1*70f497fbSAndrew Rist /**************************************************************
2cdf0e10cSrcweir *
3*70f497fbSAndrew Rist * Licensed to the Apache Software Foundation (ASF) under one
4*70f497fbSAndrew Rist * or more contributor license agreements. See the NOTICE file
5*70f497fbSAndrew Rist * distributed with this work for additional information
6*70f497fbSAndrew Rist * regarding copyright ownership. The ASF licenses this file
7*70f497fbSAndrew Rist * to you under the Apache License, Version 2.0 (the
8*70f497fbSAndrew Rist * "License"); you may not use this file except in compliance
9*70f497fbSAndrew Rist * with the License. You may obtain a copy of the License at
10cdf0e10cSrcweir *
11*70f497fbSAndrew Rist * http://www.apache.org/licenses/LICENSE-2.0
12cdf0e10cSrcweir *
13*70f497fbSAndrew Rist * Unless required by applicable law or agreed to in writing,
14*70f497fbSAndrew Rist * software distributed under the License is distributed on an
15*70f497fbSAndrew Rist * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
16*70f497fbSAndrew Rist * KIND, either express or implied. See the License for the
17*70f497fbSAndrew Rist * specific language governing permissions and limitations
18*70f497fbSAndrew Rist * under the License.
19cdf0e10cSrcweir *
20*70f497fbSAndrew Rist *************************************************************/
21*70f497fbSAndrew Rist
22*70f497fbSAndrew Rist
23cdf0e10cSrcweir
24cdf0e10cSrcweir #include <osl/diagnose.hxx>
25cdf0e10cSrcweir
26cdf0e10cSrcweir #include "OGLTrans_Shaders.hxx"
27cdf0e10cSrcweir
28cdf0e10cSrcweir namespace unx
29cdf0e10cSrcweir {
30cdf0e10cSrcweir #include <GL/glx.h>
31cdf0e10cSrcweir #include <GL/glxext.h>
32cdf0e10cSrcweir }
33cdf0e10cSrcweir
34cdf0e10cSrcweir bool OGLShaders::cbInitialized = false;
35cdf0e10cSrcweir
36cdf0e10cSrcweir #ifdef GL_VERSION_2_0
37cdf0e10cSrcweir
38cdf0e10cSrcweir PFNGLCREATESHADERPROC OGLShaders::glCreateShader = NULL;
39cdf0e10cSrcweir PFNGLSHADERSOURCEPROC OGLShaders::glShaderSource = NULL;
40cdf0e10cSrcweir PFNGLCOMPILESHADERPROC OGLShaders::glCompileShader = NULL;
41cdf0e10cSrcweir PFNGLGETSHADERIVPROC OGLShaders::glGetShaderiv = NULL;
42cdf0e10cSrcweir PFNGLGETSHADERINFOLOGPROC OGLShaders::glGetShaderInfoLog = NULL;
43cdf0e10cSrcweir PFNGLDELETESHADERPROC OGLShaders::glDeleteShader = NULL;
44cdf0e10cSrcweir PFNGLCREATEPROGRAMPROC OGLShaders::glCreateProgram = NULL;
45cdf0e10cSrcweir PFNGLATTACHSHADERPROC OGLShaders::glAttachShader = NULL;
46cdf0e10cSrcweir PFNGLLINKPROGRAMPROC OGLShaders::glLinkProgram = NULL;
47cdf0e10cSrcweir PFNGLGETPROGRAMIVPROC OGLShaders::glGetProgramiv = NULL;
48cdf0e10cSrcweir PFNGLGETPROGRAMINFOLOGPROC OGLShaders::glGetProgramInfoLog = NULL;
49cdf0e10cSrcweir PFNGLUSEPROGRAMPROC OGLShaders::glUseProgram = NULL;
50cdf0e10cSrcweir PFNGLDELETEPROGRAMPROC OGLShaders::glDeleteProgram = NULL;
51cdf0e10cSrcweir PFNGLGETUNIFORMLOCATIONPROC OGLShaders::glGetUniformLocation = NULL;
52cdf0e10cSrcweir PFNGLUNIFORM1IPROC OGLShaders::glUniform1i = NULL;
53cdf0e10cSrcweir PFNGLUNIFORM1FPROC OGLShaders::glUniform1f = NULL;
54cdf0e10cSrcweir #endif
55cdf0e10cSrcweir
Initialize()56cdf0e10cSrcweir bool OGLShaders::Initialize()
57cdf0e10cSrcweir {
58cdf0e10cSrcweir #ifdef GL_VERSION_2_0
59cdf0e10cSrcweir if( !cbInitialized ) {
60cdf0e10cSrcweir glCreateShader = (PFNGLCREATESHADERPROC) unx::glXGetProcAddress( (unsigned char *) "glCreateShader" );
61cdf0e10cSrcweir glShaderSource = (PFNGLSHADERSOURCEPROC) unx::glXGetProcAddress( (unsigned char *) "glShaderSource" );
62cdf0e10cSrcweir glCompileShader = (PFNGLCOMPILESHADERPROC) unx::glXGetProcAddress( (unsigned char *) "glCompileShader" );
63cdf0e10cSrcweir glGetShaderiv = (PFNGLGETSHADERIVPROC) unx::glXGetProcAddress( (unsigned char *) "glGetShaderiv" );
64cdf0e10cSrcweir glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC) unx::glXGetProcAddress( (unsigned char *) "glGetShaderInfoLog" );
65cdf0e10cSrcweir glDeleteShader = (PFNGLDELETESHADERPROC) unx::glXGetProcAddress( (unsigned char *) "glDeleteShader" );
66cdf0e10cSrcweir glCreateProgram = (PFNGLCREATEPROGRAMPROC) unx::glXGetProcAddress( (unsigned char *) "glCreateProgram" );
