xref: /trunk/main/drawinglayer/source/processor2d/vclpixelprocessor2d.cxx (revision ddde725d65c83fe3ba1186d46f6e3e08f12ba47e)
1 /**************************************************************
2  *
3  * Licensed to the Apache Software Foundation (ASF) under one
4  * or more contributor license agreements.  See the NOTICE file
5  * distributed with this work for additional information
6  * regarding copyright ownership.  The ASF licenses this file
7  * to you under the Apache License, Version 2.0 (the
8  * "License"); you may not use this file except in compliance
9  * with the License.  You may obtain a copy of the License at
10  *
11  *   http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing,
14  * software distributed under the License is distributed on an
15  * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
16  * KIND, either express or implied.  See the License for the
17  * specific language governing permissions and limitations
18  * under the License.
19  *
20  *************************************************************/
21 
22 
23 
24 // MARKER(update_precomp.py): autogen include statement, do not remove
25 #include "precompiled_drawinglayer.hxx"
26 
27 #include <drawinglayer/processor2d/vclpixelprocessor2d.hxx>
28 #include <vcl/outdev.hxx>
29 #include <drawinglayer/primitive2d/drawinglayer_primitivetypes2d.hxx>
30 #include <drawinglayer/primitive2d/textprimitive2d.hxx>
31 #include <drawinglayer/primitive2d/polypolygonprimitive2d.hxx>
32 #include <drawinglayer/primitive2d/polygonprimitive2d.hxx>
33 #include <drawinglayer/primitive2d/bitmapprimitive2d.hxx>
34 #include <drawinglayer/primitive2d/fillbitmapprimitive2d.hxx>
35 #include <drawinglayer/primitive2d/metafileprimitive2d.hxx>
36 #include <drawinglayer/primitive2d/maskprimitive2d.hxx>
37 #include <drawinglayer/primitive2d/modifiedcolorprimitive2d.hxx>
38 #include <drawinglayer/primitive2d/transparenceprimitive2d.hxx>
39 #include <drawinglayer/primitive2d/transformprimitive2d.hxx>
40 #include <drawinglayer/primitive2d/markerarrayprimitive2d.hxx>
41 #include <drawinglayer/primitive2d/pointarrayprimitive2d.hxx>
42 #include <drawinglayer/primitive2d/wrongspellprimitive2d.hxx>
43 #include <drawinglayer/primitive2d/controlprimitive2d.hxx>
44 #include <com/sun/star/awt/XWindow2.hpp>
45 #include <drawinglayer/primitive2d/unifiedtransparenceprimitive2d.hxx>
46 #include <drawinglayer/primitive2d/pagepreviewprimitive2d.hxx>
47 #include <drawinglayer/primitive2d/chartprimitive2d.hxx>
48 #include <helperchartrenderer.hxx>
49 #include <helperwrongspellrenderer.hxx>
50 #include <drawinglayer/primitive2d/fillhatchprimitive2d.hxx>
51 #include <basegfx/polygon/b2dpolygontools.hxx>
52 #include <vcl/hatch.hxx>
53 #include <tools/diagnose_ex.h>
54 #include <com/sun/star/awt/PosSize.hpp>
55 #include <drawinglayer/primitive2d/invertprimitive2d.hxx>
56 #include <cstdio>
57 #include <drawinglayer/primitive2d/backgroundcolorprimitive2d.hxx>
58 #include <basegfx/matrix/b2dhommatrixtools.hxx>
59 #include <drawinglayer/primitive2d/epsprimitive2d.hxx>
60 
61 #include <toolkit/helper/vclunohelper.hxx>
62 #include <vcl/window.hxx>
63 
64 //////////////////////////////////////////////////////////////////////////////
65 
66 using namespace com::sun::star;
67 
68 //////////////////////////////////////////////////////////////////////////////
69 
70 namespace drawinglayer
71 {
72     namespace processor2d
73     {
74         VclPixelProcessor2D::VclPixelProcessor2D(const geometry::ViewInformation2D& rViewInformation, OutputDevice& rOutDev)
75         :   VclProcessor2D(rViewInformation, rOutDev),
76             maOriginalMapMode(rOutDev.GetMapMode())
77         {
78             // prepare maCurrentTransformation matrix with viewTransformation to target directly to pixels
79             maCurrentTransformation = rViewInformation.getObjectToViewTransformation();
80 
81             // prepare output directly to pixels
82             mpOutputDevice->Push(PUSH_MAPMODE);
83             mpOutputDevice->SetMapMode();
84 
