1*f6e50924SAndrew Rist /************************************************************** 2cdf0e10cSrcweir * 3*f6e50924SAndrew Rist * Licensed to the Apache Software Foundation (ASF) under one 4*f6e50924SAndrew Rist * or more contributor license agreements. See the NOTICE file 5*f6e50924SAndrew Rist * distributed with this work for additional information 6*f6e50924SAndrew Rist * regarding copyright ownership. The ASF licenses this file 7*f6e50924SAndrew Rist * to you under the Apache License, Version 2.0 (the 8*f6e50924SAndrew Rist * "License"); you may not use this file except in compliance 9*f6e50924SAndrew Rist * with the License. You may obtain a copy of the License at 10cdf0e10cSrcweir * 11*f6e50924SAndrew Rist * http://www.apache.org/licenses/LICENSE-2.0 12cdf0e10cSrcweir * 13*f6e50924SAndrew Rist * Unless required by applicable law or agreed to in writing, 14*f6e50924SAndrew Rist * software distributed under the License is distributed on an 15*f6e50924SAndrew Rist * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY 16*f6e50924SAndrew Rist * KIND, either express or implied. See the License for the 17*f6e50924SAndrew Rist * specific language governing permissions and limitations 18*f6e50924SAndrew Rist * under the License. 19cdf0e10cSrcweir * 20*f6e50924SAndrew Rist *************************************************************/ 21*f6e50924SAndrew Rist 22*f6e50924SAndrew Rist 23cdf0e10cSrcweir 24cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove 25cdf0e10cSrcweir #include "precompiled_svx.hxx" 26cdf0e10cSrcweir #include "EnhancedCustomShape3d.hxx" 27cdf0e10cSrcweir #include <svx/svdetc.hxx> 28cdf0e10cSrcweir #include <svx/svdmodel.hxx> 29cdf0e10cSrcweir #include <tools/poly.hxx> 30cdf0e10cSrcweir #include <svx/svditer.hxx> 31cdf0e10cSrcweir #include <svx/svdobj.hxx> 32cdf0e10cSrcweir #include <svx/svdoashp.hxx> 33cdf0e10cSrcweir #include <svl/poolitem.hxx> 34cdf0e10cSrcweir #include <svl/itemset.hxx> 35cdf0e10cSrcweir #include <svx/xfillit0.hxx> 36cdf0e10cSrcweir #include <svx/xsflclit.hxx> 37cdf0e10cSrcweir #include <svx/xit.hxx> 38cdf0e10cSrcweir #include <svx/xbtmpit.hxx> 39cdf0e10cSrcweir #include <svx/xflclit.hxx> 40cdf0e10cSrcweir #include <svx/svdopath.hxx> 41cdf0e10cSrcweir #include <svx/svdogrp.hxx> 42cdf0e10cSrcweir #include <svx/svdpage.hxx> 43cdf0e10cSrcweir #include <svx/polysc3d.hxx> 44cdf0e10cSrcweir #include <svx/svddef.hxx> 45cdf0e10cSrcweir #include <svx/svx3ditems.hxx> 46cdf0e10cSrcweir #include <svx/extrud3d.hxx> 47cdf0e10cSrcweir #include <svx/xflbmtit.hxx> 48cdf0e10cSrcweir #include <vcl/svapp.hxx> 49cdf0e10cSrcweir #include <svx/xlnclit.hxx> 50cdf0e10cSrcweir #include <svx/sdasitm.hxx> 51cdf0e10cSrcweir #include <com/sun/star/awt/Point.hpp> 52cdf0e10cSrcweir #include <com/sun/star/drawing/Position3D.hpp> 53cdf0e10cSrcweir #include <com/sun/star/drawing/Direction3D.hpp> 54cdf0e10cSrcweir #include <com/sun/star/drawing/ShadeMode.hpp> 55cdf0e10cSrcweir #include <svx/sdr/properties/properties.hxx> 56cdf0e10cSrcweir #include <com/sun/star/drawing/EnhancedCustomShapeParameterPair.hpp> 57cdf0e10cSrcweir #include <basegfx/polygon/b2dpolypolygontools.hxx> 58cdf0e10cSrcweir #include <basegfx/range/b2drange.hxx> 59cdf0e10cSrcweir 60cdf0e10cSrcweir #define ITEMVALUE(ItemSet,Id,Cast) ((const Cast&)(ItemSet).Get(Id)).GetValue() 61cdf0e10cSrcweir using namespace com::sun::star; 62cdf0e10cSrcweir using namespace com::sun::star::uno; 63cdf0e10cSrcweir 64cdf0e10cSrcweir const rtl::OUString sExtrusion( RTL_CONSTASCII_USTRINGPARAM ( "Extrusion" ) ); 65cdf0e10cSrcweir 66cdf0e10cSrcweir void GetOrigin( SdrCustomShapeGeometryItem& rItem, double& rOriginX, double& rOriginY ) 67cdf0e10cSrcweir { 68cdf0e10cSrcweir ::com::sun::star::drawing::EnhancedCustomShapeParameterPair aOriginParaPair; 69cdf0e10cSrcweir const rtl::OUString sOrigin( RTL_CONSTASCII_USTRINGPARAM ( "Origin" ) ); 70cdf0e10cSrcweir Any* pAny = rItem.GetPropertyValueByName( sExtrusion, sOrigin ); 71cdf0e10cSrcweir if ( ! ( pAny && ( *pAny >>= aOriginParaPair ) && ( aOriginParaPair.First.Value >>= rOriginX ) && ( aOriginParaPair.Second.Value >>= rOriginY ) ) ) 72cdf0e10cSrcweir { 73cdf0e10cSrcweir rOriginX = 0.50; 74cdf0e10cSrcweir rOriginY =-0.50; 75cdf0e10cSrcweir } 76cdf0e10cSrcweir } 77cdf0e10cSrcweir 78cdf0e10cSrcweir void GetRotateAngle( SdrCustomShapeGeometryItem& rItem, double& rAngleX, double& rAngleY ) 79cdf0e10cSrcweir { 80cdf0e10cSrcweir ::com::sun::star::drawing::EnhancedCustomShapeParameterPair aRotateAngleParaPair; 81cdf0e10cSrcweir const rtl::OUString sRotateAngle( RTL_CONSTASCII_USTRINGPARAM ( "RotateAngle" ) ); 82cdf0e10cSrcweir Any* pAny = rItem.GetPropertyValueByName( sExtrusion, sRotateAngle ); 83cdf0e10cSrcweir if ( ! ( pAny && ( *pAny >>= aRotateAngleParaPair ) && ( aRotateAngleParaPair.First.Value >>= rAngleX ) && ( aRotateAngleParaPair.Second.Value >>= rAngleY ) ) ) 84cdf0e10cSrcweir { 85cdf0e10cSrcweir rAngleX = 0.0; 86cdf0e10cSrcweir rAngleY = 0.0; 87cdf0e10cSrcweir } 88cdf0e10cSrcweir rAngleX *= F_PI180; 89cdf0e10cSrcweir rAngleY *= F_PI180; 90cdf0e10cSrcweir } 91cdf0e10cSrcweir 92cdf0e10cSrcweir void GetSkew( SdrCustomShapeGeometryItem& rItem, double& rSkewAmount, double& rSkewAngle ) 93cdf0e10cSrcweir { 94cdf0e10cSrcweir ::com::sun::star::drawing::EnhancedCustomShapeParameterPair aSkewParaPair; 95cdf0e10cSrcweir const rtl::OUString sSkew( RTL_CONSTASCII_USTRINGPARAM ( "Skew" ) ); 96cdf0e10cSrcweir Any* pAny = rItem.GetPropertyValueByName( sExtrusion, sSkew ); 97cdf0e10cSrcweir if ( ! ( pAny && ( *pAny >>= aSkewParaPair ) && ( aSkewParaPair.First.Value >>= rSkewAmount ) && ( aSkewParaPair.Second.Value >>= rSkewAngle ) ) ) 98cdf0e10cSrcweir { 99cdf0e10cSrcweir rSkewAmount = 50; 100cdf0e10cSrcweir rSkewAngle = -135; 101cdf0e10cSrcweir } 102cdf0e10cSrcweir rSkewAngle *= F_PI180; 103cdf0e10cSrcweir } 104cdf0e10cSrcweir 105cdf0e10cSrcweir void GetExtrusionDepth( SdrCustomShapeGeometryItem& rItem, const double* pMap, double& rBackwardDepth, double& rForwardDepth ) 106cdf0e10cSrcweir { 107cdf0e10cSrcweir ::com::sun::star::drawing::EnhancedCustomShapeParameterPair aDepthParaPair; 108cdf0e10cSrcweir double fDepth = 0, fFraction = 0; 109cdf0e10cSrcweir const rtl::OUString sDepth( RTL_CONSTASCII_USTRINGPARAM ( "Depth" ) ); 110cdf0e10cSrcweir Any* pAny = rItem.GetPropertyValueByName( sExtrusion, sDepth ); 111cdf0e10cSrcweir if ( pAny && ( *pAny >>= aDepthParaPair ) && ( aDepthParaPair.First.Value >>= fDepth ) && ( aDepthParaPair.Second.Value >>= fFraction ) ) 112cdf0e10cSrcweir { 113cdf0e10cSrcweir rForwardDepth = fDepth * fFraction; 114cdf0e10cSrcweir rBackwardDepth = fDepth - rForwardDepth; 115cdf0e10cSrcweir } 116cdf0e10cSrcweir else 117cdf0e10cSrcweir { 118cdf0e10cSrcweir rBackwardDepth = 1270; 119cdf0e10cSrcweir rForwardDepth = 0; 120cdf0e10cSrcweir } 121cdf0e10cSrcweir if ( pMap ) 122cdf0e10cSrcweir { 123cdf0e10cSrcweir double fMap = *pMap; 124cdf0e10cSrcweir rBackwardDepth *= fMap; 125cdf0e10cSrcweir rForwardDepth *= fMap; 126cdf0e10cSrcweir } 127cdf0e10cSrcweir } 128cdf0e10cSrcweir 129cdf0e10cSrcweir double GetDouble( SdrCustomShapeGeometryItem& rItem, const rtl::OUString& rPropertyName, double fDefault, const double* pMap ) 130cdf0e10cSrcweir { 131cdf0e10cSrcweir double fRetValue = fDefault; 132cdf0e10cSrcweir Any* pAny = rItem.GetPropertyValueByName( sExtrusion, rPropertyName ); 133cdf0e10cSrcweir if ( pAny ) 134cdf0e10cSrcweir *pAny >>= fRetValue; 135cdf0e10cSrcweir if ( pMap ) 136cdf0e10cSrcweir fRetValue *= *pMap; 137cdf0e10cSrcweir return fRetValue; 138cdf0e10cSrcweir } 139cdf0e10cSrcweir 140cdf0e10cSrcweir drawing::ShadeMode GetShadeMode( SdrCustomShapeGeometryItem& rItem, const drawing::ShadeMode eDefault ) 141cdf0e10cSrcweir { 142cdf0e10cSrcweir drawing::ShadeMode eRet( eDefault ); 143cdf0e10cSrcweir const rtl::OUString sShadeMode( RTL_CONSTASCII_USTRINGPARAM ( "ShadeMode" ) ); 144cdf0e10cSrcweir Any* pAny = rItem.GetPropertyValueByName( sExtrusion, sShadeMode ); 145cdf0e10cSrcweir if ( pAny ) 146cdf0e10cSrcweir *pAny >>= eRet; 147cdf0e10cSrcweir return eRet; 148cdf0e10cSrcweir } 149cdf0e10cSrcweir 150cdf0e10cSrcweir sal_Int32 GetInt32( SdrCustomShapeGeometryItem& rItem, const rtl::OUString& rPropertyName, const sal_Int32 nDefault ) 151cdf0e10cSrcweir { 152cdf0e10cSrcweir sal_Int32 nRetValue = nDefault; 153cdf0e10cSrcweir Any* pAny = rItem.GetPropertyValueByName( sExtrusion, rPropertyName ); 154cdf0e10cSrcweir if ( pAny ) 155cdf0e10cSrcweir *pAny >>= nRetValue; 156cdf0e10cSrcweir return nRetValue; 157cdf0e10cSrcweir } 158cdf0e10cSrcweir 159cdf0e10cSrcweir sal_Bool GetBool( SdrCustomShapeGeometryItem& rItem, const rtl::OUString& rPropertyName, const sal_Bool bDefault ) 160cdf0e10cSrcweir { 161cdf0e10cSrcweir sal_Bool bRetValue = bDefault; 162cdf0e10cSrcweir const Any* pAny = rItem.GetPropertyValueByName( sExtrusion, rPropertyName ); 163cdf0e10cSrcweir if ( pAny ) 164cdf0e10cSrcweir *pAny >>= bRetValue; 165cdf0e10cSrcweir return bRetValue; 166cdf0e10cSrcweir } 167cdf0e10cSrcweir 168cdf0e10cSrcweir awt::Point GetPoint( SdrCustomShapeGeometryItem& rItem, const rtl::OUString& rPropertyName, const awt::Point& rDefault ) 169cdf0e10cSrcweir { 170cdf0e10cSrcweir awt::Point aRetValue( rDefault ); 171cdf0e10cSrcweir const Any* pAny = rItem.GetPropertyValueByName( sExtrusion, rPropertyName ); 172cdf0e10cSrcweir if ( pAny ) 173cdf0e10cSrcweir *pAny >>= aRetValue; 174cdf0e10cSrcweir return aRetValue; 175cdf0e10cSrcweir } 176cdf0e10cSrcweir 177cdf0e10cSrcweir drawing::Position3D GetPosition3D( SdrCustomShapeGeometryItem& rItem, const rtl::OUString& rPropertyName, 178cdf0e10cSrcweir const drawing::Position3D& rDefault, const double* pMap ) 179cdf0e10cSrcweir { 180cdf0e10cSrcweir drawing::Position3D aRetValue( rDefault ); 181cdf0e10cSrcweir const Any* pAny = rItem.GetPropertyValueByName( sExtrusion, rPropertyName ); 182cdf0e10cSrcweir if ( pAny ) 183cdf0e10cSrcweir *pAny >>= aRetValue; 184cdf0e10cSrcweir if ( pMap ) 185cdf0e10cSrcweir { 186cdf0e10cSrcweir aRetValue.PositionX *= *pMap; 187cdf0e10cSrcweir aRetValue.PositionY *= *pMap; 188cdf0e10cSrcweir aRetValue.PositionZ *= *pMap; 189cdf0e10cSrcweir } 190cdf0e10cSrcweir return aRetValue; 191cdf0e10cSrcweir } 192cdf0e10cSrcweir 193cdf0e10cSrcweir drawing::Direction3D GetDirection3D( SdrCustomShapeGeometryItem& rItem, const rtl::OUString& rPropertyName, const drawing::Direction3D& rDefault ) 194cdf0e10cSrcweir { 195cdf0e10cSrcweir drawing::Direction3D aRetValue( rDefault ); 196cdf0e10cSrcweir const Any* pAny = rItem.GetPropertyValueByName( sExtrusion, rPropertyName ); 197cdf0e10cSrcweir if ( pAny ) 198cdf0e10cSrcweir *pAny >>= aRetValue; 199cdf0e10cSrcweir return aRetValue; 200cdf0e10cSrcweir } 201cdf0e10cSrcweir 202cdf0e10cSrcweir EnhancedCustomShape3d::Transformation2D::Transformation2D( const SdrObject* pCustomShape, const Rectangle& /*rBoundRect*/, const double *pM ) 203cdf0e10cSrcweir : aCenter( pCustomShape->GetSnapRect().Center() ) 