xref: /trunk/main/svtools/source/control/scrwin.cxx (revision cdf0e10c4e3984b49a9502b011690b615761d4a3)
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26*cdf0e10cSrcweir  ************************************************************************/
27*cdf0e10cSrcweir 
28*cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove
29*cdf0e10cSrcweir #include "precompiled_svtools.hxx"
30*cdf0e10cSrcweir 
31*cdf0e10cSrcweir #define _SVT_SCRWIN_CXX
32*cdf0e10cSrcweir #include <svtools/scrwin.hxx>
33*cdf0e10cSrcweir 
34*cdf0e10cSrcweir //===================================================================
35*cdf0e10cSrcweir 
36*cdf0e10cSrcweir void ScrollableWindow::ImpInitialize( ScrollableWindowFlags nFlags )
37*cdf0e10cSrcweir {
38*cdf0e10cSrcweir     bHandleDragging = (sal_Bool) ( nFlags & SCRWIN_THUMBDRAGGING );
39*cdf0e10cSrcweir     bVCenter = (nFlags & SCRWIN_VCENTER) == SCRWIN_VCENTER;
40*cdf0e10cSrcweir     bHCenter = (nFlags & SCRWIN_HCENTER) == SCRWIN_HCENTER;
41*cdf0e10cSrcweir     bScrolling = sal_False;
42*cdf0e10cSrcweir 
43*cdf0e10cSrcweir     // set the handlers for the scrollbars
44*cdf0e10cSrcweir     aVScroll.SetScrollHdl( LINK(this, ScrollableWindow, ScrollHdl) );
45*cdf0e10cSrcweir     aHScroll.SetScrollHdl( LINK(this, ScrollableWindow, ScrollHdl) );
46*cdf0e10cSrcweir     aVScroll.SetEndScrollHdl( LINK(this, ScrollableWindow, EndScrollHdl) );
47*cdf0e10cSrcweir     aHScroll.SetEndScrollHdl( LINK(this, ScrollableWindow, EndScrollHdl) );
48*cdf0e10cSrcweir 
49*cdf0e10cSrcweir     nColumnPixW = nLinePixH = GetSettings().GetStyleSettings().GetScrollBarSize();
50*cdf0e10cSrcweir }
51*cdf0e10cSrcweir 
52*cdf0e10cSrcweir //-------------------------------------------------------------------
53*cdf0e10cSrcweir 
54*cdf0e10cSrcweir ScrollableWindow::ScrollableWindow( Window* pParent, WinBits nBits,
55*cdf0e10cSrcweir                                     ScrollableWindowFlags nFlags ) :
56*cdf0e10cSrcweir     Window( pParent, WinBits(nBits|WB_CLIPCHILDREN) ),
57*cdf0e10cSrcweir     aVScroll( this, WinBits(WB_VSCROLL | WB_DRAG) ),
58*cdf0e10cSrcweir     aHScroll( this, WinBits(WB_HSCROLL | WB_DRAG) ),
59*cdf0e10cSrcweir     aCornerWin( this )
60*cdf0e10cSrcweir {
61*cdf0e10cSrcweir     ImpInitialize( nFlags );
62*cdf0e10cSrcweir }
63*cdf0e10cSrcweir 
64*cdf0e10cSrcweir //-------------------------------------------------------------------
65*cdf0e10cSrcweir 
66*cdf0e10cSrcweir ScrollableWindow::ScrollableWindow( Window* pParent, const ResId& rId,
67*cdf0e10cSrcweir                                     ScrollableWindowFlags nFlags ) :
68*cdf0e10cSrcweir     Window( pParent, rId ),
69*cdf0e10cSrcweir     aVScroll( this, WinBits(WB_VSCROLL | WB_DRAG) ),
70*cdf0e10cSrcweir     aHScroll( this, WinBits(WB_HSCROLL | WB_DRAG) ),
71*cdf0e10cSrcweir     aCornerWin( this )
72*cdf0e10cSrcweir {
73*cdf0e10cSrcweir     ImpInitialize( nFlags );
74*cdf0e10cSrcweir }
75*cdf0e10cSrcweir 
76*cdf0e10cSrcweir // -----------------------------------------------------------------------
77*cdf0e10cSrcweir 
78*cdf0e10cSrcweir void ScrollableWindow::Command( const CommandEvent& rCEvt )
79*cdf0e10cSrcweir {
80*cdf0e10cSrcweir     if ( (rCEvt.GetCommand() == COMMAND_WHEEL) ||
81*cdf0e10cSrcweir          (rCEvt.GetCommand() == COMMAND_STARTAUTOSCROLL) ||
82*cdf0e10cSrcweir          (rCEvt.GetCommand() == COMMAND_AUTOSCROLL) )
83*cdf0e10cSrcweir     {
