xref: /trunk/main/svx/source/dialog/connctrl.cxx (revision cdf0e10c4e3984b49a9502b011690b615761d4a3)
1*cdf0e10cSrcweir /*************************************************************************
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3*cdf0e10cSrcweir  * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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6*cdf0e10cSrcweir  *
7*cdf0e10cSrcweir  * OpenOffice.org - a multi-platform office productivity suite
8*cdf0e10cSrcweir  *
9*cdf0e10cSrcweir  * This file is part of OpenOffice.org.
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11*cdf0e10cSrcweir  * OpenOffice.org is free software: you can redistribute it and/or modify
12*cdf0e10cSrcweir  * it under the terms of the GNU Lesser General Public License version 3
13*cdf0e10cSrcweir  * only, as published by the Free Software Foundation.
14*cdf0e10cSrcweir  *
15*cdf0e10cSrcweir  * OpenOffice.org is distributed in the hope that it will be useful,
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18*cdf0e10cSrcweir  * GNU Lesser General Public License version 3 for more details
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21*cdf0e10cSrcweir  * You should have received a copy of the GNU Lesser General Public License
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23*cdf0e10cSrcweir  * <http://www.openoffice.org/license.html>
24*cdf0e10cSrcweir  * for a copy of the LGPLv3 License.
25*cdf0e10cSrcweir  *
26*cdf0e10cSrcweir  ************************************************************************/
27*cdf0e10cSrcweir 
28*cdf0e10cSrcweir // MARKER(update_precomp.py): autogen include statement, do not remove
29*cdf0e10cSrcweir #include "precompiled_svx.hxx"
30*cdf0e10cSrcweir 
31*cdf0e10cSrcweir // include ---------------------------------------------------------------
32*cdf0e10cSrcweir 
33*cdf0e10cSrcweir #include <svx/svdoedge.hxx>
34*cdf0e10cSrcweir #include <svx/svdattrx.hxx>
35*cdf0e10cSrcweir #include <svx/svdmark.hxx>
36*cdf0e10cSrcweir #include <svx/svdview.hxx>
37*cdf0e10cSrcweir 
38*cdf0e10cSrcweir #include <svx/svdpage.hxx> // SdrObjList
39*cdf0e10cSrcweir 
40*cdf0e10cSrcweir #include "svx/connctrl.hxx"
41*cdf0e10cSrcweir #include <svx/dialmgr.hxx>
42*cdf0e10cSrcweir #include "svx/dlgutil.hxx"
43*cdf0e10cSrcweir 
44*cdf0e10cSrcweir // #110094#
45*cdf0e10cSrcweir #include <svx/sdr/contact/objectcontactofobjlistpainter.hxx>
46*cdf0e10cSrcweir 
47*cdf0e10cSrcweir // #110094#
48*cdf0e10cSrcweir #include <svx/sdr/contact/displayinfo.hxx>
49*cdf0e10cSrcweir #include <vcl/svapp.hxx>
50*cdf0e10cSrcweir 
51*cdf0e10cSrcweir /*************************************************************************
52*cdf0e10cSrcweir |*
53*cdf0e10cSrcweir |* Ctor SvxXConnectionPreview
54*cdf0e10cSrcweir |*
55*cdf0e10cSrcweir *************************************************************************/
56*cdf0e10cSrcweir 
57*cdf0e10cSrcweir SvxXConnectionPreview::SvxXConnectionPreview( Window* pParent, const ResId& rResId,
58*cdf0e10cSrcweir                             const SfxItemSet& rInAttrs ) :
59*cdf0e10cSrcweir                             Control ( pParent, rResId ),
60*cdf0e10cSrcweir                             rAttrs  ( rInAttrs ),
61*cdf0e10cSrcweir                             pEdgeObj( NULL ),