85             // react on AntiAliasing settings
86             if(getOptionsDrawinglayer().IsAntiAliasing())
87             {
88                 mpOutputDevice->SetAntialiasing(mpOutputDevice->GetAntialiasing() | ANTIALIASING_ENABLE_B2DDRAW);
89             }
90             else
91             {
92                 mpOutputDevice->SetAntialiasing(mpOutputDevice->GetAntialiasing() & ~ANTIALIASING_ENABLE_B2DDRAW);
93             }
94         }
95 
96         VclPixelProcessor2D::~VclPixelProcessor2D()
97         {
98             // restore MapMode
99             mpOutputDevice->Pop();
100 
101             // restore AntiAliasing
102             mpOutputDevice->SetAntialiasing(mpOutputDevice->GetAntialiasing() & ~ANTIALIASING_ENABLE_B2DDRAW);
103         }
104 
105         void VclPixelProcessor2D::processBasePrimitive2D(const primitive2d::BasePrimitive2D& rCandidate)
106         {
107             switch(rCandidate.getPrimitive2DID())
108             {
109                 case PRIMITIVE2D_ID_WRONGSPELLPRIMITIVE2D :
110                 {
111                     // directdraw of wrong spell primitive; added test possibility to check wrong spell decompose
112                     static bool bHandleWrongSpellDirectly(true);
113 
114                     if(bHandleWrongSpellDirectly)
115                     {
116                         const primitive2d::WrongSpellPrimitive2D& rWrongSpellPrimitive = static_cast< const primitive2d::WrongSpellPrimitive2D& >(rCandidate);
117 
118                         if(!renderWrongSpellPrimitive2D(
119                             rWrongSpellPrimitive,
120                             *mpOutputDevice,
121                             maCurrentTransformation,
122                             maBColorModifierStack))
123                         {
124                             // fallback to decomposition (MetaFile)
125                             process(rWrongSpellPrimitive.get2DDecomposition(getViewInformation2D()));
126                         }
127                     }
128                     else
129                     {
130                         process(rCandidate.get2DDecomposition(getViewInformation2D()));
131                     }
132                     break;
133                 }
134                 case PRIMITIVE2D_ID_TEXTSIMPLEPORTIONPRIMITIVE2D :
135                 {
136                     // directdraw of text simple portion; added test possibility to check text decompose
137                     static bool bForceSimpleTextDecomposition(false);
138 
139                     // Adapt evtl. used special DrawMode
140                     const sal_uInt32 nOriginalDrawMode(mpOutputDevice->GetDrawMode());
141                     adaptTextToFillDrawMode();
142 
143                     if(!bForceSimpleTextDecomposition && getOptionsDrawinglayer().IsRenderSimpleTextDirect())
144                     {
145                         RenderTextSimpleOrDecoratedPortionPrimitive2D(static_cast< const primitive2d::TextSimplePortionPrimitive2D& >(rCandidate));
146                     }
147                     else
148                     {
149                         process(rCandidate.get2DDecomposition(getViewInformation2D()));
150                     }
151 
152                     // restore DrawMode
153                     mpOutputDevice->SetDrawMode(nOriginalDrawMode);
154 
155                     break;
156                 }
157                 case PRIMITIVE2D_ID_TEXTDECORATEDPORTIONPRIMITIVE2D :
158                 {
159                     // directdraw of text simple portion; added test possibility to check text decompose
160                     static bool bForceComplexTextDecomposition(false);
161 
162                     // Adapt evtl. used special DrawMode
163                     const sal_uInt32 nOriginalDrawMode(mpOutputDevice->GetDrawMode());
164                     adaptTextToFillDrawMode();
165 
166                     if(!bForceComplexTextDecomposition && getOptionsDrawinglayer().IsRenderDecoratedTextDirect())
167                     {
