xref: /trunk/main/svx/source/customshapes/EnhancedCustomShape3d.cxx (revision 1ecadb572e7010ff3b3382ad9bf179dbc6efadbb)
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27 
28 // MARKER(update_precomp.py): autogen include statement, do not remove
29 #include "precompiled_svx.hxx"
30 #include "EnhancedCustomShape3d.hxx"
31 #include <svx/svdetc.hxx>
32 #include <svx/svdmodel.hxx>
33 #include <tools/poly.hxx>
34 #include <svx/svditer.hxx>
35 #include <svx/svdobj.hxx>
36 #include <svx/svdoashp.hxx>
37 #include <svl/poolitem.hxx>
38 #include <svl/itemset.hxx>
39 #include <svx/xfillit0.hxx>
40 #include <svx/xsflclit.hxx>
41 #include <svx/xit.hxx>
42 #include <svx/xbtmpit.hxx>
43 #include <svx/xflclit.hxx>
44 #include <svx/svdopath.hxx>
45 #include <svx/svdogrp.hxx>
46 #include <svx/svdpage.hxx>
47 #include <svx/polysc3d.hxx>
48 #include <svx/svddef.hxx>
49 #include <svx/svx3ditems.hxx>
50 #include <svx/extrud3d.hxx>
51 #include <svx/xflbmtit.hxx>
52 #include <vcl/svapp.hxx>
53 #include <svx/xlnclit.hxx>
54 #include <svx/sdasitm.hxx>
55 #include <com/sun/star/awt/Point.hpp>
56 #include <com/sun/star/drawing/Position3D.hpp>
57 #include <com/sun/star/drawing/Direction3D.hpp>
58 #include <com/sun/star/drawing/ShadeMode.hpp>
59 #include <svx/sdr/properties/properties.hxx>
60 #include <com/sun/star/drawing/EnhancedCustomShapeParameterPair.hpp>
61 #include <basegfx/polygon/b2dpolypolygontools.hxx>
62 #include <basegfx/range/b2drange.hxx>
63 
64 #define ITEMVALUE(ItemSet,Id,Cast)  ((const Cast&)(ItemSet).Get(Id)).GetValue()
65 using namespace com::sun::star;
66 using namespace com::sun::star::uno;
67 
68 const rtl::OUString sExtrusion( RTL_CONSTASCII_USTRINGPARAM ( "Extrusion" ) );
69 
70 void GetOrigin( SdrCustomShapeGeometryItem& rItem, double& rOriginX, double& rOriginY )
71 {
72     ::com::sun::star::drawing::EnhancedCustomShapeParameterPair aOriginParaPair;
73     const rtl::OUString sOrigin( RTL_CONSTASCII_USTRINGPARAM ( "Origin" ) );
74     Any* pAny = rItem.GetPropertyValueByName( sExtrusion, sOrigin );
75     if ( ! ( pAny && ( *pAny >>= aOriginParaPair ) && ( aOriginParaPair.First.Value >>= rOriginX ) && ( aOriginParaPair.Second.Value >>= rOriginY ) ) )
76     {
77         rOriginX = 0.50;
78         rOriginY =-0.50;
79     }
80 }
81 
82 void GetRotateAngle( SdrCustomShapeGeometryItem& rItem, double& rAngleX, double& rAngleY )
83 {
84     ::com::sun::star::drawing::EnhancedCustomShapeParameterPair aRotateAngleParaPair;
85     const rtl::OUString sRotateAngle( RTL_CONSTASCII_USTRINGPARAM ( "RotateAngle" ) );
86     Any* pAny = rItem.GetPropertyValueByName( sExtrusion, sRotateAngle );
87     if ( ! ( pAny && ( *pAny >>= aRotateAngleParaPair ) && ( aRotateAngleParaPair.First.Value >>= rAngleX ) && ( aRotateAngleParaPair.Second.Value >>= rAngleY ) ) )
88     {
89         rAngleX = 0.0;
90         rAngleY = 0.0;
91     }
92     rAngleX *= F_PI180;
93     rAngleY *= F_PI180;
94 }
95 
96 void GetSkew( SdrCustomShapeGeometryItem& rItem, double& rSkewAmount, double& rSkewAngle )
97 {
98     ::com::sun::star::drawing::EnhancedCustomShapeParameterPair aSkewParaPair;
99     const rtl::OUString sSkew( RTL_CONSTASCII_USTRINGPARAM ( "Skew" ) );
100     Any* pAny = rItem.GetPropertyValueByName( sExtrusion, sSkew );
101     if ( ! ( pAny && ( *pAny >>= aSkewParaPair ) && ( aSkewParaPair.First.Value >>= rSkewAmount ) && ( aSkewParaPair.Second.Value >>= rSkewAngle ) ) )
102     {
103         rSkewAmount = 50;
104         rSkewAngle = -135;
105     }
106     rSkewAngle *= F_PI180;
107 }
108 
109 void GetExtrusionDepth( SdrCustomShapeGeometryItem& rItem, const double* pMap, double& rBackwardDepth, double& rForwardDepth )
110 {
111     ::com::sun::star::drawing::EnhancedCustomShapeParameterPair aDepthParaPair;
112     double fDepth = 0, fFraction = 0;
113     const rtl::OUString sDepth( RTL_CONSTASCII_USTRINGPARAM ( "Depth" ) );
114     Any* pAny = rItem.GetPropertyValueByName( sExtrusion, sDepth );
115     if ( pAny && ( *pAny >>= aDepthParaPair ) && ( aDepthParaPair.First.Value >>= fDepth ) && ( aDepthParaPair.Second.Value >>= fFraction ) )
116     {
117         rForwardDepth = fDepth * fFraction;
118         rBackwardDepth = fDepth - rForwardDepth;
119     }
120     else
121     {
122         rBackwardDepth = 1270;
123         rForwardDepth = 0;
124     }
125     if ( pMap )
126     {
127         double fMap = *pMap;
128         rBackwardDepth *= fMap;
