xref: /trunk/main/sfx2/source/control/statcach.cxx (revision cdf0e10c4e3984b49a9502b011690b615761d4a3)
1*cdf0e10cSrcweir /*************************************************************************
2*cdf0e10cSrcweir  *
3*cdf0e10cSrcweir  * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
4*cdf0e10cSrcweir  *
5*cdf0e10cSrcweir  * Copyright 2000, 2010 Oracle and/or its affiliates.
6*cdf0e10cSrcweir  *
7*cdf0e10cSrcweir  * OpenOffice.org - a multi-platform office productivity suite
8*cdf0e10cSrcweir  *
9*cdf0e10cSrcweir  * This file is part of OpenOffice.org.
10*cdf0e10cSrcweir  *
11*cdf0e10cSrcweir  * OpenOffice.org is free software: you can redistribute it and/or modify
12*cdf0e10cSrcweir  * it under the terms of the GNU Lesser General Public License version 3
13*cdf0e10cSrcweir  * only, as published by the Free Software Foundation.
14*cdf0e10cSrcweir  *
15*cdf0e10cSrcweir  * OpenOffice.org is distributed in the hope that it will be useful,
16*cdf0e10cSrcweir  * but WITHOUT ANY WARRANTY; without even the implied warranty of
17*cdf0e10cSrcweir  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
18*cdf0e10cSrcweir  * GNU Lesser General Public License version 3 for more details
19*cdf0e10cSrcweir  * (a copy is included in the LICENSE file that accompanied this code).
20*cdf0e10cSrcweir  *
21*cdf0e10cSrcweir  * You should have received a copy of the GNU Lesser General Public License
22*cdf0e10cSrcweir  * version 3 along with OpenOffice.org.  If not, see
23*cdf0e10cSrcweir  * <http://www.openoffice.org/license.html>
24*cdf0e10cSrcweir  * for a copy of the LGPLv3 License.
25*cdf0e10cSrcweir  *
26*cdf0e10cSrcweir  ************************************************************************/
27*cdf0e10cSrcweir 
28*cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove
29*cdf0e10cSrcweir #include "precompiled_sfx2.hxx"
30*cdf0e10cSrcweir 
31*cdf0e10cSrcweir #ifdef SOLARIS
32*cdf0e10cSrcweir // HACK: prevent conflict between STLPORT and Workshop headers on Solaris 8
33*cdf0e10cSrcweir #include <ctime>
34*cdf0e10cSrcweir #endif
35*cdf0e10cSrcweir 
36*cdf0e10cSrcweir #include <string> // HACK: prevent conflict between STLPORT and Workshop headers
37*cdf0e10cSrcweir #include <com/sun/star/util/XURLTransformer.hpp>
38*cdf0e10cSrcweir #include <com/sun/star/frame/XController.hpp>
39*cdf0e10cSrcweir #include <com/sun/star/frame/XFrameActionListener.hpp>
40*cdf0e10cSrcweir #include <com/sun/star/frame/XComponentLoader.hpp>
41*cdf0e10cSrcweir #include <com/sun/star/frame/XFrame.hpp>
42*cdf0e10cSrcweir #include <com/sun/star/frame/FrameActionEvent.hpp>
43*cdf0e10cSrcweir #include <com/sun/star/frame/FrameAction.hpp>
44*cdf0e10cSrcweir #include <com/sun/star/beans/PropertyValue.hpp>
45*cdf0e10cSrcweir #include <cppuhelper/weak.hxx>
46*cdf0e10cSrcweir #include <svl/eitem.hxx>
47*cdf0e10cSrcweir #include <svl/intitem.hxx>
48*cdf0e10cSrcweir #include <svl/stritem.hxx>
49*cdf0e10cSrcweir #include <svl/visitem.hxx>
50*cdf0e10cSrcweir #include <comphelper/processfactory.hxx>
51*cdf0e10cSrcweir 
52*cdf0e10cSrcweir #ifndef GCC
53*cdf0e10cSrcweir #endif
54*cdf0e10cSrcweir 
55*cdf0e10cSrcweir #include <sfx2/app.hxx>
56*cdf0e10cSrcweir #include <sfx2/appuno.hxx>
57*cdf0e10cSrcweir #include "statcach.hxx"
58*cdf0e10cSrcweir #include <sfx2/msg.hxx>
59*cdf0e10cSrcweir #include <sfx2/ctrlitem.hxx>
60*cdf0e10cSrcweir #include <sfx2/dispatch.hxx>
61*cdf0e10cSrcweir #include "sfxtypes.hxx"
62*cdf0e10cSrcweir #include <sfx2/sfxuno.hxx>
63*cdf0e10cSrcweir #include <sfx2/unoctitm.hxx>
64*cdf0e10cSrcweir #include <sfx2/msgpool.hxx>
65*cdf0e10cSrcweir #include <sfx2/viewfrm.hxx>
66*cdf0e10cSrcweir 
67*cdf0e10cSrcweir using namespace ::com::sun::star;
68*cdf0e10cSrcweir using namespace ::com::sun::star::uno;
69*cdf0e10cSrcweir using namespace ::com::sun::star::util;