168                         RenderTextSimpleOrDecoratedPortionPrimitive2D(static_cast< const primitive2d::TextSimplePortionPrimitive2D& >(rCandidate));
169                     }
170                     else
171                     {
172                         process(rCandidate.get2DDecomposition(getViewInformation2D()));
173                     }
174 
175                     // restore DrawMode
176                     mpOutputDevice->SetDrawMode(nOriginalDrawMode);
177 
178                     break;
179                 }
180                 case PRIMITIVE2D_ID_POLYGONHAIRLINEPRIMITIVE2D :
181                 {
182                     // direct draw of hairline
183                     RenderPolygonHairlinePrimitive2D(static_cast< const primitive2d::PolygonHairlinePrimitive2D& >(rCandidate), true);
184                     break;
185                 }
186                 case PRIMITIVE2D_ID_BITMAPPRIMITIVE2D :
187                 {
188                     // direct draw of transformed BitmapEx primitive
189                     RenderBitmapPrimitive2D(static_cast< const primitive2d::BitmapPrimitive2D& >(rCandidate));
190                     break;
191                 }
192                 case PRIMITIVE2D_ID_FILLBITMAPPRIMITIVE2D :
193                 {
194                     // direct draw of fillBitmapPrimitive
195                     RenderFillBitmapPrimitive2D(static_cast< const primitive2d::FillBitmapPrimitive2D& >(rCandidate));
196                     break;
197                 }
198                 case PRIMITIVE2D_ID_POLYPOLYGONGRADIENTPRIMITIVE2D :
199                 {
200                     // direct draw of gradient
201                     RenderPolyPolygonGradientPrimitive2D(static_cast< const primitive2d::PolyPolygonGradientPrimitive2D& >(rCandidate));
202                     break;
203                 }
204                 case PRIMITIVE2D_ID_POLYPOLYGONBITMAPPRIMITIVE2D :
205                 {
206                     // direct draw of bitmap
207                     RenderPolyPolygonBitmapPrimitive2D(static_cast< const primitive2d::PolyPolygonBitmapPrimitive2D& >(rCandidate));
208                     break;
209                 }
210                 case PRIMITIVE2D_ID_POLYPOLYGONCOLORPRIMITIVE2D :
211                 {
212                     // direct draw of PolyPolygon with color
213                     RenderPolyPolygonColorPrimitive2D(static_cast< const primitive2d::PolyPolygonColorPrimitive2D& >(rCandidate));
214                     break;
215                 }
216                 case PRIMITIVE2D_ID_METAFILEPRIMITIVE2D :
217                 {
218                     // #i98289#
219                     const bool bForceLineSnap(getOptionsDrawinglayer().IsAntiAliasing() && getOptionsDrawinglayer().IsSnapHorVerLinesToDiscrete());
220                     const sal_uInt16 nOldAntiAliase(mpOutputDevice->GetAntialiasing());
221 
222                     if(bForceLineSnap)
223                     {
224                         mpOutputDevice->SetAntialiasing(nOldAntiAliase | ANTIALIASING_PIXELSNAPHAIRLINE);
225                     }
226 
227                     static bool bTestMetaFilePrimitiveDecomposition(true);
228                     if(bTestMetaFilePrimitiveDecomposition)
229                     {
230                         // use new Metafile decomposition
231                         process(rCandidate.get2DDecomposition(getViewInformation2D()));
232                     }
233                     else
234                     {
235                         // direct draw of MetaFile
236                         RenderMetafilePrimitive2D(static_cast< const primitive2d::MetafilePrimitive2D& >(rCandidate));
237                     }
238 
239                     if(bForceLineSnap)
240                     {
241                         mpOutputDevice->SetAntialiasing(nOldAntiAliase);
242                     }
243 
244                     break;
245                 }
246                 case PRIMITIVE2D_ID_MASKPRIMITIVE2D :
247                 {
248                     // mask group.
