xref: /trunk/main/svx/source/customshapes/EnhancedCustomShape3d.cxx (revision f6e50924346d0b8c0b07c91832a97665dd718b0c)
1*f6e50924SAndrew Rist /**************************************************************
2cdf0e10cSrcweir  *
3*f6e50924SAndrew Rist  * Licensed to the Apache Software Foundation (ASF) under one
4*f6e50924SAndrew Rist  * or more contributor license agreements.  See the NOTICE file
5*f6e50924SAndrew Rist  * distributed with this work for additional information
6*f6e50924SAndrew Rist  * regarding copyright ownership.  The ASF licenses this file
7*f6e50924SAndrew Rist  * to you under the Apache License, Version 2.0 (the
8*f6e50924SAndrew Rist  * "License"); you may not use this file except in compliance
9*f6e50924SAndrew Rist  * with the License.  You may obtain a copy of the License at
10cdf0e10cSrcweir  *
11*f6e50924SAndrew Rist  *   http://www.apache.org/licenses/LICENSE-2.0
12cdf0e10cSrcweir  *
13*f6e50924SAndrew Rist  * Unless required by applicable law or agreed to in writing,
14*f6e50924SAndrew Rist  * software distributed under the License is distributed on an
15*f6e50924SAndrew Rist  * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
16*f6e50924SAndrew Rist  * KIND, either express or implied.  See the License for the
17*f6e50924SAndrew Rist  * specific language governing permissions and limitations
18*f6e50924SAndrew Rist  * under the License.
19cdf0e10cSrcweir  *
20*f6e50924SAndrew Rist  *************************************************************/
21*f6e50924SAndrew Rist 
22*f6e50924SAndrew Rist 
23cdf0e10cSrcweir 
24cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove
25cdf0e10cSrcweir #include "precompiled_svx.hxx"
26cdf0e10cSrcweir #include "EnhancedCustomShape3d.hxx"
27cdf0e10cSrcweir #include <svx/svdetc.hxx>
28cdf0e10cSrcweir #include <svx/svdmodel.hxx>
29cdf0e10cSrcweir #include <tools/poly.hxx>
30cdf0e10cSrcweir #include <svx/svditer.hxx>
31cdf0e10cSrcweir #include <svx/svdobj.hxx>
32cdf0e10cSrcweir #include <svx/svdoashp.hxx>
33cdf0e10cSrcweir #include <svl/poolitem.hxx>
34cdf0e10cSrcweir #include <svl/itemset.hxx>
35cdf0e10cSrcweir #include <svx/xfillit0.hxx>
36cdf0e10cSrcweir #include <svx/xsflclit.hxx>
37cdf0e10cSrcweir #include <svx/xit.hxx>
38cdf0e10cSrcweir #include <svx/xbtmpit.hxx>
39cdf0e10cSrcweir #include <svx/xflclit.hxx>
40cdf0e10cSrcweir #include <svx/svdopath.hxx>
41cdf0e10cSrcweir #include <svx/svdogrp.hxx>
42cdf0e10cSrcweir #include <svx/svdpage.hxx>
43cdf0e10cSrcweir #include <svx/polysc3d.hxx>
44cdf0e10cSrcweir #include <svx/svddef.hxx>
45cdf0e10cSrcweir #include <svx/svx3ditems.hxx>
46cdf0e10cSrcweir #include <svx/extrud3d.hxx>
47cdf0e10cSrcweir #include <svx/xflbmtit.hxx>
48cdf0e10cSrcweir #include <vcl/svapp.hxx>
49cdf0e10cSrcweir #include <svx/xlnclit.hxx>
50cdf0e10cSrcweir #include <svx/sdasitm.hxx>
51cdf0e10cSrcweir #include <com/sun/star/awt/Point.hpp>
52cdf0e10cSrcweir #include <com/sun/star/drawing/Position3D.hpp>
53cdf0e10cSrcweir #include <com/sun/star/drawing/Direction3D.hpp>
54cdf0e10cSrcweir #include <com/sun/star/drawing/ShadeMode.hpp>
55cdf0e10cSrcweir #include <svx/sdr/properties/properties.hxx>
56cdf0e10cSrcweir #include <com/sun/star/drawing/EnhancedCustomShapeParameterPair.hpp>
57cdf0e10cSrcweir #include <basegfx/polygon/b2dpolypolygontools.hxx>
58cdf0e10cSrcweir #include <basegfx/range/b2drange.hxx>
59cdf0e10cSrcweir 
60cdf0e10cSrcweir #define ITEMVALUE(ItemSet,Id,Cast)  ((const Cast&)(ItemSet).Get(Id)).GetValue()
61cdf0e10cSrcweir using namespace com::sun::star;
62cdf0e10cSrcweir using namespace com::sun::star::uno;
63cdf0e10cSrcweir 
64cdf0e10cSrcweir const rtl::OUString sExtrusion( RTL_CONSTASCII_USTRINGPARAM ( "Extrusion" ) );
65cdf0e10cSrcweir 
66cdf0e10cSrcweir void GetOrigin( SdrCustomShapeGeometryItem& rItem, double& rOriginX, double& rOriginY )
67cdf0e10cSrcweir {
68cdf0e10cSrcweir     ::com::sun::star::drawing::EnhancedCustomShapeParameterPair aOriginParaPair;
69cdf0e10cSrcweir     const rtl::OUString sOrigin( RTL_CONSTASCII_USTRINGPARAM ( "Origin" ) );
70cdf0e10cSrcweir     Any* pAny = rItem.GetPropertyValueByName( sExtrusion, sOrigin );
71cdf0e10cSrcweir     if ( ! ( pAny && ( *pAny >>= aOriginParaPair ) && ( aOriginParaPair.First.Value >>= rOriginX ) && ( aOriginParaPair.Second.Value >>= rOriginY ) ) )
72cdf0e10cSrcweir     {
73cdf0e10cSrcweir         rOriginX = 0.50;
74cdf0e10cSrcweir         rOriginY =-0.50;
75cdf0e10cSrcweir     }
76cdf0e10cSrcweir }
77cdf0e10cSrcweir 
78cdf0e10cSrcweir void GetRotateAngle( SdrCustomShapeGeometryItem& rItem, double& rAngleX, double& rAngleY )
79cdf0e10cSrcweir {
80cdf0e10cSrcweir     ::com::sun::star::drawing::EnhancedCustomShapeParameterPair aRotateAngleParaPair;
81cdf0e10cSrcweir     const rtl::OUString sRotateAngle( RTL_CONSTASCII_USTRINGPARAM ( "RotateAngle" ) );
82cdf0e10cSrcweir     Any* pAny = rItem.GetPropertyValueByName( sExtrusion, sRotateAngle );
83cdf0e10cSrcweir     if ( ! ( pAny && ( *pAny >>= aRotateAngleParaPair ) && ( aRotateAngleParaPair.First.Value >>= rAngleX ) && ( aRotateAngleParaPair.Second.Value >>= rAngleY ) ) )
84cdf0e10cSrcweir     {
85cdf0e10cSrcweir         rAngleX = 0.0;
86cdf0e10cSrcweir         rAngleY = 0.0;
87cdf0e10cSrcweir     }
88cdf0e10cSrcweir     rAngleX *= F_PI180;
89cdf0e10cSrcweir     rAngleY *= F_PI180;
90cdf0e10cSrcweir }
91cdf0e10cSrcweir 
92cdf0e10cSrcweir void GetSkew( SdrCustomShapeGeometryItem& rItem, double& rSkewAmount, double& rSkewAngle )
93cdf0e10cSrcweir {
94cdf0e10cSrcweir     ::com::sun::star::drawing::EnhancedCustomShapeParameterPair aSkewParaPair;
95cdf0e10cSrcweir     const rtl::OUString sSkew( RTL_CONSTASCII_USTRINGPARAM ( "Skew" ) );
96cdf0e10cSrcweir     Any* pAny = rItem.GetPropertyValueByName( sExtrusion, sSkew );
97cdf0e10cSrcweir     if ( ! ( pAny && ( *pAny >>= aSkewParaPair ) && ( aSkewParaPair.First.Value >>= rSkewAmount ) && ( aSkewParaPair.Second.Value >>= rSkewAngle ) ) )
98cdf0e10cSrcweir     {
99cdf0e10cSrcweir         rSkewAmount = 50;
100cdf0e10cSrcweir         rSkewAngle = -135;
101cdf0e10cSrcweir     }
102cdf0e10cSrcweir     rSkewAngle *= F_PI180;
103cdf0e10cSrcweir }
104cdf0e10cSrcweir 
105cdf0e10cSrcweir void GetExtrusionDepth( SdrCustomShapeGeometryItem& rItem, const double* pMap, double& rBackwardDepth, double& rForwardDepth )
106cdf0e10cSrcweir {
107cdf0e10cSrcweir     ::com::sun::star::drawing::EnhancedCustomShapeParameterPair aDepthParaPair;
