xref: /trunk/main/drawinglayer/source/processor3d/defaultprocessor3d.cxx (revision cdf0e10c4e3984b49a9502b011690b615761d4a3)
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27 
28 // MARKER(update_precomp.py): autogen include statement, do not remove
29 #include "precompiled_drawinglayer.hxx"
30 
31 #include <drawinglayer/processor3d/defaultprocessor3d.hxx>
32 #include <drawinglayer/primitive3d/textureprimitive3d.hxx>
33 #include <drawinglayer/texture/texture.hxx>
34 #include <drawinglayer/texture/texture3d.hxx>
35 #include <drawinglayer/primitive3d/hatchtextureprimitive3d.hxx>
36 #include <drawinglayer/primitive3d/modifiedcolorprimitive3d.hxx>
37 #include <drawinglayer/primitive3d/polygonprimitive3d.hxx>
38 #include <basegfx/polygon/b3dpolygontools.hxx>
39 #include <drawinglayer/attribute/materialattribute3d.hxx>
40 #include <drawinglayer/primitive3d/polypolygonprimitive3d.hxx>
41 #include <basegfx/polygon/b3dpolypolygontools.hxx>
42 #include <com/sun/star/drawing/ShadeMode.hpp>
43 #include <drawinglayer/primitive3d/transformprimitive3d.hxx>
44 #include <drawinglayer/primitive3d/drawinglayer_primitivetypes3d.hxx>
45 #include <vcl/bitmapex.hxx>
46 #include <drawinglayer/attribute/sdrsceneattribute3d.hxx>
47 #include <drawinglayer/attribute/sdrlightingattribute3d.hxx>
48 
49 //////////////////////////////////////////////////////////////////////////////
50 
51 using namespace com::sun::star;
52 
53 //////////////////////////////////////////////////////////////////////////////
54 
55 namespace drawinglayer
56 {
57     namespace processor3d
58     {
59         void DefaultProcessor3D::impRenderGradientTexturePrimitive3D(const primitive3d::GradientTexturePrimitive3D& rPrimitive, bool bTransparence)
60         {
61             const primitive3d::Primitive3DSequence& rSubSequence = rPrimitive.getChildren();
62 
63             if(rSubSequence.hasElements())
64             {
65                 // rescue values
66                 const bool bOldModulate(getModulate()); mbModulate = rPrimitive.getModulate();
67                 const bool bOldFilter(getFilter()); mbFilter = rPrimitive.getFilter();
68                 const bool bOldSimpleTextureActive(getSimpleTextureActive());
69                 boost::shared_ptr< texture::GeoTexSvx > pOldTex = (bTransparence) ? mpTransparenceGeoTexSvx : mpGeoTexSvx;
70 
71                 // create texture
72                 const attribute::FillGradientAttribute& rFillGradient = rPrimitive.getGradient();
73                 const basegfx::B2DRange aOutlineRange(0.0, 0.0, rPrimitive.getTextureSize().getX(), rPrimitive.getTextureSize().getY());
74                 const attribute::GradientStyle aGradientStyle(rFillGradient.getStyle());
75                 sal_uInt32 nSteps(rFillGradient.getSteps());
76                 const basegfx::BColor aStart(rFillGradient.getStartColor());
77                 const basegfx::BColor aEnd(rFillGradient.getEndColor());
78                 const sal_uInt32 nMaxSteps(sal_uInt32((aStart.getMaximumDistance(aEnd) * 127.5) + 0.5));
79                 boost::shared_ptr< texture::GeoTexSvx > pNewTex;
80 
81                 if(nMaxSteps)
82                 {
83                     // there IS a color distance
84                     if(nSteps == 0L)
85                     {
86                         nSteps = nMaxSteps;
87                     }
88 
89                     if(nSteps < 2L)
90                     {
91                         nSteps = 2L;
92                     }
93 
94                     if(nSteps > nMaxSteps)
95                     {
96                         nSteps = nMaxSteps;
97                     }
98 
99                     switch(aGradientStyle)
100                     {
101                         case attribute::GRADIENTSTYLE_LINEAR:
102                         {
103                             pNewTex.reset(new texture::GeoTexSvxGradientLinear(aOutlineRange, aStart, aEnd, nSteps, rFillGradient.getBorder(), rFillGradient.getAngle()));
104                             break;
105                         }
106                         case attribute::GRADIENTSTYLE_AXIAL:
107                         {