70*cdf0e10cSrcweir 
71*cdf0e10cSrcweir //====================================================================
72*cdf0e10cSrcweir 
73*cdf0e10cSrcweir DBG_NAME(SfxStateCache)
74*cdf0e10cSrcweir DBG_NAME(SfxStateCacheSetState)
75*cdf0e10cSrcweir 
76*cdf0e10cSrcweir SFX_IMPL_XINTERFACE_2( BindDispatch_Impl, OWeakObject, ::com::sun::star::frame::XStatusListener, ::com::sun::star::lang::XEventListener )
77*cdf0e10cSrcweir SFX_IMPL_XTYPEPROVIDER_2( BindDispatch_Impl, ::com::sun::star::frame::XStatusListener, ::com::sun::star::lang::XEventListener )
78*cdf0e10cSrcweir 
79*cdf0e10cSrcweir //-----------------------------------------------------------------------------
80*cdf0e10cSrcweir BindDispatch_Impl::BindDispatch_Impl( const ::com::sun::star::uno::Reference< ::com::sun::star::frame::XDispatch > & rDisp, const ::com::sun::star::util::URL& rURL, SfxStateCache *pStateCache, const SfxSlot* pS )
81*cdf0e10cSrcweir     : xDisp( rDisp )
82*cdf0e10cSrcweir     , aURL( rURL )
83*cdf0e10cSrcweir     , pCache( pStateCache )
84*cdf0e10cSrcweir     , pSlot( pS )
85*cdf0e10cSrcweir {
86*cdf0e10cSrcweir     DBG_ASSERT( pCache && pSlot, "Invalid BindDispatch!");
87*cdf0e10cSrcweir     aStatus.IsEnabled = sal_True;
88*cdf0e10cSrcweir }
89*cdf0e10cSrcweir 
90*cdf0e10cSrcweir void SAL_CALL BindDispatch_Impl::disposing( const ::com::sun::star::lang::EventObject& ) throw( ::com::sun::star::uno::RuntimeException )
91*cdf0e10cSrcweir {
92*cdf0e10cSrcweir     if ( xDisp.is() )
93*cdf0e10cSrcweir     {
94*cdf0e10cSrcweir         xDisp->removeStatusListener( (::com::sun::star::frame::XStatusListener*) this, aURL );
95*cdf0e10cSrcweir         xDisp = ::com::sun::star::uno::Reference< ::com::sun::star::frame::XDispatch > ();
96*cdf0e10cSrcweir     }
97*cdf0e10cSrcweir }
98*cdf0e10cSrcweir 
99*cdf0e10cSrcweir void SAL_CALL  BindDispatch_Impl::statusChanged( const ::com::sun::star::frame::FeatureStateEvent& rEvent ) throw( ::com::sun::star::uno::RuntimeException )
100*cdf0e10cSrcweir {
101*cdf0e10cSrcweir     aStatus = rEvent;
102*cdf0e10cSrcweir     if ( !pCache )
103*cdf0e10cSrcweir         return;
104*cdf0e10cSrcweir 
105*cdf0e10cSrcweir     ::com::sun::star::uno::Reference< ::com::sun::star::frame::XStatusListener >  xRef( (::cppu::OWeakObject*)this, ::com::sun::star::uno::UNO_QUERY );
106*cdf0e10cSrcweir     if ( aStatus.Requery )
107*cdf0e10cSrcweir         pCache->Invalidate( sal_True );
108*cdf0e10cSrcweir     else
109*cdf0e10cSrcweir     {
110*cdf0e10cSrcweir         SfxPoolItem *pItem=NULL;
111*cdf0e10cSrcweir         sal_uInt16 nId = pCache->GetId();
112*cdf0e10cSrcweir         SfxItemState eState = SFX_ITEM_DISABLED;
113*cdf0e10cSrcweir         // pCache->Invalidate( sal_False );
114*cdf0e10cSrcweir         if ( !aStatus.IsEnabled )
115*cdf0e10cSrcweir         {
116*cdf0e10cSrcweir             // default
117*cdf0e10cSrcweir         }
118*cdf0e10cSrcweir         else if (aStatus.State.hasValue())
119*cdf0e10cSrcweir         {
120*cdf0e10cSrcweir             eState = SFX_ITEM_AVAILABLE;
121*cdf0e10cSrcweir             ::com::sun::star::uno::Any aAny = aStatus.State;
122*cdf0e10cSrcweir 
123*cdf0e10cSrcweir             ::com::sun::star::uno::Type pType = aAny.getValueType();
124*cdf0e10cSrcweir             if ( pType == ::getBooleanCppuType() )
125*cdf0e10cSrcweir             {
126*cdf0e10cSrcweir                 sal_Bool bTemp = false;
127*cdf0e10cSrcweir                 aAny >>= bTemp ;
128*cdf0e10cSrcweir                 pItem = new SfxBoolItem( nId, bTemp );
129*cdf0e10cSrcweir             }
130*cdf0e10cSrcweir             else if ( pType == ::getCppuType((const sal_uInt16*)0) )
131*cdf0e10cSrcweir             {
132*cdf0e10cSrcweir                 sal_uInt16 nTemp = 0;
133*cdf0e10cSrcweir                 aAny >>= nTemp ;