249                     RenderMaskPrimitive2DPixel(static_cast< const primitive2d::MaskPrimitive2D& >(rCandidate));
250                     break;
251                 }
252                 case PRIMITIVE2D_ID_MODIFIEDCOLORPRIMITIVE2D :
253                 {
254                     // modified color group. Force output to unified color.
255                     RenderModifiedColorPrimitive2D(static_cast< const primitive2d::ModifiedColorPrimitive2D& >(rCandidate));
256                     break;
257                 }
258                 case PRIMITIVE2D_ID_UNIFIEDTRANSPARENCEPRIMITIVE2D :
259                 {
260                     // Detect if a single PolyPolygonColorPrimitive2D is contained; in that case,
261                     // use the faster OutputDevice::DrawTransparent method
262                     const primitive2d::UnifiedTransparencePrimitive2D& rUniTransparenceCandidate = static_cast< const primitive2d::UnifiedTransparencePrimitive2D& >(rCandidate);
263                     const primitive2d::Primitive2DSequence rContent = rUniTransparenceCandidate.getChildren();
264 
265                     if(rContent.hasElements())
266                     {
267                         if(0.0 == rUniTransparenceCandidate.getTransparence())
268                         {
269                             // not transparent at all, use content
270                             process(rUniTransparenceCandidate.getChildren());
271                         }
272                         else if(rUniTransparenceCandidate.getTransparence() > 0.0 && rUniTransparenceCandidate.getTransparence() < 1.0)
273                         {
274                             bool bDrawTransparentUsed(false);
275 
276                             // since DEV300 m33 DrawTransparent is supported in VCL (for some targets
277                             // natively), so i am now enabling this shortcut
278                             static bool bAllowUsingDrawTransparent(true);
279 
280                             if(bAllowUsingDrawTransparent && 1 == rContent.getLength())
281                             {
282                                 const primitive2d::Primitive2DReference xReference(rContent[0]);
283                                 const primitive2d::BasePrimitive2D* pBasePrimitive = dynamic_cast< const primitive2d::BasePrimitive2D* >(xReference.get());
284 
285                                 if(pBasePrimitive)
286                                 {
287                                     switch(pBasePrimitive->getPrimitive2DID())
288                                     {
289                                         case PRIMITIVE2D_ID_POLYPOLYGONCOLORPRIMITIVE2D:
290                                         {
291                                             // single transparent PolyPolygon identified, use directly
292                                             const primitive2d::PolyPolygonColorPrimitive2D* pPoPoColor = static_cast< const primitive2d::PolyPolygonColorPrimitive2D* >(pBasePrimitive);
293                                             OSL_ENSURE(pPoPoColor, "OOps, PrimitiveID and PrimitiveType do not match (!)");
294                                             const basegfx::BColor aPolygonColor(maBColorModifierStack.getModifiedColor(pPoPoColor->getBColor()));
295                                             mpOutputDevice->SetFillColor(Color(aPolygonColor));
296                                             mpOutputDevice->SetLineColor();
297 
298                                             basegfx::B2DPolyPolygon aLocalPolyPolygon(pPoPoColor->getB2DPolyPolygon());
299                                             aLocalPolyPolygon.transform(maCurrentTransformation);
300 
301                                             mpOutputDevice->DrawTransparent(aLocalPolyPolygon, rUniTransparenceCandidate.getTransparence());
302                                             bDrawTransparentUsed = true;
303                                             break;
304                                         }
305                                         // #i# need to wait for #i101378# which is in CWS vcl112 to directly paint transparent hairlines
306                                         //case PRIMITIVE2D_ID_POLYGONHAIRLINEPRIMITIVE2D:
307                                         //{
308                                         //  // single transparent PolygonHairlinePrimitive2D identified, use directly
309                                         //  const primitive2d::PolygonHairlinePrimitive2D* pPoHair = static_cast< const primitive2d::PolygonHairlinePrimitive2D* >(pBasePrimitive);
310                                         //  OSL_ENSURE(pPoHair, "OOps, PrimitiveID and PrimitiveType do not match (!)");
311                                         //  break;
312                                         //}
313                                     }
314                                 }
315                             }
316 
317                             if(!bDrawTransparentUsed)
318                             {
319                                 // unified sub-transparence. Draw to VDev first.
