xref: /trunk/main/drawinglayer/source/processor3d/shadow3dextractor.cxx (revision 464702f4578bd67db020a330afd07883930c5e07)
1*464702f4SAndrew Rist /**************************************************************
2cdf0e10cSrcweir  *
3*464702f4SAndrew Rist  * Licensed to the Apache Software Foundation (ASF) under one
4*464702f4SAndrew Rist  * or more contributor license agreements.  See the NOTICE file
5*464702f4SAndrew Rist  * distributed with this work for additional information
6*464702f4SAndrew Rist  * regarding copyright ownership.  The ASF licenses this file
7*464702f4SAndrew Rist  * to you under the Apache License, Version 2.0 (the
8*464702f4SAndrew Rist  * "License"); you may not use this file except in compliance
9*464702f4SAndrew Rist  * with the License.  You may obtain a copy of the License at
10cdf0e10cSrcweir  *
11*464702f4SAndrew Rist  *   http://www.apache.org/licenses/LICENSE-2.0
12cdf0e10cSrcweir  *
13*464702f4SAndrew Rist  * Unless required by applicable law or agreed to in writing,
14*464702f4SAndrew Rist  * software distributed under the License is distributed on an
15*464702f4SAndrew Rist  * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
16*464702f4SAndrew Rist  * KIND, either express or implied.  See the License for the
17*464702f4SAndrew Rist  * specific language governing permissions and limitations
18*464702f4SAndrew Rist  * under the License.
19cdf0e10cSrcweir  *
20*464702f4SAndrew Rist  *************************************************************/
21*464702f4SAndrew Rist 
22*464702f4SAndrew Rist 
23cdf0e10cSrcweir 
24cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove
25cdf0e10cSrcweir #include "precompiled_drawinglayer.hxx"
26cdf0e10cSrcweir 
27cdf0e10cSrcweir #include <drawinglayer/processor3d/shadow3dextractor.hxx>
28cdf0e10cSrcweir #include <drawinglayer/primitive3d/shadowprimitive3d.hxx>
29cdf0e10cSrcweir #include <drawinglayer/primitive2d/shadowprimitive2d.hxx>
30cdf0e10cSrcweir #include <drawinglayer/primitive2d/unifiedtransparenceprimitive2d.hxx>
31cdf0e10cSrcweir #include <drawinglayer/primitive3d/transformprimitive3d.hxx>
32cdf0e10cSrcweir #include <drawinglayer/primitive3d/polygonprimitive3d.hxx>
33cdf0e10cSrcweir #include <basegfx/polygon/b2dpolygontools.hxx>
34cdf0e10cSrcweir #include <drawinglayer/primitive2d/polygonprimitive2d.hxx>
35cdf0e10cSrcweir #include <drawinglayer/primitive3d/polypolygonprimitive3d.hxx>
36cdf0e10cSrcweir #include <basegfx/polygon/b2dpolypolygontools.hxx>
37cdf0e10cSrcweir #include <drawinglayer/primitive2d/polypolygonprimitive2d.hxx>
38cdf0e10cSrcweir #include <drawinglayer/primitive3d/drawinglayer_primitivetypes3d.hxx>
39cdf0e10cSrcweir 
40cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
41cdf0e10cSrcweir 
42cdf0e10cSrcweir using namespace com::sun::star;
43cdf0e10cSrcweir 
44cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
45cdf0e10cSrcweir 
46cdf0e10cSrcweir namespace drawinglayer
47cdf0e10cSrcweir {
48cdf0e10cSrcweir     namespace processor3d
49cdf0e10cSrcweir     {
50cdf0e10cSrcweir         /// helper to convert from BasePrimitive2DVector to primitive2d::Primitive2DSequence
51cdf0e10cSrcweir         const primitive2d::Primitive2DSequence Shadow3DExtractingProcessor::getPrimitive2DSequenceFromBasePrimitive2DVector(
52cdf0e10cSrcweir             const BasePrimitive2DVector& rVector) const
53cdf0e10cSrcweir         {
54cdf0e10cSrcweir             const sal_uInt32 nCount(rVector.size());
55cdf0e10cSrcweir             primitive2d::Primitive2DSequence aRetval(nCount);
56cdf0e10cSrcweir 
57cdf0e10cSrcweir             for(sal_uInt32 a(0); a < nCount; a++)
58cdf0e10cSrcweir             {
59cdf0e10cSrcweir                 aRetval[a] = rVector[a];
60cdf0e10cSrcweir             }
61cdf0e10cSrcweir 
62cdf0e10cSrcweir             // all entries taken over; no need to delete entries, just reset to
63cdf0e10cSrcweir             // mark as empty
64cdf0e10cSrcweir             const_cast< BasePrimitive2DVector& >(rVector).clear();
65cdf0e10cSrcweir 
66cdf0e10cSrcweir             return aRetval;
67cdf0e10cSrcweir         }
68cdf0e10cSrcweir 
69cdf0e10cSrcweir         // as tooling, the process() implementation takes over API handling and calls this
70cdf0e10cSrcweir         // virtual render method when the primitive implementation is BasePrimitive3D-based.
