xref: /trunk/main/svx/source/engine3d/deflt3d.cxx (revision cdf0e10c4e3984b49a9502b011690b615761d4a3)
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27 
28 // MARKER(update_precomp.py): autogen include statement, do not remove
29 #include "precompiled_svx.hxx"
30 
31 #include <svx/deflt3d.hxx>
32 #include <svx/cube3d.hxx>
33 #include <svx/svxids.hrc>
34 #include <editeng/colritem.hxx>
35 #include <svx/e3ditem.hxx>
36 
37 /*************************************************************************
38 |*
39 |* Klasse zum verwalten der 3D-Default Attribute
40 |*
41 \************************************************************************/
42 
43 // Konstruktor
44 E3dDefaultAttributes::E3dDefaultAttributes()
45 {
46     Reset();
47 }
48 
49 void E3dDefaultAttributes::Reset()
50 {
51     // Compound-Objekt
52     bDefaultCreateNormals = sal_True;
53     bDefaultCreateTexture = sal_True;
54 
55     // Cube-Objekt
56     aDefaultCubePos = basegfx::B3DPoint(-500.0, -500.0, -500.0);
57     aDefaultCubeSize = basegfx::B3DVector(1000.0, 1000.0, 1000.0);
58     nDefaultCubeSideFlags = CUBE_FULL;
59     bDefaultCubePosIsCenter = sal_False;
60 
61     // Sphere-Objekt
62     aDefaultSphereCenter = basegfx::B3DPoint(0.0, 0.0, 0.0);
63     aDefaultSphereSize = basegfx::B3DPoint(1000.0, 1000.0, 1000.0);
64 
65     // Lathe-Objekt
66     nDefaultLatheEndAngle = 3600;
67     bDefaultLatheSmoothed = sal_True;
68     bDefaultLatheSmoothFrontBack = sal_False;
69     bDefaultLatheCharacterMode = sal_False;
70     bDefaultLatheCloseFront = sal_True;
71     bDefaultLatheCloseBack = sal_True;
72 
73     // Extrude-Objekt
74     bDefaultExtrudeSmoothed = sal_True;
75     bDefaultExtrudeSmoothFrontBack = sal_False;
76     bDefaultExtrudeCharacterMode = sal_False;
77     bDefaultExtrudeCloseFront = sal_True;
78     bDefaultExtrudeCloseBack = sal_True;
79 }
80 
81 // eof
82