62*cdf0e10cSrcweir                             pObjList( NULL ),
63*cdf0e10cSrcweir                             pView   ( NULL )
64*cdf0e10cSrcweir {
65*cdf0e10cSrcweir     SetMapMode( MAP_100TH_MM );
66*cdf0e10cSrcweir     SetStyles();
67*cdf0e10cSrcweir }
68*cdf0e10cSrcweir 
69*cdf0e10cSrcweir /*************************************************************************
70*cdf0e10cSrcweir |*
71*cdf0e10cSrcweir |* Dtor SvxXConnectionPreview
72*cdf0e10cSrcweir |*
73*cdf0e10cSrcweir *************************************************************************/
74*cdf0e10cSrcweir 
75*cdf0e10cSrcweir SvxXConnectionPreview::~SvxXConnectionPreview()
76*cdf0e10cSrcweir {
77*cdf0e10cSrcweir     delete pObjList;
78*cdf0e10cSrcweir }
79*cdf0e10cSrcweir 
80*cdf0e10cSrcweir /*************************************************************************
81*cdf0e10cSrcweir |*
82*cdf0e10cSrcweir |* Dtor SvxXConnectionPreview
83*cdf0e10cSrcweir |*
84*cdf0e10cSrcweir *************************************************************************/
85*cdf0e10cSrcweir 
86*cdf0e10cSrcweir void SvxXConnectionPreview::Construct()
87*cdf0e10cSrcweir {
88*cdf0e10cSrcweir     DBG_ASSERT( pView, "Keine gueltige View Uebergeben!" );
89*cdf0e10cSrcweir 
90*cdf0e10cSrcweir     const SdrMarkList& rMarkList = pView->GetMarkedObjectList();
91*cdf0e10cSrcweir     sal_uIntPtr nMarkCount = rMarkList.GetMarkCount();
92*cdf0e10cSrcweir 
93*cdf0e10cSrcweir     if( nMarkCount >= 1 )
94*cdf0e10cSrcweir     {
95*cdf0e10cSrcweir         sal_Bool bFound = sal_False;
96*cdf0e10cSrcweir         const SdrObject* pObj = rMarkList.GetMark(0)->GetMarkedSdrObj();
97*cdf0e10cSrcweir 
98*cdf0e10cSrcweir 
99*cdf0e10cSrcweir         for( sal_uInt16 i = 0; i < nMarkCount && !bFound; i++ )
100*cdf0e10cSrcweir         {
101*cdf0e10cSrcweir             pObj = rMarkList.GetMark( i )->GetMarkedSdrObj();
102*cdf0e10cSrcweir             sal_uInt32 nInv = pObj->GetObjInventor();
103*cdf0e10cSrcweir             sal_uInt16 nId = pObj->GetObjIdentifier();
104*cdf0e10cSrcweir             if( nInv == SdrInventor && nId == OBJ_EDGE )
105*cdf0e10cSrcweir             {
106*cdf0e10cSrcweir                 bFound = sal_True;
107*cdf0e10cSrcweir                 SdrEdgeObj* pTmpEdgeObj = (SdrEdgeObj*) pObj;
108*cdf0e10cSrcweir                 pEdgeObj = (SdrEdgeObj*) pTmpEdgeObj->Clone();
109*cdf0e10cSrcweir 
110*cdf0e10cSrcweir                 SdrObjConnection& rConn1 = (SdrObjConnection&)pEdgeObj->GetConnection( sal_True );
111*cdf0e10cSrcweir                 SdrObjConnection& rConn2 = (SdrObjConnection&)pEdgeObj->GetConnection( sal_False );
112*cdf0e10cSrcweir 
113*cdf0e10cSrcweir                 rConn1 = pTmpEdgeObj->GetConnection( sal_True );
114*cdf0e10cSrcweir                 rConn2 = pTmpEdgeObj->GetConnection( sal_False );
115*cdf0e10cSrcweir 
116*cdf0e10cSrcweir                 SdrObject* pTmpObj1 = pTmpEdgeObj->GetConnectedNode( sal_True );
117*cdf0e10cSrcweir                 SdrObject* pTmpObj2 = pTmpEdgeObj->GetConnectedNode( sal_False );
118*cdf0e10cSrcweir 
119*cdf0e10cSrcweir                 // #110094#
120*cdf0e10cSrcweir                 // potential memory leak here (!). Create SdrObjList only when there is
121*cdf0e10cSrcweir                 // not yet one.
