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21 
22 
23 
24 // MARKER(update_precomp.py): autogen include statement, do not remove
25 #include "precompiled_drawinglayer.hxx"
26 
27 #include <drawinglayer/processor2d/vclprocessor2d.hxx>
28 #include <drawinglayer/primitive2d/textprimitive2d.hxx>
29 #include <drawinglayer/primitive2d/textdecoratedprimitive2d.hxx>
30 #include <tools/debug.hxx>
31 #include <vcl/outdev.hxx>
32 #include <drawinglayer/primitive2d/polygonprimitive2d.hxx>
33 #include <drawinglayer/primitive2d/bitmapprimitive2d.hxx>
34 #include <basegfx/polygon/b2dpolygontools.hxx>
35 #include <drawinglayer/attribute/sdrfillgraphicattribute.hxx>
36 #include <drawinglayer/primitive2d/fillgraphicprimitive2d.hxx>
37 #include <drawinglayer/primitive2d/polypolygonprimitive2d.hxx>
38 #include <drawinglayer/primitive2d/metafileprimitive2d.hxx>
39 #include <drawinglayer/primitive2d/maskprimitive2d.hxx>
40 #include <basegfx/polygon/b2dpolypolygontools.hxx>
41 #include <vclhelperbufferdevice.hxx>
42 #include <drawinglayer/primitive2d/modifiedcolorprimitive2d.hxx>
43 #include <drawinglayer/primitive2d/unifiedtransparenceprimitive2d.hxx>
44 #include <drawinglayer/primitive2d/transparenceprimitive2d.hxx>
45 #include <drawinglayer/primitive2d/transformprimitive2d.hxx>
46 #include <drawinglayer/primitive2d/markerarrayprimitive2d.hxx>
47 #include <drawinglayer/primitive2d/pointarrayprimitive2d.hxx>
48 #include <drawinglayer/primitive2d/wrongspellprimitive2d.hxx>
49 #include <svl/ctloptions.hxx>
50 #include <vcl/svapp.hxx>
51 #include <drawinglayer/primitive2d/pagepreviewprimitive2d.hxx>
52 #include <tools/diagnose_ex.h>
53 #include <vcl/metric.hxx>
54 #include <drawinglayer/primitive2d/textenumsprimitive2d.hxx>
55 #include <drawinglayer/primitive2d/epsprimitive2d.hxx>
56 #include <drawinglayer/primitive2d/svggradientprimitive2d.hxx>
57 #include <basegfx/color/bcolor.hxx>
58 #include <basegfx/matrix/b2dhommatrixtools.hxx>
59 #include <vcl/graph.hxx>
60 
61 //////////////////////////////////////////////////////////////////////////////
62 // control support
63 
64 #include <com/sun/star/awt/XWindow2.hpp>
65 #include <com/sun/star/awt/PosSize.hpp>
66 #include <com/sun/star/awt/XView.hpp>
67 #include <drawinglayer/primitive2d/controlprimitive2d.hxx>
68 #include <drawinglayer/primitive2d/textlayoutdevice.hxx>
69 
70 //////////////////////////////////////////////////////////////////////////////
71 // for test, can be removed again
72 
73 #include <basegfx/polygon/b2dpolygonclipper.hxx>
74 #include <basegfx/polygon/b2dtrapezoid.hxx>
75 
76 //////////////////////////////////////////////////////////////////////////////
77 
78 using namespace com::sun::star;
79 
80 //////////////////////////////////////////////////////////////////////////////
81 
82 namespace
83 {
calculateStepsForSvgGradient(const basegfx::BColor & rColorA,const basegfx::BColor & rColorB,double fDelta,double fDiscreteUnit)84     sal_uInt32 calculateStepsForSvgGradient(const basegfx::BColor& rColorA, const basegfx::BColor& rColorB, double fDelta, double fDiscreteUnit)
85     {
86         // use color distance, assume to do every color step
87         sal_uInt32 nSteps(basegfx::fround(rColorA.getDistance(rColorB) * 255.0));
88 
89         if(nSteps)
90         {
91             // calc discrete length to change color each disctete unit (pixel)
92             const sal_uInt32 nDistSteps(basegfx::fround(fDelta / fDiscreteUnit));
93 
94             nSteps = std::min(nSteps, nDistSteps);
95         }
96 
97         // reduce quality to 3 discrete units or every 3rd color step for rendering
98         nSteps /= 2;
99 
100         // roughly cut when too big or too small (not full quality, reduce complexity)
101         nSteps = std::min(nSteps, sal_uInt32(255));
102         nSteps = std::max(nSteps, sal_uInt32(1));
103 
104         return nSteps;
105     }
106 } // end of anonymous namespace
107 
108 //////////////////////////////////////////////////////////////////////////////
109 
110 namespace drawinglayer
111 {
112 	namespace processor2d
113 	{
114 		//////////////////////////////////////////////////////////////////////////////
115 		// UNO class usages
116 		using ::com::sun::star::uno::Reference;
117 		using ::com::sun::star::uno::UNO_QUERY;
118 	    using ::com::sun::star::uno::UNO_QUERY_THROW;
119         using ::com::sun::star::uno::Exception;
120 		using ::com::sun::star::awt::XView;
121 		using ::com::sun::star::awt::XGraphics;
122 	    using ::com::sun::star::awt::XWindow;
123 	    using ::com::sun::star::awt::PosSize::POSSIZE;
124 
125 		//////////////////////////////////////////////////////////////////////////////
126 		// rendering support
127 
128 		// directdraw of text simple portion or decorated portion primitive. When decorated, all the extra
129 		// information is translated to VCL parameters and set at the font.
130 		// Acceptance is restricted to no shearing and positive scaling in X and Y (no font mirroring
131 		// for VCL)
RenderTextSimpleOrDecoratedPortionPrimitive2D(const primitive2d::TextSimplePortionPrimitive2D & rTextCandidate)132 		void VclProcessor2D::RenderTextSimpleOrDecoratedPortionPrimitive2D(const primitive2d::TextSimplePortionPrimitive2D& rTextCandidate)
133 		{
134             // decompose matrix to have position and size of text
135 			basegfx::B2DHomMatrix aLocalTransform(maCurrentTransformation * rTextCandidate.getTextTransform());
136 			basegfx::B2DVector aFontScaling, aTranslate;
137 			double fRotate, fShearX;
138 			aLocalTransform.decompose(aFontScaling, aTranslate, fRotate, fShearX);
139 			bool bPrimitiveAccepted(false);
140 
141 			if(basegfx::fTools::equalZero(fShearX))
142 			{
143 				if(basegfx::fTools::less(aFontScaling.getX(), 0.0) && basegfx::fTools::less(aFontScaling.getY(), 0.0))
144 				{
145 					// handle special case: If scale is negative in (x,y) (3rd quadrant), it can
146 					// be expressed as rotation by PI. Use this since the Font rendering will not
147                     // apply the negative scales in any form
148 					aFontScaling = basegfx::absolute(aFontScaling);
149 					fRotate += F_PI;
150 				}
151 
152 				if(basegfx::fTools::more(aFontScaling.getX(), 0.0) && basegfx::fTools::more(aFontScaling.getY(), 0.0))
153 				{
154                     // Get the VCL font (use FontHeight as FontWidth)
155                     Font aFont(primitive2d::getVclFontFromFontAttribute(
156                         rTextCandidate.getFontAttribute(),
157                         aFontScaling.getX(),
158                         aFontScaling.getY(),
159                         fRotate,
160                         rTextCandidate.getLocale()));
161 
162 					// handle additional font attributes
163 					const primitive2d::TextDecoratedPortionPrimitive2D* pTCPP =
164 						dynamic_cast<const primitive2d::TextDecoratedPortionPrimitive2D*>( &rTextCandidate );
165 
166 					if( pTCPP != NULL )
167 					{
168 
169                         // set the color of text decorations
170                         const basegfx::BColor aTextlineColor = maBColorModifierStack.getModifiedColor(pTCPP->getTextlineColor());
171                         mpOutputDevice->SetTextLineColor( Color(aTextlineColor) );
172 
173                         // set Overline attribute
174                         const FontUnderline eFontOverline(primitive2d::mapTextLineToFontUnderline( pTCPP->getFontOverline() ));
175                         if( eFontOverline != UNDERLINE_NONE )
176                         {
177                             aFont.SetOverline( eFontOverline );
178                             const basegfx::BColor aOverlineColor = maBColorModifierStack.getModifiedColor(pTCPP->getOverlineColor());
179                             mpOutputDevice->SetOverlineColor( Color(aOverlineColor) );
180                             if( pTCPP->getWordLineMode() )
181                                 aFont.SetWordLineMode( true );
182                         }
183 
184                         // set Underline attribute
185                         const FontUnderline eFontUnderline(primitive2d::mapTextLineToFontUnderline( pTCPP->getFontUnderline() ));
186                         if( eFontUnderline != UNDERLINE_NONE )
187 						{
188 							aFont.SetUnderline( eFontUnderline );
189 							if( pTCPP->getWordLineMode() )
190 								aFont.SetWordLineMode( true );
191 //TODO: ???					if( pTCPP->getUnderlineAbove() )
192 //								aFont.SetUnderlineAbove( true );
193 						}
194 
195 						// set Strikeout attribute
196 						const FontStrikeout eFontStrikeout(primitive2d::mapTextStrikeoutToFontStrikeout(pTCPP->getTextStrikeout()));
