xref: /trunk/main/drawinglayer/source/processor3d/zbufferprocessor3d.cxx (revision cdf0e10c4e3984b49a9502b011690b615761d4a3)
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27 
28 // MARKER(update_precomp.py): autogen include statement, do not remove
29 #include "precompiled_drawinglayer.hxx"
30 
31 #include <drawinglayer/processor3d/zbufferprocessor3d.hxx>
32 #include <basegfx/raster/bpixelraster.hxx>
33 #include <vcl/bmpacc.hxx>
34 #include <basegfx/raster/rasterconvert3d.hxx>
35 #include <basegfx/raster/bzpixelraster.hxx>
36 #include <drawinglayer/attribute/materialattribute3d.hxx>
37 #include <drawinglayer/texture/texture.hxx>
38 #include <drawinglayer/primitive3d/drawinglayer_primitivetypes3d.hxx>
39 #include <drawinglayer/primitive3d/textureprimitive3d.hxx>
40 #include <drawinglayer/primitive3d/polygonprimitive3d.hxx>
41 #include <drawinglayer/primitive3d/polypolygonprimitive3d.hxx>
42 #include <drawinglayer/geometry/viewinformation2d.hxx>
43 #include <basegfx/polygon/b3dpolygontools.hxx>
44 #include <basegfx/polygon/b3dpolypolygontools.hxx>
45 #include <drawinglayer/attribute/sdrlightingattribute3d.hxx>
46 
47 //////////////////////////////////////////////////////////////////////////////
48 
49 using namespace com::sun::star;
50 
51 //////////////////////////////////////////////////////////////////////////////
52 
53 namespace
54 {
55     BitmapEx BPixelRasterToBitmapEx(const basegfx::BPixelRaster& rRaster, sal_uInt16 mnAntiAlialize)
56     {
57         BitmapEx aRetval;
58         const sal_uInt32 nWidth(mnAntiAlialize ? rRaster.getWidth()/mnAntiAlialize : rRaster.getWidth());
59         const sal_uInt32 nHeight(mnAntiAlialize ? rRaster.getHeight()/mnAntiAlialize : rRaster.getHeight());
60 
61         if(nWidth && nHeight)
62         {
63             const Size aDestSize(nWidth, nHeight);
64             sal_uInt8 nInitAlpha(255);
65             Bitmap aContent(aDestSize, 24);
66             AlphaMask aAlpha(aDestSize, &nInitAlpha);
67             BitmapWriteAccess* pContent = aContent.AcquireWriteAccess();
68             BitmapWriteAccess* pAlpha = aAlpha.AcquireWriteAccess();
69 
70             if(pContent && pAlpha)
71             {
72                 if(mnAntiAlialize)
73                 {
74                     const sal_uInt16 nDivisor(mnAntiAlialize * mnAntiAlialize);
75 
76                     for(sal_uInt32 y(0L); y < nHeight; y++)
77                     {
78                         for(sal_uInt32 x(0L); x < nWidth; x++)
79                         {
80                             sal_uInt16 nRed(0);
81                             sal_uInt16 nGreen(0);
82                             sal_uInt16 nBlue(0);
83                             sal_uInt16 nOpacity(0);
84                             sal_uInt32 nIndex(rRaster.getIndexFromXY(x * mnAntiAlialize, y * mnAntiAlialize));
85 
86                             for(sal_uInt32 c(0); c < mnAntiAlialize; c++)
87                             {
88                                 for(sal_uInt32 d(0); d < mnAntiAlialize; d++)
89                                 {
90                                     const basegfx::BPixel& rPixel(rRaster.getBPixel(nIndex++));
91                                     nRed = nRed + rPixel.getRed();
92                                     nGreen = nGreen + rPixel.getGreen();
93                                     nBlue = nBlue + rPixel.getBlue();
94                                     nOpacity = nOpacity + rPixel.getOpacity();
95                                 }
96 
97                                 nIndex += rRaster.getWidth() - mnAntiAlialize;
98                             }
99 
100                             nOpacity = nOpacity / nDivisor;
101 
102                             if(nOpacity)
103                             {
104                                 pContent->SetPixel(y, x, BitmapColor(
105                                     (sal_uInt8)(nRed / nDivisor),
106                                     (sal_uInt8)(nGreen / nDivisor),
107                                     (sal_uInt8)(nBlue / nDivisor)));
108                                 pAlpha->SetPixel(y, x, BitmapColor(255 - (sal_uInt8)nOpacity));
109                             }
110                         }
111                     }
112                 }
113                 else
114                 {
115                     sal_uInt32 nIndex(0L);
116 
117                     for(sal_uInt32 y(0L); y < nHeight; y++)
118                     {
119                         for(sal_uInt32 x(0L); x < nWidth; x++)
120                         {
121                             const basegfx::BPixel& rPixel(rRaster.getBPixel(nIndex++));
122 
123                             if(rPixel.getOpacity())
124                             {