134*cdf0e10cSrcweir                 pItem = new SfxUInt16Item( nId, nTemp );
135*cdf0e10cSrcweir             }
136*cdf0e10cSrcweir             else if ( pType == ::getCppuType((const sal_uInt32*)0) )
137*cdf0e10cSrcweir             {
138*cdf0e10cSrcweir                 sal_uInt32 nTemp = 0;
139*cdf0e10cSrcweir                 aAny >>= nTemp ;
140*cdf0e10cSrcweir                 pItem = new SfxUInt32Item( nId, nTemp );
141*cdf0e10cSrcweir             }
142*cdf0e10cSrcweir             else if ( pType == ::getCppuType((const ::rtl::OUString*)0) )
143*cdf0e10cSrcweir             {
144*cdf0e10cSrcweir                 ::rtl::OUString sTemp ;
145*cdf0e10cSrcweir                 aAny >>= sTemp ;
146*cdf0e10cSrcweir                 pItem = new SfxStringItem( nId, sTemp );
147*cdf0e10cSrcweir             }
148*cdf0e10cSrcweir             else
149*cdf0e10cSrcweir             {
150*cdf0e10cSrcweir                 if ( pSlot )
151*cdf0e10cSrcweir                     pItem = pSlot->GetType()->CreateItem();
152*cdf0e10cSrcweir                 if ( pItem )
153*cdf0e10cSrcweir                 {
154*cdf0e10cSrcweir                     pItem->SetWhich( nId );
155*cdf0e10cSrcweir                     pItem->PutValue( aAny );
156*cdf0e10cSrcweir                 }
157*cdf0e10cSrcweir                 else
158*cdf0e10cSrcweir                     pItem = new SfxVoidItem( nId );
159*cdf0e10cSrcweir             }
160*cdf0e10cSrcweir         }
161*cdf0e10cSrcweir         else
162*cdf0e10cSrcweir         {
163*cdf0e10cSrcweir             // DONTCARE status
164*cdf0e10cSrcweir             pItem = new SfxVoidItem(0);
165*cdf0e10cSrcweir             eState = SFX_ITEM_UNKNOWN;
166*cdf0e10cSrcweir         }
167*cdf0e10cSrcweir 
168*cdf0e10cSrcweir         for ( SfxControllerItem *pCtrl = pCache->GetItemLink();
169*cdf0e10cSrcweir             pCtrl;
170*cdf0e10cSrcweir             pCtrl = pCtrl->GetItemLink() )
171*cdf0e10cSrcweir             pCtrl->StateChanged( nId, eState, pItem );
172*cdf0e10cSrcweir 
173*cdf0e10cSrcweir        delete pItem;
174*cdf0e10cSrcweir     }
175*cdf0e10cSrcweir }
176*cdf0e10cSrcweir 
177*cdf0e10cSrcweir void BindDispatch_Impl::Release()
178*cdf0e10cSrcweir {
179*cdf0e10cSrcweir     if ( xDisp.is() )
180*cdf0e10cSrcweir     {
181*cdf0e10cSrcweir         xDisp->removeStatusListener( (::com::sun::star::frame::XStatusListener*) this, aURL );
182*cdf0e10cSrcweir         xDisp = ::com::sun::star::uno::Reference< ::com::sun::star::frame::XDispatch > ();
183*cdf0e10cSrcweir     }
184*cdf0e10cSrcweir 
185*cdf0e10cSrcweir     pCache = NULL;
186*cdf0e10cSrcweir     release();
187*cdf0e10cSrcweir }
188*cdf0e10cSrcweir 
189*cdf0e10cSrcweir const ::com::sun::star::frame::FeatureStateEvent& BindDispatch_Impl::GetStatus() const
190*cdf0e10cSrcweir {
191*cdf0e10cSrcweir     return aStatus;
192*cdf0e10cSrcweir }
193*cdf0e10cSrcweir 
194*cdf0e10cSrcweir void BindDispatch_Impl::Dispatch( uno::Sequence < beans::PropertyValue > aProps, sal_Bool bForceSynchron )
195*cdf0e10cSrcweir {
196*cdf0e10cSrcweir     if ( xDisp.is() && aStatus.IsEnabled )
197*cdf0e10cSrcweir     {
198*cdf0e10cSrcweir         sal_Int32 nLength = aProps.getLength();
199*cdf0e10cSrcweir         aProps.realloc(nLength+1);
200*cdf0e10cSrcweir         aProps[nLength].Name = DEFINE_CONST_UNICODE("SynchronMode");
201*cdf0e10cSrcweir         aProps[nLength].Value <<= bForceSynchron ;
202*cdf0e10cSrcweir         xDisp->dispatch( aURL, aProps );
203*cdf0e10cSrcweir     }
204*cdf0e10cSrcweir }
205*cdf0e10cSrcweir 
206*cdf0e10cSrcweir //--------------------------------------------------------------------
207*cdf0e10cSrcweir 
208*cdf0e10cSrcweir /*  Dieser Konstruktor fuer einen ungueltigen Cache, der sich also
209*cdf0e10cSrcweir     bei der ersten Anfrage zun"achst updated.