108cdf0e10cSrcweir     double fDepth = 0, fFraction = 0;
109cdf0e10cSrcweir     const rtl::OUString sDepth( RTL_CONSTASCII_USTRINGPARAM ( "Depth" ) );
110cdf0e10cSrcweir     Any* pAny = rItem.GetPropertyValueByName( sExtrusion, sDepth );
111cdf0e10cSrcweir     if ( pAny && ( *pAny >>= aDepthParaPair ) && ( aDepthParaPair.First.Value >>= fDepth ) && ( aDepthParaPair.Second.Value >>= fFraction ) )
112cdf0e10cSrcweir     {
113cdf0e10cSrcweir         rForwardDepth = fDepth * fFraction;
114cdf0e10cSrcweir         rBackwardDepth = fDepth - rForwardDepth;
115cdf0e10cSrcweir     }
116cdf0e10cSrcweir     else
117cdf0e10cSrcweir     {
118cdf0e10cSrcweir         rBackwardDepth = 1270;
119cdf0e10cSrcweir         rForwardDepth = 0;
120cdf0e10cSrcweir     }
121cdf0e10cSrcweir     if ( pMap )
122cdf0e10cSrcweir     {
123cdf0e10cSrcweir         double fMap = *pMap;
124cdf0e10cSrcweir         rBackwardDepth *= fMap;
125cdf0e10cSrcweir         rForwardDepth *= fMap;
126cdf0e10cSrcweir     }
127cdf0e10cSrcweir }
128cdf0e10cSrcweir 
129cdf0e10cSrcweir double GetDouble( SdrCustomShapeGeometryItem& rItem, const rtl::OUString& rPropertyName, double fDefault, const double* pMap )
130cdf0e10cSrcweir {
131cdf0e10cSrcweir     double fRetValue = fDefault;
132cdf0e10cSrcweir     Any* pAny = rItem.GetPropertyValueByName( sExtrusion, rPropertyName );
133cdf0e10cSrcweir     if ( pAny )
134cdf0e10cSrcweir         *pAny >>= fRetValue;
135cdf0e10cSrcweir     if ( pMap )
136cdf0e10cSrcweir         fRetValue *= *pMap;
137cdf0e10cSrcweir     return fRetValue;
138cdf0e10cSrcweir }
139cdf0e10cSrcweir 
140cdf0e10cSrcweir drawing::ShadeMode GetShadeMode( SdrCustomShapeGeometryItem& rItem, const drawing::ShadeMode eDefault )
141cdf0e10cSrcweir {
142cdf0e10cSrcweir     drawing::ShadeMode eRet( eDefault );
143cdf0e10cSrcweir     const rtl::OUString sShadeMode( RTL_CONSTASCII_USTRINGPARAM ( "ShadeMode" ) );
144cdf0e10cSrcweir     Any* pAny = rItem.GetPropertyValueByName( sExtrusion, sShadeMode );
145cdf0e10cSrcweir     if ( pAny )
146cdf0e10cSrcweir         *pAny >>= eRet;
147cdf0e10cSrcweir     return eRet;
148cdf0e10cSrcweir }
149cdf0e10cSrcweir 
150cdf0e10cSrcweir sal_Int32 GetInt32( SdrCustomShapeGeometryItem& rItem, const rtl::OUString& rPropertyName, const sal_Int32 nDefault )
151cdf0e10cSrcweir {
152cdf0e10cSrcweir     sal_Int32 nRetValue = nDefault;
153cdf0e10cSrcweir     Any* pAny = rItem.GetPropertyValueByName( sExtrusion, rPropertyName );
154cdf0e10cSrcweir     if ( pAny )
155cdf0e10cSrcweir         *pAny >>= nRetValue;
156cdf0e10cSrcweir     return nRetValue;
157cdf0e10cSrcweir }
158cdf0e10cSrcweir 
159cdf0e10cSrcweir sal_Bool GetBool( SdrCustomShapeGeometryItem& rItem, const rtl::OUString& rPropertyName, const sal_Bool bDefault )
160cdf0e10cSrcweir {
161cdf0e10cSrcweir     sal_Bool bRetValue = bDefault;
162cdf0e10cSrcweir     const Any* pAny = rItem.GetPropertyValueByName( sExtrusion, rPropertyName );
163cdf0e10cSrcweir     if ( pAny )
164cdf0e10cSrcweir         *pAny >>= bRetValue;
165cdf0e10cSrcweir     return bRetValue;
166cdf0e10cSrcweir }
167cdf0e10cSrcweir 
168cdf0e10cSrcweir awt::Point GetPoint( SdrCustomShapeGeometryItem& rItem, const rtl::OUString& rPropertyName, const awt::Point& rDefault )
169cdf0e10cSrcweir {
170cdf0e10cSrcweir     awt::Point aRetValue( rDefault );
171cdf0e10cSrcweir     const Any* pAny = rItem.GetPropertyValueByName( sExtrusion, rPropertyName );
172cdf0e10cSrcweir     if ( pAny )
173cdf0e10cSrcweir         *pAny >>= aRetValue;
174cdf0e10cSrcweir     return aRetValue;
175cdf0e10cSrcweir }
176cdf0e10cSrcweir 
177cdf0e10cSrcweir drawing::Position3D GetPosition3D( SdrCustomShapeGeometryItem& rItem, const rtl::OUString& rPropertyName,
178cdf0e10cSrcweir                                     const drawing::Position3D& rDefault, const double* pMap )
179cdf0e10cSrcweir {
180cdf0e10cSrcweir     drawing::Position3D aRetValue( rDefault );
181cdf0e10cSrcweir     const Any* pAny = rItem.GetPropertyValueByName( sExtrusion, rPropertyName );
182cdf0e10cSrcweir     if ( pAny )
183cdf0e10cSrcweir         *pAny >>= aRetValue;
184cdf0e10cSrcweir     if ( pMap )
185cdf0e10cSrcweir     {
186cdf0e10cSrcweir         aRetValue.PositionX *= *pMap;
187cdf0e10cSrcweir         aRetValue.PositionY *= *pMap;
188cdf0e10cSrcweir         aRetValue.PositionZ *= *pMap;
189cdf0e10cSrcweir     }
190cdf0e10cSrcweir     return aRetValue;
191cdf0e10cSrcweir }
192cdf0e10cSrcweir 
193cdf0e10cSrcweir drawing::Direction3D GetDirection3D( SdrCustomShapeGeometryItem& rItem, const rtl::OUString& rPropertyName, const drawing::Direction3D& rDefault )
194cdf0e10cSrcweir {
195cdf0e10cSrcweir     drawing::Direction3D aRetValue( rDefault );
196cdf0e10cSrcweir     const Any* pAny = rItem.GetPropertyValueByName( sExtrusion, rPropertyName );
197cdf0e10cSrcweir     if ( pAny )
198cdf0e10cSrcweir         *pAny >>= aRetValue;
199cdf0e10cSrcweir     return aRetValue;
200cdf0e10cSrcweir }
201cdf0e10cSrcweir 
202cdf0e10cSrcweir EnhancedCustomShape3d::Transformation2D::Transformation2D( const SdrObject* pCustomShape, const Rectangle& /*rBoundRect*/, const double *pM )
203cdf0e10cSrcweir :   aCenter( pCustomShape->GetSnapRect().Center() )
204cdf0e10cSrcweir ,   eProjectionMode( drawing::ProjectionMode_PARALLEL )
205cdf0e10cSrcweir ,   pMap( pM )
206cdf0e10cSrcweir {
207cdf0e10cSrcweir     SdrCustomShapeGeometryItem& rGeometryItem = (SdrCustomShapeGeometryItem&)pCustomShape->GetMergedItem( SDRATTR_CUSTOMSHAPE_GEOMETRY );
208cdf0e10cSrcweir     const rtl::OUString sProjectionMode( RTL_CONSTASCII_USTRINGPARAM ( "ProjectionMode" ) );
209cdf0e10cSrcweir     Any* pAny = rGeometryItem.GetPropertyValueByName( sExtrusion, sProjectionMode );
210cdf0e10cSrcweir     if ( pAny )
211cdf0e10cSrcweir         *pAny >>= eProjectionMode;
212cdf0e10cSrcweir 
213cdf0e10cSrcweir     if ( eProjectionMode == drawing::ProjectionMode_PARALLEL )
214cdf0e10cSrcweir         GetSkew( rGeometryItem, fSkew, fSkewAngle );
215cdf0e10cSrcweir     else
216cdf0e10cSrcweir     {
217cdf0e10cSrcweir         fZScreen = 0.0;
218cdf0e10cSrcweir         GetOrigin( rGeometryItem, fOriginX, fOriginY );
219cdf0e10cSrcweir         fOriginX = fOriginX * pCustomShape->GetLogicRect().GetWidth();
220cdf0e10cSrcweir         fOriginY = fOriginY * pCustomShape->GetLogicRect().GetHeight();
221cdf0e10cSrcweir 
222cdf0e10cSrcweir         const rtl::OUString sViewPoint( RTL_CONSTASCII_USTRINGPARAM ( "ViewPoint" ) );