125                                 pContent->SetPixel(y, x, BitmapColor(rPixel.getRed(), rPixel.getGreen(), rPixel.getBlue()));
126                                 pAlpha->SetPixel(y, x, BitmapColor(255 - rPixel.getOpacity()));
127                             }
128                         }
129                     }
130                 }
131 
132                 delete pContent;
133                 delete pAlpha;
134             }
135 
136             aRetval = BitmapEx(aContent, aAlpha);
137 
138             // #i101811# set PrefMapMode and PrefSize at newly created Bitmap
139             aRetval.SetPrefMapMode(MAP_100TH_MM);
140             aRetval.SetPrefSize(Size(nWidth, nHeight));
141         }
142 
143         return aRetval;
144     }
145 } // end of anonymous namespace
146 
147 //////////////////////////////////////////////////////////////////////////////
148 
149 class ZBufferRasterConverter3D : public basegfx::RasterConverter3D
150 {
151 private:
152     const drawinglayer::processor3d::DefaultProcessor3D&    mrProcessor;
153     basegfx::BZPixelRaster&                                 mrBuffer;
154 
155     // interpolators for a single line span
156     basegfx::ip_single                                      maIntZ;
157     basegfx::ip_triple                                      maIntColor;
158     basegfx::ip_triple                                      maIntNormal;
159     basegfx::ip_double                                      maIntTexture;
160     basegfx::ip_triple                                      maIntInvTexture;
161 
162     // current material to use for ratsreconversion
163     const drawinglayer::attribute::MaterialAttribute3D*     mpCurrentMaterial;
164 
165     // bitfield
166     // some boolean flags for line span interpolator usages
167     unsigned                                                mbModifyColor : 1;
168     unsigned                                                mbUseTex : 1;
169     unsigned                                                mbHasTexCoor : 1;
170     unsigned                                                mbHasInvTexCoor : 1;
171     unsigned                                                mbUseNrm : 1;
172     unsigned                                                mbUseCol : 1;
173 
174     void getTextureCoor(basegfx::B2DPoint& rTarget) const
175     {
176         if(mbHasTexCoor)
177         {
178             rTarget.setX(maIntTexture.getX().getVal());
179             rTarget.setY(maIntTexture.getY().getVal());
180         }
181         else if(mbHasInvTexCoor)
182         {
183             const double fZFactor(maIntInvTexture.getZ().getVal());
184             const double fInvZFactor(basegfx::fTools::equalZero(fZFactor) ? 1.0 : 1.0 / fZFactor);
185             rTarget.setX(maIntInvTexture.getX().getVal() * fInvZFactor);
186             rTarget.setY(maIntInvTexture.getY().getVal() * fInvZFactor);
187         }
188     }
189 
190     void incrementLineSpanInterpolators(double fStep)
191     {
192         maIntZ.increment(fStep);
193 
194         if(mbUseTex)
195         {
196             if(mbHasTexCoor)
197             {
198                 maIntTexture.increment(fStep);
199             }
200             else if(mbHasInvTexCoor)
201             {
202                 maIntInvTexture.increment(fStep);
203             }
204         }
205 
206         if(mbUseNrm)
207         {
208             maIntNormal.increment(fStep);
209         }
210 
211         if(mbUseCol)
212         {
213             maIntColor.increment(fStep);
214         }
215     }
216 
217     double decideColorAndOpacity(basegfx::BColor& rColor)
218     {
219         // init values with full opacity and material color
220         OSL_ENSURE(0 != mpCurrentMaterial, "CurrentMaterial not set (!)");
221         double fOpacity(1.0);
222         rColor = mpCurrentMaterial->getColor();
223 
224         if(mbUseTex)
225         {
226             basegfx::B2DPoint aTexCoor(0.0, 0.0);
227             getTextureCoor(aTexCoor);
228 
229             if(mrProcessor.getGeoTexSvx().get())
230             {
231                 // calc color in spot. This may also set to invisible already when
232                 // e.g. bitmap textures have transparent parts
233                 mrProcessor.getGeoTexSvx()->modifyBColor(aTexCoor, rColor, fOpacity);
234             }
235 
236             if(basegfx::fTools::more(fOpacity, 0.0) && mrProcessor.getTransparenceGeoTexSvx().get())
237             {
238                 // calc opacity. Object has a 2nd texture, a transparence texture
239                 mrProcessor.getTransparenceGeoTexSvx()->modifyOpacity(aTexCoor, fOpacity);
240             }
241         }
242 
243         if(basegfx::fTools::more(fOpacity, 0.0))