129         rForwardDepth *= fMap;
130     }
131 }
132 
133 double GetDouble( SdrCustomShapeGeometryItem& rItem, const rtl::OUString& rPropertyName, double fDefault, const double* pMap )
134 {
135     double fRetValue = fDefault;
136     Any* pAny = rItem.GetPropertyValueByName( sExtrusion, rPropertyName );
137     if ( pAny )
138         *pAny >>= fRetValue;
139     if ( pMap )
140         fRetValue *= *pMap;
141     return fRetValue;
142 }
143 
144 drawing::ShadeMode GetShadeMode( SdrCustomShapeGeometryItem& rItem, const drawing::ShadeMode eDefault )
145 {
146     drawing::ShadeMode eRet( eDefault );
147     const rtl::OUString sShadeMode( RTL_CONSTASCII_USTRINGPARAM ( "ShadeMode" ) );
148     Any* pAny = rItem.GetPropertyValueByName( sExtrusion, sShadeMode );
149     if ( pAny )
150         *pAny >>= eRet;
151     return eRet;
152 }
153 
154 sal_Int32 GetInt32( SdrCustomShapeGeometryItem& rItem, const rtl::OUString& rPropertyName, const sal_Int32 nDefault )
155 {
156     sal_Int32 nRetValue = nDefault;
157     Any* pAny = rItem.GetPropertyValueByName( sExtrusion, rPropertyName );
158     if ( pAny )
159         *pAny >>= nRetValue;
160     return nRetValue;
161 }
162 
163 sal_Bool GetBool( SdrCustomShapeGeometryItem& rItem, const rtl::OUString& rPropertyName, const sal_Bool bDefault )
164 {
165     sal_Bool bRetValue = bDefault;
166     const Any* pAny = rItem.GetPropertyValueByName( sExtrusion, rPropertyName );
167     if ( pAny )
168         *pAny >>= bRetValue;
169     return bRetValue;
170 }
171 
172 awt::Point GetPoint( SdrCustomShapeGeometryItem& rItem, const rtl::OUString& rPropertyName, const awt::Point& rDefault )
173 {
174     awt::Point aRetValue( rDefault );
175     const Any* pAny = rItem.GetPropertyValueByName( sExtrusion, rPropertyName );
176     if ( pAny )
177         *pAny >>= aRetValue;
178     return aRetValue;
179 }
180 
181 drawing::Position3D GetPosition3D( SdrCustomShapeGeometryItem& rItem, const rtl::OUString& rPropertyName,
182                                     const drawing::Position3D& rDefault, const double* pMap )
183 {
184     drawing::Position3D aRetValue( rDefault );
185     const Any* pAny = rItem.GetPropertyValueByName( sExtrusion, rPropertyName );
186     if ( pAny )
187         *pAny >>= aRetValue;
188     if ( pMap )
189     {
190         aRetValue.PositionX *= *pMap;
191         aRetValue.PositionY *= *pMap;
192         aRetValue.PositionZ *= *pMap;
193     }
194     return aRetValue;
195 }
196 
197 drawing::Direction3D GetDirection3D( SdrCustomShapeGeometryItem& rItem, const rtl::OUString& rPropertyName, const drawing::Direction3D& rDefault )
198 {
199     drawing::Direction3D aRetValue( rDefault );
200     const Any* pAny = rItem.GetPropertyValueByName( sExtrusion, rPropertyName );
201     if ( pAny )
202         *pAny >>= aRetValue;
203     return aRetValue;
204 }
205 
206 EnhancedCustomShape3d::Transformation2D::Transformation2D( const SdrObject* pCustomShape, const Rectangle& /*rBoundRect*/, const double *pM )
207 :   aCenter( pCustomShape->GetSnapRect().Center() )
208 ,   eProjectionMode( drawing::ProjectionMode_PARALLEL )
209 ,   pMap( pM )
210 {
211     SdrCustomShapeGeometryItem& rGeometryItem = (SdrCustomShapeGeometryItem&)pCustomShape->GetMergedItem( SDRATTR_CUSTOMSHAPE_GEOMETRY );
212     const rtl::OUString sProjectionMode( RTL_CONSTASCII_USTRINGPARAM ( "ProjectionMode" ) );
213     Any* pAny = rGeometryItem.GetPropertyValueByName( sExtrusion, sProjectionMode );
214     if ( pAny )
215         *pAny >>= eProjectionMode;
216 
217     if ( eProjectionMode == drawing::ProjectionMode_PARALLEL )
218         GetSkew( rGeometryItem, fSkew, fSkewAngle );
219     else
220     {
221         fZScreen = 0.0;
222         GetOrigin( rGeometryItem, fOriginX, fOriginY );
223         fOriginX = fOriginX * pCustomShape->GetLogicRect().GetWidth();
224         fOriginY = fOriginY * pCustomShape->GetLogicRect().GetHeight();
225 
226         const rtl::OUString sViewPoint( RTL_CONSTASCII_USTRINGPARAM ( "ViewPoint" ) );
227         drawing::Position3D aViewPointDefault( 3472, -3472, 25000 );
228         drawing::Position3D aViewPoint( GetPosition3D( rGeometryItem, sViewPoint, aViewPointDefault, pMap ) );
229         fViewPoint.setX(aViewPoint.PositionX);
230         fViewPoint.setY(aViewPoint.PositionY);
231         fViewPoint.setZ(-aViewPoint.PositionZ);
232     }
233 }
234 