223cdf0e10cSrcweir         drawing::Position3D aViewPointDefault( 3472, -3472, 25000 );
224cdf0e10cSrcweir         drawing::Position3D aViewPoint( GetPosition3D( rGeometryItem, sViewPoint, aViewPointDefault, pMap ) );
225cdf0e10cSrcweir         fViewPoint.setX(aViewPoint.PositionX);
226cdf0e10cSrcweir         fViewPoint.setY(aViewPoint.PositionY);
227cdf0e10cSrcweir         fViewPoint.setZ(-aViewPoint.PositionZ);
228cdf0e10cSrcweir     }
229cdf0e10cSrcweir }
230cdf0e10cSrcweir 
231cdf0e10cSrcweir basegfx::B3DPolygon EnhancedCustomShape3d::Transformation2D::ApplySkewSettings( const basegfx::B3DPolygon& rPoly3D ) const
232cdf0e10cSrcweir {
233cdf0e10cSrcweir     basegfx::B3DPolygon aRetval;
234cdf0e10cSrcweir 
235cdf0e10cSrcweir     sal_uInt32 j;
236cdf0e10cSrcweir     for ( j = 0L; j < rPoly3D.count(); j++ )
237cdf0e10cSrcweir     {
238cdf0e10cSrcweir         const basegfx::B3DPoint aPoint(rPoly3D.getB3DPoint(j));
239cdf0e10cSrcweir         double fDepth(-( aPoint.getZ() * fSkew ) / 100.0);
240cdf0e10cSrcweir         aRetval.append(basegfx::B3DPoint(
241cdf0e10cSrcweir             aPoint.getX() + (fDepth * cos( fSkewAngle )),
242cdf0e10cSrcweir             aPoint.getY() - (fDepth * sin( fSkewAngle )),
243cdf0e10cSrcweir             aPoint.getZ()));
244cdf0e10cSrcweir     }
245cdf0e10cSrcweir 
246cdf0e10cSrcweir     return aRetval;
247cdf0e10cSrcweir }
248cdf0e10cSrcweir 
249cdf0e10cSrcweir Point EnhancedCustomShape3d::Transformation2D::Transform2D( const basegfx::B3DPoint& rPoint3D ) const
250cdf0e10cSrcweir {
251cdf0e10cSrcweir     Point aPoint2D;
252cdf0e10cSrcweir     if ( eProjectionMode == drawing::ProjectionMode_PARALLEL )
253cdf0e10cSrcweir     {
254cdf0e10cSrcweir         aPoint2D.X() = (sal_Int32)rPoint3D.getX();
255cdf0e10cSrcweir         aPoint2D.Y() = (sal_Int32)rPoint3D.getY();
256cdf0e10cSrcweir     }
257cdf0e10cSrcweir     else
258cdf0e10cSrcweir     {
259cdf0e10cSrcweir         double fX = rPoint3D.getX() - fOriginX;
260cdf0e10cSrcweir         double fY = rPoint3D.getY() - fOriginY;
261cdf0e10cSrcweir         double f = ( fZScreen - fViewPoint.getZ() ) / ( rPoint3D.getZ() - fViewPoint.getZ() );
262cdf0e10cSrcweir         aPoint2D.X() = (sal_Int32)(( fX - fViewPoint.getX() ) * f + fViewPoint.getX() + fOriginX );
263cdf0e10cSrcweir         aPoint2D.Y() = (sal_Int32)(( fY - fViewPoint.getY() ) * f + fViewPoint.getY() + fOriginY );
264cdf0e10cSrcweir     }
265cdf0e10cSrcweir     aPoint2D.Move( aCenter.X(), aCenter.Y() );
266cdf0e10cSrcweir     return aPoint2D;
267cdf0e10cSrcweir }
268cdf0e10cSrcweir 
269cdf0e10cSrcweir sal_Bool EnhancedCustomShape3d::Transformation2D::IsParallel() const
270cdf0e10cSrcweir {
271cdf0e10cSrcweir     return eProjectionMode == com::sun::star::drawing::ProjectionMode_PARALLEL;
272cdf0e10cSrcweir }
273cdf0e10cSrcweir 
274cdf0e10cSrcweir SdrObject* EnhancedCustomShape3d::Create3DObject( const SdrObject* pShape2d, const SdrObject* pCustomShape )
275cdf0e10cSrcweir {
276cdf0e10cSrcweir     SdrObject*  pRet = NULL;
277cdf0e10cSrcweir     SdrModel*   pModel = pCustomShape->GetModel();
278cdf0e10cSrcweir     SdrCustomShapeGeometryItem& rGeometryItem = (SdrCustomShapeGeometryItem&)pCustomShape->GetMergedItem( SDRATTR_CUSTOMSHAPE_GEOMETRY );
279cdf0e10cSrcweir 
280cdf0e10cSrcweir     double      fMap, *pMap = NULL;
281cdf0e10cSrcweir     if ( pModel )
282cdf0e10cSrcweir     {
283cdf0e10cSrcweir         fMap = 1.0;
284cdf0e10cSrcweir         Fraction aFraction( pModel->GetScaleFraction() );
285cdf0e10cSrcweir         if ( ( aFraction.GetNumerator() ) != 1 || ( aFraction.GetDenominator() != 1 ) )
286cdf0e10cSrcweir         {
287cdf0e10cSrcweir             fMap *= aFraction.GetNumerator();
288cdf0e10cSrcweir             fMap /= aFraction.GetDenominator();
289cdf0e10cSrcweir             pMap = &fMap;
290cdf0e10cSrcweir         }
291cdf0e10cSrcweir         if ( pModel->GetScaleUnit() != MAP_100TH_MM )
292cdf0e10cSrcweir         {
293cdf0e10cSrcweir             DBG_ASSERT( pModel->GetScaleUnit() == MAP_TWIP, "EnhancedCustomShape3d::Current MapMode is Unsupported" );
294cdf0e10cSrcweir             fMap *= 1440.0 / 2540.0;
295cdf0e10cSrcweir             pMap = &fMap;
296cdf0e10cSrcweir         }
297cdf0e10cSrcweir     }
298cdf0e10cSrcweir     if ( GetBool( rGeometryItem, sExtrusion, sal_False ) )
299cdf0e10cSrcweir     {
300cdf0e10cSrcweir         sal_Bool bIsMirroredX = ((SdrObjCustomShape*)pCustomShape)->IsMirroredX();
301cdf0e10cSrcweir         sal_Bool bIsMirroredY = ((SdrObjCustomShape*)pCustomShape)->IsMirroredY();
302cdf0e10cSrcweir         Rectangle aSnapRect( pCustomShape->GetLogicRect() );
303cdf0e10cSrcweir         long nObjectRotation = pCustomShape->GetRotateAngle();
304cdf0e10cSrcweir         if ( nObjectRotation )
305cdf0e10cSrcweir         {
306cdf0e10cSrcweir             double a = ( 36000 - nObjectRotation ) * nPi180;
307cdf0e10cSrcweir             long dx = aSnapRect.Right() - aSnapRect.Left();
308cdf0e10cSrcweir             long dy = aSnapRect.Bottom()- aSnapRect.Top();
309cdf0e10cSrcweir             Point aP( aSnapRect.TopLeft() );
310cdf0e10cSrcweir             RotatePoint( aP, pCustomShape->GetSnapRect().Center(), sin( a ), cos( a ) );
311cdf0e10cSrcweir             aSnapRect.Left() = aP.X();
312cdf0e10cSrcweir             aSnapRect.Top() = aP.Y();
313cdf0e10cSrcweir             aSnapRect.Right() = aSnapRect.Left() + dx;
314cdf0e10cSrcweir             aSnapRect.Bottom() = aSnapRect.Top() + dy;
315cdf0e10cSrcweir         }
316cdf0e10cSrcweir         Point aCenter( aSnapRect.Center() );
317cdf0e10cSrcweir 
318cdf0e10cSrcweir         SfxItemSet aSet( pCustomShape->GetMergedItemSet() );
319cdf0e10cSrcweir 
320cdf0e10cSrcweir         //SJ: vertical writing is not required, by removing this item no outliner is created
321cdf0e10cSrcweir         aSet.ClearItem( SDRATTR_TEXTDIRECTION );
322cdf0e10cSrcweir 
323cdf0e10cSrcweir         // #i105323# For 3D AutoShapes, the shadow attribute has to be applied to each
324cdf0e10cSrcweir         // created visualisation helper model shape individually. The shadow itself
325cdf0e10cSrcweir         // will then be rendered from the 3D renderer correctly for the whole 3D scene
326cdf0e10cSrcweir         // (and thus behind all objects of which the visualisation may be built). So,
327cdf0e10cSrcweir         // dio NOT remove it from the ItemSet here.