108                             pNewTex.reset(new texture::GeoTexSvxGradientAxial(aOutlineRange, aStart, aEnd, nSteps, rFillGradient.getBorder(), rFillGradient.getAngle()));
109                             break;
110                         }
111                         case attribute::GRADIENTSTYLE_RADIAL:
112                         {
113                             pNewTex.reset(new texture::GeoTexSvxGradientRadial(aOutlineRange, aStart, aEnd, nSteps, rFillGradient.getBorder(), rFillGradient.getOffsetX(), rFillGradient.getOffsetY()));
114                             break;
115                         }
116                         case attribute::GRADIENTSTYLE_ELLIPTICAL:
117                         {
118                             pNewTex.reset(new texture::GeoTexSvxGradientElliptical(aOutlineRange, aStart, aEnd, nSteps, rFillGradient.getBorder(), rFillGradient.getOffsetX(), rFillGradient.getOffsetY(), rFillGradient.getAngle()));
119                             break;
120                         }
121                         case attribute::GRADIENTSTYLE_SQUARE:
122                         {
123                             pNewTex.reset(new texture::GeoTexSvxGradientSquare(aOutlineRange, aStart, aEnd, nSteps, rFillGradient.getBorder(), rFillGradient.getOffsetX(), rFillGradient.getOffsetY(), rFillGradient.getAngle()));
124                             break;
125                         }
126                         case attribute::GRADIENTSTYLE_RECT:
127                         {
128                             pNewTex.reset(new texture::GeoTexSvxGradientRect(aOutlineRange, aStart, aEnd, nSteps, rFillGradient.getBorder(), rFillGradient.getOffsetX(), rFillGradient.getOffsetY(), rFillGradient.getAngle()));
129                             break;
130                         }
131                     }
132 
133                     mbSimpleTextureActive = false;
134                 }
135                 else
136                 {
137                     // no color distance -> same color, use simple texture
138                     pNewTex.reset(new texture::GeoTexSvxMono(aStart, 1.0 - aStart.luminance()));
139                     mbSimpleTextureActive = true;
140                 }
141 
142                 // set created texture
143                 if(bTransparence)
144                 {
145                     mpTransparenceGeoTexSvx = pNewTex;
146                 }
147                 else
148                 {
149                     mpGeoTexSvx = pNewTex;
150                 }
151 
152                 // process sub-list
153                 process(rSubSequence);
154 
155                 // restore values
156                 mbModulate = bOldModulate;
157                 mbFilter = bOldFilter;
158                 mbSimpleTextureActive = bOldSimpleTextureActive;
159 
160                 if(bTransparence)
161                 {
162                     mpTransparenceGeoTexSvx = pOldTex;
163                 }
164                 else
165                 {
166                     mpGeoTexSvx = pOldTex;
167                 }
168             }
169         }
170 
171         void DefaultProcessor3D::impRenderHatchTexturePrimitive3D(const primitive3d::HatchTexturePrimitive3D& rPrimitive)
172         {
173             const primitive3d::Primitive3DSequence& rSubSequence = rPrimitive.getChildren();
174 
175             if(rSubSequence.hasElements())
176             {
177                 // rescue values
178                 const bool bOldModulate(getModulate()); mbModulate = rPrimitive.getModulate();
179                 const bool bOldFilter(getFilter()); mbFilter = rPrimitive.getFilter();
180                 boost::shared_ptr< texture::GeoTexSvx > pOldTex = mpGeoTexSvx;
181 
182                 // calculate logic pixel size in object coordinates. Create transformation view
183                 // to object by inverting ObjectToView
184                 basegfx::B3DHomMatrix aInvObjectToView(getViewInformation3D().getObjectToView());
185                 aInvObjectToView.invert();
186 
187                 // back-project discrete coordinates to object coordinates and extract
188                 // maximum distance
189                 const basegfx::B3DPoint aZero(aInvObjectToView * basegfx::B3DPoint(0.0, 0.0, 0.0));