235 basegfx::B3DPolygon EnhancedCustomShape3d::Transformation2D::ApplySkewSettings( const basegfx::B3DPolygon& rPoly3D ) const
236 {
237     basegfx::B3DPolygon aRetval;
238 
239     sal_uInt32 j;
240     for ( j = 0L; j < rPoly3D.count(); j++ )
241     {
242         const basegfx::B3DPoint aPoint(rPoly3D.getB3DPoint(j));
243         double fDepth(-( aPoint.getZ() * fSkew ) / 100.0);
244         aRetval.append(basegfx::B3DPoint(
245             aPoint.getX() + (fDepth * cos( fSkewAngle )),
246             aPoint.getY() - (fDepth * sin( fSkewAngle )),
247             aPoint.getZ()));
248     }
249 
250     return aRetval;
251 }
252 
253 Point EnhancedCustomShape3d::Transformation2D::Transform2D( const basegfx::B3DPoint& rPoint3D ) const
254 {
255     Point aPoint2D;
256     if ( eProjectionMode == drawing::ProjectionMode_PARALLEL )
257     {
258         aPoint2D.X() = (sal_Int32)rPoint3D.getX();
259         aPoint2D.Y() = (sal_Int32)rPoint3D.getY();
260     }
261     else
262     {
263         double fX = rPoint3D.getX() - fOriginX;
264         double fY = rPoint3D.getY() - fOriginY;
265         double f = ( fZScreen - fViewPoint.getZ() ) / ( rPoint3D.getZ() - fViewPoint.getZ() );
266         aPoint2D.X() = (sal_Int32)(( fX - fViewPoint.getX() ) * f + fViewPoint.getX() + fOriginX );
267         aPoint2D.Y() = (sal_Int32)(( fY - fViewPoint.getY() ) * f + fViewPoint.getY() + fOriginY );
268     }
269     aPoint2D.Move( aCenter.X(), aCenter.Y() );
270     return aPoint2D;
271 }
272 
273 sal_Bool EnhancedCustomShape3d::Transformation2D::IsParallel() const
274 {
275     return eProjectionMode == com::sun::star::drawing::ProjectionMode_PARALLEL;
276 }
277 
278 SdrObject* EnhancedCustomShape3d::Create3DObject( const SdrObject* pShape2d, const SdrObject* pCustomShape )
279 {
280     SdrObject*  pRet = NULL;
281     SdrModel*   pModel = pCustomShape->GetModel();
282     SdrCustomShapeGeometryItem& rGeometryItem = (SdrCustomShapeGeometryItem&)pCustomShape->GetMergedItem( SDRATTR_CUSTOMSHAPE_GEOMETRY );
283 
284     double      fMap, *pMap = NULL;
285     if ( pModel )
286     {
287         fMap = 1.0;
288         Fraction aFraction( pModel->GetScaleFraction() );
289         if ( ( aFraction.GetNumerator() ) != 1 || ( aFraction.GetDenominator() != 1 ) )
290         {
291             fMap *= aFraction.GetNumerator();
292             fMap /= aFraction.GetDenominator();
293             pMap = &fMap;
294         }
295         if ( pModel->GetScaleUnit() != MAP_100TH_MM )
296         {
297             DBG_ASSERT( pModel->GetScaleUnit() == MAP_TWIP, "EnhancedCustomShape3d::Current MapMode is Unsupported" );
298             fMap *= 1440.0 / 2540.0;
299             pMap = &fMap;
300         }
301     }
302     if ( GetBool( rGeometryItem, sExtrusion, sal_False ) )
303     {
304         sal_Bool bIsMirroredX = ((SdrObjCustomShape*)pCustomShape)->IsMirroredX();
305         sal_Bool bIsMirroredY = ((SdrObjCustomShape*)pCustomShape)->IsMirroredY();
306         Rectangle aSnapRect( pCustomShape->GetLogicRect() );
307         long nObjectRotation = pCustomShape->GetRotateAngle();
308         if ( nObjectRotation )
309         {
310             double a = ( 36000 - nObjectRotation ) * nPi180;
311             long dx = aSnapRect.Right() - aSnapRect.Left();
312             long dy = aSnapRect.Bottom()- aSnapRect.Top();
313             Point aP( aSnapRect.TopLeft() );
314             RotatePoint( aP, pCustomShape->GetSnapRect().Center(), sin( a ), cos( a ) );
315             aSnapRect.Left() = aP.X();
316             aSnapRect.Top() = aP.Y();
317             aSnapRect.Right() = aSnapRect.Left() + dx;
318             aSnapRect.Bottom() = aSnapRect.Top() + dy;
319         }
320         Point aCenter( aSnapRect.Center() );
321 
322         SfxItemSet aSet( pCustomShape->GetMergedItemSet() );
323 
324         //SJ: vertical writing is not required, by removing this item no outliner is created
325         aSet.ClearItem( SDRATTR_TEXTDIRECTION );
326 
327         // #i105323# For 3D AutoShapes, the shadow attribute has to be applied to each
328         // created visualisation helper model shape individually. The shadow itself
329         // will then be rendered from the 3D renderer correctly for the whole 3D scene
330         // (and thus behind all objects of which the visualisation may be built). So,
331         // dio NOT remove it from the ItemSet here.