328cdf0e10cSrcweir         // aSet.ClearItem(SDRATTR_SHADOW);
329cdf0e10cSrcweir 
330cdf0e10cSrcweir         std::vector< E3dCompoundObject* > aPlaceholderObjectList;
331cdf0e10cSrcweir 
332cdf0e10cSrcweir         double fExtrusionBackward, fExtrusionForward;
333cdf0e10cSrcweir         GetExtrusionDepth( rGeometryItem, pMap, fExtrusionBackward, fExtrusionForward );
334cdf0e10cSrcweir         double fDepth = fExtrusionBackward - fExtrusionForward;
335cdf0e10cSrcweir         if ( fDepth < 1.0 )
336cdf0e10cSrcweir             fDepth = 1.0;
337cdf0e10cSrcweir 
338cdf0e10cSrcweir         drawing::ProjectionMode eProjectionMode( drawing::ProjectionMode_PARALLEL );
339cdf0e10cSrcweir         const rtl::OUString sProjectionMode( RTL_CONSTASCII_USTRINGPARAM ( "ProjectionMode" ) );
340cdf0e10cSrcweir         Any* pAny = rGeometryItem.GetPropertyValueByName( sExtrusion, sProjectionMode );
341cdf0e10cSrcweir         if ( pAny )
342cdf0e10cSrcweir             *pAny >>= eProjectionMode;
343cdf0e10cSrcweir         ProjectionType eProjectionType( eProjectionMode == drawing::ProjectionMode_PARALLEL ? PR_PARALLEL : PR_PERSPECTIVE );
344cdf0e10cSrcweir 
345cdf0e10cSrcweir         // pShape2d Umwandeln in Szene mit 3D Objekt
346cdf0e10cSrcweir         E3dDefaultAttributes a3DDefaultAttr;
347cdf0e10cSrcweir         a3DDefaultAttr.SetDefaultLatheCharacterMode( sal_True );
348cdf0e10cSrcweir         a3DDefaultAttr.SetDefaultExtrudeCharacterMode( sal_True );
349cdf0e10cSrcweir 
350cdf0e10cSrcweir         E3dScene* pScene = new E3dPolyScene( a3DDefaultAttr );
351cdf0e10cSrcweir 
352cdf0e10cSrcweir         sal_Bool bSceneHasObjects ( sal_False );
353cdf0e10cSrcweir         sal_Bool bUseTwoFillStyles( sal_False );
354cdf0e10cSrcweir 
355cdf0e10cSrcweir         drawing::ShadeMode eShadeMode( GetShadeMode( rGeometryItem, drawing::ShadeMode_FLAT ) );
356cdf0e10cSrcweir         const rtl::OUString sExtrusionColor( RTL_CONSTASCII_USTRINGPARAM ( "Color" ) );
357cdf0e10cSrcweir         sal_Bool bUseExtrusionColor = GetBool( rGeometryItem, sExtrusionColor, sal_False );
358cdf0e10cSrcweir 
359cdf0e10cSrcweir         XFillStyle eFillStyle( ITEMVALUE( aSet, XATTR_FILLSTYLE, XFillStyleItem ) );
360cdf0e10cSrcweir         pScene->GetProperties().SetObjectItem( Svx3DShadeModeItem( 0 ) );
361cdf0e10cSrcweir         aSet.Put( Svx3DPercentDiagonalItem( 0 ) );
362cdf0e10cSrcweir         aSet.Put( Svx3DTextureModeItem( 1 ) );
363cdf0e10cSrcweir         aSet.Put( Svx3DNormalsKindItem( 1 ) );
364cdf0e10cSrcweir 
365cdf0e10cSrcweir         if ( eShadeMode == drawing::ShadeMode_DRAFT )
366cdf0e10cSrcweir         {
367cdf0e10cSrcweir             aSet.Put( XLineStyleItem( XLINE_SOLID ) );
368cdf0e10cSrcweir             aSet.Put( XFillStyleItem ( XFILL_NONE ) );
369cdf0e10cSrcweir             aSet.Put( Svx3DDoubleSidedItem( sal_True ) );
370cdf0e10cSrcweir         }
371cdf0e10cSrcweir         else
372cdf0e10cSrcweir         {
373cdf0e10cSrcweir             aSet.Put( XLineStyleItem( XLINE_NONE ) );
374cdf0e10cSrcweir             if ( eFillStyle == XFILL_NONE )
375cdf0e10cSrcweir                 aSet.Put( XFillStyleItem( XFILL_SOLID ) );
376cdf0e10cSrcweir             else if ( ( eFillStyle == XFILL_BITMAP ) || ( eFillStyle == XFILL_GRADIENT ) || bUseExtrusionColor )
377cdf0e10cSrcweir                 bUseTwoFillStyles = sal_True;
378cdf0e10cSrcweir 
379cdf0e10cSrcweir             // #116336#
380cdf0e10cSrcweir             // If shapes are mirrored once (mirroring two times correct geometry again)
381cdf0e10cSrcweir             // double-sided at the object and two-sided-lighting at the scene need to be set.