320                                 RenderUnifiedTransparencePrimitive2D(rUniTransparenceCandidate);
321                             }
322                         }
323                     }
324 
325                     break;
326                 }
327                 case PRIMITIVE2D_ID_TRANSPARENCEPRIMITIVE2D :
328                 {
329                     // sub-transparence group. Draw to VDev first.
330                     RenderTransparencePrimitive2D(static_cast< const primitive2d::TransparencePrimitive2D& >(rCandidate));
331                     break;
332                 }
333                 case PRIMITIVE2D_ID_TRANSFORMPRIMITIVE2D :
334                 {
335                     // transform group.
336                     RenderTransformPrimitive2D(static_cast< const primitive2d::TransformPrimitive2D& >(rCandidate));
337                     break;
338                 }
339                 case PRIMITIVE2D_ID_PAGEPREVIEWPRIMITIVE2D :
340                 {
341                     // new XDrawPage for ViewInformation2D
342                     RenderPagePreviewPrimitive2D(static_cast< const primitive2d::PagePreviewPrimitive2D& >(rCandidate));
343                     break;
344                 }
345                 case PRIMITIVE2D_ID_MARKERARRAYPRIMITIVE2D :
346                 {
347                     // marker array
348                     RenderMarkerArrayPrimitive2D(static_cast< const primitive2d::MarkerArrayPrimitive2D& >(rCandidate));
349                     break;
350                 }
351                 case PRIMITIVE2D_ID_POINTARRAYPRIMITIVE2D :
352                 {
353                     // point array
354                     RenderPointArrayPrimitive2D(static_cast< const primitive2d::PointArrayPrimitive2D& >(rCandidate));
355                     break;
356                 }
357                 case PRIMITIVE2D_ID_CONTROLPRIMITIVE2D :
358                 {
359                     // control primitive
360                     const primitive2d::ControlPrimitive2D& rControlPrimitive = static_cast< const primitive2d::ControlPrimitive2D& >(rCandidate);
361                     const uno::Reference< awt::XControl >& rXControl(rControlPrimitive.getXControl());
362 
363                     try
364                     {
365                         // remember old graphics and create new
366                         uno::Reference< awt::XView > xControlView(rXControl, uno::UNO_QUERY_THROW);
367                         const uno::Reference< awt::XGraphics > xOriginalGraphics(xControlView->getGraphics());
368                         const uno::Reference< awt::XGraphics > xNewGraphics(mpOutputDevice->CreateUnoGraphics());
369 
370                         if(xNewGraphics.is())
371                         {
372                             // link graphics and view
373                             xControlView->setGraphics(xNewGraphics);
374 
375                             // get position
376                             const basegfx::B2DHomMatrix aObjectToPixel(maCurrentTransformation * rControlPrimitive.getTransform());
377                             const basegfx::B2DPoint aTopLeftPixel(aObjectToPixel * basegfx::B2DPoint(0.0, 0.0));
378 
379                             // find out if the control is already visualized as a VCL-ChildWindow. If yes,
380                             // it does not need to be painted at all.
