xref: /trunk/main/sc/source/ui/drawfunc/fuconstr.cxx (revision cdf0e10c4e3984b49a9502b011690b615761d4a3)
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26*cdf0e10cSrcweir  ************************************************************************/
27*cdf0e10cSrcweir 
28*cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove
29*cdf0e10cSrcweir #include "precompiled_sc.hxx"
30*cdf0e10cSrcweir 
31*cdf0e10cSrcweir #include <editeng/outliner.hxx>
32*cdf0e10cSrcweir #include <editeng/outlobj.hxx>
33*cdf0e10cSrcweir #include <svx/svdotext.hxx>
34*cdf0e10cSrcweir #include <svx/svdouno.hxx>
35*cdf0e10cSrcweir #include <sfx2/dispatch.hxx>
36*cdf0e10cSrcweir 
37*cdf0e10cSrcweir #include "fuconstr.hxx"
38*cdf0e10cSrcweir #include "fudraw.hxx"
39*cdf0e10cSrcweir #include "tabvwsh.hxx"
40*cdf0e10cSrcweir #include "futext.hxx"
41*cdf0e10cSrcweir #include "sc.hrc"
42*cdf0e10cSrcweir #include "drawview.hxx"
43*cdf0e10cSrcweir 
44*cdf0e10cSrcweir //  Maximal erlaubte Mausbewegung um noch Drag&Drop zu starten
45*cdf0e10cSrcweir //! fusel,fuconstr,futext - zusammenfassen!
46*cdf0e10cSrcweir #define SC_MAXDRAGMOVE  3
47*cdf0e10cSrcweir 
48*cdf0e10cSrcweir //------------------------------------------------------------------------
49*cdf0e10cSrcweir 
50*cdf0e10cSrcweir /*************************************************************************
51*cdf0e10cSrcweir |*
52*cdf0e10cSrcweir |* Konstruktor
53*cdf0e10cSrcweir |*
54*cdf0e10cSrcweir \************************************************************************/
55*cdf0e10cSrcweir 
56*cdf0e10cSrcweir FuConstruct::FuConstruct(ScTabViewShell* pViewSh, Window* pWin, ScDrawView* pViewP,
57*cdf0e10cSrcweir                    SdrModel* pDoc, SfxRequest& rReq) :
58*cdf0e10cSrcweir     FuDraw(pViewSh, pWin, pViewP, pDoc, rReq)
59*cdf0e10cSrcweir {
60*cdf0e10cSrcweir }
61*cdf0e10cSrcweir 
62*cdf0e10cSrcweir /*************************************************************************
63*cdf0e10cSrcweir |*
64*cdf0e10cSrcweir |* Destruktor
65*cdf0e10cSrcweir |*
66*cdf0e10cSrcweir \************************************************************************/
67*cdf0e10cSrcweir 
68*cdf0e10cSrcweir FuConstruct::~FuConstruct()
69*cdf0e10cSrcweir {
70*cdf0e10cSrcweir }
71*cdf0e10cSrcweir 
72*cdf0e10cSrcweir sal_uInt8 FuConstruct::Command(const CommandEvent& rCEvt)
73*cdf0e10cSrcweir {
74*cdf0e10cSrcweir     //  special code for non-VCL OS2/UNX removed
75*cdf0e10cSrcweir 
76*cdf0e10cSrcweir     return FuDraw::Command( rCEvt );
77*cdf0e10cSrcweir }
78*cdf0e10cSrcweir 
79*cdf0e10cSrcweir /*************************************************************************
80*cdf0e10cSrcweir |*
81*cdf0e10cSrcweir |* MouseButtonDown-event
82*cdf0e10cSrcweir |*
83*cdf0e10cSrcweir \************************************************************************/
84*cdf0e10cSrcweir 
85*cdf0e10cSrcweir sal_Bool __EXPORT FuConstruct::MouseButtonDown(const MouseEvent& rMEvt)