244         {
245             if(mrProcessor.getGeoTexSvx().get())
246             {
247                 if(mbUseNrm)
248                 {
249                     // blend texture with phong
250                     rColor = mrProcessor.getSdrLightingAttribute().solveColorModel(
251                         basegfx::B3DVector(maIntNormal.getX().getVal(), maIntNormal.getY().getVal(), maIntNormal.getZ().getVal()),
252                         rColor,
253                         mpCurrentMaterial->getSpecular(),
254                         mpCurrentMaterial->getEmission(),
255                         mpCurrentMaterial->getSpecularIntensity());
256                 }
257                 else if(mbUseCol)
258                 {
259                     // blend texture with gouraud
260                     basegfx::BColor aBlendColor(maIntColor.getX().getVal(), maIntColor.getY().getVal(), maIntColor.getZ().getVal());
261                     rColor *= aBlendColor;
262                 }
263                 else if(mrProcessor.getModulate())
264                 {
265                     // blend texture with single material color
266                     rColor *= mpCurrentMaterial->getColor();
267                 }
268             }
269             else
270             {
271                 if(mbUseNrm)
272                 {
273                     // modify color with phong
274                     rColor = mrProcessor.getSdrLightingAttribute().solveColorModel(
275                         basegfx::B3DVector(maIntNormal.getX().getVal(), maIntNormal.getY().getVal(), maIntNormal.getZ().getVal()),
276                         rColor,
277                         mpCurrentMaterial->getSpecular(),
278                         mpCurrentMaterial->getEmission(),
279                         mpCurrentMaterial->getSpecularIntensity());
280                 }
281                 else if(mbUseCol)
282                 {
283                     // modify color with gouraud
284                     rColor.setRed(maIntColor.getX().getVal());
285                     rColor.setGreen(maIntColor.getY().getVal());
286                     rColor.setBlue(maIntColor.getZ().getVal());
287                 }
288             }
289 
290             if(mbModifyColor)
291             {
292                 rColor = mrProcessor.getBColorModifierStack().getModifiedColor(rColor);
293             }
294         }
295 
296         return fOpacity;
297     }
298 
299     void setupLineSpanInterpolators(const basegfx::RasterConversionLineEntry3D& rA, const basegfx::RasterConversionLineEntry3D& rB)
300     {
301         // get inverse XDelta
302         const double xInvDelta(1.0 / (rB.getX().getVal() - rA.getX().getVal()));
303 
304         // prepare Z-interpolator
305         const double fZA(rA.getZ().getVal());
306         const double fZB(rB.getZ().getVal());
307         maIntZ = basegfx::ip_single(fZA, (fZB - fZA) * xInvDelta);
308 
309         // get bools and init other interpolators on demand accordingly
310         mbModifyColor = mrProcessor.getBColorModifierStack().count();
311         mbHasTexCoor = SCANLINE_EMPTY_INDEX != rA.getTextureIndex() && SCANLINE_EMPTY_INDEX != rB.getTextureIndex();
312         mbHasInvTexCoor = SCANLINE_EMPTY_INDEX != rA.getInverseTextureIndex() && SCANLINE_EMPTY_INDEX != rB.getInverseTextureIndex();
313         const bool bTextureActive(mrProcessor.getGeoTexSvx().get() || mrProcessor.getTransparenceGeoTexSvx().get());
314         mbUseTex = bTextureActive && (mbHasTexCoor || mbHasInvTexCoor || mrProcessor.getSimpleTextureActive());
315         const bool bUseColorTex(mbUseTex && mrProcessor.getGeoTexSvx().get());
316         const bool bNeedNrmOrCol(!bUseColorTex || (bUseColorTex && mrProcessor.getModulate()));
317         mbUseNrm = bNeedNrmOrCol && SCANLINE_EMPTY_INDEX != rA.getNormalIndex() && SCANLINE_EMPTY_INDEX != rB.getNormalIndex();
318         mbUseCol = !mbUseNrm && bNeedNrmOrCol && SCANLINE_EMPTY_INDEX != rA.getColorIndex() && SCANLINE_EMPTY_INDEX != rB.getColorIndex();
319 
320         if(mbUseTex)
321         {
322             if(mbHasTexCoor)
323             {
324                 const basegfx::ip_double& rTA(getTextureInterpolators()[rA.getTextureIndex()]);
325                 const basegfx::ip_double& rTB(getTextureInterpolators()[rB.getTextureIndex()]);
326                 maIntTexture = basegfx::ip_double(
327                     rTA.getX().getVal(), (rTB.getX().getVal() - rTA.getX().getVal()) * xInvDelta,
328                     rTA.getY().getVal(), (rTB.getY().getVal() - rTA.getY().getVal()) * xInvDelta);
329             }
330             else if(mbHasInvTexCoor)
331             {