71cdf0e10cSrcweir         void Shadow3DExtractingProcessor::processBasePrimitive3D(const primitive3d::BasePrimitive3D& rCandidate)
72cdf0e10cSrcweir         {
73cdf0e10cSrcweir             // it is a BasePrimitive3D implementation, use getPrimitive3DID() call for switch
74cdf0e10cSrcweir             switch(rCandidate.getPrimitive3DID())
75cdf0e10cSrcweir             {
76cdf0e10cSrcweir                 case PRIMITIVE3D_ID_SHADOWPRIMITIVE3D :
77cdf0e10cSrcweir                 {
78cdf0e10cSrcweir                     // shadow3d object. Call recursive with content and start conversion
79cdf0e10cSrcweir                     const primitive3d::ShadowPrimitive3D& rPrimitive = static_cast< const primitive3d::ShadowPrimitive3D& >(rCandidate);
80cdf0e10cSrcweir 
81cdf0e10cSrcweir                     // set new target
82cdf0e10cSrcweir                     BasePrimitive2DVector aNewSubList;
83cdf0e10cSrcweir                     BasePrimitive2DVector* pLastTargetSequence = mpPrimitive2DSequence;
84cdf0e10cSrcweir                     mpPrimitive2DSequence = &aNewSubList;
85cdf0e10cSrcweir 
86cdf0e10cSrcweir                     // activate convert
87cdf0e10cSrcweir                     const bool bLastConvert(mbConvert);
88cdf0e10cSrcweir                     mbConvert = true;
89cdf0e10cSrcweir 
90cdf0e10cSrcweir                     // set projection flag
91cdf0e10cSrcweir                     const bool bLastUseProjection(mbUseProjection);
92cdf0e10cSrcweir                     mbUseProjection = rPrimitive.getShadow3D();
93cdf0e10cSrcweir 
94cdf0e10cSrcweir                     // process content
95cdf0e10cSrcweir                     process(rPrimitive.getChildren());
96cdf0e10cSrcweir 
97cdf0e10cSrcweir                     // restore values
98cdf0e10cSrcweir                     mbUseProjection = bLastUseProjection;
99cdf0e10cSrcweir                     mbConvert = bLastConvert;
100cdf0e10cSrcweir                     mpPrimitive2DSequence = pLastTargetSequence;
101cdf0e10cSrcweir 
102cdf0e10cSrcweir                     // create 2d shadow primitive with result. This also fetches all entries
103cdf0e10cSrcweir                     // from aNewSubList, so there is no need to delete them
104cdf0e10cSrcweir                     primitive2d::BasePrimitive2D* pNew = new primitive2d::ShadowPrimitive2D(
105cdf0e10cSrcweir                         rPrimitive.getShadowTransform(),
106cdf0e10cSrcweir                         rPrimitive.getShadowColor(),
107cdf0e10cSrcweir                         getPrimitive2DSequenceFromBasePrimitive2DVector(aNewSubList));
108cdf0e10cSrcweir 
109cdf0e10cSrcweir                     if(basegfx::fTools::more(rPrimitive.getShadowTransparence(), 0.0))
110cdf0e10cSrcweir                     {
111cdf0e10cSrcweir                         // create simpleTransparencePrimitive, add created primitives
112cdf0e10cSrcweir                         const primitive2d::Primitive2DReference xRef(pNew);
113cdf0e10cSrcweir                         const primitive2d::Primitive2DSequence aNewTransPrimitiveVector(&xRef, 1);
114cdf0e10cSrcweir 
115cdf0e10cSrcweir                         pNew = new primitive2d::UnifiedTransparencePrimitive2D(
116cdf0e10cSrcweir                             aNewTransPrimitiveVector,
117cdf0e10cSrcweir                             rPrimitive.getShadowTransparence());
118cdf0e10cSrcweir                     }
119cdf0e10cSrcweir 
120cdf0e10cSrcweir                     mpPrimitive2DSequence->push_back(pNew);
121cdf0e10cSrcweir 
122cdf0e10cSrcweir                     break;
123cdf0e10cSrcweir                 }
