xref: /trunk/main/svx/inc/float3d.hrc (revision 1ecadb572e7010ff3b3382ad9bf179dbc6efadbb)
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27#include <svx/dialogs.hrc>
28
29//#define FLT_WIN_3D                827
30
31#define BTN_GEO                 2
32#define BTN_REPRESENTATION      3
33#define BTN_LIGHT               4
34#define BTN_TEXTURE             5
35#define BTN_MATERIAL            6
36#define BTN_UPDATE              7
37#define BTN_ASSIGN              8
38
39// Unterer Teil
40#define BTN_PERSPECTIVE         9
41#define BTN_CHANGE_TO_3D        10
42#define BTN_LATHE_OBJ           11
43#define CTL_PREVIEW             12
44#define CTL_LIGHT_PREVIEW       13
45
46// Geometrie
47#define FT_HORIZONTAL           24
48#define NUM_HORIZONTAL          25
49#define FT_VERTICAL             26
50#define NUM_VERTICAL            27
51#define FL_SEGMENTS                    28
52#define FT_PERCENT_DIAGONAL     29
53#define MTR_PERCENT_DIAGONAL    30
54#define FT_BACKSCALE            31
55#define MTR_BACKSCALE           32
56#define FT_END_ANGLE            33
57#define MTR_END_ANGLE           34
58#define FT_DEPTH                35
59#define MTR_DEPTH               36
60#define FL_GEOMETRIE                   37
61
62#define BTN_NORMALS_OBJ         38
63#define BTN_NORMALS_FLAT        39
64#define BTN_NORMALS_SPHERE      40
65#define BTN_TWO_SIDED_LIGHTING  41
66#define BTN_NORMALS_INVERT      42
67#define FL_NORMALS                             43
68
69#define BTN_DOUBLE_SIDED        44
70
71// Darstellung
72#define FT_SHADEMODE            45
73#define LB_SHADEMODE            46
74#define BTN_SHADOW_3D           47
75#define FT_SLANT                48
76#define MTR_SLANT               49
77#define FL_SHADOW              50
78#define FT_DISTANCE             51
79#define MTR_DISTANCE            52
80#define FT_FOCAL_LENGTH         53
81#define MTR_FOCAL_LENGTH        54
82#define FL_CAMERA              55
83#define FL_REPRESENTATION      56
84
85// Beleuchtung
86#define BTN_LIGHT_1             60
87#define BTN_LIGHT_2             61
88#define BTN_LIGHT_3             62
89#define BTN_LIGHT_4             63
90#define BTN_LIGHT_5             64
91#define BTN_LIGHT_6             65
92#define BTN_LIGHT_7             66
93#define BTN_LIGHT_8             67
94#define LB_LIGHT_1              68
95#define LB_LIGHT_2              69
96#define LB_LIGHT_3              70
97#define LB_LIGHT_4              71
98#define LB_LIGHT_5              72
99#define LB_LIGHT_6              73
100#define LB_LIGHT_7              74
101#define LB_LIGHT_8              75
102#define BTN_LIGHT_COLOR         76
103#define FT_LIGHTSOURCE                 77
104#define LB_AMBIENTLIGHT         78
105#define BTN_AMBIENT_COLOR       79
106#define FT_AMBIENTLIGHT                80
107#define FL_LIGHT                               81
108
109// Texturen
110#define FT_TEX_KIND             90
111#define BTN_TEX_LUMINANCE       91
112#define BTN_TEX_COLOR           92
113#define FT_TEX_MODE             93
114#define BTN_TEX_REPLACE         94
115#define BTN_TEX_MODULATE        95
116#define BTN_TEX_BLEND           96
117#define FT_TEX_PROJECTION_X     97
118#define BTN_TEX_PARALLEL_X      98
119#define BTN_TEX_CIRCLE_X        99
120#define BTN_TEX_OBJECT_X        100
121#define FT_TEX_PROJECTION_Y     101
122#define BTN_TEX_PARALLEL_Y      102
123#define BTN_TEX_CIRCLE_Y        103
124#define BTN_TEX_OBJECT_Y        104
125#define FT_TEX_FILTER           105
126#define BTN_TEX_FILTER          106
127#define FL_TEXTURE                             107
128
129// Material
130//#define CTL_MATERIAL              110
131#define FL_MATERIAL                            111
132
133#define FT_MAT_COLOR                112
134#define LB_MAT_COLOR                113
135#define BTN_MAT_COLOR               114
136#define FT_MAT_EMISSION             115
137#define LB_MAT_EMISSION             116
138#define BTN_EMISSION_COLOR          117
139#define FT_MAT_SPECULAR             118
140#define LB_MAT_SPECULAR             119
141#define BTN_SPECULAR_COLOR          120
142#define FT_MAT_SPECULAR_INTENSITY   121
143#define MTR_MAT_SPECULAR_INTENSITY  122
144#define FL_MAT_SPECULAR                        123
145#define FT_MAT_FAVORITES            124
146#define LB_MAT_FAVORITES            125
147
148
149//#define BTN_MAT_FAVORITES         125
150//#define BTN_MAT_EDITOR            126
151
152
153// high contrast
154#define BMP_GEO_H                   130
155#define BMP_REPRESENTATION_H        131
156#define BMP_LIGHT_H                 132
157#define BMP_TEXTURE_H               133
158#define BMP_MATERIAL_H              134
159#define BMP_UPDATE_H                135
160#define BMP_ASSIGN_H                136
161#define BMP_CHANGE_TO_3D_H          137
162#define BMP_LATHE_OBJ_H             138
163#define BMP_PERSPECTIVE_H           139
164#define BMP_NORMALS_OBJ_H           142
165#define BMP_NORMALS_FLAT_H          143
166#define BMP_NORMALS_SPHERE_H        144
167#define BMP_NORMALS_INVERT_H        145
168#define BMP_TWO_SIDED_LIGHTING_H    146
169#define BMP_DOUBLE_SIDED_H          147
170#define BMP_SHADOW_3D_H             148
171#define BMP_3DLIGHT_H               149
172#define BMP_LIGHT_COLOR_H           150
173#define BMP_AMBIENT_COLOR_H         151
174#define BMP_TEX_LUMINANCE_H         152
175#define BMP_TEX_COLOR_H             153
176#define BMP_TEX_REPLACE_H           154
177#define BMP_TEX_MODULATE_H          155
178#define BMP_TEX_BLEND_H             156
179#define BMP_TEX_OBJECT_H            157
180#define BMP_TEX_PARALLEL_H          158
181#define BMP_TEX_CIRCLE_H            159
182#define BMP_TEX_FILTER_H            160
183#define BMP_COLORDLG_H              161
184// IAccessibility2 implementation 2009. ------
185#define STR_COLOR_LIGHT_PRE             162
186// ------ IAccessibility2 implementation 2009.
187