197 
198 						if( eFontStrikeout != STRIKEOUT_NONE )
199 							aFont.SetStrikeout( eFontStrikeout );
200 
201 						// set EmphasisMark attribute
202 						FontEmphasisMark eFontEmphasisMark = EMPHASISMARK_NONE;
203 						switch( pTCPP->getTextEmphasisMark() )
204 						{
205 							default:
206 								DBG_WARNING1( "DrawingLayer: Unknown EmphasisMark style (%d)!", pTCPP->getTextEmphasisMark() );
207 								// fall through
208 							case primitive2d::TEXT_EMPHASISMARK_NONE:	eFontEmphasisMark = EMPHASISMARK_NONE; break;
209 							case primitive2d::TEXT_EMPHASISMARK_DOT:	eFontEmphasisMark = EMPHASISMARK_DOT; break;
210 							case primitive2d::TEXT_EMPHASISMARK_CIRCLE:	eFontEmphasisMark = EMPHASISMARK_CIRCLE; break;
211 							case primitive2d::TEXT_EMPHASISMARK_DISC:	eFontEmphasisMark = EMPHASISMARK_DISC; break;
212 							case primitive2d::TEXT_EMPHASISMARK_ACCENT:	eFontEmphasisMark = EMPHASISMARK_ACCENT; break;
213 						}
214 
215 						if( eFontEmphasisMark != EMPHASISMARK_NONE )
216 						{
217 							DBG_ASSERT( (pTCPP->getEmphasisMarkAbove() != pTCPP->getEmphasisMarkBelow()),
218 								"DrawingLayer: Bad EmphasisMark position!" );
219 							if( pTCPP->getEmphasisMarkAbove() )
220 								eFontEmphasisMark |= EMPHASISMARK_POS_ABOVE;
221 							else
222 								eFontEmphasisMark |= EMPHASISMARK_POS_BELOW;
223 							aFont.SetEmphasisMark( eFontEmphasisMark );
224 						}
225 
226 						// set Relief attribute
227 						FontRelief eFontRelief = RELIEF_NONE;
228 						switch( pTCPP->getTextRelief() )
229 						{
230 							default:
231 								DBG_WARNING1( "DrawingLayer: Unknown Relief style (%d)!", pTCPP->getTextRelief() );
232 								// fall through
233 							case primitive2d::TEXT_RELIEF_NONE:		eFontRelief = RELIEF_NONE; break;
234 							case primitive2d::TEXT_RELIEF_EMBOSSED:	eFontRelief = RELIEF_EMBOSSED; break;
235 							case primitive2d::TEXT_RELIEF_ENGRAVED:	eFontRelief = RELIEF_ENGRAVED; break;
236 						}
237 
238 						if( eFontRelief != RELIEF_NONE )
239 							aFont.SetRelief( eFontRelief );
240 
241 						// set Shadow attribute
242 						if( pTCPP->getShadow() )
243 							aFont.SetShadow( true );
244 					}
245 
246 					// create transformed integer DXArray in view coordinate system
247 					::std::vector< sal_Int32 > aTransformedDXArray;
248 
249 					if(rTextCandidate.getDXArray().size())
250 					{
251 						aTransformedDXArray.reserve(rTextCandidate.getDXArray().size());
252 						const basegfx::B2DVector aPixelVector(maCurrentTransformation * basegfx::B2DVector(1.0, 0.0));
253 						const double fPixelVectorFactor(aPixelVector.getLength());
254 
255 						for(::std::vector< double >::const_iterator aStart(rTextCandidate.getDXArray().begin());
256                             aStart != rTextCandidate.getDXArray().end(); aStart++)
257 						{
258 							aTransformedDXArray.push_back(basegfx::fround((*aStart) * fPixelVectorFactor));
259 						}
260 					}
261 
262 					// set parameters and paint text snippet
263 					const basegfx::BColor aRGBFontColor(maBColorModifierStack.getModifiedColor(rTextCandidate.getFontColor()));
264 					const basegfx::B2DPoint aPoint(aLocalTransform * basegfx::B2DPoint(0.0, 0.0));
265 					const Point aStartPoint(basegfx::fround(aPoint.getX()), basegfx::fround(aPoint.getY()));
266                     const sal_uInt32 nOldLayoutMode(mpOutputDevice->GetLayoutMode());
267 
268                     if(rTextCandidate.getFontAttribute().getRTL())
269                     {
270                         sal_uInt32 nRTLLayoutMode(nOldLayoutMode & ~(TEXT_LAYOUT_COMPLEX_DISABLED|TEXT_LAYOUT_BIDI_STRONG));
271                         nRTLLayoutMode |= TEXT_LAYOUT_BIDI_RTL|TEXT_LAYOUT_TEXTORIGIN_LEFT;
272                         mpOutputDevice->SetLayoutMode(nRTLLayoutMode);
273                     }
274 
275 					mpOutputDevice->SetFont(aFont);
276 					mpOutputDevice->SetTextColor(Color(aRGBFontColor));
277 
278 					if(aTransformedDXArray.size())
279 					{
280 						mpOutputDevice->DrawTextArray(
281 							aStartPoint,
282 							rTextCandidate.getText(),
283 							&(aTransformedDXArray[0]),
284 							rTextCandidate.getTextPosition(),
285 							rTextCandidate.getTextLength());
286 					}
287 					else
288 					{
289 						mpOutputDevice->DrawText(
290 							aStartPoint,
291 							rTextCandidate.getText(),
292 							rTextCandidate.getTextPosition(),
293 							rTextCandidate.getTextLength());
294 					}
295 
296                     if(rTextCandidate.getFontAttribute().getRTL())
297                     {
298                         mpOutputDevice->SetLayoutMode(nOldLayoutMode);
299                     }
300 
301 					bPrimitiveAccepted = true;
302 				}
303 			}
304 
305 			if(!bPrimitiveAccepted)
306 			{
307 				// let break down
308 				process(rTextCandidate.get2DDecomposition(getViewInformation2D()));
309 			}
310 		}
311 
312 		// direct draw of hairline
RenderPolygonHairlinePrimitive2D(const primitive2d::PolygonHairlinePrimitive2D & rPolygonCandidate,bool bPixelBased)313 		void VclProcessor2D::RenderPolygonHairlinePrimitive2D(const primitive2d::PolygonHairlinePrimitive2D& rPolygonCandidate, bool bPixelBased)
314 		{
315             const basegfx::BColor aHairlineColor(maBColorModifierStack.getModifiedColor(rPolygonCandidate.getBColor()));
316 			mpOutputDevice->SetLineColor(Color(aHairlineColor));
317 			mpOutputDevice->SetFillColor();
318 
319 			basegfx::B2DPolygon aLocalPolygon(rPolygonCandidate.getB2DPolygon());
320 			aLocalPolygon.transform(maCurrentTransformation);
321 
322             static bool bCheckTrapezoidDecomposition(false);
323             static bool bShowOutlinesThere(false);
324             if(bCheckTrapezoidDecomposition)
325             {
326                 // clip against discrete ViewPort
327                 const basegfx::B2DRange& rDiscreteViewport = getViewInformation2D().getDiscreteViewport();
328                 basegfx::B2DPolyPolygon aLocalPolyPolygon(basegfx::tools::clipPolygonOnRange(
329                     aLocalPolygon, rDiscreteViewport, true, false));
330 
331                 if(aLocalPolyPolygon.count())
332                 {
333                     // subdivide
334                     aLocalPolyPolygon = basegfx::tools::adaptiveSubdivideByDistance(
335                         aLocalPolyPolygon, 0.5);
336 
337                     // trapezoidize
338                     static double fLineWidth(2.0);
339                     basegfx::B2DTrapezoidVector aB2DTrapezoidVector;
340                     basegfx::tools::createLineTrapezoidFromB2DPolyPolygon(aB2DTrapezoidVector, aLocalPolyPolygon, fLineWidth);
341 
342                     const sal_uInt32 nCount(aB2DTrapezoidVector.size());
343 
344                     if(nCount)
345                     {
346                         basegfx::BColor aInvPolygonColor(aHairlineColor);
347                         aInvPolygonColor.invert();
348 
349                         for(sal_uInt32 a(0); a < nCount; a++)
350                         {
351                             const basegfx::B2DPolygon aTempPolygon(aB2DTrapezoidVector[a].getB2DPolygon());
352 
353                             if(bShowOutlinesThere)
354                             {
355                                 mpOutputDevice->SetFillColor(Color(aHairlineColor));
356 			                    mpOutputDevice->SetLineColor();
357                             }
358 
359                             mpOutputDevice->DrawPolygon(aTempPolygon);
360 
361                             if(bShowOutlinesThere)
362                             {
363                                 mpOutputDevice->SetFillColor();
364         		                mpOutputDevice->SetLineColor(Color(aInvPolygonColor));
365     	    		            mpOutputDevice->DrawPolyLine(aTempPolygon, 0.0);
366                             }
367                         }
368                     }
369                 }
370             }
371             else
372             {
373 			    if(bPixelBased && getOptionsDrawinglayer().IsAntiAliasing() && getOptionsDrawinglayer().IsSnapHorVerLinesToDiscrete())
374 			    {
375 				    // #i98289#
376 				    // when a Hairline is painted and AntiAliasing is on the option SnapHorVerLinesToDiscrete
377 				    // allows to suppress AntiAliasing for pure horizontal or vertical lines. This is done since
378 				    // not-AntiAliased such lines look more pleasing to the eye (e.g. 2D chart content). This
379 				    // NEEDS to be done in discrete coordinates, so only useful for pixel based rendering.