124cdf0e10cSrcweir                 case PRIMITIVE3D_ID_TRANSFORMPRIMITIVE3D :
125cdf0e10cSrcweir                 {
126cdf0e10cSrcweir                     // transform group. Remember current transformations
127cdf0e10cSrcweir                     const primitive3d::TransformPrimitive3D& rPrimitive = static_cast< const primitive3d::TransformPrimitive3D& >(rCandidate);
128cdf0e10cSrcweir                     const geometry::ViewInformation3D aLastViewInformation3D(getViewInformation3D());
129cdf0e10cSrcweir 
130cdf0e10cSrcweir                     // create new transformation; add new object transform from right side
131cdf0e10cSrcweir                     const geometry::ViewInformation3D aNewViewInformation3D(
132cdf0e10cSrcweir                         aLastViewInformation3D.getObjectTransformation() * rPrimitive.getTransformation(),
133cdf0e10cSrcweir                         aLastViewInformation3D.getOrientation(),
134cdf0e10cSrcweir                         aLastViewInformation3D.getProjection(),
135cdf0e10cSrcweir                         aLastViewInformation3D.getDeviceToView(),
136cdf0e10cSrcweir                         aLastViewInformation3D.getViewTime(),
137cdf0e10cSrcweir                         aLastViewInformation3D.getExtendedInformationSequence());
138cdf0e10cSrcweir                     updateViewInformation(aNewViewInformation3D);
139cdf0e10cSrcweir 
140cdf0e10cSrcweir                     if(mbShadowProjectionIsValid)
141cdf0e10cSrcweir                     {
142cdf0e10cSrcweir                         // update buffered WorldToEye and EyeToView
143cdf0e10cSrcweir                         maWorldToEye = getViewInformation3D().getOrientation() * getViewInformation3D().getObjectTransformation();
144cdf0e10cSrcweir                         maEyeToView = getViewInformation3D().getDeviceToView() * getViewInformation3D().getProjection();
145cdf0e10cSrcweir                     }
146cdf0e10cSrcweir 
147cdf0e10cSrcweir                     // let break down
148cdf0e10cSrcweir                     process(rPrimitive.getChildren());
149cdf0e10cSrcweir 
150cdf0e10cSrcweir                     // restore transformations
151cdf0e10cSrcweir                     updateViewInformation(aLastViewInformation3D);
152cdf0e10cSrcweir 
153cdf0e10cSrcweir                     if(mbShadowProjectionIsValid)
154cdf0e10cSrcweir                     {
155cdf0e10cSrcweir                         // update buffered WorldToEye and EyeToView
156cdf0e10cSrcweir                         maWorldToEye = getViewInformation3D().getOrientation() * getViewInformation3D().getObjectTransformation();
157cdf0e10cSrcweir                         maEyeToView = getViewInformation3D().getDeviceToView() * getViewInformation3D().getProjection();
158cdf0e10cSrcweir                     }
159cdf0e10cSrcweir                     break;
160cdf0e10cSrcweir                 }
161cdf0e10cSrcweir                 case PRIMITIVE3D_ID_POLYGONHAIRLINEPRIMITIVE3D :
162cdf0e10cSrcweir                 {
163cdf0e10cSrcweir                     // PolygonHairlinePrimitive3D
164cdf0e10cSrcweir                     if(mbConvert)
165cdf0e10cSrcweir                     {
166cdf0e10cSrcweir                         const primitive3d::PolygonHairlinePrimitive3D& rPrimitive = static_cast< const primitive3d::PolygonHairlinePrimitive3D& >(rCandidate);
167cdf0e10cSrcweir                         basegfx::B2DPolygon a2DHairline;
168cdf0e10cSrcweir 
169cdf0e10cSrcweir                         if(mbUseProjection)
170cdf0e10cSrcweir                         {
171cdf0e10cSrcweir                             if(mbShadowProjectionIsValid)