86*cdf0e10cSrcweir {
87*cdf0e10cSrcweir     // #95491# remember button state for creation of own MouseEvents
88*cdf0e10cSrcweir     SetMouseButtonCode(rMEvt.GetButtons());
89*cdf0e10cSrcweir 
90*cdf0e10cSrcweir     sal_Bool bReturn = FuDraw::MouseButtonDown(rMEvt);
91*cdf0e10cSrcweir 
92*cdf0e10cSrcweir     if ( pView->IsAction() )
93*cdf0e10cSrcweir     {
94*cdf0e10cSrcweir         if ( rMEvt.IsRight() )
95*cdf0e10cSrcweir             pView->BckAction();
96*cdf0e10cSrcweir         return sal_True;
97*cdf0e10cSrcweir     }
98*cdf0e10cSrcweir 
99*cdf0e10cSrcweir     aDragTimer.Start();
100*cdf0e10cSrcweir 
101*cdf0e10cSrcweir     aMDPos = pWindow->PixelToLogic( rMEvt.GetPosPixel() );
102*cdf0e10cSrcweir 
103*cdf0e10cSrcweir     if ( rMEvt.IsLeft() )
104*cdf0e10cSrcweir     {
105*cdf0e10cSrcweir         pWindow->CaptureMouse();
106*cdf0e10cSrcweir 
107*cdf0e10cSrcweir         SdrHdl* pHdl = pView->PickHandle(aMDPos);
108*cdf0e10cSrcweir 
109*cdf0e10cSrcweir         if ( pHdl != NULL || pView->IsMarkedHit(aMDPos) )
110*cdf0e10cSrcweir         {
111*cdf0e10cSrcweir             pView->BegDragObj(aMDPos, (OutputDevice*) NULL, pHdl, 1);
112*cdf0e10cSrcweir             bReturn = sal_True;
113*cdf0e10cSrcweir         }
114*cdf0e10cSrcweir         else if ( pView->AreObjectsMarked() )
115*cdf0e10cSrcweir         {
116*cdf0e10cSrcweir             pView->UnmarkAll();
117*cdf0e10cSrcweir             bReturn = sal_True;
118*cdf0e10cSrcweir         }
119*cdf0e10cSrcweir     }
120*cdf0e10cSrcweir 
121*cdf0e10cSrcweir     bIsInDragMode = sal_False;
122*cdf0e10cSrcweir 
123*cdf0e10cSrcweir     return bReturn;
124*cdf0e10cSrcweir }
125*cdf0e10cSrcweir 
126*cdf0e10cSrcweir /*************************************************************************
127*cdf0e10cSrcweir |*
128*cdf0e10cSrcweir |* MouseMove-event
129*cdf0e10cSrcweir |*
130*cdf0e10cSrcweir \************************************************************************/
131*cdf0e10cSrcweir 
132*cdf0e10cSrcweir sal_Bool __EXPORT FuConstruct::MouseMove(const MouseEvent& rMEvt)
133*cdf0e10cSrcweir {
134*cdf0e10cSrcweir     FuDraw::MouseMove(rMEvt);
135*cdf0e10cSrcweir 
136*cdf0e10cSrcweir     if (aDragTimer.IsActive() )
137*cdf0e10cSrcweir     {
138*cdf0e10cSrcweir         Point aOldPixel = pWindow->LogicToPixel( aMDPos );
139*cdf0e10cSrcweir         Point aNewPixel = rMEvt.GetPosPixel();
140*cdf0e10cSrcweir         if ( Abs( aOldPixel.X() - aNewPixel.X() ) > SC_MAXDRAGMOVE ||
141*cdf0e10cSrcweir              Abs( aOldPixel.Y() - aNewPixel.Y() ) > SC_MAXDRAGMOVE )
142*cdf0e10cSrcweir             aDragTimer.Stop();
143*cdf0e10cSrcweir     }
144*cdf0e10cSrcweir 
145*cdf0e10cSrcweir     Point aPix(rMEvt.GetPosPixel());
146*cdf0e10cSrcweir     Point aPnt( pWindow->PixelToLogic(aPix) );
147*cdf0e10cSrcweir 
148*cdf0e10cSrcweir     if ( pView->IsAction() )
149*cdf0e10cSrcweir     {
150*cdf0e10cSrcweir         ForceScroll(aPix);