122*cdf0e10cSrcweir                 if(!pObjList)
123*cdf0e10cSrcweir                 {
124*cdf0e10cSrcweir                     pObjList = new SdrObjList( pView->GetModel(), NULL );
125*cdf0e10cSrcweir                 }
126*cdf0e10cSrcweir 
127*cdf0e10cSrcweir                 if( pTmpObj1 )
128*cdf0e10cSrcweir                 {
129*cdf0e10cSrcweir                     SdrObject* pObj1 = pTmpObj1->Clone();
130*cdf0e10cSrcweir                     pObjList->InsertObject( pObj1 );
131*cdf0e10cSrcweir                     pEdgeObj->ConnectToNode( sal_True, pObj1 );
132*cdf0e10cSrcweir                 }
133*cdf0e10cSrcweir                 if( pTmpObj2 )
134*cdf0e10cSrcweir                 {
135*cdf0e10cSrcweir                     SdrObject* pObj2 = pTmpObj2->Clone();
136*cdf0e10cSrcweir                     pObjList->InsertObject( pObj2 );
137*cdf0e10cSrcweir                     pEdgeObj->ConnectToNode( sal_False, pObj2 );
138*cdf0e10cSrcweir                 }
139*cdf0e10cSrcweir                 pObjList->InsertObject( pEdgeObj );
140*cdf0e10cSrcweir             }
141*cdf0e10cSrcweir         }
142*cdf0e10cSrcweir     }
143*cdf0e10cSrcweir 
144*cdf0e10cSrcweir     if( !pEdgeObj )
145*cdf0e10cSrcweir         pEdgeObj = new SdrEdgeObj();
146*cdf0e10cSrcweir 
147*cdf0e10cSrcweir     // Groesse anpassen
148*cdf0e10cSrcweir     if( pObjList )
149*cdf0e10cSrcweir     {
150*cdf0e10cSrcweir         OutputDevice* pOD = pView->GetFirstOutputDevice(); // GetWin( 0 );
151*cdf0e10cSrcweir         Rectangle aRect = pObjList->GetAllObjBoundRect();
152*cdf0e10cSrcweir 
153*cdf0e10cSrcweir         MapMode aMapMode = GetMapMode();
154*cdf0e10cSrcweir         aMapMode.SetMapUnit( pOD->GetMapMode().GetMapUnit() );
155*cdf0e10cSrcweir         SetMapMode( aMapMode );
156*cdf0e10cSrcweir 
157*cdf0e10cSrcweir         MapMode         aDisplayMap( aMapMode );
158*cdf0e10cSrcweir         Point           aNewPos;
159*cdf0e10cSrcweir         Size            aNewSize;
160*cdf0e10cSrcweir         const Size      aWinSize = PixelToLogic( GetOutputSizePixel(), aDisplayMap );
161*cdf0e10cSrcweir         const long      nWidth = aWinSize.Width();
162*cdf0e10cSrcweir         const long      nHeight = aWinSize.Height();
163*cdf0e10cSrcweir         double          fRectWH = (double) aRect.GetWidth() / aRect.GetHeight();
164*cdf0e10cSrcweir         double          fWinWH = (double) nWidth / nHeight;
165*cdf0e10cSrcweir 
166*cdf0e10cSrcweir         // Bitmap an Thumbgroesse anpassen (hier nicht!)