381                             uno::Reference< awt::XWindow2 > xControlWindow(rXControl, uno::UNO_QUERY_THROW);
382                             const bool bControlIsVisibleAsChildWindow(rXControl->getPeer().is() && xControlWindow->isVisible());
383 
384                             if(!bControlIsVisibleAsChildWindow)
385                             {
386                                 // draw it. Do not forget to use the evtl. offsetted origin of the target device,
387                                 // e.g. when used with mask/transparence buffer device
388                                 const Point aOrigin(mpOutputDevice->GetMapMode().GetOrigin());
389                                 xControlView->draw(
390                                     aOrigin.X() + basegfx::fround(aTopLeftPixel.getX()),
391                                     aOrigin.Y() + basegfx::fround(aTopLeftPixel.getY()));
392                             }
393 
394                             // restore original graphics
395                             xControlView->setGraphics(xOriginalGraphics);
396                         }
397                     }
398                     catch(const uno::Exception&)
399                     {
400                         // #i116763# removing since there is a good alternative when the xControlView
401                         // is not found and it is allowed to happen
402                         // DBG_UNHANDLED_EXCEPTION();
403 
404                         // process recursively and use the decomposition as Bitmap
405                         process(rCandidate.get2DDecomposition(getViewInformation2D()));
406                     }
407 
408                     break;
409                 }
410                 case PRIMITIVE2D_ID_POLYGONSTROKEPRIMITIVE2D:
411                 {
412                     // the stroke primitive may be decomposed to filled polygons. To keep
413                     // evtl. set DrawModes aka DRAWMODE_BLACKLINE, DRAWMODE_GRAYLINE,
414                     // DRAWMODE_GHOSTEDLINE, DRAWMODE_WHITELINE or DRAWMODE_SETTINGSLINE
415                     // working, these need to be copied to the corresponding fill modes
416                     const sal_uInt32 nOriginalDrawMode(mpOutputDevice->GetDrawMode());
417                     adaptLineToFillDrawMode();
418 
419                     // polygon stroke primitive
420                     static bool bSuppressFatToHairlineCorrection(false);
421 
422                     if(bSuppressFatToHairlineCorrection)
423                     {
424                         // remeber that we enter a PolygonStrokePrimitive2D decomposition,
425                         // used for AA thick line drawing
426                         mnPolygonStrokePrimitive2D++;
427 
428                         // with AA there is no need to handle thin lines special
429                         process(rCandidate.get2DDecomposition(getViewInformation2D()));
430 
431                         // leave PolygonStrokePrimitive2D
432                         mnPolygonStrokePrimitive2D--;
433                     }
434                     else
435                     {
436                         // Lines with 1 and 2 pixel width without AA need special treatment since their vsiualisation
437                         // as filled polygons is geometrically corret but looks wrong since polygon filling avoids
438                         // the right and bottom pixels. The used method evaluates that and takes the correct action,
439                         // including calling recursively with decomposition if line is wide enough
440                         const primitive2d::PolygonStrokePrimitive2D& rPolygonStrokePrimitive = static_cast< const primitive2d::PolygonStrokePrimitive2D& >(rCandidate);
441 
442                         RenderPolygonStrokePrimitive2D(rPolygonStrokePrimitive);
443                     }
444 
445                     // restore DrawMode
446                     mpOutputDevice->SetDrawMode(nOriginalDrawMode);
447 
448                     break;
449                 }
450                 case PRIMITIVE2D_ID_CHARTPRIMITIVE2D :
451                 {
452                     // chart primitive in pixel renderer; restore original DrawMode during call
453                     // since the evtl. used ChartPrettyPainter will use the MapMode
454                     const primitive2d::ChartPrimitive2D& rChartPrimitive = static_cast< const primitive2d::ChartPrimitive2D& >(rCandidate);
455                     mpOutputDevice->Push(PUSH_MAPMODE);
456                     mpOutputDevice->SetMapMode(maOriginalMapMode);
457 
458                     if(!renderChartPrimitive2D(
459                         rChartPrimitive,
460                         *mpOutputDevice,
461                         getViewInformation2D()))
462                     {
463                         // fallback to decomposition (MetaFile)
464                         process(rChartPrimitive.get2DDecomposition(getViewInformation2D()));
465                     }
466 
467                     mpOutputDevice->Pop();
468                     break;
469                 }
470                 case PRIMITIVE2D_ID_FILLHATCHPRIMITIVE2D :
471                 {
472                     static bool bForceIgnoreHatchSmoothing(false);
473 
474                     if(bForceIgnoreHatchSmoothing || getOptionsDrawinglayer().IsAntiAliasing())
475                     {
476                         // if AA is used (or ignore smoothing is on), there is no need to smooth
477                         // hatch painting, use decomposition
478                         process(rCandidate.get2DDecomposition(getViewInformation2D()));
479                     }
480                     else
481                     {
482                         // without AA, use VCL to draw the hatch. It snaps hatch distances to the next pixel
483                         // and forces hatch distance to be >= 3 pixels to make the hatch display look smoother.