172cdf0e10cSrcweir                             {
173cdf0e10cSrcweir                                 a2DHairline = impDoShadowProjection(rPrimitive.getB3DPolygon());
174cdf0e10cSrcweir                             }
175cdf0e10cSrcweir                         }
176cdf0e10cSrcweir                         else
177cdf0e10cSrcweir                         {
178cdf0e10cSrcweir                             a2DHairline = basegfx::tools::createB2DPolygonFromB3DPolygon(rPrimitive.getB3DPolygon(), getViewInformation3D().getObjectToView());
179cdf0e10cSrcweir                         }
180cdf0e10cSrcweir 
181cdf0e10cSrcweir                         if(a2DHairline.count())
182cdf0e10cSrcweir                         {
183cdf0e10cSrcweir                             a2DHairline.transform(getObjectTransformation());
184cdf0e10cSrcweir                             mpPrimitive2DSequence->push_back(
185cdf0e10cSrcweir                                 new primitive2d::PolygonHairlinePrimitive2D(
186cdf0e10cSrcweir                                     a2DHairline,
187cdf0e10cSrcweir                                     maPrimitiveColor));
188cdf0e10cSrcweir                         }
189cdf0e10cSrcweir                     }
190cdf0e10cSrcweir                     break;
191cdf0e10cSrcweir                 }
192cdf0e10cSrcweir                 case PRIMITIVE3D_ID_POLYPOLYGONMATERIALPRIMITIVE3D :
193cdf0e10cSrcweir                 {
194cdf0e10cSrcweir                     // PolyPolygonMaterialPrimitive3D
195cdf0e10cSrcweir                     if(mbConvert)
196cdf0e10cSrcweir                     {
197cdf0e10cSrcweir                         const primitive3d::PolyPolygonMaterialPrimitive3D& rPrimitive = static_cast< const primitive3d::PolyPolygonMaterialPrimitive3D& >(rCandidate);
198cdf0e10cSrcweir                         basegfx::B2DPolyPolygon a2DFill;
199cdf0e10cSrcweir 
200cdf0e10cSrcweir                         if(mbUseProjection)
201cdf0e10cSrcweir                         {
202cdf0e10cSrcweir                             if(mbShadowProjectionIsValid)
203cdf0e10cSrcweir                             {
204cdf0e10cSrcweir                                 a2DFill = impDoShadowProjection(rPrimitive.getB3DPolyPolygon());
205cdf0e10cSrcweir                             }
206cdf0e10cSrcweir                         }
207cdf0e10cSrcweir                         else
208cdf0e10cSrcweir                         {
209cdf0e10cSrcweir                             a2DFill = basegfx::tools::createB2DPolyPolygonFromB3DPolyPolygon(rPrimitive.getB3DPolyPolygon(), getViewInformation3D().getObjectToView());
210cdf0e10cSrcweir                         }
211cdf0e10cSrcweir 
212cdf0e10cSrcweir                         if(a2DFill.count())
213cdf0e10cSrcweir                         {
214cdf0e10cSrcweir                             a2DFill.transform(getObjectTransformation());
215cdf0e10cSrcweir                             mpPrimitive2DSequence->push_back(
216cdf0e10cSrcweir                                 new primitive2d::PolyPolygonColorPrimitive2D(
217cdf0e10cSrcweir                                     a2DFill,
218cdf0e10cSrcweir                                     maPrimitiveColor));
219cdf0e10cSrcweir                         }
220cdf0e10cSrcweir                     }
221cdf0e10cSrcweir                     break;
222cdf0e10cSrcweir                 }
223cdf0e10cSrcweir                 default :
224cdf0e10cSrcweir                 {
225cdf0e10cSrcweir                     // process recursively
