Some renderers need to suppress this content, e.g.
580                     // the pixel renderer used for displaying the edit view (like this one). It's
581                     // not to be suppressed by the MetaFile renderers, so that the edited text is
582                     // part of the MetaFile, e.g. needed for presentation previews.
583                     // Action: Ignore here, do nothing.
584                     break;
585                 }
586                 case PRIMITIVE2D_ID_INVERTPRIMITIVE2D :
587                 {
588                     // invert primitive (currently only used for HighContrast fallback for selection in SW and SC).
589                     // Set OutDev to XOR and switch AA off (XOR does not work with AA)
590                     mpOutputDevice->Push();
591                     mpOutputDevice->SetRasterOp( ROP_XOR );
592                     const sal_uInt16 nAntiAliasing(mpOutputDevice->GetAntialiasing());
593                     mpOutputDevice->SetAntialiasing(nAntiAliasing & ~ANTIALIASING_ENABLE_B2DDRAW);
594 
595                     // process content recursively
596                     process(rCandidate.get2DDecomposition(getViewInformation2D()));
597 
598                     // restore OutDev
599                     mpOutputDevice->Pop();
600                     mpOutputDevice->SetAntialiasing(nAntiAliasing);
601                     break;
602                 }
603                 case PRIMITIVE2D_ID_EPSPRIMITIVE2D :
604                 {
605                     RenderEpsPrimitive2D(static_cast< const primitive2d::EpsPrimitive2D& >(rCandidate));
606                     break;
607                 }
608                 case PRIMITIVE2D_ID_SVGLINEARATOMPRIMITIVE2D:
609                 {
610                     RenderSvgLinearAtomPrimitive2D(static_cast< const primitive2d::SvgLinearAtomPrimitive2D& >(rCandidate));
611                     break;
612                 }
613                 case PRIMITIVE2D_ID_SVGRADIALATOMPRIMITIVE2D:
614                 {
615                     RenderSvgRadialAtomPrimitive2D(static_cast< const primitive2d::SvgRadialAtomPrimitive2D& >(rCandidate));
616                     break;
617                 }
618                 default :
619                 {
620                     // process recursively
621                     process(rCandidate.get2DDecomposition(getViewInformation2D()));
622                     break;
623                 }
624             }
625         }
626     } // end of namespace processor2d
627 } // end of namespace drawinglayer
628 
629 //////////////////////////////////////////////////////////////////////////////
630 // eof
631