484                         // This is wrong in principle, but looks nicer. This could also be done here directly
485                         // without VCL usage if needed
486                         const primitive2d::FillHatchPrimitive2D& rFillHatchPrimitive = static_cast< const primitive2d::FillHatchPrimitive2D& >(rCandidate);
487                         const attribute::FillHatchAttribute& rFillHatchAttributes = rFillHatchPrimitive.getFillHatch();
488 
489                         // create hatch polygon in range size and discrete coordinates
490                         basegfx::B2DRange aHatchRange(rFillHatchPrimitive.getObjectRange());
491                         aHatchRange.transform(maCurrentTransformation);
492                         const basegfx::B2DPolygon aHatchPolygon(basegfx::tools::createPolygonFromRect(aHatchRange));
493 
494                         if(rFillHatchAttributes.isFillBackground())
495                         {
496                             // #i111846# background fill is active; draw fill polygon
497                             const basegfx::BColor aPolygonColor(maBColorModifierStack.getModifiedColor(rFillHatchPrimitive.getBColor()));
498 
499                             mpOutputDevice->SetFillColor(Color(aPolygonColor));
500                             mpOutputDevice->SetLineColor();
501                             mpOutputDevice->DrawPolygon(aHatchPolygon);
502                         }
503 
504                         // set hatch line color
505                         const basegfx::BColor aHatchColor(maBColorModifierStack.getModifiedColor(rFillHatchPrimitive.getBColor()));
506                         mpOutputDevice->SetFillColor();
507                         mpOutputDevice->SetLineColor(Color(aHatchColor));
508 
509                         // get hatch style
510                         HatchStyle eHatchStyle(HATCH_SINGLE);
511 
512                         switch(rFillHatchAttributes.getStyle())
513                         {
514                             default : // HATCHSTYLE_SINGLE
515                             {
516                                 break;
517                             }
518                             case attribute::HATCHSTYLE_DOUBLE :
519                             {
520                                 eHatchStyle = HATCH_DOUBLE;
521                                 break;
522                             }
523                             case attribute::HATCHSTYLE_TRIPLE :
524                             {
525                                 eHatchStyle = HATCH_TRIPLE;
526                                 break;
527                             }
528                         }
529 
530                         // create hatch
531                         const basegfx::B2DVector aDiscreteDistance(maCurrentTransformation * basegfx::B2DVector(rFillHatchAttributes.getDistance(), 0.0));
532                         const sal_uInt32 nDistance(basegfx::fround(aDiscreteDistance.getLength()));
533                         const sal_uInt16 nAngle10((sal_uInt16)basegfx::fround(rFillHatchAttributes.getAngle() / F_PI1800));
534                         ::Hatch aVCLHatch(eHatchStyle, Color(rFillHatchAttributes.getColor()), nDistance, nAngle10);
535 
536                         // draw hatch using VCL
537                         mpOutputDevice->DrawHatch(PolyPolygon(Polygon(aHatchPolygon)), aVCLHatch);
538                     }
539                     break;
540                 }
541                 case PRIMITIVE2D_ID_BACKGROUNDCOLORPRIMITIVE2D :
542                 {
543                     // #i98404# Handle directly, especially when AA is active