226cdf0e10cSrcweir                     process(rCandidate.get3DDecomposition(getViewInformation3D()));
227cdf0e10cSrcweir                     break;
228cdf0e10cSrcweir                 }
229cdf0e10cSrcweir             }
230cdf0e10cSrcweir         }
231cdf0e10cSrcweir 
232cdf0e10cSrcweir         Shadow3DExtractingProcessor::Shadow3DExtractingProcessor(
233cdf0e10cSrcweir             const geometry::ViewInformation3D& rViewInformation,
234cdf0e10cSrcweir             const basegfx::B2DHomMatrix& rObjectTransformation,
235cdf0e10cSrcweir             const basegfx::B3DVector& rLightNormal,
236cdf0e10cSrcweir             double fShadowSlant,
237cdf0e10cSrcweir             const basegfx::B3DRange& rContained3DRange)
238cdf0e10cSrcweir         :   BaseProcessor3D(rViewInformation),
239cdf0e10cSrcweir             maPrimitive2DSequence(),
240cdf0e10cSrcweir             mpPrimitive2DSequence(&maPrimitive2DSequence),
241cdf0e10cSrcweir             maObjectTransformation(rObjectTransformation),
242cdf0e10cSrcweir             maWorldToEye(),
243cdf0e10cSrcweir             maEyeToView(),
244cdf0e10cSrcweir             maLightNormal(rLightNormal),
245cdf0e10cSrcweir             maShadowPlaneNormal(),
246cdf0e10cSrcweir             maPlanePoint(),
247cdf0e10cSrcweir             mfLightPlaneScalar(0.0),
248cdf0e10cSrcweir             maPrimitiveColor(),
249cdf0e10cSrcweir             mbShadowProjectionIsValid(false),
250cdf0e10cSrcweir             mbConvert(false),
251cdf0e10cSrcweir             mbUseProjection(false)
252cdf0e10cSrcweir         {
253cdf0e10cSrcweir             // normalize light normal, get and normalize shadow plane normal and calculate scalar from it
254cdf0e10cSrcweir             maLightNormal.normalize();
255cdf0e10cSrcweir             maShadowPlaneNormal = basegfx::B3DVector(0.0, sin(fShadowSlant), cos(fShadowSlant));
256cdf0e10cSrcweir             maShadowPlaneNormal.normalize();
257cdf0e10cSrcweir             mfLightPlaneScalar = maLightNormal.scalar(maShadowPlaneNormal);
258cdf0e10cSrcweir 
259cdf0e10cSrcweir             // use only when scalar is > 0.0, so the light is in front of the object
260cdf0e10cSrcweir             if(basegfx::fTools::more(mfLightPlaneScalar, 0.0))
261cdf0e10cSrcweir             {
262cdf0e10cSrcweir                 // prepare buffered WorldToEye and EyeToView
263cdf0e10cSrcweir                 maWorldToEye = getViewInformation3D().getOrientation() * getViewInformation3D().getObjectTransformation();
264cdf0e10cSrcweir                 maEyeToView = getViewInformation3D().getDeviceToView() * getViewInformation3D().getProjection();
265cdf0e10cSrcweir 
266cdf0e10cSrcweir                 // calculate range to get front edge around which to rotate the shadow's projection
267cdf0e10cSrcweir                 basegfx::B3DRange aContained3DRange(rContained3DRange);
268cdf0e10cSrcweir                 aContained3DRange.transform(getWorldToEye());
269cdf0e10cSrcweir                 maPlanePoint.setX(maShadowPlaneNormal.getX() < 0.0 ? aContained3DRange.getMinX() : aContained3DRange.getMaxX());
270cdf0e10cSrcweir                 maPlanePoint.setY(maShadowPlaneNormal.getY() > 0.0 ? aContained3DRange.getMinY() : aContained3DRange.getMaxY());
271cdf0e10cSrcweir                 maPlanePoint.setZ(aContained3DRange.getMinZ() - (aContained3DRange.getDepth() / 8.0));
272cdf0e10cSrcweir 
273cdf0e10cSrcweir                 // set flag that shadow projection is prepared and allowed
274cdf0e10cSrcweir                 mbShadowProjectionIsValid = true;
275cdf0e10cSrcweir             }
276cdf0e10cSrcweir         }
277cdf0e10cSrcweir 