84*cdf0e10cSrcweir         ScrollBar* pHScrBar;
85*cdf0e10cSrcweir         ScrollBar* pVScrBar;
86*cdf0e10cSrcweir         if ( aHScroll.IsVisible() )
87*cdf0e10cSrcweir             pHScrBar = &aHScroll;
88*cdf0e10cSrcweir         else
89*cdf0e10cSrcweir             pHScrBar = NULL;
90*cdf0e10cSrcweir         if ( aVScroll.IsVisible() )
91*cdf0e10cSrcweir             pVScrBar = &aVScroll;
92*cdf0e10cSrcweir         else
93*cdf0e10cSrcweir             pVScrBar = NULL;
94*cdf0e10cSrcweir         if ( HandleScrollCommand( rCEvt, pHScrBar, pVScrBar ) )
95*cdf0e10cSrcweir             return;
96*cdf0e10cSrcweir     }
97*cdf0e10cSrcweir 
98*cdf0e10cSrcweir     Window::Command( rCEvt );
99*cdf0e10cSrcweir }
100*cdf0e10cSrcweir 
101*cdf0e10cSrcweir //-------------------------------------------------------------------
102*cdf0e10cSrcweir 
103*cdf0e10cSrcweir void ScrollableWindow::DataChanged( const DataChangedEvent& rDCEvt )
104*cdf0e10cSrcweir {
105*cdf0e10cSrcweir     if ( (rDCEvt.GetType() == DATACHANGED_SETTINGS) &&
106*cdf0e10cSrcweir          (rDCEvt.GetFlags() & SETTINGS_STYLE) )
107*cdf0e10cSrcweir     {
108*cdf0e10cSrcweir         Resize();
109*cdf0e10cSrcweir         Invalidate();
110*cdf0e10cSrcweir     }
111*cdf0e10cSrcweir 
112*cdf0e10cSrcweir     Window::DataChanged( rDCEvt );
113*cdf0e10cSrcweir }
114*cdf0e10cSrcweir 
115*cdf0e10cSrcweir //-------------------------------------------------------------------
116*cdf0e10cSrcweir 
117*cdf0e10cSrcweir Size __EXPORT ScrollableWindow::GetOutputSizePixel() const
118*cdf0e10cSrcweir {
119*cdf0e10cSrcweir     Size aSz( Window::GetOutputSizePixel() );
120*cdf0e10cSrcweir 
121*cdf0e10cSrcweir     long nTmp = GetSettings().GetStyleSettings().GetScrollBarSize();
122*cdf0e10cSrcweir     if ( aHScroll.IsVisible() )
123*cdf0e10cSrcweir         aSz.Height() -= nTmp;
124*cdf0e10cSrcweir     if ( aVScroll.IsVisible() )
125*cdf0e10cSrcweir         aSz.Width() -= nTmp;
126*cdf0e10cSrcweir     return aSz;
127*cdf0e10cSrcweir }
128*cdf0e10cSrcweir 
129*cdf0e10cSrcweir //-------------------------------------------------------------------
130*cdf0e10cSrcweir 
131*cdf0e10cSrcweir Size ScrollableWindow::GetOutputSize() const
132*cdf0e10cSrcweir {
133*cdf0e10cSrcweir     return PixelToLogic( GetOutputSizePixel() );
134*cdf0e10cSrcweir }
135*cdf0e10cSrcweir 
136*cdf0e10cSrcweir //-------------------------------------------------------------------
137*cdf0e10cSrcweir 
138*cdf0e10cSrcweir IMPL_LINK( ScrollableWindow, EndScrollHdl, ScrollBar *, pScroll )
139*cdf0e10cSrcweir {
140*cdf0e10cSrcweir     // notify the start of scrolling, if not already scrolling
141*cdf0e10cSrcweir     if ( !bScrolling )
142*cdf0e10cSrcweir         StartScroll(), bScrolling = sal_True;
143*cdf0e10cSrcweir 
144*cdf0e10cSrcweir     // get the delta in logic coordinates
145*cdf0e10cSrcweir     Size aDelta( PixelToLogic( Size( aHScroll.GetDelta(), aVScroll.GetDelta() ) ) );
146*cdf0e10cSrcweir 
147*cdf0e10cSrcweir     // scroll the window, if this is not already done
148*cdf0e10cSrcweir     if ( !bHandleDragging )
149*cdf0e10cSrcweir     {
150*cdf0e10cSrcweir         if ( pScroll == &aHScroll )
151*cdf0e10cSrcweir             Scroll( aDelta.Width(), 0 );
152*cdf0e10cSrcweir         else
153*cdf0e10cSrcweir             Scroll( 0, aDelta.Height() );
154*cdf0e10cSrcweir     }
155*cdf0e10cSrcweir 