151*cdf0e10cSrcweir         pView->MovAction(aPnt);
152*cdf0e10cSrcweir     }
153*cdf0e10cSrcweir     else
154*cdf0e10cSrcweir     {
155*cdf0e10cSrcweir         SdrHdl* pHdl=pView->PickHandle(aPnt);
156*cdf0e10cSrcweir 
157*cdf0e10cSrcweir         if ( pHdl != NULL )
158*cdf0e10cSrcweir         {
159*cdf0e10cSrcweir             pViewShell->SetActivePointer(pHdl->GetPointer());
160*cdf0e10cSrcweir         }
161*cdf0e10cSrcweir         else if ( pView->IsMarkedHit(aPnt) )
162*cdf0e10cSrcweir         {
163*cdf0e10cSrcweir             pViewShell->SetActivePointer(Pointer(POINTER_MOVE));
164*cdf0e10cSrcweir         }
165*cdf0e10cSrcweir         else
166*cdf0e10cSrcweir         {
167*cdf0e10cSrcweir             pViewShell->SetActivePointer( aNewPointer );
168*cdf0e10cSrcweir         }
169*cdf0e10cSrcweir     }
170*cdf0e10cSrcweir     return sal_True;
171*cdf0e10cSrcweir }
172*cdf0e10cSrcweir 
173*cdf0e10cSrcweir /*************************************************************************
174*cdf0e10cSrcweir |*
175*cdf0e10cSrcweir |* MouseButtonUp-event
176*cdf0e10cSrcweir |*
177*cdf0e10cSrcweir \************************************************************************/
178*cdf0e10cSrcweir 
179*cdf0e10cSrcweir sal_Bool __EXPORT FuConstruct::MouseButtonUp(const MouseEvent& rMEvt)
180*cdf0e10cSrcweir {
181*cdf0e10cSrcweir     // #95491# remember button state for creation of own MouseEvents
182*cdf0e10cSrcweir     SetMouseButtonCode(rMEvt.GetButtons());
183*cdf0e10cSrcweir 
184*cdf0e10cSrcweir     sal_Bool bReturn = SimpleMouseButtonUp( rMEvt );
185*cdf0e10cSrcweir 
186*cdf0e10cSrcweir     //      Doppelklick auf Textobjekt? (->fusel)
187*cdf0e10cSrcweir 
188*cdf0e10cSrcweir     sal_uInt16 nClicks = rMEvt.GetClicks();
189*cdf0e10cSrcweir     if ( nClicks == 2 && rMEvt.IsLeft() )
190*cdf0e10cSrcweir     {
191*cdf0e10cSrcweir         if ( pView->AreObjectsMarked() )
192*cdf0e10cSrcweir         {
193*cdf0e10cSrcweir             const SdrMarkList& rMarkList = pView->GetMarkedObjectList();
194*cdf0e10cSrcweir             if (rMarkList.GetMarkCount() == 1)
195*cdf0e10cSrcweir             {
196*cdf0e10cSrcweir                 SdrMark* pMark = rMarkList.GetMark(0);
197*cdf0e10cSrcweir                 SdrObject* pObj = pMark->GetMarkedSdrObj();
198*cdf0e10cSrcweir 
199*cdf0e10cSrcweir                 //  #49458# bei Uno-Controls nicht in Textmodus
200*cdf0e10cSrcweir                 if ( pObj->ISA(SdrTextObj) && !pObj->ISA(SdrUnoObj) )
201*cdf0e10cSrcweir                 {
202*cdf0e10cSrcweir                     OutlinerParaObject* pOPO = pObj->GetOutlinerParaObject();
203*cdf0e10cSrcweir                     sal_Bool bVertical = ( pOPO && pOPO->IsVertical() );
204*cdf0e10cSrcweir                     sal_uInt16 nTextSlotId = bVertical ? SID_DRAW_TEXT_VERTICAL : SID_DRAW_TEXT;
205*cdf0e10cSrcweir 
206*cdf0e10cSrcweir                     pViewShell->GetViewData()->GetDispatcher().