544                     const primitive2d::BackgroundColorPrimitive2D& rPrimitive = static_cast< const primitive2d::BackgroundColorPrimitive2D& >(rCandidate);
545                     const sal_uInt16 nOriginalAA(mpOutputDevice->GetAntialiasing());
546 
547                     // switch AA off in all cases
548                     mpOutputDevice->SetAntialiasing(mpOutputDevice->GetAntialiasing() & ~ANTIALIASING_ENABLE_B2DDRAW);
549 
550                     // create color for fill
551                     const basegfx::BColor aPolygonColor(maBColorModifierStack.getModifiedColor(rPrimitive.getBColor()));
552                     mpOutputDevice->SetFillColor(Color(aPolygonColor));
553                     mpOutputDevice->SetLineColor();
554 
555                     // create rectangle for fill
556                     const basegfx::B2DRange& aViewport(getViewInformation2D().getDiscreteViewport());
557                     const Rectangle aRectangle(
558                         (sal_Int32)floor(aViewport.getMinX()), (sal_Int32)floor(aViewport.getMinY()),
559                         (sal_Int32)ceil(aViewport.getMaxX()), (sal_Int32)ceil(aViewport.getMaxY()));
560                     mpOutputDevice->DrawRect(aRectangle);
561 
562                     // restore AA setting
563                     mpOutputDevice->SetAntialiasing(nOriginalAA);
564                     break;
565                 }
566                 case PRIMITIVE2D_ID_TEXTHIERARCHYEDITPRIMITIVE2D :
567                 {
568                     // #i97628#
569                     // This primitive means that the content is derived from an active text edit,
570                     // not from model data itself. Some renderers need to suppress this content, e.g.
571                     // the pixel renderer used for displaying the edit view (like this one). It's
572                     // not to be suppressed by the MetaFile renderers, so that the edited text is
573                     // part of the MetaFile, e.g. needed for presentation previews.
574                     // Action: Ignore here, do nothing.
575                     break;
576                 }
577                 case PRIMITIVE2D_ID_INVERTPRIMITIVE2D :
578                 {
579                     // invert primitive (currently only used for HighContrast fallback for selection in SW and SC).
580                     // Set OutDev to XOR and switch AA off (XOR does not work with AA)
581                     mpOutputDevice->Push();
582                     mpOutputDevice->SetRasterOp( ROP_XOR );
583                     const sal_uInt16 nAntiAliasing(mpOutputDevice->GetAntialiasing());
584                     mpOutputDevice->SetAntialiasing(nAntiAliasing & ~ANTIALIASING_ENABLE_B2DDRAW);
585 
586                     // process content recursively
587                     process(rCandidate.get2DDecomposition(getViewInformation2D()));
588 
589                     // restore OutDev
590                     mpOutputDevice->Pop();
591                     mpOutputDevice->SetAntialiasing(nAntiAliasing);
592                     break;
593                 }
594                 case PRIMITIVE2D_ID_EPSPRIMITIVE2D :
595                 {
596                     RenderEpsPrimitive2D(static_cast< const primitive2d::EpsPrimitive2D& >(rCandidate));
597                     break;
598                 }
599                 default :
600                 {
601                     // process recursively
602                     process(rCandidate.get2DDecomposition(getViewInformation2D()));
603                     break;
604                 }
605             }
606         }
607     } // end of namespace processor2d
608 } // end of namespace drawinglayer
609 
610 //////////////////////////////////////////////////////////////////////////////
611 // eof
612