210*cdf0e10cSrcweir  */
211*cdf0e10cSrcweir 
212*cdf0e10cSrcweir SfxStateCache::SfxStateCache( sal_uInt16 nFuncId ):
213*cdf0e10cSrcweir     pDispatch( 0 ),
214*cdf0e10cSrcweir     nId(nFuncId),
215*cdf0e10cSrcweir     pInternalController(0),
216*cdf0e10cSrcweir     pController(0),
217*cdf0e10cSrcweir     pLastItem( 0 ),
218*cdf0e10cSrcweir     eLastState( 0 ),
219*cdf0e10cSrcweir     bItemVisible( sal_True )
220*cdf0e10cSrcweir {
221*cdf0e10cSrcweir     DBG_MEMTEST();
222*cdf0e10cSrcweir     DBG_CTOR(SfxStateCache, 0);
223*cdf0e10cSrcweir     bCtrlDirty = sal_True;
224*cdf0e10cSrcweir     bSlotDirty = sal_True;
225*cdf0e10cSrcweir     bItemDirty = sal_True;
226*cdf0e10cSrcweir }
227*cdf0e10cSrcweir 
228*cdf0e10cSrcweir //--------------------------------------------------------------------
229*cdf0e10cSrcweir 
230*cdf0e10cSrcweir /*  Der Destruktor pr"uft per Assertion, ob noch Controller angemeldet
231*cdf0e10cSrcweir     sind.
232*cdf0e10cSrcweir  */
233*cdf0e10cSrcweir 
234*cdf0e10cSrcweir SfxStateCache::~SfxStateCache()
235*cdf0e10cSrcweir {
236*cdf0e10cSrcweir     DBG_MEMTEST();
237*cdf0e10cSrcweir     DBG_DTOR(SfxStateCache, 0);
238*cdf0e10cSrcweir     DBG_ASSERT( pController == 0 && pInternalController == 0, "es sind noch Controller angemeldet" );
239*cdf0e10cSrcweir     if ( !IsInvalidItem(pLastItem) )
240*cdf0e10cSrcweir         delete pLastItem;
241*cdf0e10cSrcweir     if ( pDispatch )
242*cdf0e10cSrcweir     {
243*cdf0e10cSrcweir         pDispatch->Release();
244*cdf0e10cSrcweir         pDispatch = NULL;
245*cdf0e10cSrcweir     }
246*cdf0e10cSrcweir }
247*cdf0e10cSrcweir 
248*cdf0e10cSrcweir //--------------------------------------------------------------------
249*cdf0e10cSrcweir // invalidates the cache (next request will force update)
250*cdf0e10cSrcweir void SfxStateCache::Invalidate( sal_Bool bWithMsg )
251*cdf0e10cSrcweir {
252*cdf0e10cSrcweir     bCtrlDirty = sal_True;
253*cdf0e10cSrcweir     if ( bWithMsg )
254*cdf0e10cSrcweir     {
255*cdf0e10cSrcweir         bSlotDirty = sal_True;
256*cdf0e10cSrcweir         aSlotServ.SetSlot( 0 );
257*cdf0e10cSrcweir         if ( pDispatch )
258*cdf0e10cSrcweir         {
259*cdf0e10cSrcweir             pDispatch->Release();
260*cdf0e10cSrcweir             pDispatch = NULL;
261*cdf0e10cSrcweir         }
262*cdf0e10cSrcweir     }
263*cdf0e10cSrcweir }
264*cdf0e10cSrcweir 
265*cdf0e10cSrcweir //--------------------------------------------------------------------
266*cdf0e10cSrcweir 
267*cdf0e10cSrcweir // gets the corresponding function from the dispatcher or the cache
268*cdf0e10cSrcweir 
269*cdf0e10cSrcweir const SfxSlotServer* SfxStateCache::GetSlotServer( SfxDispatcher &rDispat , const ::com::sun::star::uno::Reference< ::com::sun::star::frame::XDispatchProvider > & xProv )
270*cdf0e10cSrcweir {
271*cdf0e10cSrcweir     DBG_MEMTEST();
272*cdf0e10cSrcweir     DBG_CHKTHIS(SfxStateCache, 0);
273*cdf0e10cSrcweir 
274*cdf0e10cSrcweir     if ( bSlotDirty )
275*cdf0e10cSrcweir     {
276*cdf0e10cSrcweir         // get the SlotServer; we need it for internal controllers anyway, but also in most cases
277*cdf0e10cSrcweir         rDispat._FindServer( nId, aSlotServ, sal_False );
278*cdf0e10cSrcweir 
279*cdf0e10cSrcweir         DBG_ASSERT( !pDispatch, "Old Dispatch not removed!" );
280*cdf0e10cSrcweir 
281*cdf0e10cSrcweir         // we don't need to check the dispatch provider if we only have an internal controller
282*cdf0e10cSrcweir         if ( xProv.is() )
283*cdf0e10cSrcweir         {
284*cdf0e10cSrcweir             const SfxSlot* pSlot = aSlotServ.GetSlot();
285*cdf0e10cSrcweir             if ( !pSlot )
286*cdf0e10cSrcweir                 // get the slot - even if it is disabled on the dispatcher
287*cdf0e10cSrcweir                 pSlot = SfxSlotPool::GetSlotPool( rDispat.GetFrame() ).GetSlot( nId );
288*cdf0e10cSrcweir 
289*cdf0e10cSrcweir             if ( !pSlot || !pSlot->pUnoName )
290*cdf0e10cSrcweir             {
291*cdf0e10cSrcweir                 bSlotDirty = sal_False;