332         // aSet.ClearItem(SDRATTR_SHADOW);
333 
334         std::vector< E3dCompoundObject* > aPlaceholderObjectList;
335 
336         double fExtrusionBackward, fExtrusionForward;
337         GetExtrusionDepth( rGeometryItem, pMap, fExtrusionBackward, fExtrusionForward );
338         double fDepth = fExtrusionBackward - fExtrusionForward;
339         if ( fDepth < 1.0 )
340             fDepth = 1.0;
341 
342         drawing::ProjectionMode eProjectionMode( drawing::ProjectionMode_PARALLEL );
343         const rtl::OUString sProjectionMode( RTL_CONSTASCII_USTRINGPARAM ( "ProjectionMode" ) );
344         Any* pAny = rGeometryItem.GetPropertyValueByName( sExtrusion, sProjectionMode );
345         if ( pAny )
346             *pAny >>= eProjectionMode;
347         ProjectionType eProjectionType( eProjectionMode == drawing::ProjectionMode_PARALLEL ? PR_PARALLEL : PR_PERSPECTIVE );
348 
349         // pShape2d Umwandeln in Szene mit 3D Objekt
350         E3dDefaultAttributes a3DDefaultAttr;
351         a3DDefaultAttr.SetDefaultLatheCharacterMode( sal_True );
352         a3DDefaultAttr.SetDefaultExtrudeCharacterMode( sal_True );
353 
354         E3dScene* pScene = new E3dPolyScene( a3DDefaultAttr );
355 
356         sal_Bool bSceneHasObjects ( sal_False );
357         sal_Bool bUseTwoFillStyles( sal_False );
358 
359         drawing::ShadeMode eShadeMode( GetShadeMode( rGeometryItem, drawing::ShadeMode_FLAT ) );
360         const rtl::OUString sExtrusionColor( RTL_CONSTASCII_USTRINGPARAM ( "Color" ) );
361         sal_Bool bUseExtrusionColor = GetBool( rGeometryItem, sExtrusionColor, sal_False );
362 
363         XFillStyle eFillStyle( ITEMVALUE( aSet, XATTR_FILLSTYLE, XFillStyleItem ) );
364         pScene->GetProperties().SetObjectItem( Svx3DShadeModeItem( 0 ) );
365         aSet.Put( Svx3DPercentDiagonalItem( 0 ) );
366         aSet.Put( Svx3DTextureModeItem( 1 ) );
367         aSet.Put( Svx3DNormalsKindItem( 1 ) );
368 
369         if ( eShadeMode == drawing::ShadeMode_DRAFT )
370         {
371             aSet.Put( XLineStyleItem( XLINE_SOLID ) );
372             aSet.Put( XFillStyleItem ( XFILL_NONE ) );
373             aSet.Put( Svx3DDoubleSidedItem( sal_True ) );
374         }
375         else
376         {
377             aSet.Put( XLineStyleItem( XLINE_NONE ) );
378             if ( eFillStyle == XFILL_NONE )
379                 aSet.Put( XFillStyleItem( XFILL_SOLID ) );
380             else if ( ( eFillStyle == XFILL_BITMAP ) || ( eFillStyle == XFILL_GRADIENT ) || bUseExtrusionColor )
381                 bUseTwoFillStyles = sal_True;
382 
383             // #116336#
384             // If shapes are mirrored once (mirroring two times correct geometry again)
385             // double-sided at the object and two-sided-lighting at the scene need to be set.
386             if((bIsMirroredX && !bIsMirroredY) || (!bIsMirroredX && bIsMirroredY))
387             {
388                 aSet.Put( Svx3DDoubleSidedItem( sal_True ) );
389                 pScene->GetProperties().SetObjectItem( Svx3DTwoSidedLightingItem( sal_True ) );
390             }
391         }
392 
393         Rectangle aBoundRect2d;
394         SdrObjListIter aIter( *pShape2d, IM_DEEPWITHGROUPS );
395         while( aIter.IsMore() )
396         {
397             const SdrObject* pNext = aIter.Next();
398             sal_Bool bIsPlaceholderObject = (((XFillStyleItem&)pNext->GetMergedItem( XATTR_FILLSTYLE )).GetValue() == XFILL_NONE )
399                                         && (((XLineStyleItem&)pNext->GetMergedItem( XATTR_LINESTYLE )).GetValue() == XLINE_NONE );
400             basegfx::B2DPolyPolygon aPolyPoly;
401 
402             if ( pNext->ISA( SdrPathObj ) )
403             {
404                 aPolyPoly = ((SdrPathObj*)pNext)->GetPathPoly();
405 
406                 if(aPolyPoly.areControlPointsUsed())
407                 {
408                     aPolyPoly = basegfx::tools::adaptiveSubdivideByAngle(aPolyPoly);
409                 }
410             }
411             else
412             {
413                 SdrObject* pNewObj = pNext->ConvertToPolyObj( sal_False, sal_False );
414                 SdrPathObj* pPath = PTR_CAST( SdrPathObj, pNewObj );
415                 if ( pPath )
416                     aPolyPoly = pPath->GetPathPoly();
417                 SdrObject::Free( pNewObj );
418             }
419 
420             if( aPolyPoly.count() )
421             {
422                 const basegfx::B2DRange aTempRange(basegfx::tools::getRange(aPolyPoly));
423                 const Rectangle aBoundRect(basegfx::fround(aTempRange.getMinX()), basegfx::fround(aTempRange.getMinY()), basegfx::fround(aTempRange.getMaxX()), basegfx::fround(aTempRange.getMaxY()));
424                 aBoundRect2d.Union( aBoundRect );
425 
426                 E3dCompoundObject* p3DObj = new E3dExtrudeObj( a3DDefaultAttr, aPolyPoly, bUseTwoFillStyles ? 10 : fDepth );
427                 p3DObj->NbcSetLayer( pShape2d->GetLayer() );
428                 p3DObj->SetMergedItemSet( aSet );
429                 if ( bIsPlaceholderObject )
430                     aPlaceholderObjectList.push_back( p3DObj );
431                 else if ( bUseTwoFillStyles )
432                 {
433                     Bitmap aFillBmp;