278cdf0e10cSrcweir         Shadow3DExtractingProcessor::~Shadow3DExtractingProcessor()
279cdf0e10cSrcweir         {
280cdf0e10cSrcweir             OSL_ENSURE(0 == maPrimitive2DSequence.size(),
281cdf0e10cSrcweir                 "OOps, someone used Shadow3DExtractingProcessor, but did not fetch the results (!)");
282cdf0e10cSrcweir             for(sal_uInt32 a(0); a < maPrimitive2DSequence.size(); a++)
283cdf0e10cSrcweir             {
284cdf0e10cSrcweir                 delete maPrimitive2DSequence[a];
285cdf0e10cSrcweir             }
286cdf0e10cSrcweir         }
287cdf0e10cSrcweir 
288cdf0e10cSrcweir         basegfx::B2DPolygon Shadow3DExtractingProcessor::impDoShadowProjection(const basegfx::B3DPolygon& rSource)
289cdf0e10cSrcweir         {
290cdf0e10cSrcweir             basegfx::B2DPolygon aRetval;
291cdf0e10cSrcweir 
292cdf0e10cSrcweir             for(sal_uInt32 a(0L); a < rSource.count(); a++)
293cdf0e10cSrcweir             {
294cdf0e10cSrcweir                 // get point, transform to eye coordinate system
295cdf0e10cSrcweir                 basegfx::B3DPoint aCandidate(rSource.getB3DPoint(a));
296cdf0e10cSrcweir                 aCandidate *= getWorldToEye();
297cdf0e10cSrcweir 
298cdf0e10cSrcweir                 // we are in eye coordinates
299cdf0e10cSrcweir                 // ray is (aCandidate + fCut * maLightNormal)
300cdf0e10cSrcweir                 // plane is (maPlanePoint, maShadowPlaneNormal)
301cdf0e10cSrcweir                 // maLightNormal.scalar(maShadowPlaneNormal) is already in mfLightPlaneScalar and > 0.0
302cdf0e10cSrcweir                 // get cut point of ray with shadow plane
303cdf0e10cSrcweir                 const double fCut(basegfx::B3DVector(maPlanePoint - aCandidate).scalar(maShadowPlaneNormal) / mfLightPlaneScalar);
304cdf0e10cSrcweir                 aCandidate += maLightNormal * fCut;
305cdf0e10cSrcweir 
306cdf0e10cSrcweir                 // transform to view, use 2d coordinates
307cdf0e10cSrcweir                 aCandidate *= getEyeToView();
308cdf0e10cSrcweir                 aRetval.append(basegfx::B2DPoint(aCandidate.getX(), aCandidate.getY()));
309cdf0e10cSrcweir             }
310cdf0e10cSrcweir 
311cdf0e10cSrcweir             // copy closed flag
312cdf0e10cSrcweir             aRetval.setClosed(rSource.isClosed());
313cdf0e10cSrcweir 
314cdf0e10cSrcweir             return aRetval;
315cdf0e10cSrcweir         }
316cdf0e10cSrcweir 
317cdf0e10cSrcweir         basegfx::B2DPolyPolygon Shadow3DExtractingProcessor::impDoShadowProjection(const basegfx::B3DPolyPolygon& rSource)
318cdf0e10cSrcweir         {
319cdf0e10cSrcweir             basegfx::B2DPolyPolygon aRetval;
320cdf0e10cSrcweir 
321cdf0e10cSrcweir             for(sal_uInt32 a(0L); a < rSource.count(); a++)
322cdf0e10cSrcweir             {
323cdf0e10cSrcweir                 aRetval.append(impDoShadowProjection(rSource.getB3DPolygon(a)));
324cdf0e10cSrcweir             }
325cdf0e10cSrcweir 
326cdf0e10cSrcweir             return aRetval;
327cdf0e10cSrcweir         }
328cdf0e10cSrcweir 
329cdf0e10cSrcweir         const primitive2d::Primitive2DSequence Shadow3DExtractingProcessor::getPrimitive2DSequence() const
330cdf0e10cSrcweir         {
331cdf0e10cSrcweir             return getPrimitive2DSequenceFromBasePrimitive2DVector(maPrimitive2DSequence);
332cdf0e10cSrcweir         }
333cdf0e10cSrcweir 
334cdf0e10cSrcweir     } // end of namespace processor3d
335cdf0e10cSrcweir } // end of namespace drawinglayer
336cdf0e10cSrcweir 
337cdf0e10cSrcweir //////////////////////////////////////////////////////////////////////////////
338cdf0e10cSrcweir // eof
339