190                 const basegfx::B3DPoint aOne(aInvObjectToView * basegfx::B3DPoint(1.0, 1.0, 1.0));
191                 const basegfx::B3DVector aLogicPixel(aOne - aZero);
192                 double fLogicPixelSizeWorld(::std::max(::std::max(fabs(aLogicPixel.getX()), fabs(aLogicPixel.getY())), fabs(aLogicPixel.getZ())));
193 
194                 // calculate logic pixel size in texture coordinates
195                 const double fLogicTexSizeX(fLogicPixelSizeWorld / rPrimitive.getTextureSize().getX());
196                 const double fLogicTexSizeY(fLogicPixelSizeWorld / rPrimitive.getTextureSize().getY());
197                 const double fLogicTexSize(fLogicTexSizeX > fLogicTexSizeY ? fLogicTexSizeX : fLogicTexSizeY);
198 
199                 // create texture and set
200                 mpGeoTexSvx.reset(new texture::GeoTexSvxMultiHatch(rPrimitive, fLogicTexSize));
201 
202                 // process sub-list
203                 process(rSubSequence);
204 
205                 // restore values
206                 mbModulate = bOldModulate;
207                 mbFilter = bOldFilter;
208                 mpGeoTexSvx = pOldTex;
209             }
210         }
211 
212         void DefaultProcessor3D::impRenderBitmapTexturePrimitive3D(const primitive3d::BitmapTexturePrimitive3D& rPrimitive)
213         {
214             const primitive3d::Primitive3DSequence& rSubSequence = rPrimitive.getChildren();
215 
216             if(rSubSequence.hasElements())
217             {
218                 // rescue values
219                 const bool bOldModulate(getModulate()); mbModulate = rPrimitive.getModulate();
220                 const bool bOldFilter(getFilter()); mbFilter = rPrimitive.getFilter();
221                 boost::shared_ptr< texture::GeoTexSvx > pOldTex = mpGeoTexSvx;
222 
223                 // create texture
224                 const attribute::FillBitmapAttribute& rFillBitmapAttribute = rPrimitive.getFillBitmapAttribute();
225 
226                 if(rFillBitmapAttribute.getTiling())
227                 {
228                     mpGeoTexSvx.reset(new texture::GeoTexSvxBitmapTiled(
229                         rFillBitmapAttribute.getBitmapEx().GetBitmap(),
230                         rFillBitmapAttribute.getTopLeft() * rPrimitive.getTextureSize(),
231                         rFillBitmapAttribute.getSize() * rPrimitive.getTextureSize()));
232                 }
233                 else
234                 {
235                     mpGeoTexSvx.reset(new texture::GeoTexSvxBitmap(
236                         rFillBitmapAttribute.getBitmapEx().GetBitmap(),
237                         rFillBitmapAttribute.getTopLeft() * rPrimitive.getTextureSize(),
238                         rFillBitmapAttribute.getSize() * rPrimitive.getTextureSize()));
239                 }
240 
241                 // process sub-list
242                 process(rSubSequence);
243 
244                 // restore values
245                 mbModulate = bOldModulate;
246                 mbFilter = bOldFilter;
247                 mpGeoTexSvx = pOldTex;
248             }
249         }
250 
251         void DefaultProcessor3D::impRenderModifiedColorPrimitive3D(const primitive3d::ModifiedColorPrimitive3D& rModifiedCandidate)
252         {
253             const primitive3d::Primitive3DSequence& rSubSequence = rModifiedCandidate.getChildren();
254 
255             if(rSubSequence.hasElements())
256             {
257                 // put modifier on stack
258                 maBColorModifierStack.push(rModifiedCandidate.getColorModifier());
259 
260                 // process sub-list
261                 process(rModifiedCandidate.getChildren());
262 
263                 // remove modifier from stack
264                 maBColorModifierStack.pop();
265             }
266         }
267 
268         void DefaultProcessor3D::impRenderPolygonHairlinePrimitive3D(const primitive3d::PolygonHairlinePrimitive3D& rPrimitive)
269         {
270             basegfx::B3DPolygon aHairline(rPrimitive.getB3DPolygon());
271 
272             if(aHairline.count())
273             {
274                 // hairlines need no extra data, clear it
275                 aHairline.clearTextureCoordinates();