292*cdf0e10cSrcweir                 bCtrlDirty = sal_True;
293*cdf0e10cSrcweir                 return aSlotServ.GetSlot()? &aSlotServ: 0;
294*cdf0e10cSrcweir             }
295*cdf0e10cSrcweir 
296*cdf0e10cSrcweir             // create the dispatch URL from the slot data
297*cdf0e10cSrcweir             ::com::sun::star::util::URL aURL;
298*cdf0e10cSrcweir             ::rtl::OUString aCmd = DEFINE_CONST_UNICODE(".uno:");
299*cdf0e10cSrcweir             aURL.Protocol = aCmd;
300*cdf0e10cSrcweir             aURL.Path = ::rtl::OUString::createFromAscii( pSlot->GetUnoName() );
301*cdf0e10cSrcweir             aCmd += aURL.Path;
302*cdf0e10cSrcweir             aURL.Complete = aCmd;
303*cdf0e10cSrcweir             aURL.Main = aCmd;
304*cdf0e10cSrcweir 
305*cdf0e10cSrcweir             // try to get a dispatch object for this command
306*cdf0e10cSrcweir             ::com::sun::star::uno::Reference< ::com::sun::star::frame::XDispatch >  xDisp = xProv->queryDispatch( aURL, ::rtl::OUString(), 0 );
307*cdf0e10cSrcweir             if ( xDisp.is() )
308*cdf0e10cSrcweir             {
309*cdf0e10cSrcweir                 // test the dispatch object if it is just a wrapper for a SfxDispatcher
310*cdf0e10cSrcweir                 ::com::sun::star::uno::Reference< ::com::sun::star::lang::XUnoTunnel > xTunnel( xDisp, ::com::sun::star::uno::UNO_QUERY );
311*cdf0e10cSrcweir                 SfxOfficeDispatch* pDisp = NULL;
312*cdf0e10cSrcweir                 if ( xTunnel.is() )
313*cdf0e10cSrcweir                 {
314*cdf0e10cSrcweir                     sal_Int64 nImplementation = xTunnel->getSomething(SfxOfficeDispatch::impl_getStaticIdentifier());
315*cdf0e10cSrcweir                     pDisp = reinterpret_cast< SfxOfficeDispatch* >(sal::static_int_cast< sal_IntPtr >( nImplementation ));
316*cdf0e10cSrcweir                 }
317*cdf0e10cSrcweir 
318*cdf0e10cSrcweir                 if ( pDisp )
319*cdf0e10cSrcweir                 {
320*cdf0e10cSrcweir                     // The intercepting object is an SFX component
321*cdf0e10cSrcweir                     // If this dispatch object does not use the wanted dispatcher or the AppDispatcher, it's treated like any other UNO component
322*cdf0e10cSrcweir                     // (intercepting by internal dispatches)
323*cdf0e10cSrcweir                     SfxDispatcher *pDispatcher = pDisp->GetDispatcher_Impl();
324*cdf0e10cSrcweir                     if ( pDispatcher == &rDispat || pDispatcher == SFX_APP()->GetAppDispatcher_Impl() )
325*cdf0e10cSrcweir                     {
326*cdf0e10cSrcweir                         // so we can use it directly
327*cdf0e10cSrcweir                         bSlotDirty = sal_False;
328*cdf0e10cSrcweir                         bCtrlDirty = sal_True;
329*cdf0e10cSrcweir                         return aSlotServ.GetSlot()? &aSlotServ: 0;
330*cdf0e10cSrcweir                     }
331*cdf0e10cSrcweir                 }
332*cdf0e10cSrcweir 
333*cdf0e10cSrcweir                 // so the dispatch object isn't a SfxDispatcher wrapper or it is one, but it uses another dispatcher, but not rDispat
334*cdf0e10cSrcweir                 pDispatch = new BindDispatch_Impl( xDisp, aURL, this, pSlot );
335*cdf0e10cSrcweir                 pDispatch->acquire();
336*cdf0e10cSrcweir 
337*cdf0e10cSrcweir                 // flags must be set before adding StatusListener because the dispatch object will set the state
338*cdf0e10cSrcweir                 bSlotDirty = sal_False;
339*cdf0e10cSrcweir                 bCtrlDirty = sal_True;
340*cdf0e10cSrcweir                 xDisp->addStatusListener( pDispatch, aURL );
341*cdf0e10cSrcweir             }
342*cdf0e10cSrcweir             else if ( rDispat.GetFrame() )
343*cdf0e10cSrcweir             {
344*cdf0e10cSrcweir                 ::com::sun::star::uno::Reference < ::com::sun::star::frame::XDispatchProvider > xFrameProv(
345*cdf0e10cSrcweir                         rDispat.GetFrame()->GetFrame().GetFrameInterface(), ::com::sun::star::uno::UNO_QUERY );