204cdf0e10cSrcweir , eProjectionMode( drawing::ProjectionMode_PARALLEL ) 205cdf0e10cSrcweir , pMap( pM ) 206cdf0e10cSrcweir { 207cdf0e10cSrcweir SdrCustomShapeGeometryItem& rGeometryItem = (SdrCustomShapeGeometryItem&)pCustomShape->GetMergedItem( SDRATTR_CUSTOMSHAPE_GEOMETRY ); 208cdf0e10cSrcweir const rtl::OUString sProjectionMode( RTL_CONSTASCII_USTRINGPARAM ( "ProjectionMode" ) ); 209cdf0e10cSrcweir Any* pAny = rGeometryItem.GetPropertyValueByName( sExtrusion, sProjectionMode ); 210cdf0e10cSrcweir if ( pAny ) 211cdf0e10cSrcweir *pAny >>= eProjectionMode; 212cdf0e10cSrcweir 213cdf0e10cSrcweir if ( eProjectionMode == drawing::ProjectionMode_PARALLEL ) 214cdf0e10cSrcweir GetSkew( rGeometryItem, fSkew, fSkewAngle ); 215cdf0e10cSrcweir else 216cdf0e10cSrcweir { 217cdf0e10cSrcweir fZScreen = 0.0; 218cdf0e10cSrcweir GetOrigin( rGeometryItem, fOriginX, fOriginY ); 219cdf0e10cSrcweir fOriginX = fOriginX * pCustomShape->GetLogicRect().GetWidth(); 220cdf0e10cSrcweir fOriginY = fOriginY * pCustomShape->GetLogicRect().GetHeight(); 221cdf0e10cSrcweir 222cdf0e10cSrcweir const rtl::OUString sViewPoint( RTL_CONSTASCII_USTRINGPARAM ( "ViewPoint" ) ); 223cdf0e10cSrcweir drawing::Position3D aViewPointDefault( 3472, -3472, 25000 ); 224cdf0e10cSrcweir drawing::Position3D aViewPoint( GetPosition3D( rGeometryItem, sViewPoint, aViewPointDefault, pMap ) ); 225cdf0e10cSrcweir fViewPoint.setX(aViewPoint.PositionX); 226cdf0e10cSrcweir fViewPoint.setY(aViewPoint.PositionY); 227cdf0e10cSrcweir fViewPoint.setZ(-aViewPoint.PositionZ); 228cdf0e10cSrcweir } 229cdf0e10cSrcweir } 230cdf0e10cSrcweir 231cdf0e10cSrcweir basegfx::B3DPolygon EnhancedCustomShape3d::Transformation2D::ApplySkewSettings( const basegfx::B3DPolygon& rPoly3D ) const 232cdf0e10cSrcweir { 233cdf0e10cSrcweir basegfx::B3DPolygon aRetval; 234cdf0e10cSrcweir 235cdf0e10cSrcweir sal_uInt32 j; 236cdf0e10cSrcweir for ( j = 0L; j < rPoly3D.count(); j++ ) 237cdf0e10cSrcweir { 238cdf0e10cSrcweir const basegfx::B3DPoint aPoint(rPoly3D.getB3DPoint(j)); 239cdf0e10cSrcweir double fDepth(-( aPoint.getZ() * fSkew ) / 100.0); 240cdf0e10cSrcweir aRetval.append(basegfx::B3DPoint( 241cdf0e10cSrcweir aPoint.getX() + (fDepth * cos( fSkewAngle )), 242cdf0e10cSrcweir aPoint.getY() - (fDepth * sin( fSkewAngle )), 243cdf0e10cSrcweir aPoint.getZ())); 244cdf0e10cSrcweir } 245cdf0e10cSrcweir 246cdf0e10cSrcweir return aRetval; 247cdf0e10cSrcweir } 248cdf0e10cSrcweir 249cdf0e10cSrcweir Point EnhancedCustomShape3d::Transformation2D::Transform2D( const basegfx::B3DPoint& rPoint3D ) const 250cdf0e10cSrcweir { 251cdf0e10cSrcweir Point aPoint2D; 252cdf0e10cSrcweir if ( eProjectionMode == drawing::ProjectionMode_PARALLEL ) 253cdf0e10cSrcweir { 254cdf0e10cSrcweir aPoint2D.X() = (sal_Int32)rPoint3D.getX(); 255cdf0e10cSrcweir aPoint2D.Y() = (sal_Int32)rPoint3D.getY(); 256cdf0e10cSrcweir } 257cdf0e10cSrcweir else 258cdf0e10cSrcweir { 259cdf0e10cSrcweir double fX = rPoint3D.getX() - fOriginX; 260cdf0e10cSrcweir double fY = rPoint3D.getY() - fOriginY; 261cdf0e10cSrcweir double f = ( fZScreen - fViewPoint.getZ() ) / ( rPoint3D.getZ() - fViewPoint.getZ() ); 262cdf0e10cSrcweir aPoint2D.X() = (sal_Int32)(( fX - fViewPoint.getX() ) * f + fViewPoint.getX() + fOriginX ); 263cdf0e10cSrcweir aPoint2D.Y() = (sal_Int32)(( fY - fViewPoint.getY() ) * f + fViewPoint.getY() + fOriginY ); 264cdf0e10cSrcweir } 265cdf0e10cSrcweir aPoint2D.Move( aCenter.X(), aCenter.Y() ); 266cdf0e10cSrcweir return aPoint2D; 267cdf0e10cSrcweir } 268cdf0e10cSrcweir 269cdf0e10cSrcweir sal_Bool EnhancedCustomShape3d::Transformation2D::IsParallel() const 270cdf0e10cSrcweir { 271cdf0e10cSrcweir return eProjectionMode == com::sun::star::drawing::ProjectionMode_PARALLEL; 272cdf0e10cSrcweir } 273cdf0e10cSrcweir 274cdf0e10cSrcweir SdrObject* EnhancedCustomShape3d::Create3DObject( const SdrObject* pShape2d, const SdrObject* pCustomShape ) 275cdf0e10cSrcweir { 276cdf0e10cSrcweir SdrObject* pRet = NULL; 277cdf0e10cSrcweir SdrModel* pModel = pCustomShape->GetModel(); 278cdf0e10cSrcweir SdrCustomShapeGeometryItem& rGeometryItem = (SdrCustomShapeGeometryItem&)pCustomShape->GetMergedItem( SDRATTR_CUSTOMSHAPE_GEOMETRY ); 279cdf0e10cSrcweir 280cdf0e10cSrcweir double fMap, *pMap = NULL; 281cdf0e10cSrcweir if ( pModel ) 282cdf0e10cSrcweir { 283cdf0e10cSrcweir fMap = 1.0; 284cdf0e10cSrcweir Fraction aFraction( pModel->GetScaleFraction() ); 285cdf0e10cSrcweir if ( ( aFraction.GetNumerator() ) != 1 || ( aFraction.GetDenominator() != 1 ) ) 286cdf0e10cSrcweir { 287cdf0e10cSrcweir fMap *= aFraction.GetNumerator(); 288cdf0e10cSrcweir fMap /= aFraction.GetDenominator(); 289cdf0e10cSrcweir pMap = &fMap; 290cdf0e10cSrcweir } 291cdf0e10cSrcweir if ( pModel->GetScaleUnit() != MAP_100TH_MM ) 292cdf0e10cSrcweir { 293cdf0e10cSrcweir DBG_ASSERT( pModel->GetScaleUnit() == MAP_TWIP, "EnhancedCustomShape3d::Current MapMode is Unsupported" ); 294cdf0e10cSrcweir fMap *= 1440.0 / 2540.0; 295cdf0e10cSrcweir pMap = &fMap; 296cdf0e10cSrcweir } 297cdf0e10cSrcweir } 298cdf0e10cSrcweir if ( GetBool( rGeometryItem, sExtrusion, sal_False ) ) 299cdf0e10cSrcweir { 300cdf0e10cSrcweir sal_Bool bIsMirroredX = ((SdrObjCustomShape*)pCustomShape)->IsMirroredX(); 301cdf0e10cSrcweir sal_Bool bIsMirroredY = ((SdrObjCustomShape*)pCustomShape)->IsMirroredY(); 302cdf0e10cSrcweir Rectangle aSnapRect( pCustomShape->GetLogicRect() ); 303cdf0e10cSrcweir long nObjectRotation = pCustomShape->GetRotateAngle(); 