276                 aHairline.clearNormals();
277                 aHairline.clearBColors();
278 
279                 // transform to device coordinates (-1.0 .. 1.0) and check for visibility
280                 aHairline.transform(getViewInformation3D().getObjectToView());
281                 const basegfx::B3DRange a3DRange(basegfx::tools::getRange(aHairline));
282                 const basegfx::B2DRange a2DRange(a3DRange.getMinX(), a3DRange.getMinY(), a3DRange.getMaxX(), a3DRange.getMaxY());
283 
284                 if(a2DRange.overlaps(maRasterRange))
285                 {
286                     const attribute::MaterialAttribute3D aMaterial(maBColorModifierStack.getModifiedColor(rPrimitive.getBColor()));
287 
288                     rasterconvertB3DPolygon(aMaterial, aHairline);
289                 }
290             }
291         }
292 
293         void DefaultProcessor3D::impRenderPolyPolygonMaterialPrimitive3D(const primitive3d::PolyPolygonMaterialPrimitive3D& rPrimitive)
294         {
295             basegfx::B3DPolyPolygon aFill(rPrimitive.getB3DPolyPolygon());
296             basegfx::BColor aObjectColor(rPrimitive.getMaterial().getColor());
297             bool bPaintIt(aFill.count());
298 
299             // #i98295# get ShadeMode. Correct early when only flat is possible due to missing normals
300             const ::com::sun::star::drawing::ShadeMode aShadeMode(
301                 aFill.areNormalsUsed() ?
302                     getSdrSceneAttribute().getShadeMode() : ::com::sun::star::drawing::ShadeMode_FLAT);
303 
304             if(bPaintIt)
305             {
306                 // get rid of texture coordinates if there is no texture
307                 if(aFill.areTextureCoordinatesUsed() && !getGeoTexSvx().get() && !getTransparenceGeoTexSvx().get())
308                 {
309                     aFill.clearTextureCoordinates();
310                 }
311 
312                 // #i98295# get rid of normals and color early when not needed
313                 if(::com::sun::star::drawing::ShadeMode_FLAT == aShadeMode)
314                 {
315                     aFill.clearNormals();
316                     aFill.clearBColors();
317                 }
318 
319                 // transform to device coordinates (-1.0 .. 1.0) and check for visibility
320                 aFill.transform(getViewInformation3D().getObjectToView());
321                 const basegfx::B3DRange a3DRange(basegfx::tools::getRange(aFill));
322                 const basegfx::B2DRange a2DRange(a3DRange.getMinX(), a3DRange.getMinY(), a3DRange.getMaxX(), a3DRange.getMaxY());
323 
324                 bPaintIt = a2DRange.overlaps(maRasterRange);
325             }
326 
327             // check if it shall be painted regarding hiding of normals (backface culling)
328             if(bPaintIt && !rPrimitive.getDoubleSided())
329             {
330                 // get plane normal of polygon in view coordinates (with ZBuffer values),
331                 // left-handed coordinate system
332                 const basegfx::B3DVector aPlaneNormal(aFill.getB3DPolygon(0L).getNormal());
333 
334                 if(aPlaneNormal.getZ() > 0.0)
335                 {
336                     bPaintIt = false;
337                 }
338             }
339 
340             if(bPaintIt)
341             {
342                 // prepare ObjectToEye in NormalTransform
343                 basegfx::B3DHomMatrix aNormalTransform(getViewInformation3D().getOrientation() * getViewInformation3D().getObjectTransformation());
344 
345                 if(getSdrSceneAttribute().getTwoSidedLighting())
346                 {
347                     // get plane normal of polygon in view coordinates (with ZBuffer values),
348                     // left-handed coordinate system
349                     const basegfx::B3DVector aPlaneNormal(aFill.getB3DPolygon(0L).getNormal());
350 
351                     if(aPlaneNormal.getZ() > 0.0)
352                     {
353                         // mirror normals
354                         aNormalTransform.scale(-1.0, -1.0, -1.0);
355                     }
356                 }
357 
358                 switch(aShadeMode)
359                 {
