1*cdf0e10cSrcweir /************************************************************************* 2*cdf0e10cSrcweir * 3*cdf0e10cSrcweir * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. 4*cdf0e10cSrcweir * 5*cdf0e10cSrcweir * Copyright 2000, 2010 Oracle and/or its affiliates. 6*cdf0e10cSrcweir * 7*cdf0e10cSrcweir * OpenOffice.org - a multi-platform office productivity suite 8*cdf0e10cSrcweir * 9*cdf0e10cSrcweir * This file is part of OpenOffice.org. 10*cdf0e10cSrcweir * 11*cdf0e10cSrcweir * OpenOffice.org is free software: you can redistribute it and/or modify 12*cdf0e10cSrcweir * it under the terms of the GNU Lesser General Public License version 3 13*cdf0e10cSrcweir * only, as published by the Free Software Foundation. 14*cdf0e10cSrcweir * 15*cdf0e10cSrcweir * OpenOffice.org is distributed in the hope that it will be useful, 16*cdf0e10cSrcweir * but WITHOUT ANY WARRANTY; without even the implied warranty of 17*cdf0e10cSrcweir * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 18*cdf0e10cSrcweir * GNU Lesser General Public License version 3 for more details 19*cdf0e10cSrcweir * (a copy is included in the LICENSE file that accompanied this code). 20*cdf0e10cSrcweir * 21*cdf0e10cSrcweir * You should have received a copy of the GNU Lesser General Public License 22*cdf0e10cSrcweir * version 3 along with OpenOffice.org. If not, see 23*cdf0e10cSrcweir * <http://www.openoffice.org/license.html> 24*cdf0e10cSrcweir * for a copy of the LGPLv3 License. 25*cdf0e10cSrcweir * 26*cdf0e10cSrcweir ************************************************************************/ 27*cdf0e10cSrcweir 28*cdf0e10cSrcweir #include <osl/diagnose.hxx> 29*cdf0e10cSrcweir 30*cdf0e10cSrcweir #include "OGLTrans_Shaders.hxx" 31*cdf0e10cSrcweir 32*cdf0e10cSrcweir namespace unx 33*cdf0e10cSrcweir { 34*cdf0e10cSrcweir #include <GL/glx.h> 35*cdf0e10cSrcweir #include <GL/glxext.h> 36*cdf0e10cSrcweir } 37*cdf0e10cSrcweir 38*cdf0e10cSrcweir bool OGLShaders::cbInitialized = false; 39*cdf0e10cSrcweir 40*cdf0e10cSrcweir #ifdef GL_VERSION_2_0 41*cdf0e10cSrcweir 42*cdf0e10cSrcweir PFNGLCREATESHADERPROC OGLShaders::glCreateShader = NULL; 43*cdf0e10cSrcweir PFNGLSHADERSOURCEPROC OGLShaders::glShaderSource = NULL; 44*cdf0e10cSrcweir PFNGLCOMPILESHADERPROC OGLShaders::glCompileShader = NULL; 45*cdf0e10cSrcweir PFNGLGETSHADERIVPROC OGLShaders::glGetShaderiv = NULL; 46*cdf0e10cSrcweir PFNGLGETSHADERINFOLOGPROC OGLShaders::glGetShaderInfoLog = NULL; 47*cdf0e10cSrcweir PFNGLDELETESHADERPROC OGLShaders::glDeleteShader = NULL; 48*cdf0e10cSrcweir PFNGLCREATEPROGRAMPROC OGLShaders::glCreateProgram = NULL; 49*cdf0e10cSrcweir PFNGLATTACHSHADERPROC OGLShaders::glAttachShader = NULL; 50*cdf0e10cSrcweir PFNGLLINKPROGRAMPROC OGLShaders::glLinkProgram = NULL; 51*cdf0e10cSrcweir PFNGLGETPROGRAMIVPROC OGLShaders::glGetProgramiv = NULL; 52*cdf0e10cSrcweir PFNGLGETPROGRAMINFOLOGPROC OGLShaders::glGetProgramInfoLog = NULL; 53*cdf0e10cSrcweir PFNGLUSEPROGRAMPROC OGLShaders::glUseProgram = NULL; 54*cdf0e10cSrcweir PFNGLDELETEPROGRAMPROC OGLShaders::glDeleteProgram = NULL; 55*cdf0e10cSrcweir PFNGLGETUNIFORMLOCATIONPROC OGLShaders::glGetUniformLocation = NULL; 56*cdf0e10cSrcweir PFNGLUNIFORM1IPROC OGLShaders::glUniform1i = NULL; 57*cdf0e10cSrcweir PFNGLUNIFORM1FPROC OGLShaders::glUniform1f = NULL; 58*cdf0e10cSrcweir #endif 59*cdf0e10cSrcweir 60*cdf0e10cSrcweir bool OGLShaders::Initialize() 61*cdf0e10cSrcweir { 62*cdf0e10cSrcweir #ifdef GL_VERSION_2_0 63*cdf0e10cSrcweir if( !cbInitialized ) { 64*cdf0e10cSrcweir glCreateShader = (PFNGLCREATESHADERPROC) unx::glXGetProcAddress( (unsigned char *) "glCreateShader" ); 65*cdf0e10cSrcweir glShaderSource = (PFNGLSHADERSOURCEPROC) unx::glXGetProcAddress( (unsigned char *) "glShaderSource" ); 66*cdf0e10cSrcweir glCompileShader = (PFNGLCOMPILESHADERPROC) unx::glXGetProcAddress( (unsigned char *) "glCompileShader" ); 67*cdf0e10cSrcweir glGetShaderiv = (PFNGLGETSHADERIVPROC) unx::glXGetProcAddress( (unsigned char *) "glGetShaderiv" ); 68*cdf0e10cSrcweir glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC) unx::glXGetProcAddress( (unsigned char *) "glGetShaderInfoLog" ); 69*cdf0e10cSrcweir glDeleteShader = (PFNGLDELETESHADERPROC) unx::glXGetProcAddress( (unsigned char *) "glDeleteShader" ); 70*cdf0e10cSrcweir glCreateProgram = (PFNGLCREATEPROGRAMPROC) unx::glXGetProcAddress( (unsigned char *) "glCreateProgram" ); 71*cdf0e10cSrcweir glAttachShader = (PFNGLATTACHSHADERPROC) unx::glXGetProcAddress( (unsigned char *) "glAttachShader" ); 72*cdf0e10cSrcweir glLinkProgram = (PFNGLLINKPROGRAMPROC) unx::glXGetProcAddress( (unsigned char *) "glLinkProgram" ); 73*cdf0e10cSrcweir glGetProgramiv = (PFNGLGETPROGRAMIVPROC) unx::glXGetProcAddress( (unsigned char *) "glGetProgramiv" ); 74*cdf0e10cSrcweir glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC) unx::glXGetProcAddress( (unsigned char *) "glGetProgramInfoLog" ); 75*cdf0e10cSrcweir glUseProgram = (PFNGLUSEPROGRAMPROC) unx::glXGetProcAddress( (unsigned char *) "glUseProgram" ); 76*cdf0e10cSrcweir glDeleteProgram = (PFNGLDELETEPROGRAMPROC) unx::glXGetProcAddress( (unsigned char *) "glDeleteProgram" ); 77*cdf0e10cSrcweir glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC) unx::glXGetProcAddress( (unsigned char *) "glGetUniformLocation" ); 78*cdf0e10cSrcweir glUniform1i = (PFNGLUNIFORM1IPROC) unx::glXGetProcAddress( (unsigned char *) "glUniform1i" ); 79*cdf0e10cSrcweir glUniform1f = (PFNGLUNIFORM1FPROC) unx::glXGetProcAddress( (unsigned char *) "glUniform1f" ); 80*cdf0e10cSrcweir cbInitialized = true; 81*cdf0e10cSrcweir } 82*cdf0e10cSrcweir 83*cdf0e10cSrcweir return glCreateShader != NULL; 