380 				    aLocalPolygon = basegfx::tools::snapPointsOfHorizontalOrVerticalEdges(aLocalPolygon);
381 			    }
382 
383 			    mpOutputDevice->DrawPolyLine(aLocalPolygon, 0.0);
384             }
385 		}
386 
387 		// direct draw of transformed BitmapEx primitive
RenderBitmapPrimitive2D(const primitive2d::BitmapPrimitive2D & rBitmapCandidate)388 		void VclProcessor2D::RenderBitmapPrimitive2D(const primitive2d::BitmapPrimitive2D& rBitmapCandidate)
389 		{
390             BitmapEx aBitmapEx(rBitmapCandidate.getBitmapEx());
391             const basegfx::B2DHomMatrix aLocalTransform(maCurrentTransformation * rBitmapCandidate.getTransform());
392 
393 			if(maBColorModifierStack.count())
394 			{
395                 aBitmapEx = aBitmapEx.ModifyBitmapEx(maBColorModifierStack);
396 
397 				if(aBitmapEx.IsEmpty())
398 				{
399 					// color gets completely replaced, get it
400 					const basegfx::BColor aModifiedColor(maBColorModifierStack.getModifiedColor(basegfx::BColor()));
401 					basegfx::B2DPolygon aPolygon(basegfx::tools::createUnitPolygon());
402 					aPolygon.transform(aLocalTransform);
403 
404 					mpOutputDevice->SetFillColor(Color(aModifiedColor));
405 					mpOutputDevice->SetLineColor();
406 					mpOutputDevice->DrawPolygon(aPolygon);
407 
408 					return;
409 				}
410 			}
411 
412             // #122923# do no longer add Alpha channel here; the right place to do this is when really
413             // the own transformer is used (see OutputDevice::DrawTransformedBitmapEx).
414 
415             // draw using OutputDevice'sDrawTransformedBitmapEx
416             mpOutputDevice->DrawTransformedBitmapEx(aLocalTransform, aBitmapEx);
417 		}
418 
RenderFillGraphicPrimitive2D(const primitive2d::FillGraphicPrimitive2D & rFillBitmapCandidate)419 		void VclProcessor2D::RenderFillGraphicPrimitive2D(const primitive2d::FillGraphicPrimitive2D& rFillBitmapCandidate)
420 		{
421 			const attribute::FillGraphicAttribute& rFillGraphicAttribute(rFillBitmapCandidate.getFillGraphic());
422 			bool bPrimitiveAccepted(false);
423             static bool bTryTilingDirect = true;
424 
425             // #121194# when tiling is used and content is bitmap-based, do direct tiling in the
426             // renderer on pixel base to ensure tight fitting. Do not do this when
427             // the fill is rotated or sheared.
428 
429             // ovveride static bool (for debug) and tiling is active
430 			if(bTryTilingDirect && rFillGraphicAttribute.getTiling())
431 			{
432                 // content is bitmap(ex)
433                 //
434                 // for SVG support, force decomposition when SVG is present. This will lead to use
435                 // the primitive representation of the svg directly.
436                 //
437                 // when graphic is animated, force decomposition to use the correct graphic, else
438                 // fill style will not be animated
439                 if(GRAPHIC_BITMAP == rFillGraphicAttribute.getGraphic().GetType()
440                     && !rFillGraphicAttribute.getGraphic().getSvgData().get()
441                     && !rFillGraphicAttribute.getGraphic().IsAnimated())
442                 {
443 				    // decompose matrix to check for shear, rotate and mirroring
444 				    basegfx::B2DHomMatrix aLocalTransform(maCurrentTransformation * rFillBitmapCandidate.getTransformation());
445 				    basegfx::B2DVector aScale, aTranslate;
446 				    double fRotate, fShearX;
447 				    aLocalTransform.decompose(aScale, aTranslate, fRotate, fShearX);
448 
449                     // when nopt rotated/sheared
450 				    if(basegfx::fTools::equalZero(fRotate) && basegfx::fTools::equalZero(fShearX))
451 				    {
452 					    // no shear or rotate, draw direct in pixel coordinates
453 					    bPrimitiveAccepted = true;
454 
455                         // transform object range to device coordinates (pixels). Use
456                         // the device transformation for better accuracy
457                         basegfx::B2DRange aObjectRange(aTranslate, aTranslate + aScale);
458                         aObjectRange.transform(mpOutputDevice->GetViewTransformation());
459 
460                         // extract discrete size of object
461                         const sal_Int32 nOWidth(basegfx::fround(aObjectRange.getWidth()));
462                         const sal_Int32 nOHeight(basegfx::fround(aObjectRange.getHeight()));
463 
464                         // only do something when object has a size in discrete units
465 						if(nOWidth > 0 && nOHeight > 0)
466 						{
467                             // transform graphic range to device coordinates (pixels). Use
468                             // the device transformation for better accuracy
469                             basegfx::B2DRange aGraphicRange(rFillGraphicAttribute.getGraphicRange());
470                             aGraphicRange.transform(mpOutputDevice->GetViewTransformation() * aLocalTransform);
471 
472                             // extract discrete size of graphic
473                             // caution: when getting to zero, nothing would be painted; thus, do not allow this
474                             const sal_Int32 nBWidth(std::max(sal_Int32(1), basegfx::fround(aGraphicRange.getWidth())));
475                             const sal_Int32 nBHeight(std::max(sal_Int32(1), basegfx::fround(aGraphicRange.getHeight())));
476 
477                             // only do something when bitmap fill has a size in discrete units
478 						    if(nBWidth > 0 && nBHeight > 0)
479 						    {
480 						        // nBWidth, nBHeight is the pixel size of the neede bitmap. To not need to scale it
481 						        // in vcl many times, create a size-optimized version
482 						        const Size aNeededBitmapSizePixel(nBWidth, nBHeight);
483                                 BitmapEx aBitmapEx(rFillGraphicAttribute.getGraphic().GetBitmapEx());
484                                 static bool bEnablePreScaling(true);
485                                 const bool bPreScaled(bEnablePreScaling && nBWidth * nBHeight < (250 * 250));
486 
487                                 // ... but only up to a maximum size, else it gets too expensive
488                                 if(bPreScaled)
489                                 {
490                                     // if color depth is below 24bit, expand before scaling for better quality.
491                                     // This is even needed for low colors, else the scale will produce
492                                     // a bitmap in gray or Black/White (!)