156*cdf0e10cSrcweir     // notify the end of scrolling
157*cdf0e10cSrcweir     bScrolling = sal_False;
158*cdf0e10cSrcweir     EndScroll( aDelta.Width(), aDelta.Height() );
159*cdf0e10cSrcweir     return 0;
160*cdf0e10cSrcweir }
161*cdf0e10cSrcweir 
162*cdf0e10cSrcweir //-------------------------------------------------------------------
163*cdf0e10cSrcweir 
164*cdf0e10cSrcweir IMPL_LINK( ScrollableWindow, ScrollHdl, ScrollBar *, pScroll )
165*cdf0e10cSrcweir {
166*cdf0e10cSrcweir     // notify the start of scrolling, if not already scrolling
167*cdf0e10cSrcweir     if ( !bScrolling )
168*cdf0e10cSrcweir         StartScroll(), bScrolling = sal_True;
169*cdf0e10cSrcweir 
170*cdf0e10cSrcweir     if ( bHandleDragging )
171*cdf0e10cSrcweir     {
172*cdf0e10cSrcweir         // get the delta in logic coordinates
173*cdf0e10cSrcweir         Size aDelta( PixelToLogic(
174*cdf0e10cSrcweir             Size( aHScroll.GetDelta(), aVScroll.GetDelta() ) ) );
175*cdf0e10cSrcweir         if ( pScroll == &aHScroll )
176*cdf0e10cSrcweir             Scroll( aDelta.Width(), 0 );
177*cdf0e10cSrcweir         else
178*cdf0e10cSrcweir             Scroll( 0, aDelta.Height() );
179*cdf0e10cSrcweir     }
180*cdf0e10cSrcweir     return 0;
181*cdf0e10cSrcweir }
182*cdf0e10cSrcweir 
183*cdf0e10cSrcweir //-------------------------------------------------------------------
184*cdf0e10cSrcweir 
185*cdf0e10cSrcweir void __EXPORT ScrollableWindow::Resize()
186*cdf0e10cSrcweir {
187*cdf0e10cSrcweir     // get the new output-size in pixel
188*cdf0e10cSrcweir     Size aOutPixSz = Window::GetOutputSizePixel();
189*cdf0e10cSrcweir 
190*cdf0e10cSrcweir     // determine the size of the output-area and if we need scrollbars
191*cdf0e10cSrcweir     const long nScrSize = GetSettings().GetStyleSettings().GetScrollBarSize();
192*cdf0e10cSrcweir     sal_Bool bVVisible = sal_False; // by default no vertical-ScrollBar
193*cdf0e10cSrcweir     sal_Bool bHVisible = sal_False; // by default no horizontal-ScrollBar
194*cdf0e10cSrcweir     sal_Bool bChanged;          // determines if a visiblility was changed
195*cdf0e10cSrcweir     do
196*cdf0e10cSrcweir     {
197*cdf0e10cSrcweir         bChanged = sal_False;
198*cdf0e10cSrcweir 
199*cdf0e10cSrcweir         // does we need a vertical ScrollBar
200*cdf0e10cSrcweir         if ( aOutPixSz.Width() < aTotPixSz.Width() && !bHVisible )
201*cdf0e10cSrcweir         {   bHVisible = sal_True;
202*cdf0e10cSrcweir             aOutPixSz.Height() -= nScrSize;
203*cdf0e10cSrcweir             bChanged = sal_True;
204*cdf0e10cSrcweir         }
205*cdf0e10cSrcweir 
206*cdf0e10cSrcweir         // does we need a horizontal ScrollBar
207*cdf0e10cSrcweir         if ( aOutPixSz.Height() < aTotPixSz.Height() && !bVVisible )
208*cdf0e10cSrcweir         {   bVVisible = sal_True;
209*cdf0e10cSrcweir             aOutPixSz.Width() -= nScrSize;
210*cdf0e10cSrcweir             bChanged = sal_True;
211*cdf0e10cSrcweir         }
212*cdf0e10cSrcweir 
213*cdf0e10cSrcweir     }
214*cdf0e10cSrcweir     while ( bChanged );   // until no visibility has changed
215*cdf0e10cSrcweir 
216*cdf0e10cSrcweir     // store the old offset and map-mode
217*cdf0e10cSrcweir     MapMode aMap( GetMapMode() );
218*cdf0e10cSrcweir     Point aOldPixOffset( aPixOffset );
219*cdf0e10cSrcweir 
220*cdf0e10cSrcweir     // justify (right/bottom borders should never exceed the virtual window)