360                     case ::com::sun::star::drawing::ShadeMode_PHONG:
361                     {
362                         // phong shading. Transform normals to eye coor
363                         aFill.transformNormals(aNormalTransform);
364                         break;
365                     }
366                     case ::com::sun::star::drawing::ShadeMode_SMOOTH:
367                     {
368                         // gouraud shading. Transform normals to eye coor
369                         aFill.transformNormals(aNormalTransform);
370 
371                         // prepare color model parameters, evtl. use blend color
372                         const basegfx::BColor aColor(getModulate() ? basegfx::BColor(1.0, 1.0, 1.0) : rPrimitive.getMaterial().getColor());
373                         const basegfx::BColor& rSpecular(rPrimitive.getMaterial().getSpecular());
374                         const basegfx::BColor& rEmission(rPrimitive.getMaterial().getEmission());
375                         const sal_uInt16 nSpecularIntensity(rPrimitive.getMaterial().getSpecularIntensity());
376 
377                         // solve color model for each normal vector, set colors at points. Clear normals.
378                         for(sal_uInt32 a(0L); a < aFill.count(); a++)
379                         {
380                             basegfx::B3DPolygon aPartFill(aFill.getB3DPolygon(a));
381 
382                             for(sal_uInt32 b(0L); b < aPartFill.count(); b++)
383                             {
384                                 // solve color model. Transform normal to eye coor
385                                 const basegfx::B3DVector aNormal(aPartFill.getNormal(b));
386                                 const basegfx::BColor aSolvedColor(getSdrLightingAttribute().solveColorModel(aNormal, aColor, rSpecular, rEmission, nSpecularIntensity));
387                                 aPartFill.setBColor(b, aSolvedColor);
388                             }
389 
390                             // clear normals on this part polygon and write it back
391                             aPartFill.clearNormals();
392                             aFill.setB3DPolygon(a, aPartFill);
393                         }
394                         break;
395                     }
396                     case ::com::sun::star::drawing::ShadeMode_FLAT:
397                     {
398                         // flat shading. Get plane vector in eye coordinates
399                         const basegfx::B3DVector aPlaneEyeNormal(aNormalTransform * rPrimitive.getB3DPolyPolygon().getB3DPolygon(0L).getNormal());
400 
401                         // prepare color model parameters, evtl. use blend color
402                         const basegfx::BColor aColor(getModulate() ? basegfx::BColor(1.0, 1.0, 1.0) : rPrimitive.getMaterial().getColor());
403                         const basegfx::BColor& rSpecular(rPrimitive.getMaterial().getSpecular());
404                         const basegfx::BColor& rEmission(rPrimitive.getMaterial().getEmission());
405                         const sal_uInt16 nSpecularIntensity(rPrimitive.getMaterial().getSpecularIntensity());
406 
407                         // solve color model for plane vector and use that color for whole plane
408                         aObjectColor = getSdrLightingAttribute().solveColorModel(aPlaneEyeNormal, aColor, rSpecular, rEmission, nSpecularIntensity);
409                         break;
410                     }
411                     default: // case ::com::sun::star::drawing::ShadeMode_DRAFT:
412                     {
413                         // draft, just use object color which is already set. Delete all other infos
414                         aFill.clearNormals();
415                         aFill.clearBColors();
416                         break;
417                     }
418                 }
419 
420                 // draw it to ZBuffer
421                 const attribute::MaterialAttribute3D aMaterial(
422                     maBColorModifierStack.getModifiedColor(aObjectColor),
423                     rPrimitive.getMaterial().getSpecular(),
424                     rPrimitive.getMaterial().getEmission(),