304cdf0e10cSrcweir if ( nObjectRotation ) 305cdf0e10cSrcweir { 306cdf0e10cSrcweir double a = ( 36000 - nObjectRotation ) * nPi180; 307cdf0e10cSrcweir long dx = aSnapRect.Right() - aSnapRect.Left(); 308cdf0e10cSrcweir long dy = aSnapRect.Bottom()- aSnapRect.Top(); 309cdf0e10cSrcweir Point aP( aSnapRect.TopLeft() ); 310cdf0e10cSrcweir RotatePoint( aP, pCustomShape->GetSnapRect().Center(), sin( a ), cos( a ) ); 311cdf0e10cSrcweir aSnapRect.Left() = aP.X(); 312cdf0e10cSrcweir aSnapRect.Top() = aP.Y(); 313cdf0e10cSrcweir aSnapRect.Right() = aSnapRect.Left() + dx; 314cdf0e10cSrcweir aSnapRect.Bottom() = aSnapRect.Top() + dy; 315cdf0e10cSrcweir } 316cdf0e10cSrcweir Point aCenter( aSnapRect.Center() ); 317cdf0e10cSrcweir 318cdf0e10cSrcweir SfxItemSet aSet( pCustomShape->GetMergedItemSet() ); 319cdf0e10cSrcweir 320cdf0e10cSrcweir //SJ: vertical writing is not required, by removing this item no outliner is created 321cdf0e10cSrcweir aSet.ClearItem( SDRATTR_TEXTDIRECTION ); 322cdf0e10cSrcweir 323cdf0e10cSrcweir // #i105323# For 3D AutoShapes, the shadow attribute has to be applied to each 324cdf0e10cSrcweir // created visualisation helper model shape individually. The shadow itself 325cdf0e10cSrcweir // will then be rendered from the 3D renderer correctly for the whole 3D scene 326cdf0e10cSrcweir // (and thus behind all objects of which the visualisation may be built). So, 327cdf0e10cSrcweir // dio NOT remove it from the ItemSet here. 328cdf0e10cSrcweir // aSet.ClearItem(SDRATTR_SHADOW); 329cdf0e10cSrcweir 330cdf0e10cSrcweir std::vector< E3dCompoundObject* > aPlaceholderObjectList; 331cdf0e10cSrcweir 332cdf0e10cSrcweir double fExtrusionBackward, fExtrusionForward; 333cdf0e10cSrcweir GetExtrusionDepth( rGeometryItem, pMap, fExtrusionBackward, fExtrusionForward ); 334cdf0e10cSrcweir double fDepth = fExtrusionBackward - fExtrusionForward; 335cdf0e10cSrcweir if ( fDepth < 1.0 ) 336cdf0e10cSrcweir fDepth = 1.0; 337cdf0e10cSrcweir 338cdf0e10cSrcweir drawing::ProjectionMode eProjectionMode( drawing::ProjectionMode_PARALLEL ); 339cdf0e10cSrcweir const rtl::OUString sProjectionMode( RTL_CONSTASCII_USTRINGPARAM ( "ProjectionMode" ) ); 340cdf0e10cSrcweir Any* pAny = rGeometryItem.GetPropertyValueByName( sExtrusion, sProjectionMode ); 341cdf0e10cSrcweir if ( pAny ) 342cdf0e10cSrcweir *pAny >>= eProjectionMode; 343cdf0e10cSrcweir ProjectionType eProjectionType( eProjectionMode == drawing::ProjectionMode_PARALLEL ? PR_PARALLEL : PR_PERSPECTIVE ); 344cdf0e10cSrcweir 345cdf0e10cSrcweir // pShape2d Umwandeln in Szene mit 3D Objekt 346cdf0e10cSrcweir E3dDefaultAttributes a3DDefaultAttr; 347cdf0e10cSrcweir a3DDefaultAttr.SetDefaultLatheCharacterMode( sal_True ); 348cdf0e10cSrcweir a3DDefaultAttr.SetDefaultExtrudeCharacterMode( sal_True ); 349cdf0e10cSrcweir 350cdf0e10cSrcweir E3dScene* pScene = new E3dPolyScene( a3DDefaultAttr ); 351cdf0e10cSrcweir 352cdf0e10cSrcweir sal_Bool bSceneHasObjects ( sal_False ); 353cdf0e10cSrcweir sal_Bool bUseTwoFillStyles( sal_False ); 354cdf0e10cSrcweir 355cdf0e10cSrcweir drawing::ShadeMode eShadeMode( GetShadeMode( rGeometryItem, drawing::ShadeMode_FLAT ) ); 356cdf0e10cSrcweir const rtl::OUString sExtrusionColor( RTL_CONSTASCII_USTRINGPARAM ( "Color" ) ); 357cdf0e10cSrcweir sal_Bool bUseExtrusionColor = GetBool( rGeometryItem, sExtrusionColor, sal_False ); 358cdf0e10cSrcweir 359cdf0e10cSrcweir XFillStyle eFillStyle( ITEMVALUE( aSet, XATTR_FILLSTYLE, XFillStyleItem ) ); 360cdf0e10cSrcweir pScene->GetProperties().SetObjectItem( Svx3DShadeModeItem( 0 ) ); 361cdf0e10cSrcweir aSet.Put( Svx3DPercentDiagonalItem( 0 ) ); 362cdf0e10cSrcweir aSet.Put( Svx3DTextureModeItem( 1 ) ); 363cdf0e10cSrcweir aSet.Put( Svx3DNormalsKindItem( 1 ) ); 364cdf0e10cSrcweir 365cdf0e10cSrcweir if ( eShadeMode == drawing::ShadeMode_DRAFT ) 366cdf0e10cSrcweir { 367cdf0e10cSrcweir aSet.Put( XLineStyleItem( XLINE_SOLID ) ); 368cdf0e10cSrcweir aSet.Put( XFillStyleItem ( XFILL_NONE ) ); 369cdf0e10cSrcweir aSet.Put( Svx3DDoubleSidedItem( sal_True ) ); 370cdf0e10cSrcweir } 371cdf0e10cSrcweir else 372cdf0e10cSrcweir { 373cdf0e10cSrcweir aSet.Put( XLineStyleItem( XLINE_NONE ) ); 374cdf0e10cSrcweir if ( eFillStyle == XFILL_NONE ) 375cdf0e10cSrcweir aSet.Put( XFillStyleItem( XFILL_SOLID ) ); 376cdf0e10cSrcweir else if ( ( eFillStyle == XFILL_BITMAP ) || ( eFillStyle == XFILL_GRADIENT ) || bUseExtrusionColor ) 377cdf0e10cSrcweir bUseTwoFillStyles = sal_True; 378cdf0e10cSrcweir 379cdf0e10cSrcweir // #116336# 380cdf0e10cSrcweir // If shapes are mirrored once (mirroring two times correct geometry again) 381cdf0e10cSrcweir // double-sided at the object and two-sided-lighting at the scene need to be set. 382cdf0e10cSrcweir if((bIsMirroredX && !bIsMirroredY) || (!bIsMirroredX && bIsMirroredY)) 383cdf0e10cSrcweir { 384cdf0e10cSrcweir aSet.Put( Svx3DDoubleSidedItem( sal_True ) ); 385cdf0e10cSrcweir pScene->GetProperties().SetObjectItem( Svx3DTwoSidedLightingItem( sal_True ) ); 386cdf0e10cSrcweir } 387cdf0e10cSrcweir } 388cdf0e10cSrcweir 389cdf0e10cSrcweir Rectangle aBoundRect2d; 390cdf0e10cSrcweir SdrObjListIter aIter( *pShape2d, IM_DEEPWITHGROUPS ); 391cdf0e10cSrcweir while( aIter.IsMore() ) 392cdf0e10cSrcweir { 393cdf0e10cSrcweir const SdrObject* pNext = aIter.Next(); 394cdf0e10cSrcweir sal_Bool bIsPlaceholderObject = (((XFillStyleItem&)pNext->GetMergedItem( XATTR_FILLSTYLE )).GetValue() == XFILL_NONE ) 395cdf0e10cSrcweir && (((XLineStyleItem&)pNext->GetMergedItem( XATTR_LINESTYLE )).GetValue() == XLINE_NONE ); 396cdf0e10cSrcweir basegfx::B2DPolyPolygon aPolyPoly; 397cdf0e10cSrcweir 398cdf0e10cSrcweir if ( pNext->ISA( SdrPathObj ) ) 399cdf0e10cSrcweir { 400cdf0e10cSrcweir aPolyPoly = ((SdrPathObj*)pNext)->GetPathPoly(); 401cdf0e10cSrcweir 402cdf0e10cSrcweir if(aPolyPoly.areControlPointsUsed()) 403cdf0e10cSrcweir { 404cdf0e10cSrcweir aPolyPoly = basegfx::tools::adaptiveSubdivideByAngle(aPolyPoly); 405cdf0e10cSrcweir } 406cdf0e10cSrcweir } 407cdf0e10cSrcweir else 408cdf0e10cSrcweir { 409cdf0e10cSrcweir SdrObject* pNewObj = pNext->ConvertToPolyObj( sal_False, sal_False ); 410cdf0e10cSrcweir SdrPathObj* pPath = PTR_CAST( SdrPathObj, pNewObj ); 411cdf0e10cSrcweir if ( pPath ) 412cdf0e10cSrcweir aPolyPoly = pPath->GetPathPoly(); 413cdf0e10cSrcweir SdrObject::Free( pNewObj ); 414cdf0e10cSrcweir } 415cdf0e10cSrcweir 416cdf0e10cSrcweir if( aPolyPoly.count() ) 417cdf0e10cSrcweir { 418cdf0e10cSrcweir const basegfx::B2DRange aTempRange(basegfx::tools::getRange(aPolyPoly)); 419cdf0e10cSrcweir const Rectangle aBoundRect(basegfx::fround(aTempRange.getMinX()), basegfx::fround(aTempRange.getMinY()), basegfx::fround(aTempRange.getMaxX()), basegfx::fround(aTempRange.getMaxY())); 420cdf0e10cSrcweir aBoundRect2d.Union( aBoundRect ); 421cdf0e10cSrcweir 422cdf0e10cSrcweir E3dCompoundObject* p3DObj = new E3dExtrudeObj( a3DDefaultAttr, aPolyPoly, bUseTwoFillStyles ? 10 : fDepth ); 423cdf0e10cSrcweir p3DObj->NbcSetLayer( pShape2d->GetLayer() ); 424cdf0e10cSrcweir p3DObj->SetMergedItemSet( aSet ); 425cdf0e10cSrcweir if ( bIsPlaceholderObject ) 426cdf0e10cSrcweir aPlaceholderObjectList.push_back( p3DObj ); 427cdf0e10cSrcweir else if ( bUseTwoFillStyles ) 428cdf0e10cSrcweir { 429cdf0e10cSrcweir Bitmap aFillBmp; 430cdf0e10cSrcweir sal_Bool bFillBmpTile = ((XFillBmpTileItem&)p3DObj->GetMergedItem( XATTR_FILLBMP_TILE )).GetValue(); 431cdf0e10cSrcweir if ( bFillBmpTile ) 432cdf0e10cSrcweir { 433cdf0e10cSrcweir const XFillBitmapItem& rBmpItm = (XFillBitmapItem&)p3DObj->GetMergedItem( XATTR_FILLBITMAP ); 434cdf0e10cSrcweir const XOBitmap& rXOBmp = rBmpItm.GetBitmapValue(); 435cdf0e10cSrcweir aFillBmp = rXOBmp.GetBitmap(); 436cdf0e10cSrcweir Size aLogicalSize = aFillBmp.GetPrefSize(); 437cdf0e10cSrcweir if ( aFillBmp.GetPrefMapMode() == MAP_PIXEL ) 438cdf0e10cSrcweir aLogicalSize = Application::GetDefaultDevice()->PixelToLogic( aLogicalSize, MAP_100TH_MM ); 439cdf0e10cSrcweir else 440cdf0e10cSrcweir aLogicalSize = OutputDevice::LogicToLogic( aLogicalSize, aFillBmp.GetPrefMapMode(), MAP_100TH_MM ); 441cdf0e10cSrcweir aLogicalSize.Width() *= 5; ;// :-( nice scaling, look at engine3d/obj3d.cxx 442cdf0e10cSrcweir aLogicalSize.Height() *= 5; 443cdf0e10cSrcweir aFillBmp.SetPrefSize( aLogicalSize ); 444cdf0e10cSrcweir aFillBmp.SetPrefMapMode( MAP_100TH_MM ); 445cdf0e10cSrcweir p3DObj->SetMergedItem( XFillBitmapItem( String(), aFillBmp ) ); 446cdf0e10cSrcweir } 447cdf0e10cSrcweir else 448cdf0e10cSrcweir { 449cdf0e10cSrcweir if ( aSnapRect != aBoundRect ) 450cdf0e10cSrcweir { 451cdf0e10cSrcweir const XFillBitmapItem& rBmpItm = (XFillBitmapItem&)p3DObj->GetMergedItem( XATTR_FILLBITMAP ); 452cdf0e10cSrcweir const XOBitmap& rXOBmp = rBmpItm.GetBitmapValue(); 453cdf0e10cSrcweir aFillBmp = rXOBmp.GetBitmap(); 454cdf0e10cSrcweir Size aBmpSize( aFillBmp.GetSizePixel() ); 455cdf0e10cSrcweir double fXScale = (double)aBoundRect.GetWidth() / (double)aSnapRect.GetWidth(); 456cdf0e10cSrcweir double fYScale = (double)aBoundRect.GetHeight() / (double)aSnapRect.GetHeight(); 457cdf0e10cSrcweir 458cdf0e10cSrcweir Point aPt( (sal_Int32)( (double)( aBoundRect.Left() - aSnapRect.Left() )* (double)aBmpSize.Width() / (double)aSnapRect.GetWidth() ), 459cdf0e10cSrcweir (sal_Int32)( (double)( aBoundRect.Top() - aSnapRect.Top() ) * (double)aBmpSize.Height() / (double)aSnapRect.GetHeight() ) ); 460cdf0e10cSrcweir Size aSize( (sal_Int32)( aBmpSize.Width() * fXScale ), 461cdf0e10cSrcweir (sal_Int32)( aBmpSize.Height() * fYScale ) ); 462cdf0e10cSrcweir Rectangle aCropRect( aPt, aSize ); 463cdf0e10cSrcweir aFillBmp.Crop( aCropRect ); 464cdf0e10cSrcweir p3DObj->SetMergedItem( XFillBitmapItem( String(), aFillBmp ) ); 465cdf0e10cSrcweir } 466cdf0e10cSrcweir } 467cdf0e10cSrcweir pScene->Insert3DObj( p3DObj ); 468cdf0e10cSrcweir p3DObj = new E3dExtrudeObj( a3DDefaultAttr, aPolyPoly, fDepth ); 469cdf0e10cSrcweir p3DObj->NbcSetLayer( pShape2d->GetLayer() ); 470cdf0e10cSrcweir p3DObj->SetMergedItemSet( aSet ); 471cdf0e10cSrcweir if ( bUseExtrusionColor ) 472cdf0e10cSrcweir p3DObj->SetMergedItem( XFillColorItem( String(), ((XSecondaryFillColorItem&)pCustomShape->GetMergedItem( XATTR_SECONDARYFILLCOLOR )).GetColorValue() ) ); 473cdf0e10cSrcweir p3DObj->SetMergedItem( XFillStyleItem( XFILL_SOLID ) ); 474cdf0e10cSrcweir p3DObj->SetMergedItem( Svx3DCloseFrontItem( sal_False ) ); 475cdf0e10cSrcweir p3DObj->SetMergedItem( Svx3DCloseBackItem( sal_False ) ); 476cdf0e10cSrcweir pScene->Insert3DObj( p3DObj ); 477cdf0e10cSrcweir p3DObj = new E3dExtrudeObj( a3DDefaultAttr, aPolyPoly, 10 ); 478cdf0e10cSrcweir p3DObj->NbcSetLayer( pShape2d->GetLayer() ); 479cdf0e10cSrcweir p3DObj->SetMergedItemSet( aSet ); 480cdf0e10cSrcweir 481cdf0e10cSrcweir basegfx::B3DHomMatrix aFrontTransform( p3DObj->GetTransform() ); 482cdf0e10cSrcweir aFrontTransform.translate( 0.0, 0.0, fDepth ); 483cdf0e10cSrcweir p3DObj->NbcSetTransform( aFrontTransform ); 484cdf0e10cSrcweir 485cdf0e10cSrcweir if ( ( eFillStyle == XFILL_BITMAP ) && !aFillBmp.IsEmpty() ) 486cdf0e10cSrcweir p3DObj->SetMergedItem( XFillBitmapItem( String(), aFillBmp ) ); 487cdf0e10cSrcweir } 488cdf0e10cSrcweir else if ( eFillStyle == XFILL_NONE ) 489cdf0e10cSrcweir { 490cdf0e10cSrcweir XLineColorItem& rLineColor = (XLineColorItem&)p3DObj->GetMergedItem( XATTR_LINECOLOR ); 491cdf0e10cSrcweir p3DObj->SetMergedItem( XFillColorItem( String(), rLineColor.GetColorValue() ) ); 492cdf0e10cSrcweir p3DObj->SetMergedItem( Svx3DDoubleSidedItem( sal_True ) ); 493cdf0e10cSrcweir p3DObj->SetMergedItem( Svx3DCloseFrontItem( sal_False ) ); 494cdf0e10cSrcweir p3DObj->SetMergedItem( Svx3DCloseBackItem( sal_False ) ); 495cdf0e10cSrcweir } 496cdf0e10cSrcweir pScene->Insert3DObj( p3DObj ); 497cdf0e10cSrcweir bSceneHasObjects = sal_True; 498cdf0e10cSrcweir } 499cdf0e10cSrcweir } 500cdf0e10cSrcweir 501cdf0e10cSrcweir if ( bSceneHasObjects ) // is the SdrObject properly converted 502cdf0e10cSrcweir { 503cdf0e10cSrcweir // then we can change the return value 504cdf0e10cSrcweir pRet = pScene; 505cdf0e10cSrcweir 506cdf0e10cSrcweir // Kameraeinstellungen, Perspektive ... 507cdf0e10cSrcweir Camera3D& rCamera = (Camera3D&)pScene->GetCamera(); 508cdf0e10cSrcweir const basegfx::B3DRange& rVolume = pScene->GetBoundVolume(); 509cdf0e10cSrcweir pScene->NbcSetSnapRect( aSnapRect ); 510cdf0e10cSrcweir 511cdf0e10cSrcweir // InitScene replacement 512cdf0e10cSrcweir double fW = rVolume.getWidth(); 513cdf0e10cSrcweir double fH = rVolume.getHeight(); 514cdf0e10cSrcweir 515cdf0e10cSrcweir rCamera.SetAutoAdjustProjection( sal_False ); 516cdf0e10cSrcweir rCamera.SetViewWindow( -fW / 2, - fH / 2, fW, fH); 517cdf0e10cSrcweir basegfx::B3DPoint aLookAt( 0.0, 0.0, 0.0 ); 518cdf0e10cSrcweir basegfx::B3DPoint aCamPos( 0.0, 0.0, 100.0 ); 519cdf0e10cSrcweir rCamera.SetDefaults( basegfx::B3DPoint( 0.0, 0.0, 100.0 ), aLookAt, 100.0 ); 520cdf0e10cSrcweir rCamera.SetPosAndLookAt( aCamPos, aLookAt ); 521cdf0e10cSrcweir rCamera.SetFocalLength( 1.0 ); 522cdf0e10cSrcweir rCamera.SetProjection( eProjectionType ); 523cdf0e10cSrcweir pScene->SetCamera( rCamera ); 524cdf0e10cSrcweir pScene->SetRectsDirty(); 525cdf0e10cSrcweir 526cdf0e10cSrcweir double fOriginX, fOriginY; 527cdf0e10cSrcweir GetOrigin( rGeometryItem, fOriginX, fOriginY ); 528cdf0e10cSrcweir fOriginX = fOriginX * aSnapRect.GetWidth(); 529cdf0e10cSrcweir fOriginY = fOriginY * aSnapRect.GetHeight(); 530cdf0e10cSrcweir 531cdf0e10cSrcweir basegfx::B3DHomMatrix aNewTransform( pScene->GetTransform() ); 532cdf0e10cSrcweir aNewTransform.translate( -aCenter.X(), aCenter.Y(), -pScene->GetBoundVolume().getDepth() ); 533cdf0e10cSrcweir 534cdf0e10cSrcweir double fXRotate, fYRotate; 535cdf0e10cSrcweir GetRotateAngle( rGeometryItem, fXRotate, fYRotate ); 536cdf0e10cSrcweir double fZRotate = ((SdrObjCustomShape*)pCustomShape)->GetObjectRotation() * F_PI180; 537cdf0e10cSrcweir if ( fZRotate != 0.0 ) 538cdf0e10cSrcweir aNewTransform.rotate( 0.0, 0.0, fZRotate ); 539cdf0e10cSrcweir if ( bIsMirroredX ) 540cdf0e10cSrcweir aNewTransform.scale( -1.0, 1, 1 ); 541cdf0e10cSrcweir if ( bIsMirroredY ) 542cdf0e10cSrcweir aNewTransform.scale( 1, -1.0, 1 ); 543cdf0e10cSrcweir if( fYRotate != 0.0 ) 544cdf0e10cSrcweir aNewTransform.rotate( 0.0, -fYRotate, 0.0 ); 545cdf0e10cSrcweir if( fXRotate != 0.0 ) 546cdf0e10cSrcweir aNewTransform.rotate( -fXRotate, 0.0, 0.0 ); 547cdf0e10cSrcweir if ( eProjectionType == PR_PARALLEL ) 548cdf0e10cSrcweir { 549cdf0e10cSrcweir double fSkew, fAlpha; 550cdf0e10cSrcweir GetSkew( rGeometryItem, fSkew, fAlpha ); 551cdf0e10cSrcweir if ( fSkew != 0.0 ) 552cdf0e10cSrcweir { 553cdf0e10cSrcweir double fInvTanBeta( fSkew / 100.0 ); 554cdf0e10cSrcweir if(fInvTanBeta) 555cdf0e10cSrcweir { 556cdf0e10cSrcweir aNewTransform.shearXY( 557cdf0e10cSrcweir fInvTanBeta * cos(fAlpha), 558cdf0e10cSrcweir fInvTanBeta * sin(fAlpha)); 559cdf0e10cSrcweir } 560cdf0e10cSrcweir } 561cdf0e10cSrcweir basegfx::B3DPoint _aLookAt( 0.0, 0.0, 0.0 ); 562cdf0e10cSrcweir basegfx::B3DPoint _aNewCamPos( 0.0, 0.0, 25000.0 ); 563cdf0e10cSrcweir rCamera.SetPosAndLookAt( _aNewCamPos, _aLookAt ); 564cdf0e10cSrcweir pScene->SetCamera( rCamera ); 565cdf0e10cSrcweir } 566cdf0e10cSrcweir else 567cdf0e10cSrcweir { 568cdf0e10cSrcweir aNewTransform.translate( -fOriginX, fOriginY, 0.0 ); 569cdf0e10cSrcweir // now set correct camera position 570cdf0e10cSrcweir const rtl::OUString sViewPoint( RTL_CONSTASCII_USTRINGPARAM ( "ViewPoint" ) ); 571cdf0e10cSrcweir drawing::Position3D aViewPointDefault( 3472, -3472, 25000 ); 572cdf0e10cSrcweir drawing::Position3D aViewPoint( GetPosition3D( rGeometryItem, sViewPoint, aViewPointDefault, pMap ) ); 573cdf0e10cSrcweir double fViewPointX = aViewPoint.PositionX; 574cdf0e10cSrcweir double fViewPointY = aViewPoint.PositionY; 575cdf0e10cSrcweir double fViewPointZ = aViewPoint.PositionZ; 576cdf0e10cSrcweir basegfx::B3DPoint _aLookAt( fViewPointX, -fViewPointY, 0.0 ); 577cdf0e10cSrcweir basegfx::B3DPoint aNewCamPos( fViewPointX, -fViewPointY, fViewPointZ ); 578cdf0e10cSrcweir rCamera.SetPosAndLookAt( aNewCamPos, _aLookAt ); 579cdf0e10cSrcweir pScene->SetCamera( rCamera ); 580cdf0e10cSrcweir } 581cdf0e10cSrcweir 582cdf0e10cSrcweir pScene->NbcSetTransform( aNewTransform ); 583cdf0e10cSrcweir 584cdf0e10cSrcweir /////////// 585cdf0e10cSrcweir // light // 586cdf0e10cSrcweir /////////// 587cdf0e10cSrcweir 588cdf0e10cSrcweir const rtl::OUString sBrightness( RTL_CONSTASCII_USTRINGPARAM ( "Brightness" ) ); 589cdf0e10cSrcweir