xref: /trunk/main/offapi/com/sun/star/geometry/AffineMatrix3D.idl (revision ffd38472365e95f6a578737bc9a5eb0fac624a86)
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22d1766043SAndrew Rist
23cdf0e10cSrcweir#ifndef __com_sun_star_geometry_AffineMatrix3D_idl__
24cdf0e10cSrcweir#define __com_sun_star_geometry_AffineMatrix3D_idl__
25cdf0e10cSrcweir
26cdf0e10cSrcweirmodule com {  module sun {  module star {  module geometry {
27cdf0e10cSrcweir
28cdf0e10cSrcweir/** This structure defines a 3 by 4 affine matrix.<p>
29cdf0e10cSrcweir
30cdf0e10cSrcweir    The matrix defined by this structure constitutes an affine mapping
31cdf0e10cSrcweir    of a point in 3D to another point in 3D. The last line of a
32c47da6eaSmseidel    complete 4 by 4 matrix is omitted, since it is implicitly assumed
33cdf0e10cSrcweir    to be [0,0,0,1].<p>
34cdf0e10cSrcweir
35cdf0e10cSrcweir    An affine mapping, as performed by this matrix, can be written out
36cdf0e10cSrcweir    as follows, where <code>xs, ys</code> and <code>zs</code> are the source, and
37cdf0e10cSrcweir    <code>xd, yd</code> and <code>zd</code> the corresponding result coordinates:
38cdf0e10cSrcweir
39cdf0e10cSrcweir    <code>
40cdf0e10cSrcweir        xd = m00*xs + m01*ys + m02*zs + m03;
41cdf0e10cSrcweir        yd = m10*xs + m11*ys + m12*zs + m13;
42cdf0e10cSrcweir        zd = m20*xs + m21*ys + m22*zs + m23;
43cdf0e10cSrcweir    </code><p>
44cdf0e10cSrcweir
45cdf0e10cSrcweir    Thus, in common matrix language, with M being the
46cdf0e10cSrcweir    <type>AffineMatrix3D</type> and vs=[xs,ys,zs]^T, vd=[xd,yd,zd]^T two 3D
47cdf0e10cSrcweir    vectors, the affine transformation is written as
48cdf0e10cSrcweir    vd=M*vs. Concatenation of transformations amounts to
49cdf0e10cSrcweir    multiplication of matrices, i.e. a translation, given by T,
50cdf0e10cSrcweir    followed by a rotation, given by R, is expressed as vd=R*(T*vs) in
51cdf0e10cSrcweir    the above notation. Since matrix multiplication is associative,
52cdf0e10cSrcweir    this can be shortened to vd=(R*T)*vs=M'*vs. Therefore, a set of
53cdf0e10cSrcweir    consecutive transformations can be accumulated into a single
54cdf0e10cSrcweir    AffineMatrix3D, by multiplying the current transformation with the
55cdf0e10cSrcweir    additional transformation from the left.<p>
56cdf0e10cSrcweir
57cdf0e10cSrcweir    Due to this transformational approach, all geometry data types are
58cdf0e10cSrcweir    points in abstract integer or real coordinate spaces, without any
59cdf0e10cSrcweir    physical dimensions attached to them. This physical measurement
60cdf0e10cSrcweir    units are typically only added when using these data types to
61cdf0e10cSrcweir    render something onto a physical output device. For 3D coordinates
62*7de601c3SJohn Bampton    there is also a projection from 3D to 2D device coordinates needed.
63cdf0e10cSrcweir    Only then the total transformation matrix (oncluding projection to 2D)
64cdf0e10cSrcweir    and the device resolution determine the actual measurement unit in 3D.<p>
65cdf0e10cSrcweir
6696af39f7SJürgen Schmidt    @since OpenOffice 2.0
67cdf0e10cSrcweir */
68cdf0e10cSrcweirstruct AffineMatrix3D
69cdf0e10cSrcweir{
70cdf0e10cSrcweir    /// The top, left matrix entry.
71cdf0e10cSrcweir    double m00;
72cdf0e10cSrcweir
73cdf0e10cSrcweir    /// The top, left middle matrix entry.
74cdf0e10cSrcweir    double m01;
75cdf0e10cSrcweir
76cdf0e10cSrcweir    /// The top, right middle matrix entry.
77cdf0e10cSrcweir    double m02;
78cdf0e10cSrcweir
79cdf0e10cSrcweir    /// The top, right matrix entry.
80cdf0e10cSrcweir    double m03;
81cdf0e10cSrcweir
82cdf0e10cSrcweir    /// The middle, left matrix entry.
83cdf0e10cSrcweir    double m10;
84cdf0e10cSrcweir
85cdf0e10cSrcweir    /// The middle, middle left matrix entry.
86cdf0e10cSrcweir    double m11;
87cdf0e10cSrcweir
88cdf0e10cSrcweir    /// The middle, middle right matrix entry.
89cdf0e10cSrcweir    double m12;
90cdf0e10cSrcweir
91cdf0e10cSrcweir    /// The middle, right matrix entry.
92cdf0e10cSrcweir    double m13;
93cdf0e10cSrcweir
94cdf0e10cSrcweir    /// The bottom, left matrix entry.
95cdf0e10cSrcweir    double m20;
96cdf0e10cSrcweir
97cdf0e10cSrcweir    /// The bottom, middle left matrix entry.
98cdf0e10cSrcweir    double m21;
99cdf0e10cSrcweir
100cdf0e10cSrcweir    /// The bottom, middle right matrix entry.
101cdf0e10cSrcweir    double m22;
102cdf0e10cSrcweir
103cdf0e10cSrcweir    /// The bottom, right matrix entry.
104cdf0e10cSrcweir    double m23;
105cdf0e10cSrcweir};
106cdf0e10cSrcweir
107cdf0e10cSrcweir}; }; }; };
108cdf0e10cSrcweir
109cdf0e10cSrcweir#endif
110