382cdf0e10cSrcweir             if((bIsMirroredX && !bIsMirroredY) || (!bIsMirroredX && bIsMirroredY))
383cdf0e10cSrcweir             {
384cdf0e10cSrcweir                 aSet.Put( Svx3DDoubleSidedItem( sal_True ) );
385cdf0e10cSrcweir                 pScene->GetProperties().SetObjectItem( Svx3DTwoSidedLightingItem( sal_True ) );
386cdf0e10cSrcweir             }
387cdf0e10cSrcweir         }
388cdf0e10cSrcweir 
389cdf0e10cSrcweir         Rectangle aBoundRect2d;
390cdf0e10cSrcweir         SdrObjListIter aIter( *pShape2d, IM_DEEPWITHGROUPS );
391cdf0e10cSrcweir         while( aIter.IsMore() )
392cdf0e10cSrcweir         {
393cdf0e10cSrcweir             const SdrObject* pNext = aIter.Next();
394cdf0e10cSrcweir             sal_Bool bIsPlaceholderObject = (((XFillStyleItem&)pNext->GetMergedItem( XATTR_FILLSTYLE )).GetValue() == XFILL_NONE )
395cdf0e10cSrcweir                                         && (((XLineStyleItem&)pNext->GetMergedItem( XATTR_LINESTYLE )).GetValue() == XLINE_NONE );
396cdf0e10cSrcweir             basegfx::B2DPolyPolygon aPolyPoly;
397cdf0e10cSrcweir 
398cdf0e10cSrcweir             if ( pNext->ISA( SdrPathObj ) )
399cdf0e10cSrcweir             {
400cdf0e10cSrcweir                 aPolyPoly = ((SdrPathObj*)pNext)->GetPathPoly();
401cdf0e10cSrcweir 
402cdf0e10cSrcweir                 if(aPolyPoly.areControlPointsUsed())
403cdf0e10cSrcweir                 {
404cdf0e10cSrcweir                     aPolyPoly = basegfx::tools::adaptiveSubdivideByAngle(aPolyPoly);
405cdf0e10cSrcweir                 }
406cdf0e10cSrcweir             }
407cdf0e10cSrcweir             else
408cdf0e10cSrcweir             {
409cdf0e10cSrcweir                 SdrObject* pNewObj = pNext->ConvertToPolyObj( sal_False, sal_False );
410cdf0e10cSrcweir                 SdrPathObj* pPath = PTR_CAST( SdrPathObj, pNewObj );
411cdf0e10cSrcweir                 if ( pPath )
412cdf0e10cSrcweir                     aPolyPoly = pPath->GetPathPoly();
413cdf0e10cSrcweir                 SdrObject::Free( pNewObj );
414cdf0e10cSrcweir             }
415cdf0e10cSrcweir 
416cdf0e10cSrcweir             if( aPolyPoly.count() )
417cdf0e10cSrcweir             {
418cdf0e10cSrcweir                 const basegfx::B2DRange aTempRange(basegfx::tools::getRange(aPolyPoly));
419cdf0e10cSrcweir                 const Rectangle aBoundRect(basegfx::fround(aTempRange.getMinX()), basegfx::fround(aTempRange.getMinY()), basegfx::fround(aTempRange.getMaxX()), basegfx::fround(aTempRange.getMaxY()));
420cdf0e10cSrcweir                 aBoundRect2d.Union( aBoundRect );
421cdf0e10cSrcweir 
422cdf0e10cSrcweir                 E3dCompoundObject* p3DObj = new E3dExtrudeObj( a3DDefaultAttr, aPolyPoly, bUseTwoFillStyles ? 10 : fDepth );
423cdf0e10cSrcweir                 p3DObj->NbcSetLayer( pShape2d->GetLayer() );
424cdf0e10cSrcweir                 p3DObj->SetMergedItemSet( aSet );
425cdf0e10cSrcweir                 if ( bIsPlaceholderObject )
426cdf0e10cSrcweir                     aPlaceholderObjectList.push_back( p3DObj );
427cdf0e10cSrcweir                 else if ( bUseTwoFillStyles )
428cdf0e10cSrcweir                 {
429cdf0e10cSrcweir                     Bitmap aFillBmp;
430cdf0e10cSrcweir                     sal_Bool bFillBmpTile = ((XFillBmpTileItem&)p3DObj->GetMergedItem( XATTR_FILLBMP_TILE )).GetValue();
431cdf0e10cSrcweir                     if ( bFillBmpTile )
432cdf0e10cSrcweir                     {
433cdf0e10cSrcweir                         const XFillBitmapItem& rBmpItm = (XFillBitmapItem&)p3DObj->GetMergedItem( XATTR_FILLBITMAP );
434cdf0e10cSrcweir                         const XOBitmap& rXOBmp = rBmpItm.GetBitmapValue();
435cdf0e10cSrcweir                         aFillBmp = rXOBmp.GetBitmap();
436cdf0e10cSrcweir                         Size aLogicalSize = aFillBmp.GetPrefSize();
437cdf0e10cSrcweir                         if ( aFillBmp.GetPrefMapMode() == MAP_PIXEL )
438cdf0e10cSrcweir                             aLogicalSize = Application::GetDefaultDevice()->PixelToLogic( aLogicalSize, MAP_100TH_MM );
439cdf0e10cSrcweir                         else
440cdf0e10cSrcweir                             aLogicalSize = OutputDevice::LogicToLogic( aLogicalSize, aFillBmp.GetPrefMapMode(), MAP_100TH_MM );
441cdf0e10cSrcweir                         aLogicalSize.Width()  *= 5;         ;//             :-(     nice scaling, look at engine3d/obj3d.cxx
442cdf0e10cSrcweir                         aLogicalSize.Height() *= 5;
443cdf0e10cSrcweir                         aFillBmp.SetPrefSize( aLogicalSize );
444cdf0e10cSrcweir                         aFillBmp.SetPrefMapMode( MAP_100TH_MM );
445cdf0e10cSrcweir                         p3DObj->SetMergedItem( XFillBitmapItem( String(), aFillBmp ) );
446cdf0e10cSrcweir                     }
447cdf0e10cSrcweir                     else
448cdf0e10cSrcweir                     {
449cdf0e10cSrcweir                         if ( aSnapRect != aBoundRect )
450cdf0e10cSrcweir                         {
451cdf0e10cSrcweir                             const XFillBitmapItem& rBmpItm = (XFillBitmapItem&)p3DObj->GetMergedItem( XATTR_FILLBITMAP );
452cdf0e10cSrcweir                             const XOBitmap& rXOBmp = rBmpItm.GetBitmapValue();
453cdf0e10cSrcweir                             aFillBmp = rXOBmp.GetBitmap();
454cdf0e10cSrcweir                             Size aBmpSize( aFillBmp.GetSizePixel() );
455cdf0e10cSrcweir                             double fXScale = (double)aBoundRect.GetWidth() / (double)aSnapRect.GetWidth();
456cdf0e10cSrcweir                             double fYScale = (double)aBoundRect.GetHeight() / (double)aSnapRect.GetHeight();
457cdf0e10cSrcweir 
458cdf0e10cSrcweir                             Point aPt( (sal_Int32)( (double)( aBoundRect.Left() - aSnapRect.Left() )* (double)aBmpSize.Width() / (double)aSnapRect.GetWidth() ),
459cdf0e10cSrcweir                                                 (sal_Int32)( (double)( aBoundRect.Top() - aSnapRect.Top() ) * (double)aBmpSize.Height() / (double)aSnapRect.GetHeight() ) );
460cdf0e10cSrcweir                             Size aSize( (sal_Int32)( aBmpSize.Width() * fXScale ),
461cdf0e10cSrcweir                                                     (sal_Int32)( aBmpSize.Height() * fYScale ) );
462cdf0e10cSrcweir                             Rectangle aCropRect( aPt, aSize );
463cdf0e10cSrcweir                             aFillBmp.Crop( aCropRect );
464cdf0e10cSrcweir                             p3DObj->SetMergedItem( XFillBitmapItem( String(), aFillBmp ) );
465cdf0e10cSrcweir                         }
466cdf0e10cSrcweir                     }
467cdf0e10cSrcweir                     pScene->Insert3DObj( p3DObj );
468cdf0e10cSrcweir                     p3DObj = new E3dExtrudeObj( a3DDefaultAttr, aPolyPoly, fDepth );
469cdf0e10cSrcweir                     p3DObj->NbcSetLayer( pShape2d->GetLayer() );
470cdf0e10cSrcweir                     p3DObj->SetMergedItemSet( aSet );
471cdf0e10cSrcweir                     if ( bUseExtrusionColor )
472cdf0e10cSrcweir                         p3DObj->SetMergedItem( XFillColorItem( String(), ((XSecondaryFillColorItem&)pCustomShape->GetMergedItem( XATTR_SECONDARYFILLCOLOR )).GetColorValue() ) );
473cdf0e10cSrcweir                     p3DObj->SetMergedItem( XFillStyleItem( XFILL_SOLID ) );
474cdf0e10cSrcweir                     p3DObj->SetMergedItem( Svx3DCloseFrontItem( sal_False ) );
475cdf0e10cSrcweir                     p3DObj->SetMergedItem( Svx3DCloseBackItem( sal_False ) );
476cdf0e10cSrcweir                     pScene->Insert3DObj( p3DObj );
477cdf0e10cSrcweir                     p3DObj = new E3dExtrudeObj( a3DDefaultAttr, aPolyPoly, 10 );
478cdf0e10cSrcweir                     p3DObj->NbcSetLayer( pShape2d->GetLayer() );
479cdf0e10cSrcweir                     p3DObj->SetMergedItemSet( aSet );
480cdf0e10cSrcweir 
481cdf0e10cSrcweir                     basegfx::B3DHomMatrix aFrontTransform( p3DObj->GetTransform() );
482cdf0e10cSrcweir                     aFrontTransform.translate( 0.0, 0.0, fDepth );
483cdf0e10cSrcweir                     p3DObj->NbcSetTransform( aFrontTransform );
484cdf0e10cSrcweir 
485cdf0e10cSrcweir                     if ( ( eFillStyle == XFILL_BITMAP ) && !aFillBmp.IsEmpty() )
486cdf0e10cSrcweir                         p3DObj->SetMergedItem( XFillBitmapItem( String(), aFillBmp ) );
487cdf0e10cSrcweir                 }
488cdf0e10cSrcweir                 else if ( eFillStyle == XFILL_NONE )
489cdf0e10cSrcweir                 {
490cdf0e10cSrcweir                     XLineColorItem& rLineColor = (XLineColorItem&)p3DObj->GetMergedItem( XATTR_LINECOLOR );
491cdf0e10cSrcweir                     p3DObj->SetMergedItem( XFillColorItem( String(), rLineColor.GetColorValue() ) );
492cdf0e10cSrcweir                     p3DObj->SetMergedItem( Svx3DDoubleSidedItem( sal_True ) );
493cdf0e10cSrcweir                     p3DObj->SetMergedItem( Svx3DCloseFrontItem( sal_False ) );
494cdf0e10cSrcweir                     p3DObj->SetMergedItem( Svx3DCloseBackItem( sal_False ) );
495cdf0e10cSrcweir                 }
496cdf0e10cSrcweir                 pScene->Insert3DObj( p3DObj );
497cdf0e10cSrcweir                 bSceneHasObjects = sal_True;
498cdf0e10cSrcweir             }
499cdf0e10cSrcweir         }
500cdf0e10cSrcweir 
501cdf0e10cSrcweir         if ( bSceneHasObjects ) // is the SdrObject properly converted
502cdf0e10cSrcweir         {
503cdf0e10cSrcweir             // then we can change the return value
504cdf0e10cSrcweir             pRet = pScene;
505cdf0e10cSrcweir 
506cdf0e10cSrcweir             // Kameraeinstellungen, Perspektive ...