425                     rPrimitive.getMaterial().getSpecularIntensity());
426 
427                 rasterconvertB3DPolyPolygon(aMaterial, aFill);
428             }
429         }
430 
431         void DefaultProcessor3D::impRenderTransformPrimitive3D(const primitive3d::TransformPrimitive3D& rTransformCandidate)
432         {
433             // transform group. Remember current transformations
434             const geometry::ViewInformation3D aLastViewInformation3D(getViewInformation3D());
435 
436             // create new transformation; add new object transform from right side
437             const geometry::ViewInformation3D aNewViewInformation3D(
438                 aLastViewInformation3D.getObjectTransformation() * rTransformCandidate.getTransformation(),
439                 aLastViewInformation3D.getOrientation(),
440                 aLastViewInformation3D.getProjection(),
441                 aLastViewInformation3D.getDeviceToView(),
442                 aLastViewInformation3D.getViewTime(),
443                 aLastViewInformation3D.getExtendedInformationSequence());
444             updateViewInformation(aNewViewInformation3D);
445 
446             // let break down recursively
447             process(rTransformCandidate.getChildren());
448 
449             // restore transformations
450             updateViewInformation(aLastViewInformation3D);
451         }
452 
453         void DefaultProcessor3D::processBasePrimitive3D(const primitive3d::BasePrimitive3D& rBasePrimitive)
454         {
455             // it is a BasePrimitive3D implementation, use getPrimitive3DID() call for switch
456             switch(rBasePrimitive.getPrimitive3DID())
457             {
458                 case PRIMITIVE3D_ID_GRADIENTTEXTUREPRIMITIVE3D :
459                 {
460                     // GradientTexturePrimitive3D
461                     const primitive3d::GradientTexturePrimitive3D& rPrimitive = static_cast< const primitive3d::GradientTexturePrimitive3D& >(rBasePrimitive);
462                     impRenderGradientTexturePrimitive3D(rPrimitive, false);
463                     break;
464                 }
465                 case PRIMITIVE3D_ID_HATCHTEXTUREPRIMITIVE3D :
466                 {
467                     // HatchTexturePrimitive3D
468                     static bool bDoHatchDecomposition(false);
469 
470                     if(bDoHatchDecomposition)
471                     {
472                         // let break down
473                         process(rBasePrimitive.get3DDecomposition(getViewInformation3D()));
474                     }
475                     else
476                     {
477                         // hatchTexturePrimitive3D
478                         const primitive3d::HatchTexturePrimitive3D& rPrimitive = static_cast< const primitive3d::HatchTexturePrimitive3D& >(rBasePrimitive);
479                         impRenderHatchTexturePrimitive3D(rPrimitive);
480                     }
481                     break;
482                 }
483                 case PRIMITIVE3D_ID_BITMAPTEXTUREPRIMITIVE3D :
484                 {
485                     // BitmapTexturePrimitive3D
486                     const primitive3d::BitmapTexturePrimitive3D& rPrimitive = static_cast< const primitive3d::BitmapTexturePrimitive3D& >(rBasePrimitive);
487                     impRenderBitmapTexturePrimitive3D(rPrimitive);
488                     break;
489                 }
490                 case PRIMITIVE3D_ID_TRANSPARENCETEXTUREPRIMITIVE3D :
491                 {
492                     // TransparenceTexturePrimitive3D
493                     const primitive3d::TransparenceTexturePrimitive3D& rPrimitive = static_cast< const primitive3d::TransparenceTexturePrimitive3D& >(rBasePrimitive);
494                     mnTransparenceCounter++;
495                     impRenderGradientTexturePrimitive3D(rPrimitive, true);
496                     mnTransparenceCounter--;
497                     break;
498                 }
499                 case PRIMITIVE3D_ID_MODIFIEDCOLORPRIMITIVE3D :
500                 {
501                     // ModifiedColorPrimitive3D
502                     // Force output to unified color.