207*cdf0e10cSrcweir                         Execute(nTextSlotId, SFX_CALLMODE_SLOT | SFX_CALLMODE_RECORD);
208*cdf0e10cSrcweir 
209*cdf0e10cSrcweir                     // jetzt den erzeugten FuText holen und in den EditModus setzen
210*cdf0e10cSrcweir                     FuPoor* pPoor = pViewShell->GetViewData()->GetView()->GetDrawFuncPtr();
211*cdf0e10cSrcweir                     if ( pPoor && pPoor->GetSlotID() == nTextSlotId )    // hat keine RTTI
212*cdf0e10cSrcweir                     {
213*cdf0e10cSrcweir                         FuText* pText = (FuText*)pPoor;
214*cdf0e10cSrcweir                         Point aMousePixel = rMEvt.GetPosPixel();
215*cdf0e10cSrcweir                         pText->SetInEditMode( pObj, &aMousePixel );
216*cdf0e10cSrcweir                     }
217*cdf0e10cSrcweir                     bReturn = sal_True;
218*cdf0e10cSrcweir                 }
219*cdf0e10cSrcweir             }
220*cdf0e10cSrcweir         }
221*cdf0e10cSrcweir     }
222*cdf0e10cSrcweir 
223*cdf0e10cSrcweir     FuDraw::MouseButtonUp(rMEvt);
224*cdf0e10cSrcweir 
225*cdf0e10cSrcweir     return bReturn;
226*cdf0e10cSrcweir }
227*cdf0e10cSrcweir 
228*cdf0e10cSrcweir //      SimpleMouseButtonUp - ohne Test auf Doppelklick
229*cdf0e10cSrcweir 
230*cdf0e10cSrcweir sal_Bool FuConstruct::SimpleMouseButtonUp(const MouseEvent& rMEvt)
231*cdf0e10cSrcweir {
232*cdf0e10cSrcweir     sal_Bool    bReturn = sal_True;
233*cdf0e10cSrcweir 
234*cdf0e10cSrcweir     if (aDragTimer.IsActive() )
235*cdf0e10cSrcweir     {
236*cdf0e10cSrcweir         aDragTimer.Stop();
237*cdf0e10cSrcweir     }
238*cdf0e10cSrcweir 
239*cdf0e10cSrcweir     Point   aPnt( pWindow->PixelToLogic( rMEvt.GetPosPixel() ) );
240*cdf0e10cSrcweir 
241*cdf0e10cSrcweir     if ( pView->IsDragObj() )
242*cdf0e10cSrcweir          pView->EndDragObj( rMEvt.IsMod1() );
243*cdf0e10cSrcweir 
244*cdf0e10cSrcweir     else if ( pView->IsMarkObj() )
245*cdf0e10cSrcweir         pView->EndMarkObj();
246*cdf0e10cSrcweir 
247*cdf0e10cSrcweir     else bReturn = sal_False;
248*cdf0e10cSrcweir 
249*cdf0e10cSrcweir     if ( !pView->IsAction() )
250*cdf0e10cSrcweir     {
251*cdf0e10cSrcweir         pWindow->ReleaseMouse();
252*cdf0e10cSrcweir 
253*cdf0e10cSrcweir         if ( !pView->AreObjectsMarked() && rMEvt.GetClicks() < 2 )
254*cdf0e10cSrcweir         {
255*cdf0e10cSrcweir             pView->MarkObj(aPnt, -2, sal_False, rMEvt.IsMod1());
256*cdf0e10cSrcweir 
257*cdf0e10cSrcweir             SfxDispatcher& rDisp = pViewShell->GetViewData()->GetDispatcher();
258*cdf0e10cSrcweir             if ( pView->AreObjectsMarked() )
259*cdf0e10cSrcweir                 rDisp.Execute(SID_OBJECT_SELECT, SFX_CALLMODE_SLOT | SFX_CALLMODE_RECORD);
260*cdf0e10cSrcweir             else
261*cdf0e10cSrcweir                 rDisp.Execute(aSfxRequest.GetSlot(), SFX_CALLMODE_SLOT | SFX_CALLMODE_RECORD);
262*cdf0e10cSrcweir         }
263*cdf0e10cSrcweir     }
264*cdf0e10cSrcweir 
265*cdf0e10cSrcweir     return bReturn;
266*cdf0e10cSrcweir }
267*cdf0e10cSrcweir 
268*cdf0e10cSrcweir /*************************************************************************
269*cdf0e10cSrcweir |*
270*cdf0e10cSrcweir |* Tastaturereignisse bearbeiten
271*cdf0e10cSrcweir |*
272*cdf0e10cSrcweir |* Wird ein KeyEvent bearbeitet, so ist der Return-Wert sal_True, andernfalls
273*cdf0e10cSrcweir |* FALSE.