434                     sal_Bool bFillBmpTile = ((XFillBmpTileItem&)p3DObj->GetMergedItem( XATTR_FILLBMP_TILE )).GetValue();
435                     if ( bFillBmpTile )
436                     {
437                         const XFillBitmapItem& rBmpItm = (XFillBitmapItem&)p3DObj->GetMergedItem( XATTR_FILLBITMAP );
438                         const XOBitmap& rXOBmp = rBmpItm.GetBitmapValue();
439                         aFillBmp = rXOBmp.GetBitmap();
440                         Size aLogicalSize = aFillBmp.GetPrefSize();
441                         if ( aFillBmp.GetPrefMapMode() == MAP_PIXEL )
442                             aLogicalSize = Application::GetDefaultDevice()->PixelToLogic( aLogicalSize, MAP_100TH_MM );
443                         else
444                             aLogicalSize = OutputDevice::LogicToLogic( aLogicalSize, aFillBmp.GetPrefMapMode(), MAP_100TH_MM );
445                         aLogicalSize.Width()  *= 5;         ;//             :-(     nice scaling, look at engine3d/obj3d.cxx
446                         aLogicalSize.Height() *= 5;
447                         aFillBmp.SetPrefSize( aLogicalSize );
448                         aFillBmp.SetPrefMapMode( MAP_100TH_MM );
449                         p3DObj->SetMergedItem( XFillBitmapItem( String(), aFillBmp ) );
450                     }
451                     else
452                     {
453                         if ( aSnapRect != aBoundRect )
454                         {
455                             const XFillBitmapItem& rBmpItm = (XFillBitmapItem&)p3DObj->GetMergedItem( XATTR_FILLBITMAP );
456                             const XOBitmap& rXOBmp = rBmpItm.GetBitmapValue();
457                             aFillBmp = rXOBmp.GetBitmap();
458                             Size aBmpSize( aFillBmp.GetSizePixel() );
459                             double fXScale = (double)aBoundRect.GetWidth() / (double)aSnapRect.GetWidth();
460                             double fYScale = (double)aBoundRect.GetHeight() / (double)aSnapRect.GetHeight();
461 
462                             Point aPt( (sal_Int32)( (double)( aBoundRect.Left() - aSnapRect.Left() )* (double)aBmpSize.Width() / (double)aSnapRect.GetWidth() ),
463                                                 (sal_Int32)( (double)( aBoundRect.Top() - aSnapRect.Top() ) * (double)aBmpSize.Height() / (double)aSnapRect.GetHeight() ) );
464                             Size aSize( (sal_Int32)( aBmpSize.Width() * fXScale ),
465                                                     (sal_Int32)( aBmpSize.Height() * fYScale ) );
466                             Rectangle aCropRect( aPt, aSize );
467                             aFillBmp.Crop( aCropRect );
468                             p3DObj->SetMergedItem( XFillBitmapItem( String(), aFillBmp ) );
469                         }
470                     }
471                     pScene->Insert3DObj( p3DObj );
472                     p3DObj = new E3dExtrudeObj( a3DDefaultAttr, aPolyPoly, fDepth );
473                     p3DObj->NbcSetLayer( pShape2d->GetLayer() );
474                     p3DObj->SetMergedItemSet( aSet );
475                     if ( bUseExtrusionColor )
476                         p3DObj->SetMergedItem( XFillColorItem( String(), ((XSecondaryFillColorItem&)pCustomShape->GetMergedItem( XATTR_SECONDARYFILLCOLOR )).GetColorValue() ) );
477                     p3DObj->SetMergedItem( XFillStyleItem( XFILL_SOLID ) );
478                     p3DObj->SetMergedItem( Svx3DCloseFrontItem( sal_False ) );
479                     p3DObj->SetMergedItem( Svx3DCloseBackItem( sal_False ) );
480                     pScene->Insert3DObj( p3DObj );
481                     p3DObj = new E3dExtrudeObj( a3DDefaultAttr, aPolyPoly, 10 );
482                     p3DObj->NbcSetLayer( pShape2d->GetLayer() );
483                     p3DObj->SetMergedItemSet( aSet );
484 
485                     basegfx::B3DHomMatrix aFrontTransform( p3DObj->GetTransform() );
486                     aFrontTransform.translate( 0.0, 0.0, fDepth );
487                     p3DObj->NbcSetTransform( aFrontTransform );
488 
489                     if ( ( eFillStyle == XFILL_BITMAP ) && !aFillBmp.IsEmpty() )
490                         p3DObj->SetMergedItem( XFillBitmapItem( String(), aFillBmp ) );
491                 }
492                 else if ( eFillStyle == XFILL_NONE )
493                 {
494                     XLineColorItem& rLineColor = (XLineColorItem&)p3DObj->GetMergedItem( XATTR_LINECOLOR );
495                     p3DObj->SetMergedItem( XFillColorItem( String(), rLineColor.GetColorValue() ) );
496                     p3DObj->SetMergedItem( Svx3DDoubleSidedItem( sal_True ) );
497                     p3DObj->SetMergedItem( Svx3DCloseFrontItem( sal_False ) );
498                     p3DObj->SetMergedItem( Svx3DCloseBackItem( sal_False ) );
499                 }
500                 pScene->Insert3DObj( p3DObj );
501                 bSceneHasObjects = sal_True;
502             }
503         }
504 
505         if ( bSceneHasObjects ) // is the SdrObject properly converted
506         {
507             // then we can change the return value
508             pRet = pScene;
509 
510             // Kameraeinstellungen, Perspektive ...