167*cdf0e10cSrcweir         if ( fRectWH < fWinWH)
168*cdf0e10cSrcweir         {
169*cdf0e10cSrcweir             aNewSize.Width() = (long) ( (double) nHeight * fRectWH );
170*cdf0e10cSrcweir             aNewSize.Height()= nHeight;
171*cdf0e10cSrcweir         }
172*cdf0e10cSrcweir         else
173*cdf0e10cSrcweir         {
174*cdf0e10cSrcweir             aNewSize.Width() = nWidth;
175*cdf0e10cSrcweir             aNewSize.Height()= (long) ( (double) nWidth / fRectWH );
176*cdf0e10cSrcweir         }
177*cdf0e10cSrcweir 
178*cdf0e10cSrcweir         Fraction aFrac1( aWinSize.Width(), aRect.GetWidth() );
179*cdf0e10cSrcweir         Fraction aFrac2( aWinSize.Height(), aRect.GetHeight() );
180*cdf0e10cSrcweir         Fraction aMinFrac( aFrac1 <= aFrac2 ? aFrac1 : aFrac2 );
181*cdf0e10cSrcweir 
182*cdf0e10cSrcweir         // MapMode umsetzen
183*cdf0e10cSrcweir         aDisplayMap.SetScaleX( aMinFrac );
184*cdf0e10cSrcweir         aDisplayMap.SetScaleY( aMinFrac );
185*cdf0e10cSrcweir 
186*cdf0e10cSrcweir         // Zentrierung
187*cdf0e10cSrcweir         aNewPos.X() = ( nWidth - aNewSize.Width() )  >> 1;
188*cdf0e10cSrcweir         aNewPos.Y() = ( nHeight - aNewSize.Height() ) >> 1;
189*cdf0e10cSrcweir 
190*cdf0e10cSrcweir         aDisplayMap.SetOrigin( LogicToLogic( aNewPos, aMapMode, aDisplayMap ) );
191*cdf0e10cSrcweir         SetMapMode( aDisplayMap );
192*cdf0e10cSrcweir 
193*cdf0e10cSrcweir         // Ursprung
194*cdf0e10cSrcweir         aNewPos = aDisplayMap.GetOrigin();
195*cdf0e10cSrcweir         aNewPos -= Point( aRect.TopLeft().X(), aRect.TopLeft().Y() );
196*cdf0e10cSrcweir         aDisplayMap.SetOrigin( aNewPos );
197*cdf0e10cSrcweir         SetMapMode( aDisplayMap );
198*cdf0e10cSrcweir 
199*cdf0e10cSrcweir 
200*cdf0e10cSrcweir         Point aPos;
201*cdf0e10cSrcweir         MouseEvent aMEvt( aPos, 1, 0, MOUSE_RIGHT );
202*cdf0e10cSrcweir         MouseButtonDown( aMEvt );
203*cdf0e10cSrcweir         /*
204*cdf0e10cSrcweir         Point aPt( -aRect.TopLeft().X(), -aRect.TopLeft().Y() );
205*cdf0e10cSrcweir         aMapMode.SetOrigin( aPt );
206*cdf0e10cSrcweir 
207*cdf0e10cSrcweir         // Skalierung
208*cdf0e10cSrcweir         Size aSize = GetOutputSize();
209*cdf0e10cSrcweir         Fraction aFrac1( aSize.Width(), aRect.GetWidth() );
210*cdf0e10cSrcweir         Fraction aFrac2( aSize.Height(), aRect.GetHeight() );
211*cdf0e10cSrcweir         Fraction aMaxFrac( aFrac1 > aFrac2 ? aFrac1 : aFrac2 );
212*cdf0e10cSrcweir         Fraction aMinFrac( aFrac1 <= aFrac2 ? aFrac1 : aFrac2 );
213*cdf0e10cSrcweir         sal_Bool bChange = (sal_Bool) ( (double)aMinFrac > 1.0 );
214*cdf0e10cSrcweir         aMapMode.SetScaleX( aMinFrac );