221*cdf0e10cSrcweir     Size aPixDelta;
222*cdf0e10cSrcweir     if ( aPixOffset.X() < 0 &&
223*cdf0e10cSrcweir          aPixOffset.X() + aTotPixSz.Width() < aOutPixSz.Width() )
224*cdf0e10cSrcweir         aPixDelta.Width() =
225*cdf0e10cSrcweir             aOutPixSz.Width() - ( aPixOffset.X() + aTotPixSz.Width() );
226*cdf0e10cSrcweir     if ( aPixOffset.Y() < 0 &&
227*cdf0e10cSrcweir          aPixOffset.Y() + aTotPixSz.Height() < aOutPixSz.Height() )
228*cdf0e10cSrcweir         aPixDelta.Height() =
229*cdf0e10cSrcweir             aOutPixSz.Height() - ( aPixOffset.Y() + aTotPixSz.Height() );
230*cdf0e10cSrcweir     if ( aPixDelta.Width() || aPixDelta.Height() )
231*cdf0e10cSrcweir     {
232*cdf0e10cSrcweir         aPixOffset.X() += aPixDelta.Width();
233*cdf0e10cSrcweir         aPixOffset.Y() += aPixDelta.Height();
234*cdf0e10cSrcweir     }
235*cdf0e10cSrcweir 
236*cdf0e10cSrcweir     // for axis without scrollbar restore the origin
237*cdf0e10cSrcweir     if ( !bVVisible || !bHVisible )
238*cdf0e10cSrcweir     {
239*cdf0e10cSrcweir         aPixOffset = Point(
240*cdf0e10cSrcweir                      bHVisible
241*cdf0e10cSrcweir                      ? aPixOffset.X()
242*cdf0e10cSrcweir                      : ( bHCenter
243*cdf0e10cSrcweir                             ? (aOutPixSz.Width()-aTotPixSz.Width()) / 2
244*cdf0e10cSrcweir                             : 0 ),
245*cdf0e10cSrcweir                      bVVisible
246*cdf0e10cSrcweir                      ? aPixOffset.Y()
247*cdf0e10cSrcweir                      : ( bVCenter
248*cdf0e10cSrcweir                             ? (aOutPixSz.Height()-aTotPixSz.Height()) / 2
249*cdf0e10cSrcweir                             : 0 ) );
250*cdf0e10cSrcweir     }
251*cdf0e10cSrcweir     if ( bHVisible && !aHScroll.IsVisible() )
252*cdf0e10cSrcweir         aPixOffset.X() = 0;
253*cdf0e10cSrcweir     if ( bVVisible && !aVScroll.IsVisible() )
254*cdf0e10cSrcweir         aPixOffset.Y() = 0;
255*cdf0e10cSrcweir 
256*cdf0e10cSrcweir     // select the shifted map-mode
257*cdf0e10cSrcweir     if ( aPixOffset != aOldPixOffset )
258*cdf0e10cSrcweir     {
259*cdf0e10cSrcweir         Window::SetMapMode( MapMode( MAP_PIXEL ) );
260*cdf0e10cSrcweir         Window::Scroll(
261*cdf0e10cSrcweir             aPixOffset.X() - aOldPixOffset.X(),
262*cdf0e10cSrcweir             aPixOffset.Y() - aOldPixOffset.Y() );
263*cdf0e10cSrcweir         SetMapMode( aMap );
264*cdf0e10cSrcweir     }
265*cdf0e10cSrcweir 
266*cdf0e10cSrcweir     // show or hide scrollbars
267*cdf0e10cSrcweir     aVScroll.Show( bVVisible );
268*cdf0e10cSrcweir     aHScroll.Show( bHVisible );
269*cdf0e10cSrcweir 
270*cdf0e10cSrcweir     // disable painting in the corner between the scrollbars
271*cdf0e10cSrcweir     if ( bVVisible && bHVisible )
272*cdf0e10cSrcweir     {
273*cdf0e10cSrcweir         aCornerWin.SetPosSizePixel(Point(aOutPixSz.Width(), aOutPixSz.Height()),
274*cdf0e10cSrcweir             Size(nScrSize, nScrSize) );
275*cdf0e10cSrcweir         aCornerWin.Show();
276*cdf0e10cSrcweir     }
277*cdf0e10cSrcweir     else
278*cdf0e10cSrcweir         aCornerWin.Hide();
279*cdf0e10cSrcweir 
280*cdf0e10cSrcweir     // resize scrollbars and set their ranges
281*cdf0e10cSrcweir     if ( bHVisible )
282*cdf0e10cSrcweir     {
283*cdf0e10cSrcweir         aHScroll.SetPosSizePixel(
284*cdf0e10cSrcweir             Point( 0, aOutPixSz.Height() ),