511             Camera3D& rCamera = (Camera3D&)pScene->GetCamera();
512             const basegfx::B3DRange& rVolume = pScene->GetBoundVolume();
513             pScene->NbcSetSnapRect( aSnapRect );
514 
515             // InitScene replacement
516             double fW = rVolume.getWidth();
517             double fH = rVolume.getHeight();
518 
519             rCamera.SetAutoAdjustProjection( sal_False );
520             rCamera.SetViewWindow( -fW / 2, - fH / 2, fW, fH);
521             basegfx::B3DPoint aLookAt( 0.0, 0.0, 0.0 );
522             basegfx::B3DPoint aCamPos( 0.0, 0.0, 100.0 );
523             rCamera.SetDefaults( basegfx::B3DPoint( 0.0, 0.0, 100.0 ), aLookAt, 100.0 );
524             rCamera.SetPosAndLookAt( aCamPos, aLookAt );
525             rCamera.SetFocalLength( 1.0 );
526             rCamera.SetProjection( eProjectionType );
527             pScene->SetCamera( rCamera );
528             pScene->SetRectsDirty();
529 
530             double fOriginX, fOriginY;
531             GetOrigin( rGeometryItem, fOriginX, fOriginY );
532             fOriginX = fOriginX * aSnapRect.GetWidth();
533             fOriginY = fOriginY * aSnapRect.GetHeight();
534 
535             basegfx::B3DHomMatrix aNewTransform( pScene->GetTransform() );
536             aNewTransform.translate( -aCenter.X(), aCenter.Y(), -pScene->GetBoundVolume().getDepth() );
537 
538             double fXRotate, fYRotate;
539             GetRotateAngle( rGeometryItem, fXRotate, fYRotate );
540             double fZRotate = ((SdrObjCustomShape*)pCustomShape)->GetObjectRotation() * F_PI180;
541             if ( fZRotate != 0.0 )
542                 aNewTransform.rotate( 0.0, 0.0, fZRotate );
543             if ( bIsMirroredX )
544                 aNewTransform.scale( -1.0, 1, 1 );
545             if ( bIsMirroredY )
546                 aNewTransform.scale( 1, -1.0, 1 );
547             if( fYRotate != 0.0 )
548                 aNewTransform.rotate( 0.0, -fYRotate, 0.0 );
549             if( fXRotate != 0.0 )
550                 aNewTransform.rotate( -fXRotate, 0.0, 0.0 );
551             if ( eProjectionType == PR_PARALLEL )
552             {
553                 double fSkew, fAlpha;
554                 GetSkew( rGeometryItem, fSkew, fAlpha );
555                 if ( fSkew != 0.0 )
556                 {
557                     double fInvTanBeta( fSkew / 100.0 );
558                     if(fInvTanBeta)
559                     {
560                         aNewTransform.shearXY(
561                             fInvTanBeta * cos(fAlpha),
562                             fInvTanBeta * sin(fAlpha));
563                     }
564                 }
565                 basegfx::B3DPoint _aLookAt( 0.0, 0.0, 0.0 );
566                 basegfx::B3DPoint _aNewCamPos( 0.0, 0.0, 25000.0 );
567                 rCamera.SetPosAndLookAt( _aNewCamPos, _aLookAt );
568                 pScene->SetCamera( rCamera );
569             }
570             else
571             {
572                 aNewTransform.translate( -fOriginX, fOriginY, 0.0 );
573                 // now set correct camera position
574                 const rtl::OUString sViewPoint( RTL_CONSTASCII_USTRINGPARAM ( "ViewPoint" ) );
575                 drawing::Position3D aViewPointDefault( 3472, -3472, 25000 );
576                 drawing::Position3D aViewPoint( GetPosition3D( rGeometryItem, sViewPoint, aViewPointDefault, pMap ) );
577                 double fViewPointX = aViewPoint.PositionX;
578                 double fViewPointY = aViewPoint.PositionY;
579                 double fViewPointZ = aViewPoint.PositionZ;
580                 basegfx::B3DPoint _aLookAt( fViewPointX, -fViewPointY, 0.0 );
581                 basegfx::B3DPoint aNewCamPos( fViewPointX, -fViewPointY, fViewPointZ );
582                 rCamera.SetPosAndLookAt( aNewCamPos, _aLookAt );
583                 pScene->SetCamera( rCamera );
584             }
585 
586             pScene->NbcSetTransform( aNewTransform );
587 
588             ///////////
589             // light //
590             ///////////
591 
592             const rtl::OUString sBrightness( RTL_CONSTASCII_USTRINGPARAM ( "Brightness" ) );
593             double fAmbientIntensity = GetDouble( rGeometryItem, sBrightness, 22178.0 / 655.36, NULL ) / 100.0;
594 
595 
596             const rtl::OUString sFirstLightDirection( RTL_CONSTASCII_USTRINGPARAM ( "FirstLightDirection" ) );
597             drawing::Direction3D aFirstLightDirectionDefault( 50000, 0, 10000 );
598             drawing::Direction3D aFirstLightDirection( GetDirection3D( rGeometryItem, sFirstLightDirection, aFirstLightDirectionDefault ) );