493                                     if(aBitmapEx.GetBitCount() < 24)
494                                     {
495                                         aBitmapEx.Convert(BMP_CONVERSION_24BIT);
496                                     }
497 
498                                     aBitmapEx.Scale(aNeededBitmapSizePixel, BMP_SCALE_INTERPOLATE);
499                                 }
500 
501 					            bool bPainted(false);
502 
503 					            if(maBColorModifierStack.count())
504 					            {
505                                     // when color modifier, apply to bitmap
506 						            aBitmapEx = aBitmapEx.ModifyBitmapEx(maBColorModifierStack);
507 
508                                     // impModifyBitmapEx uses empty bitmap as sign to return that
509                                     // the content will be completely replaced to mono color, use shortcut
510 						            if(aBitmapEx.IsEmpty())
511 						            {
512 							            // color gets completely replaced, get it
513 							            const basegfx::BColor aModifiedColor(maBColorModifierStack.getModifiedColor(basegfx::BColor()));
514 							            basegfx::B2DPolygon aPolygon(basegfx::tools::createUnitPolygon());
515 							            aPolygon.transform(aLocalTransform);
516 
517 							            mpOutputDevice->SetFillColor(Color(aModifiedColor));
518 							            mpOutputDevice->SetLineColor();
519 							            mpOutputDevice->DrawPolygon(aPolygon);
520 
521 							            bPainted = true;
522 						            }
523 					            }
524 
525 					            if(!bPainted)
526 					            {
527                                     sal_Int32 nBLeft(basegfx::fround(aGraphicRange.getMinX()));
528                                     sal_Int32 nBTop(basegfx::fround(aGraphicRange.getMinY()));
529                                     const sal_Int32 nOLeft(basegfx::fround(aObjectRange.getMinX()));
530                                     const sal_Int32 nOTop(basegfx::fround(aObjectRange.getMinY()));
531                                     sal_Int32 nPosX(0);
532                                     sal_Int32 nPosY(0);
533 
534 						            if(nBLeft > nOLeft)
535 						            {
536                                         const sal_Int32 nDiff((nBLeft / nBWidth) + 1);
537 
538                                         nPosX -= nDiff;
539 							            nBLeft -= nDiff * nBWidth;
540 						            }
541 
542 						            if(nBLeft + nBWidth <= nOLeft)
543 						            {
544                                         const sal_Int32 nDiff(-nBLeft / nBWidth);
545 
546                                         nPosX += nDiff;
547 							            nBLeft += nDiff * nBWidth;
548 						            }
549 
550 						            if(nBTop > nOTop)
551 						            {
552                                         const sal_Int32 nDiff((nBTop / nBHeight) + 1);
553 
554                                         nPosY -= nDiff;
555 							            nBTop -= nDiff * nBHeight;
556 						            }
557 
558 						            if(nBTop + nBHeight <= nOTop)
559 						            {
560                                         const sal_Int32 nDiff(-nBTop / nBHeight);
561 
562                                         nPosY += nDiff;
563 							            nBTop += nDiff * nBHeight;
564 						            }
565 
566 						            // prepare OutDev
567 						            const Point aEmptyPoint(0, 0);
568 						            const Rectangle aVisiblePixel(aEmptyPoint, mpOutputDevice->GetOutputSizePixel());
569 						            const bool bWasEnabled(mpOutputDevice->IsMapModeEnabled());
570 						            mpOutputDevice->EnableMapMode(false);
571 
572                                     // check if offset is used
573                                     const sal_Int32 nOffsetX(basegfx::fround(rFillGraphicAttribute.getOffsetX() * nBWidth));
574 
575                                     if(nOffsetX)
576                                     {
577                                         // offset in X, so iterate over Y first and draw lines
578                                         for(sal_Int32 nYPos(nBTop); nYPos < nOTop + nOHeight; nYPos += nBHeight, nPosY++)
579                                         {
580                                             for(sal_Int32 nXPos(nPosY % 2 ? nBLeft - nBWidth + nOffsetX : nBLeft);
581                                                 nXPos < nOLeft + nOWidth; nXPos += nBWidth)
582                                             {
583                                                 const Rectangle aOutRectPixel(Point(nXPos, nYPos), aNeededBitmapSizePixel);
584 
585                                                 if(aOutRectPixel.IsOver(aVisiblePixel))
586                                                 {
587                                                     if(bPreScaled)
588                                                     {
589                                                         mpOutputDevice->DrawBitmapEx(aOutRectPixel.TopLeft(), aBitmapEx);
590                                                     }
591                                                     else
592                                                     {
593                                                         mpOutputDevice->DrawBitmapEx(aOutRectPixel.TopLeft(), aNeededBitmapSizePixel, aBitmapEx);
594                                                     }
595                                                 }
596                                             }
597                                         }
598                                     }
599                                     else
600                                     {
601                                         // check if offset is used
602                                         const sal_Int32 nOffsetY(basegfx::fround(rFillGraphicAttribute.getOffsetY() * nBHeight));
603 
604                                         // possible offset in Y, so iterate over X first and draw columns
605                                         for(sal_Int32 nXPos(nBLeft); nXPos < nOLeft + nOWidth; nXPos += nBWidth, nPosX++)
606                                         {
607                                             for(sal_Int32 nYPos(nPosX % 2 ? nBTop - nBHeight + nOffsetY : nBTop);
608                                                 nYPos < nOTop + nOHeight; nYPos += nBHeight)
609                                             {
610                                                 const Rectangle aOutRectPixel(Point(nXPos, nYPos), aNeededBitmapSizePixel);
611 
612                                                 if(aOutRectPixel.IsOver(aVisiblePixel))
613                                                 {
614                                                     if(bPreScaled)
615                                                     {
616                                                         mpOutputDevice->DrawBitmapEx(aOutRectPixel.TopLeft(), aBitmapEx);
617                                                     }
618                                                     else
619                                                     {
620                                                         mpOutputDevice->DrawBitmapEx(aOutRectPixel.TopLeft(), aNeededBitmapSizePixel, aBitmapEx);
621                                                     }
622                                                 }
623                                             }
624                                         }
625                                     }
626 
627 						            // restore OutDev
628 						            mpOutputDevice->EnableMapMode(bWasEnabled);
629                                 }
630                             }
631                         }
632 				    }
633 			    }
634             }
635 
636 			if(!bPrimitiveAccepted)
637 			{
638 				// do not accept, use decomposition
639 				process(rFillBitmapCandidate.get2DDecomposition(getViewInformation2D()));
640 			}
641 		}
642 
643 		// direct draw of Graphic
RenderPolyPolygonGraphicPrimitive2D(const primitive2d::PolyPolygonGraphicPrimitive2D & rPolygonCandidate)644 		void VclProcessor2D::RenderPolyPolygonGraphicPrimitive2D(const primitive2d::PolyPolygonGraphicPrimitive2D& rPolygonCandidate)
645 		{
646             bool bDone(false);
647             const basegfx::B2DPolyPolygon& rPolyPolygon = rPolygonCandidate.getB2DPolyPolygon();
648 
649             // #121194# Todo: check if this works
650             if(!rPolyPolygon.count())
651             {
652                 // empty polyPolygon, done
653                 bDone = true;
654             }
655             else
656             {
657                 const attribute::FillGraphicAttribute& rFillGraphicAttribute = rPolygonCandidate.getFillGraphic();
658 
659                 // try to catch cases where the graphic will be color-modified to a single
660                 // color (e.g. shadow)
661                 switch(rFillGraphicAttribute.getGraphic().GetType())
662                 {
663                     case GRAPHIC_GDIMETAFILE:
664                     {
665                         // metafiles are potentially transparent, cannot optimize, not done
666                         break;
667                     }
668                     case GRAPHIC_BITMAP:
669                     {
670                         if(!rFillGraphicAttribute.getGraphic().IsTransparent() && !rFillGraphicAttribute.getGraphic().IsAlpha())
671                         {
672                             // bitmap is not transparent and has no alpha
673                             const sal_uInt32 nBColorModifierStackCount(maBColorModifierStack.count());
674 
675                             if(nBColorModifierStackCount)
676                             {
677                                 const basegfx::BColorModifierSharedPtr& rTopmostModifier = maBColorModifierStack.getBColorModifier(nBColorModifierStackCount - 1);
678                                 const basegfx::BColorModifier_replace* pReplacer = dynamic_cast< const basegfx::BColorModifier_replace* >(rTopmostModifier.get());
679 
680                                 if(pReplacer)
681                                 {
682                                     // the bitmap fill is in unified color, so we can replace it with
683                                     // a single polygon fill. The form of the fill depends on tiling
684                                     if(rFillGraphicAttribute.getTiling())
685                                     {
686                                         // with tiling, fill the whole PolyPolygon with the modifier color
687                                         basegfx::B2DPolyPolygon aLocalPolyPolygon(rPolyPolygon);
688 
689                                         aLocalPolyPolygon.transform(maCurrentTransformation);
690                                         mpOutputDevice->SetLineColor();
691                                         mpOutputDevice->SetFillColor(Color(pReplacer->getBColor()));
692                                         mpOutputDevice->DrawPolyPolygon(aLocalPolyPolygon);
693                                     }
694                                     else
695                                     {
696                                         // without tiling, only the area common to the bitmap tile and the
697                                         // PolyPolygon is filled. Create the bitmap tile area in object
698                                         // coordinates. For this, the object transformation needs to be created
699                                         // from the already scaled PolyPolygon. The tile area in object
700                                         // coordinates wil always be non-rotated, so it's not necessary to
701                                         // work with a polygon here
702                                         basegfx::B2DRange aTileRange(rFillGraphicAttribute.getGraphicRange());
703                                         const basegfx::B2DRange aPolyPolygonRange(rPolyPolygon.getB2DRange());
704                                         const basegfx::B2DHomMatrix aNewObjectTransform(
705                                             basegfx::tools::createScaleTranslateB2DHomMatrix(
706                                                 aPolyPolygonRange.getRange(),
707                                                 aPolyPolygonRange.getMinimum()));
708 
709                                         aTileRange.transform(aNewObjectTransform);
710 
711                                         // now clip the object polyPolygon against the tile range
712                                         // to get the common area
713                                         basegfx::B2DPolyPolygon aTarget = basegfx::tools::clipPolyPolygonOnRange(
714                                             rPolyPolygon,
715                                             aTileRange,
716                                             true,
717                                             false);
718 
719                                         if(aTarget.count())
720                                         {
721                                             aTarget.transform(maCurrentTransformation);
722                                             mpOutputDevice->SetLineColor();
723                                             mpOutputDevice->SetFillColor(Color(pReplacer->getBColor()));
724                                             mpOutputDevice->DrawPolyPolygon(aTarget);
725                                         }
726                                     }
727 
728                                     // simplified output executed, we are done
729                                     bDone = true;
730                                 }
731                             }
732                         }
733                         break;
734                     }
735                     default: //GRAPHIC_NONE, GRAPHIC_DEFAULT
736                     {
737                         // empty graphic, we are done
738                         bDone = true;
739                         break;
740                     }
741                 }
742             }
743 
744             if(!bDone)
745             {
746                 // use default decomposition
747                 process(rPolygonCandidate.get2DDecomposition(getViewInformation2D()));
748             }
749         }
750 
751 		// mask group. Force output to VDev and create mask from given mask
RenderMaskPrimitive2DPixel(const primitive2d::MaskPrimitive2D & rMaskCandidate)752 		void VclProcessor2D::RenderMaskPrimitive2DPixel(const primitive2d::MaskPrimitive2D& rMaskCandidate)
753 		{
754 			if(rMaskCandidate.getChildren().hasElements())
755 			{
756 				basegfx::B2DPolyPolygon aMask(rMaskCandidate.getMask());
757 
758 				if(aMask.count())
759 				{
760 					aMask.transform(maCurrentTransformation);
761 					const basegfx::B2DRange aRange(basegfx::tools::getRange(aMask));
762 					impBufferDevice aBufferDevice(*mpOutputDevice, aRange, true);
763 
764 					if(aBufferDevice.isVisible())
765 					{
766 						// remember last OutDev and set to content
767 						OutputDevice* pLastOutputDevice = mpOutputDevice;
768 						mpOutputDevice = &aBufferDevice.getContent();
769 
770 						// paint to it
771 						process(rMaskCandidate.getChildren());
772 
773 						// back to old OutDev
774 						mpOutputDevice = pLastOutputDevice;
775 
776 					    // draw mask
777                         if(getOptionsDrawinglayer().IsAntiAliasing())
778                         {
779                             // with AA, use 8bit AlphaMask to get nice borders
780 						    VirtualDevice& rTransparence = aBufferDevice.getTransparence();
781 						    rTransparence.SetLineColor();
782 						    rTransparence.SetFillColor(COL_BLACK);
783 						    rTransparence.DrawPolyPolygon(aMask);
784 
785 						    // dump buffer to outdev
786 						    aBufferDevice.paint();
787                         }
788                         else
789                         {
790                             // No AA, use 1bit mask
791 						    VirtualDevice& rMask = aBufferDevice.getMask();
792 						    rMask.SetLineColor();
793 						    rMask.SetFillColor(COL_BLACK);
794 						    rMask.DrawPolyPolygon(aMask);
795 
796 						    // dump buffer to outdev
797 						    aBufferDevice.paint();
798                         }
799 					}
800 				}
801 			}
802 		}
803 
804 		// modified color group. Force output to unified color.