507cdf0e10cSrcweir             Camera3D& rCamera = (Camera3D&)pScene->GetCamera();
508cdf0e10cSrcweir             const basegfx::B3DRange& rVolume = pScene->GetBoundVolume();
509cdf0e10cSrcweir             pScene->NbcSetSnapRect( aSnapRect );
510cdf0e10cSrcweir 
511cdf0e10cSrcweir             // InitScene replacement
512cdf0e10cSrcweir             double fW = rVolume.getWidth();
513cdf0e10cSrcweir             double fH = rVolume.getHeight();
514cdf0e10cSrcweir 
515cdf0e10cSrcweir             rCamera.SetAutoAdjustProjection( sal_False );
516cdf0e10cSrcweir             rCamera.SetViewWindow( -fW / 2, - fH / 2, fW, fH);
517cdf0e10cSrcweir             basegfx::B3DPoint aLookAt( 0.0, 0.0, 0.0 );
518cdf0e10cSrcweir             basegfx::B3DPoint aCamPos( 0.0, 0.0, 100.0 );
519cdf0e10cSrcweir             rCamera.SetDefaults( basegfx::B3DPoint( 0.0, 0.0, 100.0 ), aLookAt, 100.0 );
520cdf0e10cSrcweir             rCamera.SetPosAndLookAt( aCamPos, aLookAt );
521cdf0e10cSrcweir             rCamera.SetFocalLength( 1.0 );
522cdf0e10cSrcweir             rCamera.SetProjection( eProjectionType );
523cdf0e10cSrcweir             pScene->SetCamera( rCamera );
524cdf0e10cSrcweir             pScene->SetRectsDirty();
525cdf0e10cSrcweir 
526cdf0e10cSrcweir             double fOriginX, fOriginY;
527cdf0e10cSrcweir             GetOrigin( rGeometryItem, fOriginX, fOriginY );
528cdf0e10cSrcweir             fOriginX = fOriginX * aSnapRect.GetWidth();
529cdf0e10cSrcweir             fOriginY = fOriginY * aSnapRect.GetHeight();
530cdf0e10cSrcweir 
531cdf0e10cSrcweir             basegfx::B3DHomMatrix aNewTransform( pScene->GetTransform() );
532cdf0e10cSrcweir             aNewTransform.translate( -aCenter.X(), aCenter.Y(), -pScene->GetBoundVolume().getDepth() );
533cdf0e10cSrcweir 
534cdf0e10cSrcweir             double fXRotate, fYRotate;
535cdf0e10cSrcweir             GetRotateAngle( rGeometryItem, fXRotate, fYRotate );
536cdf0e10cSrcweir             double fZRotate = ((SdrObjCustomShape*)pCustomShape)->GetObjectRotation() * F_PI180;
537cdf0e10cSrcweir             if ( fZRotate != 0.0 )
538cdf0e10cSrcweir                 aNewTransform.rotate( 0.0, 0.0, fZRotate );
539cdf0e10cSrcweir             if ( bIsMirroredX )
540cdf0e10cSrcweir                 aNewTransform.scale( -1.0, 1, 1 );
541cdf0e10cSrcweir             if ( bIsMirroredY )
542cdf0e10cSrcweir                 aNewTransform.scale( 1, -1.0, 1 );
543cdf0e10cSrcweir             if( fYRotate != 0.0 )
544cdf0e10cSrcweir                 aNewTransform.rotate( 0.0, -fYRotate, 0.0 );
545cdf0e10cSrcweir             if( fXRotate != 0.0 )
546cdf0e10cSrcweir                 aNewTransform.rotate( -fXRotate, 0.0, 0.0 );
547cdf0e10cSrcweir             if ( eProjectionType == PR_PARALLEL )
548cdf0e10cSrcweir             {
549cdf0e10cSrcweir                 double fSkew, fAlpha;
550cdf0e10cSrcweir                 GetSkew( rGeometryItem, fSkew, fAlpha );
551cdf0e10cSrcweir                 if ( fSkew != 0.0 )
552cdf0e10cSrcweir                 {
553cdf0e10cSrcweir                     double fInvTanBeta( fSkew / 100.0 );
554cdf0e10cSrcweir                     if(fInvTanBeta)
555cdf0e10cSrcweir                     {
556cdf0e10cSrcweir                         aNewTransform.shearXY(
557cdf0e10cSrcweir                             fInvTanBeta * cos(fAlpha),
558cdf0e10cSrcweir                             fInvTanBeta * sin(fAlpha));
559cdf0e10cSrcweir                     }
560cdf0e10cSrcweir                 }
561cdf0e10cSrcweir                 basegfx::B3DPoint _aLookAt( 0.0, 0.0, 0.0 );
562cdf0e10cSrcweir                 basegfx::B3DPoint _aNewCamPos( 0.0, 0.0, 25000.0 );
563cdf0e10cSrcweir                 rCamera.SetPosAndLookAt( _aNewCamPos, _aLookAt );
564cdf0e10cSrcweir                 pScene->SetCamera( rCamera );
565cdf0e10cSrcweir             }
566cdf0e10cSrcweir             else
567cdf0e10cSrcweir             {
568cdf0e10cSrcweir                 aNewTransform.translate( -fOriginX, fOriginY, 0.0 );
569cdf0e10cSrcweir                 // now set correct camera position
570cdf0e10cSrcweir                 const rtl::OUString sViewPoint( RTL_CONSTASCII_USTRINGPARAM ( "ViewPoint" ) );
571cdf0e10cSrcweir                 drawing::Position3D aViewPointDefault( 3472, -3472, 25000 );
572cdf0e10cSrcweir                 drawing::Position3D aViewPoint( GetPosition3D( rGeometryItem, sViewPoint, aViewPointDefault, pMap ) );
573cdf0e10cSrcweir                 double fViewPointX = aViewPoint.PositionX;
574cdf0e10cSrcweir                 double fViewPointY = aViewPoint.PositionY;
575cdf0e10cSrcweir                 double fViewPointZ = aViewPoint.PositionZ;
576cdf0e10cSrcweir                 basegfx::B3DPoint _aLookAt( fViewPointX, -fViewPointY, 0.0 );
577cdf0e10cSrcweir                 basegfx::B3DPoint aNewCamPos( fViewPointX, -fViewPointY, fViewPointZ );
578cdf0e10cSrcweir                 rCamera.SetPosAndLookAt( aNewCamPos, _aLookAt );
579cdf0e10cSrcweir                 pScene->SetCamera( rCamera );
580cdf0e10cSrcweir             }
581cdf0e10cSrcweir 
582cdf0e10cSrcweir             pScene->NbcSetTransform( aNewTransform );
583cdf0e10cSrcweir 
584cdf0e10cSrcweir             ///////////
585cdf0e10cSrcweir             // light //
586cdf0e10cSrcweir             ///////////
587cdf0e10cSrcweir 
588cdf0e10cSrcweir             const rtl::OUString sBrightness( RTL_CONSTASCII_USTRINGPARAM ( "Brightness" ) );
589cdf0e10cSrcweir             double fAmbientIntensity = GetDouble( rGeometryItem, sBrightness, 22178.0 / 655.36, NULL ) / 100.0;
590cdf0e10cSrcweir 
591cdf0e10cSrcweir 
592cdf0e10cSrcweir             const rtl::OUString sFirstLightDirection( RTL_CONSTASCII_USTRINGPARAM ( "FirstLightDirection" ) );
593cdf0e10cSrcweir             drawing::Direction3D aFirstLightDirectionDefault( 50000, 0, 10000 );