346*cdf0e10cSrcweir                 if ( xFrameProv != xProv )
347*cdf0e10cSrcweir                     return GetSlotServer( rDispat, xFrameProv );
348*cdf0e10cSrcweir             }
349*cdf0e10cSrcweir         }
350*cdf0e10cSrcweir 
351*cdf0e10cSrcweir         bSlotDirty = sal_False;
352*cdf0e10cSrcweir         bCtrlDirty = sal_True;
353*cdf0e10cSrcweir     }
354*cdf0e10cSrcweir 
355*cdf0e10cSrcweir     // we *always* return a SlotServer (if there is one); but in case of an external dispatch we might not use it
356*cdf0e10cSrcweir     // for the "real" (non internal) controllers
357*cdf0e10cSrcweir     return aSlotServ.GetSlot()? &aSlotServ: 0;
358*cdf0e10cSrcweir }
359*cdf0e10cSrcweir 
360*cdf0e10cSrcweir 
361*cdf0e10cSrcweir //--------------------------------------------------------------------
362*cdf0e10cSrcweir 
363*cdf0e10cSrcweir // Status setzen in allen Controllern
364*cdf0e10cSrcweir 
365*cdf0e10cSrcweir void SfxStateCache::SetState
366*cdf0e10cSrcweir (
367*cdf0e10cSrcweir     SfxItemState        eState,     // <SfxItemState> von 'pState'
368*cdf0e10cSrcweir     const SfxPoolItem*  pState,     // Status des Slots, ggf. 0 oder -1
369*cdf0e10cSrcweir     sal_Bool bMaybeDirty
370*cdf0e10cSrcweir )
371*cdf0e10cSrcweir 
372*cdf0e10cSrcweir /*  [Beschreibung]
373*cdf0e10cSrcweir 
374*cdf0e10cSrcweir     Diese Methode verteilt die Status auf alle an dieser SID gebundenen
375*cdf0e10cSrcweir     <SfxControllerItem>s. Ist der Wert derselbe wie zuvor und wurde in-
376*cdf0e10cSrcweir     zwischen weder ein Controller angemeldet, noch ein Controller invalidiert,
377*cdf0e10cSrcweir     dann wird kein Wert weitergeleitet. Dadurch wird z.B. Flackern in
378*cdf0e10cSrcweir     ListBoxen vermieden.
379*cdf0e10cSrcweir */
380*cdf0e10cSrcweir 
381*cdf0e10cSrcweir {
382*cdf0e10cSrcweir //    if ( pDispatch )
383*cdf0e10cSrcweir //        return;
384*cdf0e10cSrcweir     SetState_Impl( eState, pState, bMaybeDirty );
385*cdf0e10cSrcweir }
386*cdf0e10cSrcweir 
387*cdf0e10cSrcweir //--------------------------------------------------------------------
388*cdf0e10cSrcweir 
389*cdf0e10cSrcweir void SfxStateCache::SetVisibleState( sal_Bool bShow )
390*cdf0e10cSrcweir {
391*cdf0e10cSrcweir     SfxItemState        eState( SFX_ITEM_AVAILABLE );
392*cdf0e10cSrcweir     const SfxPoolItem*  pState( NULL );
393*cdf0e10cSrcweir     sal_Bool            bNotify( sal_False );
394*cdf0e10cSrcweir     sal_Bool            bDeleteItem( sal_False );
395*cdf0e10cSrcweir 
396*cdf0e10cSrcweir     if ( bShow != bItemVisible )
397*cdf0e10cSrcweir     {
398*cdf0e10cSrcweir         bItemVisible = bShow;
399*cdf0e10cSrcweir         if ( bShow )
400*cdf0e10cSrcweir         {
401*cdf0e10cSrcweir             if ( IsInvalidItem(pLastItem) || ( pLastItem == NULL ))
402*cdf0e10cSrcweir             {
403*cdf0e10cSrcweir                 pState = new SfxVoidItem( nId );
404*cdf0e10cSrcweir                 bDeleteItem = sal_True;
405*cdf0e10cSrcweir             }
406*cdf0e10cSrcweir             else
407*cdf0e10cSrcweir                 pState = pLastItem;
408*cdf0e10cSrcweir 
409*cdf0e10cSrcweir             eState = eLastState;
410*cdf0e10cSrcweir             bNotify = ( pState != 0 );
411*cdf0e10cSrcweir         }
412*cdf0e10cSrcweir         else
413*cdf0e10cSrcweir         {
414*cdf0e10cSrcweir             pState = new SfxVisibilityItem( nId, sal_False );
415*cdf0e10cSrcweir             bDeleteItem = sal_True;
416*cdf0e10cSrcweir         }
417*cdf0e10cSrcweir 
418*cdf0e10cSrcweir         // Controller updaten
419*cdf0e10cSrcweir         if ( !pDispatch && pController )
420*cdf0e10cSrcweir         {
421*cdf0e10cSrcweir             for ( SfxControllerItem *pCtrl = pController;
422*cdf0e10cSrcweir                     pCtrl;
423*cdf0e10cSrcweir                     pCtrl = pCtrl->GetItemLink() )
424*cdf0e10cSrcweir                 pCtrl->StateChanged( nId, eState, pState );
425*cdf0e10cSrcweir         }
426*cdf0e10cSrcweir 
427*cdf0e10cSrcweir         if ( pInternalController )