332                 const basegfx::ip_triple& rITA(getInverseTextureInterpolators()[rA.getInverseTextureIndex()]);
333                 const basegfx::ip_triple& rITB(getInverseTextureInterpolators()[rB.getInverseTextureIndex()]);
334                 maIntInvTexture = basegfx::ip_triple(
335                     rITA.getX().getVal(), (rITB.getX().getVal() - rITA.getX().getVal()) * xInvDelta,
336                     rITA.getY().getVal(), (rITB.getY().getVal() - rITA.getY().getVal()) * xInvDelta,
337                     rITA.getZ().getVal(), (rITB.getZ().getVal() - rITA.getZ().getVal()) * xInvDelta);
338             }
339         }
340 
341         if(mbUseNrm)
342         {
343             const basegfx::ip_triple& rNA(getNormalInterpolators()[rA.getNormalIndex()]);
344             const basegfx::ip_triple& rNB(getNormalInterpolators()[rB.getNormalIndex()]);
345             maIntNormal = basegfx::ip_triple(
346                 rNA.getX().getVal(), (rNB.getX().getVal() - rNA.getX().getVal()) * xInvDelta,
347                 rNA.getY().getVal(), (rNB.getY().getVal() - rNA.getY().getVal()) * xInvDelta,
348                 rNA.getZ().getVal(), (rNB.getZ().getVal() - rNA.getZ().getVal()) * xInvDelta);
349         }
350 
351         if(mbUseCol)
352         {
353             const basegfx::ip_triple& rCA(getColorInterpolators()[rA.getColorIndex()]);
354             const basegfx::ip_triple& rCB(getColorInterpolators()[rB.getColorIndex()]);
355             maIntColor = basegfx::ip_triple(
356                 rCA.getX().getVal(), (rCB.getX().getVal() - rCA.getX().getVal()) * xInvDelta,
357                 rCA.getY().getVal(), (rCB.getY().getVal() - rCA.getY().getVal()) * xInvDelta,
358                 rCA.getZ().getVal(), (rCB.getZ().getVal() - rCA.getZ().getVal()) * xInvDelta);
359         }
360     }
361 
362     virtual void processLineSpan(const basegfx::RasterConversionLineEntry3D& rA, const basegfx::RasterConversionLineEntry3D& rB, sal_Int32 nLine, sal_uInt32 nSpanCount);
363 
364 public:
365     ZBufferRasterConverter3D(basegfx::BZPixelRaster& rBuffer, const drawinglayer::processor3d::ZBufferProcessor3D& rProcessor)
366     :   basegfx::RasterConverter3D(),
367         mrProcessor(rProcessor),
368         mrBuffer(rBuffer),
369         maIntZ(),
370         maIntColor(),
371         maIntNormal(),
372         maIntTexture(),
373         maIntInvTexture(),
374         mpCurrentMaterial(0),
375         mbModifyColor(false),
376         mbUseTex(false),
377         mbHasTexCoor(false),
378         mbUseNrm(false),
379         mbUseCol(false)
380     {}
381 
382     void setCurrentMaterial(const drawinglayer::attribute::MaterialAttribute3D& rMaterial)
383     {
384         mpCurrentMaterial = &rMaterial;
385     }
386 };
387 
388 void ZBufferRasterConverter3D::processLineSpan(const basegfx::RasterConversionLineEntry3D& rA, const basegfx::RasterConversionLineEntry3D& rB, sal_Int32 nLine, sal_uInt32 nSpanCount)
389 {
390     if(!(nSpanCount & 0x0001))
391     {
392         if(nLine >= 0 && nLine < (sal_Int32)mrBuffer.getHeight())
393         {
394             sal_uInt32 nXA(::std::min(mrBuffer.getWidth(), (sal_uInt32)::std::max((sal_Int32)0, basegfx::fround(rA.getX().getVal()))));
395             const sal_uInt32 nXB(::std::min(mrBuffer.getWidth(), (sal_uInt32)::std::max((sal_Int32)0, basegfx::fround(rB.getX().getVal()))));
396 
397             if(nXA < nXB)
398             {
399                 // prepare the span interpolators
400                 setupLineSpanInterpolators(rA, rB);
401 
402                 // bring span interpolators to start condition by incrementing with the possible difference of
403                 // clamped and non-clamped XStart. Interpolators are setup relying on double precision
404                 // X-values, so that difference is the correct value to compensate for possible clampings
405                 incrementLineSpanInterpolators(static_cast<double>(nXA) - rA.getX().getVal());
406 
407                 // prepare scanline index
408                 sal_uInt32 nScanlineIndex(mrBuffer.getIndexFromXY(nXA, static_cast<sal_uInt32>(nLine)));
409                 basegfx::BColor aNewColor;
410 
411                 while(nXA < nXB)
412                 {
413                     // early-test Z values if we need to do anything at all
414                     const double fNewZ(::std::max(0.0, ::std::min((double)0xffff, maIntZ.getVal())));
415                     const sal_uInt16 nNewZ(static_cast< sal_uInt16 >(fNewZ));
416                     sal_uInt16& rOldZ(mrBuffer.getZ(nScanlineIndex));
417 
418                     if(nNewZ > rOldZ)
419                     {
420                         // detect color and opacity for this pixel