285*cdf0e10cSrcweir             Size( aOutPixSz.Width(), nScrSize ) );
286*cdf0e10cSrcweir         aHScroll.SetRange( Range( 0, aTotPixSz.Width() ) );
287*cdf0e10cSrcweir         aHScroll.SetPageSize( aOutPixSz.Width() );
288*cdf0e10cSrcweir         aHScroll.SetVisibleSize( aOutPixSz.Width() );
289*cdf0e10cSrcweir         aHScroll.SetLineSize( nColumnPixW );
290*cdf0e10cSrcweir         aHScroll.SetThumbPos( -aPixOffset.X() );
291*cdf0e10cSrcweir     }
292*cdf0e10cSrcweir     if ( bVVisible )
293*cdf0e10cSrcweir     {
294*cdf0e10cSrcweir         aVScroll.SetPosSizePixel(
295*cdf0e10cSrcweir             Point( aOutPixSz.Width(), 0 ),
296*cdf0e10cSrcweir             Size( nScrSize,aOutPixSz.Height() ) );
297*cdf0e10cSrcweir         aVScroll.SetRange( Range( 0, aTotPixSz.Height() ) );
298*cdf0e10cSrcweir         aVScroll.SetPageSize( aOutPixSz.Height() );
299*cdf0e10cSrcweir         aVScroll.SetVisibleSize( aOutPixSz.Height() );
300*cdf0e10cSrcweir         aVScroll.SetLineSize( nLinePixH );
301*cdf0e10cSrcweir         aVScroll.SetThumbPos( -aPixOffset.Y() );
302*cdf0e10cSrcweir     }
303*cdf0e10cSrcweir }
304*cdf0e10cSrcweir 
305*cdf0e10cSrcweir //-------------------------------------------------------------------
306*cdf0e10cSrcweir 
307*cdf0e10cSrcweir void __EXPORT ScrollableWindow::StartScroll()
308*cdf0e10cSrcweir {
309*cdf0e10cSrcweir }
310*cdf0e10cSrcweir 
311*cdf0e10cSrcweir //-------------------------------------------------------------------
312*cdf0e10cSrcweir 
313*cdf0e10cSrcweir void __EXPORT ScrollableWindow::EndScroll( long, long )
314*cdf0e10cSrcweir {
315*cdf0e10cSrcweir }
316*cdf0e10cSrcweir 
317*cdf0e10cSrcweir //-------------------------------------------------------------------
318*cdf0e10cSrcweir 
319*cdf0e10cSrcweir void ScrollableWindow::SetMapMode( const MapMode& rNewMapMode )
320*cdf0e10cSrcweir {
321*cdf0e10cSrcweir     MapMode aMap( rNewMapMode );
322*cdf0e10cSrcweir     aMap.SetOrigin( aMap.GetOrigin() + PixelToLogic( aPixOffset, aMap ) );
323*cdf0e10cSrcweir     Window::SetMapMode( aMap );
324*cdf0e10cSrcweir }
325*cdf0e10cSrcweir 
326*cdf0e10cSrcweir //-------------------------------------------------------------------
327*cdf0e10cSrcweir 
328*cdf0e10cSrcweir MapMode ScrollableWindow::GetMapMode() const
329*cdf0e10cSrcweir {
330*cdf0e10cSrcweir     MapMode aMap( Window::GetMapMode() );
331*cdf0e10cSrcweir     aMap.SetOrigin( aMap.GetOrigin() - PixelToLogic( aPixOffset ) );
332*cdf0e10cSrcweir     return aMap;
333*cdf0e10cSrcweir }
334*cdf0e10cSrcweir 
335*cdf0e10cSrcweir //-------------------------------------------------------------------
336*cdf0e10cSrcweir 
337*cdf0e10cSrcweir void ScrollableWindow::SetTotalSize( const Size& rNewSize )
338*cdf0e10cSrcweir {
339*cdf0e10cSrcweir     aTotPixSz = LogicToPixel( rNewSize );
340*cdf0e10cSrcweir     ScrollableWindow::Resize();
341*cdf0e10cSrcweir }
342*cdf0e10cSrcweir 
343*cdf0e10cSrcweir //-------------------------------------------------------------------
344*cdf0e10cSrcweir 
345*cdf0e10cSrcweir void ScrollableWindow::SetVisibleSize( const Size& rNewSize )
346*cdf0e10cSrcweir {
347*cdf0e10cSrcweir     // get the rectangle, we wish to view
348*cdf0e10cSrcweir     Rectangle aWish( Point(0, 0), LogicToPixel(rNewSize) );
349*cdf0e10cSrcweir 
350*cdf0e10cSrcweir     // get maximum rectangle for us from our parent-window (subst our border!)