RenderModifiedColorPrimitive2D(const primitive2d::ModifiedColorPrimitive2D & rModifiedCandidate)805 		void VclProcessor2D::RenderModifiedColorPrimitive2D(const primitive2d::ModifiedColorPrimitive2D& rModifiedCandidate)
806 		{
807 			if(rModifiedCandidate.getChildren().hasElements())
808 			{
809 				maBColorModifierStack.push(rModifiedCandidate.getColorModifier());
810 				process(rModifiedCandidate.getChildren());
811 				maBColorModifierStack.pop();
812 			}
813 		}
814 
815 		// unified sub-transparence. Draw to VDev first.
RenderUnifiedTransparencePrimitive2D(const primitive2d::UnifiedTransparencePrimitive2D & rTransCandidate)816 		void VclProcessor2D::RenderUnifiedTransparencePrimitive2D(const primitive2d::UnifiedTransparencePrimitive2D& rTransCandidate)
817 		{
818             static bool bForceToDecomposition(false);
819 
820             if(rTransCandidate.getChildren().hasElements())
821             {
822                 if(bForceToDecomposition)
823                 {
824     			    // use decomposition
825 	    		    process(rTransCandidate.get2DDecomposition(getViewInformation2D()));
826                 }
827                 else
828                 {
829 			        if(0.0 == rTransCandidate.getTransparence())
830 			        {
831 				        // no transparence used, so just use the content
832     	    		    process(rTransCandidate.getChildren());
833 			        }
834 			        else if(rTransCandidate.getTransparence() > 0.0 && rTransCandidate.getTransparence() < 1.0)
835 			        {
836                         // transparence is in visible range
837 				        basegfx::B2DRange aRange(primitive2d::getB2DRangeFromPrimitive2DSequence(rTransCandidate.getChildren(), getViewInformation2D()));
838 				        aRange.transform(maCurrentTransformation);
839 				        impBufferDevice aBufferDevice(*mpOutputDevice, aRange, true);
840 
841 				        if(aBufferDevice.isVisible())
842 				        {
843 					        // remember last OutDev and set to content
844 					        OutputDevice* pLastOutputDevice = mpOutputDevice;
845 					        mpOutputDevice = &aBufferDevice.getContent();
846 
847 					        // paint content to it
848 					        process(rTransCandidate.getChildren());
849 
850 					        // back to old OutDev
851 					        mpOutputDevice = pLastOutputDevice;
852 
853 					        // dump buffer to outdev using given transparence
854 					        aBufferDevice.paint(rTransCandidate.getTransparence());
855 				        }
856 			        }
857                 }
858             }
859 		}
860 
861 		// sub-transparence group. Draw to VDev first.
RenderTransparencePrimitive2D(const primitive2d::TransparencePrimitive2D & rTransCandidate)862 		void VclProcessor2D::RenderTransparencePrimitive2D(const primitive2d::TransparencePrimitive2D& rTransCandidate)
863 		{
864 			if(rTransCandidate.getChildren().hasElements())
865 			{
866 				basegfx::B2DRange aRange(primitive2d::getB2DRangeFromPrimitive2DSequence(rTransCandidate.getChildren(), getViewInformation2D()));
867 				aRange.transform(maCurrentTransformation);
868 				impBufferDevice aBufferDevice(*mpOutputDevice, aRange, true);
869 
870 				if(aBufferDevice.isVisible())
871 				{
872 					// remember last OutDev and set to content
873 					OutputDevice* pLastOutputDevice = mpOutputDevice;
874 					mpOutputDevice = &aBufferDevice.getContent();
875 
876 					// paint content to it
877 					process(rTransCandidate.getChildren());
878 
879 					// set to mask
880 					mpOutputDevice = &aBufferDevice.getTransparence();
881 
882 					// when painting transparence masks, reset the color stack
883 					basegfx::BColorModifierStack aLastBColorModifierStack(maBColorModifierStack);
884 					maBColorModifierStack = basegfx::BColorModifierStack();
885 
886 					// paint mask to it (always with transparence intensities, evtl. with AA)
887 					process(rTransCandidate.getTransparence());
888 
889 					// back to old color stack
890 					maBColorModifierStack = aLastBColorModifierStack;
891 
892 					// back to old OutDev
893 					mpOutputDevice = pLastOutputDevice;
894 
895 					// dump buffer to outdev
896 					aBufferDevice.paint();
897 				}
898 			}
899 		}
900 
901 		// transform group.
RenderTransformPrimitive2D(const primitive2d::TransformPrimitive2D & rTransformCandidate)902 		void VclProcessor2D::RenderTransformPrimitive2D(const primitive2d::TransformPrimitive2D& rTransformCandidate)
903 		{
904 			// remember current transformation and ViewInformation
905 			const basegfx::B2DHomMatrix aLastCurrentTransformation(maCurrentTransformation);
906             const geometry::ViewInformation2D aLastViewInformation2D(getViewInformation2D());
907 
908 			// create new transformations for CurrentTransformation
909             // and for local ViewInformation2D
910 			maCurrentTransformation = maCurrentTransformation * rTransformCandidate.getTransformation();
911             const geometry::ViewInformation2D aViewInformation2D(
912                 getViewInformation2D().getObjectTransformation() * rTransformCandidate.getTransformation(),
913                 getViewInformation2D().getViewTransformation(),
914                 getViewInformation2D().getViewport(),
915 				getViewInformation2D().getVisualizedPage(),
916                 getViewInformation2D().getViewTime(),
917 				getViewInformation2D().getExtendedInformationSequence());
918 			updateViewInformation(aViewInformation2D);
919 
920 			// process content
921 			process(rTransformCandidate.getChildren());
922 
923 			// restore transformations
924 			maCurrentTransformation = aLastCurrentTransformation;
925             updateViewInformation(aLastViewInformation2D);
926 		}
927 
928 		// new XDrawPage for ViewInformation2D
RenderPagePreviewPrimitive2D(const primitive2d::PagePreviewPrimitive2D & rPagePreviewCandidate)929 		void VclProcessor2D::RenderPagePreviewPrimitive2D(const primitive2d::PagePreviewPrimitive2D& rPagePreviewCandidate)
930 		{
931 			// remember current transformation and ViewInformation
932             const geometry::ViewInformation2D aLastViewInformation2D(getViewInformation2D());
933 
934 			// create new local ViewInformation2D
935             const geometry::ViewInformation2D aViewInformation2D(
936                 getViewInformation2D().getObjectTransformation(),
937                 getViewInformation2D().getViewTransformation(),
938                 getViewInformation2D().getViewport(),
939 				rPagePreviewCandidate.getXDrawPage(),
940                 getViewInformation2D().getViewTime(),
941 				getViewInformation2D().getExtendedInformationSequence());
942 			updateViewInformation(aViewInformation2D);
943 
944 			// process decomposed content
945 			process(rPagePreviewCandidate.get2DDecomposition(getViewInformation2D()));
946 
947 			// restore transformations
948             updateViewInformation(aLastViewInformation2D);
949 		}
950 
951 		// marker
RenderMarkerArrayPrimitive2D(const primitive2d::MarkerArrayPrimitive2D & rMarkArrayCandidate)952 		void VclProcessor2D::RenderMarkerArrayPrimitive2D(const primitive2d::MarkerArrayPrimitive2D& rMarkArrayCandidate)
953 		{
954             static bool bCheckCompleteMarkerDecompose(false);
955             if(bCheckCompleteMarkerDecompose)
956             {
957 			    process(rMarkArrayCandidate.get2DDecomposition(getViewInformation2D()));
958                 return;
959             }
960 
961 			// get data
962 	        const std::vector< basegfx::B2DPoint >& rPositions = rMarkArrayCandidate.getPositions();
963 			const sal_uInt32 nCount(rPositions.size());
964 
965 			if(nCount && !rMarkArrayCandidate.getMarker().IsEmpty())
966 			{
967 				// get pixel size
968 				const BitmapEx& rMarker(rMarkArrayCandidate.getMarker());
969 				const Size aBitmapSize(rMarker.GetSizePixel());
970 
971 				if(aBitmapSize.Width() && aBitmapSize.Height())
972 				{
973 					// get discrete half size
974 					const basegfx::B2DVector aDiscreteHalfSize(
975                         (aBitmapSize.getWidth() - 1.0) * 0.5,
976                         (aBitmapSize.getHeight() - 1.0) * 0.5);
977 			        const bool bWasEnabled(mpOutputDevice->IsMapModeEnabled());
978 
979                     // do not forget evtl. moved origin in target device MapMode when
980                     // switching it off; it would be missing and lead to wrong positions.