67cdf0e10cSrcweir glAttachShader = (PFNGLATTACHSHADERPROC) unx::glXGetProcAddress( (unsigned char *) "glAttachShader" );
68cdf0e10cSrcweir glLinkProgram = (PFNGLLINKPROGRAMPROC) unx::glXGetProcAddress( (unsigned char *) "glLinkProgram" );
69cdf0e10cSrcweir glGetProgramiv = (PFNGLGETPROGRAMIVPROC) unx::glXGetProcAddress( (unsigned char *) "glGetProgramiv" );
70cdf0e10cSrcweir glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC) unx::glXGetProcAddress( (unsigned char *) "glGetProgramInfoLog" );
71cdf0e10cSrcweir glUseProgram = (PFNGLUSEPROGRAMPROC) unx::glXGetProcAddress( (unsigned char *) "glUseProgram" );
72cdf0e10cSrcweir glDeleteProgram = (PFNGLDELETEPROGRAMPROC) unx::glXGetProcAddress( (unsigned char *) "glDeleteProgram" );
73cdf0e10cSrcweir glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC) unx::glXGetProcAddress( (unsigned char *) "glGetUniformLocation" );
74cdf0e10cSrcweir glUniform1i = (PFNGLUNIFORM1IPROC) unx::glXGetProcAddress( (unsigned char *) "glUniform1i" );
75cdf0e10cSrcweir glUniform1f = (PFNGLUNIFORM1FPROC) unx::glXGetProcAddress( (unsigned char *) "glUniform1f" );
76cdf0e10cSrcweir cbInitialized = true;
77cdf0e10cSrcweir }
78cdf0e10cSrcweir
79cdf0e10cSrcweir return glCreateShader != NULL;
80cdf0e10cSrcweir #else
81cdf0e10cSrcweir return false;
82cdf0e10cSrcweir #endif
83cdf0e10cSrcweir }
84cdf0e10cSrcweir
LinkProgram(const char * vertexShader,const char * fragmentShader)85cdf0e10cSrcweir GLuint OGLShaders::LinkProgram( const char *vertexShader, const char *fragmentShader )
86cdf0e10cSrcweir {
87cdf0e10cSrcweir #ifdef GL_VERSION_2_0
88cdf0e10cSrcweir if( !Initialize() )
89cdf0e10cSrcweir return 0;
90cdf0e10cSrcweir
91cdf0e10cSrcweir GLhandleARB vertexObject, fragmentObject, programObject;
92cdf0e10cSrcweir GLint vertexCompiled, fragmentCompiled, programLinked;
93cdf0e10cSrcweir char log[1024];
94cdf0e10cSrcweir
95cdf0e10cSrcweir vertexObject = glCreateShader( GL_VERTEX_SHADER );
96cdf0e10cSrcweir fragmentObject = glCreateShader( GL_FRAGMENT_SHADER );
97cdf0e10cSrcweir OSL_TRACE("checkpoint 1: shaders created (%d) vertex: %d fragment: %d", glGetError() == GL_NO_ERROR, vertexObject, fragmentObject );
98cdf0e10cSrcweir
99cdf0e10cSrcweir
100cdf0e10cSrcweir glShaderSource( vertexObject, 1, &vertexShader, NULL );
101cdf0e10cSrcweir glShaderSource( fragmentObject, 1, &fragmentShader, NULL );
102cdf0e10cSrcweir
103cdf0e10cSrcweir glCompileShader( vertexObject );
104cdf0e10cSrcweir glGetShaderInfoLog( vertexObject, sizeof( log ), NULL, log );
105cdf0e10cSrcweir OSL_TRACE("vertex compile log: %s", log);
106cdf0e10cSrcweir glGetShaderiv( vertexObject, GL_COMPILE_STATUS, &vertexCompiled );
107cdf0e10cSrcweir glCompileShader( fragmentObject );
108cdf0e10cSrcweir glGetShaderInfoLog( fragmentObject, sizeof( log ), NULL, log );
109cdf0e10cSrcweir OSL_TRACE("fragment compile log: %s", log);
110cdf0e10cSrcweir glGetShaderiv( fragmentObject, GL_COMPILE_STATUS, &fragmentCompiled );
111cdf0e10cSrcweir
112cdf0e10cSrcweir if( !vertexCompiled || !fragmentCompiled )
113cdf0e10cSrcweir return 0;
114cdf0e10cSrcweir
115cdf0e10cSrcweir OSL_TRACE("checkpoint 2: shaders compiled (%d)", glGetError() == GL_NO_ERROR);
116cdf0e10cSrcweir
117cdf0e10cSrcweir programObject = glCreateProgram();
118cdf0e10cSrcweir glAttachShader( programObject, vertexObject );
119cdf0e10cSrcweir glAttachShader( programObject, fragmentObject );
120cdf0e10cSrcweir
121cdf0e10cSrcweir glLinkProgram( programObject );
122cdf0e10cSrcweir glGetProgramInfoLog( programObject, sizeof( log ), NULL, log );
123cdf0e10cSrcweir OSL_TRACE("program link log: %s", log);
124cdf0e10cSrcweir glGetProgramiv( programObject, GL_LINK_STATUS, &programLinked );
125cdf0e10cSrcweir
126cdf0e10cSrcweir if( !programLinked )
127cdf0e10cSrcweir return 0;
128cdf0e10cSrcweir
129cdf0e10cSrcweir OSL_TRACE("checkpoint 3: program linked (%d)", glGetError() == GL_NO_ERROR);
130cdf0e10cSrcweir
131cdf0e10cSrcweir return programObject;
132cdf0e10cSrcweir #else
133cdf0e10cSrcweir return 0;
134cdf0e10cSrcweir #endif
135cdf0e10cSrcweir }
136