351*cdf0e10cSrcweir     Rectangle aMax( Point(0, 0), GetParent()->GetOutputSizePixel() );
352*cdf0e10cSrcweir     aMax.Left() -=  ( Window::GetSizePixel().Width() -
353*cdf0e10cSrcweir                     Window::GetOutputSizePixel().Width() );
354*cdf0e10cSrcweir     aMax.Bottom() -= (Window::GetSizePixel().Height() -
355*cdf0e10cSrcweir                      Window::GetOutputSizePixel().Height());
356*cdf0e10cSrcweir 
357*cdf0e10cSrcweir     Size aWill( aWish.GetIntersection(aMax).GetSize() );
358*cdf0e10cSrcweir     sal_Bool bHScroll = sal_False;
359*cdf0e10cSrcweir     const long nScrSize = GetSettings().GetStyleSettings().GetScrollBarSize();
360*cdf0e10cSrcweir     if ( aWill.Width() < aWish.GetSize().Width() )
361*cdf0e10cSrcweir     {   bHScroll = sal_True;
362*cdf0e10cSrcweir         aWill.Height() =
363*cdf0e10cSrcweir             Min( aWill.Height()+nScrSize, aMax.GetSize().Height() );
364*cdf0e10cSrcweir     }
365*cdf0e10cSrcweir     if ( aWill.Height() < aWish.GetSize().Height() )
366*cdf0e10cSrcweir         aWill.Width() =
367*cdf0e10cSrcweir             Min( aWill.Width()+nScrSize, aMax.GetSize().Width() );
368*cdf0e10cSrcweir     if ( !bHScroll && (aWill.Width() < aWish.GetSize().Width()) )
369*cdf0e10cSrcweir         aWill.Height() =
370*cdf0e10cSrcweir             Min( aWill.Height()+nScrSize, aMax.GetSize().Height() );
371*cdf0e10cSrcweir     Window::SetOutputSizePixel( aWill );
372*cdf0e10cSrcweir }
373*cdf0e10cSrcweir 
374*cdf0e10cSrcweir //-------------------------------------------------------------------
375*cdf0e10cSrcweir 
376*cdf0e10cSrcweir sal_Bool ScrollableWindow::MakeVisible( const Rectangle& rTarget, sal_Bool bSloppy )
377*cdf0e10cSrcweir {
378*cdf0e10cSrcweir     Rectangle aTarget;
379*cdf0e10cSrcweir     Rectangle aTotRect( Point(0, 0), PixelToLogic( aTotPixSz ) );
380*cdf0e10cSrcweir 
381*cdf0e10cSrcweir     if ( bSloppy )
382*cdf0e10cSrcweir     {
383*cdf0e10cSrcweir         aTarget = rTarget;
384*cdf0e10cSrcweir 
385*cdf0e10cSrcweir         // at maximum to right border
386*cdf0e10cSrcweir         if ( aTarget.Right() > aTotRect.Right() )
387*cdf0e10cSrcweir         {
388*cdf0e10cSrcweir             long nDelta = aTarget.Right() - aTotRect.Right();
389*cdf0e10cSrcweir             aTarget.Left() -= nDelta;
390*cdf0e10cSrcweir             aTarget.Right() -= nDelta;
391*cdf0e10cSrcweir 
392*cdf0e10cSrcweir             // too wide?
393*cdf0e10cSrcweir             if ( aTarget.Left() < aTotRect.Left() )
394*cdf0e10cSrcweir                 aTarget.Left() = aTotRect.Left();
395*cdf0e10cSrcweir         }
396*cdf0e10cSrcweir 
397*cdf0e10cSrcweir         // at maximum to bottom border
398*cdf0e10cSrcweir         if ( aTarget.Bottom() > aTotRect.Bottom() )
399*cdf0e10cSrcweir         {
400*cdf0e10cSrcweir             long nDelta = aTarget.Bottom() - aTotRect.Bottom();
401*cdf0e10cSrcweir             aTarget.Top() -= nDelta;
402*cdf0e10cSrcweir             aTarget.Bottom() -= nDelta;
403*cdf0e10cSrcweir 
404*cdf0e10cSrcweir             // too high?
405*cdf0e10cSrcweir             if ( aTarget.Top() < aTotRect.Top() )
406*cdf0e10cSrcweir                 aTarget.Top() = aTotRect.Top();
407*cdf0e10cSrcweir         }
408*cdf0e10cSrcweir 
409*cdf0e10cSrcweir         // at maximum to left border
410*cdf0e10cSrcweir         if ( aTarget.Left() < aTotRect.Left() )
411*cdf0e10cSrcweir         {
412*cdf0e10cSrcweir             long nDelta = aTarget.Left() - aTotRect.Left();
413*cdf0e10cSrcweir             aTarget.Right() -= nDelta;
414*cdf0e10cSrcweir             aTarget.Left() -= nDelta;
415*cdf0e10cSrcweir 
416*cdf0e10cSrcweir             // too wide?
417*cdf0e10cSrcweir             if ( aTarget.Right() > aTotRect.Right() )
418*cdf0e10cSrcweir                 aTarget.Right() = aTotRect.Right();
419*cdf0e10cSrcweir         }
420*cdf0e10cSrcweir 
421*cdf0e10cSrcweir         // at maximum to top border
422*cdf0e10cSrcweir         if ( aTarget.Top() < aTotRect.Top() )
423*cdf0e10cSrcweir         {
424*cdf0e10cSrcweir             long nDelta = aTarget.Top() - aTotRect.Top();
425*cdf0e10cSrcweir             aTarget.Bottom() -= nDelta;
426*cdf0e10cSrcweir             aTarget.Top() -= nDelta;
427*cdf0e10cSrcweir 
428*cdf0e10cSrcweir             // too high?
429*cdf0e10cSrcweir             if ( aTarget.Bottom() > aTotRect.Bottom() )
430*cdf0e10cSrcweir                 aTarget.Bottom() = aTotRect.Bottom();
431*cdf0e10cSrcweir         }
432*cdf0e10cSrcweir     }
433*cdf0e10cSrcweir     else
434*cdf0e10cSrcweir         aTarget = rTarget.GetIntersection( aTotRect );
435*cdf0e10cSrcweir 
436*cdf0e10cSrcweir     // is the area already visible?