599             if ( aFirstLightDirection.DirectionZ == 0.0 )
600                 aFirstLightDirection.DirectionZ = 1.0;
601 
602             const rtl::OUString sFirstLightLevel( RTL_CONSTASCII_USTRINGPARAM ( "FirstLightLevel" ) );
603             double fLightIntensity = GetDouble( rGeometryItem, sFirstLightLevel, 43712.0 / 655.36, NULL ) / 100.0;
604 
605             const rtl::OUString sFirstLightHarsh( RTL_CONSTASCII_USTRINGPARAM ( "FirstLightHarsh" ) );
606             /* sal_Bool bFirstLightHarsh = */ GetBool( rGeometryItem, sFirstLightHarsh, sal_False );
607 
608             const rtl::OUString sSecondLightDirection( RTL_CONSTASCII_USTRINGPARAM ( "SecondLightDirection" ) );
609             drawing::Direction3D aSecondLightDirectionDefault( -50000, 0, 10000 );
610             drawing::Direction3D aSecondLightDirection( GetDirection3D( rGeometryItem, sSecondLightDirection, aSecondLightDirectionDefault ) );
611             if ( aSecondLightDirection.DirectionZ == 0.0 )
612                 aSecondLightDirection.DirectionZ = -1;
613 
614             const rtl::OUString sSecondLightLevel( RTL_CONSTASCII_USTRINGPARAM ( "SecondLightLevel" ) );
615             double fLight2Intensity = GetDouble( rGeometryItem, sSecondLightLevel, 43712.0 / 655.36, NULL ) / 100.0;
616 
617             const rtl::OUString sSecondLightHarsh( RTL_CONSTASCII_USTRINGPARAM ( "SecondLightHarsh" ) );
618             const rtl::OUString sLightFace( RTL_CONSTASCII_USTRINGPARAM ( "LightFace" ) );
619             /* sal_Bool bLight2Harsh = */ GetBool( rGeometryItem, sSecondLightHarsh, sal_False );
620             /* sal_Bool bLightFace = */ GetBool( rGeometryItem, sLightFace, sal_False );
621 
622             sal_uInt16 nAmbientColor = (sal_uInt16)( fAmbientIntensity * 255.0 );
623             if ( nAmbientColor > 255 )
624                 nAmbientColor = 255;
625             Color aGlobalAmbientColor( (sal_uInt8)nAmbientColor, (sal_uInt8)nAmbientColor, (sal_uInt8)nAmbientColor );
626             pScene->GetProperties().SetObjectItem( Svx3DAmbientcolorItem( aGlobalAmbientColor ) );
627 
628             sal_uInt8 nSpotLight1 = (sal_uInt8)( fLightIntensity * 255.0 );
629             basegfx::B3DVector aSpotLight1( aFirstLightDirection.DirectionX, - ( aFirstLightDirection.DirectionY ), -( aFirstLightDirection.DirectionZ ) );
630             aSpotLight1.normalize();
631             pScene->GetProperties().SetObjectItem( Svx3DLightOnOff1Item( sal_True ) );
632             Color aAmbientSpot1Color( nSpotLight1, nSpotLight1, nSpotLight1 );
633             pScene->GetProperties().SetObjectItem( Svx3DLightcolor1Item( aAmbientSpot1Color ) );
634             pScene->GetProperties().SetObjectItem( Svx3DLightDirection1Item( aSpotLight1 ) );
635 
636             sal_uInt8 nSpotLight2 = (sal_uInt8)( fLight2Intensity * 255.0 );
637             basegfx::B3DVector aSpotLight2( aSecondLightDirection.DirectionX, -aSecondLightDirection.DirectionY, -aSecondLightDirection.DirectionZ );
638             aSpotLight2.normalize();
639             pScene->GetProperties().SetObjectItem( Svx3DLightOnOff2Item( sal_True ) );
640             Color aAmbientSpot2Color( nSpotLight2, nSpotLight2, nSpotLight2 );
641             pScene->GetProperties().SetObjectItem( Svx3DLightcolor2Item( aAmbientSpot2Color ) );
642             pScene->GetProperties().SetObjectItem( Svx3DLightDirection2Item( aSpotLight2 ) );
643 
644                 sal_uInt8 nSpotLight3 = 70;
645                 basegfx::B3DVector aSpotLight3( 0.0, 0.0, 1.0 );
646                 pScene->GetProperties().SetObjectItem( Svx3DLightOnOff3Item( sal_True ) );
647                 Color aAmbientSpot3Color( nSpotLight3, nSpotLight3, nSpotLight3 );
648                 pScene->GetProperties().SetObjectItem( Svx3DLightcolor3Item( aAmbientSpot3Color ) );
649                 pScene->GetProperties().SetObjectItem( Svx3DLightDirection3Item( aSpotLight3 ) );
650 
651             const rtl::OUString sSpecularity( RTL_CONSTASCII_USTRINGPARAM ( "Specularity" ) );
652             const rtl::OUString sDiffusion( RTL_CONSTASCII_USTRINGPARAM ( "Diffusion" ) );
653             const rtl::OUString sShininess( RTL_CONSTASCII_USTRINGPARAM ( "Shininess" ) );
654             const rtl::OUString sMetal( RTL_CONSTASCII_USTRINGPARAM ( "Metal" ) );
655             double fSpecular = GetDouble( rGeometryItem, sSpecularity, 0, NULL ) / 100;
656             sal_Bool bMetal = GetBool( rGeometryItem, sMetal, sal_False );
657 
658             Color aSpecularCol( 225,225,225 );
659             if ( bMetal )
660             {
661                 aSpecularCol = Color( 200, 200, 200 );