421                         const sal_uInt16 nOpacity(::std::max((sal_Int16)0, static_cast< sal_Int16 >(decideColorAndOpacity(aNewColor) * 255.0)));
422 
423                         if(nOpacity > 0)
424                         {
425                             // avoid color overrun
426                             aNewColor.clamp();
427 
428                             if(nOpacity >= 0x00ff)
429                             {
430                                 // full opacity (not transparent), set z and color
431                                 rOldZ = nNewZ;
432                                 mrBuffer.getBPixel(nScanlineIndex) = basegfx::BPixel(aNewColor, 0xff);
433                             }
434                             else
435                             {
436                                 basegfx::BPixel& rDest = mrBuffer.getBPixel(nScanlineIndex);
437 
438                                 if(rDest.getOpacity())
439                                 {
440                                     // mix new color by using
441                                     // color' = color * (1 - opacity) + newcolor * opacity
442                                     const sal_uInt16 nTransparence(0x0100 - nOpacity);
443                                     rDest.setRed((sal_uInt8)(((rDest.getRed() * nTransparence) + ((sal_uInt16)(255.0 * aNewColor.getRed()) * nOpacity)) >> 8));
444                                     rDest.setGreen((sal_uInt8)(((rDest.getGreen() * nTransparence) + ((sal_uInt16)(255.0 * aNewColor.getGreen()) * nOpacity)) >> 8));
445                                     rDest.setBlue((sal_uInt8)(((rDest.getBlue() * nTransparence) + ((sal_uInt16)(255.0 * aNewColor.getBlue()) * nOpacity)) >> 8));
446 
447                                     if(0xff != rDest.getOpacity())
448                                     {
449                                         // both are transparent, mix new opacity by using
450                                         // opacity = newopacity * (1 - oldopacity) + oldopacity
451                                         rDest.setOpacity(((sal_uInt8)((nOpacity * (0x0100 - rDest.getOpacity())) >> 8)) + rDest.getOpacity());
452                                     }
453                                 }
454                                 else
455                                 {
456                                     // dest is unused, set color
457                                     rDest = basegfx::BPixel(aNewColor, (sal_uInt8)nOpacity);
458                                 }
459                             }
460                         }
461                     }
462 
463                     // increments
464                     nScanlineIndex++;
465                     nXA++;
466                     incrementLineSpanInterpolators(1.0);
467                 }
468             }
469         }
470     }
471 }
472 
473 //////////////////////////////////////////////////////////////////////////////
474 // helper class to buffer output for transparent rasterprimitives (filled areas
475 // and lines) until the end of processing. To ensure correct transparent
476 // visualisation, ZBuffers require to not set Z and to mix with the transparent
477 // color. If transparent rasterprimitives overlap, it gets necessary to
478 // paint transparent rasterprimitives from back to front to ensure that the
479 // mixing happens from back to front. For that purpose, transparent
480 // rasterprimitives are held in this class during the processing run, remember
481 // all data and will be rendered
482 
483 class RasterPrimitive3D
484 {
485 private:
486     boost::shared_ptr< drawinglayer::texture::GeoTexSvx >     mpGeoTexSvx;
487     boost::shared_ptr< drawinglayer::texture::GeoTexSvx >     mpTransparenceGeoTexSvx;
488     drawinglayer::attribute::MaterialAttribute3D              maMaterial;
489     basegfx::B3DPolyPolygon                                   maPolyPolygon;
490     double                                                    mfCenterZ;
491 
492     // bitfield
493     bool                                                      mbModulate : 1;
494     bool                                                      mbFilter : 1;
495     bool                                                      mbSimpleTextureActive : 1;
496     bool                                                      mbIsLine : 1;
497 
498 public:
499     RasterPrimitive3D(
500         const boost::shared_ptr< drawinglayer::texture::GeoTexSvx >& pGeoTexSvx,
501         const boost::shared_ptr< drawinglayer::texture::GeoTexSvx >& pTransparenceGeoTexSvx,
502         const drawinglayer::attribute::MaterialAttribute3D& rMaterial,
503         const basegfx::B3DPolyPolygon& rPolyPolygon,
504         bool bModulate,
505         bool bFilter,