594cdf0e10cSrcweir             drawing::Direction3D aFirstLightDirection( GetDirection3D( rGeometryItem, sFirstLightDirection, aFirstLightDirectionDefault ) );
595cdf0e10cSrcweir             if ( aFirstLightDirection.DirectionZ == 0.0 )
596cdf0e10cSrcweir                 aFirstLightDirection.DirectionZ = 1.0;
597cdf0e10cSrcweir 
598cdf0e10cSrcweir             const rtl::OUString sFirstLightLevel( RTL_CONSTASCII_USTRINGPARAM ( "FirstLightLevel" ) );
599cdf0e10cSrcweir             double fLightIntensity = GetDouble( rGeometryItem, sFirstLightLevel, 43712.0 / 655.36, NULL ) / 100.0;
600cdf0e10cSrcweir 
601cdf0e10cSrcweir             const rtl::OUString sFirstLightHarsh( RTL_CONSTASCII_USTRINGPARAM ( "FirstLightHarsh" ) );
602cdf0e10cSrcweir             /* sal_Bool bFirstLightHarsh = */ GetBool( rGeometryItem, sFirstLightHarsh, sal_False );
603cdf0e10cSrcweir 
604cdf0e10cSrcweir             const rtl::OUString sSecondLightDirection( RTL_CONSTASCII_USTRINGPARAM ( "SecondLightDirection" ) );
605cdf0e10cSrcweir             drawing::Direction3D aSecondLightDirectionDefault( -50000, 0, 10000 );
606cdf0e10cSrcweir             drawing::Direction3D aSecondLightDirection( GetDirection3D( rGeometryItem, sSecondLightDirection, aSecondLightDirectionDefault ) );
607cdf0e10cSrcweir             if ( aSecondLightDirection.DirectionZ == 0.0 )
608cdf0e10cSrcweir                 aSecondLightDirection.DirectionZ = -1;
609cdf0e10cSrcweir 
610cdf0e10cSrcweir             const rtl::OUString sSecondLightLevel( RTL_CONSTASCII_USTRINGPARAM ( "SecondLightLevel" ) );
611cdf0e10cSrcweir             double fLight2Intensity = GetDouble( rGeometryItem, sSecondLightLevel, 43712.0 / 655.36, NULL ) / 100.0;
612cdf0e10cSrcweir 
613cdf0e10cSrcweir             const rtl::OUString sSecondLightHarsh( RTL_CONSTASCII_USTRINGPARAM ( "SecondLightHarsh" ) );
614cdf0e10cSrcweir             const rtl::OUString sLightFace( RTL_CONSTASCII_USTRINGPARAM ( "LightFace" ) );
615cdf0e10cSrcweir             /* sal_Bool bLight2Harsh = */ GetBool( rGeometryItem, sSecondLightHarsh, sal_False );
616cdf0e10cSrcweir             /* sal_Bool bLightFace = */ GetBool( rGeometryItem, sLightFace, sal_False );
617cdf0e10cSrcweir 
618cdf0e10cSrcweir             sal_uInt16 nAmbientColor = (sal_uInt16)( fAmbientIntensity * 255.0 );
619cdf0e10cSrcweir             if ( nAmbientColor > 255 )
620cdf0e10cSrcweir                 nAmbientColor = 255;
621cdf0e10cSrcweir             Color aGlobalAmbientColor( (sal_uInt8)nAmbientColor, (sal_uInt8)nAmbientColor, (sal_uInt8)nAmbientColor );
622cdf0e10cSrcweir             pScene->GetProperties().SetObjectItem( Svx3DAmbientcolorItem( aGlobalAmbientColor ) );
623cdf0e10cSrcweir 
624cdf0e10cSrcweir             sal_uInt8 nSpotLight1 = (sal_uInt8)( fLightIntensity * 255.0 );
625cdf0e10cSrcweir             basegfx::B3DVector aSpotLight1( aFirstLightDirection.DirectionX, - ( aFirstLightDirection.DirectionY ), -( aFirstLightDirection.DirectionZ ) );
626cdf0e10cSrcweir             aSpotLight1.normalize();
627cdf0e10cSrcweir             pScene->GetProperties().SetObjectItem( Svx3DLightOnOff1Item( sal_True ) );
628cdf0e10cSrcweir             Color aAmbientSpot1Color( nSpotLight1, nSpotLight1, nSpotLight1 );
629cdf0e10cSrcweir             pScene->GetProperties().SetObjectItem( Svx3DLightcolor1Item( aAmbientSpot1Color ) );
630cdf0e10cSrcweir             pScene->GetProperties().SetObjectItem( Svx3DLightDirection1Item( aSpotLight1 ) );
631cdf0e10cSrcweir 
632cdf0e10cSrcweir             sal_uInt8 nSpotLight2 = (sal_uInt8)( fLight2Intensity * 255.0 );
633cdf0e10cSrcweir             basegfx::B3DVector aSpotLight2( aSecondLightDirection.DirectionX, -aSecondLightDirection.DirectionY, -aSecondLightDirection.DirectionZ );
634cdf0e10cSrcweir             aSpotLight2.normalize();
635cdf0e10cSrcweir             pScene->GetProperties().SetObjectItem( Svx3DLightOnOff2Item( sal_True ) );
636cdf0e10cSrcweir             Color aAmbientSpot2Color( nSpotLight2, nSpotLight2, nSpotLight2 );
637cdf0e10cSrcweir             pScene->GetProperties().SetObjectItem( Svx3DLightcolor2Item( aAmbientSpot2Color ) );
638cdf0e10cSrcweir             pScene->GetProperties().SetObjectItem( Svx3DLightDirection2Item( aSpotLight2 ) );
639cdf0e10cSrcweir 
640cdf0e10cSrcweir                 sal_uInt8 nSpotLight3 = 70;
641cdf0e10cSrcweir                 basegfx::B3DVector aSpotLight3( 0.0, 0.0, 1.0 );
642cdf0e10cSrcweir                 pScene->GetProperties().SetObjectItem( Svx3DLightOnOff3Item( sal_True ) );
643cdf0e10cSrcweir                 Color aAmbientSpot3Color( nSpotLight3, nSpotLight3, nSpotLight3 );
644cdf0e10cSrcweir                 pScene->GetProperties().SetObjectItem( Svx3DLightcolor3Item( aAmbientSpot3Color ) );
645cdf0e10cSrcweir                 pScene->GetProperties().SetObjectItem( Svx3DLightDirection3Item( aSpotLight3 ) );
646cdf0e10cSrcweir 
647cdf0e10cSrcweir             const rtl::OUString sSpecularity( RTL_CONSTASCII_USTRINGPARAM ( "Specularity" ) );
648cdf0e10cSrcweir             const rtl::OUString sDiffusion( RTL_CONSTASCII_USTRINGPARAM ( "Diffusion" ) );
649cdf0e10cSrcweir             const rtl::OUString sShininess( RTL_CONSTASCII_USTRINGPARAM ( "Shininess" ) );
650cdf0e10cSrcweir             const rtl::OUString sMetal( RTL_CONSTASCII_USTRINGPARAM ( "Metal" ) );
651cdf0e10cSrcweir             double fSpecular = GetDouble( rGeometryItem, sSpecularity, 0, NULL ) / 100;
652cdf0e10cSrcweir             sal_Bool bMetal = GetBool( rGeometryItem, sMetal, sal_False );
653cdf0e10cSrcweir 
654cdf0e10cSrcweir             Color aSpecularCol( 225,225,225 );
655cdf0e10cSrcweir             if ( bMetal )
656cdf0e10cSrcweir             {
657cdf0e10cSrcweir                 aSpecularCol = Color( 200, 200, 200 );
658cdf0e10cSrcweir                 fSpecular += 0.15;
659cdf0e10cSrcweir             }
660cdf0e10cSrcweir             sal_Int32 nIntensity = (sal_Int32)fSpecular * 100;