428*cdf0e10cSrcweir             pInternalController->StateChanged( nId, eState, pState );
429*cdf0e10cSrcweir 
430*cdf0e10cSrcweir         if ( !bDeleteItem )
431*cdf0e10cSrcweir             delete pState;
432*cdf0e10cSrcweir     }
433*cdf0e10cSrcweir }
434*cdf0e10cSrcweir 
435*cdf0e10cSrcweir //--------------------------------------------------------------------
436*cdf0e10cSrcweir 
437*cdf0e10cSrcweir void SfxStateCache::SetState_Impl
438*cdf0e10cSrcweir (
439*cdf0e10cSrcweir     SfxItemState        eState,     // <SfxItemState> von 'pState'
440*cdf0e10cSrcweir     const SfxPoolItem*  pState,     // Status des Slots, ggf. 0 oder -1
441*cdf0e10cSrcweir     sal_Bool bMaybeDirty
442*cdf0e10cSrcweir )
443*cdf0e10cSrcweir {
444*cdf0e10cSrcweir     (void)bMaybeDirty; //unused
445*cdf0e10cSrcweir     DBG_MEMTEST();
446*cdf0e10cSrcweir     DBG_CHKTHIS(SfxStateCache, 0);
447*cdf0e10cSrcweir 
448*cdf0e10cSrcweir     // wenn zwischen Enter- und LeaveRegistrations ein hartes Update kommt
449*cdf0e10cSrcweir     // k"onnen zwischenzeitlich auch Cached ohne Controller exisitieren
450*cdf0e10cSrcweir     if ( !pController && !pInternalController )
451*cdf0e10cSrcweir         return;
452*cdf0e10cSrcweir 
453*cdf0e10cSrcweir     DBG_ASSERT( bMaybeDirty || !bSlotDirty, "setting state of dirty message" );
454*cdf0e10cSrcweir //  DBG_ASSERT( bCtrlDirty || ( aSlotServ.GetSlot() && aSlotServ.GetSlot()->IsMode(SFX_SLOT_VOLATILE) ), ! Discussed with MBA
455*cdf0e10cSrcweir //              "setting state of non dirty controller" );
456*cdf0e10cSrcweir     DBG_ASSERT( SfxControllerItem::GetItemState(pState) == eState, "invalid SfxItemState" );
457*cdf0e10cSrcweir     DBG_PROFSTART(SfxStateCacheSetState);
458*cdf0e10cSrcweir 
459*cdf0e10cSrcweir     // m"ussen die Controller "uberhaupt benachrichtigt werden?
460*cdf0e10cSrcweir     bool bNotify = bItemDirty;
461*cdf0e10cSrcweir     if ( !bItemDirty )
462*cdf0e10cSrcweir     {
463*cdf0e10cSrcweir         bool bBothAvailable = pLastItem && pState &&
464*cdf0e10cSrcweir                     !IsInvalidItem(pState) && !IsInvalidItem(pLastItem);
465*cdf0e10cSrcweir         DBG_ASSERT( !bBothAvailable || pState != pLastItem, "setting state with own item" );
466*cdf0e10cSrcweir         if ( bBothAvailable )
467*cdf0e10cSrcweir             bNotify = pState->Type() != pLastItem->Type() ||
468*cdf0e10cSrcweir                       *pState != *pLastItem;
469*cdf0e10cSrcweir         else
470*cdf0e10cSrcweir             bNotify = ( pState != pLastItem ) || ( eState != eLastState );
471*cdf0e10cSrcweir     }
472*cdf0e10cSrcweir 
473*cdf0e10cSrcweir     if ( bNotify )
474*cdf0e10cSrcweir     {
475*cdf0e10cSrcweir         // Controller updaten
476*cdf0e10cSrcweir         if ( !pDispatch && pController )
477*cdf0e10cSrcweir         {
478*cdf0e10cSrcweir             for ( SfxControllerItem *pCtrl = pController;
479*cdf0e10cSrcweir                 pCtrl;
480*cdf0e10cSrcweir                 pCtrl = pCtrl->GetItemLink() )
481*cdf0e10cSrcweir                 pCtrl->StateChanged( nId, eState, pState );
482*cdf0e10cSrcweir         }
483*cdf0e10cSrcweir 
484*cdf0e10cSrcweir         if ( pInternalController )
485*cdf0e10cSrcweir             ((SfxDispatchController_Impl *)pInternalController)->StateChanged( nId, eState, pState, &aSlotServ );
486*cdf0e10cSrcweir 
487*cdf0e10cSrcweir         // neuen Wert merken
488*cdf0e10cSrcweir         if ( !IsInvalidItem(pLastItem) )
489*cdf0e10cSrcweir             DELETEZ(pLastItem);
490*cdf0e10cSrcweir         if ( pState && !IsInvalidItem(pState) )
491*cdf0e10cSrcweir             pLastItem = pState->Clone();
492*cdf0e10cSrcweir         else
493*cdf0e10cSrcweir             pLastItem = 0;
494*cdf0e10cSrcweir         eLastState = eState;
495*cdf0e10cSrcweir         bItemDirty = sal_False;
496*cdf0e10cSrcweir     }
497*cdf0e10cSrcweir 
498*cdf0e10cSrcweir     bCtrlDirty = sal_False;
499*cdf0e10cSrcweir     DBG_PROFSTOP(SfxStateCacheSetState);
500*cdf0e10cSrcweir }
501*cdf0e10cSrcweir 