506         bool bSimpleTextureActive,
507         bool bIsLine)
508     :   mpGeoTexSvx(pGeoTexSvx),
509         mpTransparenceGeoTexSvx(pTransparenceGeoTexSvx),
510         maMaterial(rMaterial),
511         maPolyPolygon(rPolyPolygon),
512         mfCenterZ(basegfx::tools::getRange(rPolyPolygon).getCenter().getZ()),
513         mbModulate(bModulate),
514         mbFilter(bFilter),
515         mbSimpleTextureActive(bSimpleTextureActive),
516         mbIsLine(bIsLine)
517     {
518     }
519 
520     RasterPrimitive3D& operator=(const RasterPrimitive3D& rComp)
521     {
522         mpGeoTexSvx = rComp.mpGeoTexSvx;
523         mpTransparenceGeoTexSvx = rComp.mpTransparenceGeoTexSvx;
524         maMaterial = rComp.maMaterial;
525         maPolyPolygon = rComp.maPolyPolygon;
526         mfCenterZ = rComp.mfCenterZ;
527         mbModulate = rComp.mbModulate;
528         mbFilter = rComp.mbFilter;
529         mbSimpleTextureActive = rComp.mbSimpleTextureActive;
530         mbIsLine = rComp.mbIsLine;
531 
532         return *this;
533     }
534 
535     bool operator<(const RasterPrimitive3D& rComp) const
536     {
537         return mfCenterZ < rComp.mfCenterZ;
538     }
539 
540     const boost::shared_ptr< drawinglayer::texture::GeoTexSvx >& getGeoTexSvx() const { return mpGeoTexSvx; }
541     const boost::shared_ptr< drawinglayer::texture::GeoTexSvx >& getTransparenceGeoTexSvx() const { return mpTransparenceGeoTexSvx; }
542     const drawinglayer::attribute::MaterialAttribute3D& getMaterial() const { return maMaterial; }
543     const basegfx::B3DPolyPolygon& getPolyPolygon() const { return maPolyPolygon; }
544     bool getModulate() const { return mbModulate; }
545     bool getFilter() const { return mbFilter; }
546     bool getSimpleTextureActive() const { return mbSimpleTextureActive; }
547     bool getIsLine() const { return mbIsLine; }
548 };
549 
550 //////////////////////////////////////////////////////////////////////////////
551 
552 namespace drawinglayer
553 {
554     namespace processor3d
555     {
556         void ZBufferProcessor3D::rasterconvertB3DPolygon(const attribute::MaterialAttribute3D& rMaterial, const basegfx::B3DPolygon& rHairline) const
557         {
558             if(mpBZPixelRaster)
559             {
560                 if(getTransparenceCounter())
561                 {
562                     // transparent output; record for later sorting and painting from
563                     // back to front
564                     if(!mpRasterPrimitive3Ds)
565                     {
566                         const_cast< ZBufferProcessor3D* >(this)->mpRasterPrimitive3Ds = new std::vector< RasterPrimitive3D >;
567                     }
568 
569                     mpRasterPrimitive3Ds->push_back(RasterPrimitive3D(
570                         getGeoTexSvx(),
571                         getTransparenceGeoTexSvx(),
572                         rMaterial,
573                         basegfx::B3DPolyPolygon(rHairline),
574                         getModulate(),
575                         getFilter(),
576                         getSimpleTextureActive(),
577                         true));
578                 }
579                 else
580                 {
581                     // do rasterconversion
582                     mpZBufferRasterConverter3D->setCurrentMaterial(rMaterial);
583 
584                     if(mnAntiAlialize > 1)
585                     {
586                         const bool bForceLineSnap(getOptionsDrawinglayer().IsAntiAliasing() && getOptionsDrawinglayer().IsSnapHorVerLinesToDiscrete());
587 
588                         if(bForceLineSnap)
589                         {
590                             basegfx::B3DHomMatrix aTransform;
591                             basegfx::B3DPolygon aSnappedHairline(rHairline);
592                             const double fScaleDown(1.0 / mnAntiAlialize);
593                             const double fScaleUp(mnAntiAlialize);
594 
595                             // take oversampling out
596                             aTransform.scale(fScaleDown, fScaleDown, 1.0);
597                             aSnappedHairline.transform(aTransform);
598 
599                             // snap to integer
600                             aSnappedHairline = basegfx::tools::snapPointsOfHorizontalOrVerticalEdges(aSnappedHairline);
601 
602                             // add oversampling again
603                             aTransform.identity();
604                             aTransform.scale(fScaleUp, fScaleUp, 1.0);
605 
606                             if(false)
607                             {
608                                 // when really want to go to single pixel lines, move to center.