215*cdf0e10cSrcweir         aMapMode.SetScaleY( aMinFrac );
216*cdf0e10cSrcweir 
217*cdf0e10cSrcweir         // zentrieren
218*cdf0e10cSrcweir         long nXXL = aSize.Width() > aRect.GetWidth() ? aSize.Width() : aRect.GetWidth();
219*cdf0e10cSrcweir         long nXS = aSize.Width() <= aRect.GetWidth() ? aSize.Width() : aRect.GetWidth();
220*cdf0e10cSrcweir         if( bChange )
221*cdf0e10cSrcweir         {
222*cdf0e10cSrcweir             long nTmp = nXXL; nXXL = nXS; nXS = nTmp;
223*cdf0e10cSrcweir         }
224*cdf0e10cSrcweir         long nX = (long) ( (double)aMinFrac * (double)nXXL );
225*cdf0e10cSrcweir         nX = (long) ( (double)labs( nXS - nX ) / (double)aMinFrac / 2.0 );
226*cdf0e10cSrcweir 
227*cdf0e10cSrcweir         long nYXL = aSize.Height() > aRect.GetHeight() ? aSize.Height() : aRect.GetHeight();
228*cdf0e10cSrcweir         long nYS = aSize.Height() <= aRect.GetHeight() ? aSize.Height() : aRect.GetHeight();
229*cdf0e10cSrcweir         if( bChange )
230*cdf0e10cSrcweir         {
231*cdf0e10cSrcweir             long nTmp = nXXL; nXXL = nXS; nXS = nTmp;
232*cdf0e10cSrcweir         }
233*cdf0e10cSrcweir         long nY = (long) ( (double)aMinFrac * (double)nYXL );
234*cdf0e10cSrcweir         nY = (long) ( (double)labs( nYS - nY ) / (double)aMinFrac / 2.0 );
235*cdf0e10cSrcweir 
236*cdf0e10cSrcweir         aPt += Point( nX, nY );
237*cdf0e10cSrcweir         aMapMode.SetOrigin( aPt );
238*cdf0e10cSrcweir 
239*cdf0e10cSrcweir         SetMapMode( aMapMode );
240*cdf0e10cSrcweir         */
241*cdf0e10cSrcweir     }
242*cdf0e10cSrcweir }
243*cdf0e10cSrcweir 
244*cdf0e10cSrcweir /*************************************************************************
245*cdf0e10cSrcweir |*
246*cdf0e10cSrcweir |* SvxXConnectionPreview: Paint()
247*cdf0e10cSrcweir |*
248*cdf0e10cSrcweir *************************************************************************/
249*cdf0e10cSrcweir 
250*cdf0e10cSrcweir void SvxXConnectionPreview::Paint( const Rectangle& )
251*cdf0e10cSrcweir {
252*cdf0e10cSrcweir     if( pObjList )
253*cdf0e10cSrcweir     {
254*cdf0e10cSrcweir         // #110094#
255*cdf0e10cSrcweir         // This will not work anymore. To not start at Adam and Eve, i will
256*cdf0e10cSrcweir         // ATM not try to change all this stuff to really using an own model
257*cdf0e10cSrcweir         // and a view. I will just try to provide a mechanism to paint such
258*cdf0e10cSrcweir         // objects without own model and without a page/view with the new
259*cdf0e10cSrcweir         // mechanism.
260*cdf0e10cSrcweir 
261*cdf0e10cSrcweir         // New stuff: Use a ObjectContactOfObjListPainter.