981                     // All his could be done using logic sizes and coordinates, too, but
982                     // we want a 1:1 bitmap rendering here, so it's more safe and faster
983                     // to work with switching off MapMode usage completely.
984                     const Point aOrigin(mpOutputDevice->GetMapMode().GetOrigin());
985 
986                     mpOutputDevice->EnableMapMode(false);
987 
988 					for(std::vector< basegfx::B2DPoint >::const_iterator aIter(rPositions.begin()); aIter != rPositions.end(); aIter++)
989 				    {
990 					    const basegfx::B2DPoint aDiscreteTopLeft((maCurrentTransformation * (*aIter)) - aDiscreteHalfSize);
991                         const Point aDiscretePoint(basegfx::fround(aDiscreteTopLeft.getX()), basegfx::fround(aDiscreteTopLeft.getY()));
992 
993 						mpOutputDevice->DrawBitmapEx(aDiscretePoint + aOrigin, rMarker);
994 					}
995 
996 			        mpOutputDevice->EnableMapMode(bWasEnabled);
997 				}
998 			}
999 		}
1000 
1001 		// point
RenderPointArrayPrimitive2D(const primitive2d::PointArrayPrimitive2D & rPointArrayCandidate)1002 		void VclProcessor2D::RenderPointArrayPrimitive2D(const primitive2d::PointArrayPrimitive2D& rPointArrayCandidate)
1003 		{
1004 			const std::vector< basegfx::B2DPoint >& rPositions = rPointArrayCandidate.getPositions();
1005 			const basegfx::BColor aRGBColor(maBColorModifierStack.getModifiedColor(rPointArrayCandidate.getRGBColor()));
1006 			const Color aVCLColor(aRGBColor);
1007 
1008 			for(std::vector< basegfx::B2DPoint >::const_iterator aIter(rPositions.begin()); aIter != rPositions.end(); aIter++)
1009 			{
1010 				const basegfx::B2DPoint aViewPosition(maCurrentTransformation * (*aIter));
1011 				const Point aPos(basegfx::fround(aViewPosition.getX()), basegfx::fround(aViewPosition.getY()));
1012 
1013 				mpOutputDevice->DrawPixel(aPos, aVCLColor);
1014 			}
1015 		}
1016 
RenderPolygonStrokePrimitive2D(const primitive2d::PolygonStrokePrimitive2D & rPolygonStrokeCandidate)1017 		void VclProcessor2D::RenderPolygonStrokePrimitive2D(const primitive2d::PolygonStrokePrimitive2D& rPolygonStrokeCandidate)
1018 		{
1019             // #i101491# method restructured to clearly use the DrawPolyLine
1020             // calls starting from a deined line width
1021 			const attribute::LineAttribute& rLineAttribute = rPolygonStrokeCandidate.getLineAttribute();
1022 			const double fLineWidth(rLineAttribute.getWidth());
1023 			bool bDone(false);
1024 
1025 			if(basegfx::fTools::more(fLineWidth, 0.0))
1026 			{
1027 				const basegfx::B2DVector aDiscreteUnit(maCurrentTransformation * basegfx::B2DVector(fLineWidth, 0.0));
1028 				const double fDiscreteLineWidth(aDiscreteUnit.getLength());
1029 				const attribute::StrokeAttribute& rStrokeAttribute = rPolygonStrokeCandidate.getStrokeAttribute();
1030 				const basegfx::BColor aHairlineColor(maBColorModifierStack.getModifiedColor(rLineAttribute.getColor()));
1031 				basegfx::B2DPolyPolygon aHairlinePolyPolygon;
1032 
1033 				mpOutputDevice->SetLineColor(Color(aHairlineColor));
1034 				mpOutputDevice->SetFillColor();
1035 
1036 				if(0.0 == rStrokeAttribute.getFullDotDashLen())
1037 				{
1038 					// no line dashing, just copy
1039 					aHairlinePolyPolygon.append(rPolygonStrokeCandidate.getB2DPolygon());
1040 				}
1041 				else
1042 				{
1043 					// else apply LineStyle
1044 					basegfx::tools::applyLineDashing(rPolygonStrokeCandidate.getB2DPolygon(),
1045 						rStrokeAttribute.getDotDashArray(),
1046 						&aHairlinePolyPolygon, 0, rStrokeAttribute.getFullDotDashLen());
1047 				}
1048 
1049 				const sal_uInt32 nCount(aHairlinePolyPolygon.count());
1050 
1051 				if(nCount)
1052 				{
1053                     const bool bAntiAliased(getOptionsDrawinglayer().IsAntiAliasing());
1054                     aHairlinePolyPolygon.transform(maCurrentTransformation);
1055 
1056                     if(bAntiAliased)
1057                     {
1058                         if(basegfx::fTools::lessOrEqual(fDiscreteLineWidth, 1.0))
1059                         {
1060                             // line in range ]0.0 .. 1.0[
1061                             // paint as simple hairline
1062                             for(sal_uInt32 a(0); a < nCount; a++)
1063                             {
1064                                 mpOutputDevice->DrawPolyLine(aHairlinePolyPolygon.getB2DPolygon(a), 0.0);
1065                             }
1066 
1067                             bDone = true;
1068                         }
1069                         else if(basegfx::fTools::lessOrEqual(fDiscreteLineWidth, 2.0))
1070                         {
1071                             // line in range [1.0 .. 2.0[
1072                             // paint as 2x2 with dynamic line distance
1073                             basegfx::B2DHomMatrix aMat;
1074                             const double fDistance(fDiscreteLineWidth - 1.0);
1075                             const double fHalfDistance(fDistance * 0.5);
1076 
1077                             for(sal_uInt32 a(0); a < nCount; a++)
1078                             {
1079                                 basegfx::B2DPolygon aCandidate(aHairlinePolyPolygon.getB2DPolygon(a));
1080 
1081                                 aMat.set(0, 2, -fHalfDistance);
1082                                 aMat.set(1, 2, -fHalfDistance);
1083                                 aCandidate.transform(aMat);
1084                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1085 
1086                                 aMat.set(0, 2, fDistance);
1087                                 aMat.set(1, 2, 0.0);
1088                                 aCandidate.transform(aMat);
1089                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1090 
1091                                 aMat.set(0, 2, 0.0);
1092                                 aMat.set(1, 2, fDistance);
1093                                 aCandidate.transform(aMat);
1094                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1095 
1096                                 aMat.set(0, 2, -fDistance);
1097                                 aMat.set(1, 2, 0.0);
1098                                 aCandidate.transform(aMat);
1099                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1100                             }
1101 
1102                             bDone = true;
1103                         }
1104                         else if(basegfx::fTools::lessOrEqual(fDiscreteLineWidth, 3.0))
1105                         {
1106                             // line in range [2.0 .. 3.0]
1107                             // paint as cross in a 3x3  with dynamic line distance
1108                             basegfx::B2DHomMatrix aMat;
1109                             const double fDistance((fDiscreteLineWidth - 1.0) * 0.5);
1110 
1111                             for(sal_uInt32 a(0); a < nCount; a++)
1112                             {
1113                                 basegfx::B2DPolygon aCandidate(aHairlinePolyPolygon.getB2DPolygon(a));
1114 
1115                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1116 
1117                                 aMat.set(0, 2, -fDistance);
1118                                 aMat.set(1, 2, 0.0);
1119                                 aCandidate.transform(aMat);
1120                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1121 
1122                                 aMat.set(0, 2, fDistance);
1123                                 aMat.set(1, 2, -fDistance);
1124                                 aCandidate.transform(aMat);
1125                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1126 
1127                                 aMat.set(0, 2, fDistance);
1128                                 aMat.set(1, 2, fDistance);
1129                                 aCandidate.transform(aMat);
1130                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1131 
1132                                 aMat.set(0, 2, -fDistance);
1133                                 aMat.set(1, 2, fDistance);
1134                                 aCandidate.transform(aMat);
1135                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1136                             }
1137 
1138                             bDone = true;
1139                         }
1140                         else
1141                         {
