xref: /trunk/main/sd/source/ui/view/drviewsi.cxx (revision cdf0e10c4e3984b49a9502b011690b615761d4a3)
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27 
28 // MARKER(update_precomp.py): autogen include statement, do not remove
29 #include "precompiled_sd.hxx"
30 
31 #include "DrawViewShell.hxx"
32 #include <svx/xtable.hxx>
33 #include "sdattr.hxx"
34 #include <svl/aeitem.hxx>
35 #include <editeng/eeitem.hxx>
36 #include <sfx2/request.hxx>
37 #include <svx/svditer.hxx>
38 #include <editeng/colritem.hxx>
39 #include <sfx2/viewfrm.hxx>
40 #ifndef _SVXIDS_HRC
41 #include <svx/svxids.hrc>
42 #endif
43 #include <svx/svdundo.hxx>
44 #include <svx/view3d.hxx>
45 #include <sfx2/dispatch.hxx>
46 #include <svx/float3d.hxx>
47 #include <svx/f3dchild.hxx>
48 #ifndef _SVX_DIALOGS_HRC //autogen
49 #include <svx/dialogs.hrc>
50 #endif
51 #include <vcl/msgbox.hxx>
52 
53 
54 #include "app.hrc"
55 #include "strings.hrc"
56 
57 #include "drawdoc.hxx"
58 #include "DrawDocShell.hxx"
59 #include "anminfo.hxx"
60 #include "unoaprms.hxx"                 // Undo-Action
61 #include "sdundogr.hxx"                 // Undo Gruppe
62 #include "drawview.hxx"
63 #include "Window.hxx"
64 #include "sdresid.hxx"
65 
66 using namespace ::com::sun::star;
67 
68 namespace sd {
69 
70 #define ATTR_MISSING    0       // Attribut nicht verfuegbar
71 #define ATTR_MIXED      1       // Attribut uneindeutig (bei Mehrfachselektion)
72 #define ATTR_SET        2       // Attribut eindeutig
73 
74 #define ITEMVALUE(ItemSet,Id,Cast)  ((const Cast&)(ItemSet).Get(Id)).GetValue()
75 
76 /*************************************************************************
77 |*
78 |* SfxRequests fuer EffekteWindow bearbeiten
79 |*
80 \************************************************************************/
81 
82 void DrawViewShell::ExecEffectWin( SfxRequest& rReq )
83 {
84     CheckLineTo (rReq);
85 
86     sal_uInt16 nSId = rReq.GetSlot();
87 
88     switch( nSId )
89     {
90         case SID_3D_INIT:
91         {
92             sal_uInt16 nId = Svx3DChildWindow::GetChildWindowId();
93             SfxChildWindow* pWindow = GetViewFrame()->GetChildWindow( nId );
94             if( pWindow )
95             {
96                 Svx3DWin* p3DWin = (Svx3DWin*)( pWindow->GetWindow() );
97                 if( p3DWin )
98                     p3DWin->InitColorLB( GetDoc() );
99             }
100         }
101         break;
102 
103         case SID_3D_STATE:
104         {
105             Update3DWindow();
106         }
107         break;
108 
109         case SID_3D_ASSIGN:
110         {
111             AssignFrom3DWindow();
112         }
113         break;
114 
115     }
116 }
117 
118 /*************************************************************************
119 |*
120 |* 3D - Assign / Update
121 |*
122 \************************************************************************/
123 void DrawViewShell::Update3DWindow()
124 {
125     sal_uInt16 nId = Svx3DChildWindow::GetChildWindowId();
126     SfxChildWindow* pWindow = GetViewFrame()->GetChildWindow( nId );
127     if( pWindow )
128     {
129         Svx3DWin* p3DWin = (Svx3DWin*) pWindow->GetWindow();
130         if( p3DWin && p3DWin->IsUpdateMode() )
131         {
132             SfxItemSet aTmpItemSet = GetView()->Get3DAttributes();
133             p3DWin->Update( aTmpItemSet );
134         }
135     }
136 }
137 
138 /*----------------------------------------------------------------------------*/
139 
140 void DrawViewShell::AssignFrom3DWindow()
141 {
142     sal_uInt16 nId = Svx3DChildWindow::GetChildWindowId();
143     SfxChildWindow* pWin = GetViewFrame()->GetChildWindow( nId );
144     if( pWin )
145     {
146         Svx3DWin* p3DWin = (Svx3DWin*) pWin->GetWindow();
147         if( p3DWin && GetView() )
148         {
149             if(!GetView()->IsPresObjSelected())
150             {
151                 SfxItemSet aSet( GetDoc()->GetPool(),
152                     SDRATTR_START,  SDRATTR_END,
153                     0, 0);
154                 p3DWin->GetAttr( aSet );
155 
156                 // Eigene UNDO-Klammerung auch um die Wandlung in 3D
157                 GetView()->BegUndo(String(SdResId(STR_UNDO_APPLY_3D_FAVOURITE)));
158 
159                 if(GetView()->IsConvertTo3DObjPossible())
160                 {
161                     // Nur TextAttribute zuweisen
162                     SfxItemSet aTextSet( GetDoc()->GetPool(),
163                         EE_ITEMS_START, EE_ITEMS_END, 0 );
164                     aTextSet.Put( aSet, sal_False );
165                     GetView()->SetAttributes( aTextSet );
166 
167                     // Text in 3D umwandeln
168                     sal_uInt16 nSId = SID_CONVERT_TO_3D;
169                     SfxBoolItem aItem( nSId, sal_True );
170                     GetViewFrame()->GetDispatcher()->Execute(
171                         nSId, SFX_CALLMODE_SYNCHRON | SFX_CALLMODE_RECORD, &aItem, 0L );
172 
173                     // Feststellen, ob ein FILL_Attribut gesetzt ist.
174                     // Falls nicht, Fuellattribut hart setzen
175                     XFillStyle eFillStyle = ITEMVALUE( aSet, XATTR_FILLSTYLE, XFillStyleItem );
176                     if(eFillStyle == XFILL_NONE)
177                         aSet.Put(XFillStyleItem (XFILL_SOLID));
178 
179                     // remove some 3DSCENE attributes since these were
180                     // created by convert to 3D and may not be changed
181                     // to the defaults again.
182                     aSet.ClearItem(SDRATTR_3DSCENE_DISTANCE);
183                     aSet.ClearItem(SDRATTR_3DSCENE_FOCAL_LENGTH);
184                     aSet.ClearItem(SDRATTR_3DOBJ_DEPTH);
185                 }
186 
187                 // Attribute zuweisen
188                 GetView()->Set3DAttributes( aSet );
189 
190                 // Ende UNDO
191                 GetView()->EndUndo();
192             }
193             else
194             {
195                 InfoBox aInfoBox (
196                     GetActiveWindow(),
197                     String(SdResId(STR_ACTION_NOTPOSSIBLE)));
198                 aInfoBox.Execute();
199             }
200 
201             // Focus zurueckholen
202             GetActiveWindow()->GrabFocus();
203         }
204     }
205 }
206 
207 }
208