274*cdf0e10cSrcweir |*
275*cdf0e10cSrcweir \************************************************************************/
276*cdf0e10cSrcweir 
277*cdf0e10cSrcweir sal_Bool __EXPORT FuConstruct::KeyInput(const KeyEvent& rKEvt)
278*cdf0e10cSrcweir {
279*cdf0e10cSrcweir     sal_Bool bReturn = sal_False;
280*cdf0e10cSrcweir 
281*cdf0e10cSrcweir     switch ( rKEvt.GetKeyCode().GetCode() )
282*cdf0e10cSrcweir     {
283*cdf0e10cSrcweir         case KEY_ESCAPE:
284*cdf0e10cSrcweir             if ( pView->IsAction() )
285*cdf0e10cSrcweir             {
286*cdf0e10cSrcweir                 pView->BrkAction();
287*cdf0e10cSrcweir                 pWindow->ReleaseMouse();
288*cdf0e10cSrcweir                 bReturn = sal_True;
289*cdf0e10cSrcweir             }
290*cdf0e10cSrcweir             else                            // Zeichenmodus beenden
291*cdf0e10cSrcweir             {
292*cdf0e10cSrcweir                 pViewShell->GetViewData()->GetDispatcher().
293*cdf0e10cSrcweir                     Execute(aSfxRequest.GetSlot(), SFX_CALLMODE_SLOT | SFX_CALLMODE_RECORD);
294*cdf0e10cSrcweir             }
295*cdf0e10cSrcweir             break;
296*cdf0e10cSrcweir 
297*cdf0e10cSrcweir         case KEY_DELETE:
298*cdf0e10cSrcweir             pView->DeleteMarked();
299*cdf0e10cSrcweir             bReturn = sal_True;
300*cdf0e10cSrcweir             break;
301*cdf0e10cSrcweir     }
302*cdf0e10cSrcweir 
303*cdf0e10cSrcweir     if ( !bReturn )
304*cdf0e10cSrcweir     {
305*cdf0e10cSrcweir         bReturn = FuDraw::KeyInput(rKEvt);
306*cdf0e10cSrcweir     }
307*cdf0e10cSrcweir 
308*cdf0e10cSrcweir     return(bReturn);
309*cdf0e10cSrcweir }
310*cdf0e10cSrcweir 
311*cdf0e10cSrcweir /*************************************************************************
312*cdf0e10cSrcweir |*
313*cdf0e10cSrcweir |* Function aktivieren
314*cdf0e10cSrcweir |*
315*cdf0e10cSrcweir \************************************************************************/
316*cdf0e10cSrcweir 
317*cdf0e10cSrcweir void FuConstruct::Activate()
318*cdf0e10cSrcweir {
319*cdf0e10cSrcweir     FuDraw::Activate();
320*cdf0e10cSrcweir }
321*cdf0e10cSrcweir 
322*cdf0e10cSrcweir /*************************************************************************
323*cdf0e10cSrcweir |*
324*cdf0e10cSrcweir |* Function deaktivieren
325*cdf0e10cSrcweir |*
326*cdf0e10cSrcweir \************************************************************************/
327*cdf0e10cSrcweir 
328*cdf0e10cSrcweir void FuConstruct::Deactivate()
329*cdf0e10cSrcweir {
330*cdf0e10cSrcweir     FuDraw::Deactivate();
331*cdf0e10cSrcweir }
332*cdf0e10cSrcweir 
333*cdf0e10cSrcweir 
334*cdf0e10cSrcweir 
335*cdf0e10cSrcweir 
336