double fAmbientIntensity = GetDouble( rGeometryItem, sBrightness, 22178.0 / 655.36, NULL ) / 100.0; 590cdf0e10cSrcweir 591cdf0e10cSrcweir 592cdf0e10cSrcweir const rtl::OUString sFirstLightDirection( RTL_CONSTASCII_USTRINGPARAM ( "FirstLightDirection" ) ); 593cdf0e10cSrcweir drawing::Direction3D aFirstLightDirectionDefault( 50000, 0, 10000 ); 594cdf0e10cSrcweir drawing::Direction3D aFirstLightDirection( GetDirection3D( rGeometryItem, sFirstLightDirection, aFirstLightDirectionDefault ) ); 595cdf0e10cSrcweir if ( aFirstLightDirection.DirectionZ == 0.0 ) 596cdf0e10cSrcweir aFirstLightDirection.DirectionZ = 1.0; 597cdf0e10cSrcweir 598cdf0e10cSrcweir const rtl::OUString sFirstLightLevel( RTL_CONSTASCII_USTRINGPARAM ( "FirstLightLevel" ) ); 599cdf0e10cSrcweir double fLightIntensity = GetDouble( rGeometryItem, sFirstLightLevel, 43712.0 / 655.36, NULL ) / 100.0; 600cdf0e10cSrcweir 601cdf0e10cSrcweir const rtl::OUString sFirstLightHarsh( RTL_CONSTASCII_USTRINGPARAM ( "FirstLightHarsh" ) ); 602cdf0e10cSrcweir /* sal_Bool bFirstLightHarsh = */ GetBool( rGeometryItem, sFirstLightHarsh, sal_False ); 603cdf0e10cSrcweir 604cdf0e10cSrcweir const rtl::OUString sSecondLightDirection( RTL_CONSTASCII_USTRINGPARAM ( "SecondLightDirection" ) ); 605cdf0e10cSrcweir drawing::Direction3D aSecondLightDirectionDefault( -50000, 0, 10000 ); 606cdf0e10cSrcweir drawing::Direction3D aSecondLightDirection( GetDirection3D( rGeometryItem, sSecondLightDirection, aSecondLightDirectionDefault ) ); 607cdf0e10cSrcweir if ( aSecondLightDirection.DirectionZ == 0.0 ) 608cdf0e10cSrcweir aSecondLightDirection.DirectionZ = -1; 609cdf0e10cSrcweir 610cdf0e10cSrcweir const rtl::OUString sSecondLightLevel( RTL_CONSTASCII_USTRINGPARAM ( "SecondLightLevel" ) ); 611cdf0e10cSrcweir double fLight2Intensity = GetDouble( rGeometryItem, sSecondLightLevel, 43712.0 / 655.36, NULL ) / 100.0; 612cdf0e10cSrcweir 613cdf0e10cSrcweir const rtl::OUString sSecondLightHarsh( RTL_CONSTASCII_USTRINGPARAM ( "SecondLightHarsh" ) ); 614cdf0e10cSrcweir const rtl::OUString sLightFace( RTL_CONSTASCII_USTRINGPARAM ( "LightFace" ) ); 615cdf0e10cSrcweir /* sal_Bool bLight2Harsh = */ GetBool( rGeometryItem, sSecondLightHarsh, sal_False ); 616cdf0e10cSrcweir /* sal_Bool bLightFace = */ GetBool( rGeometryItem, sLightFace, sal_False ); 617cdf0e10cSrcweir 618cdf0e10cSrcweir sal_uInt16 nAmbientColor = (sal_uInt16)( fAmbientIntensity * 255.0 ); 619cdf0e10cSrcweir if ( nAmbientColor > 255 ) 620cdf0e10cSrcweir nAmbientColor = 255; 621cdf0e10cSrcweir Color aGlobalAmbientColor( (sal_uInt8)nAmbientColor, (sal_uInt8)nAmbientColor, (sal_uInt8)nAmbientColor ); 622cdf0e10cSrcweir pScene->GetProperties().SetObjectItem( Svx3DAmbientcolorItem( aGlobalAmbientColor ) ); 623cdf0e10cSrcweir 624cdf0e10cSrcweir sal_uInt8 nSpotLight1 = (sal_uInt8)( fLightIntensity * 255.0 ); 625cdf0e10cSrcweir basegfx::B3DVector aSpotLight1( aFirstLightDirection.DirectionX, - ( aFirstLightDirection.DirectionY ), -( aFirstLightDirection.DirectionZ ) ); 626cdf0e10cSrcweir aSpotLight1.normalize(); 627cdf0e10cSrcweir pScene->GetProperties().SetObjectItem( Svx3DLightOnOff1Item( sal_True ) ); 628cdf0e10cSrcweir Color aAmbientSpot1Color( nSpotLight1, nSpotLight1, nSpotLight1 ); 629cdf0e10cSrcweir pScene->GetProperties().SetObjectItem( Svx3DLightcolor1Item( aAmbientSpot1Color ) ); 630cdf0e10cSrcweir pScene->GetProperties().SetObjectItem( Svx3DLightDirection1Item( aSpotLight1 ) ); 631cdf0e10cSrcweir 632cdf0e10cSrcweir sal_uInt8 nSpotLight2 = (sal_uInt8)( fLight2Intensity * 255.0 ); 633cdf0e10cSrcweir basegfx::B3DVector aSpotLight2( aSecondLightDirection.DirectionX, -aSecondLightDirection.DirectionY, -aSecondLightDirection.DirectionZ ); 634cdf0e10cSrcweir aSpotLight2.normalize(); 635cdf0e10cSrcweir pScene->GetProperties().SetObjectItem( Svx3DLightOnOff2Item( sal_True ) ); 636cdf0e10cSrcweir Color aAmbientSpot2Color( nSpotLight2, nSpotLight2, nSpotLight2 ); 637cdf0e10cSrcweir pScene->GetProperties().SetObjectItem( Svx3DLightcolor2Item( aAmbientSpot2Color ) ); 638cdf0e10cSrcweir pScene->GetProperties().SetObjectItem( Svx3DLightDirection2Item( aSpotLight2 ) ); 639cdf0e10cSrcweir 640cdf0e10cSrcweir sal_uInt8 nSpotLight3 = 70; 641cdf0e10cSrcweir basegfx::B3DVector aSpotLight3( 0.0, 0.0, 1.0 ); 642cdf0e10cSrcweir pScene->GetProperties().SetObjectItem( Svx3DLightOnOff3Item( sal_True ) ); 643cdf0e10cSrcweir Color aAmbientSpot3Color( nSpotLight3, nSpotLight3, nSpotLight3 ); 644cdf0e10cSrcweir pScene->GetProperties().SetObjectItem( Svx3DLightcolor3Item( aAmbientSpot3Color ) ); 645cdf0e10cSrcweir pScene->GetProperties().SetObjectItem( Svx3DLightDirection3Item( aSpotLight3 ) ); 646cdf0e10cSrcweir 647cdf0e10cSrcweir const rtl::OUString sSpecularity( RTL_CONSTASCII_USTRINGPARAM ( "Specularity" ) ); 648cdf0e10cSrcweir const rtl::OUString sDiffusion( RTL_CONSTASCII_USTRINGPARAM ( "Diffusion" ) ); 649cdf0e10cSrcweir const rtl::OUString sShininess( RTL_CONSTASCII_USTRINGPARAM ( "Shininess" ) ); 650cdf0e10cSrcweir const rtl::OUString sMetal( RTL_CONSTASCII_USTRINGPARAM ( "Metal" ) ); 651cdf0e10cSrcweir double fSpecular = GetDouble( rGeometryItem, sSpecularity, 0, NULL ) / 100; 652cdf0e10cSrcweir sal_Bool bMetal = GetBool( rGeometryItem, sMetal, sal_False ); 653cdf0e10cSrcweir 654cdf0e10cSrcweir Color aSpecularCol( 225,225,225 ); 655cdf0e10cSrcweir if ( bMetal ) 656cdf0e10cSrcweir { 657cdf0e10cSrcweir aSpecularCol = Color( 200, 200, 200 ); 658cdf0e10cSrcweir fSpecular += 0.15; 