437*cdf0e10cSrcweir     Rectangle aVisArea( GetVisibleArea() );
438*cdf0e10cSrcweir     if ( aVisArea.IsInside(rTarget) )
439*cdf0e10cSrcweir         return sal_True;
440*cdf0e10cSrcweir 
441*cdf0e10cSrcweir     // is there somewhat to scroll?
442*cdf0e10cSrcweir     if ( aVisArea.TopLeft() != aTarget.TopLeft() )
443*cdf0e10cSrcweir     {
444*cdf0e10cSrcweir         Rectangle aBox( aTarget.GetUnion(aVisArea) );
445*cdf0e10cSrcweir         long  nDeltaX = ( aBox.Right() - aVisArea.Right() ) +
446*cdf0e10cSrcweir                         ( aBox.Left() - aVisArea.Left() );
447*cdf0e10cSrcweir         long  nDeltaY = ( aBox.Top() - aVisArea.Top() ) +
448*cdf0e10cSrcweir                         ( aBox.Bottom() - aVisArea.Bottom() );
449*cdf0e10cSrcweir         Scroll( nDeltaX, nDeltaY );
450*cdf0e10cSrcweir     }
451*cdf0e10cSrcweir 
452*cdf0e10cSrcweir     // determine if the target is completely visible
453*cdf0e10cSrcweir     return aVisArea.GetWidth() >= aTarget.GetWidth() &&
454*cdf0e10cSrcweir            aVisArea.GetHeight() >= aTarget.GetHeight();
455*cdf0e10cSrcweir }
456*cdf0e10cSrcweir 
457*cdf0e10cSrcweir //-------------------------------------------------------------------
458*cdf0e10cSrcweir 
459*cdf0e10cSrcweir Rectangle ScrollableWindow::GetVisibleArea() const
460*cdf0e10cSrcweir {
461*cdf0e10cSrcweir     Point aTopLeft( PixelToLogic( Point() ) );
462*cdf0e10cSrcweir     Size aSz( GetOutputSize() );
463*cdf0e10cSrcweir     return Rectangle( aTopLeft, aSz );
464*cdf0e10cSrcweir }
465*cdf0e10cSrcweir 
466*cdf0e10cSrcweir //-------------------------------------------------------------------
467*cdf0e10cSrcweir 
468*cdf0e10cSrcweir void ScrollableWindow::SetLineSize( sal_uLong nHorz, sal_uLong nVert )
469*cdf0e10cSrcweir {
470*cdf0e10cSrcweir     Size aPixSz( LogicToPixel( Size(nHorz, nVert) ) );
471*cdf0e10cSrcweir     nColumnPixW = aPixSz.Width();
472*cdf0e10cSrcweir     nLinePixH = aPixSz.Height();
473*cdf0e10cSrcweir     aVScroll.SetLineSize( nLinePixH );
474*cdf0e10cSrcweir     aHScroll.SetLineSize( nColumnPixW );
475*cdf0e10cSrcweir }
476*cdf0e10cSrcweir 
477*cdf0e10cSrcweir //-------------------------------------------------------------------
478*cdf0e10cSrcweir 
479*cdf0e10cSrcweir void ScrollableWindow::Scroll( long nDeltaX, long nDeltaY, sal_uInt16 )
480*cdf0e10cSrcweir {
481*cdf0e10cSrcweir     if ( !bScrolling )
482*cdf0e10cSrcweir         StartScroll();
483*cdf0e10cSrcweir 
484*cdf0e10cSrcweir     // get the delta in pixel
485*cdf0e10cSrcweir     Size aDeltaPix( LogicToPixel( Size(nDeltaX, nDeltaY) ) );
486*cdf0e10cSrcweir     Size aOutPixSz( GetOutputSizePixel() );
487*cdf0e10cSrcweir     MapMode aMap( GetMapMode() );
488*cdf0e10cSrcweir     Point aNewPixOffset( aPixOffset );
489*cdf0e10cSrcweir 
490*cdf0e10cSrcweir     // scrolling horizontally?
491*cdf0e10cSrcweir     if ( nDeltaX != 0 )
492*cdf0e10cSrcweir     {
493*cdf0e10cSrcweir         aNewPixOffset.X() -= aDeltaPix.Width();
494*cdf0e10cSrcweir         if ( ( aOutPixSz.Width() - aNewPixOffset.X() ) > aTotPixSz.Width() )
495*cdf0e10cSrcweir             aNewPixOffset.X() = - ( aTotPixSz.Width() - aOutPixSz.Width() );
496*cdf0e10cSrcweir         else if ( aNewPixOffset.X() > 0 )
497*cdf0e10cSrcweir             aNewPixOffset.X() = 0;
498*cdf0e10cSrcweir     }
499*cdf0e10cSrcweir 
500*cdf0e10cSrcweir     // scrolling vertically?