1142                             // #i101491# line width above 3.0
1143                         }
1144                     }
1145                     else
1146                     {
1147                         if(basegfx::fTools::lessOrEqual(fDiscreteLineWidth, 1.5))
1148                         {
1149                             // line width below 1.5, draw the basic hairline polygon
1150                             for(sal_uInt32 a(0); a < nCount; a++)
1151                             {
1152                                 mpOutputDevice->DrawPolyLine(aHairlinePolyPolygon.getB2DPolygon(a), 0.0);
1153                             }
1154 
1155                             bDone = true;
1156                         }
1157                         else if(basegfx::fTools::lessOrEqual(fDiscreteLineWidth, 2.5))
1158                         {
1159                             // line width is in range ]1.5 .. 2.5], use four hairlines
1160                             // drawn in a square
1161                             for(sal_uInt32 a(0); a < nCount; a++)
1162                             {
1163                                 basegfx::B2DPolygon aCandidate(aHairlinePolyPolygon.getB2DPolygon(a));
1164                                 basegfx::B2DHomMatrix aMat;
1165 
1166                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1167 
1168                                 aMat.set(0, 2, 1.0);
1169                                 aMat.set(1, 2, 0.0);
1170                                 aCandidate.transform(aMat);
1171 
1172                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1173 
1174                                 aMat.set(0, 2, 0.0);
1175                                 aMat.set(1, 2, 1.0);
1176                                 aCandidate.transform(aMat);
1177 
1178                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1179 
1180                                 aMat.set(0, 2, -1.0);
1181                                 aMat.set(1, 2, 0.0);
1182                                 aCandidate.transform(aMat);
1183 
1184                                 mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
1185                             }
1186 
1187                             bDone = true;
1188                         }
1189                         else
1190                         {
1191                             // #i101491# line width is above 2.5
1192                         }
1193                     }
1194 
1195                     if(!bDone && rPolygonStrokeCandidate.getB2DPolygon().count() > 1000)
1196                     {
1197                         // #i101491# If the polygon complexity uses more than a given amount, do
1198                         // use OuputDevice::DrawPolyLine directly; this will avoid buffering all
1199                         // decompositions in primtives (memory) and fallback to old line painting
1200                         // for very complex polygons, too
1201                         for(sal_uInt32 a(0); a < nCount; a++)
1202                         {
1203                             mpOutputDevice->DrawPolyLine(
1204                                 aHairlinePolyPolygon.getB2DPolygon(a),
1205                                 fDiscreteLineWidth,
1206                                 rLineAttribute.getLineJoin(),
1207                                 rLineAttribute.getLineCap());
1208                         }
1209 
1210                         bDone = true;
1211                     }
1212                 }
1213             }
1214 
1215 			if(!bDone)
1216             {
1217                 // remember that we enter a PolygonStrokePrimitive2D decomposition,
1218                 // used for AA thick line drawing
1219                 mnPolygonStrokePrimitive2D++;
1220 
1221                 // line width is big enough for standard filled polygon visualisation or zero
1222 				process(rPolygonStrokeCandidate.get2DDecomposition(getViewInformation2D()));
1223 
1224                 // leave PolygonStrokePrimitive2D
1225                 mnPolygonStrokePrimitive2D--;
1226             }
1227 		}
1228 
RenderEpsPrimitive2D(const primitive2d::EpsPrimitive2D & rEpsPrimitive2D)1229         void VclProcessor2D::RenderEpsPrimitive2D(const primitive2d::EpsPrimitive2D& rEpsPrimitive2D)
1230         {
1231             // The new decomposition of Metafiles made it necessary to add an Eps
1232             // primitive to handle embedded Eps data. On some devices, this can be
1233             // painted directly (mac, printer).
1234             // To be able to handle the replacement correctly, i need to handle it myself
1235             // since DrawEPS will not be able e.g. to rotate the replacement. To be able
1236             // to do that, i added a boolean return to OutputDevice::DrawEPS(..)
1237             // to know when EPS was handled directly already.
1238 			basegfx::B2DRange aRange(0.0, 0.0, 1.0, 1.0);
1239             aRange.transform(maCurrentTransformation * rEpsPrimitive2D.getEpsTransform());
1240 
1241             if(!aRange.isEmpty())
1242             {
1243                 const Rectangle aRectangle(
1244 				    (sal_Int32)floor(aRange.getMinX()), (sal_Int32)floor(aRange.getMinY()),
1245 				    (sal_Int32)ceil(aRange.getMaxX()), (sal_Int32)ceil(aRange.getMaxY()));
1246 
1247                 if(!aRectangle.IsEmpty())
1248                 {
1249                     // try to paint EPS directly without fallback visualisation
1250                     const bool bEPSPaintedDirectly(mpOutputDevice->DrawEPS(
1251                         aRectangle.TopLeft(),
1252                         aRectangle.GetSize(),
1253                         rEpsPrimitive2D.getGfxLink(),
1254                         0));
1255 
1256                     if(!bEPSPaintedDirectly)
1257                     {
1258                         // use the decomposition which will correctly handle the
1259                         // fallback visualisation using full transformation (e.g. rotation)
1260         				process(rEpsPrimitive2D.get2DDecomposition(getViewInformation2D()));
1261                     }
1262                 }
1263             }
1264         }
1265 
RenderSvgLinearAtomPrimitive2D(const primitive2d::SvgLinearAtomPrimitive2D & rCandidate)1266         void VclProcessor2D::RenderSvgLinearAtomPrimitive2D(const primitive2d::SvgLinearAtomPrimitive2D& rCandidate)
1267         {
1268             const double fDelta(rCandidate.getOffsetB() - rCandidate.getOffsetA());
1269 
1270             if(basegfx::fTools::more(fDelta, 0.0))
1271             {
1272                 const basegfx::BColor aColorA(maBColorModifierStack.getModifiedColor(rCandidate.getColorA()));
1273                 const basegfx::BColor aColorB(maBColorModifierStack.getModifiedColor(rCandidate.getColorB()));
1274 
1275                 // calculate discrete unit in WorldCoordinates; use diagonal (1.0, 1.0) and divide by sqrt(2)
1276                 const basegfx::B2DVector aDiscreteVector(getViewInformation2D().getInverseObjectToViewTransformation() * basegfx::B2DVector(1.0, 1.0));
1277                 const double fDiscreteUnit(aDiscreteVector.getLength() * (1.0 / 1.414213562373));
1278 
1279                 // use color distance and discrete lengths to calculate step count
1280                 const sal_uInt32 nSteps(calculateStepsForSvgGradient(aColorA, aColorB, fDelta, fDiscreteUnit));
1281 
1282                 // switch off line painting
1283                 mpOutputDevice->SetLineColor();
1284 
1285                 // prepare polygon in needed width at start position (with discrete overlap)
1286                 const basegfx::B2DPolygon aPolygon(
1287                     basegfx::tools::createPolygonFromRect(
1288                         basegfx::B2DRange(
1289                             rCandidate.getOffsetA() - fDiscreteUnit,
1290                             0.0,
1291                             rCandidate.getOffsetA() + (fDelta / nSteps) + fDiscreteUnit,
1292                             1.0)));
1293 
1294 
1295                 // prepare loop ([0.0 .. 1.0[)
1296                 double fUnitScale(0.0);
1297                 const double fUnitStep(1.0 / nSteps);
1298 
1299                 // loop and paint
1300                 for(sal_uInt32 a(0); a < nSteps; a++, fUnitScale += fUnitStep)
1301                 {
1302                     basegfx::B2DPolygon aNew(aPolygon);
1303 