609                                 // Without this translation, all hor/ver hairlines will be centered exactly
610                                 // between two pixel lines (which looks best)
611                                 const double fTranslateToCenter(mnAntiAlialize * 0.5);
612                                 aTransform.translate(fTranslateToCenter, fTranslateToCenter, 0.0);
613                             }
614 
615                             aSnappedHairline.transform(aTransform);
616 
617                             mpZBufferRasterConverter3D->rasterconvertB3DPolygon(aSnappedHairline, 0, mpBZPixelRaster->getHeight(), mnAntiAlialize);
618                         }
619                         else
620                         {
621                             mpZBufferRasterConverter3D->rasterconvertB3DPolygon(rHairline, 0, mpBZPixelRaster->getHeight(), mnAntiAlialize);
622                         }
623                     }
624                     else
625                     {
626                         mpZBufferRasterConverter3D->rasterconvertB3DPolygon(rHairline, 0, mpBZPixelRaster->getHeight(), 1);
627                     }
628                 }
629             }
630         }
631 
632         void ZBufferProcessor3D::rasterconvertB3DPolyPolygon(const attribute::MaterialAttribute3D& rMaterial, const basegfx::B3DPolyPolygon& rFill) const
633         {
634             if(mpBZPixelRaster)
635             {
636                 if(getTransparenceCounter())
637                 {
638                     // transparent output; record for later sorting and painting from
639                     // back to front
640                     if(!mpRasterPrimitive3Ds)
641                     {
642                         const_cast< ZBufferProcessor3D* >(this)->mpRasterPrimitive3Ds = new std::vector< RasterPrimitive3D >;
643                     }
644 
645                     mpRasterPrimitive3Ds->push_back(RasterPrimitive3D(
646                         getGeoTexSvx(),
647                         getTransparenceGeoTexSvx(),
648                         rMaterial,
649                         rFill,
650                         getModulate(),
651                         getFilter(),
652                         getSimpleTextureActive(),
653                         false));
654                 }
655                 else
656                 {
657                     mpZBufferRasterConverter3D->setCurrentMaterial(rMaterial);
658                     mpZBufferRasterConverter3D->rasterconvertB3DPolyPolygon(rFill, &maInvEyeToView, 0, mpBZPixelRaster->getHeight());
659                 }
660             }
661         }
662 
663         ZBufferProcessor3D::ZBufferProcessor3D(
664             const geometry::ViewInformation3D& rViewInformation3D,
665             const geometry::ViewInformation2D& rViewInformation2D,
666             const attribute::SdrSceneAttribute& rSdrSceneAttribute,
667             const attribute::SdrLightingAttribute& rSdrLightingAttribute,
668             double fSizeX,
669             double fSizeY,
670             const basegfx::B2DRange& rVisiblePart,
671             sal_uInt16 nAntiAlialize)
672         :   DefaultProcessor3D(rViewInformation3D, rSdrSceneAttribute, rSdrLightingAttribute),
673             mpBZPixelRaster(0),
674             maInvEyeToView(),
675             mpZBufferRasterConverter3D(0),
676             mnAntiAlialize(nAntiAlialize),
677             mpRasterPrimitive3Ds(0)
678         {
679             // generate ViewSizes
680             const double fFullViewSizeX((rViewInformation2D.getObjectToViewTransformation() * basegfx::B2DVector(fSizeX, 0.0)).getLength());
681             const double fFullViewSizeY((rViewInformation2D.getObjectToViewTransformation() * basegfx::B2DVector(0.0, fSizeY)).getLength());
682             const double fViewSizeX(fFullViewSizeX * rVisiblePart.getWidth());
683             const double fViewSizeY(fFullViewSizeY * rVisiblePart.getHeight());
684 
685             // generate RasterWidth and RasterHeight
686             const sal_uInt32 nRasterWidth((sal_uInt32)basegfx::fround(fViewSizeX) + 1);
687             const sal_uInt32 nRasterHeight((sal_uInt32)basegfx::fround(fViewSizeY) + 1);
688 
689             if(nRasterWidth && nRasterHeight)
690             {
691                 // create view unit buffer
692                 mpBZPixelRaster = new basegfx::BZPixelRaster(
693                     mnAntiAlialize ? nRasterWidth * mnAntiAlialize : nRasterWidth,
694                     mnAntiAlialize ? nRasterHeight * mnAntiAlialize : nRasterHeight);
695                 OSL_ENSURE(mpBZPixelRaster, "ZBufferProcessor3D: Could not allocate basegfx::BZPixelRaster (!)");
696 
697                 // create DeviceToView for Z-Buffer renderer since Z is handled
698                 // different from standard 3D transformations (Z is mirrored). Also
699                 // the transformation includes the step from unit device coordinates
700                 // to discrete units ([-1.0 .. 1.0] -> [minDiscrete .. maxDiscrete]
701 
702                 basegfx::B3DHomMatrix aDeviceToView;
703 
704                 {
705                     // step one:
706                     //
707                     // bring from [-1.0 .. 1.0] in X,Y and Z to [0.0 .. 1.0]. Also
708                     // necessary to
709                     // - flip Y due to screen orientation
710                     // - flip Z due to Z-Buffer orientation from back to front
711 
712                     aDeviceToView.scale(0.5, -0.5, -0.5);
713                     aDeviceToView.translate(0.5, 0.5, 0.5);
714                 }
715 
716                 {
717                     // step two:
718                     //
719                     // bring from [0.0 .. 1.0] in X,Y and Z to view cordinates
720                     //
721                     // #i102611#
722                     // also: scale Z to [1.5 .. 65534.5]. Normally, a range of [0.0 .. 65535.0]
723                     // could be used, but a 'unused' value is needed, so '0' is used what reduces
724                     // the range to [1.0 .. 65535.0]. It has also shown that small numerical errors
725                     // (smaller as basegfx::fTools::mfSmallValue, which is 0.000000001) happen.