661cdf0e10cSrcweir             if ( nIntensity > 100 )
662cdf0e10cSrcweir                 nIntensity = 100;
663cdf0e10cSrcweir             else if ( nIntensity < 0 )
664cdf0e10cSrcweir                 nIntensity = 0;
665cdf0e10cSrcweir             nIntensity = 100 - nIntensity;
666cdf0e10cSrcweir             pScene->GetProperties().SetObjectItem( Svx3DMaterialSpecularItem( aSpecularCol ) );
667cdf0e10cSrcweir             pScene->GetProperties().SetObjectItem( Svx3DMaterialSpecularIntensityItem( (sal_uInt16)nIntensity ) );
668cdf0e10cSrcweir 
669cdf0e10cSrcweir             pScene->SetLogicRect( CalculateNewSnapRect( pCustomShape, aSnapRect, aBoundRect2d, pMap ) );
670cdf0e10cSrcweir 
671cdf0e10cSrcweir             // removing placeholder objects
672cdf0e10cSrcweir             std::vector< E3dCompoundObject* >::iterator aObjectListIter( aPlaceholderObjectList.begin() );
673cdf0e10cSrcweir             while ( aObjectListIter != aPlaceholderObjectList.end() )
674cdf0e10cSrcweir             {
675cdf0e10cSrcweir                 pScene->Remove3DObj( *aObjectListIter );
676cdf0e10cSrcweir                 delete *aObjectListIter++;
677cdf0e10cSrcweir             }
678cdf0e10cSrcweir         }
679cdf0e10cSrcweir         else
680cdf0e10cSrcweir             delete pScene;
681cdf0e10cSrcweir     }
682cdf0e10cSrcweir     return pRet;
683cdf0e10cSrcweir }
684cdf0e10cSrcweir 
685cdf0e10cSrcweir Rectangle EnhancedCustomShape3d::CalculateNewSnapRect( const SdrObject* pCustomShape, const Rectangle& rSnapRect, const Rectangle& rBoundRect, const double* pMap )
686cdf0e10cSrcweir {
687cdf0e10cSrcweir     SdrCustomShapeGeometryItem& rGeometryItem = (SdrCustomShapeGeometryItem&)pCustomShape->GetMergedItem( SDRATTR_CUSTOMSHAPE_GEOMETRY );
688cdf0e10cSrcweir     const Point aCenter( rSnapRect.Center() );
689cdf0e10cSrcweir     double fExtrusionBackward, fExtrusionForward;
690cdf0e10cSrcweir     GetExtrusionDepth( rGeometryItem, pMap, fExtrusionBackward, fExtrusionForward );
691cdf0e10cSrcweir     sal_uInt32 i;
692cdf0e10cSrcweir 
693cdf0e10cSrcweir     // creating initial bound volume ( without rotation. skewing.and camera )
694cdf0e10cSrcweir     basegfx::B3DPolygon aBoundVolume;
695cdf0e10cSrcweir     const Polygon aPolygon( rBoundRect );
696cdf0e10cSrcweir 
697cdf0e10cSrcweir     for ( i = 0L; i < 4L; i++ )
698cdf0e10cSrcweir     {
699cdf0e10cSrcweir         aBoundVolume.append(basegfx::B3DPoint(aPolygon[ (sal_uInt16)i ].X() - aCenter.X(), aPolygon[ (sal_uInt16)i ].Y() - aCenter.Y(), fExtrusionForward));
700cdf0e10cSrcweir     }
701cdf0e10cSrcweir 
702cdf0e10cSrcweir     for ( i = 0L; i < 4L; i++ )
703cdf0e10cSrcweir     {
704cdf0e10cSrcweir         aBoundVolume.append(basegfx::B3DPoint(aPolygon[ (sal_uInt16)i ].X() - aCenter.X(), aPolygon[ (sal_uInt16)i ].Y() - aCenter.Y(), fExtrusionBackward));
705cdf0e10cSrcweir     }
706cdf0e10cSrcweir 
707cdf0e10cSrcweir     const rtl::OUString sRotationCenter( RTL_CONSTASCII_USTRINGPARAM ( "RotationCenter" ) );
708cdf0e10cSrcweir     drawing::Direction3D aRotationCenterDefault( 0, 0, 0 ); // default seems to be wrong, a fractional size of shape has to be used!!
709cdf0e10cSrcweir     drawing::Direction3D aRotationCenter( GetDirection3D( rGeometryItem, sRotationCenter, aRotationCenterDefault ) );
710cdf0e10cSrcweir 
711cdf0e10cSrcweir     // double XCenterInGUnits = rPropSet.GetPropertyValue( DFF_Prop_c3DRotationCenterX, 0 );
712cdf0e10cSrcweir     // double YCenterInGUnits = rPropSet.GetPropertyValue( DFF_Prop_c3DRotationCenterY, 0 );
713cdf0e10cSrcweir 
714cdf0e10cSrcweir     // sal_Int32 nRotationXAxisInProz = rPropSet.GetPropertyValue( DFF_Prop_c3DRotationAxisX, 100 );
715cdf0e10cSrcweir     // sal_Int32 nRotationYAxisInProz = rPropSet.GetPropertyValue( DFF_Prop_c3DRotationAxisY, 0 );
716cdf0e10cSrcweir     // sal_Int32 nRotationZAxisInProz = rPropSet.GetPropertyValue( DFF_Prop_c3DRotationAxisZ, 0 );
717cdf0e10cSrcweir 
718cdf0e10cSrcweir 
719cdf0e10cSrcweir     double fXRotate, fYRotate;
720cdf0e10cSrcweir     GetRotateAngle( rGeometryItem, fXRotate, fYRotate );
721cdf0e10cSrcweir     double fZRotate = - ((SdrObjCustomShape*)pCustomShape)->GetObjectRotation() * F_PI180;
722cdf0e10cSrcweir 
723cdf0e10cSrcweir     // rotating bound volume
724cdf0e10cSrcweir     basegfx::B3DHomMatrix aMatrix;
725cdf0e10cSrcweir     aMatrix.translate(-aRotationCenter.DirectionX, -aRotationCenter.DirectionY, -aRotationCenter.DirectionZ);
726cdf0e10cSrcweir     if ( fZRotate != 0.0 )
727cdf0e10cSrcweir         aMatrix.rotate( 0.0, 0.0, fZRotate );
728cdf0e10cSrcweir     if ( ((SdrObjCustomShape*)pCustomShape)->IsMirroredX() )
729cdf0e10cSrcweir         aMatrix.scale( -1.0, 1, 1 );
730cdf0e10cSrcweir     if ( ((SdrObjCustomShape*)pCustomShape)->IsMirroredY() )
731cdf0e10cSrcweir         aMatrix.scale( 1, -1.0, 1 );
732cdf0e10cSrcweir     if( fYRotate != 0.0 )
733cdf0e10cSrcweir         aMatrix.rotate( 0.0, fYRotate, 0.0 );
734cdf0e10cSrcweir     if( fXRotate != 0.0 )
735cdf0e10cSrcweir         aMatrix.rotate( -fXRotate, 0.0, 0.0 );
736cdf0e10cSrcweir     aMatrix.translate(aRotationCenter.DirectionX, aRotationCenter.DirectionY, aRotationCenter.DirectionZ);
737cdf0e10cSrcweir     aBoundVolume.transform(aMatrix);
738cdf0e10cSrcweir 
739cdf0e10cSrcweir     Transformation2D aTransformation2D( pCustomShape, rSnapRect, pMap );
740cdf0e10cSrcweir     if ( aTransformation2D.IsParallel() )
741cdf0e10cSrcweir         aBoundVolume = aTransformation2D.ApplySkewSettings( aBoundVolume );
742cdf0e10cSrcweir 
743cdf0e10cSrcweir     Polygon aTransformed( 8 );
744cdf0e10cSrcweir     for ( i = 0L; i < 8L; i++ )
745cdf0e10cSrcweir         aTransformed[ (sal_uInt16)i ] = aTransformation2D.Transform2D( aBoundVolume.getB3DPoint( i ) );
746cdf0e10cSrcweir 
747cdf0e10cSrcweir     return aTransformed.GetBoundRect();
748cdf0e10cSrcweir }
749