659cdf0e10cSrcweir } 660cdf0e10cSrcweir sal_Int32 nIntensity = (sal_Int32)fSpecular * 100; 661cdf0e10cSrcweir if ( nIntensity > 100 ) 662cdf0e10cSrcweir nIntensity = 100; 663cdf0e10cSrcweir else if ( nIntensity < 0 ) 664cdf0e10cSrcweir nIntensity = 0; 665cdf0e10cSrcweir nIntensity = 100 - nIntensity; 666cdf0e10cSrcweir pScene->GetProperties().SetObjectItem( Svx3DMaterialSpecularItem( aSpecularCol ) ); 667cdf0e10cSrcweir pScene->GetProperties().SetObjectItem( Svx3DMaterialSpecularIntensityItem( (sal_uInt16)nIntensity ) ); 668cdf0e10cSrcweir 669cdf0e10cSrcweir pScene->SetLogicRect( CalculateNewSnapRect( pCustomShape, aSnapRect, aBoundRect2d, pMap ) ); 670cdf0e10cSrcweir 671cdf0e10cSrcweir // removing placeholder objects 672cdf0e10cSrcweir std::vector< E3dCompoundObject* >::iterator aObjectListIter( aPlaceholderObjectList.begin() ); 673cdf0e10cSrcweir while ( aObjectListIter != aPlaceholderObjectList.end() ) 674cdf0e10cSrcweir { 675cdf0e10cSrcweir pScene->Remove3DObj( *aObjectListIter ); 676cdf0e10cSrcweir delete *aObjectListIter++; 677cdf0e10cSrcweir } 678cdf0e10cSrcweir } 679cdf0e10cSrcweir else 680cdf0e10cSrcweir delete pScene; 681cdf0e10cSrcweir } 682cdf0e10cSrcweir return pRet; 683cdf0e10cSrcweir } 684cdf0e10cSrcweir 685cdf0e10cSrcweir Rectangle EnhancedCustomShape3d::CalculateNewSnapRect( const SdrObject* pCustomShape, const Rectangle& rSnapRect, const Rectangle& rBoundRect, const double* pMap ) 686cdf0e10cSrcweir { 687cdf0e10cSrcweir SdrCustomShapeGeometryItem& rGeometryItem = (SdrCustomShapeGeometryItem&)pCustomShape->GetMergedItem( SDRATTR_CUSTOMSHAPE_GEOMETRY ); 688cdf0e10cSrcweir const Point aCenter( rSnapRect.Center() ); 689cdf0e10cSrcweir double fExtrusionBackward, fExtrusionForward; 690cdf0e10cSrcweir GetExtrusionDepth( rGeometryItem, pMap, fExtrusionBackward, fExtrusionForward ); 691cdf0e10cSrcweir sal_uInt32 i; 692cdf0e10cSrcweir 693cdf0e10cSrcweir // creating initial bound volume ( without rotation. skewing.and camera ) 694cdf0e10cSrcweir basegfx::B3DPolygon aBoundVolume; 695cdf0e10cSrcweir const Polygon aPolygon( rBoundRect ); 696cdf0e10cSrcweir 697cdf0e10cSrcweir for ( i = 0L; i < 4L; i++ ) 698cdf0e10cSrcweir { 699cdf0e10cSrcweir aBoundVolume.append(basegfx::B3DPoint(aPolygon[ (sal_uInt16)i ].X() - aCenter.X(), aPolygon[ (sal_uInt16)i ].Y() - aCenter.Y(), fExtrusionForward)); 700cdf0e10cSrcweir } 701cdf0e10cSrcweir 702cdf0e10cSrcweir for ( i = 0L; i < 4L; i++ ) 703cdf0e10cSrcweir { 704cdf0e10cSrcweir aBoundVolume.append(basegfx::B3DPoint(aPolygon[ (sal_uInt16)i ].X() - aCenter.X(), aPolygon[ (sal_uInt16)i ].Y() - aCenter.Y(), fExtrusionBackward)); 705cdf0e10cSrcweir } 706cdf0e10cSrcweir 707cdf0e10cSrcweir const rtl::OUString sRotationCenter( RTL_CONSTASCII_USTRINGPARAM ( "RotationCenter" ) ); 708cdf0e10cSrcweir drawing::Direction3D aRotationCenterDefault( 0, 0, 0 ); // default seems to be wrong, a fractional size of shape has to be used!! 709cdf0e10cSrcweir drawing::Direction3D aRotationCenter( GetDirection3D( rGeometryItem, sRotationCenter, aRotationCenterDefault ) ); 710cdf0e10cSrcweir 711cdf0e10cSrcweir // double XCenterInGUnits = rPropSet.GetPropertyValue( DFF_Prop_c3DRotationCenterX, 0 ); 712cdf0e10cSrcweir // double YCenterInGUnits = rPropSet.GetPropertyValue( DFF_Prop_c3DRotationCenterY, 0 ); 713cdf0e10cSrcweir 714cdf0e10cSrcweir // sal_Int32 nRotationXAxisInProz = rPropSet.GetPropertyValue( DFF_Prop_c3DRotationAxisX, 100 ); 715cdf0e10cSrcweir // sal_Int32 nRotationYAxisInProz = rPropSet.GetPropertyValue( DFF_Prop_c3DRotationAxisY, 0 ); 716cdf0e10cSrcweir // sal_Int32 nRotationZAxisInProz = rPropSet.GetPropertyValue( DFF_Prop_c3DRotationAxisZ, 0 ); 717cdf0e10cSrcweir 718cdf0e10cSrcweir 719cdf0e10cSrcweir double fXRotate, fYRotate; 720cdf0e10cSrcweir GetRotateAngle( rGeometryItem, fXRotate, fYRotate ); 721cdf0e10cSrcweir double fZRotate = - ((SdrObjCustomShape*)pCustomShape)->GetObjectRotation() * F_PI180; 722cdf0e10cSrcweir 723cdf0e10cSrcweir // rotating bound volume 724cdf0e10cSrcweir basegfx::B3DHomMatrix aMatrix; 725cdf0e10cSrcweir aMatrix.translate(-aRotationCenter.DirectionX, -aRotationCenter.DirectionY, -aRotationCenter.DirectionZ); 726cdf0e10cSrcweir if ( fZRotate != 0.0 ) 727cdf0e10cSrcweir aMatrix.rotate( 0.0, 0.0, fZRotate ); 728cdf0e10cSrcweir if ( ((SdrObjCustomShape*)pCustomShape)->IsMirroredX() ) 729cdf0e10cSrcweir aMatrix.scale( -1.0, 1, 1 ); 730cdf0e10cSrcweir if ( ((SdrObjCustomShape*)pCustomShape)->IsMirroredY() ) 731cdf0e10cSrcweir aMatrix.scale( 1, -1.0, 1 ); 732cdf0e10cSrcweir if( fYRotate != 0.0 ) 733cdf0e10cSrcweir aMatrix.rotate( 0.0, fYRotate, 0.0 ); 734cdf0e10cSrcweir if( fXRotate != 0.0 ) 735cdf0e10cSrcweir aMatrix.rotate( -fXRotate, 0.0, 0.0 ); 736cdf0e10cSrcweir aMatrix.translate(aRotationCenter.DirectionX, aRotationCenter.DirectionY, aRotationCenter.DirectionZ); 737cdf0e10cSrcweir aBoundVolume.transform(aMatrix); 738cdf0e10cSrcweir 739cdf0e10cSrcweir Transformation2D aTransformation2D( pCustomShape, rSnapRect, pMap ); 740cdf0e10cSrcweir if ( aTransformation2D.IsParallel() ) 741cdf0e10cSrcweir aBoundVolume = aTransformation2D.ApplySkewSettings( aBoundVolume ); 742cdf0e10cSrcweir 743cdf0e10cSrcweir Polygon aTransformed( 8 ); 744cdf0e10cSrcweir for ( i = 0L; i < 8L; i++ ) 745cdf0e10cSrcweir aTransformed[ (sal_uInt16)i ] = aTransformation2D.Transform2D( aBoundVolume.getB3DPoint( i ) ); 746cdf0e10cSrcweir 747cdf0e10cSrcweir return aTransformed.GetBoundRect(); 748cdf0e10cSrcweir } 749