262*cdf0e10cSrcweir         sdr::contact::SdrObjectVector aObjectVector;
263*cdf0e10cSrcweir 
264*cdf0e10cSrcweir         for(sal_uInt32 a(0L); a < pObjList->GetObjCount(); a++)
265*cdf0e10cSrcweir         {
266*cdf0e10cSrcweir             SdrObject* pObject = pObjList->GetObj(a);
267*cdf0e10cSrcweir             DBG_ASSERT(pObject,
268*cdf0e10cSrcweir                 "SvxXConnectionPreview::Paint: Corrupt ObjectList (!)");
269*cdf0e10cSrcweir             aObjectVector.push_back(pObject);
270*cdf0e10cSrcweir         }
271*cdf0e10cSrcweir 
272*cdf0e10cSrcweir         sdr::contact::ObjectContactOfObjListPainter aPainter(*this, aObjectVector, 0);
273*cdf0e10cSrcweir         sdr::contact::DisplayInfo aDisplayInfo;
274*cdf0e10cSrcweir 
275*cdf0e10cSrcweir         // do processing
276*cdf0e10cSrcweir         aPainter.ProcessDisplay(aDisplayInfo);
277*cdf0e10cSrcweir     }
278*cdf0e10cSrcweir }
279*cdf0e10cSrcweir 
280*cdf0e10cSrcweir /*************************************************************************
281*cdf0e10cSrcweir |*
282*cdf0e10cSrcweir |* SvxXConnectionPreview: SetAttributes()
283*cdf0e10cSrcweir |*
284*cdf0e10cSrcweir *************************************************************************/
285*cdf0e10cSrcweir 
286*cdf0e10cSrcweir void SvxXConnectionPreview::SetAttributes( const SfxItemSet& rInAttrs )
287*cdf0e10cSrcweir {
288*cdf0e10cSrcweir     //pEdgeObj->SetItemSetAndBroadcast(rInAttrs);
289*cdf0e10cSrcweir     pEdgeObj->SetMergedItemSetAndBroadcast(rInAttrs);
290*cdf0e10cSrcweir 
291*cdf0e10cSrcweir     Invalidate();
292*cdf0e10cSrcweir }
293*cdf0e10cSrcweir 
294*cdf0e10cSrcweir /*************************************************************************
295*cdf0e10cSrcweir |*
296*cdf0e10cSrcweir |* Ermittelt die Anzahl der Linienversaetze anhand des Preview-Objektes
297*cdf0e10cSrcweir |*
298*cdf0e10cSrcweir *************************************************************************/
299*cdf0e10cSrcweir 
300*cdf0e10cSrcweir sal_uInt16 SvxXConnectionPreview::GetLineDeltaAnz()
301*cdf0e10cSrcweir {
302*cdf0e10cSrcweir     const SfxItemSet& rSet = pEdgeObj->GetMergedItemSet();
303*cdf0e10cSrcweir     sal_uInt16 nCount(0);
304*cdf0e10cSrcweir 
305*cdf0e10cSrcweir     if(SFX_ITEM_DONTCARE != rSet.GetItemState(SDRATTR_EDGELINEDELTAANZ))
306*cdf0e10cSrcweir         nCount = ((const SdrEdgeLineDeltaAnzItem&)rSet.Get(SDRATTR_EDGELINEDELTAANZ)).GetValue();
307*cdf0e10cSrcweir 
308*cdf0e10cSrcweir     return nCount;
309*cdf0e10cSrcweir }
310*cdf0e10cSrcweir 
311*cdf0e10cSrcweir /*************************************************************************
312*cdf0e10cSrcweir |*
313*cdf0e10cSrcweir |* SvxXConnectionPreview: MouseButtonDown()
314*cdf0e10cSrcweir |*
315*cdf0e10cSrcweir *************************************************************************/
316*cdf0e10cSrcweir 
317*cdf0e10cSrcweir void SvxXConnectionPreview::MouseButtonDown( const MouseEvent& rMEvt )
318*cdf0e10cSrcweir {
319*cdf0e10cSrcweir     sal_Bool bZoomIn  = rMEvt.IsLeft() && !rMEvt.IsShift();
320*cdf0e10cSrcweir     sal_Bool bZoomOut = rMEvt.IsRight() || rMEvt.IsShift();
321*cdf0e10cSrcweir     sal_Bool bCtrl    = rMEvt.IsMod1();
322*cdf0e10cSrcweir 
323*cdf0e10cSrcweir     if( bZoomIn || bZoomOut )
324*cdf0e10cSrcweir     {