1304                     aNew.transform(maCurrentTransformation * basegfx::tools::createTranslateB2DHomMatrix(fDelta * fUnitScale, 0.0));
1305                     mpOutputDevice->SetFillColor(Color(basegfx::interpolate(aColorA, aColorB, fUnitScale)));
1306                     mpOutputDevice->DrawPolyPolygon(basegfx::B2DPolyPolygon(aNew));
1307                 }
1308             }
1309         }
1310 
RenderSvgRadialAtomPrimitive2D(const primitive2d::SvgRadialAtomPrimitive2D & rCandidate)1311         void VclProcessor2D::RenderSvgRadialAtomPrimitive2D(const primitive2d::SvgRadialAtomPrimitive2D& rCandidate)
1312         {
1313             const double fDeltaScale(rCandidate.getScaleB() - rCandidate.getScaleA());
1314 
1315             if(basegfx::fTools::more(fDeltaScale, 0.0))
1316             {
1317                 const basegfx::BColor aColorA(maBColorModifierStack.getModifiedColor(rCandidate.getColorA()));
1318                 const basegfx::BColor aColorB(maBColorModifierStack.getModifiedColor(rCandidate.getColorB()));
1319 
1320                 // calculate discrete unit in WorldCoordinates; use diagonal (1.0, 1.0) and divide by sqrt(2)
1321                 const basegfx::B2DVector aDiscreteVector(getViewInformation2D().getInverseObjectToViewTransformation() * basegfx::B2DVector(1.0, 1.0));
1322                 const double fDiscreteUnit(aDiscreteVector.getLength() * (1.0 / 1.414213562373));
1323 
1324                 // use color distance and discrete lengths to calculate step count
1325                 const sal_uInt32 nSteps(calculateStepsForSvgGradient(aColorA, aColorB, fDeltaScale, fDiscreteUnit));
1326 
1327                 // switch off line painting
1328                 mpOutputDevice->SetLineColor();
1329 
1330                 // prepare loop ([0.0 .. 1.0[, full polygons, no polypolygons with holes)
1331                 double fUnitScale(0.0);
1332                 const double fUnitStep(1.0 / nSteps);
1333 
1334                 for(sal_uInt32 a(0); a < nSteps; a++, fUnitScale += fUnitStep)
1335                 {
1336                     basegfx::B2DHomMatrix aTransform;
1337                     const double fEndScale(rCandidate.getScaleB() - (fDeltaScale * fUnitScale));
1338 
1339                     if(rCandidate.isTranslateSet())
1340                     {
1341                         const basegfx::B2DVector aTranslate(
1342                             basegfx::interpolate(
1343                                 rCandidate.getTranslateB(),
1344                                 rCandidate.getTranslateA(),
1345                                 fUnitScale));
1346 
1347                         aTransform = basegfx::tools::createScaleTranslateB2DHomMatrix(
1348                             fEndScale,
1349                             fEndScale,
1350                             aTranslate.getX(),
1351                             aTranslate.getY());
1352                     }
1353                     else
1354                     {
1355                         aTransform = basegfx::tools::createScaleB2DHomMatrix(
1356                             fEndScale,
1357                             fEndScale);
1358                     }
1359 
1360                     basegfx::B2DPolygon aNew(basegfx::tools::createPolygonFromUnitCircle());
1361 
1362                     aNew.transform(maCurrentTransformation * aTransform);
1363                     mpOutputDevice->SetFillColor(Color(basegfx::interpolate(aColorB, aColorA, fUnitScale)));
1364                     mpOutputDevice->DrawPolyPolygon(basegfx::B2DPolyPolygon(aNew));
1365                 }
1366             }
1367         }
1368 
adaptLineToFillDrawMode() const1369 		void VclProcessor2D::adaptLineToFillDrawMode() const
1370 		{
1371 			const sal_uInt32 nOriginalDrawMode(mpOutputDevice->GetDrawMode());
1372 
1373 			if(nOriginalDrawMode & (DRAWMODE_BLACKLINE|DRAWMODE_GRAYLINE|DRAWMODE_GHOSTEDLINE|DRAWMODE_WHITELINE|DRAWMODE_SETTINGSLINE))
1374 			{
1375 				sal_uInt32 nAdaptedDrawMode(nOriginalDrawMode);
1376 
1377 				if(nOriginalDrawMode & DRAWMODE_BLACKLINE)
1378 				{
1379 					nAdaptedDrawMode |= DRAWMODE_BLACKFILL;
1380 				}
1381 				else
1382 				{
1383 					nAdaptedDrawMode &= ~DRAWMODE_BLACKFILL;
1384 				}
1385 
1386 				if(nOriginalDrawMode & DRAWMODE_GRAYLINE)
1387 				{
1388 					nAdaptedDrawMode |= DRAWMODE_GRAYFILL;
1389 				}
1390 				else
1391 				{
1392 					nAdaptedDrawMode &= ~DRAWMODE_GRAYFILL;
1393 				}
1394 
1395 				if(nOriginalDrawMode & DRAWMODE_GHOSTEDLINE)
1396 				{
1397 					nAdaptedDrawMode |= DRAWMODE_GHOSTEDFILL;
1398 				}
1399 				else
1400 				{
1401 					nAdaptedDrawMode &= ~DRAWMODE_GHOSTEDFILL;
1402 				}
1403 
1404 				if(nOriginalDrawMode & DRAWMODE_WHITELINE)
1405 				{
1406 					nAdaptedDrawMode |= DRAWMODE_WHITEFILL;
1407 				}
1408 				else
1409 				{
1410 					nAdaptedDrawMode &= ~DRAWMODE_WHITEFILL;
1411 				}
1412 
1413 				if(nOriginalDrawMode & DRAWMODE_SETTINGSLINE)
1414 				{
1415 					nAdaptedDrawMode |= DRAWMODE_SETTINGSFILL;
1416 				}
1417 				else
1418 				{
1419 					nAdaptedDrawMode &= ~DRAWMODE_SETTINGSFILL;
1420 				}
1421 
1422 				mpOutputDevice->SetDrawMode(nAdaptedDrawMode);
1423 			}
1424 		}
1425 
adaptTextToFillDrawMode() const1426 		void VclProcessor2D::adaptTextToFillDrawMode() const
1427 		{
1428 			const sal_uInt32 nOriginalDrawMode(mpOutputDevice->GetDrawMode());
1429 			if(nOriginalDrawMode & (DRAWMODE_BLACKTEXT|DRAWMODE_GRAYTEXT|DRAWMODE_GHOSTEDTEXT|DRAWMODE_WHITETEXT|DRAWMODE_SETTINGSTEXT))
1430 			{
1431 				sal_uInt32 nAdaptedDrawMode(nOriginalDrawMode);
1432 
1433 				if(nOriginalDrawMode & DRAWMODE_BLACKTEXT)
1434 				{
1435 					nAdaptedDrawMode |= DRAWMODE_BLACKFILL;
1436 				}
1437 				else
1438 				{
1439 					nAdaptedDrawMode &= ~DRAWMODE_BLACKFILL;
1440 				}
1441 
1442 				if(nOriginalDrawMode & DRAWMODE_GRAYTEXT)
1443 				{
1444 					nAdaptedDrawMode |= DRAWMODE_GRAYFILL;
1445 				}
1446 				else
1447 				{
1448 					nAdaptedDrawMode &= ~DRAWMODE_GRAYFILL;
1449 				}
1450 
1451 				if(nOriginalDrawMode & DRAWMODE_GHOSTEDTEXT)
1452 				{
1453 					nAdaptedDrawMode |= DRAWMODE_GHOSTEDFILL;
1454 				}
1455 				else
1456 				{
1457 					nAdaptedDrawMode &= ~DRAWMODE_GHOSTEDFILL;
1458 				}
1459 
1460 				if(nOriginalDrawMode & DRAWMODE_WHITETEXT)
1461 				{
1462 					nAdaptedDrawMode |= DRAWMODE_WHITEFILL;
1463 				}
1464 				else
1465 				{
1466 					nAdaptedDrawMode &= ~DRAWMODE_WHITEFILL;
1467 				}
1468 
1469 				if(nOriginalDrawMode & DRAWMODE_SETTINGSTEXT)
1470 				{
1471 					nAdaptedDrawMode |= DRAWMODE_SETTINGSFILL;
1472 				}
1473 				else
1474 				{
1475 					nAdaptedDrawMode &= ~DRAWMODE_SETTINGSFILL;
1476 				}
1477 
1478 				mpOutputDevice->SetDrawMode(nAdaptedDrawMode);
1479 			}
1480 		}
1481 
1482 		//////////////////////////////////////////////////////////////////////////////
1483 		// process support
1484 
VclProcessor2D(const geometry::ViewInformation2D & rViewInformation,OutputDevice & rOutDev)1485 		VclProcessor2D::VclProcessor2D(
1486 			const geometry::ViewInformation2D& rViewInformation,
1487 			OutputDevice& rOutDev)
1488 		:	BaseProcessor2D(rViewInformation),
1489 			mpOutputDevice(&rOutDev),
1490 			maBColorModifierStack(),
1491 			maCurrentTransformation(),
1492 			maDrawinglayerOpt(),
1493             mnPolygonStrokePrimitive2D(0)
1494 		{
1495             // set digit language, derived from SvtCTLOptions to have the correct
1496             // number display for arabic/hindi numerals
1497             const SvtCTLOptions aSvtCTLOptions;
1498             LanguageType eLang(LANGUAGE_SYSTEM);
1499 
1500             if(SvtCTLOptions::NUMERALS_HINDI == aSvtCTLOptions.GetCTLTextNumerals())
1501             {
1502                 eLang = LANGUAGE_ARABIC_SAUDI_ARABIA;
1503             }
1504             else if(SvtCTLOptions::NUMERALS_ARABIC == aSvtCTLOptions.GetCTLTextNumerals())
1505             {
1506                 eLang = LANGUAGE_ENGLISH;
1507             }
1508             else
1509             {
1510                 eLang = (LanguageType)Application::GetSettings().GetLanguage();
1511             }
1512 
1513             rOutDev.SetDigitLanguage(eLang);
1514 		}
1515 
~VclProcessor2D()1516 		VclProcessor2D::~VclProcessor2D()
1517 		{
1518 		}
1519 	} // end of namespace processor2d
1520 } // end of namespace drawinglayer
1521 
1522 //////////////////////////////////////////////////////////////////////////////
1523 // eof
1524