501*cdf0e10cSrcweir     if ( nDeltaY != 0 )
502*cdf0e10cSrcweir     {
503*cdf0e10cSrcweir         aNewPixOffset.Y() -= aDeltaPix.Height();
504*cdf0e10cSrcweir         if ( ( aOutPixSz.Height() - aNewPixOffset.Y() ) > aTotPixSz.Height() )
505*cdf0e10cSrcweir             aNewPixOffset.Y() = - ( aTotPixSz.Height() - aOutPixSz.Height() );
506*cdf0e10cSrcweir         else if ( aNewPixOffset.Y() > 0 )
507*cdf0e10cSrcweir             aNewPixOffset.Y() = 0;
508*cdf0e10cSrcweir     }
509*cdf0e10cSrcweir 
510*cdf0e10cSrcweir     // recompute the logical scroll units
511*cdf0e10cSrcweir     aDeltaPix.Width() = aPixOffset.X() - aNewPixOffset.X();
512*cdf0e10cSrcweir     aDeltaPix.Height() = aPixOffset.Y() - aNewPixOffset.Y();
513*cdf0e10cSrcweir     Size aDelta( PixelToLogic(aDeltaPix) );
514*cdf0e10cSrcweir     nDeltaX = aDelta.Width();
515*cdf0e10cSrcweir     nDeltaY = aDelta.Height();
516*cdf0e10cSrcweir     aPixOffset = aNewPixOffset;
517*cdf0e10cSrcweir 
518*cdf0e10cSrcweir     // scrolling?
519*cdf0e10cSrcweir     if ( nDeltaX != 0 || nDeltaY != 0 )
520*cdf0e10cSrcweir     {
521*cdf0e10cSrcweir         Update();
522*cdf0e10cSrcweir 
523*cdf0e10cSrcweir         // does the new area overlap the old one?
524*cdf0e10cSrcweir         if ( Abs( (int)aDeltaPix.Height() ) < aOutPixSz.Height() ||
525*cdf0e10cSrcweir              Abs( (int)aDeltaPix.Width() ) < aOutPixSz.Width() )
526*cdf0e10cSrcweir         {
527*cdf0e10cSrcweir             // scroll the overlapping area
528*cdf0e10cSrcweir             SetMapMode( aMap );
529*cdf0e10cSrcweir 
530*cdf0e10cSrcweir             // never scroll the scrollbars itself!
531*cdf0e10cSrcweir             Window::Scroll(-nDeltaX, -nDeltaY,
532*cdf0e10cSrcweir                 PixelToLogic( Rectangle( Point(0, 0), aOutPixSz ) ) );
533*cdf0e10cSrcweir         }
534*cdf0e10cSrcweir         else
535*cdf0e10cSrcweir         {
536*cdf0e10cSrcweir             // repaint all
537*cdf0e10cSrcweir             SetMapMode( aMap );
538*cdf0e10cSrcweir             Invalidate();
539*cdf0e10cSrcweir         }
540*cdf0e10cSrcweir 
541*cdf0e10cSrcweir         Update();
542*cdf0e10cSrcweir     }
543*cdf0e10cSrcweir 
544*cdf0e10cSrcweir     if ( !bScrolling )
545*cdf0e10cSrcweir     {
546*cdf0e10cSrcweir         EndScroll( nDeltaX, nDeltaY );
547*cdf0e10cSrcweir         if ( nDeltaX )
548*cdf0e10cSrcweir             aHScroll.SetThumbPos( -aPixOffset.X() );
549*cdf0e10cSrcweir         if ( nDeltaY )
550*cdf0e10cSrcweir             aVScroll.SetThumbPos( -aPixOffset.Y() );
551*cdf0e10cSrcweir     }
552*cdf0e10cSrcweir }
553*cdf0e10cSrcweir 
554*cdf0e10cSrcweir //-------------------------------------------------------------------
555*cdf0e10cSrcweir 
556*cdf0e10cSrcweir void ScrollableWindow::ScrollLines( long nLinesX, long nLinesY )
557*cdf0e10cSrcweir {
558*cdf0e10cSrcweir     Size aDelta( PixelToLogic( Size( nColumnPixW, nLinePixH ) ) );
559*cdf0e10cSrcweir     Scroll( aDelta.Width()*nLinesX, aDelta.Height()*nLinesY );
560*cdf0e10cSrcweir }
561*cdf0e10cSrcweir 
562*cdf0e10cSrcweir //-------------------------------------------------------------------
563*cdf0e10cSrcweir 
564*cdf0e10cSrcweir void ScrollableWindow::ScrollPages( long nPagesX, sal_uLong nOverlapX,
565*cdf0e10cSrcweir                                     long nPagesY, sal_uLong nOverlapY )
566*cdf0e10cSrcweir {
567*cdf0e10cSrcweir     Size aOutSz( GetVisibleArea().GetSize() );
568*cdf0e10cSrcweir     Scroll( nPagesX * aOutSz.Width() + (nPagesX>0 ? 1 : -1) * nOverlapX,
569*cdf0e10cSrcweir             nPagesY * aOutSz.Height() + (nPagesY>0 ? 1 : -1) * nOverlapY );
570*cdf0e10cSrcweir }
571*cdf0e10cSrcweir 
572*cdf0e10cSrcweir 
573