502*cdf0e10cSrcweir 
503*cdf0e10cSrcweir //--------------------------------------------------------------------
504*cdf0e10cSrcweir 
505*cdf0e10cSrcweir // alten Status in allen Controllern nochmal setzen
506*cdf0e10cSrcweir 
507*cdf0e10cSrcweir void SfxStateCache::SetCachedState( sal_Bool bAlways )
508*cdf0e10cSrcweir {
509*cdf0e10cSrcweir     DBG_MEMTEST();
510*cdf0e10cSrcweir     DBG_CHKTHIS(SfxStateCache, 0);
511*cdf0e10cSrcweir     DBG_ASSERT(pController==NULL||pController->GetId()==nId, "Cache mit falschem ControllerItem" );
512*cdf0e10cSrcweir     DBG_PROFSTART(SfxStateCacheSetState);
513*cdf0e10cSrcweir 
514*cdf0e10cSrcweir     // nur updaten wenn cached item vorhanden und auch verarbeitbar
515*cdf0e10cSrcweir     // (Wenn der State gesendet wird, mu\s sichergestellt sein, da\s ein
516*cdf0e10cSrcweir     // Slotserver vorhanden ist, s. SfxControllerItem::GetCoreMetric() )
517*cdf0e10cSrcweir     if ( bAlways || ( !bItemDirty && !bSlotDirty ) )
518*cdf0e10cSrcweir     {
519*cdf0e10cSrcweir         // Controller updaten
520*cdf0e10cSrcweir         if ( !pDispatch && pController )
521*cdf0e10cSrcweir         {
522*cdf0e10cSrcweir             for ( SfxControllerItem *pCtrl = pController;
523*cdf0e10cSrcweir                 pCtrl;
524*cdf0e10cSrcweir                 pCtrl = pCtrl->GetItemLink() )
525*cdf0e10cSrcweir                 pCtrl->StateChanged( nId, eLastState, pLastItem );
526*cdf0e10cSrcweir         }
527*cdf0e10cSrcweir 
528*cdf0e10cSrcweir         if ( pInternalController )
529*cdf0e10cSrcweir             ((SfxDispatchController_Impl *)pInternalController)->StateChanged( nId, eLastState, pLastItem, &aSlotServ );
530*cdf0e10cSrcweir 
531*cdf0e10cSrcweir         // Controller sind jetzt ok
532*cdf0e10cSrcweir         bCtrlDirty = sal_True;
533*cdf0e10cSrcweir     }
534*cdf0e10cSrcweir 
535*cdf0e10cSrcweir     DBG_PROFSTOP(SfxStateCacheSetState);
536*cdf0e10cSrcweir }
537*cdf0e10cSrcweir 
538*cdf0e10cSrcweir 
539*cdf0e10cSrcweir //--------------------------------------------------------------------
540*cdf0e10cSrcweir 
541*cdf0e10cSrcweir // FloatingWindows in allen Controls mit dieser Id zerstoeren
542*cdf0e10cSrcweir 
543*cdf0e10cSrcweir void SfxStateCache::DeleteFloatingWindows()
544*cdf0e10cSrcweir {
545*cdf0e10cSrcweir     DBG_MEMTEST();
546*cdf0e10cSrcweir     DBG_CHKTHIS(SfxStateCache, 0);
547*cdf0e10cSrcweir 
548*cdf0e10cSrcweir     SfxControllerItem *pNextCtrl=0;
549*cdf0e10cSrcweir     for ( SfxControllerItem *pCtrl=pController; pCtrl; pCtrl=pNextCtrl )
550*cdf0e10cSrcweir     {
551*cdf0e10cSrcweir         DBG_TRACE((ByteString("pCtrl: ").Append(ByteString::CreateFromInt64((sal_uIntPtr)pCtrl))).GetBuffer());
552*cdf0e10cSrcweir         pNextCtrl = pCtrl->GetItemLink();
553*cdf0e10cSrcweir         pCtrl->DeleteFloatingWindow();
554*cdf0e10cSrcweir     }
555*cdf0e10cSrcweir }
556*cdf0e10cSrcweir 
557*cdf0e10cSrcweir ::com::sun::star::uno::Reference< ::com::sun::star::frame::XDispatch >  SfxStateCache::GetDispatch() const
558*cdf0e10cSrcweir {
559*cdf0e10cSrcweir     if ( pDispatch )
560*cdf0e10cSrcweir         return pDispatch->xDisp;
561*cdf0e10cSrcweir     return ::com::sun::star::uno::Reference< ::com::sun::star::frame::XDispatch > ();
562*cdf0e10cSrcweir }
563*cdf0e10cSrcweir 
564*cdf0e10cSrcweir void SfxStateCache::Dispatch( const SfxItemSet* pSet, sal_Bool bForceSynchron )
565*cdf0e10cSrcweir {
566*cdf0e10cSrcweir     // protect pDispatch against destruction in the call
567*cdf0e10cSrcweir     ::com::sun::star::uno::Reference < ::com::sun::star::frame::XStatusListener > xKeepAlive( pDispatch );
568*cdf0e10cSrcweir     if ( pDispatch )
569*cdf0e10cSrcweir     {
570*cdf0e10cSrcweir         uno::Sequence < beans::PropertyValue > aArgs;
571*cdf0e10cSrcweir         if (pSet)
572*cdf0e10cSrcweir             TransformItems( nId, *pSet, aArgs );
573*cdf0e10cSrcweir         pDispatch->Dispatch( aArgs, bForceSynchron );
574*cdf0e10cSrcweir     }
575*cdf0e10cSrcweir }
576*cdf0e10cSrcweir 
577*cdf0e10cSrcweir 
578