84*cdf0e10cSrcweir #else 85*cdf0e10cSrcweir return false; 86*cdf0e10cSrcweir #endif 87*cdf0e10cSrcweir } 88*cdf0e10cSrcweir 89*cdf0e10cSrcweir GLuint OGLShaders::LinkProgram( const char *vertexShader, const char *fragmentShader ) 90*cdf0e10cSrcweir { 91*cdf0e10cSrcweir #ifdef GL_VERSION_2_0 92*cdf0e10cSrcweir if( !Initialize() ) 93*cdf0e10cSrcweir return 0; 94*cdf0e10cSrcweir 95*cdf0e10cSrcweir GLhandleARB vertexObject, fragmentObject, programObject; 96*cdf0e10cSrcweir GLint vertexCompiled, fragmentCompiled, programLinked; 97*cdf0e10cSrcweir char log[1024]; 98*cdf0e10cSrcweir 99*cdf0e10cSrcweir vertexObject = glCreateShader( GL_VERTEX_SHADER ); 100*cdf0e10cSrcweir fragmentObject = glCreateShader( GL_FRAGMENT_SHADER ); 101*cdf0e10cSrcweir OSL_TRACE("checkpoint 1: shaders created (%d) vertex: %d fragment: %d", glGetError() == GL_NO_ERROR, vertexObject, fragmentObject ); 102*cdf0e10cSrcweir 103*cdf0e10cSrcweir 104*cdf0e10cSrcweir glShaderSource( vertexObject, 1, &vertexShader, NULL ); 105*cdf0e10cSrcweir glShaderSource( fragmentObject, 1, &fragmentShader, NULL ); 106*cdf0e10cSrcweir 107*cdf0e10cSrcweir glCompileShader( vertexObject ); 108*cdf0e10cSrcweir glGetShaderInfoLog( vertexObject, sizeof( log ), NULL, log ); 109*cdf0e10cSrcweir OSL_TRACE("vertex compile log: %s", log); 110*cdf0e10cSrcweir glGetShaderiv( vertexObject, GL_COMPILE_STATUS, &vertexCompiled ); 111*cdf0e10cSrcweir glCompileShader( fragmentObject ); 112*cdf0e10cSrcweir glGetShaderInfoLog( fragmentObject, sizeof( log ), NULL, log ); 113*cdf0e10cSrcweir OSL_TRACE("fragment compile log: %s", log); 114*cdf0e10cSrcweir glGetShaderiv( fragmentObject, GL_COMPILE_STATUS, &fragmentCompiled ); 115*cdf0e10cSrcweir 116*cdf0e10cSrcweir if( !vertexCompiled || !fragmentCompiled ) 117*cdf0e10cSrcweir return 0; 118*cdf0e10cSrcweir 119*cdf0e10cSrcweir OSL_TRACE("checkpoint 2: shaders compiled (%d)", glGetError() == GL_NO_ERROR); 120*cdf0e10cSrcweir 121*cdf0e10cSrcweir programObject = glCreateProgram(); 122*cdf0e10cSrcweir glAttachShader( programObject, vertexObject ); 123*cdf0e10cSrcweir glAttachShader( programObject, fragmentObject ); 124*cdf0e10cSrcweir 125*cdf0e10cSrcweir glLinkProgram( programObject ); 126*cdf0e10cSrcweir glGetProgramInfoLog( programObject, sizeof( log ), NULL, log ); 127*cdf0e10cSrcweir OSL_TRACE("program link log: %s", log); 128*cdf0e10cSrcweir glGetProgramiv( programObject, GL_LINK_STATUS, &programLinked ); 129*cdf0e10cSrcweir 130*cdf0e10cSrcweir if( !programLinked ) 131*cdf0e10cSrcweir return 0; 132*cdf0e10cSrcweir 133*cdf0e10cSrcweir OSL_TRACE("checkpoint 3: program linked (%d)", glGetError() == GL_NO_ERROR); 134*cdf0e10cSrcweir 135*cdf0e10cSrcweir return programObject; 136*cdf0e10cSrcweir #else 137*cdf0e10cSrcweir return 0; 138*cdf0e10cSrcweir #endif 139*cdf0e10cSrcweir } 140*cdf0e10cSrcweir 141