662                 fSpecular += 0.15;
663             }
664             sal_Int32 nIntensity = (sal_Int32)fSpecular * 100;
665             if ( nIntensity > 100 )
666                 nIntensity = 100;
667             else if ( nIntensity < 0 )
668                 nIntensity = 0;
669             nIntensity = 100 - nIntensity;
670             pScene->GetProperties().SetObjectItem( Svx3DMaterialSpecularItem( aSpecularCol ) );
671             pScene->GetProperties().SetObjectItem( Svx3DMaterialSpecularIntensityItem( (sal_uInt16)nIntensity ) );
672 
673             pScene->SetLogicRect( CalculateNewSnapRect( pCustomShape, aSnapRect, aBoundRect2d, pMap ) );
674 
675             // removing placeholder objects
676             std::vector< E3dCompoundObject* >::iterator aObjectListIter( aPlaceholderObjectList.begin() );
677             while ( aObjectListIter != aPlaceholderObjectList.end() )
678             {
679                 pScene->Remove3DObj( *aObjectListIter );
680                 delete *aObjectListIter++;
681             }
682         }
683         else
684             delete pScene;
685     }
686     return pRet;
687 }
688 
689 Rectangle EnhancedCustomShape3d::CalculateNewSnapRect( const SdrObject* pCustomShape, const Rectangle& rSnapRect, const Rectangle& rBoundRect, const double* pMap )
690 {
691     SdrCustomShapeGeometryItem& rGeometryItem = (SdrCustomShapeGeometryItem&)pCustomShape->GetMergedItem( SDRATTR_CUSTOMSHAPE_GEOMETRY );
692     const Point aCenter( rSnapRect.Center() );
693     double fExtrusionBackward, fExtrusionForward;
694     GetExtrusionDepth( rGeometryItem, pMap, fExtrusionBackward, fExtrusionForward );
695     sal_uInt32 i;
696 
697     // creating initial bound volume ( without rotation. skewing.and camera )
698     basegfx::B3DPolygon aBoundVolume;
699     const Polygon aPolygon( rBoundRect );
700 
701     for ( i = 0L; i < 4L; i++ )
702     {
703         aBoundVolume.append(basegfx::B3DPoint(aPolygon[ (sal_uInt16)i ].X() - aCenter.X(), aPolygon[ (sal_uInt16)i ].Y() - aCenter.Y(), fExtrusionForward));
704     }
705 
706     for ( i = 0L; i < 4L; i++ )
707     {
708         aBoundVolume.append(basegfx::B3DPoint(aPolygon[ (sal_uInt16)i ].X() - aCenter.X(), aPolygon[ (sal_uInt16)i ].Y() - aCenter.Y(), fExtrusionBackward));
709     }
710 
711     const rtl::OUString sRotationCenter( RTL_CONSTASCII_USTRINGPARAM ( "RotationCenter" ) );
712     drawing::Direction3D aRotationCenterDefault( 0, 0, 0 ); // default seems to be wrong, a fractional size of shape has to be used!!
713     drawing::Direction3D aRotationCenter( GetDirection3D( rGeometryItem, sRotationCenter, aRotationCenterDefault ) );
714 
715     // double XCenterInGUnits = rPropSet.GetPropertyValue( DFF_Prop_c3DRotationCenterX, 0 );
716     // double YCenterInGUnits = rPropSet.GetPropertyValue( DFF_Prop_c3DRotationCenterY, 0 );
717 
718     // sal_Int32 nRotationXAxisInProz = rPropSet.GetPropertyValue( DFF_Prop_c3DRotationAxisX, 100 );
719     // sal_Int32 nRotationYAxisInProz = rPropSet.GetPropertyValue( DFF_Prop_c3DRotationAxisY, 0 );
720     // sal_Int32 nRotationZAxisInProz = rPropSet.GetPropertyValue( DFF_Prop_c3DRotationAxisZ, 0 );
721 
722 
723     double fXRotate, fYRotate;
724     GetRotateAngle( rGeometryItem, fXRotate, fYRotate );
725     double fZRotate = - ((SdrObjCustomShape*)pCustomShape)->GetObjectRotation() * F_PI180;
726 
727     // rotating bound volume
728     basegfx::B3DHomMatrix aMatrix;
729     aMatrix.translate(-aRotationCenter.DirectionX, -aRotationCenter.DirectionY, -aRotationCenter.DirectionZ);
730     if ( fZRotate != 0.0 )
731         aMatrix.rotate( 0.0, 0.0, fZRotate );
732     if ( ((SdrObjCustomShape*)pCustomShape)->IsMirroredX() )
733         aMatrix.scale( -1.0, 1, 1 );
734     if ( ((SdrObjCustomShape*)pCustomShape)->IsMirroredY() )
735         aMatrix.scale( 1, -1.0, 1 );
736     if( fYRotate != 0.0 )
737         aMatrix.rotate( 0.0, fYRotate, 0.0 );
738     if( fXRotate != 0.0 )
739         aMatrix.rotate( -fXRotate, 0.0, 0.0 );
740     aMatrix.translate(aRotationCenter.DirectionX, aRotationCenter.DirectionY, aRotationCenter.DirectionZ);
741     aBoundVolume.transform(aMatrix);
742 
743     Transformation2D aTransformation2D( pCustomShape, rSnapRect, pMap );
744     if ( aTransformation2D.IsParallel() )
745         aBoundVolume = aTransformation2D.ApplySkewSettings( aBoundVolume );
746 
747     Polygon aTransformed( 8 );
748     for ( i = 0L; i < 8L; i++ )
749         aTransformed[ (sal_uInt16)i ] = aTransformation2D.Transform2D( aBoundVolume.getB3DPoint( i ) );
750 
751     return aTransformed.GetBoundRect();
752 }
753