503                     const primitive3d::ModifiedColorPrimitive3D& rPrimitive = static_cast< const primitive3d::ModifiedColorPrimitive3D& >(rBasePrimitive);
504                     impRenderModifiedColorPrimitive3D(rPrimitive);
505                     break;
506                 }
507                 case PRIMITIVE3D_ID_POLYGONHAIRLINEPRIMITIVE3D :
508                 {
509                     // directdraw of PolygonHairlinePrimitive3D
510                     const primitive3d::PolygonHairlinePrimitive3D& rPrimitive = static_cast< const primitive3d::PolygonHairlinePrimitive3D& >(rBasePrimitive);
511                     impRenderPolygonHairlinePrimitive3D(rPrimitive);
512                     break;
513                 }
514                 case PRIMITIVE3D_ID_POLYPOLYGONMATERIALPRIMITIVE3D :
515                 {
516                     // directdraw of PolyPolygonMaterialPrimitive3D
517                     const primitive3d::PolyPolygonMaterialPrimitive3D& rPrimitive = static_cast< const primitive3d::PolyPolygonMaterialPrimitive3D& >(rBasePrimitive);
518                     impRenderPolyPolygonMaterialPrimitive3D(rPrimitive);
519                     break;
520                 }
521                 case PRIMITIVE3D_ID_TRANSFORMPRIMITIVE3D :
522                 {
523                     // transform group (TransformPrimitive3D)
524                     impRenderTransformPrimitive3D(static_cast< const primitive3d::TransformPrimitive3D& >(rBasePrimitive));
525                     break;
526                 }
527                 default:
528                 {
529                     // process recursively
530                     process(rBasePrimitive.get3DDecomposition(getViewInformation3D()));
531                     break;
532                 }
533             }
534         }
535 
536         DefaultProcessor3D::DefaultProcessor3D(
537             const geometry::ViewInformation3D& rViewInformation,
538             const attribute::SdrSceneAttribute& rSdrSceneAttribute,
539             const attribute::SdrLightingAttribute& rSdrLightingAttribute)
540         :   BaseProcessor3D(rViewInformation),
541             mrSdrSceneAttribute(rSdrSceneAttribute),
542             mrSdrLightingAttribute(rSdrLightingAttribute),
543             maRasterRange(),
544             maBColorModifierStack(),
545             mpGeoTexSvx(),
546             mpTransparenceGeoTexSvx(),
547             maDrawinglayerOpt(),
548             mnTransparenceCounter(0),
549             mbModulate(false),
550             mbFilter(false),
551             mbSimpleTextureActive(false)
552         {
553             // a derivation has to set maRasterRange which is used in the basic render methods.
554             // Setting to default here ([0.0 .. 1.0] in X,Y) to avoid problems
555             maRasterRange.expand(basegfx::B2DTuple(0.0, 0.0));
556             maRasterRange.expand(basegfx::B2DTuple(1.0, 1.0));
557         }
558 
559         DefaultProcessor3D::~DefaultProcessor3D()
560         {
561         }
562     } // end of namespace processor3d
563 } // end of namespace drawinglayer
564 
565 //////////////////////////////////////////////////////////////////////////////
566 // eof
567