726                     // Instead of checking those by basegfx::fTools methods which would cost
727                     // runtime, just add another 0.5 tolerance to the start and end of the Z-Buffer
728                     // range, thus resulting in [1.5 .. 65534.5]
729                     const double fMaxZDepth(65533.0);
730                     aDeviceToView.translate(-rVisiblePart.getMinX(), -rVisiblePart.getMinY(), 0.0);
731 
732                     if(mnAntiAlialize)
733                         aDeviceToView.scale(fFullViewSizeX * mnAntiAlialize, fFullViewSizeY * mnAntiAlialize, fMaxZDepth);
734                     else
735                         aDeviceToView.scale(fFullViewSizeX, fFullViewSizeY, fMaxZDepth);
736 
737                     aDeviceToView.translate(0.0, 0.0, 1.5);
738                 }
739 
740                 // update local ViewInformation3D with own DeviceToView
741                 const geometry::ViewInformation3D aNewViewInformation3D(
742                     getViewInformation3D().getObjectTransformation(),
743                     getViewInformation3D().getOrientation(),
744                     getViewInformation3D().getProjection(),
745                     aDeviceToView,
746                     getViewInformation3D().getViewTime(),
747                     getViewInformation3D().getExtendedInformationSequence());
748                 updateViewInformation(aNewViewInformation3D);
749 
750                 // prepare inverse EyeToView transformation. This can be done in constructor
751                 // since changes in object transformations when processing TransformPrimitive3Ds
752                 // do not influence this prepared partial transformation
753                 maInvEyeToView = getViewInformation3D().getDeviceToView() * getViewInformation3D().getProjection();
754                 maInvEyeToView.invert();
755 
756                 // prepare maRasterRange
757                 maRasterRange.reset();
758                 maRasterRange.expand(basegfx::B2DPoint(0.0, 0.0));
759                 maRasterRange.expand(basegfx::B2DPoint(mpBZPixelRaster->getWidth(), mpBZPixelRaster->getHeight()));
760 
761                 // create the raster converter
762                 mpZBufferRasterConverter3D = new ZBufferRasterConverter3D(*mpBZPixelRaster, *this);
763             }
764         }
765 
766         ZBufferProcessor3D::~ZBufferProcessor3D()
767         {
768             if(mpBZPixelRaster)
769             {
770                 delete mpZBufferRasterConverter3D;
771                 delete mpBZPixelRaster;
772             }
773 
774             if(mpRasterPrimitive3Ds)
775             {
776                 OSL_ASSERT("ZBufferProcessor3D: destructed, but there are unrendered transparent geometries. Use ZBufferProcessor3D::finish() to render these (!)");
777                 delete mpRasterPrimitive3Ds;
778             }
779         }
780 
781         void ZBufferProcessor3D::finish()
782         {
783             if(mpRasterPrimitive3Ds)
784             {
785                 // there are transparent rasterprimitives
786                 const sal_uInt32 nSize(mpRasterPrimitive3Ds->size());
787 
788                 if(nSize > 1)
789                 {
790                     // sort them from back to front
791                     std::sort(mpRasterPrimitive3Ds->begin(), mpRasterPrimitive3Ds->end());
792                 }
793 
794                 for(sal_uInt32 a(0); a < nSize; a++)
795                 {
796                     // paint each one by setting the remembered data and calling
797                     // the render method
798                     const RasterPrimitive3D& rCandidate = (*mpRasterPrimitive3Ds)[a];
799 
800                     mpGeoTexSvx = rCandidate.getGeoTexSvx();
801                     mpTransparenceGeoTexSvx = rCandidate.getTransparenceGeoTexSvx();
802                     mbModulate = rCandidate.getModulate();
803                     mbFilter = rCandidate.getFilter();
804                     mbSimpleTextureActive = rCandidate.getSimpleTextureActive();
805 
806                     if(rCandidate.getIsLine())
807                     {
808                         rasterconvertB3DPolygon(
809                             rCandidate.getMaterial(),
810                             rCandidate.getPolyPolygon().getB3DPolygon(0));
811                     }
812                     else
813                     {
814                         rasterconvertB3DPolyPolygon(
815                             rCandidate.getMaterial(),
816                             rCandidate.getPolyPolygon());
817                     }
818                 }
819 
820                 // delete them to signal the destructor that all is done and
821                 // to allow asserting there
822                 delete mpRasterPrimitive3Ds;
823                 mpRasterPrimitive3Ds = 0;
824             }
825         }
826 
827         BitmapEx ZBufferProcessor3D::getBitmapEx() const
828         {
829             if(mpBZPixelRaster)
830             {
831                 return BPixelRasterToBitmapEx(*mpBZPixelRaster, mnAntiAlialize);
832             }
833 
834             return BitmapEx();
835         }
836     } // end of namespace processor3d
837 } // end of namespace drawinglayer
838 
839 //////////////////////////////////////////////////////////////////////////////
840 // eof
841