325*cdf0e10cSrcweir         MapMode aMapMode = GetMapMode();
326*cdf0e10cSrcweir         Fraction aXFrac = aMapMode.GetScaleX();
327*cdf0e10cSrcweir         Fraction aYFrac = aMapMode.GetScaleY();
328*cdf0e10cSrcweir         Fraction* pMultFrac;
329*cdf0e10cSrcweir 
330*cdf0e10cSrcweir         if( bZoomIn )
331*cdf0e10cSrcweir         {
332*cdf0e10cSrcweir             if( bCtrl )
333*cdf0e10cSrcweir                 pMultFrac = new Fraction( 3, 2 );
334*cdf0e10cSrcweir             else
335*cdf0e10cSrcweir                 pMultFrac = new Fraction( 11, 10 );
336*cdf0e10cSrcweir         }
337*cdf0e10cSrcweir         else
338*cdf0e10cSrcweir         {
339*cdf0e10cSrcweir             if( bCtrl )
340*cdf0e10cSrcweir                 pMultFrac = new Fraction( 2, 3 );
341*cdf0e10cSrcweir             else
342*cdf0e10cSrcweir                 pMultFrac = new Fraction( 10, 11 );
343*cdf0e10cSrcweir         }
344*cdf0e10cSrcweir 
345*cdf0e10cSrcweir         aXFrac *= *pMultFrac;
346*cdf0e10cSrcweir         aYFrac *= *pMultFrac;
347*cdf0e10cSrcweir         if( (double)aXFrac > 0.001 && (double)aXFrac < 1000.0 &&
348*cdf0e10cSrcweir             (double)aYFrac > 0.001 && (double)aYFrac < 1000.0 )
349*cdf0e10cSrcweir         {
350*cdf0e10cSrcweir             aMapMode.SetScaleX( aXFrac );
351*cdf0e10cSrcweir             aMapMode.SetScaleY( aYFrac );
352*cdf0e10cSrcweir             SetMapMode( aMapMode );
353*cdf0e10cSrcweir 
354*cdf0e10cSrcweir             Size aOutSize( GetOutputSize() );
355*cdf0e10cSrcweir 
356*cdf0e10cSrcweir             Point aPt( aMapMode.GetOrigin() );
357*cdf0e10cSrcweir             long nX = (long)( ( (double)aOutSize.Width() - ( (double)aOutSize.Width() * (double)*pMultFrac  ) ) / 2.0 + 0.5 );
358*cdf0e10cSrcweir             long nY = (long)( ( (double)aOutSize.Height() - ( (double)aOutSize.Height() * (double)*pMultFrac  ) ) / 2.0 + 0.5 );
359*cdf0e10cSrcweir             aPt.X() +=  nX;
360*cdf0e10cSrcweir             aPt.Y() +=  nY;
361*cdf0e10cSrcweir 
362*cdf0e10cSrcweir             aMapMode.SetOrigin( aPt );
363*cdf0e10cSrcweir             SetMapMode( aMapMode );
364*cdf0e10cSrcweir 
365*cdf0e10cSrcweir             Invalidate();
366*cdf0e10cSrcweir         }
367*cdf0e10cSrcweir         delete pMultFrac;
368*cdf0e10cSrcweir     }
369*cdf0e10cSrcweir }
370*cdf0e10cSrcweir 
371*cdf0e10cSrcweir void SvxXConnectionPreview::SetStyles()
372*cdf0e10cSrcweir {
373*cdf0e10cSrcweir     const StyleSettings& rStyles = Application::GetSettings().GetStyleSettings();
374*cdf0e10cSrcweir     SetDrawMode( GetSettings().GetStyleSettings().GetHighContrastMode() ? OUTPUT_DRAWMODE_CONTRAST : OUTPUT_DRAWMODE_COLOR );
375*cdf0e10cSrcweir     SetBackground( Wallpaper( Color( rStyles.GetFieldColor() ) ) );
376*cdf0e10cSrcweir }
377*cdf0e10cSrcweir 
378*cdf0e10cSrcweir void SvxXConnectionPreview::DataChanged( const DataChangedEvent& rDCEvt )
379*cdf0e10cSrcweir {
380*cdf0e10cSrcweir     Control::DataChanged( rDCEvt );
381*cdf0e10cSrcweir 
382*cdf0e10cSrcweir     if ( (rDCEvt.GetType() == DATACHANGED_SETTINGS) && (rDCEvt.GetFlags() & SETTINGS_STYLE) )
383*cdf0e10cSrcweir     {
384*cdf0e10cSrcweir         SetStyles();
385*cdf0e10cSrcweir     }
386*cdf0e10cSrcweir }
387*cdf0e10cSrcweir 
388